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Best Practices in Fair Use for
 Media Literacy Education
      By: Kathleen Paquette
A “Must Read” for Educators




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http://mediaeducationlab.com/sites/mediaeducationlab.com/files/CodeofBestPracticesinFairUse_0.pdf
General Points Found in
         “Code”
• Summarizes five principles of Fair Use
• Identifies five sets of current practices that
  the Fair Use policy applies to
• Associated with K-12, higher education,
  and continuing education
• “Principles concern the unlicensed fair use
  of copyrighted materials for education”
  (The Code of Best)
• Principles are all subject to proportionality
  (aka, using too much in order to
  accomplish teaching goals
Principle One -
    Employing Copyrighted Material In Media Literacy Lessons


• DESCRIPTION: Educators use television news, advertising, movies, still
  images, newspaper and magazine articles, Web sites, video games,
  and other copyrighted material to build critical-thinking and
  communication skills. Common instructional activities include
  comparison-contrast analysis, deconstruction (close analysis) of the
  form and content of a message, illustration of key points, and
  examination of the historical, economic, political, or social contexts in
  which a particular message was produced and is received.

•   LIMITATIONS: Educators should choose material that is germane to the
    project or topic, using only what is necessary for the educational goal or
    purpose for which it is being made. In some cases, this will mean using a
    clip or excerpt; in other cases, the whole work is needed. Whenever
    possible, educators should provide proper attribution and model
    citation practices that are appropriate to the form and context of use.
    Where illustrative material is made available in digital formats,
    educators should provide reasonable protection against third-party
    access and downloads.

     (The Code of Best)
Principle Two -
Employing Copyrighted Material In Preparing Curriculum Materials



• DESCRIPTION: Teachers use copyrighted materials in the creation of
  lesson plans, materials, tool kits, and curricula in order to apply the
  principles of media literacy education and use digital technologies
  effectively in an educational context. These materials often include
  clips, copies or examples of copyrighted work along with a description
  of instructional practices, assignments, and assessment criteria. These
  materials may include samples of contemporary mass media and
  popular culture as well as older media texts that provide historical or
  cultural context.

• LIMITATIONS: Wherever possible, educators should provide attribution
  for quoted material, and of course they should use only what is
  necessary for the educational goal or purpose. The materials should
  meet professional standards for curriculum development, with clearly
  stated educational objectives, a description of instructional practices,
  assignments, and assessment criteria


   (The Code of Best)
Principle Three -
             Sharing Media Literacy Curriculum Materials


•   DESCRIPTION: Media literacy curriculum materials always include copyrighted
    content from mass media and popular culture. Informal sharing of these
    materials occurs at educational conferences and through professional
    development programs, as well by electronic means. Media literacy curriculum
    materials are also developed commercially in collaboration with publishers or
    nonprofit organizations.

•   LIMITATIONS: In materials they wish to share, curriculum developers should be
    especially careful to choose illustrations from copyrighted media that are
    necessary to meet the educational objectives of the lesson, using only what
    furthers the educational goal or purpose for which it is being made. Often this
    may mean using a small portion, clip or excerpt, rather than an entire work,
    although sometimes it may be permissible to use more—or even all. Curriculum
    developers should not rely on fair use when using copyrighted third-party images
    or texts to promote their materials. For promotional purposes, the permissions
    process is appropriate. In addition, if a teacher or a school has specifically
    agreed to a license, then (of course) its terms are likely to be binding—even if
    they impinge on what would otherwise be considered fair use. And, of course,
    illustrative material should be properly attributed wherever possible.



    (The Code of Best)
Principle Four -
Student Use of Copyrighted Materials In Their Own Academic and
                         Creative Work


• DESCRIPTION: Students strengthen media literacy skills by creating
  messages and using such symbolic forms as language, images, sound,
  music, and digital media to express and share meaning. In learning to
  use video editing software and in creating remix videos, students learn
  how juxtaposition reshapes meaning. Students include excerpts from
  copyrighted material in their own creative work for many purposes,
  including for comment and criticism, for illustration, to stimulate public
  discussion, or in incidental or accidental ways (for example, when they
  make a video capturing a scene from everyday life where copyrighted
  music is playing).

• LIMITATIONS: Students’ use of copyrighted material should not be a
  substitute for creative effort. Students should be able to understand and
  demonstrate, in a manner appropriate to their developmental level,
  how their use of a copyrighted work repurposes or transforms the original.



   (The Code of Best)
Principle Five -
              Developing Audiences for Student Work

• DESCRIPTION: Students who are expected to behave responsibly as
  media creators and who are encouraged to reach other people
  outside the classroom with their work learn most deeply. Although some
  student media productions are simply learning exercises designed to
  develop knowledge and skills, media literacy educators often design
  assignments so that students have the opportunity to distribute their
  work.

• LIMITATIONS: Educators and learners in media literacy often make uses
  of copyrighted works outside the marketplace, for instance in the
  classroom, a conference, or within a school-wide or district-wide festival.
  When sharing is confined to a delimited network, such uses are more
  likely to receive special consideration under the fair use doctrine.
  Especially in situations where students wish to share their work more
  broadly (by distributing it to the public, for example, or including it as
  part of a personal portfolio), educators should take the opportunity to
  model the real-world permissions process, with explicit emphasis not only
  on how that process works, but also on how it affects media making.


  (The Code of Best)
Works Cited
The Code of Best Practices in Fair Use for Media Literacy Education. Center for
  Social Media, 2012. Web. 4 Dec. 2012.
  <http://www.centerforsocialmedia.org/fair-use/related-materials/codes/
  code-best-practices-fair-use-media-literacy-education>.

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Fair use

  • 1. Best Practices in Fair Use for Media Literacy Education By: Kathleen Paquette
  • 2. A “Must Read” for Educators Click the image to download the document http://mediaeducationlab.com/sites/mediaeducationlab.com/files/CodeofBestPracticesinFairUse_0.pdf
  • 3. General Points Found in “Code” • Summarizes five principles of Fair Use • Identifies five sets of current practices that the Fair Use policy applies to • Associated with K-12, higher education, and continuing education • “Principles concern the unlicensed fair use of copyrighted materials for education” (The Code of Best) • Principles are all subject to proportionality (aka, using too much in order to accomplish teaching goals
  • 4. Principle One - Employing Copyrighted Material In Media Literacy Lessons • DESCRIPTION: Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills. Common instructional activities include comparison-contrast analysis, deconstruction (close analysis) of the form and content of a message, illustration of key points, and examination of the historical, economic, political, or social contexts in which a particular message was produced and is received. • LIMITATIONS: Educators should choose material that is germane to the project or topic, using only what is necessary for the educational goal or purpose for which it is being made. In some cases, this will mean using a clip or excerpt; in other cases, the whole work is needed. Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use. Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads. (The Code of Best)
  • 5. Principle Two - Employing Copyrighted Material In Preparing Curriculum Materials • DESCRIPTION: Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context. These materials often include clips, copies or examples of copyrighted work along with a description of instructional practices, assignments, and assessment criteria. These materials may include samples of contemporary mass media and popular culture as well as older media texts that provide historical or cultural context. • LIMITATIONS: Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose. The materials should meet professional standards for curriculum development, with clearly stated educational objectives, a description of instructional practices, assignments, and assessment criteria (The Code of Best)
  • 6. Principle Three - Sharing Media Literacy Curriculum Materials • DESCRIPTION: Media literacy curriculum materials always include copyrighted content from mass media and popular culture. Informal sharing of these materials occurs at educational conferences and through professional development programs, as well by electronic means. Media literacy curriculum materials are also developed commercially in collaboration with publishers or nonprofit organizations. • LIMITATIONS: In materials they wish to share, curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made. Often this may mean using a small portion, clip or excerpt, rather than an entire work, although sometimes it may be permissible to use more—or even all. Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials. For promotional purposes, the permissions process is appropriate. In addition, if a teacher or a school has specifically agreed to a license, then (of course) its terms are likely to be binding—even if they impinge on what would otherwise be considered fair use. And, of course, illustrative material should be properly attributed wherever possible. (The Code of Best)
  • 7. Principle Four - Student Use of Copyrighted Materials In Their Own Academic and Creative Work • DESCRIPTION: Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways (for example, when they make a video capturing a scene from everyday life where copyrighted music is playing). • LIMITATIONS: Students’ use of copyrighted material should not be a substitute for creative effort. Students should be able to understand and demonstrate, in a manner appropriate to their developmental level, how their use of a copyrighted work repurposes or transforms the original. (The Code of Best)
  • 8. Principle Five - Developing Audiences for Student Work • DESCRIPTION: Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply. Although some student media productions are simply learning exercises designed to develop knowledge and skills, media literacy educators often design assignments so that students have the opportunity to distribute their work. • LIMITATIONS: Educators and learners in media literacy often make uses of copyrighted works outside the marketplace, for instance in the classroom, a conference, or within a school-wide or district-wide festival. When sharing is confined to a delimited network, such uses are more likely to receive special consideration under the fair use doctrine. Especially in situations where students wish to share their work more broadly (by distributing it to the public, for example, or including it as part of a personal portfolio), educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making. (The Code of Best)
  • 9. Works Cited The Code of Best Practices in Fair Use for Media Literacy Education. Center for Social Media, 2012. Web. 4 Dec. 2012. <http://www.centerforsocialmedia.org/fair-use/related-materials/codes/ code-best-practices-fair-use-media-literacy-education>.