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FIXSM 1

Running Head: FIXSM BUSINESS PLAN




                  FIXSM Business Plan: Thesis Capstone 2008

                     Design Management at Pratt Institute

                Tiffany Feeney, Benjamin Knight, Maren Maier,

                      Danielle Penn, and Maya Schindler

                   Pratt Institute: School of Art and Design




              Mary McBride, Jackie McCormack, & Denise Tahara

                                   DM 673

                                April 1, 2008




                         All Rights Reserved © 2008
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                     Table of Contents



Contents ………………………………………………………………..……………… 2

Executive Summary ………………………………………………………...…………..3

Company Overview ……………………………………………………………..……...6

Product and Service ………………………………………………………………..…..10

Environmental Analysis……………………………………………………………..….20

Market and Industry Analysis ……………………………………………………….…29

Marketing Plan …………………………………………………………………….…...44

Operations Plan ………………………………………………………………………...52

Development Plan ……………………………………………………………………...63

Management Plan ………………………………………………………………………69

Competitive Advantage ………………………………………………………………...80

Financial Plan …………………………………………………………………………...82

Funding ………………………………………………………………………………….89

Appendices ………………………………………………………………………..……..93

References ……………………………………………………………………………...133
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Executive Summary

“An innovation nation is a country that is committed to constantly reinventing the nature

     of its innovation capabilities to improve the lot of humanity” (Kao, 2007, p.14).



The United States is falling hard and fast beneath the learning curves of other nations,

and our current schools are not preparing students with the necessary skills to face

emerging market expansion, automation, and a more competitive global labor force.

While older generations retire from a more comfortable life of abundance from the post-

war boom, younger generations will inherit such predicaments as over-populated jails,

poor health-care systems, oil dependency, overflowing landfills, aging infrastructure, and

resource depletion. To remain competitive in a shifting global economy, our children

must acquire the ability to innovate and the agility to reinvent a more promising future

(Kao, 2007).



Forward Innovation Xchange, (FIXSM), a subsidiary of Creative Crumbs, Inc., offers a

mobile summer program that inspires creativity and innovation, and empowers youth to

contribute to a sustainable future. It was born out the belief that the failure to nurture

creative intelligence in the American education system weakened our ability to compete

in the global market.



FIXSM travels around the country in search of untapped creative talent, challenging

participants to re-imagine the world around them. The program ventures into

communities with a portable lab in tow, bringing participants ages 13 to 17 from across
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the United States together with local participants to incubate innovative solutions for

local challenges. Using its dynamic curriculum formula,

                        Awareness + Transformation = Innovation

FIXSM deploys its high-tech mobile lab to immerse participants in local issues, exposes

them to concepts of design and sustainability, and stimulates creative leadership.

Collaborative, hands-on activities encourage them to think about economic, social, and

environmental issues in new ways. Equipped with technical and digital resources, the

Innovation StationTM, the FIXSM program’s mobile lab, helps students build prototypes,

develop patents, document their work, take risks, and share ideas with other participants

across the country. FIXSM participants gain recognition for their work in an annual

competition, called the InnoventionTM, and are given a chance to build on their successes

beyond the program through internships and other career opportunities, and with

scholarship money to fully develop their ideas under patent protection.



Research suggests that students are increasingly turning to the growing 11 billion dollar

camp industry to find pre-college, travel, and community-based programs. FIXSM will

market its specialty summer program as an innovative camp experience, incorporating

travel, adventure, community service, and college exposure all in one. Digital media will

act as one of the FIXSM program’s main marketing vehicles, using innovative interactive

campaigns on and offline, to build awareness about the program. Online engagement will

serve to inspire dialogue, collaboration, and action amongst youth, spreading sustainable

change from community to community. Other forms of marketing include traveling

exhibits, community engagement at local competitions, participant-generated video
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commercials, as well as FIXSM branded viral interactive brain-teaser games about

sustainability that get passed around online from user to user.



FIXSM has identified an opportunity to re-imagine the summer camp experience and build

a competitive advantage around mobility, flexibility, and accessibility. By breaking away

from the stationary camp model, FIXSM is able to spread innovative thinking to

communities across the country, hone in on local and global challenges to design

solutions, and reach a wider audience. While most travel tour and pre-college camps cater

to wealthier demographics, FIXSM ensures accessibility to participants with varying

socioeconomic and ethnic backgrounds who have an interest in creative problem solving,

curiosity, adventure, and humanitarianism spirit. The curriculum is designed with

flexibility as a core attribute enabling it to be easily tailored to the needs of each program

theme. Finally, the use of digital technology as a means to encourage collaboration and

community action is another key component underutilized by other camps. The FIXSM

online forum and use of video technology promote idea exchange between program

locations nationwide, with access well beyond the summer.



The FIXSM management team consists of five core members: Tiffany Feeney, Benjamin

Knight, Maren Maier, Danielle Penn, and Maya Schindler whose management

experience, education, professional networks and design related expertise lend strong

leadership to the program. Each member has a Masters Degree in Design Management

from Pratt Institute. Cumulative professional expertise includes college recruitment and

admissions, communications management at the United Nations, filmmaking, multi-
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media marketing, advertising, public relations, online publishing, graphic design, web

development, and sustainable supply chain management. Finally, each member is an

experienced camp counselor or camp director from a range of camp sub-segments

including travel, religious, pre-college, and specialty camps.



FIXSM will rely heavily on grants and donations to execute its five-year growth plan. In

the first year, the company must secure at least $133,000 to cover start-up expenses and

operational needs for its initial summer program. Estimates project that FIXSM will gross

$80,774 by 2012, and will continue to generate enough revenue in subsequent years to

support ongoing operational and administrative expenses. At the five-year benchmark,

FIXSM will introduce a long-term fundraising timeline to finance its expansion plan and

secure additional locations, raising approximately $50,000 to $100,000 in funds per year.

FIXSM intends to apply for grants from private and public not-for-profit organizations,

and will aim to exceed its conservative annual funding goals in support of an endowment

for scholarship funds.



Company Overview

Creative Crumbs, Inc., founded in 2008, is a 501(c)(3) not-for-profit organization

offering innovation and education initiatives, including mobile residential summer

programs, school and after-school workshops, and national competitions. Its subsidiary,

Forward Innovation Xchange (FIXSM), is a mobile residential summer program

headquartered in New York, NY. FIXSM will roll out its first beta test summer program in

the Tri-State area in 2009. The short-term growth strategy includes an aggressive
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expansion plan to nine main regions in the United States within fifteen years (Northeast,

Tri-State, Mid-Atlantic, South, Midwest, Rockies, Southwest, West, Northwest). After

five successful years with the summer program, FIXSM plans to offer extracurricular

programs and educational workshops to high schools. Long-term growth plans involve

international expansion of the FIXSM summer program and programs for younger age

groups.



Mission Statement

FIXSM is an adventurous summer program whose mission is to spark interest in creative

thinking and inspire innovation by immersing participants into local communities,

challenging them to solve problems, and instigate positive change.



Vision Statement

FIXSM hopes to prove the value of creativity in classroom curriculum, the importance of

tapping into every child’s full learning potential, and the crucial role innovation plays in

incubating stronger, more ambidextrous minds prepared to face the challenges of the

future.



Business Objectives

The ultimate FIXSM goal is to become a national leader, educator, and incubator for

innovation, inspiring education policy makers to reinvigorate the American education

system, making it more suitable for the current global environment. The company hopes

to grow into a mid-sized not-for-profit with a $3 million dollar endowment by the year
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2015 to be used as scholarship money and investment funds for education and innovation

initiatives. FIXSM will set its scholarship ratio above the national summer camp industry

average of 10 percent in order to include as many participants as possible from various

socioeconomic, racial, and ethnic groups. A major objective of the FIXSM summer

program is to include participants who might not otherwise have considered design as a

career choice or may have never been exposed to design disciplines due to

socioeconomic reasons. The company also hopes to build a large and vibrant community

of creative youth who band together across America to design a more environmentally,

socially, and economically sustainable future.



Program Objectives

1. To build a strong professional and educational network across colleges, universities,

industries, and government, leading toward innovation through solidarity.

2. To secure a strategic partnership with the Cooper Hewitt Design Museum, an arm of

the national Smithsonian Institute.

3. To enroll 180 participants from 2010 to 2014, and double enrollment every five years.

4. To allocate 15 percent of company revenue towards scholarship money for program

fees.

5. To expand the online community and arrange licensing deals with media companies

for advertising.
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Growth Objectives

Phase 1

1. Beta test at Pratt Institute - summer of 2009

2. Program commencement - summer of 2010



Phase 2

1. Curriculum workshop launch in high schools - 2013

2. National InnoventionTM - summer of 2014

4. Program expansion to nine regions across the United States- 2025



Phase 3 (2014 and Beyond)

1. Program extension to younger age groups

2. International program expansion

3. Curriculum accreditation for college credit



Program Goals

1. To have fun.

2. To redefine design, innovation, sustainability, and creativity in the minds of our

stakeholders.

3. To build a strong culture that encourages risk taking and failure, spawns out of the box

thinking, and values the entrepreneurial spirit.

4.To give youth a versatile skill set by making the creative process tangible and

applicable to all professions.
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5. To foster different types of thinking, such as auditory, visual, kinesthetic, abstract,

analytic, and logical.

6. To instill an understanding of cause and effect, life cycles, and long term effects of

material choices on a local and global scale.

7. To promote inter-localization: illustrate that localizing problems is as important as

highlighting global challenges.

8. To inspire action through results-oriented and creative, sustainable problem solving.

9. To encourage ownership and responsibility of personal and professional choices.

10. To create future leaders who will FIX problems and positively influence others

everywhere they go.



Product and Service

Program

FIXSM is an adventurous summer camp on wheels, inspiring creativity and innovation,

and empowering youth to contribute to a sustainable future. The program session will

transpire over a two-week period and travel from community to community across the

United States, immersing participants between the ages of 13 and 17 in an environment

where they can incubate untapped creative talents and explore solutions to local

economic, social, and environmental challenges. Each program is designed to address a

theme specific to the needs of a given region, such as waste, energy, water,

communication, food and agriculture, mobility, urbanization, education, poverty,

homelessness, disease, and obesity, among others.
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The program is intended to attract students with a knack for creative problem solving,

curiosity, adventure, humanitarian spirit, entrepreneurial courage, and an interest in

making a positive difference in the world. Designed in two-week modules, FIXSM

exposes participants to concepts of design and sustainability using a dynamic curriculum

formula:

                         Awareness + Transformation = Innovation



The goal is to inspire creative leadership by building awareness around an issue,

encouraging transformation in thinking and approaching to the issue, and designing a

final innovation project that attempts to solve the issue, instigate positive change, and

attract the resources necessary to accomplish these goals. The students will exit the

program with video presentations for distribution to all stakeholders, including the

community, as well as viable products and services for potential patents and prizes.



Curriculum

Awareness

The Awareness stage assesses the knowledge level of participants, exploring what they

know, think, and feel about the particular program topic. Program directors will then

guide a series of activities allowing participants to explore the topics in greater detail,

drawing big pictures that create an intimate familiarity with the topic. Based at university

campuses, FIXSM will provide participants with exposure to leading academic institutions

and serve as professional experts and a gateway into the community. Students will
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partake in adventurous field trips, research and mapping exercises, and enjoy guest

lectures from a variety of disciplines to help build awareness around the program theme.



Transformation

The fifth through eighth days will focus on transformation, which is the pivotal link

between awareness and innovation. FIXSM will teach participants to turn their

preconceptions on their heads and re-imagine problems with the help of holistic thinking,

life cycle analysis, and out of the box exercises. It will force participants to ask how

products, systems, and processes can be transformed to serve sustainably, and to examine

the effects of transformation. Through hands-on design activities and real-life application,

participants will learn about the origins and outputs of materials and processes, and

understand life cycle approaches to the design choices they make. Students will also learn

for every problem there are a myriad of solutions of which none are finite. The program's

inter-disciplinary approach encourages the cross-pollination of ideas, requiring mental

ambidexterity ranging from kinesthetic and visual learning to critical and abstract

thinking.



Innovation

The climax of the program takes place between the eighth and fourteenth days when

groups create exciting innovative projects that tackle the issues relating to the program

theme, and find solutions by reinventing new processes, products, or programs. Groups

will have the opportunity to build prototypes, patent their ideas, and test their

entrepreneurial courage through close collaboration with professors and industry
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professionals. They will also document their innovations in multi-media presentations,

culminating in a mini film festival at the end of the program where participants must

persuade the audience to the validity and viability of their idea. In the spirit of

competition by collaboration, FIXSM will also offer a national InnoventionTM where

participants will showcase their work, compete for scholarship money, internships,

mentorship opportunities, and possible patent protection. The public will vote on their

favorite film clips through an online poll hosted on the FIXSM website, inspiring online

activism and disseminating awareness about the power of innovation for a sustainable

future. FIXSM believes that participants deserve recognition and a chance to build upon

their accomplishments beyond the program.



Program Features

FIXSM has identified an opportunity to reinvent the summer camp around mobility,

flexibility, and accessibility. By breaking away from the stationary camp model, FIXSM is

able to spread awareness, inspire transformation, and foster innovation in communities

across the country, hone in on local issues, and reach a wider audience. This also gives

FIXSM the freedom to involve the community and incorporate their participation into

every aspect of the program. To aid this promotion, FIXSM will use mobile labs,

technology, college campuses, and industry experts as central features of the camp

experience. These components combined with the program’s agility will keep FIXSM on

top of the competition.
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Mobile Lab

All fieldwork will make use of the FIXSM program’s mobile-lab, the Innovation

StationTM. The lab is an eco-friendly mobile vehicle that simultaneously acts as a hi-tech

mobile field station and design studio. This design studio, in conjunction with the campus

studio location, will serve as incubators and idea playgrounds, encouraging collaborative

environments where students can brainstorm, execute ideas, take risks, learn how to take

criticism, justify their work, and constructively analyze their peers inspiring healthy

competition.



Equipped with technical and digital resources, the Innovation StationTM accompanies

participants on dig days (field trips) to assist them with building prototypes, develop

patents, document their work, gather information and share ideas with other participants

across the country. The FIXSM curriculum will offer a holistic approach to education

combining the analytical and contextual skills of the current academic classroom with the

creative and experiential skills of the design studio.



There will be an Innovation StationTM available at every summer session dedicated

exclusively to the activities of that summer’s curriculum. As FIXSM expands into other

regions, the number of labs will increase, and each program’s participants will be able to

interact, share, collaborate, and compete in healthy design competitions hosted by FIXSM.

Participants and the local community will assist in the design of the Innovation StationTM

for each region. This will generate enthusiasm and serve as the connecting thread
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between summer programs across the country, increasing community commitment and

brand awareness.



Technology

Advanced technological resources will position FIXSM at the cutting edge of innovation

and inter-connectivity. FIXSM recognizes that today’s youth are highly tech-savvy and

use digital media as a means to socialize, collaborate, and express themselves. FIXSM will

tap into this generational undercurrent, broadcasting the importance of innovation

through social networks, blogs, and videos. It will use these trends to add celebrity to

innovation and encourage empowerment through the collaboration and dissemination of

ideas.



Each child will be equipped with an open-source laptop conceptually similar to those

offered by the One Lap Per Child (OLPC) initiative. Laptops will operate on the FIXSM

networking platform, and be used by participants to do research, document findings,

evaluate work, collaborate with peers, and stay connected to family and friends.

Specifically, the laptops will allow participants to collaborate between FIXSM programs

nationwide with similar program themes. Participants will also be able to follow the

progression of other program activities, get updates about upcoming events, access

information about exemplars and staff, connect with alumni, publish their work, and track

projects long after program completions. This online activism will facilitate local

innovation work, raise awareness, and encourage long-term community participation.
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College Campuses

FIXSM programs will be held throughout the summer on participating college campuses

in various regions across the United States. The college will provide room and board, as

well as access to campus facilities and faculty. The campus experience will familiarize

participants with college lifestyle and allow them to interact with peers, faculty, and real

college students, therefore gaining further insight into college life and about the types of

colleges they will want to attend.



Community

The community plays a vital role in the FIXSM program. Partnerships between the

program and community members will expose participants to real life scenarios and

demonstrate the power of community alliances. Community members will be encouraged

to participate in the innovation process and offer input towards final presentations at the

program’s mini film festival and through online polling. This inter-localization of global

challenges will teach students that one-size-fits-all solutions to problems do not work,

because they must be tailored and scaled to fit each community’s needs. Finally,

community exposure will help participants learn to appreciate diverse cultures.



Program Benefits

The benefits of FIXSM extend to many stakeholders, most notably guardians and students.

Students gain knowledge, empowerment, friendship, introduction to college life and

career possibilities, community service, enjoyment of learning, and a sense of

entrepreneurship. Guardians will see children expand and develop skills, strengthen
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leadership abilities, increase awareness about the impacts of their choices on the global

community, and grow into better consumers, triple bottom line innovators, and societal

leaders.



As a result, their children will be better prepared for college and beyond, leaving the

program with the self-confidence and skills necessary to maneuver successfully in

today’s business climate. As FIXSM builds a strong network of corporate, government,

and non-profit partners, it will offer participants exposure to recruiters at top companies

and organizations. With each success, they will brag to all their friends and younger

siblings, which will spark a catalyst effect, spreading sustainable values, attitudes, and

actions.



Colleges and universities, schools, teachers, and investors also benefit from the FIXSM

summer programs. Colleges selectively collaborate with summer programs that will help

them gain exposure to strong future college applicants and become associated with its

positive brand identity. Teachers profit from curriculum and workshops that can be used

to stimulate students in the classroom. Investors benefit from students who gain

experience in their particular and or related field of business, thereby building stronger

employment prospects and business leaders for the future.
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Program Features and Benefits

Features                    Description                   Benefits

Curriculum                  Interdisciplinary modules     Awareness, Transformation,

                            teaching holistic thinking    Innovation

                            and creative leadership

Mobile Design Studio/       Eco-friendly, mobile lab to   Open and collaborative

Hi-Tech Field Station       assist with hands-on design   environment encouraging

                            exercises, dig days           risk-taking and building

                                                          confidence

Technology                  FIXSM network, one laptop     Connectivity and open

                            computer per participant,     source collaboration

                            and digital equipment

College Campus              Program location base         Exposure to professionals,

                            within a selected             college campus

                            community; guest lectures     environment, and college

                            with faculty and experts      students

Mobility                    Nimble program moving         Increased frequency and

                            from community to             reach, more opportunity for

                            community offering            community partnerships and

                            solutions and education       making a tangible solutions

                                                          tailored to each

                                                          community’s needs

InnoventionTM               Annual innovation             Opportunity to win
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                               competition held at the end     scholarship money,

                               of each summer designed         internships, patent

                               for that summer’s               protection and further

                               participants, and an annual     prototype development

                               national competition made       work with experts

Online Innovation StationTM An online community for            Access to like-minded

                               information gathering,          students, completed works,

                               sharing, and social             works in progress, program

                               networking, promoting           partners, and information to

                               activism, self expression,      global sustainability

                               and fame                        initiatives



Proprietary Rights

The following applications will be filed with the United Sates Patent, Trademark, and

Copyright offices in 2008 and 2009.

   •   Copyright protection for FIXSM Curriculum - 2008

   •   Servicemark protection for FIXSM - 2008

   •   Trademark protection for Innovation StationTM and InnoventionTM - 2009

   •   Trademark protection for the mobile design studio/field station, Innovation

       StationTM - 2009

   •   Patent Protection for mobile design studio/field station, Innovation StationTM -

       2009

In addition, FIXSM will secure all proprietary rights of its participants through patent and
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copyright protection.



Product Extensions

The FIXSM summer program will be the first of several product offerings from Creative

Crumbs, Inc. Locations will multiply each summer and beginning 2010 operations will

begin in New York and expand nationwide over the next ten years. FIXSM will add one

program at a new college or university every three years. In the second year of operation,

FIXSM will launch a comprehensive website and inaugurate its social networking

component. By the third year of operation, an educator’s component will be opened on

the site, offering curriculum materials for teachers, successful teaching tips, professional

contact lists, and a calendar of events. Product extensions to the summer program include

curriculum workshops for high schools throughout the year, offerings to younger age

groups, international expansion, and college credit accreditation for the FIXSM

curriculum.



Environmental Analysis

       “…we must develop a compelling vision and a blue-print for action that will

       reinvent the way we educate our children, marshal our resources, pursue our

       research projects, communicate and share our discoveries, and conduct ourselves

       in the world community” (Kao, 2007, p. 5-6).



By examining current economic, socio-cultural, environmental, and technological trends,

it is evident that the world is at a crossroad. For nearly a century, the Industrial Age has
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dominated the world as western countries built powerful economies on foundations of

efficiency, linear thinking, and exploitation. These old frontiers, though effective at the

time, have left younger generations around the world with a handful of increasingly

negative predicaments, such as environmental degradation, resource depletion, increased

poverty, climate change, and oil dependency. As globalization and as global powers shift,

these predicaments introduce many uncertainties as well as an array of new opportunities.



Economic Trends

Forces such as material abundance, resource scarcity, a more competitive global labor

force, and powerful automation technologies, are pushing the world into a new frontier.

As Daniel Pink, a leading expert on economic transformation and business strategy, states

in A Whole New Mind: Why Right Brainers Will Rule the Future, “We are moving from

an economy and a society built on the logical, linear, computer-like capabilities of the

Information Age to an economy and a society built on the inventive, empathic, big

picture capabilities of what’s rising in its place, the Conceptual Age” (Pink, 2005, p.1).
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Figure 1: Concept illustration of progression from Agricultural Age to the Conceptual
Age. A Whole New Mind. Pink, D. (2005).


To remain competitive in the new Conceptual Age, today’s children must acquire the

ability to innovate and the agility to reinvent a more promising future. Human capital is

the primary element of a national success strategy, and without the proper investments in

a strong labor force, countries will not be equipped to keep up with the shifting needs of

the new economy. In the United States, the statistics are alarming, demonstrating that it is

falling hard and fast beneath the learning curves of other nations.



The Program for International Student Assessment (PISA), conducted in 2006, ranked

United States performance among 15 year-old students in Science Literacy 21 out of 30,

and 25 out of 30 in Mathematics Literacy of all Organization for Economic Co-operation

and Development (OECD) countries (National Center for Education Statistics, n.d.).
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Similarly, the Trends in International Mathematics and Science Study (TIMSS), revealed

a decline in the performance of American students from grades 4 to 12 in comparison to

those in other countries (Wu, 2005). A report, entitled Tapping America’s Potential,

states if current trends continue, more than 90 percent of all scientists and engineers in

the world will be living in Asia by 2010. Additionally, America’s shortage of homegrown

talent will be more magnified as the country’s 76 million aging baby boomers begin to

exit the workforce in 2011 (Kao, 2007). These statistics are associated with the lack of

stewardship in properly educating America’s workforce the future needs.



Education

The present education system in the United States, designed to meet the particular needs

of industrialization, uses an intellectual model pre-occupied with rationalist ideas, linear

thinking, and efficiency. Many pedagogy and curriculum experts agree that this system is

long outdated. The extensive administration of standardized tests, and the renewed

emphasis on testing fueled by the No Child Left Behind Act (NCLBA), create classroom

environments where teachers discipline rather than teach, showing students how to take a

test rather than how to learn.



Though performance on standardized tests may increase with the help of NCLBA, many

teachers complain they cannot incorporate supplemental or creative lesson plans into

their curriculum because they are too busy preparing students for higher test scores. This

has been one of the most effective ways to suppress creativity, marginalizing an

important skill for the new economy and limiting the full potential of every child. As Ken
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Robinson, Professor, and Great Britain’s Secretary of State for Education and

Employment, states, “We are educating people out of their creative

capacities…completely ignoring the extraordinary creative capacities of children and

their ability to innovate” (Ted Talks, 2006).



In addition, Americans in the top 5 percent income bracket earn 13 times as much as

those in the bottom 5 percent, and the gap between the upper and lower classes is

widening increasingly. These economic trends often push upper class students into

private schools, leaving lower-class students in schools that do not satisfy their needs

because all of the good teachers are attracted to these higher paying private schools,

affecting the performance of the students and the allocation government funding to the

public sector thus further widening educational discrepancies (Griffin-Good, 1999).



In response, more colleges and private and not-for-profit companies are forming new

schools and programs that are addressing the needs of the lower performing schools.

Teachers qualified with the new skill sets will be in high demand, adjusting their style of

teaching to include a more hands-on, specialized curriculum that involves the use of

technology as support (Griffin-Good, 1999). Curriculum theorists at leading American

and international universities are advocating for these changes and for an approach to an

education curriculum more suited for the needs of the 21st Century.
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Business Trends

Corporations are entering the diplomatic arena by virtue of their wealth and power.

Today, more than half of the largest economic entities in the world are corporations. Non-

governmental groups attempt to take on policies, including education and social

innovation but languish because of slow government processes and bureaucracies.

Businesses are equipped to step in and help in areas where the government is slow to

respond. In the future, both governmental and non-governmental initiatives will work in

tandem to help students develop and strengthen a new set of aptitudes




Figure 2: Concept illustration of progression of man: Primitive to modern-day. A Whole
New Mind. Pink, D. (2005).


Socio-Cultural Trends

Shifting temperaments amongst younger generations, known as Millennials, may also

contribute to new opportunities for the future. In the TIME magazine article titled, Being

13 In America written July 2005, a poll of 501 teenagers revealed that 13-year-olds are

growing up in a world “more connected, more competitive, [and] more complex than the
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one their guardians had to navigate as kid” (Gibbs, 2005). The recent years of war,

terrorism, and economic uncertainty are creating an indelible mark on teenagers, and

forty-six percent believe “that by the time they reach their guardians’ age the United

States will be a worse place to live than it is now” (Ibid).



Millennials exhibit strong family values and a high sense of virtue, instilled in part by

highly protective “helicopter guardians” who hover over their children through college

and even beyond (Howe, 2007). As Millennials mature, they also exhibit increasing

confidence, participation in community outreach programs, an increased interest in

America’s political agenda, and a strengthened voice in public discourse. This is in part

due to new vehicles of connectivity and communication, where “kids are transforming

technology itself into a group activity, powering up their IM and e-mail servers as soon as

they touch a computer, making themselves the most 24/7 peer-to-peer connected

generation in history” (Ibid).



These social tools help to develop strong team instincts and tighter peer bonds, ingraining

collaborative skills into the everyday life of Millennials. By eroding the competitive and

individualistic drive associated with Generation X, this group will “take a longer view of

the future and have faith that their generation can make the world a better place, not only

for themselves, but for their children” (Ibid).
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Environmental Trends

With the growing awareness of environmental degradation and resource depletion,

businesses are clamoring to change their operations. “Whether it's GM unveiling an all-

new electric concept car last week, or Whole Foods markets becoming nearly ubiquitous,

or the rise of sustainable development, there is no doubt that there is an increased desire

on the part of businesses and consumers alike to go green” (Strauss, 2007). The green

revolution presents opportunities for students entering the work force to offer companies

insights that can help shape and design new products and processes that are more

environmentally friendly, policies that can increase efficiencies, produce higher returns

on investment, and generate greater customer satisfaction. A growing number of colleges

are now offering sustainability based programming at both the undergraduate and

graduate level.



Technological Trends

The presence of rapid technological innovation offers increased speed and access to

information, resources, and people reciprocating an increase in the capacity of an

individual to make positive changes. Connectivity is at an all time high, weaving people

and cultures together from around the globe through video gaming, TV and movie

viewing, 3D online virtual worlds, blogging, Instant Messaging and social networking.

As of 2007, an estimated 71 percent of the North American population was online,

representing 18 percent of worldwide usage (Internet, 2007). (see Appendix B, Figure 1).
FIXSM 28

The popularity of social networking sites such as MySpace and Facebook continue to

grow among teens, with monthly page views in the billions (Freiert, 2007). Web 2.0 and

social platforms are shaping a new paradigm that promotes collaboration and exploration.

In addition, open source technology offers free and equal access to technological

applications, creating new opportunities for creativity and innovation, particularly in

education. A new phenomenon, called virtual schooling, has increased to 82 online public

schools in 19 states, according to Technology & Learning magazine (Carr-Chellman,

2006). U.S. News and World Report recently observed, “Across the country, e-learning

has changed from a technological curiosity to an integral part of rural public school

education, offering more class options to students” (Ibid).



Circumstances such as the new economy, corporate involvement, the Millennial

generation, environmental stewardship, and digital technology present potent vehicles to

help steer away from the current global predicaments. However, the root of massive

change lies in an educated and motivated workforce undeterred in exercising creativity

and innovation. As John Kao stresses in Innovation Nation, we must undergo a national

re-examination of the way we educate our children, enabling new generations of students

to discover their unique strengths and abilities and use their creative talents to meet the

challenges of the 21st century.
FIXSM 29

Market and Industry Analysis

United States Summer Camp Industry Overview

The summer camp industry is large and diverse, with increasing enrollments annually. At

the simplest, this industry is composed of day and residential camps classified by

affiliation: agency/municipal, religious, independent for profit, and independent not-for-

profit. In the United States, day camps end in the evening and generally include children

ages 4 to 17, while residential camps extend overnight and include children ages 7 to 17.

Both camp segments can be broken down into a number of sub-segments, including but

not limited to specialty, travel, community service, and academic.



Summer Camp Industry Sub-segments

  Camp Segment                   Description

  Specialty Residential          These camps specialize in areas such as applied arts,

                                 entrepreneurial business, environmental study, music,

                                 science, math, engineering, technology, and gaming.

                                 The purpose of a specialty camp is to engage students

                                 in specialty interests.

  Teen Travel Tour and           This segment consists of outdoor expeditions,

  Outdoor                        wilderness adventure, cultural awareness, leadership,

                                 cross-country touring, and language immersion both

                                 internationally and domestically. The purpose is to

                                 expose teens to different cultures around the world

                                 gaining different experiences and life benefits.
FIXSM 30


  Community Service              Community service programs allow kids to get

                                 involved both locally and internationally as they

                                 engage in service projects within under-served

                                 communities.

  Academic and                   Academic camps and pre-college programs conduct

  Pre-college                    academic classes at colleges that offer college prep in

                                 areas such as science, math, general academics,

                                 technology, the arts, and business. Their purpose is to

                                 expose 14-17 year olds to the college life experience,

                                 prepare them for life after high school, and entice

                                 interests in varying academic disciplines and

                                 extracurricular activities

                                 (Summer Solutions, n.d.).



Summer Camp Industry Size

According to the American Camp Association (ACA), summer camps are a growing $11

billion industry, serving approximately 11 million children and adults. Presently, there

are more than 12,000 day and residential camps in the United States, of which

approximately 7,000 are residential summer camps (ACA Media, n.d.) (see Appendix A,

Figures 1, and 2).
FIXSM 31

Summer Camp Industry Growth Rate

Summer camps in general experienced an increase in enrollment in 2006, according to

the ACA 2005/2006 National Survey of ACA camp community members. Over 48

percent of camps indicated that summer enrollment in 2006 was at its highest or higher

than summers in the past five years (Bialeschki, 2007). When participants were asked

about enrollment in specialized programs, the increased interest in specialized activities

was 10 percent higher than reported in the previous year’s survey (Ibid). According to the

ACA, 53 percent of camps are also reporting that the greatest growth is among teen

campers (ACACamps.org, 2005). Lastly, teen travel tour programs have proliferated in

the last decade, offering diversified tours to further reaching corners of the world (The

Camp Experts, 2006).



Two important triggers for increased summer camp enrollment are steadily increasing

levels of disposable income and busier adult lives, as both guardians work outside the

home. As a result, summer programs have increased in demand as a means to supervise

and educate their children. The condition of the camp industry is predicted to be “…quite

strong [and] so long as children are born and parents must work to support the family this

will continue” (National Camp Association, n.d.).



Summer Camp Industry Trends

According to summer camp admissions director Jeffrey Shumlin, “We have noticed a real

trend toward doing things that are meaningful and moving away from indulgent

adventures” (Strieb, 2007). The summer camp industry has diversified as a steady growth
FIXSM 32

of specialty camps have been designed to offer programs that meet specific needs. The

role of summer camps has been changed to address the new global economy, bringing

diverse groups of people together to enjoy activities and each other (Faris, n.d.). Today’s

competitive college application process also encourages students to strengthen skills by

attending specialty summer camps (Adams, n.d.).



Target Market Overview

The key stakeholders of FIXSM are students, guardians, teachers, partners/sponsors, and

local communities. While guardians and children make their purchasing decisions for

summer camps together, the child is usually regarded as the main influencer of the

decision-making and the primary customer of the industry.



The FIXSM program’s primary target is students in grades eight through eleven, who plan

to enroll in four-year colleges and universities, and enjoy engaging in summer programs.

The type of participant who would excel at FIXSM has a natural curiosity, creative

capacity, humanitarian spirit, and a diversity of interest including but not limited to art

and design, science, math, and technology.



The FIXSM program’s secondary target includes guardians of students. FIXSM seeks adults

with an interest in travel, culture, technology, and humanitarianism. These guardians are

highly invested in their children’s education and encourage exposure to new people,

places, and things.
FIXSM 33

Tertiary target market members include high school administration, such as teachers,

guidance counselors, and principals. Others include private partners and corporations,

non-profit organizations, angel investors, local communities, government organizations,

and universities and colleges.



Primary Target: Students

Market Size

Current size of United States student population ages 13 to 18:

   •   20.8 million = Number of students grades 8-11 enrolled in public and private

       schools throughout the United States in 2007 (National Center, Fast Facts, n.d.)

   •   3.3 million = Number of high school graduates in the United States in 2007 (U.S.

       Census Bureau, 2007)

   •   15.3 million = Enrollment number at undergraduate degree granting institutions in

       the United States in 2007 (Ibid)

   •   466,000 = Number of science and engineering college undergraduates in the

       United States in 2005 (Science and Engineering, 2008)

   •   45,000 = Number of students enrolled in 4-year art & design schools in the United

       States, with many thousands more enrolled in summer and continuing education

       programs (AICAD, n.d.)

   •   1,493,861 = Students between grades 8-11 in the Tri-State Area (National Center,

       State, n.d.)

   •   1,390,454 = Number of enrolled undergraduate students in Tri-State Area (Ibid)
FIXSM 34

Market Growth

According to the College Board’s Projected Social Context for Education of Children,

1990-2015 conducted by Richard Krop and Georges Vernez:

(see Appendix A, Figures 3, and 4).

   •   Projected growth rates for population ages 0-24 from 1990 to 2015 is 15 percent,

       from 88 million in 1990 to 102 million in 2015.

   •   Projected growth rates for 15-17 year olds from 1990 to 2015 is 20.8 percent, the

       largest of all segments 0-24.

   •   The number of high school graduates is estimated to increase from 3.1 million in

       2003-4 to 3.3 million in 2016-2017.

   •   Students earning associate’s degrees will likely increase 9 percent overall from

       2004-05 to 2016-17 and by 26 percent overall for bachelor’s degrees in the same

       years (National Center, Projections, n.d.).



Demographics

The program seeks out students from a wide range of socio-economic profiles as well

racially and ethnically diverse backgrounds. FIXSM targets participants who may not

otherwise be exposed to design or sustainability issues regularly, with particular attention

paid to recruitment in underserved communities. Each program will enroll students from

across the country but will always ensure participants from the community are also

represented. Overall, the consumer market will likely be predominantly regional with a

majority of applicants from the Tri-State, Upper Midwest, and West Coast areas. The first

program will take place in New York City.
FIXSM 35

Psychographics

FIXSM seeks ‘Millennial’ students that describe themselves as creative, inquisitive, and

not generally accepting of the status quo. They want to understand how things function,

and do so, by exploring and researching ideas to better understand them. They are self-

motivated, self-initiated, and self-aware and can be easily pushed to question the facts

surrounding a given situation. Students in this group possess innate curiosities, see the

world from a more holistic viewpoint, and can understand an even broader view when

exposed to one (J. Tyack, 2008).



Many teens today are seriously looking for opportunities to learn more about themselves

and the world they live in. According to TIME magazine’s article, Being 13 In America,

“Millennials” are now making more decisions, taking fewer orders, feeling empowered

and entitled to do great things. As such, they often take full advantage of the

opportunities offered to them and have faith their generation can improve the world

(Howe, 2007). They also have higher academic standards for themselves academically

and use technology, both inside and outside the classroom, encouraging collaboration and

group participation.



Secondary Target: Guardians

The FIXSM secondary target includes guardians of Millenials, also from a wide range of

socio-economic, racial, and ethnic backgrounds. This group, known as Baby Boomers,

holds seventy-five percent of the U.S. wealth and accounts for the highest earnings in the

country (Klaassen, 2007). They spend more in virtually all categories and dominate the
FIXSM 36

market for the most consumer goods and services purchased, reaching a market share of

$2.6 trillion in 2007.



Boomers are the first fully educated generation in history, as a result, they hold education

and news readership in high regard (MarketResearch.com, 2002). They also fuel growth

in the travel industry, with their keen interest in the adventure travel categories, spending

more, and staying longer wherever they go. Boomers are Internet savvy; over half use

interactive computer services, and a third make purchases online. Finally, Boomers

believe the world can be changed and have introduced institutions such as the Peace

Corps and campaigns to end world hunger (Ibid).



Tertiary Target: Educational Institutions

FIXSM will target reputable colleges and universities in every region of the United States

who offer facilities and services to summer programs. In particular, FIXSM seeks

institutions that have an affinity toward sustainability and innovation programs, and those

that are open to developing initiatives on campus and with communities. FIXSM will also

target schools and after-school programs across the country that value supplemental

programming and are focused on engaging students in practical hands-on experiences.



Consumer Market Research

Surveys

An online research study of 305 high school students, ages 13-17, and from diverse race,

ethnic and geographic origins revealed the following:
FIXSM 37

•   Over 50 percent are members of volunteer organizations and participate in

    community service activities.

    53.5 percent stated their main reason for selecting a new camp is for the exposure to

    new experiences.

•   42.9 percent use their computer for 3-5 hours a day

•   99.6 percent plan to go to college

•   92.5 percent recycle

•   82.1 percent participate in community service

•   75.9 percent Instant message

•   The following types of programs are the most appealing to them:

    1. Outdoor/Leadership

    2. Academic/College Prep

    3. Performing Arts

    4. Art and Design

    5. Travel

    Community Service

•   The three most important attributes of a new summer program were:

    1. Hands on, creative and results oriented (89.9 percent)

    2. Spurs creative thinking and stretching the mind (86.9 percent)

    3. Gives you the freedom to explore, tinker, and make things (85.9 percent)

    (see Appendix H, Figures 1, 2, 3, 4, and 5 for more survey information).
FIXSM 38

Focus Group

In a focus group of 10 students ages 13-17, representing a lower socio-economic status,

all participants indicated they would be interested in a summer program that used their

creative abilities to help solve local problems in fun and innovative ways. All participants

also indicated there are problems in the world that need fixing, agreeing the world could

only be made a better place through collaboration.

(see Appendix I, Exhibits 1-10).



The following conclusions can be drawn from the survey and focus group.

Participants of summer camps are unlikely to change summer programs unless:

      They get too old to participate

      They are persuaded by family members, friends, teachers, or community leaders

      They can no longer afford to attend

Summer program participants are highly interested in new, hands-on activities that

produce quantitative and qualitative results, in addition to the collaborative and friendly

environment that camps offer.



Competitive Environment

The summer camp industry is highly saturated and competitive forcing camps to offer

new “wows” to attract and retain their customers (Ronan, 2007). There are low barriers to

actually enter the market, however reputation is a critical factor in camp survival, and as

such, older camps have a leg up when introducing new programs.
FIXSM 39

Summer camps compete on quality, program type, and price. Since the differentiating

factors between camps are often intangible and emotional, value is a top criterion for

purchasing decisions. Customers are generally willing to pay a higher price for value and

a great experience, so to attract and retain customers and build credibility for new

customers, camps must offer exceptional programming led by highly qualified and

amiable staff.



Brand awareness is on of the largest challenges for new entrants. Most often, the reasons

customers do not buy into services are they are unaware that they even exist (S. Herman,

2008). It is essential for summer camps to make it clear to their customer base “what they

offer, their price point and the type of student body that populates their programs” (Ibid).

Technology helps spread the word about programs to a large population via websites and

online marketing. This is where target customers are now researching and comparing

programs.



Customer loyalty is a large revenue generator in the summer camp industry. Word of

mouth and repeat customers offer camps a large portion of their enrollment,

demonstrating that the ability to achieve a status of high credibility is extremely

important. Strategic partnerships with schools, museums, and local communities are

invaluable ways to gain trust and credibility more quickly.



High capital start-up requirements, slow projected growth rates, and insurance and

medical regulations pose additional barriers to entry. Partnership dependence with local
FIXSM 40

colleges and universities also pose as potential problems. School timelines and summer

availability are based on specific academic schedules and as a result, planning must occur

two to three years ahead for these types of partnerships. To mitigate these barriers to

entry, FIXSM will dedicate generous time and innovative marketing campaigns, build

strong strategic alliances that increase the program’s credibility, and properly manage

finances while adhering to a strict long-term financial plan.



Competition

  Direct Competition             Indirect Competition            Future Competition

  Other camps and                Year long school-related        Kids going to school

  pre-college programs           programs                        year round

  Domestic and international     Summer employment               Increase in summer

  sustainability programs                                        programs

                                 Internships                     Similar programs that

                                                                 are affiliated with a

                                                                 credible institution

                                 School sponsored programs



                                 Vacation
FIXSM 41

Direct Competitor Analysis

Based on an examination of the summer camp market, the list below is a representation

of FIXSM competitors, highlighting strengths and weaknesses of each program sub-

segment. They are considered direct competition in terms of program content, features,

and benefits.



Competitor Analysis

    Program           Program Description          Strength              Weakness
Teen Travel Tours     Putney                  Offers diverse         Serves affluent
and Outdoor                                   programming that       customers with
                      Students learn about
Camps                                         immerses students      program fees
                      other cultures in
                                              in new cultures and    reaching $10,000.
                      developed and
                                              environments,          Collaboration with
                      developing countries
                                              includes language      host country and
                      and bring back their
                                              learning, global       community is
                      findings/solutions to
                                              action, personal       limited to length of
                      present to guardians
                                              exploration,           program, offering
                      and faculty.
                                              leadership, and        with no
                                              community service.     opportunity for
                                                                     long-term change.
Community             Habitat for Humanity    Thirty-two years of    Participants are not
Service               Participants immerse    operation and a        involved with
                      themselves in           strong network of      design and
                      disadvantaged           construction projects strategy.
                      communities and help    around the world.      Collaboration is
                      rebuild homes.          Enrollment is          limited to the
                                              offered to anybody.    length of the
                                                                     program, offering
                                                                     no follow-up for
FIXSM 42


                                                                    long-term change.
Environmental/    Foresight Design         This group “seeks to     The program is
Sustainability    Initiative               improve and sustain      localized to one
                  Its Urban Sustainable    the quality of life in   region, and is
                  Design Studio fosters    the urban                targeted to college
                  dialogue and action on   environment              level and older
                  sustainable innovation   through smart            participants.
                  in Chicago.              design, without
                                           sacrificing the needs
                                           of future
                                           generations.”
Science, Math,    Mines Engineering        Curriculum is based      This program only
and Engineering   Design Summer Camp       on college-level         targets college-
                  A week-long              engineering courses,     level participants
                  engineering camp with    integrating technical    and does not
                  hand-on engineering      and teamwork skills      integrate
                  design projects.         to solve open-ended      sustainability
                                           problems.                related theory and
                                                                    practices.

Technology        FIRST Robotics           Programming offers       This program does
                  Competition              great motivation for     not integrate
                  Annual robotics          students of all ages     sustainability
                  competition and          to expand their          related theory and
                  research facility        minds and generate       practices. It is
                  promoting interest in    passion for              purely an academic
                  engineering and          technology and           exercise, and does
                  technology.              discovery.               not incorporate real
                                                                    life scenarios.
Academic and      Odyssey of the Mind      Encourages               This program does
Pre-College       A creative problem-      spontaneous creative not integrate
FIXSM 43


Programs            solving competition for   problem-solving in a sustainability
                    middle school and high    competitive and fun     related theory and
                    school students.          environment.            practices. It is
                                                                      purely an academic
                                                                      exercise, and does
                                                                      not incorporate real
                                                                      life scenarios.
Pre-College         Enrichment                Has an international    Programming is
Programs            Summer programs           reputation for          only offered in
                    offering a wide range     providing high          traditional
                    of college-level courses quality programs. It     disciplines. There
                    for high school           offers exposure to      are no innovative
                    students.                 distinguished           design or
                                              professors at Ivy       technology related
                                              League schools.         courses, nor any
                                                                      attention to
                                                                      sustainability.




Positioning and Opportunity

FIXSM positions itself as a hybrid summer program that straddles multiple camp sub-

segments. As is evidenced by the above list of the program’s closest competitors,

programs that use creativity and innovation to solve local problems in sustainable ways

have not yet penetrated the camp market. FIXSM has identified an opportunity to combine

these concepts with adventure, education, and service, packaging its program in a unique

way.
FIXSM 44

By breaking away from the stationary camp model, FIXSM reinvents the summer camp

experience around mobility, flexibility, and accessibility. Traveling from community to

community, the program can reach a wider target audience and tailor programming to

specific needs within each community. Most importantly, FIXSM capitalizes on digital

technology, an underutilized tool in many camps, using it as a central thread for

connectivity during the summer and beyond. While many competitors part with students

upon program completion, FIXSM intentionally builds online tools and initiatives that

keep participants involved, encourage collaboration with other innovators, and enable

them to build upon a lifelong dialogue to fix the world.



Marketing Plan

FIXSM plans to generate excitement and buzz about innovation around the program by

creating fun, participatory, and interactive marketing tools. Its ultimate goal is to spread a

viral sense of enjoyment in community collaboration and positive change among youth in

America.



Target Market Strategy

The primary target customer of the FIXSM summer program are students ages 13 to 17,

who are ambitious, engage in extra-curricular activities, and push themselves

academically. They participate in community outreach projects for extra-curricular and

college prep purposes and are web, computer, and gadget savvy using these tools for

informational, social, and collaborative purposes.
FIXSM 45

The secondary target customer of the FIXSM summer program are guardians of 13 to 17

year olds who hold education in high regard, have a proficiency in technology, value

design and innovation, and make environmentally and socially conscious purchasing

decisions. Teachers and school administrators looking to supplement curriculum with

sustainability education fall into the tertiary target customer category.



FIXSM plans to mirror its fun and innovative programming in online and offline

marketing that uses interactive and engaging tactics specifically targeted to both the

primary and secondary target markets. It will tailor its marketing messages to highlight

specific opportunities offered in the program, such as peer collaboration, heightened self-

awareness, strengthened innovative and critical thinking skills, literacy in social,

environmental, and economic sustainability, and overall exposure to colleges and new

careers. More importantly, it will do so using democratic processes, allowing its target

audience to participate in shaping the message along the way. (see Appendix C, Figures

1, 2, 3, 4, and 5).



Channel Strategy: Competitors

The following are a list of traditional marketing tools used by competitors in the summer

camp industry:

•   Camp fairs

•   Camp referral companies (i.e. The Camp Experts)

•   Meetings and appointments with prospective campers

•   Direct mail
FIXSM 46

•   School visits (teachers and guidance counselors)

•   Word of mouth (referrals)

•   Alumni presentations



Channel Strategy: Online

FIXSM will use online reach to target primary customers through an informative website

equipped with a fun online social community. The student section will include an

interactive and collaborative platform with information, real-time maps, research, a

database of past projects, and access to fellow program participants and alumni. It will

offer information on special upcoming contests and events in each location and will list

career information and job opportunities. Prospective participants and guardians can

access this information as well as the online InnoventionTM video gallery that hosts the

final project commercials and links to competition information and judging. Visitors of

the site are invited to suggest program themes and locations, and vote on their favorite

project. The teacher’s section will offer access to curriculum models, the FIXSM

program’s student project database, industry professionals, and upcoming FIXSM

sponsored events and contests.



Beyond the website, the FIXSM program’s online presence will consist of viral marketing.

Participants will have a chance to disseminate InnoventionTM video commercials online,

spreading their ideas about sustainability and innovation using their own voice. These

videos will populate the FIXSM website as well as other video host sites spreading virally

as they challenge youth to join and become agents of positive change. Viral gaming will

complement participant-generated commercials, presenting branded material to
FIXSM 47

customers in fun and innovative ways, revealing content through interactive games,

puzzles, and brainteasers. In addition, these games, puzzles, and brainteasers will be

downloadable for handheld mobile media devises allowing users to remain active while

on the go. Desktop widgets will keep users up to date on the latest in sustainability news,

FIXSM program events, and relevant local community happenings.



Other online channels include interactive email blasts, Search Engine Marketing (SEM),

and a presence on frequently visited social communities such as YouTube, Facebook, and

MySpace. In order to increase awareness, drive traffic to the website, and maintain

continued contact with alumni, FIXSM plans to use interactive email blasts that disperse

program information and lists of upcoming events in colorful and clever ways, and

engage in SEM to increase visibility of its website in search engine results. Finally,

FIXSM will create user profiles on YouTube, Facebook, and MySpace to promote

program projects and events.



Channel Strategy: Offline

Offline reach will include community participation and engagement at local

competitions, program exposure through the Innovation StationTM, school visits, specialty

mailers, brochures and other print collateral, fundraising events, and strategic

partnerships with groups like the Cooper Hewitt Design Museum of the Smithsonian

Institute, Nissan, Pratt Institute, and local universities and colleges to increase exposure

through cross promotion and sponsored advertising.
FIXSM 48

The InnoventionTM, the final presentation of participant work that will be hosted and

judged in the specific program location, marks the finale of the FIXSM summer program.

Inventive posters made from biodegradable paper will be used to invite local community

members to participate. The Innovation StationTM, will also offer a fresh approach to

marketing, acting as a traveling road show and advertisement, peaking curiosity in local

communities, at camp fairs, school and university events, and special calendar events like

Earth Day, Breast Cancer Awareness events, Aids Walks, and more. The public will be

asked to help design the bus exterior to increase community involvement, and a strategic

partner, such as Nissan, will sponsor and brand the event to increase credibility and

visibility.



Visits to local schools and school workshops will help spread awareness to teachers,

principals, and students. Targeting teachers who have access to large groups of students,

serves as a critical way to spread the word from a reliable source to both students and

guardians. Teacher trust and support with allow FIXSM to gain further program credibility

and offer opportunities to form strategic alliances with local schools.



FIXSM plans to reach prospective participant homes with a number of eco-friendly

activity book mailers, puzzles and inventive brochures embedded with seeds that

highlight program activities and direct potential customers to explore the content rich

website to gain additional information. By offering unique mailers and materials, FIXSM

will inform groups about the program and do so in a memorable and thought provoking

way.
FIXSM 49

Fundraising events and dinners are another way to showcase the program’s work,

strengthen relationships between the program and its sponsors and donors, raise

awareness of program initiatives, and raise scholarship money to allow FIXSM to offer the

program to as many interested prospective participants as possible. These fundraising

events will utilize local materials and will be designed to leave as little behind as

possible. Inviting potential investors on special trips into local communities is another

way to bring sponsors closer to the issues, offering eye-opening, emotional, and

educational experiences. FIXSM will use the above events to harness the reputation of

corporate sponsors and extend reach and credibility to the program while also educating

groups on various social, environmental, and economic problems.



Leveraging strategic partnerships and volunteer contributions by the staff will allow

FIXSM to support its marketing goals. Carefully selected partnerships will be used to

sponsor products, such as laptops and materials, offer exhibition space and event venues,

provide access to industry professionals and house program participants. The list of

potential strategic alliances includes the United Nations, Cooper Hewitt Design Museum,

One Laptop Per Child, Care2, and Pratt Institute, where our beta test program will launch

in 2009. College and university campuses selected as the program’s host site will be

chosen based on specific criteria including accessibility, quality of faculty and staff, and

extent of sustainable initiatives.
FIXSM 50

Positioning

A key differentiator at FIXSM is the application of design and creativity to produce

innovative solutions to problems, delivering the curriculum in a fun and open

environment. The program's inter-disciplinary approach to programming offers

participants a wide range of experiences from science and medicine to business and the

arts using creativity, technology, and the local community as tools. Many programs today

fail to offer holistic courses that utilize creative talents to appeal to the demands of future

careers. American writer and business management expert, Tom Peters, has predicted the

end of the MBA as a prestigious mark of accomplishment in business. He notes,

       “The Big Three, creativity, innovation, [and] design,” have been ignored

       by business schools and goes on to say “The MFA is the new MBA”,

       quoting Daniel Pink. Peters believes that “If you can't beat the Chinese on

       cost, if you can't beat Wal*Mart on prices, then what's the option? Only

       one! INNOVATION! And ain't it a shame that the MBA Deans don't teach

       innovation…anywhere . . . as a . . . Core Course” (Peters, 2006).



The FIXSM curriculum supports the “Big Three” and positions itself to give guardians an

opportunity to consider the real demands of the future when making educational

investments for their children.



Product/Service Strategy

FIXSM has developed a versatile service strategy that underscores the program’s unique

summer experience. Elements of the strategy include expert staff, partnerships with
FIXSM 51

similarly aligned companies and organizations, unique curriculum models (Awareness +

Transformation = Innovation), interesting program locations, and strategic online and

offline promotions. Customer service, a central part of the FIXSM service strategy, will be

provided year round both online, through a web tools platform that submits requests

instantly, and offline through a call center, supported by well-trained staff including

former program participants who can answer questions anyone may have about the

program.



Pricing Strategy

The FIXSM summer program’s registration fee is $1500 per week. The pricing strategy

will remain competitive in the industry compared to similar programs. Low cost

marketing strategies, volunteer work, supporter donations, and non-billable contributions

by the staff will allow FIXSM to support its marketing goals. FIXSM also intends to

minimize costs by forming partnerships and long-term contracts at discounted rates with

institutions, corporations, and local vendors. FIXSM expects to raise prices reasonably in

the future as enrollment and the influx of applications increases.



FIXSM compares to industry averages in the following segments:

•   Traditional Overnight/Sleep Away camps - range from $1700 (2 weeks) to $10,000

    (eight weeks) (public and non-profit are generally less at $200-$1500 a week)

•   Specialty camps - $1000 per week, based on location and activity

•   Travel Tour Programs - $5000 for 3 weeks, depends on trip length, destination, and

    housing ($700-2000 a week)
FIXSM 52

•   Outdoor/Wilderness adventures- $1000 per week, based on location and activity

•   Community Service Programs - $1000 per week, price varies depending on trip

    length, destination, and housing

•   Academic/Pre-college Programs - $1000 per week, based on location and activity

    (Tips on Trips and Camps.com, 2007)



Operations Plan

FIXSM will implement an ambitious operations plan supporting the organization’s

commitment to innovative programming and superior value. Its scope of operations

requires careful execution and planning for future growth, and building a strong

operations plan at the outset will facilitate seamless integration as FIXSM expands to new

locations.



Operations Strategy

FIXSM will win in the marketplace on the dimensions of quality, flexibility, and service,

while remaining competitive on the dimensions of timeliness and cost.



Quality

To help distinguish the quality of FIXSM programming from any other camp, FIXSM will

integrate its innovative culture into all internal systems and processes. It will emphasize

open source collaboration and breed an entrepreneurial environment at every level of

operations. The Innovation StationTM design studio model will build risk-taking and idea

sharing into the physical setting. Similarly, the online platform will foster inclusion,
FIXSM 53

providing participants in the local community, and the public with a chance to offer their

voice in shaping future programming. FIXSM can easily measure and maintain program

quality using this open environment by sending ongoing feedback loops and

questionnaires to participants, sponsors, staff, online users, and community members

throughout the year.



Flexibility, Mobility, Accessibility

To maintain flexibility and mobility, FIXSM must build a lean and nimble operations

model that can easily move from location to location and support the organization’s

aggressive expansion plan. To do so, FIXSM will subcontract all operational needs that

fall outside management and program expertise. This is critically important, since a

mobile program such as FIXSM will require focused attention to expanding production

needs. In particular, strategic partnerships with universities and high schools will help

divest the organization of fixed assets that would otherwise tie it down to one location.

This reduces the program’s physical plant and equipment to everything that fits onto its

mobile lab, creating a summer program that can pick up and move to any location at any

time. Designed for multi-purpose use, including a design studio, computer field station,

and traveling exhibit, the FIXSM program’s Innovation StationTM helps maximize

efficiency and mobility.



Service

FIXSM is wholly committed to providing superior service to its stakeholders. The program

guarantees low teacher to student ratios and access to the best and brightest minds
FIXSM 54

associated with each program theme. Partnerships with universities also expose

participants to future college life in an environment that is stimulating, fun, and safe. The

web tools platform helps provide superior customer service by using real time

communication. Users can submit requests instantly and speak to well-trained staff

operating the organization’s call center. The FIXSM website also encourages guardians

and the community to participate in regular dialogue beyond typical customer service

issues. Additionally, the website functions as a key vehicle for internal service needs,

facilitating market research, recruitment processes, alumni connections, and resource

database tools.



Overall, the FIXSM program’s unique operations model differentiates it from traditional

camps. Its program’s positioning around innovation places it at the cutting edge of

summer programming, finding new methods and avenues to deliver its service. By

promoting flexibility and mobility, FIXSM gains a competitive advantage over most

camps in the marketplace that tend to operate under a static model. This mobility also

affords the program higher visibility and wider market reach, creating an opportunity to

cast a wider net for untapped talent throughout every corner of the United States. Key to

its success is the program’s ability to stay flexible without sacrificing quality, always

maintaining an innovative competitive edge.



Scope of Operations

Start-Up Operations

The organization will solidify production needs during beta testing in the summer of
FIXSM 55

2009. In 2010, it will ramp up the business to two, two-week sessions, each with two

groups that cap off at twenty students per session. Based on sales forecasts, FIXSM will

reach full capacity starting in 2011, offering three sessions each with two groups of

twenty students. Every three years, FIXSM will add a new location, expanding to ten

regions in the United States within 20 years. For every launch in a new location, FIXSM

will start the first year with two sessions and increase to full-scale production during the

second year of operation. (see Appendix D, Figures 1, and 2).



Production Capacity

 Summer                       Number of Sessions             Number of Students*



 2009                         1 session                      20 students

 2010                         2 sessions                     80 students



 2011+                        3 sessions                     120 students



*Two groups of twenty students per session



Ongoing Operations

FIXSM will operate seasonally, working with limited personnel from October through

April and increasing to full-scale operations during the summer months. September and

October will focus on program staff recruitment and development. November through

February will focus on participant recruitment, fundraising, and marketing. March
FIXSM 56

through May will focus on preparing and planning for summer programs. (see Appendix

D, Figure 3).



Subcontracting

In an effort to maintain its operational flexibility, as well as minimize costs and maximize

efficiencies, FIXSM will subcontract all tasks that fall outside its core competencies. The

distribution of operational needs are as follows:



Operational Needs

 In House                                   Sub Contract

 Administration                             Registration software and registration

                                            fulfillment

 Operations/production                      Payment

 Marketing                                  Location, facilities, room and board

 Human Resources and Recruitment            Web design, website support, and server

                                            maintenance

 Fundraising                                Transportation

 Program Development                        Accounting and investment services

 Teaching                                   Legal services

 Customer Service                           Expert lecturers
FIXSM 57

Production Needs Per Location

The figures below represent production needs for full-scale operation in 2010. Please

note production will double with every new location.



Locations and Facilities

Facilities                    Amount                         Cost

Office space                  1 permanent office in          $900 per month

                              Brooklyn, NY

University room and board     25 dorm rooms                  $59,903 per summer

University facilities         2 classrooms, 1 office         $1,000 per summer

Transportation                1 bus, 4 vans                  $5,040 per summer



Equipment, Technology and Inventory

Equipment                     Amount                         Cost

Innovation StationTM Bus      1 per location                 $70,000 grant

OLPC Computers                50 per location                $300 per computer,

                                                             $15,000 total

Office supplies               Permanent office               $3,800

Office supplies               Program office                 $5,000



Personnel

Staffing will correspond to seasonal demand. FIXSM will begin with three permanent staff

members on its management team, increasing to four in 2013. Benefits packages are
FIXSM 58

awarded only to fulltime permanent personnel, and worker’s compensation to all

personnel for the duration of employment. Each new staff member will participate in

curriculum and safety training sessions conducted before commencement of every

summer program. Finally, FIXSM will comply with NY State Board of Health age

requirements for camp directors and counselors, and maintain the minimum student to

camper ratios.



Permanent Staff

 Permanent Staff                 Position                   Cost

 Executive Camp Director         1 Full-time                $55,016

 Programming Director            1 Part-time                $13,750

 Marketing and Outreach          1 Part-time                $13,750

 Director

 Grant Writer                    1 Part-time                $20,020



Seasonal Staff

 Seasonal Staff                  Amount                     Cost

 Residential Director            1 per summer               $1,830

 Residential Advisor             4 per summer               $6,500

 Teacher                         4 per summer               $12,800

 Medical Professional            1 per summer               $10752



Student to staff ratio is 1:5.
FIXSM 59

Staff As Needed

 As Needed                      Amount                          Cost


 Guest Lecturers                4 per summer                    $1,000

 College interns                4 per summer                    Small stipend

 Volunteers                     50 for community festival

                                and InnoventionTM



Strategic Partners

FIXSM will work closely with strategic partners to advance credibility and decrease costs

through discounts or product sponsorship deals.



Partners

Partner                                        Partnership Opportunities

Universities                                   Package deal including facilities, room and
                                               board
Museum: Cooper Hewitt Design Museum            Sponsorship opportunities, fundraising
                                               partner
Nissan Design Center                           Sponsorship and new product development
                                               for mobile lab
One Laptop Per Child                           Sponsorship and computer technology
                                               partner
Community Volunteers                           Collaborators and economical
                                               supplemental workforce
FIXSM 60

Legal Environment

FIXSM will comply with all federal and state staffing requirements, workplace

regulations, and safety standards. Permits and licenses will vary state by state and will be

submitted one year in advance. In 2008, FIXSM will submit its paperwork to the NY State

Board of Health, which oversees all summer program operations within the state. It will

comply with NY State Board of Health age requirements for camp directors and

counselors, and counselor to student ratio.



Permits

 Staffing Permits                              Compliance

 Children’s Camp Fee Determination             Form DOH-2249

 Schedule

 Children’s Camp Facility and Staff            Form DOH-367

 Description

 NY State Central Register Database            Form LDSS-3370

 Check

 NY State Prospective Children’s Camp          Form DOH-2271
 Director Certified Statement
 NY State Division of Criminal Justice         Forms LDSS-3370 and DOH-2271
 Services Sex Offender Registry




FIXSM will work with universities to submit health permits and conduct facilities

inspections. All summer programs will employ a NY State licensed health professional as

mandated by the state. The program will also maintain immunization and health records
FIXSM 61

for all participants and staff. Each student must supply written documentation of a recent

year’s physical exam and meningococcal meningitis vaccination.



Regulations and Compliance

 Health, Workplace, and Environmental             Compliance
 Regulations
 NY State Department of Health Permit for         Form DOH-3915i

 Operating a Camp

 NY State Sanitary Code                           Inspections twice a year

 NY State Board of Health Medical Plan            Plan must be submitted to board of

                                                  health

 NY State Immunization Requirements               Meningococcal meningitis



Safety is an important element in any summer program, and FIXSM will enforce strict

guidelines to ensure physical, mental, and emotional security for its participants and staff.

In each location, FIXSM will submit a written Safety Plan that includes procedures for

maintenance of facilities, provisions for training staff members and orientation of

campers, supervision of campers, campsite hazards, fire safety plan, emergency

procedures and drills, severe weather evacuation, safety procedures for program

activities, and licensed lifeguards for all water-related activities.
FIXSM 62

Safety and Compliance

 Safety                                        Compliance

 NY State Board of Health Written Safety       Form DOH-2040

 Plan

 NY State Board of Health Written              Plan must be submitted to board of

 Transportation Safety Plan                    health



Insurance

Rates are specific to a non-profit summer program servicing 120 participants with six-

week camper days in New York State. All figures are based on twelve months of

operation, totaling $10,000 in the first year, and will fluctuate as the summer program

expands to new locations.



Insurance

Insurance                      Time Period                    Cost

Umbrella Insurance             Annual                         $4,000

Camper Medical Insurance       Seasonal                       $650

Personal Property Insurance    Annual                         $1,032

Auto Insurance                 Annual                         $3,000-4,000 for Buss

                                                              $1,500-2,000 for Vans

General Liability              Seasonal                       $7,000-10,000

Worker’s Comp                  Annual                         $544

Disability Insurance           Annual                         $309
FIXSM 63

Miscellaneous Production Needs

Product/Service                Time                            Cost

Software registration          12 month online registration $4,000 initial installment

management system              and credit card processing      $250 monthly service fee

                               service

Web development and            Pro bono support                $50,000

support

Trademarks and copyrights      Pending, or purchased           $500

Transportation                 6 months lease for vehicles,    $840 per week

                               drivers, and gas

Accounting and investing       12 months including             $5,000 per year

                               endowment

Legal services                 As needed                       Pro bono




Development Plan

FIXSM will conduct a beta-test at Pratt Institute in the summer of 2009 and launch its first

official program in the summer of 2010. In an effort to maximize participation and

market reach, FIXSM plans to develop its business in three key phases: Phase I will

expand the summer program throughout the Northeast and Mid-Atlantic. Phase II will

expand the summer program to build a network across all nine regions of the United

States, introduce the national InnoventionTM competition, and launch workshops

integrated into the high school system. Phase III will offer summer programs for younger
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
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Fix Business Plan :: Graduate Thesis
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Fix Business Plan :: Graduate Thesis
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Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
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Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
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Fix Business Plan :: Graduate Thesis
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Fix Business Plan :: Graduate Thesis
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Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
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Fix Business Plan :: Graduate Thesis
Fix Business Plan :: Graduate Thesis
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Fix Business Plan :: Graduate Thesis

  • 1. FIXSM 1 Running Head: FIXSM BUSINESS PLAN FIXSM Business Plan: Thesis Capstone 2008 Design Management at Pratt Institute Tiffany Feeney, Benjamin Knight, Maren Maier, Danielle Penn, and Maya Schindler Pratt Institute: School of Art and Design Mary McBride, Jackie McCormack, & Denise Tahara DM 673 April 1, 2008 All Rights Reserved © 2008
  • 2. FIXSM 2 Table of Contents Contents ………………………………………………………………..……………… 2 Executive Summary ………………………………………………………...…………..3 Company Overview ……………………………………………………………..……...6 Product and Service ………………………………………………………………..…..10 Environmental Analysis……………………………………………………………..….20 Market and Industry Analysis ……………………………………………………….…29 Marketing Plan …………………………………………………………………….…...44 Operations Plan ………………………………………………………………………...52 Development Plan ……………………………………………………………………...63 Management Plan ………………………………………………………………………69 Competitive Advantage ………………………………………………………………...80 Financial Plan …………………………………………………………………………...82 Funding ………………………………………………………………………………….89 Appendices ………………………………………………………………………..……..93 References ……………………………………………………………………………...133
  • 3. FIXSM 3 Executive Summary “An innovation nation is a country that is committed to constantly reinventing the nature of its innovation capabilities to improve the lot of humanity” (Kao, 2007, p.14). The United States is falling hard and fast beneath the learning curves of other nations, and our current schools are not preparing students with the necessary skills to face emerging market expansion, automation, and a more competitive global labor force. While older generations retire from a more comfortable life of abundance from the post- war boom, younger generations will inherit such predicaments as over-populated jails, poor health-care systems, oil dependency, overflowing landfills, aging infrastructure, and resource depletion. To remain competitive in a shifting global economy, our children must acquire the ability to innovate and the agility to reinvent a more promising future (Kao, 2007). Forward Innovation Xchange, (FIXSM), a subsidiary of Creative Crumbs, Inc., offers a mobile summer program that inspires creativity and innovation, and empowers youth to contribute to a sustainable future. It was born out the belief that the failure to nurture creative intelligence in the American education system weakened our ability to compete in the global market. FIXSM travels around the country in search of untapped creative talent, challenging participants to re-imagine the world around them. The program ventures into communities with a portable lab in tow, bringing participants ages 13 to 17 from across
  • 4. FIXSM 4 the United States together with local participants to incubate innovative solutions for local challenges. Using its dynamic curriculum formula, Awareness + Transformation = Innovation FIXSM deploys its high-tech mobile lab to immerse participants in local issues, exposes them to concepts of design and sustainability, and stimulates creative leadership. Collaborative, hands-on activities encourage them to think about economic, social, and environmental issues in new ways. Equipped with technical and digital resources, the Innovation StationTM, the FIXSM program’s mobile lab, helps students build prototypes, develop patents, document their work, take risks, and share ideas with other participants across the country. FIXSM participants gain recognition for their work in an annual competition, called the InnoventionTM, and are given a chance to build on their successes beyond the program through internships and other career opportunities, and with scholarship money to fully develop their ideas under patent protection. Research suggests that students are increasingly turning to the growing 11 billion dollar camp industry to find pre-college, travel, and community-based programs. FIXSM will market its specialty summer program as an innovative camp experience, incorporating travel, adventure, community service, and college exposure all in one. Digital media will act as one of the FIXSM program’s main marketing vehicles, using innovative interactive campaigns on and offline, to build awareness about the program. Online engagement will serve to inspire dialogue, collaboration, and action amongst youth, spreading sustainable change from community to community. Other forms of marketing include traveling exhibits, community engagement at local competitions, participant-generated video
  • 5. FIXSM 5 commercials, as well as FIXSM branded viral interactive brain-teaser games about sustainability that get passed around online from user to user. FIXSM has identified an opportunity to re-imagine the summer camp experience and build a competitive advantage around mobility, flexibility, and accessibility. By breaking away from the stationary camp model, FIXSM is able to spread innovative thinking to communities across the country, hone in on local and global challenges to design solutions, and reach a wider audience. While most travel tour and pre-college camps cater to wealthier demographics, FIXSM ensures accessibility to participants with varying socioeconomic and ethnic backgrounds who have an interest in creative problem solving, curiosity, adventure, and humanitarianism spirit. The curriculum is designed with flexibility as a core attribute enabling it to be easily tailored to the needs of each program theme. Finally, the use of digital technology as a means to encourage collaboration and community action is another key component underutilized by other camps. The FIXSM online forum and use of video technology promote idea exchange between program locations nationwide, with access well beyond the summer. The FIXSM management team consists of five core members: Tiffany Feeney, Benjamin Knight, Maren Maier, Danielle Penn, and Maya Schindler whose management experience, education, professional networks and design related expertise lend strong leadership to the program. Each member has a Masters Degree in Design Management from Pratt Institute. Cumulative professional expertise includes college recruitment and admissions, communications management at the United Nations, filmmaking, multi-
  • 6. FIXSM 6 media marketing, advertising, public relations, online publishing, graphic design, web development, and sustainable supply chain management. Finally, each member is an experienced camp counselor or camp director from a range of camp sub-segments including travel, religious, pre-college, and specialty camps. FIXSM will rely heavily on grants and donations to execute its five-year growth plan. In the first year, the company must secure at least $133,000 to cover start-up expenses and operational needs for its initial summer program. Estimates project that FIXSM will gross $80,774 by 2012, and will continue to generate enough revenue in subsequent years to support ongoing operational and administrative expenses. At the five-year benchmark, FIXSM will introduce a long-term fundraising timeline to finance its expansion plan and secure additional locations, raising approximately $50,000 to $100,000 in funds per year. FIXSM intends to apply for grants from private and public not-for-profit organizations, and will aim to exceed its conservative annual funding goals in support of an endowment for scholarship funds. Company Overview Creative Crumbs, Inc., founded in 2008, is a 501(c)(3) not-for-profit organization offering innovation and education initiatives, including mobile residential summer programs, school and after-school workshops, and national competitions. Its subsidiary, Forward Innovation Xchange (FIXSM), is a mobile residential summer program headquartered in New York, NY. FIXSM will roll out its first beta test summer program in the Tri-State area in 2009. The short-term growth strategy includes an aggressive
  • 7. FIXSM 7 expansion plan to nine main regions in the United States within fifteen years (Northeast, Tri-State, Mid-Atlantic, South, Midwest, Rockies, Southwest, West, Northwest). After five successful years with the summer program, FIXSM plans to offer extracurricular programs and educational workshops to high schools. Long-term growth plans involve international expansion of the FIXSM summer program and programs for younger age groups. Mission Statement FIXSM is an adventurous summer program whose mission is to spark interest in creative thinking and inspire innovation by immersing participants into local communities, challenging them to solve problems, and instigate positive change. Vision Statement FIXSM hopes to prove the value of creativity in classroom curriculum, the importance of tapping into every child’s full learning potential, and the crucial role innovation plays in incubating stronger, more ambidextrous minds prepared to face the challenges of the future. Business Objectives The ultimate FIXSM goal is to become a national leader, educator, and incubator for innovation, inspiring education policy makers to reinvigorate the American education system, making it more suitable for the current global environment. The company hopes to grow into a mid-sized not-for-profit with a $3 million dollar endowment by the year
  • 8. FIXSM 8 2015 to be used as scholarship money and investment funds for education and innovation initiatives. FIXSM will set its scholarship ratio above the national summer camp industry average of 10 percent in order to include as many participants as possible from various socioeconomic, racial, and ethnic groups. A major objective of the FIXSM summer program is to include participants who might not otherwise have considered design as a career choice or may have never been exposed to design disciplines due to socioeconomic reasons. The company also hopes to build a large and vibrant community of creative youth who band together across America to design a more environmentally, socially, and economically sustainable future. Program Objectives 1. To build a strong professional and educational network across colleges, universities, industries, and government, leading toward innovation through solidarity. 2. To secure a strategic partnership with the Cooper Hewitt Design Museum, an arm of the national Smithsonian Institute. 3. To enroll 180 participants from 2010 to 2014, and double enrollment every five years. 4. To allocate 15 percent of company revenue towards scholarship money for program fees. 5. To expand the online community and arrange licensing deals with media companies for advertising.
  • 9. FIXSM 9 Growth Objectives Phase 1 1. Beta test at Pratt Institute - summer of 2009 2. Program commencement - summer of 2010 Phase 2 1. Curriculum workshop launch in high schools - 2013 2. National InnoventionTM - summer of 2014 4. Program expansion to nine regions across the United States- 2025 Phase 3 (2014 and Beyond) 1. Program extension to younger age groups 2. International program expansion 3. Curriculum accreditation for college credit Program Goals 1. To have fun. 2. To redefine design, innovation, sustainability, and creativity in the minds of our stakeholders. 3. To build a strong culture that encourages risk taking and failure, spawns out of the box thinking, and values the entrepreneurial spirit. 4.To give youth a versatile skill set by making the creative process tangible and applicable to all professions.
  • 10. FIXSM 10 5. To foster different types of thinking, such as auditory, visual, kinesthetic, abstract, analytic, and logical. 6. To instill an understanding of cause and effect, life cycles, and long term effects of material choices on a local and global scale. 7. To promote inter-localization: illustrate that localizing problems is as important as highlighting global challenges. 8. To inspire action through results-oriented and creative, sustainable problem solving. 9. To encourage ownership and responsibility of personal and professional choices. 10. To create future leaders who will FIX problems and positively influence others everywhere they go. Product and Service Program FIXSM is an adventurous summer camp on wheels, inspiring creativity and innovation, and empowering youth to contribute to a sustainable future. The program session will transpire over a two-week period and travel from community to community across the United States, immersing participants between the ages of 13 and 17 in an environment where they can incubate untapped creative talents and explore solutions to local economic, social, and environmental challenges. Each program is designed to address a theme specific to the needs of a given region, such as waste, energy, water, communication, food and agriculture, mobility, urbanization, education, poverty, homelessness, disease, and obesity, among others.
  • 11. FIXSM 11 The program is intended to attract students with a knack for creative problem solving, curiosity, adventure, humanitarian spirit, entrepreneurial courage, and an interest in making a positive difference in the world. Designed in two-week modules, FIXSM exposes participants to concepts of design and sustainability using a dynamic curriculum formula: Awareness + Transformation = Innovation The goal is to inspire creative leadership by building awareness around an issue, encouraging transformation in thinking and approaching to the issue, and designing a final innovation project that attempts to solve the issue, instigate positive change, and attract the resources necessary to accomplish these goals. The students will exit the program with video presentations for distribution to all stakeholders, including the community, as well as viable products and services for potential patents and prizes. Curriculum Awareness The Awareness stage assesses the knowledge level of participants, exploring what they know, think, and feel about the particular program topic. Program directors will then guide a series of activities allowing participants to explore the topics in greater detail, drawing big pictures that create an intimate familiarity with the topic. Based at university campuses, FIXSM will provide participants with exposure to leading academic institutions and serve as professional experts and a gateway into the community. Students will
  • 12. FIXSM 12 partake in adventurous field trips, research and mapping exercises, and enjoy guest lectures from a variety of disciplines to help build awareness around the program theme. Transformation The fifth through eighth days will focus on transformation, which is the pivotal link between awareness and innovation. FIXSM will teach participants to turn their preconceptions on their heads and re-imagine problems with the help of holistic thinking, life cycle analysis, and out of the box exercises. It will force participants to ask how products, systems, and processes can be transformed to serve sustainably, and to examine the effects of transformation. Through hands-on design activities and real-life application, participants will learn about the origins and outputs of materials and processes, and understand life cycle approaches to the design choices they make. Students will also learn for every problem there are a myriad of solutions of which none are finite. The program's inter-disciplinary approach encourages the cross-pollination of ideas, requiring mental ambidexterity ranging from kinesthetic and visual learning to critical and abstract thinking. Innovation The climax of the program takes place between the eighth and fourteenth days when groups create exciting innovative projects that tackle the issues relating to the program theme, and find solutions by reinventing new processes, products, or programs. Groups will have the opportunity to build prototypes, patent their ideas, and test their entrepreneurial courage through close collaboration with professors and industry
  • 13. FIXSM 13 professionals. They will also document their innovations in multi-media presentations, culminating in a mini film festival at the end of the program where participants must persuade the audience to the validity and viability of their idea. In the spirit of competition by collaboration, FIXSM will also offer a national InnoventionTM where participants will showcase their work, compete for scholarship money, internships, mentorship opportunities, and possible patent protection. The public will vote on their favorite film clips through an online poll hosted on the FIXSM website, inspiring online activism and disseminating awareness about the power of innovation for a sustainable future. FIXSM believes that participants deserve recognition and a chance to build upon their accomplishments beyond the program. Program Features FIXSM has identified an opportunity to reinvent the summer camp around mobility, flexibility, and accessibility. By breaking away from the stationary camp model, FIXSM is able to spread awareness, inspire transformation, and foster innovation in communities across the country, hone in on local issues, and reach a wider audience. This also gives FIXSM the freedom to involve the community and incorporate their participation into every aspect of the program. To aid this promotion, FIXSM will use mobile labs, technology, college campuses, and industry experts as central features of the camp experience. These components combined with the program’s agility will keep FIXSM on top of the competition.
  • 14. FIXSM 14 Mobile Lab All fieldwork will make use of the FIXSM program’s mobile-lab, the Innovation StationTM. The lab is an eco-friendly mobile vehicle that simultaneously acts as a hi-tech mobile field station and design studio. This design studio, in conjunction with the campus studio location, will serve as incubators and idea playgrounds, encouraging collaborative environments where students can brainstorm, execute ideas, take risks, learn how to take criticism, justify their work, and constructively analyze their peers inspiring healthy competition. Equipped with technical and digital resources, the Innovation StationTM accompanies participants on dig days (field trips) to assist them with building prototypes, develop patents, document their work, gather information and share ideas with other participants across the country. The FIXSM curriculum will offer a holistic approach to education combining the analytical and contextual skills of the current academic classroom with the creative and experiential skills of the design studio. There will be an Innovation StationTM available at every summer session dedicated exclusively to the activities of that summer’s curriculum. As FIXSM expands into other regions, the number of labs will increase, and each program’s participants will be able to interact, share, collaborate, and compete in healthy design competitions hosted by FIXSM. Participants and the local community will assist in the design of the Innovation StationTM for each region. This will generate enthusiasm and serve as the connecting thread
  • 15. FIXSM 15 between summer programs across the country, increasing community commitment and brand awareness. Technology Advanced technological resources will position FIXSM at the cutting edge of innovation and inter-connectivity. FIXSM recognizes that today’s youth are highly tech-savvy and use digital media as a means to socialize, collaborate, and express themselves. FIXSM will tap into this generational undercurrent, broadcasting the importance of innovation through social networks, blogs, and videos. It will use these trends to add celebrity to innovation and encourage empowerment through the collaboration and dissemination of ideas. Each child will be equipped with an open-source laptop conceptually similar to those offered by the One Lap Per Child (OLPC) initiative. Laptops will operate on the FIXSM networking platform, and be used by participants to do research, document findings, evaluate work, collaborate with peers, and stay connected to family and friends. Specifically, the laptops will allow participants to collaborate between FIXSM programs nationwide with similar program themes. Participants will also be able to follow the progression of other program activities, get updates about upcoming events, access information about exemplars and staff, connect with alumni, publish their work, and track projects long after program completions. This online activism will facilitate local innovation work, raise awareness, and encourage long-term community participation.
  • 16. FIXSM 16 College Campuses FIXSM programs will be held throughout the summer on participating college campuses in various regions across the United States. The college will provide room and board, as well as access to campus facilities and faculty. The campus experience will familiarize participants with college lifestyle and allow them to interact with peers, faculty, and real college students, therefore gaining further insight into college life and about the types of colleges they will want to attend. Community The community plays a vital role in the FIXSM program. Partnerships between the program and community members will expose participants to real life scenarios and demonstrate the power of community alliances. Community members will be encouraged to participate in the innovation process and offer input towards final presentations at the program’s mini film festival and through online polling. This inter-localization of global challenges will teach students that one-size-fits-all solutions to problems do not work, because they must be tailored and scaled to fit each community’s needs. Finally, community exposure will help participants learn to appreciate diverse cultures. Program Benefits The benefits of FIXSM extend to many stakeholders, most notably guardians and students. Students gain knowledge, empowerment, friendship, introduction to college life and career possibilities, community service, enjoyment of learning, and a sense of entrepreneurship. Guardians will see children expand and develop skills, strengthen
  • 17. FIXSM 17 leadership abilities, increase awareness about the impacts of their choices on the global community, and grow into better consumers, triple bottom line innovators, and societal leaders. As a result, their children will be better prepared for college and beyond, leaving the program with the self-confidence and skills necessary to maneuver successfully in today’s business climate. As FIXSM builds a strong network of corporate, government, and non-profit partners, it will offer participants exposure to recruiters at top companies and organizations. With each success, they will brag to all their friends and younger siblings, which will spark a catalyst effect, spreading sustainable values, attitudes, and actions. Colleges and universities, schools, teachers, and investors also benefit from the FIXSM summer programs. Colleges selectively collaborate with summer programs that will help them gain exposure to strong future college applicants and become associated with its positive brand identity. Teachers profit from curriculum and workshops that can be used to stimulate students in the classroom. Investors benefit from students who gain experience in their particular and or related field of business, thereby building stronger employment prospects and business leaders for the future.
  • 18. FIXSM 18 Program Features and Benefits Features Description Benefits Curriculum Interdisciplinary modules Awareness, Transformation, teaching holistic thinking Innovation and creative leadership Mobile Design Studio/ Eco-friendly, mobile lab to Open and collaborative Hi-Tech Field Station assist with hands-on design environment encouraging exercises, dig days risk-taking and building confidence Technology FIXSM network, one laptop Connectivity and open computer per participant, source collaboration and digital equipment College Campus Program location base Exposure to professionals, within a selected college campus community; guest lectures environment, and college with faculty and experts students Mobility Nimble program moving Increased frequency and from community to reach, more opportunity for community offering community partnerships and solutions and education making a tangible solutions tailored to each community’s needs InnoventionTM Annual innovation Opportunity to win
  • 19. FIXSM 19 competition held at the end scholarship money, of each summer designed internships, patent for that summer’s protection and further participants, and an annual prototype development national competition made work with experts Online Innovation StationTM An online community for Access to like-minded information gathering, students, completed works, sharing, and social works in progress, program networking, promoting partners, and information to activism, self expression, global sustainability and fame initiatives Proprietary Rights The following applications will be filed with the United Sates Patent, Trademark, and Copyright offices in 2008 and 2009. • Copyright protection for FIXSM Curriculum - 2008 • Servicemark protection for FIXSM - 2008 • Trademark protection for Innovation StationTM and InnoventionTM - 2009 • Trademark protection for the mobile design studio/field station, Innovation StationTM - 2009 • Patent Protection for mobile design studio/field station, Innovation StationTM - 2009 In addition, FIXSM will secure all proprietary rights of its participants through patent and
  • 20. FIXSM 20 copyright protection. Product Extensions The FIXSM summer program will be the first of several product offerings from Creative Crumbs, Inc. Locations will multiply each summer and beginning 2010 operations will begin in New York and expand nationwide over the next ten years. FIXSM will add one program at a new college or university every three years. In the second year of operation, FIXSM will launch a comprehensive website and inaugurate its social networking component. By the third year of operation, an educator’s component will be opened on the site, offering curriculum materials for teachers, successful teaching tips, professional contact lists, and a calendar of events. Product extensions to the summer program include curriculum workshops for high schools throughout the year, offerings to younger age groups, international expansion, and college credit accreditation for the FIXSM curriculum. Environmental Analysis “…we must develop a compelling vision and a blue-print for action that will reinvent the way we educate our children, marshal our resources, pursue our research projects, communicate and share our discoveries, and conduct ourselves in the world community” (Kao, 2007, p. 5-6). By examining current economic, socio-cultural, environmental, and technological trends, it is evident that the world is at a crossroad. For nearly a century, the Industrial Age has
  • 21. FIXSM 21 dominated the world as western countries built powerful economies on foundations of efficiency, linear thinking, and exploitation. These old frontiers, though effective at the time, have left younger generations around the world with a handful of increasingly negative predicaments, such as environmental degradation, resource depletion, increased poverty, climate change, and oil dependency. As globalization and as global powers shift, these predicaments introduce many uncertainties as well as an array of new opportunities. Economic Trends Forces such as material abundance, resource scarcity, a more competitive global labor force, and powerful automation technologies, are pushing the world into a new frontier. As Daniel Pink, a leading expert on economic transformation and business strategy, states in A Whole New Mind: Why Right Brainers Will Rule the Future, “We are moving from an economy and a society built on the logical, linear, computer-like capabilities of the Information Age to an economy and a society built on the inventive, empathic, big picture capabilities of what’s rising in its place, the Conceptual Age” (Pink, 2005, p.1).
  • 22. FIXSM 22 Figure 1: Concept illustration of progression from Agricultural Age to the Conceptual Age. A Whole New Mind. Pink, D. (2005). To remain competitive in the new Conceptual Age, today’s children must acquire the ability to innovate and the agility to reinvent a more promising future. Human capital is the primary element of a national success strategy, and without the proper investments in a strong labor force, countries will not be equipped to keep up with the shifting needs of the new economy. In the United States, the statistics are alarming, demonstrating that it is falling hard and fast beneath the learning curves of other nations. The Program for International Student Assessment (PISA), conducted in 2006, ranked United States performance among 15 year-old students in Science Literacy 21 out of 30, and 25 out of 30 in Mathematics Literacy of all Organization for Economic Co-operation and Development (OECD) countries (National Center for Education Statistics, n.d.).
  • 23. FIXSM 23 Similarly, the Trends in International Mathematics and Science Study (TIMSS), revealed a decline in the performance of American students from grades 4 to 12 in comparison to those in other countries (Wu, 2005). A report, entitled Tapping America’s Potential, states if current trends continue, more than 90 percent of all scientists and engineers in the world will be living in Asia by 2010. Additionally, America’s shortage of homegrown talent will be more magnified as the country’s 76 million aging baby boomers begin to exit the workforce in 2011 (Kao, 2007). These statistics are associated with the lack of stewardship in properly educating America’s workforce the future needs. Education The present education system in the United States, designed to meet the particular needs of industrialization, uses an intellectual model pre-occupied with rationalist ideas, linear thinking, and efficiency. Many pedagogy and curriculum experts agree that this system is long outdated. The extensive administration of standardized tests, and the renewed emphasis on testing fueled by the No Child Left Behind Act (NCLBA), create classroom environments where teachers discipline rather than teach, showing students how to take a test rather than how to learn. Though performance on standardized tests may increase with the help of NCLBA, many teachers complain they cannot incorporate supplemental or creative lesson plans into their curriculum because they are too busy preparing students for higher test scores. This has been one of the most effective ways to suppress creativity, marginalizing an important skill for the new economy and limiting the full potential of every child. As Ken
  • 24. FIXSM 24 Robinson, Professor, and Great Britain’s Secretary of State for Education and Employment, states, “We are educating people out of their creative capacities…completely ignoring the extraordinary creative capacities of children and their ability to innovate” (Ted Talks, 2006). In addition, Americans in the top 5 percent income bracket earn 13 times as much as those in the bottom 5 percent, and the gap between the upper and lower classes is widening increasingly. These economic trends often push upper class students into private schools, leaving lower-class students in schools that do not satisfy their needs because all of the good teachers are attracted to these higher paying private schools, affecting the performance of the students and the allocation government funding to the public sector thus further widening educational discrepancies (Griffin-Good, 1999). In response, more colleges and private and not-for-profit companies are forming new schools and programs that are addressing the needs of the lower performing schools. Teachers qualified with the new skill sets will be in high demand, adjusting their style of teaching to include a more hands-on, specialized curriculum that involves the use of technology as support (Griffin-Good, 1999). Curriculum theorists at leading American and international universities are advocating for these changes and for an approach to an education curriculum more suited for the needs of the 21st Century.
  • 25. FIXSM 25 Business Trends Corporations are entering the diplomatic arena by virtue of their wealth and power. Today, more than half of the largest economic entities in the world are corporations. Non- governmental groups attempt to take on policies, including education and social innovation but languish because of slow government processes and bureaucracies. Businesses are equipped to step in and help in areas where the government is slow to respond. In the future, both governmental and non-governmental initiatives will work in tandem to help students develop and strengthen a new set of aptitudes Figure 2: Concept illustration of progression of man: Primitive to modern-day. A Whole New Mind. Pink, D. (2005). Socio-Cultural Trends Shifting temperaments amongst younger generations, known as Millennials, may also contribute to new opportunities for the future. In the TIME magazine article titled, Being 13 In America written July 2005, a poll of 501 teenagers revealed that 13-year-olds are growing up in a world “more connected, more competitive, [and] more complex than the
  • 26. FIXSM 26 one their guardians had to navigate as kid” (Gibbs, 2005). The recent years of war, terrorism, and economic uncertainty are creating an indelible mark on teenagers, and forty-six percent believe “that by the time they reach their guardians’ age the United States will be a worse place to live than it is now” (Ibid). Millennials exhibit strong family values and a high sense of virtue, instilled in part by highly protective “helicopter guardians” who hover over their children through college and even beyond (Howe, 2007). As Millennials mature, they also exhibit increasing confidence, participation in community outreach programs, an increased interest in America’s political agenda, and a strengthened voice in public discourse. This is in part due to new vehicles of connectivity and communication, where “kids are transforming technology itself into a group activity, powering up their IM and e-mail servers as soon as they touch a computer, making themselves the most 24/7 peer-to-peer connected generation in history” (Ibid). These social tools help to develop strong team instincts and tighter peer bonds, ingraining collaborative skills into the everyday life of Millennials. By eroding the competitive and individualistic drive associated with Generation X, this group will “take a longer view of the future and have faith that their generation can make the world a better place, not only for themselves, but for their children” (Ibid).
  • 27. FIXSM 27 Environmental Trends With the growing awareness of environmental degradation and resource depletion, businesses are clamoring to change their operations. “Whether it's GM unveiling an all- new electric concept car last week, or Whole Foods markets becoming nearly ubiquitous, or the rise of sustainable development, there is no doubt that there is an increased desire on the part of businesses and consumers alike to go green” (Strauss, 2007). The green revolution presents opportunities for students entering the work force to offer companies insights that can help shape and design new products and processes that are more environmentally friendly, policies that can increase efficiencies, produce higher returns on investment, and generate greater customer satisfaction. A growing number of colleges are now offering sustainability based programming at both the undergraduate and graduate level. Technological Trends The presence of rapid technological innovation offers increased speed and access to information, resources, and people reciprocating an increase in the capacity of an individual to make positive changes. Connectivity is at an all time high, weaving people and cultures together from around the globe through video gaming, TV and movie viewing, 3D online virtual worlds, blogging, Instant Messaging and social networking. As of 2007, an estimated 71 percent of the North American population was online, representing 18 percent of worldwide usage (Internet, 2007). (see Appendix B, Figure 1).
  • 28. FIXSM 28 The popularity of social networking sites such as MySpace and Facebook continue to grow among teens, with monthly page views in the billions (Freiert, 2007). Web 2.0 and social platforms are shaping a new paradigm that promotes collaboration and exploration. In addition, open source technology offers free and equal access to technological applications, creating new opportunities for creativity and innovation, particularly in education. A new phenomenon, called virtual schooling, has increased to 82 online public schools in 19 states, according to Technology & Learning magazine (Carr-Chellman, 2006). U.S. News and World Report recently observed, “Across the country, e-learning has changed from a technological curiosity to an integral part of rural public school education, offering more class options to students” (Ibid). Circumstances such as the new economy, corporate involvement, the Millennial generation, environmental stewardship, and digital technology present potent vehicles to help steer away from the current global predicaments. However, the root of massive change lies in an educated and motivated workforce undeterred in exercising creativity and innovation. As John Kao stresses in Innovation Nation, we must undergo a national re-examination of the way we educate our children, enabling new generations of students to discover their unique strengths and abilities and use their creative talents to meet the challenges of the 21st century.
  • 29. FIXSM 29 Market and Industry Analysis United States Summer Camp Industry Overview The summer camp industry is large and diverse, with increasing enrollments annually. At the simplest, this industry is composed of day and residential camps classified by affiliation: agency/municipal, religious, independent for profit, and independent not-for- profit. In the United States, day camps end in the evening and generally include children ages 4 to 17, while residential camps extend overnight and include children ages 7 to 17. Both camp segments can be broken down into a number of sub-segments, including but not limited to specialty, travel, community service, and academic. Summer Camp Industry Sub-segments Camp Segment Description Specialty Residential These camps specialize in areas such as applied arts, entrepreneurial business, environmental study, music, science, math, engineering, technology, and gaming. The purpose of a specialty camp is to engage students in specialty interests. Teen Travel Tour and This segment consists of outdoor expeditions, Outdoor wilderness adventure, cultural awareness, leadership, cross-country touring, and language immersion both internationally and domestically. The purpose is to expose teens to different cultures around the world gaining different experiences and life benefits.
  • 30. FIXSM 30 Community Service Community service programs allow kids to get involved both locally and internationally as they engage in service projects within under-served communities. Academic and Academic camps and pre-college programs conduct Pre-college academic classes at colleges that offer college prep in areas such as science, math, general academics, technology, the arts, and business. Their purpose is to expose 14-17 year olds to the college life experience, prepare them for life after high school, and entice interests in varying academic disciplines and extracurricular activities (Summer Solutions, n.d.). Summer Camp Industry Size According to the American Camp Association (ACA), summer camps are a growing $11 billion industry, serving approximately 11 million children and adults. Presently, there are more than 12,000 day and residential camps in the United States, of which approximately 7,000 are residential summer camps (ACA Media, n.d.) (see Appendix A, Figures 1, and 2).
  • 31. FIXSM 31 Summer Camp Industry Growth Rate Summer camps in general experienced an increase in enrollment in 2006, according to the ACA 2005/2006 National Survey of ACA camp community members. Over 48 percent of camps indicated that summer enrollment in 2006 was at its highest or higher than summers in the past five years (Bialeschki, 2007). When participants were asked about enrollment in specialized programs, the increased interest in specialized activities was 10 percent higher than reported in the previous year’s survey (Ibid). According to the ACA, 53 percent of camps are also reporting that the greatest growth is among teen campers (ACACamps.org, 2005). Lastly, teen travel tour programs have proliferated in the last decade, offering diversified tours to further reaching corners of the world (The Camp Experts, 2006). Two important triggers for increased summer camp enrollment are steadily increasing levels of disposable income and busier adult lives, as both guardians work outside the home. As a result, summer programs have increased in demand as a means to supervise and educate their children. The condition of the camp industry is predicted to be “…quite strong [and] so long as children are born and parents must work to support the family this will continue” (National Camp Association, n.d.). Summer Camp Industry Trends According to summer camp admissions director Jeffrey Shumlin, “We have noticed a real trend toward doing things that are meaningful and moving away from indulgent adventures” (Strieb, 2007). The summer camp industry has diversified as a steady growth
  • 32. FIXSM 32 of specialty camps have been designed to offer programs that meet specific needs. The role of summer camps has been changed to address the new global economy, bringing diverse groups of people together to enjoy activities and each other (Faris, n.d.). Today’s competitive college application process also encourages students to strengthen skills by attending specialty summer camps (Adams, n.d.). Target Market Overview The key stakeholders of FIXSM are students, guardians, teachers, partners/sponsors, and local communities. While guardians and children make their purchasing decisions for summer camps together, the child is usually regarded as the main influencer of the decision-making and the primary customer of the industry. The FIXSM program’s primary target is students in grades eight through eleven, who plan to enroll in four-year colleges and universities, and enjoy engaging in summer programs. The type of participant who would excel at FIXSM has a natural curiosity, creative capacity, humanitarian spirit, and a diversity of interest including but not limited to art and design, science, math, and technology. The FIXSM program’s secondary target includes guardians of students. FIXSM seeks adults with an interest in travel, culture, technology, and humanitarianism. These guardians are highly invested in their children’s education and encourage exposure to new people, places, and things.
  • 33. FIXSM 33 Tertiary target market members include high school administration, such as teachers, guidance counselors, and principals. Others include private partners and corporations, non-profit organizations, angel investors, local communities, government organizations, and universities and colleges. Primary Target: Students Market Size Current size of United States student population ages 13 to 18: • 20.8 million = Number of students grades 8-11 enrolled in public and private schools throughout the United States in 2007 (National Center, Fast Facts, n.d.) • 3.3 million = Number of high school graduates in the United States in 2007 (U.S. Census Bureau, 2007) • 15.3 million = Enrollment number at undergraduate degree granting institutions in the United States in 2007 (Ibid) • 466,000 = Number of science and engineering college undergraduates in the United States in 2005 (Science and Engineering, 2008) • 45,000 = Number of students enrolled in 4-year art & design schools in the United States, with many thousands more enrolled in summer and continuing education programs (AICAD, n.d.) • 1,493,861 = Students between grades 8-11 in the Tri-State Area (National Center, State, n.d.) • 1,390,454 = Number of enrolled undergraduate students in Tri-State Area (Ibid)
  • 34. FIXSM 34 Market Growth According to the College Board’s Projected Social Context for Education of Children, 1990-2015 conducted by Richard Krop and Georges Vernez: (see Appendix A, Figures 3, and 4). • Projected growth rates for population ages 0-24 from 1990 to 2015 is 15 percent, from 88 million in 1990 to 102 million in 2015. • Projected growth rates for 15-17 year olds from 1990 to 2015 is 20.8 percent, the largest of all segments 0-24. • The number of high school graduates is estimated to increase from 3.1 million in 2003-4 to 3.3 million in 2016-2017. • Students earning associate’s degrees will likely increase 9 percent overall from 2004-05 to 2016-17 and by 26 percent overall for bachelor’s degrees in the same years (National Center, Projections, n.d.). Demographics The program seeks out students from a wide range of socio-economic profiles as well racially and ethnically diverse backgrounds. FIXSM targets participants who may not otherwise be exposed to design or sustainability issues regularly, with particular attention paid to recruitment in underserved communities. Each program will enroll students from across the country but will always ensure participants from the community are also represented. Overall, the consumer market will likely be predominantly regional with a majority of applicants from the Tri-State, Upper Midwest, and West Coast areas. The first program will take place in New York City.
  • 35. FIXSM 35 Psychographics FIXSM seeks ‘Millennial’ students that describe themselves as creative, inquisitive, and not generally accepting of the status quo. They want to understand how things function, and do so, by exploring and researching ideas to better understand them. They are self- motivated, self-initiated, and self-aware and can be easily pushed to question the facts surrounding a given situation. Students in this group possess innate curiosities, see the world from a more holistic viewpoint, and can understand an even broader view when exposed to one (J. Tyack, 2008). Many teens today are seriously looking for opportunities to learn more about themselves and the world they live in. According to TIME magazine’s article, Being 13 In America, “Millennials” are now making more decisions, taking fewer orders, feeling empowered and entitled to do great things. As such, they often take full advantage of the opportunities offered to them and have faith their generation can improve the world (Howe, 2007). They also have higher academic standards for themselves academically and use technology, both inside and outside the classroom, encouraging collaboration and group participation. Secondary Target: Guardians The FIXSM secondary target includes guardians of Millenials, also from a wide range of socio-economic, racial, and ethnic backgrounds. This group, known as Baby Boomers, holds seventy-five percent of the U.S. wealth and accounts for the highest earnings in the country (Klaassen, 2007). They spend more in virtually all categories and dominate the
  • 36. FIXSM 36 market for the most consumer goods and services purchased, reaching a market share of $2.6 trillion in 2007. Boomers are the first fully educated generation in history, as a result, they hold education and news readership in high regard (MarketResearch.com, 2002). They also fuel growth in the travel industry, with their keen interest in the adventure travel categories, spending more, and staying longer wherever they go. Boomers are Internet savvy; over half use interactive computer services, and a third make purchases online. Finally, Boomers believe the world can be changed and have introduced institutions such as the Peace Corps and campaigns to end world hunger (Ibid). Tertiary Target: Educational Institutions FIXSM will target reputable colleges and universities in every region of the United States who offer facilities and services to summer programs. In particular, FIXSM seeks institutions that have an affinity toward sustainability and innovation programs, and those that are open to developing initiatives on campus and with communities. FIXSM will also target schools and after-school programs across the country that value supplemental programming and are focused on engaging students in practical hands-on experiences. Consumer Market Research Surveys An online research study of 305 high school students, ages 13-17, and from diverse race, ethnic and geographic origins revealed the following:
  • 37. FIXSM 37 • Over 50 percent are members of volunteer organizations and participate in community service activities. 53.5 percent stated their main reason for selecting a new camp is for the exposure to new experiences. • 42.9 percent use their computer for 3-5 hours a day • 99.6 percent plan to go to college • 92.5 percent recycle • 82.1 percent participate in community service • 75.9 percent Instant message • The following types of programs are the most appealing to them: 1. Outdoor/Leadership 2. Academic/College Prep 3. Performing Arts 4. Art and Design 5. Travel Community Service • The three most important attributes of a new summer program were: 1. Hands on, creative and results oriented (89.9 percent) 2. Spurs creative thinking and stretching the mind (86.9 percent) 3. Gives you the freedom to explore, tinker, and make things (85.9 percent) (see Appendix H, Figures 1, 2, 3, 4, and 5 for more survey information).
  • 38. FIXSM 38 Focus Group In a focus group of 10 students ages 13-17, representing a lower socio-economic status, all participants indicated they would be interested in a summer program that used their creative abilities to help solve local problems in fun and innovative ways. All participants also indicated there are problems in the world that need fixing, agreeing the world could only be made a better place through collaboration. (see Appendix I, Exhibits 1-10). The following conclusions can be drawn from the survey and focus group. Participants of summer camps are unlikely to change summer programs unless:  They get too old to participate  They are persuaded by family members, friends, teachers, or community leaders  They can no longer afford to attend Summer program participants are highly interested in new, hands-on activities that produce quantitative and qualitative results, in addition to the collaborative and friendly environment that camps offer. Competitive Environment The summer camp industry is highly saturated and competitive forcing camps to offer new “wows” to attract and retain their customers (Ronan, 2007). There are low barriers to actually enter the market, however reputation is a critical factor in camp survival, and as such, older camps have a leg up when introducing new programs.
  • 39. FIXSM 39 Summer camps compete on quality, program type, and price. Since the differentiating factors between camps are often intangible and emotional, value is a top criterion for purchasing decisions. Customers are generally willing to pay a higher price for value and a great experience, so to attract and retain customers and build credibility for new customers, camps must offer exceptional programming led by highly qualified and amiable staff. Brand awareness is on of the largest challenges for new entrants. Most often, the reasons customers do not buy into services are they are unaware that they even exist (S. Herman, 2008). It is essential for summer camps to make it clear to their customer base “what they offer, their price point and the type of student body that populates their programs” (Ibid). Technology helps spread the word about programs to a large population via websites and online marketing. This is where target customers are now researching and comparing programs. Customer loyalty is a large revenue generator in the summer camp industry. Word of mouth and repeat customers offer camps a large portion of their enrollment, demonstrating that the ability to achieve a status of high credibility is extremely important. Strategic partnerships with schools, museums, and local communities are invaluable ways to gain trust and credibility more quickly. High capital start-up requirements, slow projected growth rates, and insurance and medical regulations pose additional barriers to entry. Partnership dependence with local
  • 40. FIXSM 40 colleges and universities also pose as potential problems. School timelines and summer availability are based on specific academic schedules and as a result, planning must occur two to three years ahead for these types of partnerships. To mitigate these barriers to entry, FIXSM will dedicate generous time and innovative marketing campaigns, build strong strategic alliances that increase the program’s credibility, and properly manage finances while adhering to a strict long-term financial plan. Competition Direct Competition Indirect Competition Future Competition Other camps and Year long school-related Kids going to school pre-college programs programs year round Domestic and international Summer employment Increase in summer sustainability programs programs Internships Similar programs that are affiliated with a credible institution School sponsored programs Vacation
  • 41. FIXSM 41 Direct Competitor Analysis Based on an examination of the summer camp market, the list below is a representation of FIXSM competitors, highlighting strengths and weaknesses of each program sub- segment. They are considered direct competition in terms of program content, features, and benefits. Competitor Analysis Program Program Description Strength Weakness Teen Travel Tours Putney Offers diverse Serves affluent and Outdoor programming that customers with Students learn about Camps immerses students program fees other cultures in in new cultures and reaching $10,000. developed and environments, Collaboration with developing countries includes language host country and and bring back their learning, global community is findings/solutions to action, personal limited to length of present to guardians exploration, program, offering and faculty. leadership, and with no community service. opportunity for long-term change. Community Habitat for Humanity Thirty-two years of Participants are not Service Participants immerse operation and a involved with themselves in strong network of design and disadvantaged construction projects strategy. communities and help around the world. Collaboration is rebuild homes. Enrollment is limited to the offered to anybody. length of the program, offering no follow-up for
  • 42. FIXSM 42 long-term change. Environmental/ Foresight Design This group “seeks to The program is Sustainability Initiative improve and sustain localized to one Its Urban Sustainable the quality of life in region, and is Design Studio fosters the urban targeted to college dialogue and action on environment level and older sustainable innovation through smart participants. in Chicago. design, without sacrificing the needs of future generations.” Science, Math, Mines Engineering Curriculum is based This program only and Engineering Design Summer Camp on college-level targets college- A week-long engineering courses, level participants engineering camp with integrating technical and does not hand-on engineering and teamwork skills integrate design projects. to solve open-ended sustainability problems. related theory and practices. Technology FIRST Robotics Programming offers This program does Competition great motivation for not integrate Annual robotics students of all ages sustainability competition and to expand their related theory and research facility minds and generate practices. It is promoting interest in passion for purely an academic engineering and technology and exercise, and does technology. discovery. not incorporate real life scenarios. Academic and Odyssey of the Mind Encourages This program does Pre-College A creative problem- spontaneous creative not integrate
  • 43. FIXSM 43 Programs solving competition for problem-solving in a sustainability middle school and high competitive and fun related theory and school students. environment. practices. It is purely an academic exercise, and does not incorporate real life scenarios. Pre-College Enrichment Has an international Programming is Programs Summer programs reputation for only offered in offering a wide range providing high traditional of college-level courses quality programs. It disciplines. There for high school offers exposure to are no innovative students. distinguished design or professors at Ivy technology related League schools. courses, nor any attention to sustainability. Positioning and Opportunity FIXSM positions itself as a hybrid summer program that straddles multiple camp sub- segments. As is evidenced by the above list of the program’s closest competitors, programs that use creativity and innovation to solve local problems in sustainable ways have not yet penetrated the camp market. FIXSM has identified an opportunity to combine these concepts with adventure, education, and service, packaging its program in a unique way.
  • 44. FIXSM 44 By breaking away from the stationary camp model, FIXSM reinvents the summer camp experience around mobility, flexibility, and accessibility. Traveling from community to community, the program can reach a wider target audience and tailor programming to specific needs within each community. Most importantly, FIXSM capitalizes on digital technology, an underutilized tool in many camps, using it as a central thread for connectivity during the summer and beyond. While many competitors part with students upon program completion, FIXSM intentionally builds online tools and initiatives that keep participants involved, encourage collaboration with other innovators, and enable them to build upon a lifelong dialogue to fix the world. Marketing Plan FIXSM plans to generate excitement and buzz about innovation around the program by creating fun, participatory, and interactive marketing tools. Its ultimate goal is to spread a viral sense of enjoyment in community collaboration and positive change among youth in America. Target Market Strategy The primary target customer of the FIXSM summer program are students ages 13 to 17, who are ambitious, engage in extra-curricular activities, and push themselves academically. They participate in community outreach projects for extra-curricular and college prep purposes and are web, computer, and gadget savvy using these tools for informational, social, and collaborative purposes.
  • 45. FIXSM 45 The secondary target customer of the FIXSM summer program are guardians of 13 to 17 year olds who hold education in high regard, have a proficiency in technology, value design and innovation, and make environmentally and socially conscious purchasing decisions. Teachers and school administrators looking to supplement curriculum with sustainability education fall into the tertiary target customer category. FIXSM plans to mirror its fun and innovative programming in online and offline marketing that uses interactive and engaging tactics specifically targeted to both the primary and secondary target markets. It will tailor its marketing messages to highlight specific opportunities offered in the program, such as peer collaboration, heightened self- awareness, strengthened innovative and critical thinking skills, literacy in social, environmental, and economic sustainability, and overall exposure to colleges and new careers. More importantly, it will do so using democratic processes, allowing its target audience to participate in shaping the message along the way. (see Appendix C, Figures 1, 2, 3, 4, and 5). Channel Strategy: Competitors The following are a list of traditional marketing tools used by competitors in the summer camp industry: • Camp fairs • Camp referral companies (i.e. The Camp Experts) • Meetings and appointments with prospective campers • Direct mail
  • 46. FIXSM 46 • School visits (teachers and guidance counselors) • Word of mouth (referrals) • Alumni presentations Channel Strategy: Online FIXSM will use online reach to target primary customers through an informative website equipped with a fun online social community. The student section will include an interactive and collaborative platform with information, real-time maps, research, a database of past projects, and access to fellow program participants and alumni. It will offer information on special upcoming contests and events in each location and will list career information and job opportunities. Prospective participants and guardians can access this information as well as the online InnoventionTM video gallery that hosts the final project commercials and links to competition information and judging. Visitors of the site are invited to suggest program themes and locations, and vote on their favorite project. The teacher’s section will offer access to curriculum models, the FIXSM program’s student project database, industry professionals, and upcoming FIXSM sponsored events and contests. Beyond the website, the FIXSM program’s online presence will consist of viral marketing. Participants will have a chance to disseminate InnoventionTM video commercials online, spreading their ideas about sustainability and innovation using their own voice. These videos will populate the FIXSM website as well as other video host sites spreading virally as they challenge youth to join and become agents of positive change. Viral gaming will complement participant-generated commercials, presenting branded material to
  • 47. FIXSM 47 customers in fun and innovative ways, revealing content through interactive games, puzzles, and brainteasers. In addition, these games, puzzles, and brainteasers will be downloadable for handheld mobile media devises allowing users to remain active while on the go. Desktop widgets will keep users up to date on the latest in sustainability news, FIXSM program events, and relevant local community happenings. Other online channels include interactive email blasts, Search Engine Marketing (SEM), and a presence on frequently visited social communities such as YouTube, Facebook, and MySpace. In order to increase awareness, drive traffic to the website, and maintain continued contact with alumni, FIXSM plans to use interactive email blasts that disperse program information and lists of upcoming events in colorful and clever ways, and engage in SEM to increase visibility of its website in search engine results. Finally, FIXSM will create user profiles on YouTube, Facebook, and MySpace to promote program projects and events. Channel Strategy: Offline Offline reach will include community participation and engagement at local competitions, program exposure through the Innovation StationTM, school visits, specialty mailers, brochures and other print collateral, fundraising events, and strategic partnerships with groups like the Cooper Hewitt Design Museum of the Smithsonian Institute, Nissan, Pratt Institute, and local universities and colleges to increase exposure through cross promotion and sponsored advertising.
  • 48. FIXSM 48 The InnoventionTM, the final presentation of participant work that will be hosted and judged in the specific program location, marks the finale of the FIXSM summer program. Inventive posters made from biodegradable paper will be used to invite local community members to participate. The Innovation StationTM, will also offer a fresh approach to marketing, acting as a traveling road show and advertisement, peaking curiosity in local communities, at camp fairs, school and university events, and special calendar events like Earth Day, Breast Cancer Awareness events, Aids Walks, and more. The public will be asked to help design the bus exterior to increase community involvement, and a strategic partner, such as Nissan, will sponsor and brand the event to increase credibility and visibility. Visits to local schools and school workshops will help spread awareness to teachers, principals, and students. Targeting teachers who have access to large groups of students, serves as a critical way to spread the word from a reliable source to both students and guardians. Teacher trust and support with allow FIXSM to gain further program credibility and offer opportunities to form strategic alliances with local schools. FIXSM plans to reach prospective participant homes with a number of eco-friendly activity book mailers, puzzles and inventive brochures embedded with seeds that highlight program activities and direct potential customers to explore the content rich website to gain additional information. By offering unique mailers and materials, FIXSM will inform groups about the program and do so in a memorable and thought provoking way.
  • 49. FIXSM 49 Fundraising events and dinners are another way to showcase the program’s work, strengthen relationships between the program and its sponsors and donors, raise awareness of program initiatives, and raise scholarship money to allow FIXSM to offer the program to as many interested prospective participants as possible. These fundraising events will utilize local materials and will be designed to leave as little behind as possible. Inviting potential investors on special trips into local communities is another way to bring sponsors closer to the issues, offering eye-opening, emotional, and educational experiences. FIXSM will use the above events to harness the reputation of corporate sponsors and extend reach and credibility to the program while also educating groups on various social, environmental, and economic problems. Leveraging strategic partnerships and volunteer contributions by the staff will allow FIXSM to support its marketing goals. Carefully selected partnerships will be used to sponsor products, such as laptops and materials, offer exhibition space and event venues, provide access to industry professionals and house program participants. The list of potential strategic alliances includes the United Nations, Cooper Hewitt Design Museum, One Laptop Per Child, Care2, and Pratt Institute, where our beta test program will launch in 2009. College and university campuses selected as the program’s host site will be chosen based on specific criteria including accessibility, quality of faculty and staff, and extent of sustainable initiatives.
  • 50. FIXSM 50 Positioning A key differentiator at FIXSM is the application of design and creativity to produce innovative solutions to problems, delivering the curriculum in a fun and open environment. The program's inter-disciplinary approach to programming offers participants a wide range of experiences from science and medicine to business and the arts using creativity, technology, and the local community as tools. Many programs today fail to offer holistic courses that utilize creative talents to appeal to the demands of future careers. American writer and business management expert, Tom Peters, has predicted the end of the MBA as a prestigious mark of accomplishment in business. He notes, “The Big Three, creativity, innovation, [and] design,” have been ignored by business schools and goes on to say “The MFA is the new MBA”, quoting Daniel Pink. Peters believes that “If you can't beat the Chinese on cost, if you can't beat Wal*Mart on prices, then what's the option? Only one! INNOVATION! And ain't it a shame that the MBA Deans don't teach innovation…anywhere . . . as a . . . Core Course” (Peters, 2006). The FIXSM curriculum supports the “Big Three” and positions itself to give guardians an opportunity to consider the real demands of the future when making educational investments for their children. Product/Service Strategy FIXSM has developed a versatile service strategy that underscores the program’s unique summer experience. Elements of the strategy include expert staff, partnerships with
  • 51. FIXSM 51 similarly aligned companies and organizations, unique curriculum models (Awareness + Transformation = Innovation), interesting program locations, and strategic online and offline promotions. Customer service, a central part of the FIXSM service strategy, will be provided year round both online, through a web tools platform that submits requests instantly, and offline through a call center, supported by well-trained staff including former program participants who can answer questions anyone may have about the program. Pricing Strategy The FIXSM summer program’s registration fee is $1500 per week. The pricing strategy will remain competitive in the industry compared to similar programs. Low cost marketing strategies, volunteer work, supporter donations, and non-billable contributions by the staff will allow FIXSM to support its marketing goals. FIXSM also intends to minimize costs by forming partnerships and long-term contracts at discounted rates with institutions, corporations, and local vendors. FIXSM expects to raise prices reasonably in the future as enrollment and the influx of applications increases. FIXSM compares to industry averages in the following segments: • Traditional Overnight/Sleep Away camps - range from $1700 (2 weeks) to $10,000 (eight weeks) (public and non-profit are generally less at $200-$1500 a week) • Specialty camps - $1000 per week, based on location and activity • Travel Tour Programs - $5000 for 3 weeks, depends on trip length, destination, and housing ($700-2000 a week)
  • 52. FIXSM 52 • Outdoor/Wilderness adventures- $1000 per week, based on location and activity • Community Service Programs - $1000 per week, price varies depending on trip length, destination, and housing • Academic/Pre-college Programs - $1000 per week, based on location and activity (Tips on Trips and Camps.com, 2007) Operations Plan FIXSM will implement an ambitious operations plan supporting the organization’s commitment to innovative programming and superior value. Its scope of operations requires careful execution and planning for future growth, and building a strong operations plan at the outset will facilitate seamless integration as FIXSM expands to new locations. Operations Strategy FIXSM will win in the marketplace on the dimensions of quality, flexibility, and service, while remaining competitive on the dimensions of timeliness and cost. Quality To help distinguish the quality of FIXSM programming from any other camp, FIXSM will integrate its innovative culture into all internal systems and processes. It will emphasize open source collaboration and breed an entrepreneurial environment at every level of operations. The Innovation StationTM design studio model will build risk-taking and idea sharing into the physical setting. Similarly, the online platform will foster inclusion,
  • 53. FIXSM 53 providing participants in the local community, and the public with a chance to offer their voice in shaping future programming. FIXSM can easily measure and maintain program quality using this open environment by sending ongoing feedback loops and questionnaires to participants, sponsors, staff, online users, and community members throughout the year. Flexibility, Mobility, Accessibility To maintain flexibility and mobility, FIXSM must build a lean and nimble operations model that can easily move from location to location and support the organization’s aggressive expansion plan. To do so, FIXSM will subcontract all operational needs that fall outside management and program expertise. This is critically important, since a mobile program such as FIXSM will require focused attention to expanding production needs. In particular, strategic partnerships with universities and high schools will help divest the organization of fixed assets that would otherwise tie it down to one location. This reduces the program’s physical plant and equipment to everything that fits onto its mobile lab, creating a summer program that can pick up and move to any location at any time. Designed for multi-purpose use, including a design studio, computer field station, and traveling exhibit, the FIXSM program’s Innovation StationTM helps maximize efficiency and mobility. Service FIXSM is wholly committed to providing superior service to its stakeholders. The program guarantees low teacher to student ratios and access to the best and brightest minds
  • 54. FIXSM 54 associated with each program theme. Partnerships with universities also expose participants to future college life in an environment that is stimulating, fun, and safe. The web tools platform helps provide superior customer service by using real time communication. Users can submit requests instantly and speak to well-trained staff operating the organization’s call center. The FIXSM website also encourages guardians and the community to participate in regular dialogue beyond typical customer service issues. Additionally, the website functions as a key vehicle for internal service needs, facilitating market research, recruitment processes, alumni connections, and resource database tools. Overall, the FIXSM program’s unique operations model differentiates it from traditional camps. Its program’s positioning around innovation places it at the cutting edge of summer programming, finding new methods and avenues to deliver its service. By promoting flexibility and mobility, FIXSM gains a competitive advantage over most camps in the marketplace that tend to operate under a static model. This mobility also affords the program higher visibility and wider market reach, creating an opportunity to cast a wider net for untapped talent throughout every corner of the United States. Key to its success is the program’s ability to stay flexible without sacrificing quality, always maintaining an innovative competitive edge. Scope of Operations Start-Up Operations The organization will solidify production needs during beta testing in the summer of
  • 55. FIXSM 55 2009. In 2010, it will ramp up the business to two, two-week sessions, each with two groups that cap off at twenty students per session. Based on sales forecasts, FIXSM will reach full capacity starting in 2011, offering three sessions each with two groups of twenty students. Every three years, FIXSM will add a new location, expanding to ten regions in the United States within 20 years. For every launch in a new location, FIXSM will start the first year with two sessions and increase to full-scale production during the second year of operation. (see Appendix D, Figures 1, and 2). Production Capacity Summer Number of Sessions Number of Students* 2009 1 session 20 students 2010 2 sessions 80 students 2011+ 3 sessions 120 students *Two groups of twenty students per session Ongoing Operations FIXSM will operate seasonally, working with limited personnel from October through April and increasing to full-scale operations during the summer months. September and October will focus on program staff recruitment and development. November through February will focus on participant recruitment, fundraising, and marketing. March
  • 56. FIXSM 56 through May will focus on preparing and planning for summer programs. (see Appendix D, Figure 3). Subcontracting In an effort to maintain its operational flexibility, as well as minimize costs and maximize efficiencies, FIXSM will subcontract all tasks that fall outside its core competencies. The distribution of operational needs are as follows: Operational Needs In House Sub Contract Administration Registration software and registration fulfillment Operations/production Payment Marketing Location, facilities, room and board Human Resources and Recruitment Web design, website support, and server maintenance Fundraising Transportation Program Development Accounting and investment services Teaching Legal services Customer Service Expert lecturers
  • 57. FIXSM 57 Production Needs Per Location The figures below represent production needs for full-scale operation in 2010. Please note production will double with every new location. Locations and Facilities Facilities Amount Cost Office space 1 permanent office in $900 per month Brooklyn, NY University room and board 25 dorm rooms $59,903 per summer University facilities 2 classrooms, 1 office $1,000 per summer Transportation 1 bus, 4 vans $5,040 per summer Equipment, Technology and Inventory Equipment Amount Cost Innovation StationTM Bus 1 per location $70,000 grant OLPC Computers 50 per location $300 per computer, $15,000 total Office supplies Permanent office $3,800 Office supplies Program office $5,000 Personnel Staffing will correspond to seasonal demand. FIXSM will begin with three permanent staff members on its management team, increasing to four in 2013. Benefits packages are
  • 58. FIXSM 58 awarded only to fulltime permanent personnel, and worker’s compensation to all personnel for the duration of employment. Each new staff member will participate in curriculum and safety training sessions conducted before commencement of every summer program. Finally, FIXSM will comply with NY State Board of Health age requirements for camp directors and counselors, and maintain the minimum student to camper ratios. Permanent Staff Permanent Staff Position Cost Executive Camp Director 1 Full-time $55,016 Programming Director 1 Part-time $13,750 Marketing and Outreach 1 Part-time $13,750 Director Grant Writer 1 Part-time $20,020 Seasonal Staff Seasonal Staff Amount Cost Residential Director 1 per summer $1,830 Residential Advisor 4 per summer $6,500 Teacher 4 per summer $12,800 Medical Professional 1 per summer $10752 Student to staff ratio is 1:5.
  • 59. FIXSM 59 Staff As Needed As Needed Amount Cost Guest Lecturers 4 per summer $1,000 College interns 4 per summer Small stipend Volunteers 50 for community festival and InnoventionTM Strategic Partners FIXSM will work closely with strategic partners to advance credibility and decrease costs through discounts or product sponsorship deals. Partners Partner Partnership Opportunities Universities Package deal including facilities, room and board Museum: Cooper Hewitt Design Museum Sponsorship opportunities, fundraising partner Nissan Design Center Sponsorship and new product development for mobile lab One Laptop Per Child Sponsorship and computer technology partner Community Volunteers Collaborators and economical supplemental workforce
  • 60. FIXSM 60 Legal Environment FIXSM will comply with all federal and state staffing requirements, workplace regulations, and safety standards. Permits and licenses will vary state by state and will be submitted one year in advance. In 2008, FIXSM will submit its paperwork to the NY State Board of Health, which oversees all summer program operations within the state. It will comply with NY State Board of Health age requirements for camp directors and counselors, and counselor to student ratio. Permits Staffing Permits Compliance Children’s Camp Fee Determination Form DOH-2249 Schedule Children’s Camp Facility and Staff Form DOH-367 Description NY State Central Register Database Form LDSS-3370 Check NY State Prospective Children’s Camp Form DOH-2271 Director Certified Statement NY State Division of Criminal Justice Forms LDSS-3370 and DOH-2271 Services Sex Offender Registry FIXSM will work with universities to submit health permits and conduct facilities inspections. All summer programs will employ a NY State licensed health professional as mandated by the state. The program will also maintain immunization and health records
  • 61. FIXSM 61 for all participants and staff. Each student must supply written documentation of a recent year’s physical exam and meningococcal meningitis vaccination. Regulations and Compliance Health, Workplace, and Environmental Compliance Regulations NY State Department of Health Permit for Form DOH-3915i Operating a Camp NY State Sanitary Code Inspections twice a year NY State Board of Health Medical Plan Plan must be submitted to board of health NY State Immunization Requirements Meningococcal meningitis Safety is an important element in any summer program, and FIXSM will enforce strict guidelines to ensure physical, mental, and emotional security for its participants and staff. In each location, FIXSM will submit a written Safety Plan that includes procedures for maintenance of facilities, provisions for training staff members and orientation of campers, supervision of campers, campsite hazards, fire safety plan, emergency procedures and drills, severe weather evacuation, safety procedures for program activities, and licensed lifeguards for all water-related activities.
  • 62. FIXSM 62 Safety and Compliance Safety Compliance NY State Board of Health Written Safety Form DOH-2040 Plan NY State Board of Health Written Plan must be submitted to board of Transportation Safety Plan health Insurance Rates are specific to a non-profit summer program servicing 120 participants with six- week camper days in New York State. All figures are based on twelve months of operation, totaling $10,000 in the first year, and will fluctuate as the summer program expands to new locations. Insurance Insurance Time Period Cost Umbrella Insurance Annual $4,000 Camper Medical Insurance Seasonal $650 Personal Property Insurance Annual $1,032 Auto Insurance Annual $3,000-4,000 for Buss $1,500-2,000 for Vans General Liability Seasonal $7,000-10,000 Worker’s Comp Annual $544 Disability Insurance Annual $309
  • 63. FIXSM 63 Miscellaneous Production Needs Product/Service Time Cost Software registration 12 month online registration $4,000 initial installment management system and credit card processing $250 monthly service fee service Web development and Pro bono support $50,000 support Trademarks and copyrights Pending, or purchased $500 Transportation 6 months lease for vehicles, $840 per week drivers, and gas Accounting and investing 12 months including $5,000 per year endowment Legal services As needed Pro bono Development Plan FIXSM will conduct a beta-test at Pratt Institute in the summer of 2009 and launch its first official program in the summer of 2010. In an effort to maximize participation and market reach, FIXSM plans to develop its business in three key phases: Phase I will expand the summer program throughout the Northeast and Mid-Atlantic. Phase II will expand the summer program to build a network across all nine regions of the United States, introduce the national InnoventionTM competition, and launch workshops integrated into the high school system. Phase III will offer summer programs for younger