“Virtual Learning: Webinars, Hybrid Events & So Much More”HighRoad Solution
HighRoad Solution Presents a #HighRoadU Webinar: In this webinar, we take a high-level look at the different ways that you can disseminate information to your members. We cover everything from a Tele-Seminar, Webinars/WebCasts, Hybrid Events up to full-blown Virtual Events, Conventions and Tradeshows. Along this tour, we provide best practice tips you can use immediately as well as outline common pitfalls to avoid. Watch this entire webinar and others by Highroad U on our YouTube channel: http://shout.lt/rMNF
Este documento discute los fonemas como la unidad fundamental de la fonología. Explica que los fonemas son categorías mentales de sonidos que los hablantes perciben y almacenan, mientras que los alófonos son las variaciones físicas de los sonidos. También describe métodos como pares mínimos y distribución complementaria para identificar fonemas en una lengua. Finalmente, señala que los inventarios fonemáticos tienden a incluir sonidos que son claros y fáciles de percibir debido a las limitaciones anatómic
Kristina Bradshaw is a marketing professional with over 10 years of experience in B2B marketing. She has extensive experience in marketing communications, account management, project management, business development, and strategic planning. Her background includes roles managing marketing operations and client relationships for various companies. She is skilled in analytics, product development, and adapting to changing business needs.
This document provides an analysis and summary of the opening scenes of a thriller film. It summarizes how the opening establishes conventions of the thriller genre through tension-building elements like counting and questions about an ominous figure. It describes shots that show a happy young couple before a mysterious man in black is seen following them and boarding their train. The analysis notes how a climactic encounter between the couple and the man is portrayed in an intentionally ambiguous way through distorted exposure and sound effects. After the title card, the ending shots continue building mystery around the number 43 and where the train is headed next while hinting there will be backstory to explore.
El acercamiento generativo a la fonologíaFreelance
Este documento resume los orígenes y conceptos fundamentales de la fonología generativa. La FG surgió en los años 1960 como una reacción al análisis fonémico tradicional. Halle propuso explicar las regularidades fonológicas mediante rasgos en lugar de fonemas. Chomsky y Halle publicaron The Sound Pattern of English en 1968, estableciendo las bases de la FG y analizando la fonología del inglés a través de reglas. La FG abandona los conceptos de fonema y alófono en favor de una representación abstracta subyac
This document contains a scoring sheet for assessing office ergonomics risks called the Rapid Office Strain Assessment (ROSA). It evaluates various areas of a workstation setup including the chair, monitor, telephone, mouse, keyboard and other peripherals. Scores are given in each area and then combined using charts to determine an overall ROSA score. A high score indicates higher ergonomic risk and need for adjustments to reduce strain. Guidelines are provided on how to use the various sections and combine the scores to evaluate ergonomic risks and identify areas for improvement.
Offre THE INSPERIENCE.CO // Et si nous demandions aux ados de challenger et d'optimiser les modes de travail de leurs parents ? Une semaine de colo différente pour impulser le changement !
“Virtual Learning: Webinars, Hybrid Events & So Much More”HighRoad Solution
HighRoad Solution Presents a #HighRoadU Webinar: In this webinar, we take a high-level look at the different ways that you can disseminate information to your members. We cover everything from a Tele-Seminar, Webinars/WebCasts, Hybrid Events up to full-blown Virtual Events, Conventions and Tradeshows. Along this tour, we provide best practice tips you can use immediately as well as outline common pitfalls to avoid. Watch this entire webinar and others by Highroad U on our YouTube channel: http://shout.lt/rMNF
Este documento discute los fonemas como la unidad fundamental de la fonología. Explica que los fonemas son categorías mentales de sonidos que los hablantes perciben y almacenan, mientras que los alófonos son las variaciones físicas de los sonidos. También describe métodos como pares mínimos y distribución complementaria para identificar fonemas en una lengua. Finalmente, señala que los inventarios fonemáticos tienden a incluir sonidos que son claros y fáciles de percibir debido a las limitaciones anatómic
Kristina Bradshaw is a marketing professional with over 10 years of experience in B2B marketing. She has extensive experience in marketing communications, account management, project management, business development, and strategic planning. Her background includes roles managing marketing operations and client relationships for various companies. She is skilled in analytics, product development, and adapting to changing business needs.
This document provides an analysis and summary of the opening scenes of a thriller film. It summarizes how the opening establishes conventions of the thriller genre through tension-building elements like counting and questions about an ominous figure. It describes shots that show a happy young couple before a mysterious man in black is seen following them and boarding their train. The analysis notes how a climactic encounter between the couple and the man is portrayed in an intentionally ambiguous way through distorted exposure and sound effects. After the title card, the ending shots continue building mystery around the number 43 and where the train is headed next while hinting there will be backstory to explore.
El acercamiento generativo a la fonologíaFreelance
Este documento resume los orígenes y conceptos fundamentales de la fonología generativa. La FG surgió en los años 1960 como una reacción al análisis fonémico tradicional. Halle propuso explicar las regularidades fonológicas mediante rasgos en lugar de fonemas. Chomsky y Halle publicaron The Sound Pattern of English en 1968, estableciendo las bases de la FG y analizando la fonología del inglés a través de reglas. La FG abandona los conceptos de fonema y alófono en favor de una representación abstracta subyac
This document contains a scoring sheet for assessing office ergonomics risks called the Rapid Office Strain Assessment (ROSA). It evaluates various areas of a workstation setup including the chair, monitor, telephone, mouse, keyboard and other peripherals. Scores are given in each area and then combined using charts to determine an overall ROSA score. A high score indicates higher ergonomic risk and need for adjustments to reduce strain. Guidelines are provided on how to use the various sections and combine the scores to evaluate ergonomic risks and identify areas for improvement.
Offre THE INSPERIENCE.CO // Et si nous demandions aux ados de challenger et d'optimiser les modes de travail de leurs parents ? Une semaine de colo différente pour impulser le changement !
One Million Players Isn't Cool (at Festival of Games 2011)Ex Machina
This document discusses interactive television and games as a service. It notes that single player games are just the individual against algorithms while social games connect people. It asks questions about how games collect points, provide feedback, allow exchanges, and customize experiences. The document discusses the rise of data-driven design and highlights that not everything will be available on-demand. It argues that games are becoming social objects and are influencing other media like television.
TV & Second Screen (at MediaFutureWeek 2011)Ex Machina
This document discusses the evolution of television and the rise of social television. It notes that people are increasingly watching TV while using other devices like computers and smartphones. New formats are emerging that incorporate social media and interactivity to engage viewers. Examples of early social TV shows and games in the document demonstrate increasing viewership and participation rates. The document advocates for embracing these new forms of interactive and social television.
Mivesta is a social media platform that allows users to cook along with chefs or friends through real-time interactive video streams. It aims to connect people online to create, share, and learn in an experiential way. Mivesta sees an opportunity in the large market of people who enjoy cooking and watching cooking shows. It plans to launch with invited food bloggers and local chef events, then expand its user base through word of mouth and targeted advertising. Mivesta will use an agile development process driven by user feedback to continuously improve the platform. It is pursuing an ad-supported freemium model and seeking angel investment to fund further development and marketing.
The document discusses the opportunity to create an online social network called Mivesta that connects people to cook and share recipes together in real time. It describes the large market of people who enjoy cooking at home and watching cooking shows. Mivesta would allow users to cook along with chefs or friends using interactive video streams and tools for video chat, text, and audio. The document outlines Mivesta's team members and competitors, and provides a plan for an initial launch and funding opportunities.
1) Ex Machina is a company based in Amsterdam and San Francisco that specializes in second screen experiences and social TV, integrating TV, social media, and games.
2) They have created several interactive TV formats and case studies, including for shows like Nationale Wetenschapsquiz, The Voice of Holland, and Germany's Next Top Model.
3) Their PlayToTV platform allows for features like live polling, ratings, questions and answers, chat, and advertising/product placement interactions across multiple screens.
Second Screen Experiences - X Factor Romania 2015 Case StudyMadalin Craciun
A look at the objectives, process, features and results of working on the X Factor Romania smartphone app in 2015 for iOS and Android as well as a few thoughts on second screen experiences and the opportunities they provide for mobile businesses.
Lumi Mobile provides real-time mobile engagement technologies that generate audience insights for live broadcast events. Their platform allows audiences to interact through polling, chatting, and sharing opinions. Results are reported and analyzed in real-time, enabling further audience testing. The technology works across all mobile and connected TV devices. Case studies found participating audiences watched substantially longer and enjoyed the experience more.
.
New mobile, digital technologies are disrupting traditional methods of sales, advertising and marketing.
For even the most well-established business the challenge now is “Change or Perish.”
BUT ……… How does an established business make this essential leap into the digital future?
iPad: The Most Valuable Screen Ever for TV & Film ProducersAlex Gault
The document discusses the evolving media landscape and the role of tablets and apps. It argues that tablets like the iPad are becoming the most valuable screen real estate, serving as remote controls, second screens, and even primary screens for watching TV and movies. Apps are playing an increasingly important role across the entire life cycle of TV shows and films, from pre-release marketing to home entertainment. Producers and media companies are recognizing the power of apps to directly engage with audiences.
SLUX Special - Apple Messages for Business with BrandyIM.pdfSlava Popkov
Introducing Apple Messages for Business which allows companies to have branded accounts in the Messages app. This provides businesses with a recognizable identity and fosters trust with customers. The document discusses how businesses can connect with customers through various entry points like websites and Apple Maps. It also highlights the rich communication features available like forms, payments and surveys. Brandy.IM is introduced as a platform that can handle communications across multiple channels and provides tools for advanced automation through chatbots and AI. Pricing options are provided for the Apple Messages setup and Brandy.IM platform subscription. Real world examples of businesses using Messages for Business are also listed.
#online tuesday The Floor is Yours: Igor van gemertMarketingfacts
This document discusses Ex Machina, a social gaming company that has been operating since 2001. It provides multiplayer and cross-platform gaming across web, mobile, TV, and console. It integrates social gaming and broadcasting by allowing people to play games with friends while watching shows. Ex Machina has experience developing multiplayer applications and for mobile. It offers scalable client/server technology and acquired another company to expand its TV integration capabilities. The document then discusses several potential monetization strategies for social gaming including premium/freemium models, advertising, data mining, and promotions.
BOTS TESTING BOTS: From manual to automated testing for conversational AIDatabricks
Testing is a crucial enabler for the success of chatbots and voice assistants. Doing it manually requires enormous time and effort. As DevOps and furthermore AIOps grow in importance, automated testing will remain critical to ensure that bots actually do what their designers intend.
Unlike traditional software where the application follows a predefined flow, a chatbot runs without any restrictions. Talking to a chatbot has no barriers. Combining this with an unpredictable user behavior, it becomes utmost difficult to verify the correctness of conversational AI. Training data and test sets are infinitely large. In fact, quantity plays a mature role in quality assurance for bots but makes it impossible to test manually.
We will tackle the main questions arising: “Why are bots failing?”, “What and how should you test?” and of course mainly “How can we automate the testing and training?”. In addition, you will get hands-on experience in running your first automated tests using Botium.
This presentation goes through brief case studies of the Facebook applications Majestic Media has implemented for agencies and their big brands. This is a snap shot of our Facebook App portfolio.
Presentation from Online Tuesday, Amsterdam, 9 September 2014. Discusses new ways of online reinforcing TV, and vice versa: multi screen, second screen, social TV and transmedia. Special focus on interactive TV & game shows.
Knowbot is the first web-service built for trivia or real world games.
Built for brands who want to create engagement and to improve customer fidelity.
Built to test students acknowledgement.
Built for salesforce to test their expertise in your products.
Knowbot a flexible webservice at your command.
Overview of the ShareSquare Product. Go to http://getsharesquare.com for a free trial. Feel free to contact us if you're interested in trying our product - contact@getsharesquare.com.
Faced.me is a mobile application that uses facial recognition technology to instantly tag and connect people to their social networks. It aims to make networking easier by eliminating the need to exchange contact information. The company sees opportunities in the growing markets for smartphones and social media. It plans to generate revenue by offering paid premium services and points that users can earn and spend within the app. Faced.me believes its proprietary facial recognition technology provides a barrier for competitors and has filed international patents.
This document summarizes Giant Step's approach to digital marketing. It discusses using online experiences to engage audiences across digital platforms. Key aspects include creating branded online environments, designing them to be social and fun, integrating with social media, continuously interacting with audiences, and learning from the experiences. Technology, marketing, and design must be integrated to provide ongoing meaningful experiences. This involves activities, incentives for participation, managing user generated content and data, and adjusting strategies based on engagement levels. An example of their work with Gogo's Crazy Bones is provided, where they created an online club to drive regular visits, sharing, and user participation.
CNC Software (http://cnc.com.vn/) is one of the leading outsourcing companies in Vietnam focused on Mobile application, Mobile game and Website development services.
One Million Players Isn't Cool (at Festival of Games 2011)Ex Machina
This document discusses interactive television and games as a service. It notes that single player games are just the individual against algorithms while social games connect people. It asks questions about how games collect points, provide feedback, allow exchanges, and customize experiences. The document discusses the rise of data-driven design and highlights that not everything will be available on-demand. It argues that games are becoming social objects and are influencing other media like television.
TV & Second Screen (at MediaFutureWeek 2011)Ex Machina
This document discusses the evolution of television and the rise of social television. It notes that people are increasingly watching TV while using other devices like computers and smartphones. New formats are emerging that incorporate social media and interactivity to engage viewers. Examples of early social TV shows and games in the document demonstrate increasing viewership and participation rates. The document advocates for embracing these new forms of interactive and social television.
Mivesta is a social media platform that allows users to cook along with chefs or friends through real-time interactive video streams. It aims to connect people online to create, share, and learn in an experiential way. Mivesta sees an opportunity in the large market of people who enjoy cooking and watching cooking shows. It plans to launch with invited food bloggers and local chef events, then expand its user base through word of mouth and targeted advertising. Mivesta will use an agile development process driven by user feedback to continuously improve the platform. It is pursuing an ad-supported freemium model and seeking angel investment to fund further development and marketing.
The document discusses the opportunity to create an online social network called Mivesta that connects people to cook and share recipes together in real time. It describes the large market of people who enjoy cooking at home and watching cooking shows. Mivesta would allow users to cook along with chefs or friends using interactive video streams and tools for video chat, text, and audio. The document outlines Mivesta's team members and competitors, and provides a plan for an initial launch and funding opportunities.
1) Ex Machina is a company based in Amsterdam and San Francisco that specializes in second screen experiences and social TV, integrating TV, social media, and games.
2) They have created several interactive TV formats and case studies, including for shows like Nationale Wetenschapsquiz, The Voice of Holland, and Germany's Next Top Model.
3) Their PlayToTV platform allows for features like live polling, ratings, questions and answers, chat, and advertising/product placement interactions across multiple screens.
Second Screen Experiences - X Factor Romania 2015 Case StudyMadalin Craciun
A look at the objectives, process, features and results of working on the X Factor Romania smartphone app in 2015 for iOS and Android as well as a few thoughts on second screen experiences and the opportunities they provide for mobile businesses.
Lumi Mobile provides real-time mobile engagement technologies that generate audience insights for live broadcast events. Their platform allows audiences to interact through polling, chatting, and sharing opinions. Results are reported and analyzed in real-time, enabling further audience testing. The technology works across all mobile and connected TV devices. Case studies found participating audiences watched substantially longer and enjoyed the experience more.
.
New mobile, digital technologies are disrupting traditional methods of sales, advertising and marketing.
For even the most well-established business the challenge now is “Change or Perish.”
BUT ……… How does an established business make this essential leap into the digital future?
iPad: The Most Valuable Screen Ever for TV & Film ProducersAlex Gault
The document discusses the evolving media landscape and the role of tablets and apps. It argues that tablets like the iPad are becoming the most valuable screen real estate, serving as remote controls, second screens, and even primary screens for watching TV and movies. Apps are playing an increasingly important role across the entire life cycle of TV shows and films, from pre-release marketing to home entertainment. Producers and media companies are recognizing the power of apps to directly engage with audiences.
SLUX Special - Apple Messages for Business with BrandyIM.pdfSlava Popkov
Introducing Apple Messages for Business which allows companies to have branded accounts in the Messages app. This provides businesses with a recognizable identity and fosters trust with customers. The document discusses how businesses can connect with customers through various entry points like websites and Apple Maps. It also highlights the rich communication features available like forms, payments and surveys. Brandy.IM is introduced as a platform that can handle communications across multiple channels and provides tools for advanced automation through chatbots and AI. Pricing options are provided for the Apple Messages setup and Brandy.IM platform subscription. Real world examples of businesses using Messages for Business are also listed.
#online tuesday The Floor is Yours: Igor van gemertMarketingfacts
This document discusses Ex Machina, a social gaming company that has been operating since 2001. It provides multiplayer and cross-platform gaming across web, mobile, TV, and console. It integrates social gaming and broadcasting by allowing people to play games with friends while watching shows. Ex Machina has experience developing multiplayer applications and for mobile. It offers scalable client/server technology and acquired another company to expand its TV integration capabilities. The document then discusses several potential monetization strategies for social gaming including premium/freemium models, advertising, data mining, and promotions.
BOTS TESTING BOTS: From manual to automated testing for conversational AIDatabricks
Testing is a crucial enabler for the success of chatbots and voice assistants. Doing it manually requires enormous time and effort. As DevOps and furthermore AIOps grow in importance, automated testing will remain critical to ensure that bots actually do what their designers intend.
Unlike traditional software where the application follows a predefined flow, a chatbot runs without any restrictions. Talking to a chatbot has no barriers. Combining this with an unpredictable user behavior, it becomes utmost difficult to verify the correctness of conversational AI. Training data and test sets are infinitely large. In fact, quantity plays a mature role in quality assurance for bots but makes it impossible to test manually.
We will tackle the main questions arising: “Why are bots failing?”, “What and how should you test?” and of course mainly “How can we automate the testing and training?”. In addition, you will get hands-on experience in running your first automated tests using Botium.
This presentation goes through brief case studies of the Facebook applications Majestic Media has implemented for agencies and their big brands. This is a snap shot of our Facebook App portfolio.
Presentation from Online Tuesday, Amsterdam, 9 September 2014. Discusses new ways of online reinforcing TV, and vice versa: multi screen, second screen, social TV and transmedia. Special focus on interactive TV & game shows.
Knowbot is the first web-service built for trivia or real world games.
Built for brands who want to create engagement and to improve customer fidelity.
Built to test students acknowledgement.
Built for salesforce to test their expertise in your products.
Knowbot a flexible webservice at your command.
Overview of the ShareSquare Product. Go to http://getsharesquare.com for a free trial. Feel free to contact us if you're interested in trying our product - contact@getsharesquare.com.
Faced.me is a mobile application that uses facial recognition technology to instantly tag and connect people to their social networks. It aims to make networking easier by eliminating the need to exchange contact information. The company sees opportunities in the growing markets for smartphones and social media. It plans to generate revenue by offering paid premium services and points that users can earn and spend within the app. Faced.me believes its proprietary facial recognition technology provides a barrier for competitors and has filed international patents.
This document summarizes Giant Step's approach to digital marketing. It discusses using online experiences to engage audiences across digital platforms. Key aspects include creating branded online environments, designing them to be social and fun, integrating with social media, continuously interacting with audiences, and learning from the experiences. Technology, marketing, and design must be integrated to provide ongoing meaningful experiences. This involves activities, incentives for participation, managing user generated content and data, and adjusting strategies based on engagement levels. An example of their work with Gogo's Crazy Bones is provided, where they created an online club to drive regular visits, sharing, and user participation.
CNC Software (http://cnc.com.vn/) is one of the leading outsourcing companies in Vietnam focused on Mobile application, Mobile game and Website development services.
Willem Brom (EndemolShine) over non-scripted voor streamersMedia Perspectives
Dit zijn de slides afkomstig uit de presentatie van Willem Brom (EndemolShine) gegeven op 6 oktober 2020 tijdens het Cross Media Café - Video voor nieuwe platforms.
Jordi van de Bovenkamp (MediaMonks) met vijf tips voor fit-for-format-contentMedia Perspectives
Dit zijn de slides afkomstig uit de presentatie van Jordi van de Bovenkamp (MediaMonks) gegeven op 6 oktober 2020 tijdens het Cross Media Café - Video voor nieuwe platforms.
Dit zijn de slides afkomstig uit de presentatie van Laura Veenema (NewBe) gegeven op 6 oktober 2020 tijdens het Cross Media Café - Video voor nieuwe platforms
Dit zijn de slides afkomstig uit de presentatie van Gerard de Kloet (NOS) gegeven op 6 oktober 2020 tijdens het Cross Media Café - Video voor nieuwe platforms
Paulo Lopes Escudeiro over nieuwe TikTok-gewoontes @ Cross Media Café - Nieuw...Media Perspectives
Paulo Lopes Escudeiro, Director Brand Strategy (TikTok) bij Creator Network International BV over nieuwe gewoontes van TikTok gebruikers en hoe mediamakers en brands daarmee omgaan.
Datum: dinsdag 19 mei 2020
Event: Cross Media Café - Nieuwe rol voor het publiek
Dit zijn de slides afkomstig uit de presentatie gegeven op 12 mei 2020 tijdens de online MediaTalk door Tom van den Broek (NOS digital) en Marieke de Vries (coördinator 75 jaar bevrijding NOS)
Paul Bojarski (Sceenic) over Watch Together @ CMC - Innovatie in coronatijdenMedia Perspectives
Paul Bojarski, CEO Sceenic, vertelt over de nieuwe formats die met Sceenic Events Solution gerealiseerd worden rond archiefmateriaal. Zo keken fans samen met boxer Dave Allen naar een oude wedstrijd, waarbij Allen commentaar gaf en met fans praatte.
Datum: 21 april 2020
Cross Media Café - Innovatie in coronatijden
Tomas van den Spiegel (Flanders Classics) en Jorre Belpaire (Kiswe Mobile) ov...Media Perspectives
Tomas van den Spiegel, CEO Flanders Classics en Jorre Belpaire, Head of Europe Kiswe Mobile over de virtuele Ronde van Vlaanderen – een massaal bekeken wielerwedstrijd met coureurs die vanuit huis op hun eigen fiets meededen aan een digitale wedstrijd.
Datum: 21 april 2020
Cross Media Café - Innovatie in coronatijden
Geraldine Macqueron (GAME OVER) over het initiatief Creators United @ CMC - I...Media Perspectives
Geraldine Macqueron, Executive Director Escape Events Europe bij GAME OVER – die samen met 17 andere escape room ondernemers verzameld in Creators United een online escape room ontwikkelde die inmiddels door duizenden Nederlanders is bezocht.
Datum: 21 april 2020
Cross Media Café - Innovatie in coronatijden
Arno Scharl (webLyzard technology) over online corona sentimenten weergeeft @...Media Perspectives
Arno Scharl, Managing Partner at webLyzard technology, over het REtv dashboard dat online corona sentimenten weergeeft
Datum: 21 april 2020
Cross Meda Café - Innovatie in coronatijden
William Linders (ODMedia) over de opkomst van SVOD en AVODMedia Perspectives
Op maandag 7 oktober presenteerde William Linders (ODMedia) over de opkomst van SVOD en AVOD. Met uitleg waarom TVOD stagneert en SVOD groeit. Ook was er in zijn presentatie aandacht voor de reden waarom de distributiemarkt wordt gedomineerd door internationale partijen.
Suzan Hoogland (GfK) over hoe de Nederlander 'Video' consumeertMedia Perspectives
Tijdens de expertsessie Video on Demand op maandag 7 oktober presenteerde Suzan Hoogland (GfK) over hoe de Nederlander 'video' consumeert. Met antwoord op de vragen:
- Welke platforms
- Welke doelgroepen
- Welke Merken
Joey Scheufler (Prappers Media) @ CMC Nieuwe InterfacesMedia Perspectives
The document discusses best practices for developing voice assistants, including focusing on answering real human questions with real human insight, addressing the core questions of who, what, where, when, why and how, and measuring success based on conversation length, frequency of use, and volume of use. It also stresses the importance of understanding customers and adding value at different points in their journey.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
Ex Machina op MPJC 2011
1. Ex Machina PlayToTV Overview E jeroen@exmachinagames.com T @jeroen020
2. Ex Machina We like games, TV and social media HQ in Amsterdam, US office in San Francisco Customers & partners in entertainment & brands TV + Social Media + Games = PlayToTV
3. TV Proprietary operator boxes (‘Red Button’) Connected TV, Boxee, Apple TV, Google TV, Xbox, … Laptop Browser Smartphone Browser, apps Tablet Browser, apps Ex Machina 2010 From 1 to 4 Screens
4. TV is an event Live or linear The art of programming Artificial Scarcity Episodical content Game mechanics Collect, earn points, get feedback, exchange, customize Rewarding loyalty and achievements Ex Machina 2010 Gamification of TV: Beyond Check In
5. Ex Machina 2010 PlayToTV Social network integration Poll, Rate, Vote & Predict Q&A/Quiz/Trivia, Info push Chat & Twitter aggregation Stars (achievements/badges) Advertising interaction Product placement Skill & sweepstakes
6. December 2010, 90 minutes, pre-recorded About 800K viewers Features: Real Time Q&A, Predictions, Bonus Questions, Post to Twitter/Facebook >1% participation rate Ex Machina 2010 Case: NationaleWetenschapsquiz
7. Call To Action hugely important Bonus questions overlooked HTML5 works well The power of iPad: 12% of users Experienced internet users (FF, Chrome) (Pre-)registration not important Ex Machina 2010 Lessons Learned
15. Semi-final & final, January 2011, 120 minutes, live Features: live rating (personal / national), post to Twitter/Facebook Website takeover ‘widget’ About 3 Million viewers >26.000 ratings/episode Live production console Ex Machina 2010 Case: The voice of Holland Live Rating
16. Accurate prediction of finalists Talent doesn’t look at the clock CTA: TV explanation tripled users 7% iPad, 7% smartphones Tweak rating algorithm & controls Embedding vs destination Friends friendsfriends Twitter, facebook integration Ex Machina 2010 TVOH Lessons Learned
17. Launch quick & iterate Metrics, metrics, metrics Pilot, episodes, seasons Artificial scarcity works Make the moment matter Interaction over form Balance show-specific features and generic social networks Ex Machina 2010 Recommendations 1/2
18. A TV is a TV, not a computer Register optionally & at any moment Support all screens Be careful with apps Sync: live, schedule, on-demand/auto Make technology invisible but make it scale Say it loud, say it often, say it proud! 2% Conversion is very doable, 10% achievable Ex Machina 2010 Recommendations 2/2
19. Viewers that interact are engaged more and will zap away less, even during ad breaks Can be integrated into own online strategy Going online doesn’t cannibalize ratings or ads People interacting will tell and show their friends Receive extra lead generation, product placement & pay-per-play revenues New formats: user created, daytime, game-to-TV, … Ex Machina 2010 Opportunities for TV Companies
20. Advertisers Well understood profiles instead of anonymous viewers Advertising can be tracked and will generate leads Turn leads and customers into loyal relations Commerce Targeting: offer products based on profile (gender, location, time, interests, …) Implicit (product placement) revenue generation Explicit (home & social shopping) e-commerce Virtual goods Ex Machina 2010 Opportunities for Brands & Commerce