The document discusses three fundamental algorithms paradigms: recursion, divide-and-conquer, and dynamic programming. Recursion uses method calls to break down problems into simpler subproblems. Divide-and-conquer divides problems into independent subproblems, solves each, and combines solutions. Dynamic programming breaks problems into overlapping subproblems and builds up solutions, storing results of subproblems to avoid recomputing them. Examples like mergesort and calculating Fibonacci numbers are provided to illustrate the approaches.
The document provides examples and explanations for translating data sets by adding a constant value to each data point. It begins with sample test score data and shows how to find the mean by adding the values and dividing by the total number of data points. It then defines a translation of a data set as mapping each point to the original value plus a constant and provides a rule and example. Theorems are stated that translating a data set by a constant adds that value to the mean, median, and mode but does not change the range, IQR, or standard deviation. A worked example applies a translation to travel time data to find the new mean and standard deviation for an employee's total commute time.
Dynamic programming is an algorithm design technique that solves problems by breaking them down into smaller overlapping subproblems and storing the results of already solved subproblems, rather than recomputing them. It is applicable to problems exhibiting optimal substructure and overlapping subproblems. The key steps are to define the optimal substructure, recursively define the optimal solution value, compute values bottom-up, and optionally reconstruct the optimal solution. Common examples that can be solved with dynamic programming include knapsack, shortest paths, matrix chain multiplication, and longest common subsequence.
1. The document provides an introduction to problem solving concepts and algorithms. It discusses general problem solving strategies like understanding the problem, devising a plan, carrying out the plan, and looking back.
2. It defines an algorithm as a set of steps to solve a problem and discusses the major components of algorithms - input, processing, and output. Properties of algorithms like finiteness, definiteness, effectiveness, and generality are also outlined.
3. The role of algorithms in problem solving is described as helping to evaluate if a problem can be solved using a computer and identifying the steps, decisions, and variables needed for the problem.
This document provides an introduction to algorithms and their design and analysis. It discusses what algorithms are, their key characteristics, and the steps to develop an algorithm to solve a problem. These steps include defining the problem, developing a model, specifying and designing the algorithm, checking correctness, analyzing efficiency, implementing, testing, and documenting. Common algorithm design techniques like top-down design and recursion are explained. Factors that impact algorithm efficiency like use of loops, initial conditions, invariants, and termination conditions are covered. Finally, common control structures for algorithms like if/else, loops, and branching are defined.
1. The document discusses logarithmic functions, including graphing logarithmic functions, determining their domain and range, and finding intercepts, zeros, and asymptotes.
2. It provides an example of graphing the function y = log2x and discusses key features of logarithmic graphs like being defined only for positive x-values and having a vertical asymptote at x = 0.
3. Determining the domain of a logarithmic function involves setting the argument greater than 0 and solving the inequality to find the domain interval. The range of a logarithmic function is all real numbers.
Here are the answers to the drill questions:
1. y = log2 X ; if x = 2
Given: x = 2
To find: y
Using the definition of logarithm: logb x is the power to which the base b must be raised to produce the value x.
Since 2 = 20, y = 0
2. y = log1/2 X
Given: No value of x is given
To find: y
Using the definition of logarithm: logb x is the power to which the base b must be raised to produce the value x.
Since the base is 1/2, which is less than 1, there is no value of x that can satisfy this
1. The document outlines the design of a flipped classroom activity on digital multimeters for electronics engineering students.
2. The out-of-class segment involves students watching two videos totaling 13 minutes that cover electronic instruments and the blocks of a DMM. Students are assessed through two questions to be completed in 25 minutes.
3. The in-class segment focuses on drawing and understanding the DMM block diagram, listing specifications, and solving problems using think-pair-share and peer instruction activities over 27 minutes.
The document discusses three fundamental algorithms paradigms: recursion, divide-and-conquer, and dynamic programming. Recursion uses method calls to break down problems into simpler subproblems. Divide-and-conquer divides problems into independent subproblems, solves each, and combines solutions. Dynamic programming breaks problems into overlapping subproblems and builds up solutions, storing results of subproblems to avoid recomputing them. Examples like mergesort and calculating Fibonacci numbers are provided to illustrate the approaches.
The document provides examples and explanations for translating data sets by adding a constant value to each data point. It begins with sample test score data and shows how to find the mean by adding the values and dividing by the total number of data points. It then defines a translation of a data set as mapping each point to the original value plus a constant and provides a rule and example. Theorems are stated that translating a data set by a constant adds that value to the mean, median, and mode but does not change the range, IQR, or standard deviation. A worked example applies a translation to travel time data to find the new mean and standard deviation for an employee's total commute time.
Dynamic programming is an algorithm design technique that solves problems by breaking them down into smaller overlapping subproblems and storing the results of already solved subproblems, rather than recomputing them. It is applicable to problems exhibiting optimal substructure and overlapping subproblems. The key steps are to define the optimal substructure, recursively define the optimal solution value, compute values bottom-up, and optionally reconstruct the optimal solution. Common examples that can be solved with dynamic programming include knapsack, shortest paths, matrix chain multiplication, and longest common subsequence.
1. The document provides an introduction to problem solving concepts and algorithms. It discusses general problem solving strategies like understanding the problem, devising a plan, carrying out the plan, and looking back.
2. It defines an algorithm as a set of steps to solve a problem and discusses the major components of algorithms - input, processing, and output. Properties of algorithms like finiteness, definiteness, effectiveness, and generality are also outlined.
3. The role of algorithms in problem solving is described as helping to evaluate if a problem can be solved using a computer and identifying the steps, decisions, and variables needed for the problem.
This document provides an introduction to algorithms and their design and analysis. It discusses what algorithms are, their key characteristics, and the steps to develop an algorithm to solve a problem. These steps include defining the problem, developing a model, specifying and designing the algorithm, checking correctness, analyzing efficiency, implementing, testing, and documenting. Common algorithm design techniques like top-down design and recursion are explained. Factors that impact algorithm efficiency like use of loops, initial conditions, invariants, and termination conditions are covered. Finally, common control structures for algorithms like if/else, loops, and branching are defined.
1. The document discusses logarithmic functions, including graphing logarithmic functions, determining their domain and range, and finding intercepts, zeros, and asymptotes.
2. It provides an example of graphing the function y = log2x and discusses key features of logarithmic graphs like being defined only for positive x-values and having a vertical asymptote at x = 0.
3. Determining the domain of a logarithmic function involves setting the argument greater than 0 and solving the inequality to find the domain interval. The range of a logarithmic function is all real numbers.
Here are the answers to the drill questions:
1. y = log2 X ; if x = 2
Given: x = 2
To find: y
Using the definition of logarithm: logb x is the power to which the base b must be raised to produce the value x.
Since 2 = 20, y = 0
2. y = log1/2 X
Given: No value of x is given
To find: y
Using the definition of logarithm: logb x is the power to which the base b must be raised to produce the value x.
Since the base is 1/2, which is less than 1, there is no value of x that can satisfy this
1. The document outlines the design of a flipped classroom activity on digital multimeters for electronics engineering students.
2. The out-of-class segment involves students watching two videos totaling 13 minutes that cover electronic instruments and the blocks of a DMM. Students are assessed through two questions to be completed in 25 minutes.
3. The in-class segment focuses on drawing and understanding the DMM block diagram, listing specifications, and solving problems using think-pair-share and peer instruction activities over 27 minutes.
Functionalities to be coded and estimated complexity Manager SusanaFurman449
Functionalities to be coded and estimated complexity
Manager: auditor registration 20pts
As a manager I want to register new managers for the system so they can use the platform
Manager: manager registration 20 pts
As a manager I want to register new managers for the system so they can use the platform
Manager: client registration 20pts
As a manager I want to register new managers for the system so they can use the platform
Manager: Notified of unusual trading70pts
As a manager I want to be notified of unusual trading activities that might indicate insider trading so I can be compliant with the law
Manager: Set Activity logic 90pts
As a manager I want to be able to dynamically set the logic for unusual activities so I can respond to new insider trading tactics
Manager: Set threshold logic 90pts
As a manager I want to be able to dynamically set the logic for unusual thresholds so I can respond to new insider trading tactics
Audior: Query Transactions 40pts
As an auditor I want to be able to query all transactions completed between specific dates by specific clients to ensure the clients are performing in a way that is legal.
Manager: Make Premium 20pts
As a manager I want the ability to make clients premium clients
Manager: Add Funds 20pts
As a manager I want to add funds to a client account
Manager: Deregister
Software Engineering Fundamentals 2020 Semester 1 Group AssignmentProject Objective
Software engineering Fundamentals is a hybrid project based course where the group project plays a major role in building student capabilities. It requires you to analyse the requirements of various stakeholders as a team and resolve any conflicts (or vague requirements) with the tutor acting as the product owner, before synthesising your solution iteratively, applying the software engineering principles taught. One major goal of this software engineering assignment is to facilitate teamwork and you will be expected to use techniques such as CRC cards to effectively distribute responsibilities across classes and individual team members. Your team and technical experience in this project will help to meet the course and the program level objectives as well as act as a cornerstone project. The milestone and face-to-face sessions are designed to improve your communication skills. You will also be exposed to tools common in the industry (Git, Trello, LucidChart, JUnit) that foster teamwork and individual accountability.
Overview of Project and Assessment
You will get both formative (continuous) and summative (final) assessments as part of this project and this section briefly explains the assessment structure and the role it plays in building your capabilities.
Assessment
Role
Marks
1.
Weekly progress marks
Weeks 3-12
Measuring your progress as an individual and as a team and giving feedback
10 x 1
2.
Milestones Week 7 and 12
Present your requirements, design and implementation as a team and as an individual member to get fe ...
The document provides information about a General Mathematics module for Grade 11 on the topic of evaluating functions. It includes details such as the publication information, writers and reviewers involved in developing the module, and policies regarding copyright and use of borrowed materials. It also outlines the structure and components that will be included in the module to guide learners.
1. The document discusses representing real-life situations using functions, including piecewise functions. It provides examples of relations that are and are not functions based on the definition that a function matches each input to only one output.
2. An activity is included to determine if given relations are functions or not based on checking for repeated inputs. The document also gives an example of deriving a piecewise function to represent a circle equation.
3. In summary, the document introduces representing real-life situations with functions through examples of functional and non-functional relations. It also provides an activity for students to practice identifying functions.
This document provides information about a module on key concepts of functions for grade 11 general mathematics students. It includes an introductory message for teachers and learners, outlines what students are expected to learn, and provides some reminders for using the module. The module is divided into four lessons covering different topics related to functions, including representing real-life situations with functions, evaluating functions, operations on functions, and problem solving with functions.
Training of agile project management with scrum king leong lo (100188178)King Lo
This document outlines an agenda for training employees in Agile project management using Scrum methodology. It begins with an introduction to Agile project management and an overview of the benefits. Next, it describes the Scrum process and defines the main roles in Scrum, including Product Owner, ScrumMaster, and Team. Several tools used in Scrum are also explained, such as product backlogs, sprint backlogs, burn-down charts, and task boards. The document concludes with how these Scrum concepts can be applied by the client, an IT company, for their project management.
Training of agile project management with scrum king leong lo (100188178)King Lo
The document outlines an agenda and training objectives for teaching IT employees at a company about applying Scrum methodology to project management, including defining key roles like Product Owner and Scrum Master, explaining processes like sprint planning and daily stand-ups, and demonstrating tools used in Scrum like product backlogs, burn-down charts, and task boards. It also provides examples of how the client company can implement these Scrum practices with their Product Owner, Scrum Master, and development team.
How to 2D plots in Matlab. Easy steps to graph mathematical functions.
You have to define your interval of interest and consider a step in your independent vector, then you have to define your function and use an appropriate 2D built-in function.
More information and examples:
http://matrixlab-examples.com/matlab-plot-2tier.html
Lagrangian Relaxation And Danzig Wolfe Scheduling Problemmrwalker7
My term project report for my Applied Optimization course. I proposed to examine the application of Lagrangian Relaxation and Danzig-Wolfe Decomposition techniques to the Generalized Assignment Problem. I both presented the formulations and compared the different methods in terms of the solve time metric for cases of varying complexity.
The Generalized Assignment Problem is a mixed-integer problem and a superset of the Scheduling Problem.
Training of agile project management with scrum king leong lo (100188178)King Lo
This document outlines an agenda for training employees in Agile project management using Scrum methodology. It introduces key Scrum concepts and roles including the product backlog, sprint backlog, daily stand-up meetings, and retrospective meetings. Tools that are discussed for tracking progress include task boards, burn-down charts and burn-up charts. The target of the training is for all IT employees to apply Scrum practices to maximize productivity and add value through iterative progress reviews. A case example is provided of how the presented concepts could be applied at a client organization consisting of an owner, ScrumMaster, and development team.
The document discusses the greedy method algorithmic approach. It provides an overview of greedy algorithms including that they make locally optimal choices at each step to find a global optimal solution. The document also provides examples of problems that can be solved using greedy methods like job sequencing, the knapsack problem, finding minimum spanning trees, and single source shortest paths. It summarizes control flow and applications of greedy algorithms.
This document provides a lesson on graphs of tangent and cotangent functions. It includes topics on graphs of y=tanx and y=cotx, as well as transformed graphs involving amplitude, period, phase shift, and vertical shift. The lesson involves engagement activities illustrating tangent and cotangent using the unit circle, and an interactive small group discussion. It provides steps for sketching general tangent and cotangent graphs and assigns problem-based tasks for student groups to explore and present solutions. The lesson concludes with questions to elaborate on properties of these graphs and relate them to real-life situations, as well as an evaluation and assignment.
2-Algorithms and Complexit data structurey.pdfishan743441
The document discusses algorithms design and complexity analysis. It defines an algorithm as a well-defined sequence of steps to solve a problem and notes that algorithms always take inputs and produce outputs. It discusses different approaches to designing algorithms like greedy, divide and conquer, and dynamic programming. It also covers analyzing algorithm complexity using asymptotic analysis by counting the number of basic operations and deriving the time complexity function in terms of input size.
Training of agile project management with scrum king leong lo (100188178)King Lo
The IT leader can draw a burn-down chart to:
- Track the actual progress of completing tasks versus the ideal progress
- Compare the actual progress (red line) to the desired progress (blue line)
- Determine if the team is on schedule or behind schedule
- Take action if behind schedule, such as reducing scope or increasing velocity
The burn-down chart allows the team to monitor their progress towards completing the sprint backlog.
IRJET- Syllabus and Timetable Generation SystemIRJET Journal
The document describes a proposed system called the Syllabus and Timetable Generation System that aims to automatically generate timetables and syllabi for educational institutions. It uses an algorithm that takes inputs like number of classes, subjects, days in a week, and lectures per day to randomly generate timetables for multiple classes without clashes. The algorithm employs recursion to prevent clashes across class timetables. It also includes a static faculty assignment method. The proposed system was able to automatically generate timetables and syllabi for 4 classes with 10 subjects, demonstrating the effectiveness of the algorithm in solving the complex task of timetable scheduling.
This document provides an overview and review of key concepts in precalculus that are important for success in Calculus I, including:
- Functions and function notation. Key points are that a function assigns a single output to each input, and function notation (e.g. f(x)) represents the output of a function given a specific input.
- Finding roots of functions by setting the function equal to zero and solving.
- Composition of functions, where the output of one function becomes the input of another. The order of functions in composition matters.
- Other topics like inverse functions, trigonometric functions, exponentials and logarithms are also reviewed at a high level.
The document
Training of agile project management with scrum king leong lo (100188178)King Lo
This document provides an agenda and overview for a training on Agile Project Management with Scrum. The training objectives are outlined, along with an introduction to Agile PM and the Scrum process. Key roles in Scrum PM including the Product Owner, ScrumMaster, and Team are defined. The document discusses tools used in Scrum like product backlogs, sprint backlogs, daily scrums, retrospectives, burn-down charts, and task boards. Examples are given and it discusses how the concepts could be applied by the client, an IT company.
An Application of Assignment Problem in Laptop Selection Problem Using MATLAB mathsjournal
The assignment – selection problem used to find one-to- one match of given “Users” to “Laptops”, the main objective is to minimize the cost as per user requirement. This paper presents satisfactory solution for real assignment – Laptop selection problem using MATLAB coding.
Here are the answers to the questions in the "What I Know" section:
1. D
2. D
3. B
4. A
5. A
6. C
7. Graph C
8. y = (x + 3)(x - 1)
9. A
10. A
11. Graph B
12. C
13. a = 2, n = 2
14. B
15. B
16. A
17. B
18. A
19. B
20. C
21. B
22. B
23. C
24. A
Training of agile project management with scrum king leong lo (100188178)King Lo
This document provides an agenda and overview for a training on Agile project management using Scrum methodology. The training objectives are for IT employees to maximize productivity by applying Scrum. The agenda covers topics such as the Scrum process, roles, product backlogs, prioritization, sprint backlogs, daily scrums, and tools like task boards, burn-down charts. It also provides examples of how these concepts could be applied at a company consisting of an owner, IT leader, and two IT employees.
Approaches to teaching primary computingJEcomputing
The document discusses pedagogical approaches for teaching primary computing. It provides objectives around the primary computing curriculum and computational thinking concepts. It then describes several unplugged activities that can be used to develop computational thinking without computers, such as writing algorithms for making sandwiches or drawing characters. Finally, it discusses strategies for teaching computing, including developing independence, paired programming, debugging, differentiation, and assessment.
In-Class Activities for MTH 201 Calculus Module 1ARobert Talbert
This document outlines the agenda for an online calculus class module on measuring velocity. The module will include a review of assignments, an activity to calculate instantaneous velocity by taking the limit of average velocity as the time interval approaches zero, a minilecture explaining this graphically, and further practice problems. Students will complete follow-up exercises on their own time and prepare for the next module.
Functionalities to be coded and estimated complexity Manager SusanaFurman449
Functionalities to be coded and estimated complexity
Manager: auditor registration 20pts
As a manager I want to register new managers for the system so they can use the platform
Manager: manager registration 20 pts
As a manager I want to register new managers for the system so they can use the platform
Manager: client registration 20pts
As a manager I want to register new managers for the system so they can use the platform
Manager: Notified of unusual trading70pts
As a manager I want to be notified of unusual trading activities that might indicate insider trading so I can be compliant with the law
Manager: Set Activity logic 90pts
As a manager I want to be able to dynamically set the logic for unusual activities so I can respond to new insider trading tactics
Manager: Set threshold logic 90pts
As a manager I want to be able to dynamically set the logic for unusual thresholds so I can respond to new insider trading tactics
Audior: Query Transactions 40pts
As an auditor I want to be able to query all transactions completed between specific dates by specific clients to ensure the clients are performing in a way that is legal.
Manager: Make Premium 20pts
As a manager I want the ability to make clients premium clients
Manager: Add Funds 20pts
As a manager I want to add funds to a client account
Manager: Deregister
Software Engineering Fundamentals 2020 Semester 1 Group AssignmentProject Objective
Software engineering Fundamentals is a hybrid project based course where the group project plays a major role in building student capabilities. It requires you to analyse the requirements of various stakeholders as a team and resolve any conflicts (or vague requirements) with the tutor acting as the product owner, before synthesising your solution iteratively, applying the software engineering principles taught. One major goal of this software engineering assignment is to facilitate teamwork and you will be expected to use techniques such as CRC cards to effectively distribute responsibilities across classes and individual team members. Your team and technical experience in this project will help to meet the course and the program level objectives as well as act as a cornerstone project. The milestone and face-to-face sessions are designed to improve your communication skills. You will also be exposed to tools common in the industry (Git, Trello, LucidChart, JUnit) that foster teamwork and individual accountability.
Overview of Project and Assessment
You will get both formative (continuous) and summative (final) assessments as part of this project and this section briefly explains the assessment structure and the role it plays in building your capabilities.
Assessment
Role
Marks
1.
Weekly progress marks
Weeks 3-12
Measuring your progress as an individual and as a team and giving feedback
10 x 1
2.
Milestones Week 7 and 12
Present your requirements, design and implementation as a team and as an individual member to get fe ...
The document provides information about a General Mathematics module for Grade 11 on the topic of evaluating functions. It includes details such as the publication information, writers and reviewers involved in developing the module, and policies regarding copyright and use of borrowed materials. It also outlines the structure and components that will be included in the module to guide learners.
1. The document discusses representing real-life situations using functions, including piecewise functions. It provides examples of relations that are and are not functions based on the definition that a function matches each input to only one output.
2. An activity is included to determine if given relations are functions or not based on checking for repeated inputs. The document also gives an example of deriving a piecewise function to represent a circle equation.
3. In summary, the document introduces representing real-life situations with functions through examples of functional and non-functional relations. It also provides an activity for students to practice identifying functions.
This document provides information about a module on key concepts of functions for grade 11 general mathematics students. It includes an introductory message for teachers and learners, outlines what students are expected to learn, and provides some reminders for using the module. The module is divided into four lessons covering different topics related to functions, including representing real-life situations with functions, evaluating functions, operations on functions, and problem solving with functions.
Training of agile project management with scrum king leong lo (100188178)King Lo
This document outlines an agenda for training employees in Agile project management using Scrum methodology. It begins with an introduction to Agile project management and an overview of the benefits. Next, it describes the Scrum process and defines the main roles in Scrum, including Product Owner, ScrumMaster, and Team. Several tools used in Scrum are also explained, such as product backlogs, sprint backlogs, burn-down charts, and task boards. The document concludes with how these Scrum concepts can be applied by the client, an IT company, for their project management.
Training of agile project management with scrum king leong lo (100188178)King Lo
The document outlines an agenda and training objectives for teaching IT employees at a company about applying Scrum methodology to project management, including defining key roles like Product Owner and Scrum Master, explaining processes like sprint planning and daily stand-ups, and demonstrating tools used in Scrum like product backlogs, burn-down charts, and task boards. It also provides examples of how the client company can implement these Scrum practices with their Product Owner, Scrum Master, and development team.
How to 2D plots in Matlab. Easy steps to graph mathematical functions.
You have to define your interval of interest and consider a step in your independent vector, then you have to define your function and use an appropriate 2D built-in function.
More information and examples:
http://matrixlab-examples.com/matlab-plot-2tier.html
Lagrangian Relaxation And Danzig Wolfe Scheduling Problemmrwalker7
My term project report for my Applied Optimization course. I proposed to examine the application of Lagrangian Relaxation and Danzig-Wolfe Decomposition techniques to the Generalized Assignment Problem. I both presented the formulations and compared the different methods in terms of the solve time metric for cases of varying complexity.
The Generalized Assignment Problem is a mixed-integer problem and a superset of the Scheduling Problem.
Training of agile project management with scrum king leong lo (100188178)King Lo
This document outlines an agenda for training employees in Agile project management using Scrum methodology. It introduces key Scrum concepts and roles including the product backlog, sprint backlog, daily stand-up meetings, and retrospective meetings. Tools that are discussed for tracking progress include task boards, burn-down charts and burn-up charts. The target of the training is for all IT employees to apply Scrum practices to maximize productivity and add value through iterative progress reviews. A case example is provided of how the presented concepts could be applied at a client organization consisting of an owner, ScrumMaster, and development team.
The document discusses the greedy method algorithmic approach. It provides an overview of greedy algorithms including that they make locally optimal choices at each step to find a global optimal solution. The document also provides examples of problems that can be solved using greedy methods like job sequencing, the knapsack problem, finding minimum spanning trees, and single source shortest paths. It summarizes control flow and applications of greedy algorithms.
This document provides a lesson on graphs of tangent and cotangent functions. It includes topics on graphs of y=tanx and y=cotx, as well as transformed graphs involving amplitude, period, phase shift, and vertical shift. The lesson involves engagement activities illustrating tangent and cotangent using the unit circle, and an interactive small group discussion. It provides steps for sketching general tangent and cotangent graphs and assigns problem-based tasks for student groups to explore and present solutions. The lesson concludes with questions to elaborate on properties of these graphs and relate them to real-life situations, as well as an evaluation and assignment.
2-Algorithms and Complexit data structurey.pdfishan743441
The document discusses algorithms design and complexity analysis. It defines an algorithm as a well-defined sequence of steps to solve a problem and notes that algorithms always take inputs and produce outputs. It discusses different approaches to designing algorithms like greedy, divide and conquer, and dynamic programming. It also covers analyzing algorithm complexity using asymptotic analysis by counting the number of basic operations and deriving the time complexity function in terms of input size.
Training of agile project management with scrum king leong lo (100188178)King Lo
The IT leader can draw a burn-down chart to:
- Track the actual progress of completing tasks versus the ideal progress
- Compare the actual progress (red line) to the desired progress (blue line)
- Determine if the team is on schedule or behind schedule
- Take action if behind schedule, such as reducing scope or increasing velocity
The burn-down chart allows the team to monitor their progress towards completing the sprint backlog.
IRJET- Syllabus and Timetable Generation SystemIRJET Journal
The document describes a proposed system called the Syllabus and Timetable Generation System that aims to automatically generate timetables and syllabi for educational institutions. It uses an algorithm that takes inputs like number of classes, subjects, days in a week, and lectures per day to randomly generate timetables for multiple classes without clashes. The algorithm employs recursion to prevent clashes across class timetables. It also includes a static faculty assignment method. The proposed system was able to automatically generate timetables and syllabi for 4 classes with 10 subjects, demonstrating the effectiveness of the algorithm in solving the complex task of timetable scheduling.
This document provides an overview and review of key concepts in precalculus that are important for success in Calculus I, including:
- Functions and function notation. Key points are that a function assigns a single output to each input, and function notation (e.g. f(x)) represents the output of a function given a specific input.
- Finding roots of functions by setting the function equal to zero and solving.
- Composition of functions, where the output of one function becomes the input of another. The order of functions in composition matters.
- Other topics like inverse functions, trigonometric functions, exponentials and logarithms are also reviewed at a high level.
The document
Training of agile project management with scrum king leong lo (100188178)King Lo
This document provides an agenda and overview for a training on Agile Project Management with Scrum. The training objectives are outlined, along with an introduction to Agile PM and the Scrum process. Key roles in Scrum PM including the Product Owner, ScrumMaster, and Team are defined. The document discusses tools used in Scrum like product backlogs, sprint backlogs, daily scrums, retrospectives, burn-down charts, and task boards. Examples are given and it discusses how the concepts could be applied by the client, an IT company.
An Application of Assignment Problem in Laptop Selection Problem Using MATLAB mathsjournal
The assignment – selection problem used to find one-to- one match of given “Users” to “Laptops”, the main objective is to minimize the cost as per user requirement. This paper presents satisfactory solution for real assignment – Laptop selection problem using MATLAB coding.
Here are the answers to the questions in the "What I Know" section:
1. D
2. D
3. B
4. A
5. A
6. C
7. Graph C
8. y = (x + 3)(x - 1)
9. A
10. A
11. Graph B
12. C
13. a = 2, n = 2
14. B
15. B
16. A
17. B
18. A
19. B
20. C
21. B
22. B
23. C
24. A
Training of agile project management with scrum king leong lo (100188178)King Lo
This document provides an agenda and overview for a training on Agile project management using Scrum methodology. The training objectives are for IT employees to maximize productivity by applying Scrum. The agenda covers topics such as the Scrum process, roles, product backlogs, prioritization, sprint backlogs, daily scrums, and tools like task boards, burn-down charts. It also provides examples of how these concepts could be applied at a company consisting of an owner, IT leader, and two IT employees.
Approaches to teaching primary computingJEcomputing
The document discusses pedagogical approaches for teaching primary computing. It provides objectives around the primary computing curriculum and computational thinking concepts. It then describes several unplugged activities that can be used to develop computational thinking without computers, such as writing algorithms for making sandwiches or drawing characters. Finally, it discusses strategies for teaching computing, including developing independence, paired programming, debugging, differentiation, and assessment.
In-Class Activities for MTH 201 Calculus Module 1ARobert Talbert
This document outlines the agenda for an online calculus class module on measuring velocity. The module will include a review of assignments, an activity to calculate instantaneous velocity by taking the limit of average velocity as the time interval approaches zero, a minilecture explaining this graphically, and further practice problems. Students will complete follow-up exercises on their own time and prepare for the next module.
This talk explores some of the properties of the columnar transposition cipher, a classical encryption technique that uses a rectangular grid structure to shuffle the characters of the plaintext. This means that the columnar transposition cipher is a permutation, and the group theoretic structure of the cipher admits some interesting features.
The inverted classroom and peer instruction: designing classes for meaningful...Robert Talbert
(Keynote presentation given at the annual conference of the Michigan Mathematical Association of Two-Year Colleges, Detroit, MI on October 5, 2013.)
The way we traditionally design college classes -- with lecture front and center in class and homework outside of class -- suffers from two serious flaws: There is no natural way to find and repair student misconceptions by the end of class, and students' access to expert help is inversely proportional to their need for help. The inverted or "flipped" classroom is a solution to those design flaws. In this presentation we discuss flipped course design, best practices for designing a flipped lesson, and lessons learned from flipping.
Better Learning Through Voting: Using classroom response systems to improve s...Robert Talbert
Slides from the first portion of a workshop on classroom response systems (clickers) given to faculty at Ferris State University, 23 August 2013. Facilitated by Robert Talbert, PhD., Department of Mathematics, Grand Valley State University.
Teaching and learning in the inverted classroomRobert Talbert
Slides from a presentation for a faculty workshop at Lindsey Wilson College, 14 August 2013.
The inverted or "flipped" classroom is a way to design classes so that students have all the time they need in class to engage with the most challenging material *and* get the help they need at the same time. This presentation breaks down the issues with the traditional classroom model, explains what's involved with the inverted classroom, goes through two case studies, and gives some ideas for best practices.
Learning matlab in the inverted classroom Robert Talbert
A look at a use of the inverted classroom model to teach introductory scientific programming to freshmen using MATLAB. (Talk delivered to the Computers in Education Division, American Society for Engineering Education conference, 13 June 2012, San Antonio, TX USA.)
Classroom response systems in mathematics: Learning math better through votingRobert Talbert
This document summarizes a presentation about using classroom response systems, also known as clickers, to improve student conceptual understanding in mathematics courses. The presentation discusses the benefits of clickers for inclusivity, gathering formative assessment data, and increasing student engagement. It provides examples of how clickers can be used for polling, focusing questioning, and motivating group work. A significant portion of the presentation focuses on implementing peer instruction, a pedagogical technique where students teach each other concepts through multiple choice questions designed to address common misconceptions. Attendees worked in groups to design sample peer instruction sessions for calculus topics. The presentation emphasizes that focusing on conceptual learning improves problem-solving skills even if less class time is spent
Making proofs click: Classroom response systems in transition-to-proof coursesRobert Talbert
[Presentation given at the AMS/MAA Joint Meetings, Boston, MA on 1/4/2012.]
Transition-to-proof courses, designed to prepare students from calculus and other lower-level courses for the methodology
of upper-level mathematics, are often dicult for students in several ways. Students who are used to purely algorithmic
approaches to mathematics experience culture shock at the more open-ended and uncertain mathematical world that such
courses introduce. The elements of communication and writing often play a much larger role in these courses than in
earlier ones. And generally, these courses signal a major change in the way students conceive of the study of mathematics,
which can make further study of mathematics stressfully forbidding.
Technology can help students make this transition. In particular, classroom response systems, or "clickers", open
up the classroom to a range of pedagogical approaches that can help students learn mathematical abstraction and
good mathematical writing practice. In this talk, we discuss some instances of clicker-enabled pedagogy in the author's
Communicating in Mathematics class, including peer instruction, and peer review of writing samples.
Inverting the classroom, improving student learningRobert Talbert
The traditional classroom model has the transmission of information done in the class and the assimilation of that info done outside the class. But does that make sense? Shouldn't the instructor be the most available to the students when they are working on the hardest tasks? The inverted classroom model says "yes", and puts the lecture outside the class while freeing up time in class to be spent on hard, authentic problems to solve. This talk is all about this inverted model.
Examining the cycle structure and order of columnar transposition ciphers as elements of the symmetric group on L elements (L = length of message). Talk given at Ball State University Faculty Mathematics Colloquium, 2 April 2009.
Changes to Mathematics Programs at Franklin CollegeRobert Talbert
Presentation detailing the new, improved mathematics offerings at Franklin College.
A 32-minute movie of this presentation is available at http://blip.tv/file/1748299/ .
Using integer congruence and modular arithmetic to do shift ciphers on a spreadsheet. Day 2 of minicourse for MAT 140: Introduction to the Mathematical Sciences.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
A Free 200-Page eBook ~ Brain and Mind Exercise.pptxOH TEIK BIN
(A Free eBook comprising 3 Sets of Presentation of a selection of Puzzles, Brain Teasers and Thinking Problems to exercise both the mind and the Right and Left Brain. To help keep the mind and brain fit and healthy. Good for both the young and old alike.
Answers are given for all the puzzles and problems.)
With Metta,
Bro. Oh Teik Bin 🙏🤓🤔🥰
How to Download & Install Module From the Odoo App Store in Odoo 17Celine George
Custom modules offer the flexibility to extend Odoo's capabilities, address unique requirements, and optimize workflows to align seamlessly with your organization's processes. By leveraging custom modules, businesses can unlock greater efficiency, productivity, and innovation, empowering them to stay competitive in today's dynamic market landscape. In this tutorial, we'll guide you step by step on how to easily download and install modules from the Odoo App Store.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
How to Setup Default Value for a Field in Odoo 17Celine George
In Odoo, we can set a default value for a field during the creation of a record for a model. We have many methods in odoo for setting a default value to the field.
2. Reminders:
Post-class activities are to be worked out in ClassKick.
These are not optional! They contain key concepts that you
will be tested on later.
There is nothing to turn in — your work is saved
automatically on ClassKick.
They are graded check/x on the basis of completeness
and effort, like Daily Prep activities. A check counts as 1
engagement credit.
You can work freely with others on these, but please for your
own benefit, don’t just copy work.
If you need help or want Prof. Talbert to check your work, use
the ”raise hand” feature on ClassKick.
3. 1: Average velocity, alternate take
The position function for a falling ball is s(t) = 64 − 16(t − 1)2,
with t in seconds and s in feet. Calculate an expression for the
average velocity of the ball on the interval [2, 2 + h]. Do algebra to
completely simplify the resulting expression. Show your work below
(or in a picture you upload and embed here).
4. 2: Using the average velocity expression
Take the simplified expression you came up with and use it to find
the average velocity of the ball on the interval [2, 2.5]. Show your
work. Spoiler: The answer is −40 feet per second. If you come up
with something else, debug your work on the previous slide as well
as on this one.
5. 3: Getting to instantaneous velocity
Use the expression from part 1 of this activity to find the
instantaneous velocity of the ball at t = 2. Explain your reasoning.
Hint: Think about what you should do with the variable h.
6. Reflecting
Overall, how comfortable do you feel with the concepts of this
lesson? What questions, comments, or concerns do you have about
Module 1A so far?