Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold)DevGAMM Conference
The cross platform Defold game engine has grown to become a popular option for HTML5 game developers with games released on Poki, Google GameSnacks, Facebook Instant Games, Yandex and many other platforms.
In this talk we'll share our collected learnings on how to successfully release HTML5 games. We will talk about best practices in terms of game design, monetization and the importance of designing your games to load fast and work well also on mobile HTML5.
This is the 7th of an 8 lecture series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course.
This lecture covers ways that we can use AI to manage the experience that the player receives. Topics include Immersive Worlds, Player/Game Interactions, Interactive Fiction and "AI Directors" such as that found in Left4Dead
Game Design 2 (2010): Lecture 7 - Micro and Macro DesignDavid Farrell
This week's class looks at the technique of presenting multiple *scales* of data in one image. Micro / Macro designs allow the user to choose at what level they engage with the information.
Developing with a design driven approach: generating adaptable open world maps for "Treasure Tile". How to give a hand-crafted feel to randomly generated content.
Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold)DevGAMM Conference
The cross platform Defold game engine has grown to become a popular option for HTML5 game developers with games released on Poki, Google GameSnacks, Facebook Instant Games, Yandex and many other platforms.
In this talk we'll share our collected learnings on how to successfully release HTML5 games. We will talk about best practices in terms of game design, monetization and the importance of designing your games to load fast and work well also on mobile HTML5.
This is the 7th of an 8 lecture series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course.
This lecture covers ways that we can use AI to manage the experience that the player receives. Topics include Immersive Worlds, Player/Game Interactions, Interactive Fiction and "AI Directors" such as that found in Left4Dead
Game Design 2 (2010): Lecture 7 - Micro and Macro DesignDavid Farrell
This week's class looks at the technique of presenting multiple *scales* of data in one image. Micro / Macro designs allow the user to choose at what level they engage with the information.
Developing with a design driven approach: generating adaptable open world maps for "Treasure Tile". How to give a hand-crafted feel to randomly generated content.
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13David Farrell
This presentation supports my paper at ECGBL13.
The central idea to the presentation is that making serious games that are reliably able to achieve their goal is really hard.
Good theory tends to be at a very high level, whereas game design happens on a day to day basis at a much lower level.
We need procedures and processes that can help designers bridge the gap between theory and practice.
Cognitive Walkthrough is a well established UI process that helps UI designers to correct their mistaken assumptions and biases by scaffolding their thinking - but there is nothing magical about UI design.
All interaction design requires the designer to think "like" another type of user.
So I'm arguing that we should adapt Cognitive Walkthrough to support our game designers, particularly serious game designers.
I also present one adaptation of Cognitive Walkthrough and use it to evaluate why very similar sections of one educational game differed greatly in their success.
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)David Farrell
From my 6 minute IGDA Scotland talk.
Basic idea is too much (serious) game design is reinventing the wheel, based on rumour, speculation and it isn't good enough.
We need to be evidence based. We need to share practice and we need design technique support to leave the alchemic approaches behind and become more dependable as designers.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
2. Reading
• Tufte pages 53 - 66
• http://bit.ly/l4dlight (Left 4 Dead use of light)
• http://bit.ly/worldofgootour (video)
3. Flatland
• Flatland: A Romance of Many Dimensions
• 1884 Novel by Edwin A. Abbott
• Contemplates how world would look to
lesser and greater dimensions
8. Data Visualisation
• Life is navigated in 3D
• Mathematics can portray xD
• All(most all) of our displays are 2D
• How do we map data to 2D?
• One technique is layering and separation
9. “Escaping this flatland is the essential task of
envisioning information”
Tufte, Envisioning Information, Page 13
10. Information
• simple or complicated
• detailed or sparse
• analogue or digital
• NEVER confusing or cluttered
11. Design
• understandable or confusing
• clear or cluttered
• the point of design is to reveal detail and
complexity
• the data is never at fault
• the user is never at fault
26. Harmonising Elements
• Careful layout diminishes 1 + 1 = 3 clutter
• Avoid ‘active negative space’
• Words have fewer descenders than
ascenders
• Curved text is hard to read
33. Games Examples
• 2D & 3D games use layering & separation
to communicate with player.
• HUD is layered on top of game world
• Games like Half Life 2 & Shadow of the
Colossus foreshadow future events through
use of background