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Anytime, Anywhere Manufacturing in the 21st
Century


                         Chris Melissinos
Introduction

Former Chief Evangelist and
Chief Gaming Officer, host
of JavaOne - Sun
Microsystems
Led client and server game
technology development
10+ years
Founder of Past Pixels, LLC
VP, Corporate Marketing &
Communications, Verisign
Verisign

 Operate critical layer of the
 global Internet
 Legacy in RSA
 65 billion global connections
 every day
 Connect the world
 “Between the Dots”
 Building a stronger Internet
Smithsonian

Curator for “The Art of Video
Games” Exhibition
6,000 square feet @
Smithsonian American Art
Museum
First time video games have
been on display as art
March 16 - September 30, 2012
americanart.si.edu/credits
growing up
Growing Up
BBS Revolution

 Bulletin boards gave
 people access to a remote
 community
 More immediate than
 writing letters, broader
 than phone calls
 Focused and targeted
 communities
 Small in scope, limited in
 reach
Discovering the Internet


1994
SPARCstation ELC
Mosaic
Dead Sea Scrolls
Realized this will change everything -
education, communication, discovery,
and, most importantly...
world outside my window
What is happening?


Democratization of technology as engine for innovation
Access to people and information
Costs driven down, distribution driven up - pushes tools
for creation to the edge
Harnesses the opportunity of Joy’s Law


“No matter who you are, the smartest people don’t work for you.”
Democratization of publishing
Democratization of video
Democratization of music
Democratization of fabrication
access creates reach
Accessibility is the key




   !
Information
              1+1
              Communities   Software   Internet
Resistance from the top

 Computer industry in 1940’s - 1960’s
     “I think there is a world market for maybe five computers.”
     - Thomas Watson, chairman of IBM, 1943

     “There is no reason anyone would want a computer in their home.”
     - Ken Olson, president, chairman and founder of DEC

     “Computers in the future may weigh no more than 1.5 tons.”
     - Popular Mechanics, 1949

 Can’t do serious computing - toys for the masses
 Innovation can only happen at companies
Revolution from the bottom
Toys?

        USAF “Condor Cluster”
        1760 PS3s
        500 TFLOPS
        1/10th the consumption
        $2M
        1/10th the price
        33rd most powerful super
        computer in the world
age of customization
People
Welcome to the grid

Electrical Grid      Compute Grid          Manufacturing Grid


   Use of disparate resources to reach a common goal
   Strength in alternate pathing
   Highly resilient - global access to similar function
   Adjusts to rapid change in consumer demand
   Is the foundation of the cloud
Power of the cloud




      Move utility and services to the network
      Low cost, scalable, global
      No need to control supply chain
      Anyone, anytime, anywhere
Supply Chain Manufacturing



Raw Materials   Supplier   Manufacturing   Distribution   Customer   Consumer




                            Expensive
                            Labor intensive
                            Long leadtimes
                            Closed system
Cloud Manufacturing




 Player
Edge Manufacturing
Edge Manufacturing = Anytime, Anywhere
Anytime, Anywhere Manufacturing

 A train without breaks
 How not to be the bug:
   Open standards

   Open source

   Community influenced

   Willing to share data

 MT Connect is a huge step in the right direction
 Get the communities, suppliers, customers to work for you
Thank you!
chrism@pastpixels.com
 Twitter: @cmelissinos

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Edge manufacturing - The Future of Custom Products