The document discusses knowmads and knowmad society. It defines knowmads as nomadic knowledge workers who can work creatively with anybody, anytime, and anywhere. Knowmads leverage personal knowledge, apply contexts, collaborate, use new technologies, share what they know, learn continuously, and are not afraid of failure. The document presents examples of knowmad business schools and discusses how knowmads can help bring change into the world in an open, flat, impactful, networked, and well-communicated way.
13. A knowmad is a nomadic knowledge worker –that is, a creative,
imaginative, and innovative person who can work with almost
anybody, anytime, and anywhere.
Knowmad Society, p. 18 (2013)
15. Knowmads
• Can be anybody, at any
age
• Leverage personal
knowledge
• Contextually apply what
they know
• Motivated to collaborate
• Purposively use new
technologies
• Share what they know
• Learn, unlearn, and
adopt new ideas as
necessary
• Thrive in non-hierarchical
organizations
• Learn continuously
• Are not afraid of failure
29. Rob Salkowitz’s
Young World
• Blends social and commercial objectives
• Creatively aligns public, private, and NGO resources
• Leverages communities and collaboration
• Is well-adapted and sustainable in Young World
environments
• Embraces the globalization of the knowledge
workforce
• Solves systemic problems while meeting market needs
30. 171 Knowmads Business School: Empowering and enabling knowmads
Figure 7. Knowmads Business School “Wigwam”
together. As the world becomes smaller and smaller through the
Knowmads Business School Amsterdam in Knowmad Society (2013)
31. In what world do
we want to live?
Knowmads Business School Amsterdam
32. What do I want to contribute
to the world or change to
Knowmads Business School Amsterdam
make it better?
33. How can I best organize
myself to get what I want
Knowmads Business School Amsterdam
to change done?
34. How do I bring this change
Knowmads Business School Amsterdam
into the world?
40. Mode I Mode II Mode III
Interventions Attitudes Systems-based
Vectors Beliefs Core-transformative
Quick hacks Trendy ideas Revolutions
Easy to sell Easy to sell Hard to sell
Easy to implement Hard to implement Really hard to implement
Easy to measure Harder to measure Really hard to measure
41. Mode I Mode II Mode III
Laptops, iPads, etc. Design thinking Invisible learning
Testing EduPunk Democratic education
Common Core/Standards Professional learning
communities Critical pedagogy
STEM Creativity Unschooling
Longer school year Co-working/co-learning
Nearly all edutech startups Early childhood education*