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Film pitch (final)
1. FILM PITCH – BY
INFINITY
PRODUCTIONS
Atiya, Fahmida and Naieema
2. PROPOSAL
• Our objective is to create a horror film which has a duration of 5
minutes maximum or less.
• Our film will be a hybrid film which contains one or more genres
combined which will be supernatural and psychological horror.
• The film title is pending however a suggestion is ‘oracular’.
• The tag line will be ‘It’s just a game.’ / ‘Do you want to play a
game?’
3. TREATMENT
• Title: Oracular
• Running time: 5 minutes maximum
• Format: Film
• Certification: 12
• Target Audience: Must be over 12 years of age.
8. TARGET AUDIENCE
• The target audience for our movie will be aimed at
teenagers and above as the official certification for the
movie will be 12.
• An active audience (those that actively think and
consume the product meaning.)
• The social grade will be D/E. (Semi-skilled/unskilled
manual occupations and unemployed.)
• The psychographic value for our audience should be
suitable for ‘trendies’. (Those who crave attention for
their peers), ‘egoists’ (Those who seek pleasure) and
‘rebels’ (Those who wish to remake the world in their
image.)
14. SYNOPSIS
• A girl is chosen by a demon to capture female opponents to
play a deadly game. The girl captures several of her friends
mysteriously as the friends disappear. However, every time the
girl is asked where they are, she continuously denies the truth
and denies to let people know what has happened to them.
The tension rises as they play the famous board game ‘Oracular’
that many people have been talking about. Every time they
play the game, something daunting happens as soon as a new
word from the game is revealed. The girl finally reveals on what
she has done to the other characters as they are all captured
by the ‘master of the game’ (villain) as commands them to do
what he says.
15. KEY SCENES
Start: April Fools Day. This scene will be shot at a low camera
angle to a wide camera shot. Main character is walking
home carrying textbooks in her hand. She then feels (the
villain) someone's presence as she felt someone has
bumped into her which makes her drop her books even
though no one is there. She looks around to see whom it was
but there was no one there and there is a close up for her
face which transits into an over the shoulder shot. Phone
rings. Someone calls the main character and says
‘Congratulations. You have been chosen as a participant to
play the game of the century.’ This will be shown in a
medium shot. Main character says ‘ugh, I’m not interested.
Stop fooling me.’ Phone rings again. A deep voice says: ‘Do
you want to play a game?’. Main character says ‘Whatever,
I’m not falling for your stupid April Fools Day pranks. The guy
says: ‘It’s not a prank. It’s a game.’ As she hears this, the
camera zooms in to an extreme close up.
16. KEY SCENES
• Middle: This scene will be first shot in a long camera shot. It is the
next morning at school. The main character returns looking pale,
fatigued and unsettled. She is sitting down on the floor looking
isolated and unsettled. Friend 1 approaches her and asks if she is
okay in a friendly manner. The camera will then be at a low angle
and then a close up. The main character looks directly into her eyes
and says “I’m fine.”
• *School bell rings* This will be shown in an establishing shot. Main
character asks if she has any plans after school. Friend 1 says no
and main character says “Come with me” and then the screens
fades out in black. It is the next day. This will be shown using a
tracking shot. Friend 2 goes to the main character and asks “Where
is friend 1?” which will be shot from her POV; looking very
concerned and alert as to where she might be. Main character
looks puzzled and shrugs. She then says “I don’t know” and camera
transits from her POV. After a while, main character says “Oh wait, I
know where she is. Come with me” by using a medium
shot. Friend 2 then goes with main characters to the
auditorium and this will be shown by using a match on cut.
17. KEY SCENES
End: After a while, main character takes Friend 2 to the hall and sits her
down in a circle which will be shown using a match cut. She insists the
girl that they should play a game. Friend 2 asks main character where
her friend 1 is but just then Main character looks up with red eyes with a
horrific and deadly look. This will be shown in an establishing shot and
then a close up. She starts spelling out deadly words. (e.g. death, gone,
danger’) and her arm (etc.) starts to bleed. The villain who we see at the
first scene appears behind the main character all the time at a high
angle over her shoulder, he is also seen looking at the girls play the
game which be shown by an over the shoulder shot. This gives the
audience an insight that he is behind all of this mayhem at a birds eye
view. Friend 2 gets frightened about the game and says ‘What is this?’
when she says this the demon is behind her. No response. Main
character gets annoyed with the friends 2 and so she introduces the
Friend 1 who has a duct tape on her mouth and her hand is tied. Friend
2 screams. After this, they start to witness uncanny experiences such as
hearing eerie sounds, equipment moving around, the wind howling
drastically out of nowhere and they start hearing a childish yet demonic
laugh from the main character which will be shot in a serious of camera
shots consisting of a few seconds each. Friend 2 tries to escape but the
door shuts on. They then realize that there is no way out and is stuck with
this demonic girl and the manipulative villain that will eventually turn the
2 girls into their slaves in order to fulfill his wishes. The last scene consists of
a panning and tracking movement where Friend 1 trying to open the
door to escape, she looks back and suddenly there is an extreme close
up of the villain and she starts screaming.
18. CHARACTERS
• The main character will be a teenage girl; preferably aged 14.
In the film, we will present her as lonely, mysterious and has
trouble regarding her normal day to day life which will have a
big impact on the way she behaves towards other characters.
• There will be approximately 2 friends (preferably female as they
will be able to relate to her and socialize with her in an
approachable way and be friendly towards her)
• The villain will be covered in a vendetta mask which will
enhance the suspense during the film and the audience will be
curious while they are watching it.
19. SETTING/LOCATION
• Her house (living room or bedroom) – this will make the movie
seem more realistic as this particular scene will show the
audience that she is just a normal girl. Therefore, it makes the
film look more realistic as it doesn’t just show a specific side of
the characters personality. In other words, a flat character.
• The CFGS Auditorium. – as this location is very spacious, it will
give a huge effect as this is one of the key scenes.
• School hallway – friends approach the girl and attempt to make
friends with her because they can see that she is lonely and
feels excluded.
20. COSTUME
• The main character will be in a school uniform as most of the
scenes take place at a school. Therefore, this costume would be
most appropriate and suitable in terms of where she is. The other
girls will also be wearing their school uniform.
• The villain will be wearing a vendetta mask and a black long
cloak. The impression this gives to the audience that there is
something mysterious and suspicious about him.
21. MAKE UP
• At the beginning, she will be wearing no make up as she will be
in school. However, she must look refreshed and ‘normal’ in
order to present her as a standard and a typical school girl.
• After she gets the phone call from the mysterious voice (the
villain) and returns back to school, she will be wearing
foundation/powder to look pale, fatigued and unsettled.
• (Optional) – She will be wearing red contact lenses towards the
end of the movie to show that she is possessed by the master of
the game.
22. PROPS
• Board game (Preferable a scrambled board or an Ouija board).
It will look old fashioned and dusty. This will indicate that this
board game as been in existence for many years and has a
mysterious history.
• A mobile phone – when the girl picks up the calls (April Fools
Day pranks and the real phone call from the master of the
game. (The villain.)
• A round table and chairs – for when the girls play the board
game.
• Textbooks
23. LIGHTING
• Natural lighting - Natural light can blend lightly within its
environment to create a soft subtle light. Soft subtle light can
invoke an inner peace. When using a room that is naturally lit
with soft subtle light, the scenes seem to have a certain
innocent feel to them.
• Low Key Lighting - Low-key lighting relies on shadows, deep
blacks and darker tones, with very few whites and middle tones.
low-key lighting is sombre, mysterious and moody, dramatic or
even ominous depending on the scene.
24. KILLER SHOTS
• Close up - The audience can see from the close up the distress that
the character is in. This shot also allows the audience to see the
reaction the character has at the event before the character (which
would have been shown in the previous scene.)
• Low angle - .This shot is used so the audience are aware of their
positioning in the scene, being higher than what they are looking at.
As well it shows the audience of the scenery, so they are aware the
action taken below them.
• Mid angle shot - This mid-angle shot is used so the audience can see
the distance between the two characters. This also shows the tension
between them, as one threatens the other; so the audience can
distinctly recognise they are enemies.
• Over the shoulder – This enhances the audience’s engagement with
the film and establishes the superiority of one character over another.
• Point of View (POV): This is an effective shot that gives the audience
the feel that you’re seeing it from the eyes of the performer. It is taken
from near the eye-level of the actor and shows what he might see.
25. EDITING
• Flash cutting - Editing sequences so that the durations of the
shots are very brief.• Also referred as Short Cut - a cut that has a
brief duration – less than two seconds.
• Jump Cut - an elliptical cut that appears to be an interruption of
a single shot. It occurs within a scene rather than between
scenes, to condense the shot. Either the figures seem to change
instantly against a constant background, or the background
changes instantly while the figures remain constant.
• Continuity - When the audience should not notice when the
cuts have been made. A sequence of shots that appear
together and link with each other.