AAPOR - comparing found data from social media and made data from surveysCliff Lampe
This presentation was for the 2014 AAPOR conference, and deals with specific components of how "big data" from social media is different from data acquired through surveys.
Social media visualization for crisis managementMustafa Alkhunni
PhD proposal about the use of data mining and information visualization techniques to manage and guide people within crisis time .
Under the supervision of Dr.Robert Johnathan from Bangor university
MSc.Mustafa ALKHUNNI
Participatory Sensing through Social Networks: The Tension between Participat...Ioannis Krontiris
This paper corresponds to publication:
I. Krontiris, F.C. Freiling, "Urban Sensing through Social Networks: The Tension between Participation and Privacy", International Tyrrhenian Workshop on Digital Communications (ITWDC), Island of Ponza, Italy, September 2010.
https://pi1.informatik.uni-mannheim.de/filepool/publications/ITWDC_2010.pdf
AAPOR - comparing found data from social media and made data from surveysCliff Lampe
This presentation was for the 2014 AAPOR conference, and deals with specific components of how "big data" from social media is different from data acquired through surveys.
Social media visualization for crisis managementMustafa Alkhunni
PhD proposal about the use of data mining and information visualization techniques to manage and guide people within crisis time .
Under the supervision of Dr.Robert Johnathan from Bangor university
MSc.Mustafa ALKHUNNI
Participatory Sensing through Social Networks: The Tension between Participat...Ioannis Krontiris
This paper corresponds to publication:
I. Krontiris, F.C. Freiling, "Urban Sensing through Social Networks: The Tension between Participation and Privacy", International Tyrrhenian Workshop on Digital Communications (ITWDC), Island of Ponza, Italy, September 2010.
https://pi1.informatik.uni-mannheim.de/filepool/publications/ITWDC_2010.pdf
Mapping social networks on a new communication ecosystemInês Amaral
"Mapping social networks on a new communication ecosystem" - Inês Amaral [University of Minho / Instituto Superior Miguel Torga] and Helena Sousa [University of Minho]
Paper presented at IAMCR Conference 2010, Braga [Portugal]
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09849539085, 09966235788 or mail us - ieeefinalsemprojects@gmail.co¬m-Visit Our Website: www.finalyearprojects.org
Just What Is Social in Social Media? An Actor-Network Critique of Twitter Age...Jeffrey Keefer
These are the slides I presented at the #SMSociety15 conference https://smsociety15.sched.org/event/84f2409561cd92c5cc1fc5b8b01558f9
While social media includes the applications that support the creation and exchange of user generated and participatory content (Kaplan & Haenlein, 2010), the focus is commonly on the presentation or actions of users, the networks created on the platforms, and what we can do to promote our various WIIFMs (What’s In It For Me). It is less studied from the perspective of the networks themselves, especially through the influence and role of the non-human elements. Through this inverted perspective much may be learned, especially involving simple assumptions about the role of agency, namely the power to act (Latour, 2013). It is this social aspect of social media where actor-network theory can be most usefully employed, as the agency of things themselves may frequently be overlooked (Adams & Thompson, 2011) when rushing to understand the black box of assumptions present in social media research and practice.
Visible Effort: A Social Entropy Methodology for Managing Computer-Mediated ...Sorin Adam Matei
A theoretically-grounded learning feedback tool suite, the Visible Effort (VE) Mediawiki extension, is proposed for optimizing online group learning activities by measuring the amount of equality and the emergence of social structure in groups that participate in Computer-Mediated Collaboration (CMC). Building on social entropy theory, drawn from Shannon’s Mathematical Theory of Communication, VE captures levels of CMC unevenness and group structure and visualizes them on wiki Web pages through background colors, charts, and tabular data. Visual information provides users entropic feedback on how balanced and equitable collaboration is within their online group are, while helping them to maintain it within optimal levels. Finally, we present the theoretical and practical implications of VE and the measures behind it, as well as illustrate VE’s capabilities by describing a quasi-experimental teaching activity (use scenario) in tandem with a detailed discussion of theoretical justification, methodological underpinning, and technological capabilities of the approach.
Redes dentro de Redes: dinâmicas sociais baseadas na técnicaInês Amaral
"Redes dentro de Redes: dinâmicas sociais baseadas na técnica" > Comunicação apresentada no III Congresso Internacional de Ciberjornalismo - 6 e 7 de Dezembro - Universidade do Porto
Defining Domain-Specific Facets for Topic Maps With TMQL Path Expressionstmra
The automatic generation of facets works fairly bad for fine-modeled ontologies, in which not all information concerning a single Topic is available through occurrences and direct associations. In this paper, we share our conception of using TMQL path expressions for the definition of domain-specific facets by means of using standard-based Topic Maps technologies. The generated facets must be evaluated, even though they are defined manually by a domain expert. We therefore propose metrics for automatic evaluation of the defined facets, as well as a mechanism for using automatically stored user feedback.
Mapping social networks on a new communication ecosystemInês Amaral
"Mapping social networks on a new communication ecosystem" - Inês Amaral [University of Minho / Instituto Superior Miguel Torga] and Helena Sousa [University of Minho]
Paper presented at IAMCR Conference 2010, Braga [Portugal]
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09849539085, 09966235788 or mail us - ieeefinalsemprojects@gmail.co¬m-Visit Our Website: www.finalyearprojects.org
Just What Is Social in Social Media? An Actor-Network Critique of Twitter Age...Jeffrey Keefer
These are the slides I presented at the #SMSociety15 conference https://smsociety15.sched.org/event/84f2409561cd92c5cc1fc5b8b01558f9
While social media includes the applications that support the creation and exchange of user generated and participatory content (Kaplan & Haenlein, 2010), the focus is commonly on the presentation or actions of users, the networks created on the platforms, and what we can do to promote our various WIIFMs (What’s In It For Me). It is less studied from the perspective of the networks themselves, especially through the influence and role of the non-human elements. Through this inverted perspective much may be learned, especially involving simple assumptions about the role of agency, namely the power to act (Latour, 2013). It is this social aspect of social media where actor-network theory can be most usefully employed, as the agency of things themselves may frequently be overlooked (Adams & Thompson, 2011) when rushing to understand the black box of assumptions present in social media research and practice.
Visible Effort: A Social Entropy Methodology for Managing Computer-Mediated ...Sorin Adam Matei
A theoretically-grounded learning feedback tool suite, the Visible Effort (VE) Mediawiki extension, is proposed for optimizing online group learning activities by measuring the amount of equality and the emergence of social structure in groups that participate in Computer-Mediated Collaboration (CMC). Building on social entropy theory, drawn from Shannon’s Mathematical Theory of Communication, VE captures levels of CMC unevenness and group structure and visualizes them on wiki Web pages through background colors, charts, and tabular data. Visual information provides users entropic feedback on how balanced and equitable collaboration is within their online group are, while helping them to maintain it within optimal levels. Finally, we present the theoretical and practical implications of VE and the measures behind it, as well as illustrate VE’s capabilities by describing a quasi-experimental teaching activity (use scenario) in tandem with a detailed discussion of theoretical justification, methodological underpinning, and technological capabilities of the approach.
Redes dentro de Redes: dinâmicas sociais baseadas na técnicaInês Amaral
"Redes dentro de Redes: dinâmicas sociais baseadas na técnica" > Comunicação apresentada no III Congresso Internacional de Ciberjornalismo - 6 e 7 de Dezembro - Universidade do Porto
Defining Domain-Specific Facets for Topic Maps With TMQL Path Expressionstmra
The automatic generation of facets works fairly bad for fine-modeled ontologies, in which not all information concerning a single Topic is available through occurrences and direct associations. In this paper, we share our conception of using TMQL path expressions for the definition of domain-specific facets by means of using standard-based Topic Maps technologies. The generated facets must be evaluated, even though they are defined manually by a domain expert. We therefore propose metrics for automatic evaluation of the defined facets, as well as a mechanism for using automatically stored user feedback.
Challenging Information Foraging Theory: Screen Reader Users are not Always D...Markel Vigo
Little is known about the navigation tactics employed by screen reader users when they face problematic situations on the Web. Understanding how these tactics are operationalised and knowing the situations that bring about such tactics paves the way towards modeling navigation behaviour. Modeling the navigation of users is of utmost importance as it allows not only to predict interactive behaviour, but also to assess the appropriateness of the content in a link, the information architecture of a site and the design of a web page. Current navigation models do not consider the extreme adaptations, namely coping tactics, that screen reader users undergo on the Web. Consequently, their prediction power is lessened and coping tactics are mistakenly considered outlying behaviours. We draw from existing navigation models for sighted users to suggest the incorporation of emerging behaviours in navigation models for screen reader users. To do so, we identify the navigation coping tactics screen reader users exhibit on the Web, including deliberately clicking on low scented links, escaping from useless or inaccessible content and backtracking to a shelter. Our findings suggest that, especially in problematic situations, navigation is not driven by information scent or utility, but by the need of increasing autonomy and the need of escaping from the current web patch.
Board-certified security consultant Emblez Longoria has committed extensive time to studying the various aspects of executive and personal protection. When he has an opportunity to relax, Emblez Longoria enjoys partaking in a variety outdoor activities, such as hiking and fishing. For any outdoorsman, finding food in the wild stands as one of the most important factors for survival. However, foraging is also likely to kill a misinformed person. Learning which plants are edible and which are not can be challenging, but those spending time in the wilderness should at minimum know the common characteristics of poisonous plants.
Subject Headings make information to be topic mapstmra
This paper reports the efforts to make topic maps from Subject Headings (SHs) and discuss practical use of them for organizing information and knowledge. SHs are often maintained by libraries and used in bibliographic records. SHs are thesauri and they are well organized. Fortunately some SHs are published on the Web. We transformed them to topic maps. Usually each subject in SHs has own ID. It can play PSI role. By keeping the relationships included in SHs such as Broader-Narrower, Related, USE-UF etc in topic maps, information or knowledge can be linked together and organized according to the structure of SHs. In other words, by using SHs information and knowledge can be topic maps easily.
Towards Collaboration Translucence: Giving Meaning to Multimodal Group DataSimon Buckingham Shum
Vanessa Echeverria, Roberto Martinez-Maldonado, and Simon Buck- ingham Shum.. 2019. Towards Collaboration Translucence: Giving Meaning to Multimodal Group Data. In Proceedings of ACM CHI conference (CHI’19). ACM, New York, NY, USA, Paper 39, 16 pages. https://doi.org/10.1145/3290605.3300269
Collocated, face-to-face teamwork remains a pervasive mode of working, which is hard to replicate online. Team members’ embodied, multimodal interaction with each other and artefacts has been studied by researchers, but due to its complexity, has remained opaque to automated analysis. However, the ready availability of sensors makes it increasingly affordable to instrument work spaces to study teamwork and groupwork. The possibility of visualising key aspects of a collaboration has huge potential for both academic and professional learning, but a frontline challenge is the enrichment of quantitative data streams with the qualitative insights needed to make sense of them. In response, we introduce the concept of collaboration translucence, an approach to make visible selected features of group activity. This is grounded both theoretically (in the physical, epistemic, social and affective dimensions of group activity), and contextually (using domain-specific concepts). We illustrate the approach from the automated analysis of healthcare simulations to train nurses, generating four visual proxies that fuse multimodal data into higher order patterns.
Feedback Effects Between Similarity And Social Influence In Online CommunitiesPaolo Massa
SoNet Research Meeting presentation
Feedback Effects Between Similarity And Social Influence In Online Communities.
Authors: David Crandall, Dan Cosley, Daniel Huttenlocher, Jon Kleinberg, Siddharth Suri
Cornell University Ithaca, NY
2008 KDD: Proceeding of the 14th ACM KDD international conference on Knowledge discovery and data mining
#citations at 2010/04/09 from Google Scholar:44
Presenter: Paolo Massa, SoNet group, http://sonet.fbk.eu
Collaborative methodologies for writing open educational textbooks a state of...Proyecto LATIn
Abstract. The importance of collaborative electronic textbooks in the context of Open Educational Resources has been growing worldwide. This paper presents an state-of-the-art analysis of collaborative methodologies necessary for the shared creation of collaborative books, with a more specific attention given to open academic textbooks. This paper explore the academic literature of general concept of collaboration to more specific task of collaborative writing and example of successful initiatives of open textbooks around the world. The main conclusion of this study is that the any methodology for such creation should depend heavily on the conformation and cultural context of the writing group.
International Journal of Engineering and Science Invention (IJESI) is an international journal intended for professionals and researchers in all fields of computer science and electronics. IJESI publishes research articles and reviews within the whole field Engineering Science and Technology, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
The Media Researcher as Storyteller: Working with Digitized Audiovisual SourcesBerber Hagedoorn
This study offers a first exploratory critique of digital tools' socio-technical affordances in terms of support for narrative creation by media researchers. We reflect on narrative creation processes of research, writing and story composition by Media Studies and Humanities scholars as well as media professionals (journalists, television/image researchers, documentary filmmakers, digital storytellers, media innovation experts) working with cross-media and audiovisual sources, and the pivotal ways in which digital tools inform these processes of search and storytelling. Our study proposes to add to the existing body of user-centered Digital Humanities research by presenting the insights of a cross-disciplinary user study. This involves, broadly speaking, researchers studying audiovisual materials in a co-creative design process, set to fine-tune and further develop a digital tool that supports audiovisual research through exploratory search. This article focuses on how researchers – in both academic as well as professional settings – use digital search technologies in their daily work practices to discover and explore (crossmedia, digital) audiovisual archival material, specifically when studying 'disruptive' media events . We focus on three user types, (1) Media Studies researchers; (2) Humanities researchers that use digitized audiovisual materials as a source for research and (3) media professionals who need to retrieve audiovisual materials for audiovisual text productions. Our study primarily provides insights into the search, retrieval and narrative creation practices of these user groups. However, a user study such as this in which qualitative methods (co-creative design sessions, focus groups, research diaries, questionnaires) are combined, affords fine-grained insights, and informs conclusions about the role of digital tools in meaning-creation processes around working with audiovisual sources.
Reference to our related journal article: Berber Hagedoorn and Sabrina Sauer, ‘The Researcher as Storyteller: Using Digital Tools for Search and Storytelling with Audio-Visual (AV) Materials’, submitted for review to VIEW: Journal of European Television History and Culture (2018)
1
User Interface Development
User Interface Development
Shashank Pitla
Wilmington University
Iteration 1 – Develop a storyboard
Plan
Nowadays, as the technology and the Web are continually being used to perform various operations, it becomes paramount to have an interactive and attractive user interface (Molina, Redondo, & Ortega, 2009). That is because humans interact with these systems through an interface. This iteration entails storyboarding for the user interface. A storyboard is a technique used for illustrating the interaction between humans and products in a narrative format that incorporates a series of sketches, drawings, pictures, and words to tell a story (Gruen, 2000). In this iteration, I plan to create storyboards that specify how the user interface will be changing in reaction to the user’s actions as well as to show the external elements to the system. I plan to use as few details as possible to get the key points on board regarding the big picture because the storyboard is supposed to present clear and precise information of the user interface.
In the procedure for storyboard design, there are three major activities that I plan to carry out including deciding what to incorporate, building the storyboard, and lastly feedback and iteration. In deciding what to do, I plan to interact with some users in the company to understand their needs, goals, and background. This analysis will also aid in understanding the system and the features. I will also get to brainstorm with the design team, identify people and artifacts in this storyboard and then develop the storyboard scenarios. During the time for building the storyboard, I will put the gathered information concerning the storyboard features into practice and illustrate the user actions on the storyboard. During the last step in my procedure; feedback and iteration, I plan to gather feedback from the internal and external stakeholders and then iterate the storyboard design.
Action
The documenting of the iteration’s objectives was the first activity that was carried out before commencing the main activities of the session. I then began with the first step of my procedure that is, deciding what to include. To accomplish that, I had to interact with the users with the aim of understanding their backgrounds and goals, and to understand the system better in terms of the desired features. I also brainstormed with the design team about the storyboard before developing the storyboard scenarios.
In the second step, I broke the story into smaller sections known as frames; I identified the key frames from the scenarios as I focus on each frame’s individual features. In each frame, I had to draw the user, the product as well as other fundamental objects for each frame. I used tests for the users’ thoughts or reactions and made sure to use as minimum detail as possible in communicating the user interface features. I then wrote short descriptions for each frame to ...
Social Information Access: A Personal UpdateDaqing He
A Presentation given at Nanjing University of Science and Technology. Summarizes the relevant work developed at IRIS lab at School of Information Sciences, University of Pittsburgh.
Social and Collaborative Construction of Structured Knowledge WWW2007Simon Buckingham Shum
Sereno, B., Buckingham Shum, S. and Motta, E. (2007). Formalization, User Strategy and Interaction Design: Users’ Behaviour with Discourse Tagging Semantics. Workshop on Social and Collaborative Construction of Structured Knowledge, 16th International World Wide Web Conference (WWW 2007), Banff, AB, Canada; 8-12 May 2007. [http://www2007.org/workshops/paper_30.pdf]
Consumer Response to Different Types of Website Interactivityinventionjournals
This paper aims to explore the impact of different types of interactivity on consumer perception. A quantitative research methodology using scenario-based experiment was employed. An experiment was conducted using research participants from Turkey. The findings of this study suggest that person interactivity leads to higher levels of attitude towards website, ease of use, and e-loyalty than machine interactivity. The results also reveal that person interactivity combined with high contact interactivity is the optimal strategy for e-retailers
This is the presentation of the Juan Cruz-Benito’s PhD “On data-driven systems analyzing, supporting and enhancing users’ interaction and experience” that was defended on September 3rd, 2018 in the Faculty of Sciences at University of Salamanca Spain. This PhD was graded with the maximum qualification “Sobresaliente Cum Laude”.
Explainable AI is not yet Understandable AIepsilon_tud
Keynote of Dr. Nava Tintarev at RCIS'2020. Decision-making at individual, business, and societal levels is influenced by online content. Filtering and ranking algorithms such as those used in recommender systems are used to support these decisions. However, it is often not clear to a user whether the advice given is suitable to be followed, e.g., whether it is correct, whether the right information was taken into account, or if the user’s best interests were taken into consideration. In other words, there is a large mismatch between the representation of the advice by the system versus the representation assumed by its users. This talk addresses why we (might) want to develop advice-giving systems that can explain themselves, and how we can assess whether we are successful in this endeavor. This talk will also describe some of the state-of-the-art in explanations in a number of domains (music, tweets, and news articles) that help link the mental models of systems and people. However, it is not enough to generate rich and complex explanations; more is required in order to understand and be understood. This entails among other factors decisions around which information to select to show to people, and how to present that information, often depending on the target users and contextual factors
Engines of Order. Social Media and the Rise of Algorithmic Knowing.Bernhard Rieder
Talk given at the Social Media and the Transformation of Public Space Conference on June 19 at the University of Amsterdam. References and comments are in the notes section.
Synergizing natural and research communities: Caring about the research ecosy...InSites Consulting
Research panels are under a lot of pressure: for far too long we have treated panels as ordinary databases. As a result, response rates to traditional surveys are in decline and it becomes harder to motivate people to participate in research projects. As researchers, we have to look into alternatives that still allow us to learn about the attitudes and behavior of consumers.
Thanks to the rise of social media, a whole new stream of consumer information has become available and our industry is embracing it as the new Walhalla. By using methods such as ‘social media netnography’ in which online conversations and stories are observed, researchers learn from online sources of textual and visual information that are freely available (Verhaeghe, Van den Berge, Schillewaert, 2009). Instead of asking new input from research participants, existing information is recycled. Because consumers are free to talk about whatever they like, social media netnography does not only provide answers on research questions one already had, but it also gives answers to questions they did not ask and answers without asking questions.
User-generated content is a welcome new source of information for researchers. But unlike our research panels, we should treat this new ecosystem with caution and preserve it while we still can. We need to learn from the past when we experiment with new ways of doing research.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Footprints: History-Rich Tools for Information Foraging (Wexelblat & Maes, 1999)
1. Footprints: History-Rich Tools for
Information Foraging
Wexelblat & Maes, 1999
Presented to EECE 519
March 1, 2007
Desy Wahyuni
2. Goal
To evaluate both subjective and objective
usefulness of Footprints (interaction
history tools)
To validate the authors' theory/framework
of interaction history using the tools
4. Context
1988 - Don Norman:
history rich objects acquires new affordances
we can use these affordances to interact with
the object in new ways
1990s - Peter Pirolli & Stuart Card:
the concept of information foraging
1992/93: Will Hill and Jim Hollan:
Edit Wear & Read Wear
5. Interaction History
Interaction history:
traces/records of interaction between humans
and an object that affect subsequent interaction
(of other humans) with the same object
Digital object vs physical object
Footprints project
7. Interaction History Framework
1. Proxemic vs Distemic
2. Active vs Passive
3. Rate/Form of Change
4. Degree of Permeation
5. Personal vs Social
6. Kind of Information (what, who, why, and
how)
8. The Footprints Tools
Tools applying interaction history to the
problem of navigation in a complex
information space
Using metaphor of physical world
navigation: maps, paths, and signposts
13. Experiment
Timed (20 mins) browsing task (buy a car
with a $20,000 budget)
Group 1: unaided
Group 2: with Footprints
14. Hypotheses
Objective measures:
Footprints tools would increase the number of
alternatives generated and reduce the number
of pages visited
Subjective measures:
Users would find it easier to find and
understand relevant information, and would
have a greater sense of satisfaction
15. Results
Objective measures:
The number of alternatives generated by the
two subject groups was not significantly
different
The mean number of pages required to reach
the same alternative level was significantly less
for the Footprints group
16. Results
Subjective measures:
No significant differences were observed
One exception: interaction history models
helped (or increased satisfaction level of)
experienced users but not naïve users
17. Conclusion
Footprints tools are successful in two
respects:
They enable users to get the same work done
with significantly less effort
Experienced users were able to recognize the
information models left behind by other users
and reported a significantly higher sense of
satisfaction when working with these models
18. Analysis
For casual tasks such as the one used in
the experiment, I think this tool is too
much for the users. Users are lazy.
Footprints vs del.icio.us?
The way people tag online resources can be
seen as the interaction between human and
digital object.
Tags are the traces.
19. Analysis
Social tagging systems are:
Distemic
Active
Rapidly changed
Unpermeated
Social
Supportive for various kinds of information
Pirolli & Card @ Palo Alto Research Center (formerly Xerox PARC)
Pirolli presented a talk in 1993 titled "Information foraging: A new view on problems in human-computer interaction," for Human-Computer Interaction Consortium Winter Workshop in Atlanta, Georgia. His first published article on information foraging was in 1995 titled "Information foraging in information access environments" (Pirolli & Card 1995).
Information foraging uses the analogy of wild animals gathering food to analyze how humans collect information online: the web as a patchy information evironment, humans satisfice & follow information scent
Edit Wear & Read Wear – for software development projects, keeping track of which portions of the code & documentation were being the most heavily modified, read, etc
Example (physical world): driving your car down an unfamiliar highway and approach a curve, borrowing a book
Example (digital world): X shopping for a new car on the web, Y knows X and asks X vs Z doesn’t know X and doesn’t ask X