11th October 2009Brand re- positioning and Marketing strategy for Fun City
Background of Fun CityFun City a member of the Landmark Group; is a family entertainment brand with centers all across the Middle East, India and China. First established in 1999, the entertainment centre includes activities which cater to customers from 0 yrs to 19 yrs and their parents.
The caseFun City ISthe oldest company in the UAE in the category
has the largest no of family entertainment centers in the UAE
belongs to one of the reputed regional business houses
caters to all age groups
has 70% repeat customersStill its NOTa destination store by choice
recognized as a brand on its ownWhereby Fun City is FACED WITHLOW REACH & DECLINING USAGE
Market size
Profiling our TAToday’s kids
Insight to successfully market to Kids,Tweens and TeensIn the next few slides we will provide insight on :	What tweens and teens do with their free time
What is important in their lives today
Their relationship with technology
Their engagement with social issues
How they find out about new products
Ways to reach this elusive audience	Concerned, Connected & Plugged In
The Psychology of Kids…Four underlying factors that motivate kids’ attention & interest
Desirable products or services
Meaningful “pay-offs” (i.e., meet kids’ needs)
By age & gender
The more dimensions, the better!Pleasure/FunPower/ ControlSocialAcceptancePersonal Development/Self Confidence
Products That Are Home Runs!Pleasure…Control…Personal Development…Social Acceptance
Why these products are a homerun?Control	Pleasure	Control	Social AcceptanceFun
Stimulating
Physical & emotional,
Resolution & payoff
Customization
Break the rules
Skill/ competency
Ego boost
Appeals to others
Allows me to be social
Fit in with peers
Gender differences
Stimulating
Customization
Do it myself
Collectability
Identification
Creativity/Self-expression
Unique identity
Identification
Fit in with peers
Makes me feel special – status
Dual personalities
Gender differences
Exciting
Surprising
Customization
Feel grown up
My importance
Aspirational
Allows me to be social/interactive
Fit in with peers
Makes me feel specialThe Internet & Technology RevolutionThe Years that Preceded ThemCD’s IntroducedCell phone network introduced in U.S.Macintosh Plus3 millionth IBM PC shippedFirst edition of MS Windows sold1981198219831984198519861987198019881989
The Years They Were BornGoes public with 165 locationsDVD format introducedWorld Wide WebCell phone boomInstant Messenger1991199219931994199519961998199919971990
The “New” Millennium - The Years of Their ChildhoodOpens 12,000th locationCable providers start to offer DVR serviceWii revolutionizes Console GamingDVD Players become portablePSP unveiledXbox launched2000200120022003200420052006200720082009
AnalysisConsumer behavior insightSource: Data in this presentation was collected during July – December, 2008 in the USA by YouthBeat®, with 200 questions, each topic surveyed among approximately 2,800 Tweens and Teens.
What They Do in Their Free Time (Weekends)Go on Internet74% / 78%MediaWatch TV83% / 77%Play Video Games Alone55% / 41%Play Video Games w/Others60% / 44%Listen to Music67% / 78%Watch Movie/DVD at Home64% / 62%Design Websites4% / 5%SolitarySocialPrepare a meal43% / 45%“Hang out” w/friends68% / 73%Paint/Draw28% / 16%Go Shopping41% / 44%Knit/Sew6% / 4%Exercise40% / 33%Read42% / 40%Non-Media
A Perfect SaturdayTweensTeens
TweensTeensTweensTeensTV is one of the major competition# of Hours Spent Watching TV (Weekdays)# of Hours Spent Watching TV (Weekends)2.12.13.33.2
            Online All the TimeFrequency They Go On The Internet
Social Network for Teens & TweensMySpace, You Tube and Facebook dominate.
MySpace is trending down over time
Facebook is trending up among both tweens and teens.
Twitter may be all the rage in media…but it hasn’t made a connection with tweens/teens – at least not yetSocial Network for Kids
Advertising Captures Their Attention Tweens, teens and kids are most likely to notice TV ads. However they are also exposed to many types of advertising through radio, magazines, Internet etcRole Of FUN CITY
Today’s Youth Market Does Not Represent Your ChildhoodHas never known a life without...
Cars
Airplanes
Computers
The Internet
Fast food
Cell phones
eBay
24 x 7 Entertainment
MTV

Fun city relaunch-marketing strategy oct '09