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FRAMING
YOUR
CREATIVE
VISION
ALEXANDER
OSTERWALDER
Swiss business theorist,
author, consultant, and
entrepreneur.
Co-founder of the
consultancy firm Strategyzer.
Known for his development
of the Business Model
Canvas.
http://alexosterwalder.com/
MANDATE STRUCTURE
USP
IP
PROJECT
MANDATE
PRODUCTION
TRIANGLE
PRODUCT
POSITIONING
• First / Best / Different
• Game Genre
• Brand Image & Awareness
• Business Model
(platforms, pricing, retail / digital,
single / multiplayer, online, Gaas…)
• Target Audience
• Age Rating
BUSINESS
STRATEGY
• Market Share vs Profit
• STARS Model
(Start-Up, TurnAround, Realignement,
Sustaining Success)
• Corporate Strategy
(reduction of debt, overhead costs or
production costs, diversification,
merger / acquisition…)
PRODUCTION
TRIANGLE
PRODUCT
POSITIONING
• RTS
• Best (Category Reference)
• AAA Multimedia Brand with 70+M
players of Hearthstone, 13M players
of WoW
• Warcraft III Invitational (Feb 2018),
Remastered version?
• PC exclusive, 45 / 100 €, retail /
digital, single campaign +
multiplayer online, esport and
expansions
• PC Strategy players (30+ yo, male)
• PEGI 12 (Warcraft) / 16 (Starcraft)
BUSINESS
STRATEGY
• Remain leader of the RTS Market
(StarCraft 2 = 8+M players)
• Realignement strategy (RTS in decline,
cannibalized by MOBA)
• Expand in China
STRUCTURE
DEVELOPMENT
TEAM
TECHNICAL
ENVIRONMENT
• Priorities & Constraints
• Engine & Middlewares
• Tools
• Re-Use
PRODUCTION
PIPELINE
• Content Creation, Validation,
Implementation
• Outsource / Co-Dev
• QC
• Roadmap
• Skills
• Corporate Culture
• Behavioral Mapping
(Process Communication Model,
Social Styles, etc.)
DEVELOPMENT
TEAM
TECHNICAL
PIPELINE
• Upgraded version of the custom
SC2 engine (2010)
• Battle.net platform / services
(including mobile companion app)
• Re-Use of iconic Warcraft elements
(artworks, icons, sounds, music…)
PRODUCTION
PIPELINE
• SC2 model• SC2 team
• Chris Metzen (senior Vice President
of Story and Franchise development)
retired
IP DNA
PILLARS SIGNATURES
• Visual
• Audio
• Gameplay
• Narrative
DO’s & DONT’S
• IP “Bible”
• Content Guidelines
• Communication Styleguide
• IP Category
(World, Character, Experience,
Systems)
• Values
• References
• Legacy Features
Lok'tar!
Strength
and
honor!
UNIQUE SELLING PROPOSITION
MEANING BREAKTHROUGH PRODUCTION VALUE
MEANING BREAKTHROUGH PRODUCTION VALUE
• Awesome CGIs
• Game Scope
• Game Polish
Advanced Creature / Hero Customization
Open World Structure
• The Corrupting Power of Unchecked
Ambition
• The Difference Between Kingship and
Tyranny
• Fortune, Fate, and Free Will
PROJECT
WORLD
PLAYER ROLES
SYSTEMS
GAMEPLAY
CHARACTERS
STORIES
USP
IP
WORLD
PLAYER ROLES
SYSTEMS
GAMEPLAY
CHARACTERS
STORIES
Pillars Signatures Do’s & Dont’s
Meaning Breakthrough Prod Value
Production
Triangle
Product
Positioning
Business
Strategy
Dev Team
Tech
Environment
Production
Pipeline
THE LLOSA SATISFACTION MAPPING
Professeur en Sciences de Gestion à l’IAE
d’Aix-en-Provence, Aix-Marseille Université,
Co-Directrice de l’axe Management des
marques : Services et Produits du CERGAM.
Ses recherches portent sur le management
des activités de services, et plus
particulièrement, sur la satisfaction client.
Le modèle TétraclasseSYLVIE LLOSA
DIFFERENTIATOR CRITICAL
MUST-HAVENEUTRAL
DIFFERENTIATOR CRITICAL
MUST-HAVENEUTRAL
• Polish & Optimization (for « standard » PC)
• « Tried and Tested » Classic RTS Gameplay
• Online Multiplayer / Battle.net services
• IP Consistency
• Starcraft II Gamescope (3 factions, 2 resources, 30
maps, 40+ heroes and creatures…)
• Usability (GUI, S&F, 3Cs, Tutorial…)
• AI « Player »
• Variety of level design /
gameplay situations (Boss fights,
RPG maps, Stealth, Environmental
changes…)
• RPG / Hero system
• 4th faction
• Hero / Creature Customization
• Open World Structure
• Full eSport Support
• « Social » system (Guild / Clan)
• Modding / UGC Support
• Balanced factions
(Multiplayer)
• Campaign Story (including
cutscenes, voice-acting…)
• Art Direction
• Post-Release Support &
Contents
• Audio (sfx, music)
• Mobile companion app
• Cross-marketing with other Blizzard titles
MAKE LOVECRAFT
NOT

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Encadrer la vision créative d'un projet - Erwan Le Breton - Game Camp France 2018

  • 2. ALEXANDER OSTERWALDER Swiss business theorist, author, consultant, and entrepreneur. Co-founder of the consultancy firm Strategyzer. Known for his development of the Business Model Canvas. http://alexosterwalder.com/
  • 5. PRODUCTION TRIANGLE PRODUCT POSITIONING • First / Best / Different • Game Genre • Brand Image & Awareness • Business Model (platforms, pricing, retail / digital, single / multiplayer, online, Gaas…) • Target Audience • Age Rating BUSINESS STRATEGY • Market Share vs Profit • STARS Model (Start-Up, TurnAround, Realignement, Sustaining Success) • Corporate Strategy (reduction of debt, overhead costs or production costs, diversification, merger / acquisition…)
  • 6. PRODUCTION TRIANGLE PRODUCT POSITIONING • RTS • Best (Category Reference) • AAA Multimedia Brand with 70+M players of Hearthstone, 13M players of WoW • Warcraft III Invitational (Feb 2018), Remastered version? • PC exclusive, 45 / 100 €, retail / digital, single campaign + multiplayer online, esport and expansions • PC Strategy players (30+ yo, male) • PEGI 12 (Warcraft) / 16 (Starcraft) BUSINESS STRATEGY • Remain leader of the RTS Market (StarCraft 2 = 8+M players) • Realignement strategy (RTS in decline, cannibalized by MOBA) • Expand in China
  • 8. DEVELOPMENT TEAM TECHNICAL ENVIRONMENT • Priorities & Constraints • Engine & Middlewares • Tools • Re-Use PRODUCTION PIPELINE • Content Creation, Validation, Implementation • Outsource / Co-Dev • QC • Roadmap • Skills • Corporate Culture • Behavioral Mapping (Process Communication Model, Social Styles, etc.)
  • 9. DEVELOPMENT TEAM TECHNICAL PIPELINE • Upgraded version of the custom SC2 engine (2010) • Battle.net platform / services (including mobile companion app) • Re-Use of iconic Warcraft elements (artworks, icons, sounds, music…) PRODUCTION PIPELINE • SC2 model• SC2 team • Chris Metzen (senior Vice President of Story and Franchise development) retired
  • 11. PILLARS SIGNATURES • Visual • Audio • Gameplay • Narrative DO’s & DONT’S • IP “Bible” • Content Guidelines • Communication Styleguide • IP Category (World, Character, Experience, Systems) • Values • References • Legacy Features
  • 15. MEANING BREAKTHROUGH PRODUCTION VALUE • Awesome CGIs • Game Scope • Game Polish Advanced Creature / Hero Customization Open World Structure • The Corrupting Power of Unchecked Ambition • The Difference Between Kingship and Tyranny • Fortune, Fate, and Free Will
  • 18. USP IP WORLD PLAYER ROLES SYSTEMS GAMEPLAY CHARACTERS STORIES Pillars Signatures Do’s & Dont’s Meaning Breakthrough Prod Value Production Triangle Product Positioning Business Strategy Dev Team Tech Environment Production Pipeline
  • 20. Professeur en Sciences de Gestion à l’IAE d’Aix-en-Provence, Aix-Marseille Université, Co-Directrice de l’axe Management des marques : Services et Produits du CERGAM. Ses recherches portent sur le management des activités de services, et plus particulièrement, sur la satisfaction client. Le modèle TétraclasseSYLVIE LLOSA
  • 22. DIFFERENTIATOR CRITICAL MUST-HAVENEUTRAL • Polish & Optimization (for « standard » PC) • « Tried and Tested » Classic RTS Gameplay • Online Multiplayer / Battle.net services • IP Consistency • Starcraft II Gamescope (3 factions, 2 resources, 30 maps, 40+ heroes and creatures…) • Usability (GUI, S&F, 3Cs, Tutorial…) • AI « Player » • Variety of level design / gameplay situations (Boss fights, RPG maps, Stealth, Environmental changes…) • RPG / Hero system • 4th faction • Hero / Creature Customization • Open World Structure • Full eSport Support • « Social » system (Guild / Clan) • Modding / UGC Support • Balanced factions (Multiplayer) • Campaign Story (including cutscenes, voice-acting…) • Art Direction • Post-Release Support & Contents • Audio (sfx, music) • Mobile companion app • Cross-marketing with other Blizzard titles