SlideShare a Scribd company logo
2010


                   Game Design 2
                     Lecture 6: Layering & Separation




http://www.comu346.com                           dfarrell@davidlearnsgames.com
Reading

• Tufte pages 53 - 66
• http://bit.ly/l4dlight (Left 4 Dead use of light)
• http://bit.ly/worldofgootour (video)
Flatland

• Flatland: A Romance of Many Dimensions
• 1884 Novel by Edwin A. Abbott
• Contemplates how world would look to
  lesser and greater dimensions
Triangle in 2D
Triangle in 1D
Sphere in 1D
3D represented in 2D
Data Visualisation

• Life is navigated in 3D
• Mathematics can portray xD
• All(most all) of our displays are 2D
• How do we map data to 2D?
• One technique is layering and separation
“Escaping this flatland is the essential task of
          envisioning information”




                              Tufte, Envisioning Information, Page 13
Information

• simple or complicated
• detailed or sparse
• analogue or digital
• NEVER confusing or cluttered
Design
• understandable or confusing
• clear or cluttered
• the point of design is to reveal detail and
  complexity
• the data is never at fault
• the user is never at fault
What are the layers here?
Colour defines the relationship
Negative Space
1+1=3
Harmonising Elements
• Careful layout diminishes 1 + 1 = 3 clutter
• Avoid ‘active negative space’
• Words have fewer descenders than
  ascenders
• Curved text is hard to read
Box Plots
Subtle Differences
• All differences mean something
Games Examples

• 2D & 3D games use layering & separation
  to communicate with player.
• HUD is layered on top of game world
• Games like Half Life 2 & Shadow of the
  Colossus foreshadow future events through
  use of background
Madden 10
Championship Manager
Left 4 Dead
World of Goo

More Related Content

What's hot

Presentation2
Presentation2Presentation2
Presentation2
Olivia Groom
 
OBS - Presentation 2
OBS - Presentation 2OBS - Presentation 2
OBS - Presentation 2
jhofker
 
leather care for car interior colors - leather care for car interior colors
leather care for car interior colors - leather care for car interior colorsleather care for car interior colors - leather care for car interior colors
leather care for car interior colors - leather care for car interior colors
medicalman48
 
AMONG US
AMONG USAMONG US
AMONG US
umanair19
 
Board games
Board gamesBoard games
Board games
ValeriyKurevin
 
Nick's Test Presentation
Nick's Test PresentationNick's Test Presentation
Nick's Test Presentation
maiden1988
 
Virtual socializing-presentation
Virtual socializing-presentationVirtual socializing-presentation
Virtual socializing-presentationManuel Gértrudix
 
Take That!: Evaluating game systems as communicative media
Take That!: Evaluating game systems as communicative mediaTake That!: Evaluating game systems as communicative media
Take That!: Evaluating game systems as communicative media
Gifford Cheung
 

What's hot (9)

Presentation2
Presentation2Presentation2
Presentation2
 
OBS - Presentation 2
OBS - Presentation 2OBS - Presentation 2
OBS - Presentation 2
 
leather care for car interior colors - leather care for car interior colors
leather care for car interior colors - leather care for car interior colorsleather care for car interior colors - leather care for car interior colors
leather care for car interior colors - leather care for car interior colors
 
YOUNITY_presentation
YOUNITY_presentationYOUNITY_presentation
YOUNITY_presentation
 
AMONG US
AMONG USAMONG US
AMONG US
 
Board games
Board gamesBoard games
Board games
 
Nick's Test Presentation
Nick's Test PresentationNick's Test Presentation
Nick's Test Presentation
 
Virtual socializing-presentation
Virtual socializing-presentationVirtual socializing-presentation
Virtual socializing-presentation
 
Take That!: Evaluating game systems as communicative media
Take That!: Evaluating game systems as communicative mediaTake That!: Evaluating game systems as communicative media
Take That!: Evaluating game systems as communicative media
 

Similar to Game Design 2 (2010): Lecture 6 - Layering and Separation

Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationGame Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
David Farrell
 
Game Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIGame Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UI
David Farrell
 
Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold)
Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold)Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold)
Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold)
DevGAMM Conference
 
coding games with scratch for using in school
coding games with scratch for using in schoolcoding games with scratch for using in school
coding games with scratch for using in school
Melina Maurer
 
Game Design 2 (2010): Lecture 8 - Immersion through UI
Game Design 2 (2010): Lecture 8 - Immersion through UIGame Design 2 (2010): Lecture 8 - Immersion through UI
Game Design 2 (2010): Lecture 8 - Immersion through UI
David Farrell
 
Tinkers, Printers, & Makers: Makerspaces in the Library (November 2015)
Tinkers, Printers, & Makers: Makerspaces in the Library (November 2015)Tinkers, Printers, & Makers: Makerspaces in the Library (November 2015)
Tinkers, Printers, & Makers: Makerspaces in the Library (November 2015)
Michael Sauers
 
Lecture 7 - Experience Management
Lecture 7 - Experience ManagementLecture 7 - Experience Management
Lecture 7 - Experience Management
Luke Dicken
 
Social exploration of 1D games
Social exploration of 1D gamesSocial exploration of 1D games
Social exploration of 1D games
Andrea Valente
 
Quick prototyping (Construct 2 & Unity) by Roan Contreras
Quick prototyping (Construct 2 & Unity) by Roan ContrerasQuick prototyping (Construct 2 & Unity) by Roan Contreras
Quick prototyping (Construct 2 & Unity) by Roan Contreras
DEVCON
 
Mobile Gaming: Past Present and Future
Mobile Gaming: Past Present and FutureMobile Gaming: Past Present and Future
Mobile Gaming: Past Present and FutureMindgrub Technologies
 
Game Design 2 (2010): Lecture 7 - Micro and Macro Design
Game Design 2 (2010): Lecture 7 - Micro and Macro DesignGame Design 2 (2010): Lecture 7 - Micro and Macro Design
Game Design 2 (2010): Lecture 7 - Micro and Macro Design
David Farrell
 
Organic RNG Maps / Dalius Grazinskis (Golem House)
Organic RNG Maps / Dalius Grazinskis (Golem House)Organic RNG Maps / Dalius Grazinskis (Golem House)
Organic RNG Maps / Dalius Grazinskis (Golem House)
DevGAMM Conference
 

Similar to Game Design 2 (2010): Lecture 6 - Layering and Separation (14)

Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationGame Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
 
Game Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIGame Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UI
 
Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold)
Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold)Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold)
Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold)
 
coding games with scratch for using in school
coding games with scratch for using in schoolcoding games with scratch for using in school
coding games with scratch for using in school
 
Game Design 2 (2010): Lecture 8 - Immersion through UI
Game Design 2 (2010): Lecture 8 - Immersion through UIGame Design 2 (2010): Lecture 8 - Immersion through UI
Game Design 2 (2010): Lecture 8 - Immersion through UI
 
Tinkers, Printers, & Makers: Makerspaces in the Library (November 2015)
Tinkers, Printers, & Makers: Makerspaces in the Library (November 2015)Tinkers, Printers, & Makers: Makerspaces in the Library (November 2015)
Tinkers, Printers, & Makers: Makerspaces in the Library (November 2015)
 
Lecture 7 - Experience Management
Lecture 7 - Experience ManagementLecture 7 - Experience Management
Lecture 7 - Experience Management
 
Social exploration of 1D games
Social exploration of 1D gamesSocial exploration of 1D games
Social exploration of 1D games
 
Quick prototyping (Construct 2 & Unity) by Roan Contreras
Quick prototyping (Construct 2 & Unity) by Roan ContrerasQuick prototyping (Construct 2 & Unity) by Roan Contreras
Quick prototyping (Construct 2 & Unity) by Roan Contreras
 
Mobile Gaming: Past Present and Future
Mobile Gaming: Past Present and FutureMobile Gaming: Past Present and Future
Mobile Gaming: Past Present and Future
 
Game Design 2 (2010): Lecture 7 - Micro and Macro Design
Game Design 2 (2010): Lecture 7 - Micro and Macro DesignGame Design 2 (2010): Lecture 7 - Micro and Macro Design
Game Design 2 (2010): Lecture 7 - Micro and Macro Design
 
Organic RNG Maps / Dalius Grazinskis (Golem House)
Organic RNG Maps / Dalius Grazinskis (Golem House)Organic RNG Maps / Dalius Grazinskis (Golem House)
Organic RNG Maps / Dalius Grazinskis (Golem House)
 
P2E - gameplay
P2E - gameplayP2E - gameplay
P2E - gameplay
 
P2 e gameplay
P2 e   gameplayP2 e   gameplay
P2 e gameplay
 

More from David Farrell

Game design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - RevisionGame design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - Revision
David Farrell
 
Game design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - ColourGame design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - Colour
David Farrell
 
Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and MetaphorGame design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
David Farrell
 
Game design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game DesignGame design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game Design
David Farrell
 
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UIGame design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
David Farrell
 
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game CommunicationGame Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
David Farrell
 
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
 Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
David Farrell
 
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI PrototypingGame Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
David Farrell
 
Game Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI ComponentsGame Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI Components
David Farrell
 
Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.
David Farrell
 
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowGCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
David Farrell
 
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
David Farrell
 
Game Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - IntroductionGame Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - Introduction
David Farrell
 
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
David Farrell
 
Serious games career quest
Serious games   career questSerious games   career quest
Serious games career quest
David Farrell
 
Serious games cwltgm
Serious games   cwltgmSerious games   cwltgm
Serious games cwltgmDavid Farrell
 
Mindset Training 2 - Goal Orientation
Mindset Training 2 - Goal OrientationMindset Training 2 - Goal Orientation
Mindset Training 2 - Goal OrientationDavid Farrell
 
Mindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsetsMindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsetsDavid Farrell
 
Game Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision LectureGame Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision LectureDavid Farrell
 
Game Design 2: Micro and Macro Data Visualisation
Game Design 2: Micro and Macro Data VisualisationGame Design 2: Micro and Macro Data Visualisation
Game Design 2: Micro and Macro Data Visualisation
David Farrell
 

More from David Farrell (20)

Game design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - RevisionGame design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - Revision
 
Game design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - ColourGame design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - Colour
 
Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and MetaphorGame design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
 
Game design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game DesignGame design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game Design
 
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UIGame design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
 
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game CommunicationGame Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
 
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
 Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
 
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI PrototypingGame Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
 
Game Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI ComponentsGame Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI Components
 
Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.
 
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowGCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
 
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
 
Game Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - IntroductionGame Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - Introduction
 
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
 
Serious games career quest
Serious games   career questSerious games   career quest
Serious games career quest
 
Serious games cwltgm
Serious games   cwltgmSerious games   cwltgm
Serious games cwltgm
 
Mindset Training 2 - Goal Orientation
Mindset Training 2 - Goal OrientationMindset Training 2 - Goal Orientation
Mindset Training 2 - Goal Orientation
 
Mindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsetsMindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsets
 
Game Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision LectureGame Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision Lecture
 
Game Design 2: Micro and Macro Data Visualisation
Game Design 2: Micro and Macro Data VisualisationGame Design 2: Micro and Macro Data Visualisation
Game Design 2: Micro and Macro Data Visualisation
 

Recently uploaded

Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
MysoreMuleSoftMeetup
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
vaibhavrinwa19
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Dr. Vinod Kumar Kanvaria
 
Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
EverAndrsGuerraGuerr
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
Nguyen Thanh Tu Collection
 
Pride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School DistrictPride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School District
David Douglas School District
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
camakaiclarkmusic
 
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdfANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
Priyankaranawat4
 
A Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptxA Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptx
thanhdowork
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Akanksha trivedi rama nursing college kanpur.
 
Top five deadliest dog breeds in America
Top five deadliest dog breeds in AmericaTop five deadliest dog breeds in America
Top five deadliest dog breeds in America
Bisnar Chase Personal Injury Attorneys
 
PIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf IslamabadPIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf Islamabad
AyyanKhan40
 
How to Add Chatter in the odoo 17 ERP Module
How to Add Chatter in the odoo 17 ERP ModuleHow to Add Chatter in the odoo 17 ERP Module
How to Add Chatter in the odoo 17 ERP Module
Celine George
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
chanes7
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
Ashokrao Mane college of Pharmacy Peth-Vadgaon
 
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...
NelTorrente
 
How to Build a Module in Odoo 17 Using the Scaffold Method
How to Build a Module in Odoo 17 Using the Scaffold MethodHow to Build a Module in Odoo 17 Using the Scaffold Method
How to Build a Module in Odoo 17 Using the Scaffold Method
Celine George
 
The Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collectionThe Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collection
Israel Genealogy Research Association
 
Assignment_4_ArianaBusciglio Marvel(1).docx
Assignment_4_ArianaBusciglio Marvel(1).docxAssignment_4_ArianaBusciglio Marvel(1).docx
Assignment_4_ArianaBusciglio Marvel(1).docx
ArianaBusciglio
 
Digital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental DesignDigital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental Design
amberjdewit93
 

Recently uploaded (20)

Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
 
Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
 
Pride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School DistrictPride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School District
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
 
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdfANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
 
A Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptxA Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptx
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
 
Top five deadliest dog breeds in America
Top five deadliest dog breeds in AmericaTop five deadliest dog breeds in America
Top five deadliest dog breeds in America
 
PIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf IslamabadPIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf Islamabad
 
How to Add Chatter in the odoo 17 ERP Module
How to Add Chatter in the odoo 17 ERP ModuleHow to Add Chatter in the odoo 17 ERP Module
How to Add Chatter in the odoo 17 ERP Module
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
 
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...
 
How to Build a Module in Odoo 17 Using the Scaffold Method
How to Build a Module in Odoo 17 Using the Scaffold MethodHow to Build a Module in Odoo 17 Using the Scaffold Method
How to Build a Module in Odoo 17 Using the Scaffold Method
 
The Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collectionThe Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collection
 
Assignment_4_ArianaBusciglio Marvel(1).docx
Assignment_4_ArianaBusciglio Marvel(1).docxAssignment_4_ArianaBusciglio Marvel(1).docx
Assignment_4_ArianaBusciglio Marvel(1).docx
 
Digital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental DesignDigital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental Design
 

Game Design 2 (2010): Lecture 6 - Layering and Separation

Editor's Notes