- Automatic enrolment into workplace pensions will become mandatory for employers starting from October 2012, with requirements being phased in over 4 years.
- Eligible employees who must be enrolled are aged between 22 and state pension age, earning above £7,475 per year. Employers must pay a minimum 3% contribution on qualifying earnings between £5,035-£33,540.
- Employers can use the National Employment Savings Trust (NEST) pension scheme or their existing occupational schemes to meet these requirements. Employers will be provided guidance and support in complying with their new automatic enrolment duties.
The document summarizes the major events and effects of the 2000s financial crisis in the United States. It describes the dot-com bubble, 9/11 attacks, wars in Afghanistan and Iraq. It then explains the rise of subprime mortgages, securitization of loans, and the housing boom. As housing prices declined and mortgages defaulted, financial markets froze up. This led to bank failures like Bear Stearns and government bailouts of Fannie Mae, Freddie Mac, and AIG. The crisis caused high unemployment, government deficits, and economic impacts around the world.
Este documento fornece as notas de 57 alunos em Português. A maioria dos alunos obteve notas entre 60 e 86, indicando aprovação, enquanto alguns reprovaram com notas abaixo de 60. O aluno com o melhor desempenho obteve notas de 86, 95 e 60.
Este documento lista os nomes de mais de 200 pessoas em ordem alfabética de F a Z. A lista inclui nomes completos de indivíduos com sobrenomes comuns como Silva, Santos e Oliveira.
- Automatic enrolment into workplace pensions will become mandatory for employers starting from October 2012, with requirements being phased in over 4 years.
- Eligible employees who must be enrolled are aged between 22 and state pension age, earning above £7,475 per year. Employers must pay a minimum 3% contribution on qualifying earnings between £5,035-£33,540.
- Employers can use the National Employment Savings Trust (NEST) pension scheme or their existing occupational schemes to meet these requirements. Employers will be provided guidance and support in complying with their new automatic enrolment duties.
The document summarizes the major events and effects of the 2000s financial crisis in the United States. It describes the dot-com bubble, 9/11 attacks, wars in Afghanistan and Iraq. It then explains the rise of subprime mortgages, securitization of loans, and the housing boom. As housing prices declined and mortgages defaulted, financial markets froze up. This led to bank failures like Bear Stearns and government bailouts of Fannie Mae, Freddie Mac, and AIG. The crisis caused high unemployment, government deficits, and economic impacts around the world.
Este documento fornece as notas de 57 alunos em Português. A maioria dos alunos obteve notas entre 60 e 86, indicando aprovação, enquanto alguns reprovaram com notas abaixo de 60. O aluno com o melhor desempenho obteve notas de 86, 95 e 60.
Este documento lista os nomes de mais de 200 pessoas em ordem alfabética de F a Z. A lista inclui nomes completos de indivíduos com sobrenomes comuns como Silva, Santos e Oliveira.
Failing to learn from Australia’s most successful defence projectWilliam Hall
Presents the history of the now defunct Australian defense contractor, Tenix Defence, as a case study in success and failure in managing large engineering projects.
Over its 20 year history, (2) Tenix successfully completed Australia's largest defense ($7 bn) project to build 10 ANZAC Frigates for Australia and New Zealand on-time, on-budget, for a healthy company profit against a stringently fixed price contract; and customers that are still happy with their ships and support 7 years after the last ship was delivered; and (2) failed so miserably on the next largish project to build 7 simpler ships for New Zealand that Tenix's owners decided to auction all of their defence assets. Also, in the 21st Century and despite the ANZAC success, the $8 bn Air Warfare Destroyer (AWD) project to build 3 ships is years behind schedule and billions over budget.
For more than 17 years of this history the author was a knowledge management systems analyst with access to most areas of company operations and thus able to observe sources of the successes and failures (including from the vantage point of Tenix's bid development for the AWD. The presentation shows that most successes and failures related to the ways in which Tenix managed their corporate and human knowledge, and attempts to infer some critical lessons that should be learned from this history.
The document introduces several people and provides brief details about their daily habits and routines. It then explains how to use the present simple tense to describe habitual actions, providing examples for first person, third person, negative forms, and for "he/she/it". It concludes by thanking the reader.
421 672 Management Of Technological Enterprises (2008 Lecture 2)William Hall
This document discusses knowledge management in technological organizations. It describes how organizational knowledge comes from individual knowledge held by employees as well as explicit knowledge stored in documents and systems. It emphasizes that organizational knowledge is more than just the sum of individual knowledge and that people know more than the organization. Effective knowledge management requires identifying, accessing, assembling and using relevant knowledge from various sources.
Residential Mortgage Group donates $100 to local charities for every referral-generated loan. Since 2007, these donations have totaled over $750,000. In the first six months that Second Harvest Heartland was included as a designee charity, 274 clients chose to donate to them, providing 101,380 meals to those in need. RMG employees toured Second Harvest Heartland's facility and learned about the organization's efforts to distribute food to those missing meals each month across Minnesota and Wisconsin.
Facebook Timeline for Hotels - Are you ready for the change?Avvio
(1) Facebook will soon have over 850 million users worldwide, with the top three countries being the US, India, and UK. (2) Managing a Facebook page involves tools like the admin panel, tabs/apps, and highlighting posts. (3) Best practices for pages include using eye-catching cover photos, updating regularly, and keeping content visual and engaging.
1) O documento contém uma lista de nomes de pessoas.
2) São mais de 200 nomes listados sem ordem alfabética ou qualquer outra organização aparente.
3) Os nomes variam em tamanho e estrutura, indicando ser uma lista desorganizada de indivíduos.
This document describes an "On Demand Instant Pay Plan" for a multi-level marketing company called wor(l)d. It provides 10 ways for participants to earn money, including through retail commissions, bonuses for recruiting others, residual income from monthly membership renewals, and bonuses for network growth. Participants can access their earnings 24/7 through a debit card and withdraw cash from ATMs worldwide.
A empresa de tecnologia anunciou um novo produto revolucionário que combina hardware, software e serviços em nuvem. O dispositivo permite que os usuários acessem aplicativos e armazenem dados na nuvem de forma segura e conveniente. Analistas preveem que o produto terá um grande impacto no mercado e pode desafiar os líderes atuais do setor.
The document lists the 184 municipalities in Ceará, Brazil ranked by population according to the 2010 IBGE census. Fortaleza is the most populous with over 2.4 million residents, while Caucaia and Juazeiro do Norte have populations over 200,000. The least populous municipalities listed are Granjeiro with 4,165 residents and Guaramirimga with 4,626 residents.
The Retail Connection is a full-service retail real estate firm focused exclusively on the retail industry. They provide brokerage services including tenant representation, landlord representation, and project leasing. They also offer property management, development, acquisition, and capital services. The Retail Connection represents over 200 retailers and restaurant chains as well as numerous shopping center landlords. They have a track record of developing retail properties and currently manage over 1 million square feet of retail space.
TRUSTLESS is a startup spin-off of the Trustless Computing Inititative, lead by Rufo Guerreschi, and by key world-class advisors, members and partners of the Trustless Computing Consortium, to pursue via equity funding in alternative to EU R&D public funding.
TRUSTLESS graduated on July 20th 2016 from the Berlin-based 2016 Hardware.co Acceleration program, sponsored by Siemens, Bosch and Deutsche Bahn.
TRUSTLESS is the fruit of 15-years of single-minded drive by Rufo Guerreschi to built technology and organizational paradgims to substantially realize the freedom and democracy potential of ICTs, by radically increasing the protection of online communcation civil rights, while increasing public safety and “constitutional” – no more no less – cyber-investigation capabilities.
TRUSTLESS unique IT security paradigms, and proposed Trustless Computing Certification Body, have been widely discussed and shared with the top world experts and EU officials, through our Free and Safe in Cyberspace event series in Brussels, New York, Brazil; including:Bruce Schneier, Bart Preneel, European Defence Agency Head of Information Superiority, Deputy EDPS, Vice-Chair of EU Parl LIBE Committee, Deputy Head of DG Connect Security and Trust, and many relevant others.
The Power Living Program is an after school program that uses basketball, tutoring, life lessons, and mentoring to help Detroit youth stay motivated and out of trouble. It was founded in 1987 and ran for 5 years in public schools. The program is endorsed by celebrities, athletes, and the mayor. It aims to reduce dropout rates and encourage healthy living through daily exercise and lessons on topics like conflict resolution and entrepreneurship. Students are rewarded with membership cards, tournaments, and an annual awards banquet. The program creator, Dr. John Kline, has over 30 years of experience in youth development and was honored for his work.
Cyfrowy język ciała (potencjalnego) turysty jest gigantycznym strumieniem danych o jego oczekiwaniach, planach i sposobach podejmowania decyzji. Takie dane od lat wykorzystywane są w e-commerce (sklepach internetowych) w celu wzmocnienia efektywności sprzedaży. W turystyce mogą być wykorzystywane na poziomie pojedynczego przedsiębiorstwa, całych organizacji oraz regionów turystycznych. Pozwalają one lepiej przewidywać rozmieszczenie ruchu turystycznego w czasie i w przestrzeni, a tym samym lepiej planować lokalizację inwestycji turystycznych, doskonalić ofertę, rozpoznawać nowe trendy w obszarze sposobu spędzania wolnego czasu i planowania wyjazdów. Na bazie danych cyfrowych można precyzyjnie profilować nawet bardzo niszowe grupy turystów i w czasie realnym oferować im usługi, które będą spotykały się z większym zainteresowaniem niż sprzedaż adresowana do masowego odbiorcy. Zamiast nękać turystę formularzami ankietowymi - warto przyjrzeć się jego "cyfrowemu bliźniakowi".
This document discusses gamification in marketing. It defines gamification as applying game elements to non-game applications. Gamification can be used in many fields including education, human resources, marketing, sales, and healthcare. Examples of gamification include loyalty cards and discounts which are missing status and prestige elements. Gamification is useful in tourism due to digital natives' expectations of social media, geocaching, and viral effects. It discusses using gamification for hotels through challenges, levels, and sharing experiences on social media to increase engagement.
Failing to learn from Australia’s most successful defence projectWilliam Hall
Presents the history of the now defunct Australian defense contractor, Tenix Defence, as a case study in success and failure in managing large engineering projects.
Over its 20 year history, (2) Tenix successfully completed Australia's largest defense ($7 bn) project to build 10 ANZAC Frigates for Australia and New Zealand on-time, on-budget, for a healthy company profit against a stringently fixed price contract; and customers that are still happy with their ships and support 7 years after the last ship was delivered; and (2) failed so miserably on the next largish project to build 7 simpler ships for New Zealand that Tenix's owners decided to auction all of their defence assets. Also, in the 21st Century and despite the ANZAC success, the $8 bn Air Warfare Destroyer (AWD) project to build 3 ships is years behind schedule and billions over budget.
For more than 17 years of this history the author was a knowledge management systems analyst with access to most areas of company operations and thus able to observe sources of the successes and failures (including from the vantage point of Tenix's bid development for the AWD. The presentation shows that most successes and failures related to the ways in which Tenix managed their corporate and human knowledge, and attempts to infer some critical lessons that should be learned from this history.
The document introduces several people and provides brief details about their daily habits and routines. It then explains how to use the present simple tense to describe habitual actions, providing examples for first person, third person, negative forms, and for "he/she/it". It concludes by thanking the reader.
421 672 Management Of Technological Enterprises (2008 Lecture 2)William Hall
This document discusses knowledge management in technological organizations. It describes how organizational knowledge comes from individual knowledge held by employees as well as explicit knowledge stored in documents and systems. It emphasizes that organizational knowledge is more than just the sum of individual knowledge and that people know more than the organization. Effective knowledge management requires identifying, accessing, assembling and using relevant knowledge from various sources.
Residential Mortgage Group donates $100 to local charities for every referral-generated loan. Since 2007, these donations have totaled over $750,000. In the first six months that Second Harvest Heartland was included as a designee charity, 274 clients chose to donate to them, providing 101,380 meals to those in need. RMG employees toured Second Harvest Heartland's facility and learned about the organization's efforts to distribute food to those missing meals each month across Minnesota and Wisconsin.
Facebook Timeline for Hotels - Are you ready for the change?Avvio
(1) Facebook will soon have over 850 million users worldwide, with the top three countries being the US, India, and UK. (2) Managing a Facebook page involves tools like the admin panel, tabs/apps, and highlighting posts. (3) Best practices for pages include using eye-catching cover photos, updating regularly, and keeping content visual and engaging.
1) O documento contém uma lista de nomes de pessoas.
2) São mais de 200 nomes listados sem ordem alfabética ou qualquer outra organização aparente.
3) Os nomes variam em tamanho e estrutura, indicando ser uma lista desorganizada de indivíduos.
This document describes an "On Demand Instant Pay Plan" for a multi-level marketing company called wor(l)d. It provides 10 ways for participants to earn money, including through retail commissions, bonuses for recruiting others, residual income from monthly membership renewals, and bonuses for network growth. Participants can access their earnings 24/7 through a debit card and withdraw cash from ATMs worldwide.
A empresa de tecnologia anunciou um novo produto revolucionário que combina hardware, software e serviços em nuvem. O dispositivo permite que os usuários acessem aplicativos e armazenem dados na nuvem de forma segura e conveniente. Analistas preveem que o produto terá um grande impacto no mercado e pode desafiar os líderes atuais do setor.
The document lists the 184 municipalities in Ceará, Brazil ranked by population according to the 2010 IBGE census. Fortaleza is the most populous with over 2.4 million residents, while Caucaia and Juazeiro do Norte have populations over 200,000. The least populous municipalities listed are Granjeiro with 4,165 residents and Guaramirimga with 4,626 residents.
The Retail Connection is a full-service retail real estate firm focused exclusively on the retail industry. They provide brokerage services including tenant representation, landlord representation, and project leasing. They also offer property management, development, acquisition, and capital services. The Retail Connection represents over 200 retailers and restaurant chains as well as numerous shopping center landlords. They have a track record of developing retail properties and currently manage over 1 million square feet of retail space.
TRUSTLESS is a startup spin-off of the Trustless Computing Inititative, lead by Rufo Guerreschi, and by key world-class advisors, members and partners of the Trustless Computing Consortium, to pursue via equity funding in alternative to EU R&D public funding.
TRUSTLESS graduated on July 20th 2016 from the Berlin-based 2016 Hardware.co Acceleration program, sponsored by Siemens, Bosch and Deutsche Bahn.
TRUSTLESS is the fruit of 15-years of single-minded drive by Rufo Guerreschi to built technology and organizational paradgims to substantially realize the freedom and democracy potential of ICTs, by radically increasing the protection of online communcation civil rights, while increasing public safety and “constitutional” – no more no less – cyber-investigation capabilities.
TRUSTLESS unique IT security paradigms, and proposed Trustless Computing Certification Body, have been widely discussed and shared with the top world experts and EU officials, through our Free and Safe in Cyberspace event series in Brussels, New York, Brazil; including:Bruce Schneier, Bart Preneel, European Defence Agency Head of Information Superiority, Deputy EDPS, Vice-Chair of EU Parl LIBE Committee, Deputy Head of DG Connect Security and Trust, and many relevant others.
The Power Living Program is an after school program that uses basketball, tutoring, life lessons, and mentoring to help Detroit youth stay motivated and out of trouble. It was founded in 1987 and ran for 5 years in public schools. The program is endorsed by celebrities, athletes, and the mayor. It aims to reduce dropout rates and encourage healthy living through daily exercise and lessons on topics like conflict resolution and entrepreneurship. Students are rewarded with membership cards, tournaments, and an annual awards banquet. The program creator, Dr. John Kline, has over 30 years of experience in youth development and was honored for his work.
Cyfrowy język ciała (potencjalnego) turysty jest gigantycznym strumieniem danych o jego oczekiwaniach, planach i sposobach podejmowania decyzji. Takie dane od lat wykorzystywane są w e-commerce (sklepach internetowych) w celu wzmocnienia efektywności sprzedaży. W turystyce mogą być wykorzystywane na poziomie pojedynczego przedsiębiorstwa, całych organizacji oraz regionów turystycznych. Pozwalają one lepiej przewidywać rozmieszczenie ruchu turystycznego w czasie i w przestrzeni, a tym samym lepiej planować lokalizację inwestycji turystycznych, doskonalić ofertę, rozpoznawać nowe trendy w obszarze sposobu spędzania wolnego czasu i planowania wyjazdów. Na bazie danych cyfrowych można precyzyjnie profilować nawet bardzo niszowe grupy turystów i w czasie realnym oferować im usługi, które będą spotykały się z większym zainteresowaniem niż sprzedaż adresowana do masowego odbiorcy. Zamiast nękać turystę formularzami ankietowymi - warto przyjrzeć się jego "cyfrowemu bliźniakowi".
This document discusses gamification in marketing. It defines gamification as applying game elements to non-game applications. Gamification can be used in many fields including education, human resources, marketing, sales, and healthcare. Examples of gamification include loyalty cards and discounts which are missing status and prestige elements. Gamification is useful in tourism due to digital natives' expectations of social media, geocaching, and viral effects. It discusses using gamification for hotels through challenges, levels, and sharing experiences on social media to increase engagement.
Kachniewska M., Tourism development as a determinant of quality of life in ru...Magdalena Kachniewska
This document summarizes the findings of a study on the impact of rural tourism development on the quality of life in rural areas of Poland. The study analyzed surveys and interviews with residents in 36 villages with rural tourism industries. It found that while tourism development provided some economic benefits like job creation and infrastructure improvements, it also contributed to issues like increased land prices, overdevelopment of buildings, and threats to local agriculture. Overall, the document concludes that for rural tourism to be sustainable, it requires careful management and control of development to balance the economic, social, and environmental impacts on local communities.
Kachniewska M. - podsumowanie dyskusji bloku tematycznego na Kongresie Turyst...Magdalena Kachniewska
podsumowanie dyskusji bloku tematycznego "Rozwój turystyki w Polsce w perspektywie 2030" na Kongresie Turystyki Polskiej w Świdnicy 13 października 2016 r.
Kachniewska M., Wpływ zmian w otoczeniu przedsiębiorstw turystycznych na uwar...Magdalena Kachniewska
wystąpienie wprowadzające do bloku tematycznego "Rozwój turystyki w Polsce w perspektywie 2030" na Kongresie Turystyki Polskiej w Świdnicy 13 października 2016 r.
M. Kachniewska: Grywalizacja jako narzedzie popularyzacji aktywności turystyc...Magdalena Kachniewska
III Forum Turystyki Europejskiej "Przyszłość w turystyce - turystyka w przyszłości" - "Open your mind czyli innowacje w turystyce", Wrocław 15-16 października 2015
This document discusses gamification in tourism and its use of social media. It defines gamification as applying game elements to non-game applications. Social media is described as internet applications that allow user-generated content sharing. The document outlines how gamification uses behaviors from games, like voluntary engagement and unique narratives, to motivate people. Game dynamics and mechanisms are explained as using points, levels, badges and other feedback to encourage challenges. An example mobile app called "Play Mazovia!" is described that allows people to earn points through tourism-related activities like visiting places, sharing photos, and inviting friends.
29. Zbliżają się święta – rośnie popyt na zabawki (przesunięcie krzywej popytu). Producenci zwiększą ilość dostarczanych zabawek (przesunięcie po krzywej S). Rynek znajdzie się w nowym punkcie równowagi a cena ustali się na nowym poziomie równowagi p2.