The document analyzes technologies used on extreme learning websites. It identifies tools across five categories of extreme learning: language learning, outdoor/adventure learning, social change/global learning, virtual education, and other/miscellaneous. Across categories, websites utilized content delivery, interactive, and activity tools. Content was delivered through video, audio, texts and images while interactive tools included forums, chats, and social media. Activity tools enabled exercises, quizzes and progress tracking. The selection of technologies depended on the nature of education and intended purpose of each website.