Presentation during World Digital Preservation Day 2018 and International Conference 'Memory Makers' organised by DPC and the Dutch Digital Heritage Network
Cultural heritage managed by the antiquities ephoratesMichael Tsioumas
Presentation for the ITN-DCH 2016 Summer School (theme: “Cultural Heritage Simulations in Mixed Reality”) within the CGI 2016 conference in Heraklion, Greece
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The theory, ethics and practice of collecting is a key issue in the curriculum of the Reinwardt Academie (Amsterdam). After a brief introduction of the training programmes offered by the academy, a theoretical framework is presented and elaborated on the basis of some projects in Amsterdam, Zoetermeer in Düsseldorf. The presentation emphasis the role of participation in collecting.
This document discusses the importance of properly managing archaeological parks to preserve cultural heritage. It defines archaeological parks as open areas containing visible material traces from the past. Proper planning is needed and should consider the relationship between artifacts and environment, educational activities, and ensuring visitor enjoyment. An example park plan for Velia, Italy is provided, outlining structural protections and restoration efforts to balance preservation and access.
This document provides an outline and overview of an internship project conducted with the organization City Space Architecture in Bologna, Italy. The goal of the project was to study and digitally document public spaces in Bologna's historic center using photography and 3D modeling tools to better understand the tangible, intangible, and living cultural heritage aspects that contribute to the "spirit of place." Activities during the internship included workshops on photogrammetry and 3D modeling software, attending an urban planning conference, and hosting a research seminar. The final work-in-progress included merged 3D models and an initial attempt at mapping intangible/living layers onto an online map. Future work could involve collaborating with other
EU projects for teachers: 3 minutes presenation of 25 EU funded STEM projects...Brussels, Belgium
This document provides information about several EU-funded STEM education projects presented at a conference:
- It describes three EU projects focused on developing teaching resources and materials for topics like flood protection, climate change, and renewable energy. Over 5,000 teachers have downloaded project materials.
- The GEOschools project involves 25 partner institutions across Europe conducting research on geosciences curriculum, textbooks, and student interest. The project has produced teaching modules, conferences, and plans future online teacher training.
- The Engineer project is a collaboration across 12 countries to introduce engineering concepts into primary schools and science museums through 10 educational units combining different engineering and science fields. It aims to inspire students toward innovation careers.
Cultural heritage managed by the antiquities ephoratesMichael Tsioumas
Presentation for the ITN-DCH 2016 Summer School (theme: “Cultural Heritage Simulations in Mixed Reality”) within the CGI 2016 conference in Heraklion, Greece
The document discusses the types and purposes of museum exhibitions. It outlines a scale ranging from object-oriented exhibits, which focus primarily on displaying objects, to concept-oriented exhibits, which emphasize conveying messages and ideas. The main goals of museum exhibitions are to educate visitors, support the institution's mission, and promote public trust in the museum's care of collections. Exhibitions fulfill these goals by making collections accessible, providing learning experiences, and demonstrating responsible stewardship of cultural heritage.
The theory, ethics and practice of collecting is a key issue in the curriculum of the Reinwardt Academie (Amsterdam). After a brief introduction of the training programmes offered by the academy, a theoretical framework is presented and elaborated on the basis of some projects in Amsterdam, Zoetermeer in Düsseldorf. The presentation emphasis the role of participation in collecting.
This document discusses the importance of properly managing archaeological parks to preserve cultural heritage. It defines archaeological parks as open areas containing visible material traces from the past. Proper planning is needed and should consider the relationship between artifacts and environment, educational activities, and ensuring visitor enjoyment. An example park plan for Velia, Italy is provided, outlining structural protections and restoration efforts to balance preservation and access.
This document provides an outline and overview of an internship project conducted with the organization City Space Architecture in Bologna, Italy. The goal of the project was to study and digitally document public spaces in Bologna's historic center using photography and 3D modeling tools to better understand the tangible, intangible, and living cultural heritage aspects that contribute to the "spirit of place." Activities during the internship included workshops on photogrammetry and 3D modeling software, attending an urban planning conference, and hosting a research seminar. The final work-in-progress included merged 3D models and an initial attempt at mapping intangible/living layers onto an online map. Future work could involve collaborating with other
EU projects for teachers: 3 minutes presenation of 25 EU funded STEM projects...Brussels, Belgium
This document provides information about several EU-funded STEM education projects presented at a conference:
- It describes three EU projects focused on developing teaching resources and materials for topics like flood protection, climate change, and renewable energy. Over 5,000 teachers have downloaded project materials.
- The GEOschools project involves 25 partner institutions across Europe conducting research on geosciences curriculum, textbooks, and student interest. The project has produced teaching modules, conferences, and plans future online teacher training.
- The Engineer project is a collaboration across 12 countries to introduce engineering concepts into primary schools and science museums through 10 educational units combining different engineering and science fields. It aims to inspire students toward innovation careers.
The Recurated Museum: III. Digital Collections, Exhibits, & EducationChristopher Morse
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Course slides typically begin with a brief summary of the online discussions that occurred before the session.
The document discusses research in technical aspects of architecture. It describes working with actors from other disciplines like engineers, seismologists, and sociologists using multi, inter, and transdisciplinary approaches. The author discusses their experience with mobility programs in Germany and Italy that allowed collaboration across disciplines. Research goals include developing measures to prevent earthquake loss and optimization of retrofitting methods using interdisciplinary frameworks.
Research seminar at the University of Brighton presenting the ARISE project.
Here's the abstract:
Augmented Reality (AR) has a range of affordances that resonate with learning theory. Reflecting the early stage of the technology however, much existing research into AR focuses on technical issues and is based on prototype systems not suitable for end user deployment.
This presentation gives an insight into experiences gained in the European ARiSE (Augmented Reality in School Environments) project, which aims to develop a robust and affordable AR teaching platform suitable for deployment in schools.
In order to evaluate the tabletop AR learning platform, three consecutive prototypes of educational applications were produced, each reflecting the evolving technological capabilities of the platform and addressing different pedagogical approaches. These ranged from process visualisation in a human biology setting based on behaviourist and cognitive approaches, through guided construction of chemical elements based on constructivist ideas, to knowledge creation through communication and negotiation of meaning around cultural heritage objects with peers from another country, based on theories of social learning. The first two applications have been evaluated in summer schools involving video observations and interviews with secondary school students from Romania, Latvia and Germany.
Preliminary results indicate a high acceptance rate for the AR learning platform amongst students. The main advantages were seen in the 3D visualisation capabilities and the haptic user interface, which led to increased motivation, better concentration during learning activities, and faster and more accurate understanding of the learning content. Balancing these positive results were technical and usability issues that had a negative impact on the learning process.
Stephan Makowski
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13 October 2016, Provincial Archives, Opava – branch Olomouc
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The Recurated Museum: II. Museums, Identity, & CommunityChristopher Morse
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Stephan Makowski
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Budget cuts are no longer to be considered a merely temporary accident, so we have to face the fact that ours is now a post-affluent society, where vast primadonna-like museal programmes (and architectures) are going to be a thing of the past, and sustainability, as well as vernacular architectures, are the things we should take into focus.
This also means downsizing infrastructures and tools. In documentation and communication - of single artefacts, collections, and museum programmes - we can consider the role of humbler (and less expensive) tools.
Like social upheaval’ dissemination in the Maghreb and in the Middle East has effectively demonstrated, a smartphone can be a very powerful tool. If we think of the fact that museum professionals are very often already networked, we can easily imagine a new, “lighter” and less expensive process of collections’ documentation, based on already existing know-how.
This presentation has been prepared for a meeting organized by ICOM and the City of Bologna Museums Authority, focused on the preservation of virtual memories (19 May 2011). Further details about the meeting can be found on twitter at #memorievirtuali.
If not stated otherwise, all pictures are by the author.
Publishing Museum-Object-Information: It's not always easy ...museum-digital
The document discusses the experiences of museums in Saxony-Anhalt, Germany collaborating to make their collections available online. Six museums created a website called Museum-Digital to publish information on their objects. Over time, more museums participated and the site grew to include over 13,000 objects. Publishing objects online provides benefits like increasing visibility, encouraging cooperation among museums, and engaging with the public. However, it also requires resources like time, expertise and staff that many museums lack. Overall, the collaboration has helped advertise the participating museums and their collections.
The document summarizes Richard Gagnier's presentation on preserving time-based media art and installations. The presentation discussed using the concept of integrity as a guiding framework for preservation. It defined migration and emulation as two approaches to countering obsolescence. It also discussed evaluating the integrity of an artwork based on its conceptual, historical and aesthetic values in relation to display equipment.
Natural Europe was a project that aimed to connect digital collections from European natural history museums to Europeana and develop educational pathways through the collections. The project enriched digital objects with metadata to create customizable, learning-oriented discovery services online. It also studied educational methods and tools to allow educators to design innovative online pathways through museum collections.
Archaeology & cultural heritage application working group part 2Manolis Vavalis
The document summarizes the proceedings of a review meeting on archaeology and cultural heritage applications. It lists the members of the application working group from the first and second years. It then provides details on a thematic workshop organized by the group on 3D knowledge technologies, including the program, position statements discussed, and outcomes. It also describes scenarios for virtual exhibitions, integrating geometry and knowledge, and animating virtual human crowds. Open problems addressed include facilitating automatic semantic annotation of 3D content and enhancing repositories to exploit semantics.
Standards, prototypes, and pilot projects - technology and flexibility in des...Alessandro Califano, PhD
This presentation is a slightly enhanced version of the one introducing, on behalf of ICOM Italy, its "Commissione tematica per gli Audiovisivi e le Nuove Tecnologie", and ICOM-AVICOM, CDCH 2012, a Satellite Workshop at VL/HCC 2012 - IEEE Symposium on Visual Languages and Human-Centric Computing (Innsbruck, Austria, 4 October 2012).
The role of Visitor Centres in UNESCO Designated Sites
Regional Workshop for Europe
30 September – 2 October 2018, Palermo (Italy)
Thematic Session 3: Community engagement and community-oriented services.
“The designations employed and the presentation of material throughout this document do not imply the expression of any opinion whatsoever on the part of UNESCO concerning the legal status of any country, territory, city or area or of its authorities, or concerning the delimitation of its frontiers or boundaries. The ideas and opinions expressed in this publication are those of the authors; they are not necessarily those of UNESCO and do not commit the Organization”
STRATEGIC ANALYSIS FOR A SUSTAINABLE TRAVELING EXHIBITION designtango2013
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Course slides typically begin with a brief summary of the online discussions that occurred before the session.
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Here's the abstract:
Augmented Reality (AR) has a range of affordances that resonate with learning theory. Reflecting the early stage of the technology however, much existing research into AR focuses on technical issues and is based on prototype systems not suitable for end user deployment.
This presentation gives an insight into experiences gained in the European ARiSE (Augmented Reality in School Environments) project, which aims to develop a robust and affordable AR teaching platform suitable for deployment in schools.
In order to evaluate the tabletop AR learning platform, three consecutive prototypes of educational applications were produced, each reflecting the evolving technological capabilities of the platform and addressing different pedagogical approaches. These ranged from process visualisation in a human biology setting based on behaviourist and cognitive approaches, through guided construction of chemical elements based on constructivist ideas, to knowledge creation through communication and negotiation of meaning around cultural heritage objects with peers from another country, based on theories of social learning. The first two applications have been evaluated in summer schools involving video observations and interviews with secondary school students from Romania, Latvia and Germany.
Preliminary results indicate a high acceptance rate for the AR learning platform amongst students. The main advantages were seen in the 3D visualisation capabilities and the haptic user interface, which led to increased motivation, better concentration during learning activities, and faster and more accurate understanding of the learning content. Balancing these positive results were technical and usability issues that had a negative impact on the learning process.
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This document discusses redesigning an annotation tool called ImaNote for sharing community-created content in museums to enhance visitor experiences. ImaNote was used in two museum exhibitions to gather and share visitor comments. User studies of ImaNote provided insights into how map-based annotation tools could benefit museum communities. The concept of an interface using maps worked well for commenting on exhibition objects. The tool aimed to motivate participation while acknowledging it is one part of a larger collaborative design process within museums.
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The document discusses how museums are shifting from a focus on collections to prioritizing visitor experiences and community engagement. New technologies like augmented and virtual reality, motion capture, and the internet of things are being used to create more interactive and personalized experiences. Museums are also striving to better represent and connect with diverse communities through partnerships, educational programs, and making their collections and processes more transparent. The future of museums involves building ecosystems and networks to share cultural heritage digitally and bring communities together both online and offline.
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Budget cuts are no longer to be considered a merely temporary accident, so we have to face the fact that ours is now a post-affluent society, where vast primadonna-like museal programmes (and architectures) are going to be a thing of the past, and sustainability, as well as vernacular architectures, are the things we should take into focus.
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Eef Masson: Digital Preservation Skills for AV Archivists
1. Sustainable ‘Memory in Motion’
Digital Preservation Skills for AV Archivists
Eef Masson, University of Amsterdam (e.l.masson@uva.nl)
29 November 2018, Amsterdam Museum
Title credit: the phrase in quotation marks is derived from
I. Blom, T. Lundemo and E. Røssaak (eds.), Memory in Motion (2016)
5. Talking Points
• The MA in Preservation and Presentation of the Moving
Image: introduction
• Digital preservation within the curriculum
• The role of practice-based learning
• Developments, prospects and… threats!
Sustainable ‘Memory in Motion’ - 5
6. MA Preservation and Presentation
of the Moving Image
Sustainable ‘Memory in Motion’ - 6
7. MA Preservation and Presentation
of the Moving Image
Sustainable ‘Memory in Motion’ - 7
Semester 1: Orientation Semester 2: Specialization I (Research)
Block 1 Block 2 Block 3 Block 1 Block 2 Block 3
Collection and
Collection
Management (6 EC)
Preservation and
Restoration (12 EC:
6 EC theory + 6 EC
workshop)
Research Seminar and Thesis (18 EC)
Access and Reuse
(6 EC)
Cinema Histories
and Cultures
(6 EC)
This is Film! Film Heritage in Practice,
or
Curating the Moving Image (both 12 EC),
or
other elective(s) (12 EC or 2 x 6 EC)
Semester 3: Specialization II (Practice)
Block 1 Block 2 Block 3
Internship P&PMI (24 EC)
Project Proposal (6 EC)
8. MA Preservation and Presentation
of the Moving Image
Sustainable ‘Memory in Motion’ - 8
2. Broadcast
collections
1. Film/
cinema
3. Media art
9. MA Preservation and Presentation
of the Moving Image
Sustainable ‘Memory in Motion’ - 9
2. Broadcast
collections
1. Film/
cinema
3. Media art
10. MA Preservation and Presentation
of the Moving Image
Sustainable ‘Memory in Motion’ - 10
Semester 1: Orientation Semester 2: Specialization I (Research)
Block 1 Block 2 Block 3 Block 1 Block 2 Block 3
Collection and
Collection
Management (6 EC)
Preservation and
Restoration (12 EC:
6 EC theory + 6 EC
workshop)
Research Seminar and Thesis (18 EC)
Access and Reuse
(6 EC)
Cinema Histories
and Cultures
(6 EC)
This is Film! Film Heritage in Practice,
or
Curating the Moving Image (both 12 EC),
or
other elective(s) (12 EC or 2 x 6 EC)
Semester 3: Specialization II (Practice)
Block 1 Block 2 Block 3
Internship P&PMI (24 EC)
Project Proposal (6 EC)
11. Digital Preservation within the Curriculum
Sustainable ‘Memory in Motion’ - 11
Impression and teaching materials from sessions on digital preservation technology
at Netherlands Institute for Sound and Vision, resp. Eye Filmmuseum (Nov. 2018)
12. Digital Preservation within the Curriculum
Sustainable ‘Memory in Motion’ - 12
Tour of Netherlands Institute for Sound and Vision’s digital storage (Nov. 2018)
13. Digital Preservation within the Curriculum
Sustainable ‘Memory in Motion’ - 13
Digital preservation workshop at the Netherlands Institute for Sound and Vision (Nov. 2012)
14. Digital Preservation within the Curriculum
Sustainable ‘Memory in Motion’ - 14
Teaching materials from
sessions on game preservation
and media art conservation,
at Netherlands Institute for Sound and Vision,
resp. Living Media Arts foundation
(Nov. 2017)
15. Digital Preservation within the Curriculum
Sustainable ‘Memory in Motion’ - 15
Impressions from ‘Nitrate Week’,
resp. ‘Film Handling Day’
at Eye Filmmuseum
(May 2015; Sept. 2018)
16. Digital Preservation within the Curriculum
Sustainable ‘Memory in Motion’ - 16
Tour of Netherlands Institute for Sound and Vision’s video and audio
digitisation facilities (Nov. 2018)
17. Digital Preservation within the Curriculum
Sustainable ‘Memory in Motion’ - 17
Portion form a slide used in a session on digital preservation in broadcast environments,
at Netherlands Institute for Sound and Vision (Nov. 2017)
18. Digital Preservation within the Curriculum
Sustainable ‘Memory in Motion’ - 18
Text portion from A. de Jong,
“The Challenges of Becoming
a Trusted Digital Repository” (2015)
19. Practice-Based Learning
Sustainable ‘Memory in Motion’ - 19
Impressions from
Preservation and Restoration workshop
and final project presentations
at Eye Filmmuseum (Jan. 2018)
20. Practice-Based Learning
Sustainable ‘Memory in Motion’ - 20
Impressions from ‘Nitrate Week’
(Eye Filmmuseum, May 2015),
and Sound and Vision’s ‘Edit-a-thon’
(June 2014)
Dual/professional MA
21. Practice-Based Learning
Sustainable ‘Memory in Motion’ - 21
Case study materials
produced by Sofia Pires,
during her work placement
at Wim Wenders Stiftung,
Berlin (Autumn 2017), restoring
Der Himmel über Berlin
(W. Wenders, 1987)
24. Developments, Prospects & Threats
Sustainable ‘Memory in Motion’ - 24
Image from the 2015 University of Amsterdam student and staff protests
against (among others) budget cuts