SlideShare a Scribd company logo
1 of 32
https://peggysheehy.wixsite.com/excalibur/the-
course
HAIL EXCALIBUR !
1. Set up the xbox and the PS3 - Play
JOURNEY and Madden, OR SOMETHING
ON YOUR PHONE until we begin
3. Generate Game list by genre and
device (console? computer?) and
a. If you have it to donate OR
b. If we need to purchase it
4. Generate acceptable snack list --
consider food allergies!
5. Review Course syllabus from web
Core beliefs…
■ students invest when they can be creative
■ students learn best by doing
■ social engagement can be a powerful accelerant to learning
■ Students can only develop an understanding if they have a
curiosity about the world they live in …
■ …and also an understanding of the needs and desires of others
VISION…
■Excalibur’s STEAM curriculum will connect students
to engaging, collaborative, learning activities by
employing sound education principles, and technical
skills & concepts that are critical to the constantly
changing and evolving field of computer science.
MISSION…
■ STUDENTS will LEARN HOW TO CODE BY USING REAL
SOFTWARE DEVELOPMENT PROCESSES TO DESIGN,
PROGRAM AND PUBLISH MOBILE GAMES AND Game APPS
■students will develop their knowledge of the role of design
within society
■Students will explore Moral, Social, and Cultural question
which arise within the design process…
■Students will gain insight into the marketing & branding
processes of design production
Standards…■Over the past few decades, computers have transformed both
the world and the workforce in many profound ways. As a
result, computer science and the technologies it enables now
lie at the heart of our economy and the way we live our lives.
■To be well-educated citizens in a computing-intensive world
and to be prepared for careers in the 21st century, our
students must have a clear understanding of the principles and
practices of computer science. No other subject will open as
many doors in the 21st century as computer science,
regardless of a student’s ultimate field of study or occupation.
--- CSTA K-12 Computer Science Standards
GOALS…
the EXCALIBUR curriculum is designed to:
■ Attract interest in computer science from a broad and diverse range of
students
■ Teach the fundamentals of programming and computational thinking
■ Instill confidence in working with technology
■ Foster creativity, curiosity, and collaboration
■ Teach how to program computing devices to make things of real-world
interest and use
STUDENTS WILL…
▪ DEVELOP THEIR KNOWLEDGE OF DESIGN And TECHNOLOGY
WITHIN SOCIETY
▪ BROADEN Their Knowledge OF TOOLS, TECHNIQUES AND
STRATEGIES
▪ investigate product aesthetics and functions, both past and present
▪ examine how they affect the quality of our daily lives.
▪ develop their thinking skills and explore the wider world around them
▪ reflect upon what they see and develop an open mind
Students who successfully complete this
course will be able to:
■Describe what a computer program is
■ Use and implement common program control
structures
■ Read code in the environment and describe what
it does
■ Create and publish apps and games
What did the plan
really LOOK like ?!?
The Arcade
The Workshop…
The Company…
https://www.filamentgames.com/blog-
category/classroom-resources
EXCALIBUR: Creating a Story and Gaming Academy for Middle Schoolers – Hits and Misses
EXCALIBUR: Creating a Story and Gaming Academy for Middle Schoolers – Hits and Misses
EXCALIBUR: Creating a Story and Gaming Academy for Middle Schoolers – Hits and Misses

More Related Content

Similar to EXCALIBUR: Creating a Story and Gaming Academy for Middle Schoolers – Hits and Misses

Module 5 integrating technology skills, engineering design, and coding
Module 5  integrating technology skills, engineering design, and codingModule 5  integrating technology skills, engineering design, and coding
Module 5 integrating technology skills, engineering design, and codingjonathan Dietz
 
Genwise offerings parent presentation- 30jun2018
Genwise offerings  parent presentation- 30jun2018Genwise offerings  parent presentation- 30jun2018
Genwise offerings parent presentation- 30jun2018GenWise TalentDev
 
Pauline Heidmets
Pauline HeidmetsPauline Heidmets
Pauline Heidmetsifi8106tlu
 
STEM Education & 21st Century Skills for Students through CSR Projects
STEM Education & 21st Century Skills for Students through CSR ProjectsSTEM Education & 21st Century Skills for Students through CSR Projects
STEM Education & 21st Century Skills for Students through CSR ProjectsNityanand Channur
 
Shannon Code and Play Presentation
Shannon Code and Play PresentationShannon Code and Play Presentation
Shannon Code and Play PresentationEzequiel Trivino
 
Byod information evening
Byod information eveningByod information evening
Byod information eveningTonyWood44
 
Digital learning program information night
Digital learning program information nightDigital learning program information night
Digital learning program information nightTonyWood44
 
Starting a code Club proposal
Starting a code Club proposalStarting a code Club proposal
Starting a code Club proposalAREWA WILLIAMS
 
The 2020 digital learner - a qualitative change?
The 2020 digital learner  -  a qualitative change?The 2020 digital learner  -  a qualitative change?
The 2020 digital learner - a qualitative change?Neil Witt
 
CE Catalog 2016 -2017 low res
CE Catalog 2016 -2017 low resCE Catalog 2016 -2017 low res
CE Catalog 2016 -2017 low resJanee Johnson
 
04 technology standards ppt
04 technology standards ppt04 technology standards ppt
04 technology standards pptColton Young
 
Technology and education
Technology and educationTechnology and education
Technology and educationcossero
 
Robotics for children in Bangalore
Robotics for children in BangaloreRobotics for children in Bangalore
Robotics for children in Bangaloresiliconworld
 
SPUDMIK: Launching Education into the Digital Age
SPUDMIK: Launching Education into the Digital AgeSPUDMIK: Launching Education into the Digital Age
SPUDMIK: Launching Education into the Digital Agegtrees
 
Overview of the new Computing curriculum 2014 KS1 - KS4
Overview of the new Computing curriculum 2014 KS1 - KS4Overview of the new Computing curriculum 2014 KS1 - KS4
Overview of the new Computing curriculum 2014 KS1 - KS4JEcomputing
 
Jpc era5 sketchup pres
Jpc era5 sketchup presJpc era5 sketchup pres
Jpc era5 sketchup presJohn Parker
 
STEAM Practical Applications IED Portland 11/12
STEAM Practical Applications IED Portland 11/12STEAM Practical Applications IED Portland 11/12
STEAM Practical Applications IED Portland 11/12SMARTERTEACHER
 

Similar to EXCALIBUR: Creating a Story and Gaming Academy for Middle Schoolers – Hits and Misses (20)

Module 5 integrating technology skills, engineering design, and coding
Module 5  integrating technology skills, engineering design, and codingModule 5  integrating technology skills, engineering design, and coding
Module 5 integrating technology skills, engineering design, and coding
 
Genwise offerings parent presentation- 30jun2018
Genwise offerings  parent presentation- 30jun2018Genwise offerings  parent presentation- 30jun2018
Genwise offerings parent presentation- 30jun2018
 
Pauline Heidmets
Pauline HeidmetsPauline Heidmets
Pauline Heidmets
 
STEM Education & 21st Century Skills for Students through CSR Projects
STEM Education & 21st Century Skills for Students through CSR ProjectsSTEM Education & 21st Century Skills for Students through CSR Projects
STEM Education & 21st Century Skills for Students through CSR Projects
 
Shannon Code and Play Presentation
Shannon Code and Play PresentationShannon Code and Play Presentation
Shannon Code and Play Presentation
 
Byod information evening
Byod information eveningByod information evening
Byod information evening
 
Digital learning program information night
Digital learning program information nightDigital learning program information night
Digital learning program information night
 
Starting a code Club proposal
Starting a code Club proposalStarting a code Club proposal
Starting a code Club proposal
 
The 2020 digital learner - a qualitative change?
The 2020 digital learner  -  a qualitative change?The 2020 digital learner  -  a qualitative change?
The 2020 digital learner - a qualitative change?
 
CE Catalog 2016 -2017 low res
CE Catalog 2016 -2017 low resCE Catalog 2016 -2017 low res
CE Catalog 2016 -2017 low res
 
21st century
21st century21st century
21st century
 
04 technology standards ppt
04 technology standards ppt04 technology standards ppt
04 technology standards ppt
 
Technology and education
Technology and educationTechnology and education
Technology and education
 
Robotics for children in Bangalore
Robotics for children in BangaloreRobotics for children in Bangalore
Robotics for children in Bangalore
 
SPUDMIK: Launching Education into the Digital Age
SPUDMIK: Launching Education into the Digital AgeSPUDMIK: Launching Education into the Digital Age
SPUDMIK: Launching Education into the Digital Age
 
Overview of the new Computing curriculum 2014 KS1 - KS4
Overview of the new Computing curriculum 2014 KS1 - KS4Overview of the new Computing curriculum 2014 KS1 - KS4
Overview of the new Computing curriculum 2014 KS1 - KS4
 
Presentation 2
Presentation 2Presentation 2
Presentation 2
 
Jpc era5 sketchup pres
Jpc era5 sketchup presJpc era5 sketchup pres
Jpc era5 sketchup pres
 
Creativeculture updates
Creativeculture updatesCreativeculture updates
Creativeculture updates
 
STEAM Practical Applications IED Portland 11/12
STEAM Practical Applications IED Portland 11/12STEAM Practical Applications IED Portland 11/12
STEAM Practical Applications IED Portland 11/12
 

More from SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training SeriousGamesAssoc
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsSeriousGamesAssoc
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...SeriousGamesAssoc
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...SeriousGamesAssoc
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentSeriousGamesAssoc
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomSeriousGamesAssoc
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without GamesSeriousGamesAssoc
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game DesignSeriousGamesAssoc
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunSeriousGamesAssoc
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019SeriousGamesAssoc
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons LearnedSeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessSeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audienceSeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesSeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingSeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntSeriousGamesAssoc
 

More from SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation Immersions
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 

Recently uploaded

Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersSabitha Banu
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
Capitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptxCapitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptxCapitolTechU
 
internship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerinternship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerunnathinaik
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxRaymartEstabillo3
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxHistory Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxsocialsciencegdgrohi
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxEyham Joco
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceSamikshaHamane
 

Recently uploaded (20)

Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginners
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
Capitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptxCapitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptx
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
internship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerinternship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developer
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
 
ESSENTIAL of (CS/IT/IS) class 06 (database)
ESSENTIAL of (CS/IT/IS) class 06 (database)ESSENTIAL of (CS/IT/IS) class 06 (database)
ESSENTIAL of (CS/IT/IS) class 06 (database)
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxHistory Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptx
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in Pharmacovigilance
 
OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...
 

EXCALIBUR: Creating a Story and Gaming Academy for Middle Schoolers – Hits and Misses

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 14. HAIL EXCALIBUR ! 1. Set up the xbox and the PS3 - Play JOURNEY and Madden, OR SOMETHING ON YOUR PHONE until we begin 3. Generate Game list by genre and device (console? computer?) and a. If you have it to donate OR b. If we need to purchase it 4. Generate acceptable snack list -- consider food allergies! 5. Review Course syllabus from web
  • 15.
  • 16. Core beliefs… ■ students invest when they can be creative ■ students learn best by doing ■ social engagement can be a powerful accelerant to learning ■ Students can only develop an understanding if they have a curiosity about the world they live in … ■ …and also an understanding of the needs and desires of others
  • 17. VISION… ■Excalibur’s STEAM curriculum will connect students to engaging, collaborative, learning activities by employing sound education principles, and technical skills & concepts that are critical to the constantly changing and evolving field of computer science.
  • 18. MISSION… ■ STUDENTS will LEARN HOW TO CODE BY USING REAL SOFTWARE DEVELOPMENT PROCESSES TO DESIGN, PROGRAM AND PUBLISH MOBILE GAMES AND Game APPS ■students will develop their knowledge of the role of design within society ■Students will explore Moral, Social, and Cultural question which arise within the design process… ■Students will gain insight into the marketing & branding processes of design production
  • 19. Standards…■Over the past few decades, computers have transformed both the world and the workforce in many profound ways. As a result, computer science and the technologies it enables now lie at the heart of our economy and the way we live our lives. ■To be well-educated citizens in a computing-intensive world and to be prepared for careers in the 21st century, our students must have a clear understanding of the principles and practices of computer science. No other subject will open as many doors in the 21st century as computer science, regardless of a student’s ultimate field of study or occupation. --- CSTA K-12 Computer Science Standards
  • 20. GOALS… the EXCALIBUR curriculum is designed to: ■ Attract interest in computer science from a broad and diverse range of students ■ Teach the fundamentals of programming and computational thinking ■ Instill confidence in working with technology ■ Foster creativity, curiosity, and collaboration ■ Teach how to program computing devices to make things of real-world interest and use
  • 21. STUDENTS WILL… ▪ DEVELOP THEIR KNOWLEDGE OF DESIGN And TECHNOLOGY WITHIN SOCIETY ▪ BROADEN Their Knowledge OF TOOLS, TECHNIQUES AND STRATEGIES ▪ investigate product aesthetics and functions, both past and present ▪ examine how they affect the quality of our daily lives. ▪ develop their thinking skills and explore the wider world around them ▪ reflect upon what they see and develop an open mind
  • 22. Students who successfully complete this course will be able to: ■Describe what a computer program is ■ Use and implement common program control structures ■ Read code in the environment and describe what it does ■ Create and publish apps and games
  • 23. What did the plan really LOOK like ?!?
  • 27.
  • 28.