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Evidenced Based Management (EBM)
for Business Agility
Scrum Australia 24 October 2018
Mia Horrigan
Partner ZXM and Enterprise Agile Coach
page
01
Mia Horrigan@zenexmachina.com
Blog – www.zenexmachina.wordpress.com
Twitter - @miahorri
www.zenexmachina.com
page
02
Has our investment in Agile been
worth it?
2
Organisations invest in
agile processes, tools,
training, and coaching,
but how much are they
getting back?
Has product delivery
improved?
How much happier are
users and the business
customers?
Are employees
empowered and
enabled?
page
03
Successful Project ? Success =
• All requirements
delivered…
• By agreed-upon
date…
• For an agreed-
upon cost
“On track” = project
follows plan, hits
milestones
page
04
Traditional MeasuresActivity: reflect actions
taken e.g. No. of meetings,
No. of projects, No. people
in team, or cost per period
Output: reflect things that
were produced, No. of
releases, No. of defects
fixed, No. of features
delivered, or even velocity
Using progress as main
guide can be misleading
and misalign business and
delivery organisations
Activity Output
page
05
Waterfall Triangle Traditional Iron
Triangle assumes
Minimal change
“Plan — Do”
Problem: focus on
activity and output, not
outcomes and value
Measuring activity just
tells where time was
spent, not whether
value was produced
page
06
Agile TriangleAgile
Triangle enables
inevitable changes
“Envision — evolve”
Value is the reason
why we do things;
activity and output do
not tell you whether
what you are doing is
worthwhile or
successful
page
07
How is Value Measured?Success = value is
maximised
Quality and capability
are sustainable
Focus on outcomes,
not activity and output
Focus on Business
Value, improvements
and helps
accountability
Only 20% Useful 64% Rarely or Never Used
Chaos Report 2015 Standish Group
page
08
Agile Measures
Outcome: measures
that reflect the change
to customers or users.
Impact: Affect on the
company itself
Be value maximisers
What value did we
deliver and what was
the behaviour change
or increased outcome?
Outcome Impact
page
09
Evidenced Based Management
(EBM) Key Value Areas (KVAs)
Market Value
(Customer Value)
Organisational
Capability
EBM is an empirical
approach that measures
value delivered as evidence
of organisational agility
Gives organisations the
ability to measure the value
they deliver to customers
and the means by which
they deliver that value,
and to use those measures
to guide improvements in
both
Unrealised
Value
(UV)
Current
Value
(CV)
Ability to
Innovate
(A2I)
Time to
Market
(T2M)
Agility
Business Value
Source Evidenced Based Management Guide
https://www.scrum.org/resources/evidence-based-management
page
010
Use of a practice’s effectiveness
does mean we are delivering value
10
Organisations adopting agile product
delivery practices can easily lose
sight of their real goal of improving
the value, by focusing on improving
activities and outputs instead of
business outcomes
Agile is a means to an end, not the
end itself
The whole point of adopting agile
practices is to improve business
performance
When organisations lose sight of
this, managers ask questions that
seem sensible, but might create
unintended and undesirable
consequences
Is build automation
present?
Are code standards
being met?
Are test first practices
being used?
Is the team velocity
increasing? Are developers integrating
code frequently? How
frequently?What is the quality of
the code?
Source Evidenced Based Management Guide
https://www.scrum.org/resources/evidence-based-management
page
011
What we Measure is Important
What you measure
translates into what we
think is important
Typically teams are used
to metrics being used
against them
Velocity is data to help aid
team’s own forecasting
not a measure to compare
teams
Counting lines of code is
easy but doesn’t tell
anything about quality, the
functionality provided or
even the effectiveness
Simply
observing a
situation
necessarily
changes
that
situation
Human
tendency to
look for
answers
where it’s
easy to look
page
012
Measurement is Strategic
Without measuring
value, the success of any
agile initiative is based
on nothing more than
intuition and assumption
Helps us know if we are
moving closer to the
goals of the organisation
Understand what
actually will be valuable
that we’re not currently
delivering
page
013
EBM Approach to Improving Value
13
Evidence Based
Decision-Making is a
process for making
decisions about a
program, practice, or policy
based on Evidence and
informed by experiential
evidence
EBM approach suggests
four phases that enable
organisations to constantly
learn and improve the
value derived from software
investments
1. Measure KVMs
(Key Value Metrics)
2. Select KVAs
(Key Value Areas)
to Improve
3. Conduct
Experiments to
Improve Value
4. Evaluate
Outcome Results
page
014
If you had one wish:
What is one measure/s you would
want to improve?
page
014
page
015
Current Value
page
015
page
016
Reveals the value that the
organisation delivers to
customers, today
Goal: to maximise the value
an organisation delivers at
the present time; it considers
only what exists right now,
not what it might do in the
future
Reveals organisation’s
actual value in the
marketplace but has no
relevance on an
organisation’s ability to
sustain value in the future
Current Value (CV)
page
017
How happy are our stakeholders?• How happy are
customers today? Is
their happiness
improving or declining?
•
• How happy are
employees? Is their
happiness improving or
declining?
• How happy are
investors and other
stakeholders? Is their
happiness improving or
declining?
Leading indicators Lagging indicators
• Employee
Satisfaction
• Customer
Satisfaction
• Usage Index
• Revenue per
Employee
• Product Cost
Ratio
page
018
Personas
• Who are our
customers?
• What is their story?
• What are their goals,
motivations and pain
points?
• Why do they want to
work with us?
• What outcomes do
they want from our
products?
How would we measure
that!
Understand our Customers
page
019
Customers ValueWhat is the
Organisations Value
Proposition?
Why do our customers
work with us?
What outcomes do they
want from our
products?
How would we measure
that!
page
020
Current Value and Goal Driven
Prioritisation
Use Impact Mapping to:
• Be goal driven when
coming up with and
prioritising features
• Prioritise features
based on impacts
• Show progress towards
impacts. E.g. how
many features are
finished relate to each
impact? Guides
measurements of
impacts being realised
• Validate an existing list
of features back to a
goal to see if they are
relevant
page
021
Visualise goal driven
prioritisation for your
customer
Think Outcome rather
than Deliverable
Helps User
Stories/PBIs to be
outcome focused
Modified Impact Map
Goal – Persona – Impact – Outcome – PBI
page
022
Hypothesis Driven Delivery - Express Hypotheses
Adapted from Gothelf and Seiden: Lean UX
We believe [doing this] for [these people] will
achieve [this outcome] We will know that this
is true when we see [this measurement]
changed
Feature
Persona
Outcome
Measure
page
023
Current Value – Key Value Measures
KVM Measuring:
Revenue per Employee The ratio (gross revenue / # of employees) is a key competitive indicatorwithin anindustry.
Thisvaries significantlybyindustry.
Product Cost Ratio Total expenses and costs for the product(s)/system(s) being measured, including operational
costs compared to revenue.
Employee Satisfaction Some form of sentiment analysis to help gauge employee engagement, energy, and
enthusiasm.
Customer Satisfaction Some form of sentiment analysis to help gauge customer engagement and happiness with the
product.
Usage Index
Measurement of usage, by feature, to help infer the degree to which customers find the product
useful and whether actual usage meets expectations on how long users should be taking with a
feature.
page
024
Unrealised Value
page
024
page
025
The potential future value
that could be realised if
the organization was able
to perfectly meet the
needs of all potential
customers.
Goal: to maximise the
value that the organization
realises from a product
over time
Unrealised Value (UV)
page
026
What potential is to be gained?Can any additional money
be made in this market?
Is it worth the effort and
risk to pursue further
returns in this market?
Should further investments
be made to capture
additional Unrealised
Value?
Leading indicators Lagging indicators
• Competitor
strength/weakness
• Customer
acquisition or
defection
• Market share trends
• Overall market
growth/decline
relative to market
share trends
page
027
Balance of Current and Future
Benefits
Decision to invest in
one product means not
investing in others
Considering both CV
and UV provides a way
to balance present and
possible future benefits
Current Value
UnrealisedValue
Early version used to test
the market, but there is
great market potential so
investment warranted
High
HighLow
Low
Current “Cash
Cow” with limited
competitors may
not warrant new
investment unless
reinventing
page
028
When you test a hypothesis, what is success?
How long would it take for you to know whether
you’ve actually achieved..
• the outcome you wanted to achieve, and
• the impact you wanted to create?
page
029
Unrealised Value – Key Value Measures
KVM Measuring:
Market Share The relative percentage of the market controlled by the product.
Customer or user satisfaction gap The difference between a customer or user’s desired experience and their current experience.
page
030
Time to Market
(T2M)
page
030
page
031
Time to Market Organisation’s ability to
quickly deliver new
capabilities, services, or
products
Goal: to minimise the
amount of time it takes for
the organisation to deliver
value
Without actively
managing T2M, the ability
to sustain delivering value
in the future remains
uncertain
• How fast can the organisation learn from
new experiments?
• How fast can we learn from new
information and adapt?
• How fast can we deliver new value to
customers?
page
032
What does it take to go from idea
to value and improvement
opportunities?
How can you improve your
time to market and reduce
the time it takes you to get
feedback?
What are the steps needed
from forming an idea to
delivering value to
customers?
page
033
Visualise the delivery process
Create a value stream
map that represents your
delivery process
Start with the idea and
end with when the
customer or user realises
value
• What is the current time to
market?
• What bottlenecks are there?
• Identify areas to improve
delivery pipeline
automation, improve
maintainability or remove
technical debt to reduce
waste
page
034
T2M MeasuresHow long would it take
for to know whether
we’ve actually
achieved the outcome
we wanted to achieve
and the impact we
wanted to achieve?
Leading indicators Lagging indicators
• Frequency of Build
Success
• Build pass/fail
trends
• Release
Stabilisation trends
• MTTR – mean time
to Repair
• Cycle Time
• Release
Frequency
• Lead Time
• Time to Learn
page
035
T2M – Key Value Measures
KVM Measuring:
Build and integration frequency The number of integrated and tested builds per time period. For a team that is releasing
frequently or continuously, this measure is superseded by actual release measures.
Release Frequency
The number of releases per time period, e.g. continuously, daily, weekly, monthly, quarterly,
etc. This helps reflect the time needed to satisfy the customer with new and competitive
products.
Release Stabilization Period
The time spent correcting product problems between the point the developers say it is ready to
release and the point where it is actually released to customers. This helps represent the
impact of poor development practices and underlying design and code base.
Mean Time to Repair
The average amount of time it takes from when an error is detected and when it is fixed. This
helps reveal the efficiency of an organization to fix an error.
Cycle Time
The amount of time from when work starts on a release until the point where it is actually
released. This measure helps reflect an organization’s ability to reach its customer.
Lead Time
The amount of time from when an idea is proposed or a hypothesis is formed until a
customer can benefit from that idea. This measure may vary based on customer and
product. It is a contributing factor for
customer satisfaction.
Time-to-Learn The total time needed to sketch an idea or improvement, build it, deliver it to users, and learn
from their usage.
page
036
Ability to innovate
(T2I)
page
036
page
037
Ability to Innovate (A2I)Ability of a organisation
to deliver new
capabilities that might
better meet customer
needs
Goal: to maximise ability
to deliver new products
and innovative solutions
Ability to Innovate helps
avoid software that is
overloaded by low value
features
Continually Re-evaluate A2I by asking:
• What prevents the organisation from
delivering new value?
• What prevents customers or users from
benefiting from that innovation?
page
038
Impediments to delivering value
Reduces A2I
As low-value features
accumulate, more of the
budget and time is
consumed maintaining the
product, not increasing
capacity to innovate
Anything that prevents
users from benefitting from
innovation, such as hard to
install software or lack of
capabilities, will also
reduce A2I
•Maintaining
multiple code
branches or
product
versions
•Complex or
monolithic
application
architecture
•Insufficient
product-like
environments
to test on
•Lack of
operational
excellence
•Lack of
decentralised
decision-
making
•Spending too
much time
fixing defects
or reducing
technical debt
•Inability to hire
and inspire
talented,
passionate
team-members
page
039
A2I MeasuresHow long would it take
for to know whether
we’ve actually
achieved the outcome
we wanted to achieve
and the impact we
wanted to achieve?
Leading indicators Lagging indicators
• Technical Debt trends
• Architectural Coupling
• Defect trends
• Production incident
trends
• Downtime trends
• Number of active
branches, time spent
merging
• Time spent context
switching
• Velocity trends
• Innovation Rate
• Installed Version
Index
• Usage Index
page
040
Defect Reduction 12 months into Agile
Transition – Large scale
32 delivery areas and 45
teams across the
Organisation
• 18Q2, defects significantly
down from 17Q2, a release
of comparable scope and
volume
• Previously 6 teams would be
taken offline to fix defects for
3 months pre and 1 month
post deployment
• Robust Function testing
meant defects discovered
earlier by agile teams
• Integration of components
became part of DoD
17Q2
18Q2
page
041
Innovation RateWhat percentage of
your product budget is
spent on:
• Innovation and
building new
functionality
vs.
• Incremental
business change to
expand capacity?
vs.
• Maintaining
business
operations?
Source: Forrester, October 2010, 2011 IT Budget Planning Guide For CIOs Source: 2016-2017 Global CIO Survey N=1081
29%
Incremental business change
Business innovation
18%
58%
2010 2016-17
page
042
Innovation rate – Which is Better?
52%
Business innovation
10%
Incremental business change
38%
Business Operations
29%
Business innovation
53%
Incremental business change
18%
Business Operations
What is good depends
on:
• What stage of
Product Development
Life Cycle
• What type of Industry
• Pace of change and
competition for users
• Risk appetite vs
Opportunity
Enablement value
29% is the cross-industry average
across products and systems, roughly
the same for SMB and Enterprise
page
043
What can we do to Improve? Support your Scrum Team
in creating great products,
with no defects, that
people actually use
The lower the cost of
supporting your products,
the more resources there
will be for satisfying your
customer’s needs
Building software is largely
a one time cost, support
and maintenance goes on
forever
page
044
A2I – Key Value Measures
KVM Measuring:
Usage Index Measurement of features in the product that are frequently used. This helps capture features
that are rarely or never used.
Innovation Rate The percentage of effort or cost spent on new product capabilities, divided by total product
effort or cost. This provides insight into the capacity of the organization to deliver new product
capabilities.
Defect trends Measurement of change in defects since last measurement. A defect is anything that reduces
the value of the product to a customer, user, or to the organization itself. Defects are
generally things that don’t work as intended.
On-Product Index The percentage of the total user base that is using the current version of the product.
Installed Version Index The number of versions of a product that are currently being supported. This reflects the effort
the organization spends supporting and maintaining older versions of software.
Technical Debt A concept in programming that reflects the extra development and testing work that arises
when “quick and dirty” solutions result in later remediation.
Production Incident Trends The number of times the Development Team was interrupted to fix a problem in an installed
product. The number and frequency of Production Incidents can help indicate the stability of
the product.
Active code branches, time spent
merging code between branches
These measures are similar to the Installed Version Index, since different deployed versions
usually have separate code branches.
Time spent context- switching Number of meetings per day per person, and the number of times a day team members are
interrupted to help people outside the team can give simple insight into the magnitude of the
problem.
page
045
Conclusions
page
045
page
046
Deciding what to Measure is critical
page
047
EBM Key Value Measures
Current
Value
Revenue per Employee
Product Cost Ratio
Employee Satisfaction
Customer Satisfaction
Usage Index
Time to Market
T2M
Build and integration
frequency
Release Frequency
Release Stabilization Period
Mean Time to Repair
Cycle Time
Lead Time
Time-to-Learn
Ability to Innovate
A2I
Usage Index
Innovation Rate
Defect trends
On-Product Index
Installed Version Index
Technical Debt
Production Incident Trends
Active code branches, time
spent merging code
between branches
Time spent context- switching
Unrealised
Value
Market Share
Customer or user
satisfaction gap
page
048
Inspect and AdaptMeasurement helps us
inspect so that we can
adapt and improve our
products and also the way
we work
The spirit of improvement
helps creates innovation
Understanding the changes
of the KVMs prepares the
organization for its next
learning loop and track
changes across time learn
from patterns that emerge Incremental changes performed in small learning loops are
the most effective method for increasing an organisation’s
overall agility
page
049
Experiment and Constantly Learn to
Improve Value Derived
Visualise relative
strengths and
weaknesses
Observe the impact of
these practices to
overall organisational
value
Assess the results and
impact of an
experiment to monitor
the trend of value over
time
page
050
EBM provides a wholistic view of
Value to enhance Business Agility
Measure success in terms
of value and outcomes, not
output and activity
Celebrate success and
learn what helped create it
Focus on improving results
Run experiments to
understand what is valued,
to build innovative products
users will love
Maximise learning to build
knowledge and capability
Source Evidenced Based Management Guide
https://www.scrum.org/resources/evidence-based-management
page
051
51
“If you can't measure it, you can't improve it.” - Peter Drucker
• Current Value is most important - a product that offers no value to its users won’t last long
• Customer/user experience is only part of the picture; sustaining and improving value to
customers requires engaged employees and happy investors
• Improving value requires frequent delivery of new value, i.e improving the Time-to-Market
• Understanding and removing impediments to faster delivery is essential
• Faster Time-to-Market is not the whole story - Fast release cycles delivering only very
small improvements do little to rapidly improve the value delivered by a product
• Ability to innovate is determined by ability to deliver significant innovation in each release
• Measuring this ability gives organisations insights needed to remove barriers
• Improving organisational performance is a cyclic, iterative process
• Measure current conditions, set performance goals, form small improvement
experiments, and measure again to gauge the effect, then repeating, continuously
page
052
Fin!
Mia Horrigan@zenexmachina.com
Blog – www.zenexmachina.wordpress.com
Twitter - @miahorri
www.zenexmachina.com
Source and Thanks to Patricia Kong- Co Author of Evidenced Based Management https://www.scrum.org/resources/evidence-
based-management

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Evidenced based management - Presentation at Scrum Australia 24 oct 2018

  • 1. Evidenced Based Management (EBM) for Business Agility Scrum Australia 24 October 2018 Mia Horrigan Partner ZXM and Enterprise Agile Coach page 01 Mia Horrigan@zenexmachina.com Blog – www.zenexmachina.wordpress.com Twitter - @miahorri www.zenexmachina.com
  • 2. page 02 Has our investment in Agile been worth it? 2 Organisations invest in agile processes, tools, training, and coaching, but how much are they getting back? Has product delivery improved? How much happier are users and the business customers? Are employees empowered and enabled?
  • 3. page 03 Successful Project ? Success = • All requirements delivered… • By agreed-upon date… • For an agreed- upon cost “On track” = project follows plan, hits milestones
  • 4. page 04 Traditional MeasuresActivity: reflect actions taken e.g. No. of meetings, No. of projects, No. people in team, or cost per period Output: reflect things that were produced, No. of releases, No. of defects fixed, No. of features delivered, or even velocity Using progress as main guide can be misleading and misalign business and delivery organisations Activity Output
  • 5. page 05 Waterfall Triangle Traditional Iron Triangle assumes Minimal change “Plan — Do” Problem: focus on activity and output, not outcomes and value Measuring activity just tells where time was spent, not whether value was produced
  • 6. page 06 Agile TriangleAgile Triangle enables inevitable changes “Envision — evolve” Value is the reason why we do things; activity and output do not tell you whether what you are doing is worthwhile or successful
  • 7. page 07 How is Value Measured?Success = value is maximised Quality and capability are sustainable Focus on outcomes, not activity and output Focus on Business Value, improvements and helps accountability Only 20% Useful 64% Rarely or Never Used Chaos Report 2015 Standish Group
  • 8. page 08 Agile Measures Outcome: measures that reflect the change to customers or users. Impact: Affect on the company itself Be value maximisers What value did we deliver and what was the behaviour change or increased outcome? Outcome Impact
  • 9. page 09 Evidenced Based Management (EBM) Key Value Areas (KVAs) Market Value (Customer Value) Organisational Capability EBM is an empirical approach that measures value delivered as evidence of organisational agility Gives organisations the ability to measure the value they deliver to customers and the means by which they deliver that value, and to use those measures to guide improvements in both Unrealised Value (UV) Current Value (CV) Ability to Innovate (A2I) Time to Market (T2M) Agility Business Value Source Evidenced Based Management Guide https://www.scrum.org/resources/evidence-based-management
  • 10. page 010 Use of a practice’s effectiveness does mean we are delivering value 10 Organisations adopting agile product delivery practices can easily lose sight of their real goal of improving the value, by focusing on improving activities and outputs instead of business outcomes Agile is a means to an end, not the end itself The whole point of adopting agile practices is to improve business performance When organisations lose sight of this, managers ask questions that seem sensible, but might create unintended and undesirable consequences Is build automation present? Are code standards being met? Are test first practices being used? Is the team velocity increasing? Are developers integrating code frequently? How frequently?What is the quality of the code? Source Evidenced Based Management Guide https://www.scrum.org/resources/evidence-based-management
  • 11. page 011 What we Measure is Important What you measure translates into what we think is important Typically teams are used to metrics being used against them Velocity is data to help aid team’s own forecasting not a measure to compare teams Counting lines of code is easy but doesn’t tell anything about quality, the functionality provided or even the effectiveness Simply observing a situation necessarily changes that situation Human tendency to look for answers where it’s easy to look
  • 12. page 012 Measurement is Strategic Without measuring value, the success of any agile initiative is based on nothing more than intuition and assumption Helps us know if we are moving closer to the goals of the organisation Understand what actually will be valuable that we’re not currently delivering
  • 13. page 013 EBM Approach to Improving Value 13 Evidence Based Decision-Making is a process for making decisions about a program, practice, or policy based on Evidence and informed by experiential evidence EBM approach suggests four phases that enable organisations to constantly learn and improve the value derived from software investments 1. Measure KVMs (Key Value Metrics) 2. Select KVAs (Key Value Areas) to Improve 3. Conduct Experiments to Improve Value 4. Evaluate Outcome Results
  • 14. page 014 If you had one wish: What is one measure/s you would want to improve? page 014
  • 16. page 016 Reveals the value that the organisation delivers to customers, today Goal: to maximise the value an organisation delivers at the present time; it considers only what exists right now, not what it might do in the future Reveals organisation’s actual value in the marketplace but has no relevance on an organisation’s ability to sustain value in the future Current Value (CV)
  • 17. page 017 How happy are our stakeholders?• How happy are customers today? Is their happiness improving or declining? • • How happy are employees? Is their happiness improving or declining? • How happy are investors and other stakeholders? Is their happiness improving or declining? Leading indicators Lagging indicators • Employee Satisfaction • Customer Satisfaction • Usage Index • Revenue per Employee • Product Cost Ratio
  • 18. page 018 Personas • Who are our customers? • What is their story? • What are their goals, motivations and pain points? • Why do they want to work with us? • What outcomes do they want from our products? How would we measure that! Understand our Customers
  • 19. page 019 Customers ValueWhat is the Organisations Value Proposition? Why do our customers work with us? What outcomes do they want from our products? How would we measure that!
  • 20. page 020 Current Value and Goal Driven Prioritisation Use Impact Mapping to: • Be goal driven when coming up with and prioritising features • Prioritise features based on impacts • Show progress towards impacts. E.g. how many features are finished relate to each impact? Guides measurements of impacts being realised • Validate an existing list of features back to a goal to see if they are relevant
  • 21. page 021 Visualise goal driven prioritisation for your customer Think Outcome rather than Deliverable Helps User Stories/PBIs to be outcome focused Modified Impact Map Goal – Persona – Impact – Outcome – PBI
  • 22. page 022 Hypothesis Driven Delivery - Express Hypotheses Adapted from Gothelf and Seiden: Lean UX We believe [doing this] for [these people] will achieve [this outcome] We will know that this is true when we see [this measurement] changed Feature Persona Outcome Measure
  • 23. page 023 Current Value – Key Value Measures KVM Measuring: Revenue per Employee The ratio (gross revenue / # of employees) is a key competitive indicatorwithin anindustry. Thisvaries significantlybyindustry. Product Cost Ratio Total expenses and costs for the product(s)/system(s) being measured, including operational costs compared to revenue. Employee Satisfaction Some form of sentiment analysis to help gauge employee engagement, energy, and enthusiasm. Customer Satisfaction Some form of sentiment analysis to help gauge customer engagement and happiness with the product. Usage Index Measurement of usage, by feature, to help infer the degree to which customers find the product useful and whether actual usage meets expectations on how long users should be taking with a feature.
  • 25. page 025 The potential future value that could be realised if the organization was able to perfectly meet the needs of all potential customers. Goal: to maximise the value that the organization realises from a product over time Unrealised Value (UV)
  • 26. page 026 What potential is to be gained?Can any additional money be made in this market? Is it worth the effort and risk to pursue further returns in this market? Should further investments be made to capture additional Unrealised Value? Leading indicators Lagging indicators • Competitor strength/weakness • Customer acquisition or defection • Market share trends • Overall market growth/decline relative to market share trends
  • 27. page 027 Balance of Current and Future Benefits Decision to invest in one product means not investing in others Considering both CV and UV provides a way to balance present and possible future benefits Current Value UnrealisedValue Early version used to test the market, but there is great market potential so investment warranted High HighLow Low Current “Cash Cow” with limited competitors may not warrant new investment unless reinventing
  • 28. page 028 When you test a hypothesis, what is success? How long would it take for you to know whether you’ve actually achieved.. • the outcome you wanted to achieve, and • the impact you wanted to create?
  • 29. page 029 Unrealised Value – Key Value Measures KVM Measuring: Market Share The relative percentage of the market controlled by the product. Customer or user satisfaction gap The difference between a customer or user’s desired experience and their current experience.
  • 31. page 031 Time to Market Organisation’s ability to quickly deliver new capabilities, services, or products Goal: to minimise the amount of time it takes for the organisation to deliver value Without actively managing T2M, the ability to sustain delivering value in the future remains uncertain • How fast can the organisation learn from new experiments? • How fast can we learn from new information and adapt? • How fast can we deliver new value to customers?
  • 32. page 032 What does it take to go from idea to value and improvement opportunities? How can you improve your time to market and reduce the time it takes you to get feedback? What are the steps needed from forming an idea to delivering value to customers?
  • 33. page 033 Visualise the delivery process Create a value stream map that represents your delivery process Start with the idea and end with when the customer or user realises value • What is the current time to market? • What bottlenecks are there? • Identify areas to improve delivery pipeline automation, improve maintainability or remove technical debt to reduce waste
  • 34. page 034 T2M MeasuresHow long would it take for to know whether we’ve actually achieved the outcome we wanted to achieve and the impact we wanted to achieve? Leading indicators Lagging indicators • Frequency of Build Success • Build pass/fail trends • Release Stabilisation trends • MTTR – mean time to Repair • Cycle Time • Release Frequency • Lead Time • Time to Learn
  • 35. page 035 T2M – Key Value Measures KVM Measuring: Build and integration frequency The number of integrated and tested builds per time period. For a team that is releasing frequently or continuously, this measure is superseded by actual release measures. Release Frequency The number of releases per time period, e.g. continuously, daily, weekly, monthly, quarterly, etc. This helps reflect the time needed to satisfy the customer with new and competitive products. Release Stabilization Period The time spent correcting product problems between the point the developers say it is ready to release and the point where it is actually released to customers. This helps represent the impact of poor development practices and underlying design and code base. Mean Time to Repair The average amount of time it takes from when an error is detected and when it is fixed. This helps reveal the efficiency of an organization to fix an error. Cycle Time The amount of time from when work starts on a release until the point where it is actually released. This measure helps reflect an organization’s ability to reach its customer. Lead Time The amount of time from when an idea is proposed or a hypothesis is formed until a customer can benefit from that idea. This measure may vary based on customer and product. It is a contributing factor for customer satisfaction. Time-to-Learn The total time needed to sketch an idea or improvement, build it, deliver it to users, and learn from their usage.
  • 37. page 037 Ability to Innovate (A2I)Ability of a organisation to deliver new capabilities that might better meet customer needs Goal: to maximise ability to deliver new products and innovative solutions Ability to Innovate helps avoid software that is overloaded by low value features Continually Re-evaluate A2I by asking: • What prevents the organisation from delivering new value? • What prevents customers or users from benefiting from that innovation?
  • 38. page 038 Impediments to delivering value Reduces A2I As low-value features accumulate, more of the budget and time is consumed maintaining the product, not increasing capacity to innovate Anything that prevents users from benefitting from innovation, such as hard to install software or lack of capabilities, will also reduce A2I •Maintaining multiple code branches or product versions •Complex or monolithic application architecture •Insufficient product-like environments to test on •Lack of operational excellence •Lack of decentralised decision- making •Spending too much time fixing defects or reducing technical debt •Inability to hire and inspire talented, passionate team-members
  • 39. page 039 A2I MeasuresHow long would it take for to know whether we’ve actually achieved the outcome we wanted to achieve and the impact we wanted to achieve? Leading indicators Lagging indicators • Technical Debt trends • Architectural Coupling • Defect trends • Production incident trends • Downtime trends • Number of active branches, time spent merging • Time spent context switching • Velocity trends • Innovation Rate • Installed Version Index • Usage Index
  • 40. page 040 Defect Reduction 12 months into Agile Transition – Large scale 32 delivery areas and 45 teams across the Organisation • 18Q2, defects significantly down from 17Q2, a release of comparable scope and volume • Previously 6 teams would be taken offline to fix defects for 3 months pre and 1 month post deployment • Robust Function testing meant defects discovered earlier by agile teams • Integration of components became part of DoD 17Q2 18Q2
  • 41. page 041 Innovation RateWhat percentage of your product budget is spent on: • Innovation and building new functionality vs. • Incremental business change to expand capacity? vs. • Maintaining business operations? Source: Forrester, October 2010, 2011 IT Budget Planning Guide For CIOs Source: 2016-2017 Global CIO Survey N=1081 29% Incremental business change Business innovation 18% 58% 2010 2016-17
  • 42. page 042 Innovation rate – Which is Better? 52% Business innovation 10% Incremental business change 38% Business Operations 29% Business innovation 53% Incremental business change 18% Business Operations What is good depends on: • What stage of Product Development Life Cycle • What type of Industry • Pace of change and competition for users • Risk appetite vs Opportunity Enablement value 29% is the cross-industry average across products and systems, roughly the same for SMB and Enterprise
  • 43. page 043 What can we do to Improve? Support your Scrum Team in creating great products, with no defects, that people actually use The lower the cost of supporting your products, the more resources there will be for satisfying your customer’s needs Building software is largely a one time cost, support and maintenance goes on forever
  • 44. page 044 A2I – Key Value Measures KVM Measuring: Usage Index Measurement of features in the product that are frequently used. This helps capture features that are rarely or never used. Innovation Rate The percentage of effort or cost spent on new product capabilities, divided by total product effort or cost. This provides insight into the capacity of the organization to deliver new product capabilities. Defect trends Measurement of change in defects since last measurement. A defect is anything that reduces the value of the product to a customer, user, or to the organization itself. Defects are generally things that don’t work as intended. On-Product Index The percentage of the total user base that is using the current version of the product. Installed Version Index The number of versions of a product that are currently being supported. This reflects the effort the organization spends supporting and maintaining older versions of software. Technical Debt A concept in programming that reflects the extra development and testing work that arises when “quick and dirty” solutions result in later remediation. Production Incident Trends The number of times the Development Team was interrupted to fix a problem in an installed product. The number and frequency of Production Incidents can help indicate the stability of the product. Active code branches, time spent merging code between branches These measures are similar to the Installed Version Index, since different deployed versions usually have separate code branches. Time spent context- switching Number of meetings per day per person, and the number of times a day team members are interrupted to help people outside the team can give simple insight into the magnitude of the problem.
  • 46. page 046 Deciding what to Measure is critical
  • 47. page 047 EBM Key Value Measures Current Value Revenue per Employee Product Cost Ratio Employee Satisfaction Customer Satisfaction Usage Index Time to Market T2M Build and integration frequency Release Frequency Release Stabilization Period Mean Time to Repair Cycle Time Lead Time Time-to-Learn Ability to Innovate A2I Usage Index Innovation Rate Defect trends On-Product Index Installed Version Index Technical Debt Production Incident Trends Active code branches, time spent merging code between branches Time spent context- switching Unrealised Value Market Share Customer or user satisfaction gap
  • 48. page 048 Inspect and AdaptMeasurement helps us inspect so that we can adapt and improve our products and also the way we work The spirit of improvement helps creates innovation Understanding the changes of the KVMs prepares the organization for its next learning loop and track changes across time learn from patterns that emerge Incremental changes performed in small learning loops are the most effective method for increasing an organisation’s overall agility
  • 49. page 049 Experiment and Constantly Learn to Improve Value Derived Visualise relative strengths and weaknesses Observe the impact of these practices to overall organisational value Assess the results and impact of an experiment to monitor the trend of value over time
  • 50. page 050 EBM provides a wholistic view of Value to enhance Business Agility Measure success in terms of value and outcomes, not output and activity Celebrate success and learn what helped create it Focus on improving results Run experiments to understand what is valued, to build innovative products users will love Maximise learning to build knowledge and capability Source Evidenced Based Management Guide https://www.scrum.org/resources/evidence-based-management
  • 51. page 051 51 “If you can't measure it, you can't improve it.” - Peter Drucker • Current Value is most important - a product that offers no value to its users won’t last long • Customer/user experience is only part of the picture; sustaining and improving value to customers requires engaged employees and happy investors • Improving value requires frequent delivery of new value, i.e improving the Time-to-Market • Understanding and removing impediments to faster delivery is essential • Faster Time-to-Market is not the whole story - Fast release cycles delivering only very small improvements do little to rapidly improve the value delivered by a product • Ability to innovate is determined by ability to deliver significant innovation in each release • Measuring this ability gives organisations insights needed to remove barriers • Improving organisational performance is a cyclic, iterative process • Measure current conditions, set performance goals, form small improvement experiments, and measure again to gauge the effect, then repeating, continuously
  • 52. page 052 Fin! Mia Horrigan@zenexmachina.com Blog – www.zenexmachina.wordpress.com Twitter - @miahorri www.zenexmachina.com Source and Thanks to Patricia Kong- Co Author of Evidenced Based Management https://www.scrum.org/resources/evidence- based-management

Editor's Notes

  1. If you had one wish: What is one measure you want to improve. If it is improved, what, if any, other measures would be affected? Why? For product - What actually will be valuable that we’re not currently delivering? in 1 product? another product? across products? Measurement is strategic in nature.  It helps us know if we are moving closer to the goals of the organization.
  2. Have them create their own map from what they’ve come up with from personas and outcomes. What is the pro and con of impact mapping? Learning Objective 1: To understand and experience being goal driven when coming up with and prioritising features. Learning Objective 2: To use the map to prioritize features based on impacts. Learning Objective 3: To use the map to show progress towards impacts. E.g. how many features are finished that relate to each impact? This gives guidance on measurements to see if the impacts are being realized. Learning Objective 4: To take an existing list of features and map them back to a goal to see if they are relevant.
  3. What is your innovation rate? What are your ratios? 29% is the cross-industry average across products and systems, roughly the same for SMB and Enterprise. Build new = new IT initiatives and projects Maintain = ongoing operations and maintenance Expand = expansion of capacity to support business growth