Mike Dicks has experience producing multi-platform content for television channels like Channel 4 and the BBC. This included the first real multi-platform show for the BBC across TV, web, and games. He is now a Senior Policy Executive at Pact, advocating for a world class content sector in the digital age. Some of his current work involves looking into new ways to fund content production through crowd funding and new investments. He is also working on a book about his experiences in multi-platform content.
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
Develop Multi-Platform Content and Engage Audiences
1. Mike Dicks
Insert some stuff about your political incorrectness (but
not as bad as Hugh), your geekyness (but not as bad as
Thomas) and your propensity to procrastinate - as bad
as it gets
24. Multi-platformin’
A rough guide to the world of multi-platform, the
editorial, creative, technical, commercial and legal
stuff you should think about and some practical
development
25. agenda
• What is multi-platform
• State of the market
• Examples and a case study
• Exercise - two groups work on ideas from the group to map out the opportunities.
• Evaluating elements of an MP project - what is the purpose of each part?
• How does it add up to the objectives of the project.
• Workshop 2 - individual project time - one-to-ones and development
• Tools of the trade, the platforms and apps
• Who to pitch to and how
• Workshop – pitch
• Getting social - promotion of you, your project, the TX and beyond
• Workshops and one-to ones
34. “Convergence is a cultural, rather
than technological, process. We
now live in a world where every
story, image, sound, idea, brand
and relationship will play itself out
across all possible media
platforms”
Henry Jenkins, MIT – Convergence Culture
38. Let’s not get too excited...
If the Twitter community was 100 people
20 dead only 5
(empty accounts) With more than 100 followers
50 lazy 5 loud mouths
Not tweeted in the last week Creating 75% of the tweets
Based on ‘Lets Not Get Too Excited...’ by David McCandelish
43. What is the audience doing?
230
222 225
184 188
170
138
2004
2009
92
46
27
0 12 12 13 13
6
Television
Radio
Internet (Fixed)
Phone (Fixed)
Phone (mobile)
44. Who to aim at?
OPEN
ACCESS
kool kids
gadgetiers
PASSIVE INVOLVED
massive
passives LIMITED
ACCESS
2006
2012
45. Kool Kids
Prefer interactive and mobile media
experiences and rely heavily on content
sharing and social interaction
46. Gadgeteers
Drawn to the latest devices and experiences and are
interested in participating and controlling the time and
place of their media experiences
47. Massive Passives
Historically content with traditional, “lean back” media
experiences; however, now more actively following the
first movers into digital media
64. Prison Valley - arte
The French duo David Dufresne and Philippe Brault decided to produce a documentary on the issue of incarceration in Colorado. But,
they didn’t just throw up a passive, hour-long, badly compressed web video. Instead, the end product became an interactive
documentary with user-submission tools throughout and available on multiple platforms.
They created an iPhone app, and they have a presence on Twitter, Facebook and their blog. They will then reverse publish it to a TV
special this summer and a book next fall. Welcome to the next generation of multimedia storytelling!
78. Keys to the crowd
• Write a crowd funding • Syndicate for your mates
budget • Use contracts
• Don’t kid yourself and be • Get lawyers
over optimistic with costs
• Pitch to anyone you even
• Always allow 10% on top slightly know who is even
• Try to keep the budget small remotely rich (er than you)
• Don’t scrimp on quality • Spend the money on your
• Claim tax credits project
• Get an accountant • Share out the loot
• Raise the stakes as risk • Unexpected bonuses
lowers
• Get donations too
96. kickstarter
KickStarter has received quite a bit of publicity recently for its efforts. Most notably the open source facebook alternative Diaspora managed to raise $10,000 in just 39 days, proving that the
concept had legs, and that crowdfunding as a concept has the community well and truly behind it. It’s not just software projects that the site caters for, out of all the current activity on the
site, software is probably the most dull – as creatives around the world have embraced it as a way to realise spectacular dreams. With everything from life sized mousetrap games to one
man’s cultural journey across Mexico KickStarter has clearly captured the imagination of its audience.
As far as the rules for funding goes, KickStarter keeps things simple. In order to receive the funding needed, a project must reach or exceed its funding goal or no money changes hands. If you
do manage to reach your goal, 5% is taken from the project creator. Personally I think this is fair, with the current traffic / reach of the site, the tools available to manage your project, and
the empowerment that a site like this gives individuals 5% isn’t that big an ask.
www.kickstarter.com
97. rockethub
www.rockethub.com
Another very similar site to KickStarter is RocketHub. Describing themselves as a grass roots crowdfunding site, Rockethub’s focus is again within the creative
arts, with the two audiences for the site split into ‘Fuelers’ – those providing financial assistance to cool projects, and ‘Creatives’ – those coming up with the
concepts, artwork and music and in need of funding.
One fundamental differences between KickStarter and RocketHub is the use of rewards and badges to help encourage interaction on the site, and to help get
users engaged with the projects needing assistance. A perfect example of game theory in action.
99. fansnextdoor
Fans next door is a European Crowdfunding website (still in beta) and as yet they don’t take a cut for promoting projects through their
site, with the only additional costs being the PayPal processing fees. They currently accept all types of art forms, from literature to
films, visual arts and craft, music, performances, fashion, design, and video games. As the user base grows and additional forms of
projects come along we can expect this to evolve.
The reward concept has been used in the promotion of many of the projects, with the system being architected to show what you get
from artists for increasing amounts of funding. For example €10 may get you a copy of the artwork, €20 may get you a copy of the
artwork signed etc. etc. The more of a fan you are, the more you can expect to receive.
100. indiegogo
http://www.indiegogo.com/
IndieGoGo offers a wide variety of creative art funding categories, with projects in everything from Inventions to Gaming to Mobile Apps to Performing Arts.No matter what you are trying to
raise funds for, there will be other projects in that category currently receiving funding. Another benefit that IndieToGoGo offers is that they have hooked up with suitable partners to help give
your project extra reach through commercial channels.
Probably the most impressive of these partnerships is MTV New Media, which could see your work being featured on MTV or VH1 – with of course, your permission. Desirable content includes
fictional and non-fictional web series, shorts and other digital content, with the partnership helping to discover develop and distribute the best projects and creative talent on the web. At the
very least it gives project creators a chance at much needed additional exposure