SlideShare a Scribd company logo
Funza games
   Story behind our product
      Our product story
        Why it works
Funza games


                                Macro Trends


    Mobile App Time                                      US Virtual Goods Market
 Consumption, Time per                                        In Millions of $
       category                                   $2.5
      5%   7%
                                                  $2.0

            8%                  Entertainment
                                                  $1.5
                                News
                                Social Networking $1.0
48%          32%                Games             $0.5
                                Other
                                                  $0.0
                                                              2008      2009        2010   2011




            Story behind our product      Our product story          Why it works
Funza games

                                             Macro Trends



         Social Gaming Revenue
             In Millions of $
$2,000

$1,500

$1,000

 $500

   $0
         2008   2009    2010   2011   2012   2013   2014




                       Story behind our product        Our product story   Why it works
Funza games

                    In the Industry




                                                   Leapfrog
      Funbrain




Academic Skill Builder                             MobiGO



 Story behind our product   Our product story   Why it works
Funza games
                       Funza Games

Personalized.                          Interactive.




                                           Fun.



Educational.




   Story behind our product   Our product story   Why it works
Funza games


                      For Parents



                                               In Control.
                                               Personalized Learning.
                                               Adaptive Learning.
                                               Instant Feedback.
                                               Social Integration




Story behind our product   Our product story       Why it works
Funza games


                           For Kids




                                                 Fun & Addictive.
                                                 Incentives.
                                                 Multiplayer Games.




Story behind our product     Our product story      Why it works
Funza games


                 Revenue Model


                               Subscription based




                                   Virtual Goods




Story behind our product   Our product story   Why it works
Funza games

               Market Sizing and Marketing
300 Million US Population



                          10% California
                          Residents




33 Million CA Population


                                                     Selling Freemium to Schools
                               1.5 Million
 96%            4%
                                 5-9 y.o.




         Story behind our product       Our product story    Why it works
Funza games

                                     Finances
       Staffing Needs                                           Expenses
                                                           3%

                                                                16%            Marketing
                         4 Business
                                                                               Consulting
                         4 Engineers                              16%
                                                                               Law & Accouting
                         1 Designer                  65%
                                                                               Development



                                 Ending Balance
                                       In Millions of $
$2.5

$2.0

$1.5

$1.0

$0.5
           Q1          Q2            Q3         Q4              Q5           Q6         Q7

          Story behind our product        Our product story             Why it works

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Funza Games Presentation

  • 1. Funza games Story behind our product Our product story Why it works
  • 2. Funza games Macro Trends Mobile App Time US Virtual Goods Market Consumption, Time per In Millions of $ category $2.5 5% 7% $2.0 8% Entertainment $1.5 News Social Networking $1.0 48% 32% Games $0.5 Other $0.0 2008 2009 2010 2011 Story behind our product Our product story Why it works
  • 3. Funza games Macro Trends Social Gaming Revenue In Millions of $ $2,000 $1,500 $1,000 $500 $0 2008 2009 2010 2011 2012 2013 2014 Story behind our product Our product story Why it works
  • 4. Funza games In the Industry Leapfrog Funbrain Academic Skill Builder MobiGO Story behind our product Our product story Why it works
  • 5. Funza games Funza Games Personalized. Interactive. Fun. Educational. Story behind our product Our product story Why it works
  • 6. Funza games For Parents In Control. Personalized Learning. Adaptive Learning. Instant Feedback. Social Integration Story behind our product Our product story Why it works
  • 7. Funza games For Kids Fun & Addictive. Incentives. Multiplayer Games. Story behind our product Our product story Why it works
  • 8. Funza games Revenue Model Subscription based Virtual Goods Story behind our product Our product story Why it works
  • 9. Funza games Market Sizing and Marketing 300 Million US Population 10% California Residents 33 Million CA Population Selling Freemium to Schools 1.5 Million 96% 4% 5-9 y.o. Story behind our product Our product story Why it works
  • 10. Funza games Finances Staffing Needs Expenses 3% 16% Marketing 4 Business Consulting 4 Engineers 16% Law & Accouting 1 Designer 65% Development Ending Balance In Millions of $ $2.5 $2.0 $1.5 $1.0 $0.5 Q1 Q2 Q3 Q4 Q5 Q6 Q7 Story behind our product Our product story Why it works