1) Ex Machina is a company based in Amsterdam and San Francisco that specializes in second screen experiences and social TV, integrating TV, social media, and games.
2) They have created several interactive TV formats and case studies, including for shows like Nationale Wetenschapsquiz, The Voice of Holland, and Germany's Next Top Model.
3) Their PlayToTV platform allows for features like live polling, ratings, questions and answers, chat, and advertising/product placement interactions across multiple screens.
Real Time Social Entertainment (@ Online Tuesday Battle of the Screens)Ex Machina
TV is still by far the largest entertainment industry. And many TV innovations have come out of the Netherlands. But TV is changing - we're not wachting less, but different. This presentation anaylses the change in viewer behaviour, in particular second screen interaction, gamification and online/broadcast synchronisation. Based on two cases it provides lessons learned, recommendations as wel as opportunities with regards to real time social entertainment for TV production and distribution, advertising and retail.
NB: the video from slide #21 is not included here, you can check it out http://vimeo.com/18882034
Real Time Social Entertainment (@ Online Tuesday Battle of the Screens)Ex Machina
TV is still by far the largest entertainment industry. And many TV innovations have come out of the Netherlands. But TV is changing - we're not wachting less, but different. This presentation anaylses the change in viewer behaviour, in particular second screen interaction, gamification and online/broadcast synchronisation. Based on two cases it provides lessons learned, recommendations as wel as opportunities with regards to real time social entertainment for TV production and distribution, advertising and retail.
NB: the video from slide #21 is not included here, you can check it out http://vimeo.com/18882034
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De presentatie van Jeroen Elfferich (Ex Machina) tijdens het Cross Media Café Games en Media op 27 oktober 2015. Meer info: http://www.immovator.nl/agenda/cross-media-cafe-games-media
This document is the support i have used while the introduction keynote i have done for the CrossVideoDays. This is a kind of state of art of the online video and connected TV ecosystem + some inputs and questions about the consequences on the video content value chain
MEDIA ’08, presented by Australia’s leading digital media organisation, Fairfax Digital, is a one-day summit on all you need to know about digital media. The summit was powered by X|Media|Lab. Flypaper TV was a keynote speaker at the event, talking about the big trends to look out for in 2008, as well as recapping what has happened in 07.
A cooperative session from the 2010 International Fundraising Conference featuring Michael Hoffman and many other incredible fundraising experts presenting about the sea change in online fundraising in the digital age.
"The New Wave of Marketing Technologies" - an Adobe webinar on 05.06.09 by The1stMovement\'s CEO Ming Chan, and Creative Director David Schell
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5. 1988 The ‘Henny Huisman Effect’ is a situation where the national phone system grinds to a halt due to a sudden, massive amount of phone calls.
6. 1996 Participation TV Multi Billion$ industry for Broadcasters, TV production companies, aggregators & Telco’s Set the standard for premium IVR and text messaging
7. 1999 Big Brother Making headlines worldwide Interactive voting via SMS and IVR 2008: broadcast in 32 countries, 320 million viewers
8. Ex Machina 2010 "The old adage that TV is a lean-back experience compared to lean-forward web surfing no longer holds true, our research shows that increasingly people are doing both simultaneously.” Ivan Ristic, Diffusion
9. “Mainstream TV viewing, more and more, they have a device in their hand (…) when ‘Glee’ starts, tweets per second shoot up 100 times and stay that level until the show ends.” (Twitter CEO) “We may extend Facebook Places to TV check-ins” (Facebook VP EMEA) “Everyone says that social television will be big. I think it’s not going to be big — it’s going to be huge. (…) It’s going to change the landscape of the industry.” (Endemol Group CEO) “People's appetitite for live, shared, communal experience is actually more voracious than ever...” (ITV CEO) Ex Machina 2010 Social TV Quotes
10. Bron: SKO Multitasking NL “(…) prime time televisiekijken(…) is de computer de belangrijkstenevenactiviteit met surfen, e-mailen en het gebruik van social media.”
11. TV Proprietary operator boxes (‘Red Button’) Connected TV, Boxee, Apple TV, Google TV, Xbox, … Laptop Browser Smartphone Browser, apps Tablet Browser, apps Ex Machina 2010 From 1 to 4 Screens
14. TV is an event Live > linear > on-demand Artificial scarcity Episodical content Game mechanics Collect, earn points, get feedback, exchange, customize Real time sync, real time multiplayer Rewarding loyalty and achievements Ex Machina 2010 Gamification of TV: Beyond Check In
15. December 2010, 90 minutes, pre-recorded About 800K viewers Features: Real Time Q&A, Predictions, Bonus Questions, Post to Twitter/Facebook >1% participation rate Ex Machina 2010 Case: NationaleWetenschapsquiz
16. Call To Action hugely important Bonus questions overlooked HTML5 rules The power of iPad: 12% of users Experienced internet users (FF, Chrome) (Pre-)registration not important Ex Machina 2010 Lessons Learned
17. Semi-final & final, January 2011, 120 minutes, live Features: live rating (personal / national), post to Twitter/Facebook Website takeover ‘widget’ About 3 Million viewers >26.000 ratings/episode Live production console Ex Machina 2010 Case: The voice of Holland Live Rating
18. Accurate prediction of finalists Talent doesn’t look at the clock CTA: TV explanation tripled users 7% iPad, 7% smartphones Tweak rating algorithm & controls Embedding vs destination Friends friendsfriends Twitter, facebook integration Ex Machina 2010 TVOH Lessons Learned
26. Launch quick & iterate Metrics, metrics, metrics Pilot, episodes, seasons Artificial scarcity works Make the moment matter Interaction over form Balance show-specific features and generic social networks Ex Machina 2010 Recommendations 1/2
27. A TV is a TV, not a computer Register optionally & at any moment Support all screens Be careful with apps Sync: live, schedule, on-demand/auto Make technology invisible but make it scale Say it loud, say it often, say it proud! 2% Conversion is very doable, 10% achievable Ex Machina 2010 Recommendations 2/2
28. Ex Machina 2010 PlayToTV Social network integration Poll, Rate, Vote & Predict Q&A/Quiz/Trivia, Info push Chat & Twitter aggregation Stars (achievements/badges) Advertising interaction Product placement Skill & sweepstakes