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“Eco-responsible Citizen via Location-sensitive
Game-based training”
Project number: 2019-1-BG01-KA204-062480
ECOLOG
O2-A6: Adoption Handbook to guide users on how to
use the authoring system and scenarios
• The ECOLOG Adoption Pathway: How to use IO1 and IO2 and IO3
• The frontend for a regular user
• The backend for the administrators
Content
The ECOLOG Adoption Pathway:
How to use IO1 and IO2 and IO3
The ECOLOG Adoption Pathway
• IO1: Game scenario authoring system and collection of indicative VR
eco-responsibility learning scenarios
• IO2: Informal learning curriculum, learning material and adoption
handbook
• IO3: Web/Mobile learning portal for eco-responsible citizens
We have created a set of eco-responsibility learning scenarios (IO1),
supported via learning material (IO2), which are applied in ecology games
which can be played via the PC or mobile device (IO3).
The following slide illustrates this graphically.
Clean and Safe Environment
Energy Saving - Efficiency
Inclusion of Tourists
Inclusion of people from
disadvantaged groups
Avoidance of violence and
crime
IO1
IO2
IO3
The frontend for a regular user
e-Learning Platform – Home page
• If the user does not own an account, s/he can create one by clickuing on
the top menu item Create new account, or from the button at the bottom
of the page.
e-Learning Platform – Personal Information
• Then, the user should provide some personal information (username,
password, email address, first name and surname are mandatory) to
create her/his account.
e-Learning Platform – Semantic Game Filters
• The user can also filter the games that will be presented to her/him by
choosing from a set of semantic tags, i.e., the game types, game sites,
accessibility and game activities, thus annotating her/his profile.
Game Filters – Game Types
The meaning of the Game Types tags is the following:
• Physical: Choose if you want to play games with activities requiring physical presence at
a location.
• Virtual: Choose if you want to play virtual games through a console.
Game Filters – Game Sites
The meaning of the Game Sites tags is the following:
• Indoors: Choose if you want to play games with indoor activities.
• Outdoors: Choose if you want to play games with outdoor activities.
• Countryside: Choose if you want to play games with activities in the countryside.
• Mountain: Choose if you want to play games with activities involving mountains.
• Park: Choose if you want to play games with activities involving parks.
• Forest: Choose if you want to play games with activities involving forests.
• Monuments: Choose if you want to play games with activities involving monuments.
• City: Choose if you want to play games with activities involving cities.
• Beach: Choose if you want to play games with activities involving a beach.
Game Filters – Accessibility
The meaning of the Accessibility tags is the following:
• Wheelchair: Choose if you would need wheelchair accessibility in the games.
• Low Vision: Choose if you would need games to be compatible with low vision
challenges.
• Cognitive Learning Difficulties: Choose if you want the games to be compatible with
cognitive learning difficulties.
• Speech Difficulties: Choose if you want the games to be compatible with speech
difficulties.
Game Filters – Game Activity
The meaning of the Game Activity tags is the following:
• No Chemicals: Choose if you want to avoid games with activities that involve chemicals.
• No Fire: Choose if you want to avoid games with activities that involve fire.
• No Water: Choose if you want to avoid games with activities that involve water.
• No Dirty: Choose if you want to avoid games with activities that involve dirty
items/locations.
• No Touch: Choose if you want to avoid games with activities that involve touching to
things.
• No View: Choose if you want to avoid games with activities that involve having to view
things.
e-Learning Platform – Home page
• After clicking the “Create my new account” button, the user will receive an
email to the email account provided. The user should confirm her/his
account by clicking the link they will get at their email. Then, the user will
be able to access the dashboard and courses, as explained in the next
slides.
e-Learning Platform – Home page
• In order to login, the user should click on the top menu item Log in,
presented on the right top menu.
User dashboard page and available courses
• The user provides username and password, and s/he is presented with
her/his dashboard page, listing also all available courses.
Courses’ page
• The user selects the ECOLOG course by clicking on the course title.
S/he is then redirected to the course page.
Specific Course page
• The course contains training
content in all 5 ecology topics
adopted in the ECOLOG project.
• Clean and Safe
Environment
• Energy Saving/Efficiency
• Tourism Inclusion
• Inclusion of people from
disadvantaged groups
• Avoidance of violence and
crime.
• One of the activity types is the
Play EcoLOG Game, which
comprises a link to the ECOLOG
Game Application.
Game App filtered
scenarios
Clicking on one of the Game Activities
links, the Game App opens automatically
in a new browser window and presents
the list of available Scenarios under the
specific ecology topic.
As can be seen, the list is filtered for the
specific topic.
Missions within a Scenario
The user can then click on one of the Scenarios and s/he will
be presented with the list of Missions under that Scenario.
The first of the two missions in the example is a VR mission
and is indicated clearly as such. This means that clicking on
the link, the VR game will open in a new window of the
browser.
A VR Game mission
Since we are in the Clean and Safe
Environment topic, the Park Clean-up VR
game will open. The user will need to
collect waste and put them in the correct
bin to collect points/grades.
Another VR Game
mission
Similarly to the other VR game, if the topic
selected was the Energy Saving and
Efficiency, the user would be presented
with the corresponding VR mission, within
a Building.
Physical missions and game instances
The second mission is a physical mission with location-
sensitive actions/objectives to be completed. As can be seen,
there are two already started games instantiating that
mission, which the user can JOIN.
[The Game App is a multi-player game, which allows multiple
users to join the same instantiation of a mission and compete
for the completion of the mission actions and the available
score.]
Each user receives her/his own score. Alternatively, the user
can Start a new Game, which will have again the same set of
objectives and others can join. Each game action/objective
represents a physical action that the user must do before s/he
scans the respective QR code, within the app, to claim the
completion and be awarded the points.
Instantiate a game mission
Starting a new game is simple, by giving it a
name and clicking on Create.
Instantiate a game mission
The user is now able to perform actions and
claim them using the Claim an objective
button.
The user who created the game instance, can
also Close the game and send scores, and
initiate the sending of scores to the eLearning
platform.
The closing of the game will trigger the
request back to the eLearning Platform to
update the user’s grades for the specific
Game Activity in the ECOLOG Course.
Grades
The points collected by the
user can be checked in the
Grade section in the
eLearning Platform.
The Grade section is
accessible from the left
menu.
The user can have separate
grades for each one of the
GameActivities available in
the course.
eLearning Mobile App - Login
page
The user can also access the
eLearning Platform through the
dedicated Android mobile app.
S/he will be again able to browse
through the content and play the
game, etc.
eLearning Mobile App –
Dashboard with courses
The user can access the course and see its content.
eLearning Mobile App –
Course page
The Game Activities can be accessed from here as well.
eLearning Mobile App –
Grades page
Finally, the user is also able to see her/his grades via the
mobile app.
Edit Profile
• The user can edit her/his profile by clicking the arrow next to her/his
name and clicking on the Profile button
Edit Profile
Then, the user should click the Edit Profile button, which will present the
following screen. The user can change and/or add general information,
user picture, additional names, interests, other optional information and
game filters (see also the section for creating an account).
The backend for the administrators
eLearning Admin user (administrator)
When admin
user is logged
in, s/he will be
presented with
the following
screen.
eLearning Admin user – create new course
In order to create
the new course,
the admin user
should click on the
Site
administration
link, from the left
menu, and then
select the Courses
tab.
After that, s/he
should click on the
link Add new
course.
eLearning Admin user – create new course
After that, s/he
will be presented
with a form,
where some
fields are
mandatory, such
as Course full
name and Course
short name.
eLearning Admin user – create new course
We have created
the new course
ENERGY
EFFICIENCY AND
SUSTAINABILITY.
The next step is to
enroll the users by
clicking the button
Enroll users.
eLearning Admin user – create new course
A new popup window
will appear where the
admin user will be
able to select the
students and enrol
them to the course.
eLearning Admin user – create new course
When users are
enrolled, the admin
user should click on
the button Proceed
to course content.
eLearning Admin user – create new course
S/he will be
presented with
the following
page.
eLearning Admin user – create new course
S/he should click
on the button Turn
editing on and this
page will be
presented.
eLearning Admin user – create new course
In this page, the
admin user will be
able to define
topics as well as
to assign activities
to these topics.
eLearning Admin user – create new course
In order to
define the
course
completion, the
admin user
should select
Course
completion as
it is displayed
on the image.
eLearning Admin user – create new course
S/he will be
presented with
this page, where
s/he will be able
to define different
requirements.
eLearning Admin user – add activity
From the Courses tab
under Site
administration, the
user can edit or change
the courses by clicking
the “Manage courses
and categories”.
eLearning Admin user – add activity
Then, the user can
either edit/add course
categories or edit/add
new courses.
eLearning Admin user – add activity
If the user expands the
Restrict Access
category, s/he can add
several restrictions, by
entering 1 or 0 for each
user profile. For
example, if Game Type
– Physical is set to 1, it
means that the activity
refers to a physical
presence activity.
eLearning Admin user – add activity
If the user clicks on one
of the course of the
previous page, s/he will
get to this page, which
provides information
related to the course.
The Edit button allows
for changes/edit in the
course.
eLearning Admin user – add activity
If the user clicks on one
of the view button on
the previous page,
h/she then can click on
the Turn editing on
button to edit and/or add
activities or resources.
eLearning Admin user – add activity
A good option is for the
user to click on the edit
button and Duplicate a
resource to keep its
settings and edit
whatever is required for
the new resource.
eLearning Admin user – add activity
If the user clicks on the
duplicated resource’s
edit button, s/he can
edit a number of
settings within the page
below. Note that the
activity’s ID is found
within the URL. For
example in the
following: https://eco-
responsible.training/ele
arning/course/modedit.p
hp?update=42&return=
0&sr=0, 42 denotes the
activity’s ID.
eLearning Admin user – add activity
If the user expands the
General category, s/he
can change the topic,
activity ID, game type,
game site, game activity
and accessibility
parameters from the
Custom Parameters text
box.
eLearning Admin user – add activity
The user can choose from the following options for filling in the game type, game site, game
activity and accessibility parameters.
• game_type = physical, virtual
• game_site = beach, monuments, forest, mountain, park, countryside, city, outdoors,
indoors
• accessibility = speech difficulties, learning difficulties, low vision, wheelchair
• game_activity = chemicals, fire, water, dirty, touch, view
eLearning Admin user – add activity
If the user expands the
Restrict Access
category, s/he can add
several restrictions, by
entering 1 or 0 for each
user profile. For
example, if Game Type
– Physical is set to 1, it
means that the activity
refers to a physical
presence activity.
eLearning Admin user – add activity
If the user does not duplicate
an activity, clicks on Add an
activity or Resource, s/he has
to fill in all information from
scratch.
From this pop-up window, the
admin should go to the
Activities tab and then select
the External tool.
eLearning Admin user – add activity
The user should first fill in
the General tab with the
activity’s name and
description. The user is
advised to select the
preconfigured EcoLOG
Game App. In the Custom
Parameters text box, the
user should add the topic,
activity ID, game type, game
site, game activity and
accessibility (more
information can be found on
slide 54.
eLearning Admin user – add activity
From the Restrict
Access category, the
admin can add
several restrictions.
The user should click
on Add restriction.
eLearning Admin user – add activity
Then, a pop-up window will
come up, showing the available
restrictions. The most complex
restrictions refer to the User
profile category and the focus
in the next slides is set there.
eLearning Admin user – add activity
The user can start setting the
restrictions that should apply
for each student.
If the user chooses the all
option, then all restrictions
should apply for the game to
be visible by the student. For
example, if the cognitive
learning difficulties is set to 1
and the monuments is set 1,
then only games compatible
to cognitive learning
difficulties and not taking
place in monuments will
show up.
eLearning Admin user – add activity
If the user chooses the any
option, then not all
restrictions together should
apply for the game to be
visible by the student. For
example, if the cognitive
learning difficulties is set to 1
and the monuments is set 0,
then both games compatible
to cognitive learning
difficulties and not taking
place in monuments will
show up.
eLearning Admin user – add activity
If the user clicks on the
Add restriction button
and then chooses the
Restriction set, then
s/he can add a second
set of restrictions.
eLearning Admin user – add activity
This is how a multiple
restrictions page will look
like. Note that the user
might choose the must
not option. For example, if
the user selects the
Beach and sets it equal to
1, then only games not
compatible with the
specific game site will
show up.
eLearning Admin user – User’s profile
In order to edit the
User Profile Fields,
the admin user
should click on the
Site
administration
link, from the left
menu, and then
select the Users
tab.
After that, s/he
should click on the
link User Profile
Fields.
eLearning Admin user – User’s profile
In order to edit the
User Profile Fields,
the admin user
should click on the
Site
administration
link, from the left
menu, and then
select the Users
tab.
After that, s/he
should click on the
link User Profile
Fields.
eLearning Admin user – User’s profile
After that, s/he
will be presented
with the following
screen, from
which s/he can
edit the profile
fields, the game
types, the game
sites, the
accessibility
categories, the
game activities
and/or add new
profile fields.
eLearning Admin user – User’s profile
If the admin user
clicks on the GAME
TYPE – PHYSICAL
s/he will get to this
screen, where s/he
can edit the settings
related to the specific
profile field and save
the changes.
eLearning Admin user – User’s profile
From the User profile
fields under Site
administration, the
user can see the
description and settings
of each profile field.
eLearning Mobile App – create/edit resources
The admin user can
create and/or edit
resources from the
Mobile App as well.
To do so, s/he
should click on the
Admin button at the
top left corner of the
Mobile App.
After that, the user
should click on the
Game Design
button.
eLearning Mobile App – create/edit resources
On this screen, the
user can view the
existing topics and
also create a new
one, only by adding
a name and clicking
the Submit button.
If the user clicks on
an existing topic,
s/he can view the
associated
scenarios. The user
can also create a
new scenario,
update the existing
topic (rename),
and/or delete the
topic.
eLearning Mobile App – create/edit resources
If the user clicks on
an existing scenario,
s/he can view the
associated missions.
The user can also
create a new
mission, update the
existing scenario
(rename), and/or
delete the scenario.
If the user clicks on the Create
new mission button, s/he will get
to this screen, where s/he can
tag the mission to determine
what the mission is compatible
with (Game Type – VR or
physical, Game Site, Game
Activity, Accessibility) and the
location the mission will take
place at. Then, the user can
submit the mission. When
creating the new mission, a code
is automatically created. Through
a QR generator over the Internet,
the user can get the respective
QR code.
eLearning Mobile App – create/edit resources
If the user clicks on
an existing mission,
s/he can view the
associated actions.
The user can also
create a new action,
update the existing
mission (rename),
and/or delete the
mission.
Finally, if the user clicks
on an existing action,
s/he can view more
information on it (name,
associated mission,
score, QR code). Note
that the QR codes are
stored in the Moodle
Course. The user can
also update the existing
action (rename), and/or
delete the action.
Current EcoLOG topics
1. Clean and Safe Environment
2. Energy Saving - Efficiency
3. Inclusion of Tourists
4. Inclusion of People from Disadvantaged Groups
5. Avoidance of Violence and Crime
More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document.
1. Clean and Safe Environment
More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document.
Scenario Mission
Keep the environment clean
and safe
The forest needs your intervention
Be ecologically responsible
Walk and exercise in the park, alone or with your pet,
but show you care for your environment.
The forest is our second home
Respect the mountain environment
Streets show our culture
Do not be the thoughtless minority
Rubbish can be a danger
2. Energy Saving - Efficiency
More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document.
Scenario Mission
Energy Efficiency at Home/
Office
Can you save energy without compromising your
comfort level?
3. Inclusion of Tourists
More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document.
Scenario Mission
Protect the Caretta-Caretta
nests
Clean the beach and protect the nests during the
daylight
Clean the beach and protect the nests during the night
Help the birds to survive
Make a bird feeder.
Birds feeding
4. Inclusion of People from Disadvantaged
Groups
More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document.
Scenario Mission
Effective inclusion of
disadvantaged groups
Free the ramp!
Inclusion is for everyone!
I am here for you!
Support the worlds’ wisdom!
5. Avoidance of Violence and Crime
More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document.
Scenario Mission
Forest fire: better to
avoid!
Obey local laws regarding open fires, including campfires.
Keep all flammable objects away from fire.
Have firefighting tools nearby and handy.
Don't burn if it's too windy to burn.
Carefully dispose of hot charcoal by drowning all fires and extinguishing
smoking materials.
Call 112 in case you observe forest fire.
Avoid cutting trees
Why do we need trees?
How should we manage the forest?
How can we contribute on a daily basis to the forest and the trees overall?
5. Avoidance of Violence and Crime
More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document.
Scenario Mission
Water pollution
How do pesticides affect our water?
Agricultural water pollution through soil that is washed off fields.
How can we avoid wasting water?
Keep your dog on a
leash in the forest
How to behave in a forest with a dog while hiking/camping
Feeding of fish is not
always a good idea!
Why you should not feed white bread to fish
Vehicles may damage
parks and forests
Why you should not use motor vehicles in parks and forests
End of Adoption Handbook
The European Commission's support for the production of this publication does not constitute an
endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be
held responsible for any use which may be made of the information contained therein.

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Ecolog IO2 Adoption handbook EN

  • 1. “Eco-responsible Citizen via Location-sensitive Game-based training” Project number: 2019-1-BG01-KA204-062480 ECOLOG
  • 2. O2-A6: Adoption Handbook to guide users on how to use the authoring system and scenarios
  • 3. • The ECOLOG Adoption Pathway: How to use IO1 and IO2 and IO3 • The frontend for a regular user • The backend for the administrators Content
  • 4. The ECOLOG Adoption Pathway: How to use IO1 and IO2 and IO3
  • 5. The ECOLOG Adoption Pathway • IO1: Game scenario authoring system and collection of indicative VR eco-responsibility learning scenarios • IO2: Informal learning curriculum, learning material and adoption handbook • IO3: Web/Mobile learning portal for eco-responsible citizens We have created a set of eco-responsibility learning scenarios (IO1), supported via learning material (IO2), which are applied in ecology games which can be played via the PC or mobile device (IO3). The following slide illustrates this graphically.
  • 6. Clean and Safe Environment Energy Saving - Efficiency Inclusion of Tourists Inclusion of people from disadvantaged groups Avoidance of violence and crime IO1 IO2 IO3
  • 7. The frontend for a regular user
  • 8. e-Learning Platform – Home page • If the user does not own an account, s/he can create one by clickuing on the top menu item Create new account, or from the button at the bottom of the page.
  • 9. e-Learning Platform – Personal Information • Then, the user should provide some personal information (username, password, email address, first name and surname are mandatory) to create her/his account.
  • 10. e-Learning Platform – Semantic Game Filters • The user can also filter the games that will be presented to her/him by choosing from a set of semantic tags, i.e., the game types, game sites, accessibility and game activities, thus annotating her/his profile.
  • 11. Game Filters – Game Types The meaning of the Game Types tags is the following: • Physical: Choose if you want to play games with activities requiring physical presence at a location. • Virtual: Choose if you want to play virtual games through a console.
  • 12. Game Filters – Game Sites The meaning of the Game Sites tags is the following: • Indoors: Choose if you want to play games with indoor activities. • Outdoors: Choose if you want to play games with outdoor activities. • Countryside: Choose if you want to play games with activities in the countryside. • Mountain: Choose if you want to play games with activities involving mountains. • Park: Choose if you want to play games with activities involving parks. • Forest: Choose if you want to play games with activities involving forests. • Monuments: Choose if you want to play games with activities involving monuments. • City: Choose if you want to play games with activities involving cities. • Beach: Choose if you want to play games with activities involving a beach.
  • 13. Game Filters – Accessibility The meaning of the Accessibility tags is the following: • Wheelchair: Choose if you would need wheelchair accessibility in the games. • Low Vision: Choose if you would need games to be compatible with low vision challenges. • Cognitive Learning Difficulties: Choose if you want the games to be compatible with cognitive learning difficulties. • Speech Difficulties: Choose if you want the games to be compatible with speech difficulties.
  • 14. Game Filters – Game Activity The meaning of the Game Activity tags is the following: • No Chemicals: Choose if you want to avoid games with activities that involve chemicals. • No Fire: Choose if you want to avoid games with activities that involve fire. • No Water: Choose if you want to avoid games with activities that involve water. • No Dirty: Choose if you want to avoid games with activities that involve dirty items/locations. • No Touch: Choose if you want to avoid games with activities that involve touching to things. • No View: Choose if you want to avoid games with activities that involve having to view things.
  • 15. e-Learning Platform – Home page • After clicking the “Create my new account” button, the user will receive an email to the email account provided. The user should confirm her/his account by clicking the link they will get at their email. Then, the user will be able to access the dashboard and courses, as explained in the next slides.
  • 16. e-Learning Platform – Home page • In order to login, the user should click on the top menu item Log in, presented on the right top menu.
  • 17. User dashboard page and available courses • The user provides username and password, and s/he is presented with her/his dashboard page, listing also all available courses.
  • 18. Courses’ page • The user selects the ECOLOG course by clicking on the course title. S/he is then redirected to the course page.
  • 19. Specific Course page • The course contains training content in all 5 ecology topics adopted in the ECOLOG project. • Clean and Safe Environment • Energy Saving/Efficiency • Tourism Inclusion • Inclusion of people from disadvantaged groups • Avoidance of violence and crime. • One of the activity types is the Play EcoLOG Game, which comprises a link to the ECOLOG Game Application.
  • 20. Game App filtered scenarios Clicking on one of the Game Activities links, the Game App opens automatically in a new browser window and presents the list of available Scenarios under the specific ecology topic. As can be seen, the list is filtered for the specific topic.
  • 21. Missions within a Scenario The user can then click on one of the Scenarios and s/he will be presented with the list of Missions under that Scenario. The first of the two missions in the example is a VR mission and is indicated clearly as such. This means that clicking on the link, the VR game will open in a new window of the browser.
  • 22. A VR Game mission Since we are in the Clean and Safe Environment topic, the Park Clean-up VR game will open. The user will need to collect waste and put them in the correct bin to collect points/grades.
  • 23. Another VR Game mission Similarly to the other VR game, if the topic selected was the Energy Saving and Efficiency, the user would be presented with the corresponding VR mission, within a Building.
  • 24. Physical missions and game instances The second mission is a physical mission with location- sensitive actions/objectives to be completed. As can be seen, there are two already started games instantiating that mission, which the user can JOIN. [The Game App is a multi-player game, which allows multiple users to join the same instantiation of a mission and compete for the completion of the mission actions and the available score.] Each user receives her/his own score. Alternatively, the user can Start a new Game, which will have again the same set of objectives and others can join. Each game action/objective represents a physical action that the user must do before s/he scans the respective QR code, within the app, to claim the completion and be awarded the points.
  • 25. Instantiate a game mission Starting a new game is simple, by giving it a name and clicking on Create.
  • 26. Instantiate a game mission The user is now able to perform actions and claim them using the Claim an objective button. The user who created the game instance, can also Close the game and send scores, and initiate the sending of scores to the eLearning platform. The closing of the game will trigger the request back to the eLearning Platform to update the user’s grades for the specific Game Activity in the ECOLOG Course.
  • 27. Grades The points collected by the user can be checked in the Grade section in the eLearning Platform. The Grade section is accessible from the left menu. The user can have separate grades for each one of the GameActivities available in the course.
  • 28. eLearning Mobile App - Login page The user can also access the eLearning Platform through the dedicated Android mobile app. S/he will be again able to browse through the content and play the game, etc.
  • 29. eLearning Mobile App – Dashboard with courses The user can access the course and see its content.
  • 30. eLearning Mobile App – Course page The Game Activities can be accessed from here as well.
  • 31. eLearning Mobile App – Grades page Finally, the user is also able to see her/his grades via the mobile app.
  • 32. Edit Profile • The user can edit her/his profile by clicking the arrow next to her/his name and clicking on the Profile button
  • 33. Edit Profile Then, the user should click the Edit Profile button, which will present the following screen. The user can change and/or add general information, user picture, additional names, interests, other optional information and game filters (see also the section for creating an account).
  • 34. The backend for the administrators
  • 35. eLearning Admin user (administrator) When admin user is logged in, s/he will be presented with the following screen.
  • 36. eLearning Admin user – create new course In order to create the new course, the admin user should click on the Site administration link, from the left menu, and then select the Courses tab. After that, s/he should click on the link Add new course.
  • 37. eLearning Admin user – create new course After that, s/he will be presented with a form, where some fields are mandatory, such as Course full name and Course short name.
  • 38. eLearning Admin user – create new course We have created the new course ENERGY EFFICIENCY AND SUSTAINABILITY. The next step is to enroll the users by clicking the button Enroll users.
  • 39. eLearning Admin user – create new course A new popup window will appear where the admin user will be able to select the students and enrol them to the course.
  • 40. eLearning Admin user – create new course When users are enrolled, the admin user should click on the button Proceed to course content.
  • 41. eLearning Admin user – create new course S/he will be presented with the following page.
  • 42. eLearning Admin user – create new course S/he should click on the button Turn editing on and this page will be presented.
  • 43. eLearning Admin user – create new course In this page, the admin user will be able to define topics as well as to assign activities to these topics.
  • 44. eLearning Admin user – create new course In order to define the course completion, the admin user should select Course completion as it is displayed on the image.
  • 45. eLearning Admin user – create new course S/he will be presented with this page, where s/he will be able to define different requirements.
  • 46. eLearning Admin user – add activity From the Courses tab under Site administration, the user can edit or change the courses by clicking the “Manage courses and categories”.
  • 47. eLearning Admin user – add activity Then, the user can either edit/add course categories or edit/add new courses.
  • 48. eLearning Admin user – add activity If the user expands the Restrict Access category, s/he can add several restrictions, by entering 1 or 0 for each user profile. For example, if Game Type – Physical is set to 1, it means that the activity refers to a physical presence activity.
  • 49. eLearning Admin user – add activity If the user clicks on one of the course of the previous page, s/he will get to this page, which provides information related to the course. The Edit button allows for changes/edit in the course.
  • 50. eLearning Admin user – add activity If the user clicks on one of the view button on the previous page, h/she then can click on the Turn editing on button to edit and/or add activities or resources.
  • 51. eLearning Admin user – add activity A good option is for the user to click on the edit button and Duplicate a resource to keep its settings and edit whatever is required for the new resource.
  • 52. eLearning Admin user – add activity If the user clicks on the duplicated resource’s edit button, s/he can edit a number of settings within the page below. Note that the activity’s ID is found within the URL. For example in the following: https://eco- responsible.training/ele arning/course/modedit.p hp?update=42&return= 0&sr=0, 42 denotes the activity’s ID.
  • 53. eLearning Admin user – add activity If the user expands the General category, s/he can change the topic, activity ID, game type, game site, game activity and accessibility parameters from the Custom Parameters text box.
  • 54. eLearning Admin user – add activity The user can choose from the following options for filling in the game type, game site, game activity and accessibility parameters. • game_type = physical, virtual • game_site = beach, monuments, forest, mountain, park, countryside, city, outdoors, indoors • accessibility = speech difficulties, learning difficulties, low vision, wheelchair • game_activity = chemicals, fire, water, dirty, touch, view
  • 55. eLearning Admin user – add activity If the user expands the Restrict Access category, s/he can add several restrictions, by entering 1 or 0 for each user profile. For example, if Game Type – Physical is set to 1, it means that the activity refers to a physical presence activity.
  • 56. eLearning Admin user – add activity If the user does not duplicate an activity, clicks on Add an activity or Resource, s/he has to fill in all information from scratch. From this pop-up window, the admin should go to the Activities tab and then select the External tool.
  • 57. eLearning Admin user – add activity The user should first fill in the General tab with the activity’s name and description. The user is advised to select the preconfigured EcoLOG Game App. In the Custom Parameters text box, the user should add the topic, activity ID, game type, game site, game activity and accessibility (more information can be found on slide 54.
  • 58. eLearning Admin user – add activity From the Restrict Access category, the admin can add several restrictions. The user should click on Add restriction.
  • 59. eLearning Admin user – add activity Then, a pop-up window will come up, showing the available restrictions. The most complex restrictions refer to the User profile category and the focus in the next slides is set there.
  • 60. eLearning Admin user – add activity The user can start setting the restrictions that should apply for each student. If the user chooses the all option, then all restrictions should apply for the game to be visible by the student. For example, if the cognitive learning difficulties is set to 1 and the monuments is set 1, then only games compatible to cognitive learning difficulties and not taking place in monuments will show up.
  • 61. eLearning Admin user – add activity If the user chooses the any option, then not all restrictions together should apply for the game to be visible by the student. For example, if the cognitive learning difficulties is set to 1 and the monuments is set 0, then both games compatible to cognitive learning difficulties and not taking place in monuments will show up.
  • 62. eLearning Admin user – add activity If the user clicks on the Add restriction button and then chooses the Restriction set, then s/he can add a second set of restrictions.
  • 63. eLearning Admin user – add activity This is how a multiple restrictions page will look like. Note that the user might choose the must not option. For example, if the user selects the Beach and sets it equal to 1, then only games not compatible with the specific game site will show up.
  • 64. eLearning Admin user – User’s profile In order to edit the User Profile Fields, the admin user should click on the Site administration link, from the left menu, and then select the Users tab. After that, s/he should click on the link User Profile Fields.
  • 65. eLearning Admin user – User’s profile In order to edit the User Profile Fields, the admin user should click on the Site administration link, from the left menu, and then select the Users tab. After that, s/he should click on the link User Profile Fields.
  • 66. eLearning Admin user – User’s profile After that, s/he will be presented with the following screen, from which s/he can edit the profile fields, the game types, the game sites, the accessibility categories, the game activities and/or add new profile fields.
  • 67. eLearning Admin user – User’s profile If the admin user clicks on the GAME TYPE – PHYSICAL s/he will get to this screen, where s/he can edit the settings related to the specific profile field and save the changes.
  • 68. eLearning Admin user – User’s profile From the User profile fields under Site administration, the user can see the description and settings of each profile field.
  • 69. eLearning Mobile App – create/edit resources The admin user can create and/or edit resources from the Mobile App as well. To do so, s/he should click on the Admin button at the top left corner of the Mobile App. After that, the user should click on the Game Design button.
  • 70. eLearning Mobile App – create/edit resources On this screen, the user can view the existing topics and also create a new one, only by adding a name and clicking the Submit button. If the user clicks on an existing topic, s/he can view the associated scenarios. The user can also create a new scenario, update the existing topic (rename), and/or delete the topic.
  • 71. eLearning Mobile App – create/edit resources If the user clicks on an existing scenario, s/he can view the associated missions. The user can also create a new mission, update the existing scenario (rename), and/or delete the scenario. If the user clicks on the Create new mission button, s/he will get to this screen, where s/he can tag the mission to determine what the mission is compatible with (Game Type – VR or physical, Game Site, Game Activity, Accessibility) and the location the mission will take place at. Then, the user can submit the mission. When creating the new mission, a code is automatically created. Through a QR generator over the Internet, the user can get the respective QR code.
  • 72. eLearning Mobile App – create/edit resources If the user clicks on an existing mission, s/he can view the associated actions. The user can also create a new action, update the existing mission (rename), and/or delete the mission. Finally, if the user clicks on an existing action, s/he can view more information on it (name, associated mission, score, QR code). Note that the QR codes are stored in the Moodle Course. The user can also update the existing action (rename), and/or delete the action.
  • 73. Current EcoLOG topics 1. Clean and Safe Environment 2. Energy Saving - Efficiency 3. Inclusion of Tourists 4. Inclusion of People from Disadvantaged Groups 5. Avoidance of Violence and Crime More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document.
  • 74. 1. Clean and Safe Environment More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document. Scenario Mission Keep the environment clean and safe The forest needs your intervention Be ecologically responsible Walk and exercise in the park, alone or with your pet, but show you care for your environment. The forest is our second home Respect the mountain environment Streets show our culture Do not be the thoughtless minority Rubbish can be a danger
  • 75. 2. Energy Saving - Efficiency More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document. Scenario Mission Energy Efficiency at Home/ Office Can you save energy without compromising your comfort level?
  • 76. 3. Inclusion of Tourists More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document. Scenario Mission Protect the Caretta-Caretta nests Clean the beach and protect the nests during the daylight Clean the beach and protect the nests during the night Help the birds to survive Make a bird feeder. Birds feeding
  • 77. 4. Inclusion of People from Disadvantaged Groups More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document. Scenario Mission Effective inclusion of disadvantaged groups Free the ramp! Inclusion is for everyone! I am here for you! Support the worlds’ wisdom!
  • 78. 5. Avoidance of Violence and Crime More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document. Scenario Mission Forest fire: better to avoid! Obey local laws regarding open fires, including campfires. Keep all flammable objects away from fire. Have firefighting tools nearby and handy. Don't burn if it's too windy to burn. Carefully dispose of hot charcoal by drowning all fires and extinguishing smoking materials. Call 112 in case you observe forest fire. Avoid cutting trees Why do we need trees? How should we manage the forest? How can we contribute on a daily basis to the forest and the trees overall?
  • 79. 5. Avoidance of Violence and Crime More details on each topic/scenario/mission are provided in the Adoption Handbook – Annex document. Scenario Mission Water pollution How do pesticides affect our water? Agricultural water pollution through soil that is washed off fields. How can we avoid wasting water? Keep your dog on a leash in the forest How to behave in a forest with a dog while hiking/camping Feeding of fish is not always a good idea! Why you should not feed white bread to fish Vehicles may damage parks and forests Why you should not use motor vehicles in parks and forests
  • 80. End of Adoption Handbook The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.