Our TV drama Mysteria was successful in appealing to E4's target demographic of 15-35 year olds. Feedback from viewers showed they found the narrative intriguing and would want to watch more. We aimed to create mystery and suspense through techniques like camerawork and sound design. Themes of relationships, trust, and teamwork were effectively communicated. Our product fits within E4's brand of targeting a young, cutting-edge audience with shows that explore relevant issues. To expand onto other platforms, we could launch a teaser poster campaign to intrigue viewers and direct them to learn more online.
- Research is important before making a media production to understand the product and industry conventions as well as how the production fits in the market.
- Different types of research include primary, secondary, qualitative, and quantitative research. Forms of research include internet research, focus groups, interviews, and book research.
- Internet research and focus groups were the most useful forms of research for understanding genre conventions and getting audience feedback to develop plans.
The document discusses the evaluation of media products created by Jake Hashdi for an assignment. Hashdi intended to create high quality products that appealed to his target audience of 15-35 year olds, with a focus on 18-29 year old males. For his TV segment, he sought to create believable characters and reflect real-life issues within a science fiction drama genre. Based on audience feedback, Hashdi felt he successfully achieved his goals and appealed to his target demographic. The characters and production quality were praised, though some felt the science fiction element was not fully communicated. For his accompanying website, Hashdi again aimed to create a high quality, easy to use product that reflected the TV segment's themes. Audience feedback indicated the
The student summarizes the feedback received from their audience on a short film project. A questionnaire was distributed to friends, family, and others to get constructive feedback. Most of the 127 respondents were between ages 15-18 and female. The feedback was generally positive, with many commenting that the film was slightly scary and they enjoyed the ambient sounds. When asked about the meaning, 118 people said it was about inanimate objects having life and walls knowing more than people. Areas for improvement included making some voiceovers clearer to understand. The student was pleased with conveying their intended message effectively in a student film.
The student filmmaker analyzed audience feedback from their thriller film project. The majority of the audience was between 15-18 years old and found the ambient sounds suspenseful. However, some said the voiceovers were difficult to hear. Most interpreted the film's meaning as inanimate objects having life and knowing more than the people. The filmmaker was pleased their intended message and emotional response came across effectively for a student film. Areas for improvement included clearer sound and voiceovers.
This document discusses the conventions used and challenged in the creation of a documentary media product. It summarizes that the documentary aimed to use conventions from real TV documentaries presented by Cherry Healey, such as a bubbly presenter and interactions with guests. It challenged stereotypes of teenagers by portraying them in a positive light, unlike much real media. The double page spread and advertisement followed conventions of those real media forms but challenged some, such as including a full interview in the double page spread.
The document discusses feedback received on a student's horror film marketing products, including a trailer, magazine, and poster. The feedback helped improve the projects and understanding of audience interests. It revealed that equilibrium was too long, the narrative needed clarifying, and the trailer's jump scare required a scarier sound effect. Positives included the fast-paced shots building tension and unusual underwater shots. Magazine feedback suggested adding more cover lines of varied interests. The poster feedback was to choose one strong image and update the release date.
The three tasks of the film poster, film review, and short film effectively reference one another to promote a deeper understanding of the film's themes and messages. Specifically, the review provides intellectual analysis of scenes and debate about the protagonist. Both the review and poster utilize the same color scheme and layouts that reflect themes of entrapment from the film. Subtle references, like an imagery from the poster being reflected in a film still, encourage audience to explore the connections between the tasks and film.
The document discusses several audience theories and how they apply to a media production project. The Hypodermic Needle Theory is deemed least useful because the target audience is active online and able to choose their own media. The Uses and Gratification Theory is considered most useful because the production can have different meanings and audiences would watch for different needs like entertainment and personal identity. Audience Reception Theory shows the key messages conveyed about genre, storyline and audience were understood due to conventions used, though there was some negotiated reading of a character's fate due to an enigma code.
- Research is important before making a media production to understand the product and industry conventions as well as how the production fits in the market.
- Different types of research include primary, secondary, qualitative, and quantitative research. Forms of research include internet research, focus groups, interviews, and book research.
- Internet research and focus groups were the most useful forms of research for understanding genre conventions and getting audience feedback to develop plans.
The document discusses the evaluation of media products created by Jake Hashdi for an assignment. Hashdi intended to create high quality products that appealed to his target audience of 15-35 year olds, with a focus on 18-29 year old males. For his TV segment, he sought to create believable characters and reflect real-life issues within a science fiction drama genre. Based on audience feedback, Hashdi felt he successfully achieved his goals and appealed to his target demographic. The characters and production quality were praised, though some felt the science fiction element was not fully communicated. For his accompanying website, Hashdi again aimed to create a high quality, easy to use product that reflected the TV segment's themes. Audience feedback indicated the
The student summarizes the feedback received from their audience on a short film project. A questionnaire was distributed to friends, family, and others to get constructive feedback. Most of the 127 respondents were between ages 15-18 and female. The feedback was generally positive, with many commenting that the film was slightly scary and they enjoyed the ambient sounds. When asked about the meaning, 118 people said it was about inanimate objects having life and walls knowing more than people. Areas for improvement included making some voiceovers clearer to understand. The student was pleased with conveying their intended message effectively in a student film.
The student filmmaker analyzed audience feedback from their thriller film project. The majority of the audience was between 15-18 years old and found the ambient sounds suspenseful. However, some said the voiceovers were difficult to hear. Most interpreted the film's meaning as inanimate objects having life and knowing more than the people. The filmmaker was pleased their intended message and emotional response came across effectively for a student film. Areas for improvement included clearer sound and voiceovers.
This document discusses the conventions used and challenged in the creation of a documentary media product. It summarizes that the documentary aimed to use conventions from real TV documentaries presented by Cherry Healey, such as a bubbly presenter and interactions with guests. It challenged stereotypes of teenagers by portraying them in a positive light, unlike much real media. The double page spread and advertisement followed conventions of those real media forms but challenged some, such as including a full interview in the double page spread.
The document discusses feedback received on a student's horror film marketing products, including a trailer, magazine, and poster. The feedback helped improve the projects and understanding of audience interests. It revealed that equilibrium was too long, the narrative needed clarifying, and the trailer's jump scare required a scarier sound effect. Positives included the fast-paced shots building tension and unusual underwater shots. Magazine feedback suggested adding more cover lines of varied interests. The poster feedback was to choose one strong image and update the release date.
The three tasks of the film poster, film review, and short film effectively reference one another to promote a deeper understanding of the film's themes and messages. Specifically, the review provides intellectual analysis of scenes and debate about the protagonist. Both the review and poster utilize the same color scheme and layouts that reflect themes of entrapment from the film. Subtle references, like an imagery from the poster being reflected in a film still, encourage audience to explore the connections between the tasks and film.
The document discusses several audience theories and how they apply to a media production project. The Hypodermic Needle Theory is deemed least useful because the target audience is active online and able to choose their own media. The Uses and Gratification Theory is considered most useful because the production can have different meanings and audiences would watch for different needs like entertainment and personal identity. Audience Reception Theory shows the key messages conveyed about genre, storyline and audience were understood due to conventions used, though there was some negotiated reading of a character's fate due to an enigma code.
- The document discusses the conventions used in media products and how the student's documentary project utilized various conventions like voiceovers, interviews, and establishing shots to create a sense of realism and drama.
- Feedback from peers was gathered and helped improve aspects of the documentary and ancillary tasks like making the advertisement more aligned with Channel 4's style.
- New media technologies like the internet, YouTube, Photoshop, and video/audio equipment were used in researching, planning, and constructing the documentary and ancillary tasks. Old print media was also examined for stylistic influences.
The group created a comedy film that used some conventional genre elements but also subverted expectations to challenge typical comedy films. Their goal was to entertain audiences while also adding some intelligence to the plot. They used techniques like slapstick humor but gave the film an existential plot. Some conventional elements included using a montage and three-act structure, but the ending did not provide a resolution for the main character. This was a conscious decision to make the ending more about the narrative than the character. Throughout the process, they used technology like PowerPoint, Photoshop, and iMovie to plan, create marketing materials, film, and edit the project. They gathered feedback through online surveys, focus groups, and questionnaires to evaluate their work
The group created a comedy film that used some conventional genre elements but also subverted expectations to challenge typical comedy films. Their goal was to entertain audiences while also adding some intelligence to the plot. They used techniques like slapstick humor but also an existential plot. Their film followed some typical three-act structure elements but ended without a clear resolution for the main character, which was a conscious decision to subvert expectations. They gathered feedback through online platforms, focus groups, and questionnaires to evaluate how well their film achieved its goals and identify areas for potential improvement.
The document discusses the evaluation of media products created by Jake Hashdi for an assignment. It summarizes the intentions for the products, which were to appeal to a target demographic while being high quality. It analyzes audience feedback which showed the characters and drama aspects were successful, though the science fiction element was less clear. The website also achieved its goals of being simple to use while reflecting the TV show's themes.
Our documentary about paranormal activity met several genre conventions of the documentary form. We included a prominent voiceover to guide the audience and provide information about the topic. We also interviewed several experts with different perspectives on the paranormal to represent varying viewpoints. While we aimed to be conventional in many ways, we made some unconventional choices as well, such as limiting on-screen text. Overall, we strived to create an authentic documentary experience while exploring this niche subject matter.
Our documentary about paranormal activity met several conventions of short film form and promotion.
The documentary was 7 minutes, meeting the convention of short film length between 2-20 minutes. It was based on real paranormal events and theories to engage audiences like realistic short films typically do.
The poster used symbolic icons like shadows to represent mystery without explicitly stating the topic, engaging niche audiences as unconventional documentaries often do. It lacked interviewees due to production challenges, instead using a model to effectively set a spooky tone.
The documentary and its promotion aimed to meet conventions where logical while allowing flexibility to best represent its unconventional topic to its niche target audience.
What have you learned from your audience feedbackRay Davannavong
The document discusses audience feedback gained for a film project called ROUGE2015. Feedback was gathered through Facebook, Instagram, and YouTube posts of the film trailer and other materials. On Facebook and Instagram, posts asked for likes and comments on how to improve the ideas. YouTube allowed commenting on the trailer. A focus group provided positive early feedback on pacing and shots but noted it was hard to identify the psychological thriller genre due to the romantic relationship emphasis. The trailer was amended to include more shots of the disruptive female protagonist and enhance an unsettling "painting" scene. Feedback on other materials was also positive but noted the need to better indicate the psychological thriller genre. The document concludes that audience feedback can now influence media outcomes as
The group created synergy across their music video and ancillary texts through consistent branding elements. Feedback was positive about the colour scheme and fonts matching genre conventions. Suggestions included diversifying visuals between products and improving lip syncing. The group made changes like varying images and adjusting the font based on this constructive feedback.
The document discusses how the author's media products used, developed, and challenged conventions of real media through a short film about bullying outcomes, poster, and film review that were informed by analyses of similar existing works. Feedback indicated that more dialogue was wanted in the short film. The author learned the importance of extensive research, planning, and using new media technologies like video cameras and editing software in effectively constructing and evaluating their media products.
The document discusses how audience feedback shaped the production of promotional materials for a film called "Tardigrade". Feedback was gathered at various stages of production, including pitches, scripts, storyboards, fonts, posters, magazines, and trailers. This feedback helped improve elements like adding more zombie shots, developing characters and plots, and structuring materials appropriately for the genre. The filmmakers incorporated feedback to better target their intended horror movie audience.
The document discusses what the author has learned from collating target audience feedback on their promotional package for an indie music artist. Specifically, the author learned that their package successfully created continuity across the three components, had a clear stylistic cohesion, and was interpreted by audiences as fitting within the indie genre based on its use of conventions from other real indie products. The target audience feedback also identified areas for improvement, such as ensuring a clearer narrative in the music video. Overall, collating qualitative feedback helped the author create a professional promotional package that audiences received as expected for the indie genre.
Evaluation question 3 – what have you learnedgroup45
This document summarizes the feedback received from audiences on marketing materials created for a film project. It discusses conducting primary and secondary research to determine the target audience of young adults and college students. The first draft of the teaser trailer received positive feedback on set design but critical feedback on editing and titles. Edits were made to shorten clips and simplify titles. Further feedback was gathered, with positive notes on the improvements and suggestions to change font colors. Feedback on the first poster draft noted proper formatting but dull colors and a plain background, so colors and design were updated for the final version.
The document provides an evaluation of a student's products - a 2 minute sitcom clip and 3 page fan website - created for an assignment. The student summarizes that they achieved the goals of the assignment by creating the required deliverables and establishing narrative themes, characters, and location in the clip. Feedback from viewers noted they understood the clear narrative flow. The student discusses key concepts such as representing youth in a positive way and fitting the style and tone of the target channel, E4. Overall, the student believes the products communicated their intended ideas effectively to the target 16-25 year old audience.
The document discusses the importance of websites for promoting films and increasing sales. It provides 10 tips for an effective film website, such as having a logo, navigation, and search function. The website for Kung Fury is then analyzed, noting its unique design attracts viewers to the film and represents its uniqueness. Social media is also highlighted as a cheap promotion method that allows viewers to discuss the film online.
This document analyzes several soap opera posters and identifies conventions used in their design. It notes that the EastEnders poster uses a single main image to avoid looking congested. The Hollyoaks poster effectively uses abstract image manipulation to convey contrasting emotions. Compacting important information like the show name and air time with the tagline allows viewers to easily find key details. Advertising social media accounts on the poster helps promote the show online in addition to drawing attention with the physical poster. Repeating successful conventions from the examples could help create an effective new soap opera poster.
Teendom: The Documentary evaluates its own use of documentary forms and conventions in its mockumentary format. It effectively combines realism and humor, using techniques like authoritative voiceover, footage of real teens, and interviews with experts (other teens). Feedback from audiences showed the social groups were clearly conveyed and the mise-en-scene supported the narrative. Media technologies played a key role in the research, planning, construction and evaluation stages of the project.
Our sitcom was created to fit within the institutional context of the E4 television channel. We researched E4's target audience of 15-35 year olds and brand value of being fun, random, and not taking itself too seriously. To fit this context, our sitcom featured a teenage cast in a college setting, used bright colors, and included humor and representation of today's youth. Feedback indicated our two-minute clip and website successfully communicated our key concepts around form, audience, representation and adhering to E4's conventions through its narrative structure, characters, and dialogue.
The document discusses the student's media production project which included a short film, film poster, and film review. The student analyzed existing media examples to understand conventions and inform their work. They researched target audiences and aimed to both use and challenge conventions. Feedback from test audiences was positive about characters and genre portrayal, but some wanted more dialogue. The student learned about research, planning, and evaluation techniques and used tools like Google, YouTube, PowerPoint, and Adobe software.
The document discusses how the author's media products used, developed, and challenged conventions of real media in their construction of a short film, poster, and film review. Research was conducted by analyzing various short films, posters, and reviews online and in magazines. The short film drew on conventions of real short films but also tried to challenge expectations by incorporating both fun and education. Feedback from audiences praised the film and ancillary texts while also providing suggestions for improvement, such as including more dialogue. Throughout the process, the author utilized online research, editing software, blogs, and other new media technologies to aid their planning, production and evaluation.
The group conducted research through questionnaires and mood boards to understand what their target audience wants in a pop music video. They received feedback that showed both similarities and differences in preferences. Some aspects from the feedback and Goodwin's theory were applied to their video. Pleasing all of their target audience was difficult due to different opinions. Their final video included a narrative story line, band performances, and editing techniques like slow motion based on the audience research. A post-video questionnaire found that the target audience generally enjoyed the video and rated it 7/10, though some noted a lack of lip syncing.
The document discusses activity-based costing (ABC), which is an overhead cost allocation system that assigns overhead costs to multiple activity cost pools. These activity cost pools are then assigned to products or services using cost drivers that represent the activities used. ABC aims to provide more accurate product costing by using more cost pools and identifying activities and their related cost drivers. Some benefits of ABC include more accurate product costing and enhanced control over overhead, while limitations include increased costs to implement and some arbitrary allocations remaining.
- The document discusses the conventions used in media products and how the student's documentary project utilized various conventions like voiceovers, interviews, and establishing shots to create a sense of realism and drama.
- Feedback from peers was gathered and helped improve aspects of the documentary and ancillary tasks like making the advertisement more aligned with Channel 4's style.
- New media technologies like the internet, YouTube, Photoshop, and video/audio equipment were used in researching, planning, and constructing the documentary and ancillary tasks. Old print media was also examined for stylistic influences.
The group created a comedy film that used some conventional genre elements but also subverted expectations to challenge typical comedy films. Their goal was to entertain audiences while also adding some intelligence to the plot. They used techniques like slapstick humor but gave the film an existential plot. Some conventional elements included using a montage and three-act structure, but the ending did not provide a resolution for the main character. This was a conscious decision to make the ending more about the narrative than the character. Throughout the process, they used technology like PowerPoint, Photoshop, and iMovie to plan, create marketing materials, film, and edit the project. They gathered feedback through online surveys, focus groups, and questionnaires to evaluate their work
The group created a comedy film that used some conventional genre elements but also subverted expectations to challenge typical comedy films. Their goal was to entertain audiences while also adding some intelligence to the plot. They used techniques like slapstick humor but also an existential plot. Their film followed some typical three-act structure elements but ended without a clear resolution for the main character, which was a conscious decision to subvert expectations. They gathered feedback through online platforms, focus groups, and questionnaires to evaluate how well their film achieved its goals and identify areas for potential improvement.
The document discusses the evaluation of media products created by Jake Hashdi for an assignment. It summarizes the intentions for the products, which were to appeal to a target demographic while being high quality. It analyzes audience feedback which showed the characters and drama aspects were successful, though the science fiction element was less clear. The website also achieved its goals of being simple to use while reflecting the TV show's themes.
Our documentary about paranormal activity met several genre conventions of the documentary form. We included a prominent voiceover to guide the audience and provide information about the topic. We also interviewed several experts with different perspectives on the paranormal to represent varying viewpoints. While we aimed to be conventional in many ways, we made some unconventional choices as well, such as limiting on-screen text. Overall, we strived to create an authentic documentary experience while exploring this niche subject matter.
Our documentary about paranormal activity met several conventions of short film form and promotion.
The documentary was 7 minutes, meeting the convention of short film length between 2-20 minutes. It was based on real paranormal events and theories to engage audiences like realistic short films typically do.
The poster used symbolic icons like shadows to represent mystery without explicitly stating the topic, engaging niche audiences as unconventional documentaries often do. It lacked interviewees due to production challenges, instead using a model to effectively set a spooky tone.
The documentary and its promotion aimed to meet conventions where logical while allowing flexibility to best represent its unconventional topic to its niche target audience.
What have you learned from your audience feedbackRay Davannavong
The document discusses audience feedback gained for a film project called ROUGE2015. Feedback was gathered through Facebook, Instagram, and YouTube posts of the film trailer and other materials. On Facebook and Instagram, posts asked for likes and comments on how to improve the ideas. YouTube allowed commenting on the trailer. A focus group provided positive early feedback on pacing and shots but noted it was hard to identify the psychological thriller genre due to the romantic relationship emphasis. The trailer was amended to include more shots of the disruptive female protagonist and enhance an unsettling "painting" scene. Feedback on other materials was also positive but noted the need to better indicate the psychological thriller genre. The document concludes that audience feedback can now influence media outcomes as
The group created synergy across their music video and ancillary texts through consistent branding elements. Feedback was positive about the colour scheme and fonts matching genre conventions. Suggestions included diversifying visuals between products and improving lip syncing. The group made changes like varying images and adjusting the font based on this constructive feedback.
The document discusses how the author's media products used, developed, and challenged conventions of real media through a short film about bullying outcomes, poster, and film review that were informed by analyses of similar existing works. Feedback indicated that more dialogue was wanted in the short film. The author learned the importance of extensive research, planning, and using new media technologies like video cameras and editing software in effectively constructing and evaluating their media products.
The document discusses how audience feedback shaped the production of promotional materials for a film called "Tardigrade". Feedback was gathered at various stages of production, including pitches, scripts, storyboards, fonts, posters, magazines, and trailers. This feedback helped improve elements like adding more zombie shots, developing characters and plots, and structuring materials appropriately for the genre. The filmmakers incorporated feedback to better target their intended horror movie audience.
The document discusses what the author has learned from collating target audience feedback on their promotional package for an indie music artist. Specifically, the author learned that their package successfully created continuity across the three components, had a clear stylistic cohesion, and was interpreted by audiences as fitting within the indie genre based on its use of conventions from other real indie products. The target audience feedback also identified areas for improvement, such as ensuring a clearer narrative in the music video. Overall, collating qualitative feedback helped the author create a professional promotional package that audiences received as expected for the indie genre.
Evaluation question 3 – what have you learnedgroup45
This document summarizes the feedback received from audiences on marketing materials created for a film project. It discusses conducting primary and secondary research to determine the target audience of young adults and college students. The first draft of the teaser trailer received positive feedback on set design but critical feedback on editing and titles. Edits were made to shorten clips and simplify titles. Further feedback was gathered, with positive notes on the improvements and suggestions to change font colors. Feedback on the first poster draft noted proper formatting but dull colors and a plain background, so colors and design were updated for the final version.
The document provides an evaluation of a student's products - a 2 minute sitcom clip and 3 page fan website - created for an assignment. The student summarizes that they achieved the goals of the assignment by creating the required deliverables and establishing narrative themes, characters, and location in the clip. Feedback from viewers noted they understood the clear narrative flow. The student discusses key concepts such as representing youth in a positive way and fitting the style and tone of the target channel, E4. Overall, the student believes the products communicated their intended ideas effectively to the target 16-25 year old audience.
The document discusses the importance of websites for promoting films and increasing sales. It provides 10 tips for an effective film website, such as having a logo, navigation, and search function. The website for Kung Fury is then analyzed, noting its unique design attracts viewers to the film and represents its uniqueness. Social media is also highlighted as a cheap promotion method that allows viewers to discuss the film online.
This document analyzes several soap opera posters and identifies conventions used in their design. It notes that the EastEnders poster uses a single main image to avoid looking congested. The Hollyoaks poster effectively uses abstract image manipulation to convey contrasting emotions. Compacting important information like the show name and air time with the tagline allows viewers to easily find key details. Advertising social media accounts on the poster helps promote the show online in addition to drawing attention with the physical poster. Repeating successful conventions from the examples could help create an effective new soap opera poster.
Teendom: The Documentary evaluates its own use of documentary forms and conventions in its mockumentary format. It effectively combines realism and humor, using techniques like authoritative voiceover, footage of real teens, and interviews with experts (other teens). Feedback from audiences showed the social groups were clearly conveyed and the mise-en-scene supported the narrative. Media technologies played a key role in the research, planning, construction and evaluation stages of the project.
Our sitcom was created to fit within the institutional context of the E4 television channel. We researched E4's target audience of 15-35 year olds and brand value of being fun, random, and not taking itself too seriously. To fit this context, our sitcom featured a teenage cast in a college setting, used bright colors, and included humor and representation of today's youth. Feedback indicated our two-minute clip and website successfully communicated our key concepts around form, audience, representation and adhering to E4's conventions through its narrative structure, characters, and dialogue.
The document discusses the student's media production project which included a short film, film poster, and film review. The student analyzed existing media examples to understand conventions and inform their work. They researched target audiences and aimed to both use and challenge conventions. Feedback from test audiences was positive about characters and genre portrayal, but some wanted more dialogue. The student learned about research, planning, and evaluation techniques and used tools like Google, YouTube, PowerPoint, and Adobe software.
The document discusses how the author's media products used, developed, and challenged conventions of real media in their construction of a short film, poster, and film review. Research was conducted by analyzing various short films, posters, and reviews online and in magazines. The short film drew on conventions of real short films but also tried to challenge expectations by incorporating both fun and education. Feedback from audiences praised the film and ancillary texts while also providing suggestions for improvement, such as including more dialogue. Throughout the process, the author utilized online research, editing software, blogs, and other new media technologies to aid their planning, production and evaluation.
The group conducted research through questionnaires and mood boards to understand what their target audience wants in a pop music video. They received feedback that showed both similarities and differences in preferences. Some aspects from the feedback and Goodwin's theory were applied to their video. Pleasing all of their target audience was difficult due to different opinions. Their final video included a narrative story line, band performances, and editing techniques like slow motion based on the audience research. A post-video questionnaire found that the target audience generally enjoyed the video and rated it 7/10, though some noted a lack of lip syncing.
The document discusses activity-based costing (ABC), which is an overhead cost allocation system that assigns overhead costs to multiple activity cost pools. These activity cost pools are then assigned to products or services using cost drivers that represent the activities used. ABC aims to provide more accurate product costing by using more cost pools and identifying activities and their related cost drivers. Some benefits of ABC include more accurate product costing and enhanced control over overhead, while limitations include increased costs to implement and some arbitrary allocations remaining.
The document discusses the skills and software the author learned while constructing a double-page spread for a music magazine as part of a class project, including using Adobe InDesign to layout columns and pages, Photoshop to edit images and design covers, and a Canon camera to take professional photos despite initial difficulties with settings. Screenshots provide examples of editing an image in Photoshop and setting up columns in InDesign.
This storyboard depicts 11 shots showing a character investigating a disturbance at a building. In shots 1-3, he requests entry and finds a concerning photograph. In shots 4-6, he hears noises and finds the room empty. Shots 7-11 show him fleeing the building in a panic, getting hit by a car but continuing to run after another man. The storyboard establishes mystery and increasing tension through the character's actions and percussive music cues.
A group of college students seek shelter in their abandoned college after staying out late when their term ends, but find themselves trapped inside with an unknown creature. Over the weeks they are locked in, the series will focus on their assorted efforts to escape while also exploring the evolving relationships between the group as they try to survive each other's company and stay safe.
Este documento describe diferentes tipos de movimiento, incluyendo movimiento vertical, caída libre, lanzamiento horizontal, movimiento circular, movimiento ondulatorio y energía mecánica. También discute varias fuentes de energía como eólica, hidráulica, solar y mareomotriz. El documento concluye enfatizando la importancia de la curiosidad por la naturaleza y el movimiento, así como las energías renovables que ayudan a sustentar el medio ambiente.
This document summarizes the coursework evaluation of a media product created by Daniel Robbins in March 2012. The media product aimed to follow conventions of the superhero genre but challenged conventions by featuring a female hero. It represented teenagers through stereotypical "chav" and "geek" characters. The intended audience was teenagers and the product would likely be distributed by British companies like Working Title and Pathe. Through creating the product, the author learned how to use editing software like iMovie and Audacity.
Audience feedback played a key role throughout the production process of the film. During planning, positive feedback on the film's concept and genre influenced decisions. Research on successful mockumentaries informed the topic choice of new media. Test screenings provided feedback that led to structuring the film as a funny mockumentary for enjoyment and meaning. Editing feedback suggested adding an antagonist and faster pacing. Feedback also shaped the marketing materials for aesthetic consistency and improved titles. Distribution used audience research on social media to further improve the film.
Audience feedback played a key role throughout the production process of the film. During planning, positive feedback on the film's concept and genre influenced decisions. Audience research found that mockumentaries and topics related to new media and online video channels would garner interest. Filming of serious scenes proved difficult, so audience feedback led to structuring the film as a funny mockumentary. Editing feedback identified needing an antagonist and faster pacing. Feedback also shaped ancillary materials like improved title fonts. A Facebook page gathered useful feedback that improved pacing and transitions during post-production.
The student created a TV listings front cover, trailer, and poster for a school-based soap opera media project. In researching and planning the project, the student analyzed existing TV listings, Waterloo Road trailers on YouTube, and posters for Waterloo Road and The Inbetweeners to identify conventions to follow. The student incorporated conventions like eye contact in images and inclusion of program information while also adding original elements like images within the poster title. Feedback from audiences of 20 people was positive about the narratives and realism, though it lacked criticisms that could help improve the work. A variety of media technologies were used in all stages of production, research, planning and evaluation.
The document summarizes an evaluation of a student's A2 media studies coursework where they produced the opening 5 minutes of a documentary about university fees. It discusses how the documentary and supplementary materials like a listings page and radio trailer utilized or challenged conventions of real media to engage their target audience of 17-18 year olds considering university. Codes and conventions from channel 4 documentaries like interviews, shots, transitions, sound, and listings pages were employed, while some elements like transitions and images on the listings page were challenged.
The document summarizes the process of creating a film opening for a romantic comedy genre film. Key points include:
- Researching conventions of film openings to understand common elements to include.
- Choosing an unconventional title sequence to grab audience attention.
- Using dialogue from the beginning to engage the audience and set up the plot.
- Representing aspects of young people's lives to appeal to the target audience.
- Learning about technologies like iMessage and social media that aided the production process.
.How effective is the combination of your main media product and the correspo...tfyeomans13
The combination of the documentary and ancillary texts was effective in creating a consistent brand. Quotes, pictures, and information from the documentary were used in the double page spread and radio trailer to immediately connect them and create consistency. The title "Necessity or Luxury" was also carried over to reinforce the connection between products. While some of the individual channel/publication choices were inconsistent and disconnected the products, overall the texts promoted the documentary and maintained consistency in branding to some extent.
How effective is the combination of your main media product and the correspon...tfyeomans13
The combination of the documentary and ancillary texts was effective in creating a consistent brand. Quotes, pictures, and information from the documentary were used in the double page spread and radio trailer to immediately connect them and create consistency. The title "Necessity or Luxury" was also carried over to reinforce the connection between products. While some of the individual channel/publication choices were inconsistent and disconnected the products, overall the texts promoted the documentary and maintained consistency in branding to some extent.
The document discusses the effectiveness of combining a documentary with ancillary texts like a radio trail and double page spread. It describes how questionnaires and focus groups were used to ensure the documentary met student expectations. The documentary looked at the positive and negative effects of social media on students. Feedback indicated most students highly rated it. The radio trail promoted the documentary on BBC Radio 1, reaching millions of 15-29 year old listeners. It used clips and facts from the documentary. Similarly, the double page spread advertised in a magazine format with images and bold headings. Overall, the ancillary texts helped promote the documentary to wider audiences and developed a coherent brand identity.
1) The document discusses an evaluation of a group's advanced media production portfolio which included a short documentary film about eating disorders and supporting research and planning tasks.
2) They analyzed successful short films and documentaries to inform conventions and techniques for their own film, such as using personal interviews and statistics to raise awareness and prompt emotion.
3) Audience feedback indicated the film was effective at increasing awareness of eating disorders and forming an emotional connection through the personal interview style, though some noted issues with camerawork and sound quality.
The document discusses a structured reality television show and website. It summarizes the success of the products, how the genre was conveyed to audiences, how well the target audience was targeted, ideas for applying the concept to other media platforms, how narratives were constructed, and issues of representation in the productions. Feedback on the storylines and technology was positive. The genre was shown through establishing shots, cast introductions, and realistic storylines. The target audience of 16-25 year olds was engaged through social media integration and cliffhanger beginnings. The concept could translate to billboards or magazine articles. Narratives followed patterns of disruption, recognition, and resolution while allowing for audience interpretation. Representations included some stereotypes but also aimed
The document discusses a structured reality television product and its success. It received positive feedback for its gripping storylines and effective use of technology and music in scene transitions. The genre was structured reality, conveyed through establishing shots, cast introductions, and realistic storylines. The target audience of 16-25 year olds was well-targeted through social media inclusion and starting with an argument to engage viewers. Narratives were constructed using Todorov's structure and some of Propp's character roles. While some stereotypes were present, the representation of a homosexual character aimed to avoid stereotypes.
The document discusses the student's media project titled "Behind Closed Doors". It provides details on various aspects of the project including the location, plot, characters, camera work, target audience, and technologies used. The student reflects on what they learned throughout the process, noting improvements in planning, skills, and creating a cohesive final product compared to their preliminary task.
Question 2: How effective is the combination of your main product and ancilla...Kate Griffiths
We attempted to create a consistent brand identity across our documentary, magazine article, radio trailer, and magazine article by keeping the same color scheme, tone, theme of focusing on McDonald's, using an on-screen presenter named Jake as the face of the brand, and exploring the salt content of McDonald's food. We received feedback that the brand identity could have been more effective if the color schemes matched between the documentary and magazine article, and if Jake had introduced himself by name in the radio trailer to establish him as the friendly face of the brand without visuals.
This document summarizes the tasks and key learnings from an A2 media studies prelim project analyzing representations of the working class in film. Students produced a radio show criticizing the film Pride and studied audience reception theories and codes/conventions of radio. They learned about mediation, working class stereotypes, and how to record/edit audio for radio. Skills developed will help with future A2 coursework including a documentary, radio advert, and magazine article.
1. The documentary evaluates the rise in university tuition fees in the UK and the protests against it.
2. It uses techniques from documentarians like Michael Moore, including interviews, footage of protests, and a voiceover to argue strongly against rising fees.
3. Feedback from the target audience of current and future university students showed that the documentary successfully conveyed its message and engaged viewers on the issue.
The document discusses the effectiveness of combining a documentary with ancillary media products like a double page spread and radio trailer. It notes that constant reference must be made to the documentary's content through things like quotes, pictures, and relevant information. This helps prevent audience confusion and maintains interest. The target audience is identified as young adults aged 17-24 who frequently use mobile phones. Both the double page spread and radio trailer directly reference the documentary title and include images and sound bites from the documentary to clearly link them together. The use of consistent branding, language, and targeting of the same audience across all three media products helps effectively promote the documentary.
Yes, the group's three products - a teaser trailer, magazine cover, and movie poster - clearly appeal to the same target audience through consistent genre, narrative themes, and character representations. The teen drama genre was selected to target teenagers and young adults. All products tell the same story about the four main characters and their experiences in high school. Visual elements like the neon color scheme, characters' positioning, and inclusion of the movie's title connect the narrative and characters across formats. This consistency ensures the products will effectively "speak" to the intended 15-21 year old target audience.
1. The film challenges conventions by developing the Think! advert format into a more in-depth short film exploring characters' lives to have a stronger emotional impact.
2. The ancillary poster and magazine review effectively complement the film by mirroring its parallel world narrative structure and including relevant film stills to convey the plot.
3. Audience feedback focused on uneven shot steadiness, but using better equipment could have improved smoother camera movements.
4. Research involved PowerPoint presentations and blog uploads of hand-drawn posters and analyses. Planning used Word and photographed storyboards in PowerPoint. Shooting used various cameras and editing was in Final Cut Pro, with the final film on DVD and YouTube.
1. The film challenges conventions by developing the Think! advert format into a more in-depth short film exploring characters' lives to have a stronger emotional impact.
2. The ancillary poster and magazine review effectively complement the film by mirroring its parallel world narrative structure and including relevant film stills to convey the plot.
3. Audience feedback focused on uneven shot steadiness, but using better equipment could have improved smoother camera movements.
4. Research involved PowerPoint presentations and a poster analysis uploaded to a blog. Planning used Word and hand-drawn storyboards photographed for PowerPoint. Shooting used various cameras and editing was done in Final Cut Pro, with the final film distributed on DVD and YouTube.
1. AS Media Coursework
Evaluation
Includes:
-Overall success of the final product
-The audience‟s response
-The quality of certain elements of our product
-Institutional context and exploration of the 3rd media platform
2. First scene of Mysteria
Mysteria Facebook Page
Website Home Page
3. Overall Success
How successful was the product?
Did we fulfil our intentions?
In response to the project brief, I believe our final product was successful
in appealing to E4‟s demographic of 15-35 year-olds while remaining
appropriate to pre-watershed broadcasting: within our 2 minute TV
programme, we focused on „establishing themes, characters and location‟,
elements which the brief outlined as significant. As well as this, our 3 page
website features important elements of interactivity with the audience
(including links to working Facebook and Twitter accounts and encouraging
audience comments) and our choice of pages (characters and videos)
further develop the audience‟s understanding of characters and brand
image aside from the TV programme.
Furthermore, we aimed to complete the production to a professional
standard, by initially creating a strong, unique narrative, as well as
including creative camerawork and precise editing. For these reasons, I
believe we produced a successful final piece.
Our audience feedback (which I will later evaluate) further supports our
view that our production is appealing to our intended audience.
4. See blog post outlining full intentions:
http://libbymedia.blogspot.co.uk/2012
/11/coursework-pitch.html
Intentions
Our most significant intention which we fulfilled was creating a dramatic
and thrilling atmosphere through the use of mise en scene and sound,
which we feel was parallel to the atmosphere and heightened the drama
and intensity of the scene and various points. Additionally, we believe our
script was successful in creating a mysterious and intense narrative for the
audience to engage with, due to the curious questions which remain after
the first 2 minutes which entice the audience and leaves them in suspense.
(What are the group running from? Is the escapee inside the building? Will
Alec be safe on his own?)
Our representation of intended themes and issues were also effective,
however this will later be discussed in more detail in the „Quality of the
product‟ section of the evaluation.
5. Audience Response
How well did we target the audience?
How successful were we in communicating key ideas?
To ensure our audience responded well to our
TV programme, we aimed to greatly take into
account the target audience‟s preferences which Full survey results available on blog:
we uncovered in our primary audience research http://libbymedia.blogspot.co.uk/2012/
11/primary-audience-research-survey-
(surveys and focus group). Significant elements results.html
which the audience favoured include: a group of Or see summary below
main characters aged 16-20, recognisable/
relatable setting, complex narrative, and
indie/rock non diegetic music, all of which we
featured in our production.
We aimed to apply these preferences as heavily
as possible while still complying with the
conventions of existing successful TV
programmes of a similar kind, as well as E4‟s
demographic and the outlines of the project
brief.
6. Success? Audience Feedback
In order to discover whether our programme was
successful in appealing to the target audience and
fulfilling our intentions, the group conducted
anonymous audience feedback with a group of people See full audience
feedback on blog:
within the target audience after watching our
production. The results were reassuring that we did http://libbymedia.
create an entertaining final piece which also presented blogspot.co.uk/20
13/03/audience-
important and interesting themes and issued. feedback.html
To detail, some feedback highlighted the fact that we
had “captured the tension and drama” and another
mentioned that our “high paced tension shots express
dramatic themes” which corresponds with our
intentions. Many said they found the first 2 minutes
entertaining and would definitely continue watching the
rest of the programme to find out more. Additionally,
when asked what key issues and themes the audience
could recognise, responses positively included “pulling
together as a team” “mysterious situations” and
“college life” amongst many.
This assured that we had fulfilled our intentions to
produce a thrilling and entertaining programme which
also communicates key issues to the target audience.
7. Quality of Product
How was the narrative constructed?
What values/ ideologies did we address?
What representations were shown?
Our construction of the narrative firstly involved creating a group
treatment to outline our key ideas and intentions regarding the genre,
target audience, themes, filming opportunities/concerns, and initial
synopsis. We then devised character profiles to detail each character‟s
persona and relationships in the group, and continued to create a script
which accommodated these character relationships as well as our desired
intentions and themes; creating mystery and suspense. Finally, we
created a storyboard to visualise the narrative in terms of camerawork,
dialogue, and action.
During the pre-production and production process, we altered the
character profiles, script, and storyboard as the narrative developed, and
improvements/adaptions were recognised. This was done to improve the
quality of the narrative, such as re-writing the script to highlight certain
characters more than others, or editing character profiles to improve
relationships between some characters.
8. Values and ideologies
Because our main intentions were to create mystery and intensity within our piece while still exploring
character qualities, the main themes we focused on were:
-Relationships and friendships. Shown through the range of characters; some having closer friendships
than others, which in turn causes conflict between certain characters. The conflict and stressful situation
which they face test the characters‟ friendships under pressure (a theme which the target audience can
relate to and explore.)
-Trust and loyalty. There are points where the characters question their loyalty to their friends and trust
others to make the difficult decisions that they face, such as risking their own safety to save others. Again
the theme of trust and loyalty is one which the audience will have experienced themselves, and recognise
their own lives within the narrative.
-Teamwork. Ultimately, the group must learn to work together in their tense situation if they want to
progress, and they realise that they must put their differences aside to help their friend in potential danger.
This theme acts as the „moral‟ because the audience will gain the idea that it is important to work as a
team in stressful situations in order to progress.
Representations
We aimed to include a variety of representations in order to appeal to a wide audience who could relate to
many of the characters. We felt this range of representations and diversity of characters would also add
another dimension to the narrative, due to possibilities of clashing or complementing personalities.
Furthermore, the range of representations preserves the excitement because it prevents the narrative
becoming boring and predictable.
Instead of presenting the teenagers in a negative way, we highlighted positive aspects of their characters,
including Benjamin‟s intelligence, Mia‟s leadership, Jess‟ compassion, Alec‟s bravery, and Brandon‟s
determination/ambition. We hoped that each character‟s strengths would harmonise with each other
beneficially. Also, the audience would be more gratified with this positive portrayal of teenagers (compared
to the often critical representation of young people shown in other shows such as soaps) because it is more
approving and complementing of the teenage lifestyle, therefore breaking stereotypes of teenagers.
9. Institutional Analysis
What institutional context does our product fit in to?
How would we apply our product to a 3rd media platform?
Our product fits in to the E4 demographic and is
relatable to other similar TV programmes shown on
E4. We have confidence in this due to our prior
research of E4 which assured that we had a clear
understanding of the company‟s demographic,
audience, brand image, and intentions as a channel,
such as targeting a „„cutting edge young audience… http://libbymedia.blogspot.co.uk/2012/10/mi
sfits-research.html
Adults 16-34‟‟ as well as employing an “eccentric and
witty persona“ (Source: E4 website)
Analysing the structure and content of existing
programmes on E4 further assures our confidence
that we have included appropriate and successful
conventions which are realistically shown on E4,
including the dramatic conventions of shows such as
Misfits and Skins, and including themes/ narratives
which the audience can relate to (i.e. relationships,
friendships, trust/ loyalty etc). http://libbymedia.blogspot.co.uk/2012/10/mi
sfits-narrative-analysis.html
10. 3rd Media Platform
In order to apply our product to print media, we could advertise our product in a
number of ways; I believe the most effective would be a teaser poster campaign
because it would intrigue the audience into finding out further details of the
show.
To target the audience on a wide scale, the campaign could consist of:
-Magazine advertisements in those popular with the target audience.
Mysteria targets both genders aged 16-25, therefore ideal magazines to feature
our advertisements would be film/music magazines such as „Empire‟ and
„Kerrang‟ as well as various fashion magazines (specifically for the female
audience) because these correspond with the Target Audience‟s interests and
are the most likely to have a similar demographic.
-Posters and billboards in popular locations with the target audience e.g. in
town centres and on public transport. These locations would be effective
because they associate with the social and busy lives of the audience. Posters
and billboards also reach a very large amount of people, as well as just the
target audience, which is a benefit because it would increase the overall
recognition and interest in the show and E4 as an institution.
11. Mock-Up Teaser Posters
Below are examples of posters which could be included in the campaign.
Example magazine advertisement
Possible billboard advertisement