Revolutionary way to play fantasy sports - enter contests and use your skill and knowledge to select players and in-match performance "Where Winning Isn't Fantasy"
2. MPC ENTERTAINMENT
PRESENTS
"MPC Entertainment" has developed a unique skill based sports product
that incurs no gaming tax within licensed jurisdictions and is legal within in
non licensed territories such as the United States and many other countries
around the world.
Skill on Sports is a pure product of skill and knowledge which allows users
to predict the outcome of real world sports events based upon the options
on offer.
3. SKILL ON SPORTS
Games with skill on sports principle are a type of non-gambling games
where participants assemble imaginary or virtual teams of real players of a
professional sport. Skill on Sports belongs to a category of Fantasy sport
games (also known as rotisserie, roto or owner simulation)
1. All prizes and rewards offered to winning participants are established
and made known to the participants in advance of the game or contest
and the value is not determined by the amount of any fees paid by
participants.
2. All winning outcomes reflect the relative knowledge and skill of the
participants and are determined predominantly by accumulated
statistical results of the performance of individuals (athletes in the
case of sports events) in multiple real-world sporting or other event.
4. Fantasy Sports
The US restrictions on sports betting, have played a major role in the rising
popularity of fantasy sports.
Current value of the season long US fantasy sports market: more $11 billion
40+ million Americans play season-long fantasy sports
2+ million have tried Daily Fantasy Sports
DFS market turnover in 2014: more $2,5 billion
5. HISTORY
1960s: The concept of assembling a fantasy team of real-world athletes and competing against your peers based on
your team’s performance.
1990s: The rise of the internet in the mid-1990s helped transform a niche offline hobby for sports fans into a billion-
dollar online industry.
2003: Fantasy Sports Trade Association (http://fsta.org/) survey showed that 15 million people were playing fantasy
football and spending about $150 a year on average, making it a $1.5 billion industry
2006: The Unlawful Internet Gambling Enforcement Act specifically excludes Fantasy Sports, labeling it as a game of
skill rather than chance (skill on sports).
2009-2011: Websites initially specialized in season-long fantasy games, which covered an entire National Football
League (NFL) or Major League Baseball (MLB) season, but more recently brands like FanDuel (f. 2009) and DraftKings
(f. 2011) have created the concept of daily contests - Daily Fantasy Sport born.
2015: FanDuel and DraftKings have an estimated value of at least US$1 billion, and control 95% of the DFS market in
the United States
6. MFS is the first product of Skill on Sports™ Network developed in association with
one of the best player in the NFL history Joe Montana.
http://en.wikipedia.org/wiki/Joe_Montana
In 2014-2015 we have completed BETA testing of the MFS application with one NFL
league available on App Store within the United States among 1000 users with a
nearly perfect return rate on a weekly basis throughout the NFL season.
LIVE testing has helped us gather critical information to further develop and evolve
the SoS product.
From September 2015 we offer the core product of the Network, web version of
Skill on Sports. iOS and Android versions will be available for download at the
beginning of 2016
Montana Fantasy Sport
7. SPECIFICATIONS
The Skill On Sports™ Network operates through the WBG platform which has been operating
in a live environment since 2004.
The structure of the platform allows us to offer multiple language and currency versions, all
operating within a single network.
Brand new applications will be going live from App Store and Google Play offering:
• American football NFL
• Soccer (England Premier League, German Budesliga, Spain La Liga, Italy Serie A, France
Ligue 1, USA MLS and others)
• Basketball NBA
• Formula F1, Hockey NHL, Baseball MLB coming soon
Bonus and loyalty points will also be on offer in the coming new releases
8. Whether mobile or
desktop device, enter
www.skillonsports.com in
browser address bar and
you will be re-directed to
appropriate version for
better user experience
THE GAME WALKTHROUGH
9. To start using the app, a user has to register. Besides registration of
username, password and email, a user has to provide their address and
last four digits of their
SSN (if they are resident within the US) ID verification provided by
IDology: https://www.idology.com.
CREATE ACCOUNT
10. • After registration, the user is taken to the lobby
screen.
• On the screen the user can see
balance/fund/withdraw.
• From here a user can navigate around the game,
viewing: new contests & contests they’ve already
entered.
• They can check their notifications (highlighted in
green) access their account details, contact
support, about us and legal information.
LOBBY SCREEN
11. • When entering a new contest a list of sports
options appear.
• The user can find their preferred sport that
they wish to enter a contest in.
Entering New Contests.
12. • The contests are broken down into subscription categories and weekly categories.
• Subscriptions run for a 30 day period, we will be offering automated renewal or the
user can manually subscribe for the next month.
• A user’s subscription period is for 30 days from depositing.
Subscription
and
Contest List
13. • When tapping on the subscription tab, a list of
contests appear.
• The only contests available for the user are the
contests within their chosen subscription packs.
Contests
14. • Pressing the enter button opens a pop-up
containing a brief description of the contest,
prize table and the official contests rules.
• The user must confirm to continue within the
contest.
Contest Rules
15. Players Selection Screen
• This screen allows the user to select their chosen players.
• In their selection players must be picked from at least three different matches.
16. • For each of chosen players, entrant must choose at least one outcome
Outcome Selection Screen (desktop vs. mobile)
17. • Once they’ve chosen the outcomes they
enter the points selection screen.
• The user has a maximum of 100 points in any
contest. They choose how many points they
want to spend on each of their chosen
outcomes.
• At this point the user can confirm their
coupon in the contest.
Points Selection Screen
18. • This screen allows the user to see their entered
(in action) contests.
• The user can also see their previously entered
contests history.
• Taping on in-play or finished tab, user enters the
next screen.
My Contests
19. • When a contest is in action the user can see the
ranking screen of other users entered in the contest.
• The ranking screen is updated during the live contest,
so the user can track his/her position in real-time.
• In the top right they can also access the coupon screen
and edit their predictions before the games match goes
live.
• They can access all information when the contest is
finished seeing the history of points from ranked users.
Ranking Screen
20. • This screen is navigated from the lobby screen.
• This allows the user to see their balance and buy
their ideal subscription package.
• Multi currency is supported
• User can use Skrill account or direct payment
method with their debit/credit cards
Account Balance Information
21. • The withdrawal screen is also navigated through
the lobby screen.
• The user can withdraw funds currently via Skrill.
NETELLER and many other payment systems
coming soon
Withdrawal
22. OPERATIONS
The Skill On Sports team are dedicated and talented; operating the network
within the Wild Bunch Gaming platform, by creating the contests across all
sports on offer and the various subscription levels.
The team will be responsible for the support of all the licensees’ as well as
the licensee users if required.
Included:
Weekly notifications will be sent out across the network to all the users
phones, promoting and updating them on existing and new contests.
23. INTEGRATIONS
The product can be integrated into existing operating platforms (if required)
We have various API’s available from seamless integrations to transfer of
funds between ewallets.
We can also supply a completely turnkey solution leaving the licensee to
market and drive traffic to there own brand whilst the Skill on Sports team
manage the day to day operations.
Our aim is to make any integration as quick and easy for the client as we
possibly can do; with over 10 years of experience we have proven our
statement to be successful.
24. Thank You!
We invite partners to build the biggest Skill on Sports™ Network on the market
• Affiliate Programme
• Sponsored Contests
• Brand Partnership
www.skillonsports.com | aleks@skillonsports.com