The student used a variety of media technologies throughout the entire process of planning, creating, and evaluating their project. During planning and research, they used their IMac, iPhone, YouTube, and Blogger. They used their IMac, iPhone, iTunes, Photoshop, and Final Cut Pro/iMovie for production. And they used their IMac, YouTube, Blogger, and LinkedIn for evaluation and post-production. The student found the various media technologies very helpful for organizing their work and incorporating media into their final product.
The document discusses the use of new media technologies in the construction, research, planning and evaluation stages of creating a blog, music video, digipak and magazine advert. Key technologies used included Google for research, Microsoft Word to print lyrics, Microsoft Publisher to design the magazine advert, Microsoft PowerPoint for evaluations, Final Cut Express and Adobe Photoshop to edit the music video and design the digipak, and YouTube for research inspiration and uploading final projects.
Patrick Spencer used various media technologies at different stages of creating a music video. Tumblr was used to host a blog to document research, planning, and evaluation. A DSLR camera was used to film footage with different lenses. Adobe Premiere Pro and After Effects were used to edit the video and stabilize shots. Photoshop created graphics and promotional materials. Mobile phones aided production and Prezi/SlideShare shared work. YouTube hosted focus groups, animatics, and the final video. Google supported research and FreeOnlineSurveys polled audiences.
The document discusses the use of new media technologies throughout the research, planning, construction, and evaluation stages of a music video project. In the research stage, various websites like Wikipedia, YouTube, and artist websites were used to gather information. During planning, storyboards and animatics were created using camera, iMovie, and YouTube. Construction involved using cameras, iMovie, Photoshop, and InDesign to film footage and create packaging designs. Technologies like iMovie, cameras, and editing software helped improve skills like syncing video to music and using visual effects.
The document discusses the use of new media technologies throughout the research, planning, construction, and evaluation stages of a music video project. Various websites, software programs, and equipment were used at each stage, including Wikipedia for initial research, iMovie and Panasonic cameras for editing footage, and YouTube to share and analyze other videos. Overall, the author found their existing technical skills were extended through experimenting with new functions of familiar software and presenting work in different formats online.
For his music video project, the author used various technologies for research, planning, construction, and evaluation. He used Google, Facebook, YouTube, and blogs to research similar artists and find inspiration. Planning tools included Prezi for presentations, Photoshop for designing packaging, and YouTube for sharing videos. Video and photo equipment like DSLR cameras and smartphones were used to capture footage. Final Cut Pro was used for video editing. Social media sites also helped promote and gather feedback on the work.
The document discusses the media technologies used during the research, planning, construction, and evaluation stages of creating three products. During research and planning, the author used a computer, internet, Google, Blogger, Prezi, Movie Studio Platinum, cameras, YouTube, an iPhone, and lightening cables. Construction involved using cameras, a tripod, GoPro, and key light for filming, and Movie Studio Platinum and Photoshop for editing. The author provides examples and screenshots to illustrate how each technology was used at different stages of the process.
The document discusses the various technologies used during the research, planning, and production of a documentary project. Software such as Adobe Premiere Pro, Photoshop, InDesign, PowerPoint, Word, Blogger, SlideShare, Prezi, and SoundCloud were used for planning, editing, uploading content, and sharing media. Hardware like cameras, tripods, iMac computers, voice recorders, and smartphones were also utilized at different stages of the process. Various online platforms like YouTube and college messaging systems helped facilitate communication and distribution of content.
The document discusses the use of new media technologies in the construction, research, planning and evaluation stages of creating a blog, music video, digipak and magazine advert. Key technologies used included Google for research, Microsoft Word to print lyrics, Microsoft Publisher to design the magazine advert, Microsoft PowerPoint for evaluations, Final Cut Express and Adobe Photoshop to edit the music video and design the digipak, and YouTube for research inspiration and uploading final projects.
Patrick Spencer used various media technologies at different stages of creating a music video. Tumblr was used to host a blog to document research, planning, and evaluation. A DSLR camera was used to film footage with different lenses. Adobe Premiere Pro and After Effects were used to edit the video and stabilize shots. Photoshop created graphics and promotional materials. Mobile phones aided production and Prezi/SlideShare shared work. YouTube hosted focus groups, animatics, and the final video. Google supported research and FreeOnlineSurveys polled audiences.
The document discusses the use of new media technologies throughout the research, planning, construction, and evaluation stages of a music video project. In the research stage, various websites like Wikipedia, YouTube, and artist websites were used to gather information. During planning, storyboards and animatics were created using camera, iMovie, and YouTube. Construction involved using cameras, iMovie, Photoshop, and InDesign to film footage and create packaging designs. Technologies like iMovie, cameras, and editing software helped improve skills like syncing video to music and using visual effects.
The document discusses the use of new media technologies throughout the research, planning, construction, and evaluation stages of a music video project. Various websites, software programs, and equipment were used at each stage, including Wikipedia for initial research, iMovie and Panasonic cameras for editing footage, and YouTube to share and analyze other videos. Overall, the author found their existing technical skills were extended through experimenting with new functions of familiar software and presenting work in different formats online.
For his music video project, the author used various technologies for research, planning, construction, and evaluation. He used Google, Facebook, YouTube, and blogs to research similar artists and find inspiration. Planning tools included Prezi for presentations, Photoshop for designing packaging, and YouTube for sharing videos. Video and photo equipment like DSLR cameras and smartphones were used to capture footage. Final Cut Pro was used for video editing. Social media sites also helped promote and gather feedback on the work.
The document discusses the media technologies used during the research, planning, construction, and evaluation stages of creating three products. During research and planning, the author used a computer, internet, Google, Blogger, Prezi, Movie Studio Platinum, cameras, YouTube, an iPhone, and lightening cables. Construction involved using cameras, a tripod, GoPro, and key light for filming, and Movie Studio Platinum and Photoshop for editing. The author provides examples and screenshots to illustrate how each technology was used at different stages of the process.
The document discusses the various technologies used during the research, planning, and production of a documentary project. Software such as Adobe Premiere Pro, Photoshop, InDesign, PowerPoint, Word, Blogger, SlideShare, Prezi, and SoundCloud were used for planning, editing, uploading content, and sharing media. Hardware like cameras, tripods, iMac computers, voice recorders, and smartphones were also utilized at different stages of the process. Various online platforms like YouTube and college messaging systems helped facilitate communication and distribution of content.
The student used various new media technologies throughout the construction, research, and evaluation stages of their A-level media studies project. During research, they used YouTube to find inspiration and filmed interviews using a Canon camera. They researched album designs on iTunes and artists' websites on Google. For planning and communication, they used WhatsApp and Facebook. They took photos on an iPhone and edited them on an iPhoto app. They created a website using Wix and uploaded audio using SoundCloud. Video editing was done using Adobe Premiere Pro on school computers. Throughout the process, they documented their work by taking screenshots and posting to a blog created using various programs.
The document discusses how media technologies were used at different stages of the student's media production project.
During the research and planning stage, the student used blogs, Prezi, YouTube, and websites to organize information and findings. Cameras, microphones, and movie editing software were used to record interviews, presentations, and capture feedback.
During the construction stage, the same cameras and a pistol microphone were used to film scenes for the music video. Learning how to properly operate the camera equipment from prior experience helped the filming go smoothly.
Overall, the student gained experience using various technologies at each stage and felt they improved their camera and software skills over the course of the project.
The group initially planned to use iPads to film their music video but found the quality to be too grainy. They instead used mobile phones which provided better quality footage. They edited using iMovie which was convenient and allowed professional effects. Photoshop was used for ancillary tasks like magazine ads due to its accessibility. The group posted drafts and finals to YouTube and blogs to gather feedback from their target audience on Twitter.
A2 Media Studies - Question 4 Final DraftPheebs023
The document describes the use of various media technologies at different stages of a media project. At the planning stage, an HP laptop was used for research, blog updates, and homework assignments. An iMac was essential for coursework and offered specialized editing software. A camcorder was used to film all footage for the final product. A camera was used for photography during a photo shoot. An iPhone allowed quick social media updates and behind-the-scenes filming. Final Cut Pro was used to edit together all filmed footage. Photoshop was used to design professional packaging despite initial reluctance. YouTube provided source footage, a platform to share work, and was important for the evaluation stage.
The document discusses the use of various media technologies in creating a music video project. YouTube and Google were used extensively for research, allowing the viewing of music videos and images to analyze conventions. Adobe Premiere Pro and After Effects were the primary editing software used to cut clips, add effects, and merge the final video. Some challenges included incompatible file versions between home and school computers, and long export/import times. Overall, most of the technologies were deemed successful in completing the project, though a professional camera may have further improved quality.
How did you use media technologies in thezoerichardson
The student used a variety of media technologies at each stage of creating their short film. In planning, they researched online and used Apple Macs and Final Cut Pro software to edit. They encountered some issues like computer freezing and difficulty changing transition durations. Overall, technologies like YouTube, Google, Safari, and Blogger helped with research, editing, and sharing their finished film.
The document discusses the various technologies used during the planning, production, and evaluation of a music video project. It describes using the internet for research, YouTube to analyze other music videos, Microsoft Word and PowerPoint for planning tables and presentations, and Blogger to upload work and receive feedback. Video and photo equipment were used to film footage and conduct a photoshoot. Adobe Premiere and Photoshop were used to edit the video and create promotional materials. Different media were employed to structure the evaluation, including Slideshare, Prezi, and receiving feedback.
The document discusses the use of various media technologies in the different stages of a media project. Technologies used in the research and planning stage included iMac computers, laptops, YouTube, Google, and social media platforms. Editing software like Final Cut Pro, Photoshop, and PowerPoint were used extensively in the construction stage. Technologies used to evaluate the project included uploading videos to YouTube, creating slideshows on PowerPoint and uploading them to Slideshare, and building a website using Wix.com.
The document discusses the use of various new media technologies at different stages of a project. Blogger was used to upload research, planning, evaluations, and the final music video. YouTube was used to find inspiration by viewing other music videos and tutorials. Microsoft Word, PowerPoint, and Excel were used for writing, organizing information, and analyzing data. Internet research, tutorials, and communication through email were also important. Equipment like cameras, lighting, and editing software helped in filming and constructing the final music video and ancillary materials. Various apps, websites and programs supplemented the project at different stages.
The document discusses the research, planning, production, and editing process for creating a documentary and related promotional materials. Extensive research was conducted online and by analyzing other documentaries. Storyboards and scripts were created, and goals and tasks were planned and tracked. Footage was filmed using cameras and microphones, then edited using Premiere Pro, adjusting audio levels, clip order, and transitions. A radio trailer was made using Garage Band. A magazine spread was designed in InDesign, adding screenshots and formatting text. Various software programs effectively supported the entire process.
Romzan Ali used various new media technologies during the research, planning, and evaluation stages of their advanced media portfolio project. These included Apple Mac for work, a Sandisk SD card for filming their music video, Quicktime Player to edit audio, SurveyMonkey to create a questionnaire, YouTube for research, PowerPoint and Word for presentations, Excel for a shot list, Prezi and SlideShare for presentations, Canva to design a magazine ad and digipak, Google for general research, Weebly to host their blog, a smartphone for photos and communication, Adobe Premiere Pro to edit video, Photoshop to design graphics, and a Sony video camera to film. These technologies helped complete all aspects
The document discusses the use of various new media technologies at different stages of a project. Photoshop was used for design work including a cover and poster. Premier Pro was used for video editing and provided precise editing tools, though it occasionally froze during rendering. Final Cut also provided professional editing but had more issues including frequent freezing and long rendering times. PowerPoint, YouTube, blogger, and GarageBand were also utilized at different stages for tasks like research, planning, uploading work, and adding audio.
Q6: What have you learnt about technologies from the process of constructing ...Ruby Dixon
The document discusses several technologies used in the process of constructing a film project. It describes learning to use:
- Digital cameras which enabled high-definition filming and an understanding of different shots.
- Apple iMac computers and software like Final Cut Pro X which facilitated easy editing.
- Websites like Blogger, YouTube, SoundCloud, Prezi and Moovly to document and evaluate the project.
- Gmail to share files and communicate with group members. The learner gained skills in attaching various file types.
The document discusses the use of new media technologies in the planning, construction, and evaluation of a film trailer. A variety of physical and digital technologies were used at different stages of the process, including a camera, laptops, recording equipment like a microphone, electric piano, and digital tools like Blogger, Facebook Messenger, and Twitter. These technologies helped with tasks like filming, editing, researching other trailers, communicating with collaborators, and documenting the process online through blogs and social media.
- The student used various new media technologies during the research, planning, and evaluation stages of their advanced media portfolio project. This included using an Apple Mac, Sandisk SD card, QuickTime Player, SurveyMonkey, YouTube, PowerPoint, Word, Excel, Prezi, SlideShare, Canva, Google, Weebly, their smartphone, Adobe Premiere Pro, and Photoshop.
- They found Apple Mac, QuickTime Player, SurveyMonkey, SlideShare, Canva, and Weebly to be easy to use. They had to learn how to properly use Adobe Premiere Pro, Photoshop, and their video camera through online tutorials and assistance.
Laura used various media technologies throughout her media project. She used the internet for research, YouTube to establish artist information, and websites to find demographic data. A Canon camera on a tripod was used to film interviews and her pitch. Movie Studio Platinum edited the interviews and pitch. Word created production documents and PowerPoint showed editing updates. Phones and email communicated between group members. The same Canon camera filmed the music video on a tripod and handheld. OnlineVideoConverter downloaded the song. Movie Studio Platinum edited the video, adding transitions and filters. YouTube hosted the final video. A phone took album and poster photos. Photoshop edited the photos, adding filters, text, and layers. Prezi and Power
4) How did you use new media technologies in the construction and research, p...Aliisaam
The document discusses Ali Fayyaz's use of various new media technologies for researching, planning, and constructing a music video project. For research, Ali used an iMac computer to research music videos online using YouTube. The internet provided easy access to music videos without delays. Social media platforms like Twitter and Facebook were also researched to plan marketing for the music artist. In planning, Ali used a HD video camera to film storyboards, a 3G phone to take location photos, Blogger to share plans online, and Final Cut Pro for video editing. In construction, Adobe Photoshop was used to design professional-looking graphics for the music video packaging, utilizing tools like the Clone Stamp and Content Aware tools.
How did you use new media technologies in...AlexJWoodworth
Alex used new media technologies at every stage of his music video project. He used Blogger to log his research, planning, production work, and evaluations. This allowed him to organize all of his coursework in one place and embed other media like YouTube videos. Google was used for research on hip hop music videos. Prezi was utilized to create unique presentations. YouTube provided inspiration by allowing Alex to analyze hip hop music videos and upload his own creations. Adobe Photoshop and Premier Pro were used to edit photos and piece together footage. An SLR camera captured footage while an iMac and laptop facilitated editing and blogging.
The document discusses the use of various new media technologies in creating a video project. It describes using an iMac and MacBook with software like Soundtrack Pro, Final Cut Pro, and Photoshop to construct a soundtrack, edit video footage, and create designs. It also discusses using online tools like YouTube, Google, Blogger, Blurb, Prezi, and SlideShare for research, planning, production, and evaluation. Social media sites like Facebook and Twitter were utilized for audience feedback. Additional technologies mentioned include an MP3 player, Blackberry smartphone, video cameras, scanner, and print screen function.
The student used various digital tools and online resources during the planning, construction, and evaluation of their music video project. During planning and research, they used YouTube, Google, and other websites to research the artist and genre. They also used a blog to document their progress. For construction, they filmed footage on their phone and transferred it to their computer to edit using Adobe Premiere Pro. Photoshop was used to design promotional materials. To evaluate the final video, they posted it on YouTube to gather feedback and used SurveyMonkey to understand audience preferences.
How Did You Use Media Technologies In Your Construction, Research and Evaluat...georgejosephlittlewood
During the production of a music video and related materials, the documenter used various media technologies and online resources. Blogger was used to document the process and refer back to ideas. iMovie was the main program used to edit over an hour of footage into a music video, allowing clips to be cut and sped up. Google and YouTube provided inspiration and tutorials on skills like effects. Photoshop helped cut out models from photos. InDesign and Pages templates aided in creating professional-looking CD covers, discs, and posters while applying skills from other programs.
The student used various new media technologies throughout the construction, research, and evaluation stages of their A-level media studies project. During research, they used YouTube to find inspiration and filmed interviews using a Canon camera. They researched album designs on iTunes and artists' websites on Google. For planning and communication, they used WhatsApp and Facebook. They took photos on an iPhone and edited them on an iPhoto app. They created a website using Wix and uploaded audio using SoundCloud. Video editing was done using Adobe Premiere Pro on school computers. Throughout the process, they documented their work by taking screenshots and posting to a blog created using various programs.
The document discusses how media technologies were used at different stages of the student's media production project.
During the research and planning stage, the student used blogs, Prezi, YouTube, and websites to organize information and findings. Cameras, microphones, and movie editing software were used to record interviews, presentations, and capture feedback.
During the construction stage, the same cameras and a pistol microphone were used to film scenes for the music video. Learning how to properly operate the camera equipment from prior experience helped the filming go smoothly.
Overall, the student gained experience using various technologies at each stage and felt they improved their camera and software skills over the course of the project.
The group initially planned to use iPads to film their music video but found the quality to be too grainy. They instead used mobile phones which provided better quality footage. They edited using iMovie which was convenient and allowed professional effects. Photoshop was used for ancillary tasks like magazine ads due to its accessibility. The group posted drafts and finals to YouTube and blogs to gather feedback from their target audience on Twitter.
A2 Media Studies - Question 4 Final DraftPheebs023
The document describes the use of various media technologies at different stages of a media project. At the planning stage, an HP laptop was used for research, blog updates, and homework assignments. An iMac was essential for coursework and offered specialized editing software. A camcorder was used to film all footage for the final product. A camera was used for photography during a photo shoot. An iPhone allowed quick social media updates and behind-the-scenes filming. Final Cut Pro was used to edit together all filmed footage. Photoshop was used to design professional packaging despite initial reluctance. YouTube provided source footage, a platform to share work, and was important for the evaluation stage.
The document discusses the use of various media technologies in creating a music video project. YouTube and Google were used extensively for research, allowing the viewing of music videos and images to analyze conventions. Adobe Premiere Pro and After Effects were the primary editing software used to cut clips, add effects, and merge the final video. Some challenges included incompatible file versions between home and school computers, and long export/import times. Overall, most of the technologies were deemed successful in completing the project, though a professional camera may have further improved quality.
How did you use media technologies in thezoerichardson
The student used a variety of media technologies at each stage of creating their short film. In planning, they researched online and used Apple Macs and Final Cut Pro software to edit. They encountered some issues like computer freezing and difficulty changing transition durations. Overall, technologies like YouTube, Google, Safari, and Blogger helped with research, editing, and sharing their finished film.
The document discusses the various technologies used during the planning, production, and evaluation of a music video project. It describes using the internet for research, YouTube to analyze other music videos, Microsoft Word and PowerPoint for planning tables and presentations, and Blogger to upload work and receive feedback. Video and photo equipment were used to film footage and conduct a photoshoot. Adobe Premiere and Photoshop were used to edit the video and create promotional materials. Different media were employed to structure the evaluation, including Slideshare, Prezi, and receiving feedback.
The document discusses the use of various media technologies in the different stages of a media project. Technologies used in the research and planning stage included iMac computers, laptops, YouTube, Google, and social media platforms. Editing software like Final Cut Pro, Photoshop, and PowerPoint were used extensively in the construction stage. Technologies used to evaluate the project included uploading videos to YouTube, creating slideshows on PowerPoint and uploading them to Slideshare, and building a website using Wix.com.
The document discusses the use of various new media technologies at different stages of a project. Blogger was used to upload research, planning, evaluations, and the final music video. YouTube was used to find inspiration by viewing other music videos and tutorials. Microsoft Word, PowerPoint, and Excel were used for writing, organizing information, and analyzing data. Internet research, tutorials, and communication through email were also important. Equipment like cameras, lighting, and editing software helped in filming and constructing the final music video and ancillary materials. Various apps, websites and programs supplemented the project at different stages.
The document discusses the research, planning, production, and editing process for creating a documentary and related promotional materials. Extensive research was conducted online and by analyzing other documentaries. Storyboards and scripts were created, and goals and tasks were planned and tracked. Footage was filmed using cameras and microphones, then edited using Premiere Pro, adjusting audio levels, clip order, and transitions. A radio trailer was made using Garage Band. A magazine spread was designed in InDesign, adding screenshots and formatting text. Various software programs effectively supported the entire process.
Romzan Ali used various new media technologies during the research, planning, and evaluation stages of their advanced media portfolio project. These included Apple Mac for work, a Sandisk SD card for filming their music video, Quicktime Player to edit audio, SurveyMonkey to create a questionnaire, YouTube for research, PowerPoint and Word for presentations, Excel for a shot list, Prezi and SlideShare for presentations, Canva to design a magazine ad and digipak, Google for general research, Weebly to host their blog, a smartphone for photos and communication, Adobe Premiere Pro to edit video, Photoshop to design graphics, and a Sony video camera to film. These technologies helped complete all aspects
The document discusses the use of various new media technologies at different stages of a project. Photoshop was used for design work including a cover and poster. Premier Pro was used for video editing and provided precise editing tools, though it occasionally froze during rendering. Final Cut also provided professional editing but had more issues including frequent freezing and long rendering times. PowerPoint, YouTube, blogger, and GarageBand were also utilized at different stages for tasks like research, planning, uploading work, and adding audio.
Q6: What have you learnt about technologies from the process of constructing ...Ruby Dixon
The document discusses several technologies used in the process of constructing a film project. It describes learning to use:
- Digital cameras which enabled high-definition filming and an understanding of different shots.
- Apple iMac computers and software like Final Cut Pro X which facilitated easy editing.
- Websites like Blogger, YouTube, SoundCloud, Prezi and Moovly to document and evaluate the project.
- Gmail to share files and communicate with group members. The learner gained skills in attaching various file types.
The document discusses the use of new media technologies in the planning, construction, and evaluation of a film trailer. A variety of physical and digital technologies were used at different stages of the process, including a camera, laptops, recording equipment like a microphone, electric piano, and digital tools like Blogger, Facebook Messenger, and Twitter. These technologies helped with tasks like filming, editing, researching other trailers, communicating with collaborators, and documenting the process online through blogs and social media.
- The student used various new media technologies during the research, planning, and evaluation stages of their advanced media portfolio project. This included using an Apple Mac, Sandisk SD card, QuickTime Player, SurveyMonkey, YouTube, PowerPoint, Word, Excel, Prezi, SlideShare, Canva, Google, Weebly, their smartphone, Adobe Premiere Pro, and Photoshop.
- They found Apple Mac, QuickTime Player, SurveyMonkey, SlideShare, Canva, and Weebly to be easy to use. They had to learn how to properly use Adobe Premiere Pro, Photoshop, and their video camera through online tutorials and assistance.
Laura used various media technologies throughout her media project. She used the internet for research, YouTube to establish artist information, and websites to find demographic data. A Canon camera on a tripod was used to film interviews and her pitch. Movie Studio Platinum edited the interviews and pitch. Word created production documents and PowerPoint showed editing updates. Phones and email communicated between group members. The same Canon camera filmed the music video on a tripod and handheld. OnlineVideoConverter downloaded the song. Movie Studio Platinum edited the video, adding transitions and filters. YouTube hosted the final video. A phone took album and poster photos. Photoshop edited the photos, adding filters, text, and layers. Prezi and Power
4) How did you use new media technologies in the construction and research, p...Aliisaam
The document discusses Ali Fayyaz's use of various new media technologies for researching, planning, and constructing a music video project. For research, Ali used an iMac computer to research music videos online using YouTube. The internet provided easy access to music videos without delays. Social media platforms like Twitter and Facebook were also researched to plan marketing for the music artist. In planning, Ali used a HD video camera to film storyboards, a 3G phone to take location photos, Blogger to share plans online, and Final Cut Pro for video editing. In construction, Adobe Photoshop was used to design professional-looking graphics for the music video packaging, utilizing tools like the Clone Stamp and Content Aware tools.
How did you use new media technologies in...AlexJWoodworth
Alex used new media technologies at every stage of his music video project. He used Blogger to log his research, planning, production work, and evaluations. This allowed him to organize all of his coursework in one place and embed other media like YouTube videos. Google was used for research on hip hop music videos. Prezi was utilized to create unique presentations. YouTube provided inspiration by allowing Alex to analyze hip hop music videos and upload his own creations. Adobe Photoshop and Premier Pro were used to edit photos and piece together footage. An SLR camera captured footage while an iMac and laptop facilitated editing and blogging.
The document discusses the use of various new media technologies in creating a video project. It describes using an iMac and MacBook with software like Soundtrack Pro, Final Cut Pro, and Photoshop to construct a soundtrack, edit video footage, and create designs. It also discusses using online tools like YouTube, Google, Blogger, Blurb, Prezi, and SlideShare for research, planning, production, and evaluation. Social media sites like Facebook and Twitter were utilized for audience feedback. Additional technologies mentioned include an MP3 player, Blackberry smartphone, video cameras, scanner, and print screen function.
The student used various digital tools and online resources during the planning, construction, and evaluation of their music video project. During planning and research, they used YouTube, Google, and other websites to research the artist and genre. They also used a blog to document their progress. For construction, they filmed footage on their phone and transferred it to their computer to edit using Adobe Premiere Pro. Photoshop was used to design promotional materials. To evaluate the final video, they posted it on YouTube to gather feedback and used SurveyMonkey to understand audience preferences.
How Did You Use Media Technologies In Your Construction, Research and Evaluat...georgejosephlittlewood
During the production of a music video and related materials, the documenter used various media technologies and online resources. Blogger was used to document the process and refer back to ideas. iMovie was the main program used to edit over an hour of footage into a music video, allowing clips to be cut and sped up. Google and YouTube provided inspiration and tutorials on skills like effects. Photoshop helped cut out models from photos. InDesign and Pages templates aided in creating professional-looking CD covers, discs, and posters while applying skills from other programs.
The document discusses the various media technologies and tools used at different stages of creating a music video product, including:
1) Research websites like YouTube and social media sites to find a song and learn about the artist.
2) Planning tools like Facebook, animation software, and cameras to get permissions, develop ideas, and take photos.
3) Production equipment like cameras, YouTube, and editing software to film, edit, and share the final video.
Question 4. How did you use new media technologies in the construction and re...gdewsb
During the research, planning, construction, and evaluation stages of creating a music video, the document discusses using various technologies. Technologies used during research included YouTube to view existing music videos and websites like Slideshare and Wikipedia to research music video theories. Blogger was used to share information and work. During planning, a video camera, scanner, and iMovie were used to test techniques, share work, and get audience feedback. Corel Draw, Corel PhotoPaint, and a still camera were used to create album covers and posters. During construction, a video camera, iMovie, and video conversion websites were used to film, edit, and acquire music. iMovie features like clip adjustments and trimming were used to edit footage
The document discusses the use of various technologies to create a music video. YouTube was used for research and finding inspiration from other artists' videos and live performances. Blogger allowed them to publish coursework online for feedback. Photoshop was used to design promotional materials like the digipak. iPhones helped with filming and accessing YouTube, but sometimes encountered battery or loading issues. Overall, while some technologies had problems, they worked together to make the process easier than it could have been without modern tools.
The group used new media technologies like YouTube, Instagram, and Twitter during the research, planning, and evaluation stages of creating a music video. They researched music video codes and conventions online to help plan their own video. Software like Photoshop, Fireworks, and iMovie were used to complete tasks like creating graphics, editing footage, and embedding content to their blog. Surveys were distributed using SurveyMonkey to get audience feedback and improve their work.
Macbook Pro, iMac, hard drive, YouTube, blogger, Google, Gumtree, Microsoft Word, PowerPoint, Scribd, and Google Docs were used at various stages of research, planning, and evaluation. The iMac was used for its large screen during research, while the Macbook Pro was used for its portability during design work. Files were transferred between computers using an external hard drive. YouTube provided a library of music videos for inspiration. Blogs, Google images, and other websites aided research. An iPhone 6 and iMovie were used to film and edit the music video, while Adobe After Effects created special effects. The final video was uploaded to YouTube.
The student used several new media technologies throughout the construction, research, planning and evaluation of their music video coursework, including a Canon HD camera, tripod, Samsung digital camera, Blackberry smartphone, Unsigned.com, YouTube, Final Cut Express, Adobe Photoshop, Picnik.com, iMac, Microsoft PowerPoint, SlideShare, Prezi, Survey Monkey, Facebook, and Wordle. These technologies were used at various stages for filming, taking photos, finding music, editing, creating ancillary materials, gathering feedback, and presenting results.
The document discusses the various media technologies used during the construction, research, planning and evaluation stages of a project. Hardware such as an iPhone, cameras, and iMacs were used for filming, editing, researching and blogging. Software like Adobe Photoshop, Premier Pro and After Effects were used for editing videos and images. Google Images, YouTube and Blogger were used for online research, evaluating other works, and blogging about progress. Feedback was gathered through uploading the final video to social media and having a showing for the target audience.
How did you use media technologies in thezoerichardson
The student used a variety of media technologies throughout the process of creating, researching, planning, and evaluating their short film project. This included using Apple Macs and iMacs with Final Cut Pro editing software. They also used laptops, cameras, tripods, phones, iPods, photo editing software, Google, YouTube, Blogger, and Prezi. Some challenges arose from software freezing, poor internet connections, and learning how to use new technologies and platforms. Overall, these technologies helped with creating, sharing, and promoting the short film.
The document discusses the technologies used during various stages of creating a music video project. It describes using Survey Monkey to conduct research on audience preferences. Prezi and SlideShare were used to present plans and storyboards, while Blogger published the planning process. Final Cut Pro was used to edit audition videos and planning videos. Hardware included phones to photograph auditions, a Sony movie camera for filming discussions and auditions, and a MacBook for planning. Final Cut Pro and YouTube tutorials helped with editing the music video. Phones supplemented filming, while PowerPoint was used for magazine and digital packaging designs. Evaluations discussed the project using a laptop and iPhone 8 to record, with Word used to plan discussion points and Final Cut Pro to
The document discusses technologies used in constructing a final media studies product. It describes using the blogging platform Blogger to publish work online and receive audience feedback, finding it easy to use to organize and track work from home. It also discusses using iMovie to edit video clips and add titles and sound, learning video editing techniques. Additionally, it describes using Garage Band to record audio for the project using the computer's built-in microphone when no other was available, and editing recordings to adjust voice effects for the film.
The document discusses technologies used in constructing a final media studies product. It describes using the blogging platform Blogger to publish blogs tracking the project's progress and receiving audience feedback. It also discusses using iMovie to easily learn editing techniques like arranging clips and adding titles/sound. Garage Band was used to record dialogue for the film using the computer's built-in microphone since no other was available, and it was quick to learn how to edit recordings to achieve the desired effect, such as lowering the voice's bass.
The document discusses the use of new media technologies in the construction, research, planning, and evaluation stages of a music video project. Tumblr was used to post all work, including research, planning documents, storyboards, and evaluation questions. A Nikon D3200 DSLR camera was used to film the video, and Adobe Premiere Pro was used to edit the footage and add effects. Slideshare was used to upload documents and PowerPoints for linking to the Tumblr blog. Adobe Photoshop was used to create graphics and edit photos. A mobile phone was used for playing music on set. YouTube was used to upload and share the final video and other works. Google was heavily relied on for
The student used various new media technologies at different stages of their music video project. They used computers for research, planning, and editing. Digital cameras and tripods were used to film footage, and iMovie software was used to edit the footage. Still cameras were used to take photos of filming locations. A blogger was set up to share work, and software like SlideShare and YouTube were used to embed videos and presentations on the blogger. Overall, the new media technologies helped with gathering research, filming, editing, and sharing the final project work.
The student used various media technologies throughout the construction, planning, and evaluation of their music video project. They relied heavily on smartphones, using iPhones to communicate with their team via messaging and scheduling meetings. They also used iPhone cameras to film some footage for the video. Social media platforms like Facebook, Twitter, and YouTube were used for research, planning, feedback, and sharing the final video. Other software like Adobe Premiere Pro, Photoshop, Mind Genius, and online surveys were utilized at different stages of the process.
How did you use media technologies in the construction and research, planning...p0d12
The document discusses the use of various digital technologies throughout a music project. Blogger was used to post weekly updates on progress. Issues arose late in the project when some posts removed themselves. Photoshop and other tools were used to edit images for a digipak design representing the artist "Ella Rose". Social media like Facebook helped keep the group organized during construction.
The document summarizes the various technologies used in the production of a media project. It discusses the use of a Panasonic Lumix GF6 camera for filming, Blogger for planning and research blogging, Google accounts for sharing content online, the Voice Memos app for recording audio, Outlook/Office 365 for sharing documents and links, Facebook Messenger for communication, a MacBook Pro for video editing in iMovie, and SlideShare/Prezi for presenting research in an engaging way on the blog. Many of the technologies allowed for easy sharing and collaboration between group members.
The document discusses the various technologies the author learned to use while completing a school project. These include:
- Blogging on Blogspot to write posts and embed media
- Using a digital HD camcorder to film scenes, focusing on different techniques like zooms and maintaining steady shots
- Getting comfortable with the iMac interface and learning new programs like Open Office
- Editing footage and adding titles/audio using Final Cut Pro video editing software
- Sending files via Hotmail and learning about SkyDrive cloud storage
- Uploading videos to YouTube and embedding links
- Extending music loops using GarageBand software
- Presenting work by uploading PowerPoints to SlideShare
- Taking photos on
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
1. Evaluation Question 4 how did you
use media technologies in the
construction and research, planning
and evaluation stages?
Will Wright
2. Introduction
• Throughput our whole process from planning to
making and evaluating we have used media
technologies throughout in pretty much every
single task. Some of the media products I was
using I already knew a fair bit about however
through this process I have learnt a lot more
about different ways I could incorporate media
technologies into my coursework. The media
technologies we have incorporated have also
been a huge part in helping us organize everyone
to get together.
3. IMac
• One of my most used devices was an IMac that the schools already had, I had the
choice of a mac or a normal windows computer I chose the mac because I have
one at home and therefore would find it easier, as I find I am more adapted to the
macs. The IMac was responsible for all of the editing process and the majority of
my blogs that I uploaded were through this. A lot of my research was also done
using the mac, this was helpful as it is Internet enabled so I was able to search for
pretty much everything I needed and as a result if this lots of my research came
from the mac. The IMac was used in nearly all stages that I needed, I used it for
pre production to do a lot of research, as the research was what japed me decide
what we were going to do for our video. We did a lot of analyzing of other videos
to look at their styles in camera work, mise en scene and clothing. Then for
production we used the iMac for all of our editing of the music video, this was a
long process but relied heavily on the iMac for a lot of the editing. Another piece
of production that we used the macs for were when creating the ancillary texts I
again used the mac for analyzing others to make one of my own that I like and was
happy with. Finally I have used the iMac for postproduction, as I have had to do all
of my evaluations using tools through the mac.
4.
5. IPhone
• Another apple product that I used was the iPhone 7; this is my personal
mobile phone. This came in very handy for when I was trying to organize
everyone to get together for production. I used apps like Snapchat and
Facebook messenger to create group chats, which were handy to see
whether people were free on certain dates; this was a lot easier than
having to message everyone individually as everyone could see when
others were either free or busy. In Facebook Messenger it also allowed us
to set reminders so this meant if everyone had notifications turned on for
the application that everyone would get a reminder depending non when
it was set for, we had the reminder set the night before filming so
everyone would be reminded. Again in production it was useful as we
could use ‘maps’ which is the equivalent to a sat nav just on your iPhone,
this was very handy when we were trying to find places that wed never
been to before or didn’t know the directions our filming destination.
Another helpful thing with the iPhone was that I could play music through
it so we hooked it up to a speaker so that our performers knew what to
sing.
6.
7. Blogger
• The site where pretty much all my work that can be
published has been published, the site I used fir this is
blogger. The reason I had chosen blogger over other
sites was because I had already had experience from
working with blogger, this then meant it was now
kinked in with my Google account so I only ever had to
log in with Google and didn’t have to log in again and
again. It was handy as well as if I had any unfinished
work that was going to end up on my blog then I could
just save it on the blog and once I signed into any other
computer and went on to blogger it would be there.
This was a big link from being able to do work from
school and home.
8.
9. IMovie/ Final Cut Pro
• When we came to editing we initially started off with using final cut pro,
this is editing software that the school supported on its computers.
However we found it hard because the schools macs aren’t linked up to
the other school computers we couldn’t go back to the work that we had
been doing during lessons on the macs. Originally we had decided that we
would each separately edit the video however when we realized that we
were running out of time and no out f lesson time was available for us to
use the macs as other classes were using it we came to the decision that
we would all work off of Alex’s MacBook air. As Alex did not have final cut
pro we then changed programs to iMovie, it also worked in a very similar
way however with a few adjustments. The advantage of working off of
Alex’s MacBook meant that we could do it anywhere and anytime we
wanted as it is easily portable and he brings it to school everyday. It was
handy as well because it meant we could go into quitter places meaning
we can listen to the song, which was vital for getting the lip-syncing done.
IMovie has been used for our postproduction section of our product,
because this is how we turned our raw footage into an actual product.
10.
11. YouTube
• In order for us to make a vide that would suit within our genre we had to
do a lot of research especially of other music videos. YouTube was a vital
part of our pre production process, form YouTube we found the song that
our music video was going to be based around ‘sticks ‘n’ stones’. So once
the song had been found it was important to do some research of other
videos within our genre. We looked at lots of videos and ones that we
used for inspiration of our final video consisted of: Rat Boy Sign On, King
Krule Easy Easy and the origami video Jamie T sticks ‘n’ stones. It was a
valuable source for us to get a lot of research done. I also analyzed videos
using YouTube, it was important to take in al of the features including
editing, mise en scene, lighting and sound. Once all of our post production
stage had been done we then had to upload it somehow and make sure it
was accessible form our blog, we decided that we would upload via
YouTube and because all three of us have the same video we had it
uploaded to Alex YouTube as it was in his MacBook which we could then
get a copy of it each onto our own blogs. This was a vital piece of our post
production process as it meant that anyone could now view our recreated
sticks ‘n’ stones music video.
12.
13. ITunes
• Once we had chosen our song it was important that we had a legal
copy of the song so that we could do the editing of our music video
over the sound of the song. The way that I chose to get the song
was by purchasing copy of it from the apple iTunes. The reason I
chose to purchase it form here is because I was originally working
on the IMac it made it simpler just using the official apple
application. The advantage of using purchasing it form iTunes as
well is that the song will have been bought for all of the devices
where I sign into with my account, this meant that my phone also
now had a copy of the song, when we came to production this as
helpful as it meant I could play the song in the background so our
performers knew what to sing which then kept them in time, this
would then make the job of post production a lot easier as well
because when we came t editing we could also listen to the
background noise and hear the part of the song that we were trying
to lip sync up.
14.
15. Photo-shop
• One of the tasks we were set was to make ancillary texts; these
included making a digipak and an advert for the digipak release
date. A digipak is the packaging for a cd to be housed in so we had
to create one of these for our band, which would include our song. I
decided to make an LP instead of an EP because I thought it made
the digipak look better and more interesting. Photoshop was very
helpful when coming to the editing of photos for my album cover
and the album advert. I was given a link to the template for the
digipak from the teacher’s blog then once I got to the page I had to
download the right template for what I needed, the template made
it a lot easier for me to work Photoshop and will have saved a lot of
time. Photoshop also helped me with pre productions I used this
software to make some mood boards, which would have an effect
on how our final product would turn out. It was also used in the
postproduction because once I had my entire digipak and advert
were made using Photoshop.
16.
17. Myfonts.com
• After research we had it was time to find our own font that would
be used whenever the band is used which in turn would be the
logo. The site that we used for finding fonts was called myfonts.com
it gave us options of what type of details we would like the font to
look like, the other option it gave us was that we could enter our
band name so we could actually see what it would look like on the
name. after a lot of research we had a page with over 20+ fonts on
and we then started to narrow it down we all agreed that the font
we would use was ‘grateful black’ I liked how some of the letters
were filled in but not all of them, I personally thought it gave it a
cool and playful look. My fonts were very helpful pre production
because it made it easier for us to find a font and to do more
research to fid the right font. It was also helpful in postproduction
because when putting our band name on everything it was
important that we stuck with the same font so it was easily
recognizable.
18.
19. Nikon D7000- Nikkor 55200 lens
• The main bit of our production process from media technologies was the
camera, for us we used a Nikon D7000 supported with a Nikkor 55200
lens. The lens enabled us to change our focus in and out with ease and
made it look professional as it wasn’t to slow or too fast. I played around
with the focus as I liked the effect it gave the video in the end we didn’t
really use the out of focus scenes too much but there still were parts
where we used them shots. The lens also allowed us to zoom in and out
readily and again gave it a professional look because especially when
filming it made the zoom a lot smoother by not doing it too quick or slow.
It was quite difficult to get use to the lens as when zooming you had to
make sure that you would keep up with the focus as well, however once I
had figured this out we got some good shots. the filming quality was high
quality with a 4k camera quality. This was good because it made the
results look very professional as the camera was of such good quality,
instead of it looking average, it also made it easier in the postproduction
stages as we hardly had to edit any of the actual shots for lighting or
anything.
20.
21. LinkedIn
• When coming to the pitch that me and my group created we
originally started on PowerPoint but we then moved across to
linked in. the reason we did this is because it meant that our work
was accessible form the internet is that all three of us could edit it
from where ever we wanted as long as we were connected to the
internet. When we came to the pitch it was helpful as there was
one computer that we had to do the pitch from so logging into
linked in was all we had to do and then click on the presentation we
wanted. This was helpful during our research part as rom this
presentation we received feedback and the feedback had an impact
on what the audience thought of the idea whether they liked it or
would change some things, fortunately we mainly received
positives feedback with few negatives.
22.
23. Twitter
• Our teachers advised for us to create a social
media page for our artists/ bands, I decided to
make a twitter account for our band. The reason I
chose twitter is because most bands have a
twitter and it meant that we could encrypt our
twitter feed on to the blog, to show the twitter
feed. The twitter feed made our band look a lot
more realistic as well because a lot of young and
modern band (like ours) all have shared social
media accounts, so it was important for us to
stick in with the conventions of the genre.
24.
25. Microsoft word
• Microsoft word has been a very handy piece of
software because even though all of my work
ends up on to blogger, I have written everything
into to word as it has handy tools. Word offers a
better spell check and will even help if the
sentence doesn’t make sense, another advantage
is that it helps with capitals or underlines a word
that would need a capital. These are all handy
little services that Blogger doesn’t offer and if it
odes its no the best so I write everything on to
word first and then will copy it over to blogger or
another place.
26.
27. Conclusion
• In conclusion, I have used a lot of media technologies
to help me throughout the process of making my final
product. I have learnt a lot through the process of
making my products and the media technologies have
aided me in ways that I couldn’t have done with out for
this task. Throughout the whole process from the
construction and research to all of production and
evaluation stages I have been using media interfaces to
help me get what I want to achieve. These media
technologies have taught me a lot more about how I
can use them and I have found a lot of new things out.
So it has been very helpful having all of these media
interfaces at my fingertips to make my final product.