This document discusses teaching digital humanities through virtual research environments (VREs). It describes the digital humanities landscape, challenges in utilizing digital resources, and examples of VREs like LORE, Old Bailey, TAPoR and NINES. VREs provide tools for students to analyze digital objects, collaborate, and develop information retrieval and analysis skills important for working with growing digital resources. When incorporated into coursework through assessable tasks, VREs can help students engage in humanities questions and interpretations in a hands-on, experimental way.