Cassie created an online forum to organize her animation team's work on creating a radio station logo. She set up discussion topics for tasks like research, idea generation, and storyboarding. Cassie took on roles like filling out paperwork, sketching storyboards, editing 3D models, and preparing scene renders in video editing software. Her work progressed the project from initial planning through modeling, animation, and final rendering of the logo animation.
Cassie Coyne was chosen as the team leader for her animation production group. She created a forum on the Moodle site for the group and set up discussion topics for each task. This included signing ethical agreements and researching existing radio stations. The group developed ideas which Cassie drew out in a storyboard. Cassie created assets in Flash and Premier including a flipbook and boombox scene. She masked the flipbook with the boombox and added the group's 3D logo. Finally, Cassie pieced the assets together in Premier to create the animated video.
Cassie Coyne was chosen as the team leader for her animation production group. She created discussion forums on the class website for the group to collaborate. This included topics for researching existing radio stations, sharing initial ideas, and posting individual assignment work. Cassie completed the base flipbook animation in Flash and worked with teammates who created the logo and 3D boombox. She storyboarded the animation, edited the boombox, and masked the flipbook file. After rendering the scene in Lightwave and creating a 3D logo in Modeller, Cassie pieced everything together in Premier Pro to complete the radio station animation.
Cassie Coyne was chosen as the team leader for her animation production group. She created discussion forums on the class website for the group to collaborate. This included topics for tasks like researching existing radio stations, generating initial ideas, and completing individual assignments. Cassie drafted storyboards, created flash files, edited 3D models, and rendered scenes. She worked closely with her group to develop ideas and incorporate individual contributions into a final video combining animation, sound effects, and an original 3D logo.
Cassie created a forum on Moodle for her animation team to collaborate. She set up discussion topics for tasks like researching radio stations, generating ideas, and completing individual assignments. Cassie storyboarded ideas, created a flipbook in Flash, and masked a 3D boombox onto it. She rendered the boombox in Lightwave and pieced everything together in Premier Pro, adding spinning logo at the end. Cassie ensured her animation flowed smoothly and met professional standards.
Cassie was chosen as the team leader for her animation production group. She created discussion forums on Moodle for the group to collaborate. This included topics for researching existing radio stations, generating initial ideas, and completing individual tasks. Cassie storyboarded the concept, created a flipbook in Flash, and edited a 3D boombox. She masked the flipbook and boombox together and added a spinning 3D logo in the finale. After editing the project together in Premier Pro, Cassie uploaded the finished video animation to her blog.
Cassie created discussion forums on Moodle for her animation team to collaborate on their radio station project. She set up topics for tasks like researching existing stations, sharing ideas, and individual assignments. Cassie filled out ethics documents, uploaded her flipbook work, and sketched rough and final storyboards combining the team's ideas of a flipbook, boombox, and spinning logo. This allowed the team to efficiently divide tasks and share work.
Roksanna Wasiunec is an art major focusing on computer graphics and photography. This portfolio contains examples of her:
1) Computer graphics work recreating photographs in Adobe Illustrator like a close up photo of Nike shoes titled "Nike's on Them Feet".
2) Photography projects including macro shots, images exploring motion with slow shutter speeds, and photos investigating contrasts.
3) Major seminar pieces using materials like sharpies, duct tape, and tape to create abstract puzzling images connected as a series exploring themes of opposites. The pieces are meant to make the viewer question the images and move their eyes throughout.
Cassie Coyne was chosen as the team leader for her animation production group. She created a forum on the Moodle site for the group and set up discussion topics for each task. This included signing ethical agreements and researching existing radio stations. The group developed ideas which Cassie drew out in a storyboard. Cassie created assets in Flash and Premier including a flipbook and boombox scene. She masked the flipbook with the boombox and added the group's 3D logo. Finally, Cassie pieced the assets together in Premier to create the animated video.
Cassie Coyne was chosen as the team leader for her animation production group. She created discussion forums on the class website for the group to collaborate. This included topics for researching existing radio stations, sharing initial ideas, and posting individual assignment work. Cassie completed the base flipbook animation in Flash and worked with teammates who created the logo and 3D boombox. She storyboarded the animation, edited the boombox, and masked the flipbook file. After rendering the scene in Lightwave and creating a 3D logo in Modeller, Cassie pieced everything together in Premier Pro to complete the radio station animation.
Cassie Coyne was chosen as the team leader for her animation production group. She created discussion forums on the class website for the group to collaborate. This included topics for tasks like researching existing radio stations, generating initial ideas, and completing individual assignments. Cassie drafted storyboards, created flash files, edited 3D models, and rendered scenes. She worked closely with her group to develop ideas and incorporate individual contributions into a final video combining animation, sound effects, and an original 3D logo.
Cassie created a forum on Moodle for her animation team to collaborate. She set up discussion topics for tasks like researching radio stations, generating ideas, and completing individual assignments. Cassie storyboarded ideas, created a flipbook in Flash, and masked a 3D boombox onto it. She rendered the boombox in Lightwave and pieced everything together in Premier Pro, adding spinning logo at the end. Cassie ensured her animation flowed smoothly and met professional standards.
Cassie was chosen as the team leader for her animation production group. She created discussion forums on Moodle for the group to collaborate. This included topics for researching existing radio stations, generating initial ideas, and completing individual tasks. Cassie storyboarded the concept, created a flipbook in Flash, and edited a 3D boombox. She masked the flipbook and boombox together and added a spinning 3D logo in the finale. After editing the project together in Premier Pro, Cassie uploaded the finished video animation to her blog.
Cassie created discussion forums on Moodle for her animation team to collaborate on their radio station project. She set up topics for tasks like researching existing stations, sharing ideas, and individual assignments. Cassie filled out ethics documents, uploaded her flipbook work, and sketched rough and final storyboards combining the team's ideas of a flipbook, boombox, and spinning logo. This allowed the team to efficiently divide tasks and share work.
Roksanna Wasiunec is an art major focusing on computer graphics and photography. This portfolio contains examples of her:
1) Computer graphics work recreating photographs in Adobe Illustrator like a close up photo of Nike shoes titled "Nike's on Them Feet".
2) Photography projects including macro shots, images exploring motion with slow shutter speeds, and photos investigating contrasts.
3) Major seminar pieces using materials like sharpies, duct tape, and tape to create abstract puzzling images connected as a series exploring themes of opposites. The pieces are meant to make the viewer question the images and move their eyes throughout.
The front cover of the CD challenges conventions of typical hip hop music videos and media portrayals of youth. It features young people having fun through dancing, free running, singing, and athletics rather than expensive displays of wealth. Bright colors are used throughout the CD and ancillary materials to portray youth in a positive light and show they don't need expensive items to have fun or be successful. Subtle links like headphones and limited use of the artist's image provide continuity across materials while empowering youth as a collective.
A2 Media Conclusion - Question 4 - TechnologiesBrett Tinnion
The student used various media technologies for their work including Popplet for research and planning, Photoshop for creating ancillary products, and iMovie to edit together a trailer. Popplet allowed outlining points visually while Photoshop helped edit photos and text professionally. iMovie enabled adding title screens, music, and scene transitions to the trailer. Glogster aided showing links between products with diagrams and pictures for the conclusion. Overall, these technologies supported in-depth, visual work that appeared professional.
This document provides instructions and content for a photography workshop. It discusses introducing photography to students, including why they are learning photography and how they can use their cameras. It emphasizes composing good images and provides exercises for students to practice taking photos with their cameras by finding objects and scenes from different angles. The goal is to move students from simply "taking" photos to intentionally "composing" images.
This production log documents the creation of 3D models for a SIMS College concept art project in Lightbot. It describes the modeling process for various rooms, structures, and objects within the college including measurements taken from photographs. Specific items modeled include a foyer, student area, laptop, table, chairs, doors, signs, display case, heater, and bin. The document provides details on the modeling techniques used such as extruding, drilling, and surface editing as well as challenges encountered and resolutions during the creative process.
The document describes the use of various media technologies at different stages of a film project. During construction, Adobe Photoshop and InDesign were used to design posters and experiment with image and text layouts. Templates were created in Photoshop and InDesign during the planning stage to help with composition. Adobe Premiere was used to edit film trailers and add transitions and titles, while After Effects was used to design titles and experiment with fonts and effects. Soundtracks were also researched to fit the theme of the film.
This document is a production log for a student named Amy Brockbank who is creating a digital graphic for a computer game called "Project A" for their Creative Media Production course. Over the course of several dates, Amy gathered images to create a background, traced photos of herself and additional images to create game characters and environments, and designed packaging for the game cover and back. The final piece places the game title "Project A" above a character and robots on a post-apocalyptic cityscape background.
The document describes the process of creating a poster for a video game magazine. The creator selected two main characters from a game to feature prominently on the page. Additional coverlines and plugs were added featuring four other games. Text effects were used to make certain elements like subtitles and titles stand out. An "Exclusive poster" plug was added to the bottom right of the page to catch viewers' attention. The main title of the magazine was created online and customized to have impact.
Hannah Costin used various media technologies at different stages of her documentary project. In the research stage, she used computers to watch documentaries and analyze their codes and conventions. She also used Word, PowerPoint, Excel, and blogs like Scribd and Slideshare to conduct research and present findings. In the construction stage, she used Photoshop to create graphics and logos. She used InDesign to layout the double page article. She filmed interviews using a video camera and tripod, then edited footage in Final Cut Express. She created a radio trailer by importing audio into GarageBand and adding music and sound effects. She evaluated her work using PowerPoint and Prezi, which were uploaded to her blog
Hannah Costin used various media technologies at different stages of her documentary project. In the research stage, she used computers to watch documentaries and analyze their codes and conventions. She also used Word, PowerPoint, Excel, and blogs like Scribd and Slideshare to conduct research and present findings. In the construction stage, she used Photoshop to create graphics and logos. She used InDesign to layout the double page article. She filmed interviews using a video camera and tripod, then edited footage in Final Cut Express. She created a radio trailer by importing audio into GarageBand and adding music and sound effects. She evaluated her work using PowerPoint and Prezi, which were uploaded to her blog
The document is a production log detailing the process of creating a motion graphic. It describes [1] researching other motion graphics examples, creating mood boards and mind maps, and deciding on a "creepy/eerie corridor" concept. [2] Storyboarding the 30-second graphic, with annotated scenes and timings. [3] Creating assets like a 3D corridor model and handprint, then assembling them in the scene and adding textures, lighting, and sound to emphasize creepiness.
Unit 67 3 d animation team 1 cassie project briefcassie_coyne
Cassie Coyne is the team leader of a 3D animation team creating a radio station logo animation for E6 Radio. The team includes Sam Gregory Haigh, Connor Tilly, and Jordan Nixon. Their idea is a flipbook animation that starts with a boombox pulsing music, then pulls out to show the boombox on a flipbook which zooms in to transform the number 9 into a 6 with an E in the middle, revealing the E6 logo. Jordan is tasked with creating the E6 logo, Sam the boombox model, and Cassie the flipbook base. The team will sign collaboration agreements and upload work to their online forum.
The document describes the process of creating a podcast cover in Photoshop. It discusses cropping the background image to a square, using the spot healing brush to clean up marks, adding text with fonts and layering, wrapping the text to curve along the top, experimenting with filters but ultimately keeping the original sharp edges, adding shadows behind the text to match other shadows in the image, incorporating logos to represent the podcast creators, and getting feedback to make further improvements like changing text sizes and logos.
The document is a production log for a 3D animation project. It describes the group initially agreeing on ethical and collaboration guidelines. They then generated and researched ideas before deciding on the strongest concept. The group storyboarded the idea and split up to each create a motion graphic based on the storyboard. Elements like a flipbook animation, logo, and boombox were modeled. The pieces were assembled and masked in the storyboard pages before finalizing the animation in Premier with sound and effects. The completed motion graphic was uploaded to a blog.
The document describes the various media technologies and tools used at different stages of creating a stop motion film and soap opera branding materials. This included using a Canon camera and green screen to take character images, Photoshop to remove backgrounds, PowerPoint to present work, iMovie and Keynote for video editing and titles, blog templates for evaluation, and social media for group collaboration. The process involved planning, research, production, and evaluation of the final materials.
Benjamin created several book covers and additional marketing materials as part of a production project. He began by designing a book cover in Adobe Photoshop, then expanded his work to include a hardback sleeve, three additional book covers forming a series, a publisher logo, clothing logo, audiobook cover, and 3D book mockup. He also recorded an audiobook script and edited the audio file with sound effects in Adobe Audition. Finally, he combined the audiobook cover and audio into a video file using Adobe Premier Pro to complete the project.
1) A team was tasked with creating a 3D ident animation for a radio station and chose Cassie's idea of a flipbook and boombox.
2) Sam was assigned to model the boombox in Lightwave, adding textures and animating it to pulse to the music.
3) Sam rendered the animation, imported it into Premiere Pro along with Cassie's flipbook, and edited them together with background music to create the final ident video.
Sam Duxbury created a sprite to represent the main player and an object for the player to add scripting to make it collidable and playable. Code was added to allow movement around the room. A room was created and the player object was placed inside along with a scrolling background. Particle systems were added to represent flames from the player. Enemies and projectiles were created so that hitting enemies would destroy them. Health and scoring systems were implemented using objects and scripting. Main menu and game over screens were built with interactive objects. Sound effects were imported and attached to rooms.
The student summarizes their experience working on a group project to create a social media website. They faced significant challenges with group collaboration, as their group members did not contribute much work. As a result, the student ended up completing most of the project individually. They evaluated the project as satisfactory overall, praising their logo design and individual comic work but noting difficulties with group work and challenges coordinating designs across software.
The document is a production log for a 3D animation project created by Liam Fryers for a BTec Level 3 Extended Diploma in Creative Media Production Games Design unit. It outlines the various stages of production including research, idea generation, storyboarding, 3D modeling and texturing assets, animating the scene in Layout, rendering, and post-production in Adobe Premiere Pro. Key dates and tasks completed are documented such as creating 3D meteorites, setting animation paths, importing assets, slicing audio, and adding transitions.
The document describes the various media technologies used during the research and production stages of a project. YouTube was used for initial research of soap opera trailers and embedding videos into a blog. iMovie was the main software used to edit footage and create a trailer, utilizing features like transitions, color adjustment, and dubbing audio. Additional software included GarageBand to edit soundtrack, Keynote for title cards, Photoshop to edit images, and Publisher to design magazine covers. Blogger, YouTube, and SlideShare were used to create an evaluation blog integrating videos, presentations, and gathering all work into a single portfolio.
Ellie Morrice used various new media technologies in the research, planning, construction, and evaluation stages of her documentary project. She researched online using Google and compiled information into Word documents. For construction, she used a camera, microphone, Final Cut Express, InDesign, and GarageBand to film, edit, design layouts, and create soundtracks. Overall, Ellie utilized the internet, word processing, video/audio editing, and design software to complete each stage of her documentary project.
Naomi Sage created several digital projects using different software programs including Photoshop, 3D Studio Max, and AutoCAD. In Photoshop, Naomi created a clown image by combining a head and body with different textured clothing, a montage of images related to the play "The Importance of Being Earnest", and a library set design for scenes from the play. In 3D Studio Max, Naomi modeled a table leg, then a full table by adding four legs, and finally added a bowl on the table. In AutoCAD, Naomi learned how to fillet and chamfer corners and add dimensions, created a cross shape, and then modeled a floppy disk using precise measurements.
The front cover of the CD challenges conventions of typical hip hop music videos and media portrayals of youth. It features young people having fun through dancing, free running, singing, and athletics rather than expensive displays of wealth. Bright colors are used throughout the CD and ancillary materials to portray youth in a positive light and show they don't need expensive items to have fun or be successful. Subtle links like headphones and limited use of the artist's image provide continuity across materials while empowering youth as a collective.
A2 Media Conclusion - Question 4 - TechnologiesBrett Tinnion
The student used various media technologies for their work including Popplet for research and planning, Photoshop for creating ancillary products, and iMovie to edit together a trailer. Popplet allowed outlining points visually while Photoshop helped edit photos and text professionally. iMovie enabled adding title screens, music, and scene transitions to the trailer. Glogster aided showing links between products with diagrams and pictures for the conclusion. Overall, these technologies supported in-depth, visual work that appeared professional.
This document provides instructions and content for a photography workshop. It discusses introducing photography to students, including why they are learning photography and how they can use their cameras. It emphasizes composing good images and provides exercises for students to practice taking photos with their cameras by finding objects and scenes from different angles. The goal is to move students from simply "taking" photos to intentionally "composing" images.
This production log documents the creation of 3D models for a SIMS College concept art project in Lightbot. It describes the modeling process for various rooms, structures, and objects within the college including measurements taken from photographs. Specific items modeled include a foyer, student area, laptop, table, chairs, doors, signs, display case, heater, and bin. The document provides details on the modeling techniques used such as extruding, drilling, and surface editing as well as challenges encountered and resolutions during the creative process.
The document describes the use of various media technologies at different stages of a film project. During construction, Adobe Photoshop and InDesign were used to design posters and experiment with image and text layouts. Templates were created in Photoshop and InDesign during the planning stage to help with composition. Adobe Premiere was used to edit film trailers and add transitions and titles, while After Effects was used to design titles and experiment with fonts and effects. Soundtracks were also researched to fit the theme of the film.
This document is a production log for a student named Amy Brockbank who is creating a digital graphic for a computer game called "Project A" for their Creative Media Production course. Over the course of several dates, Amy gathered images to create a background, traced photos of herself and additional images to create game characters and environments, and designed packaging for the game cover and back. The final piece places the game title "Project A" above a character and robots on a post-apocalyptic cityscape background.
The document describes the process of creating a poster for a video game magazine. The creator selected two main characters from a game to feature prominently on the page. Additional coverlines and plugs were added featuring four other games. Text effects were used to make certain elements like subtitles and titles stand out. An "Exclusive poster" plug was added to the bottom right of the page to catch viewers' attention. The main title of the magazine was created online and customized to have impact.
Hannah Costin used various media technologies at different stages of her documentary project. In the research stage, she used computers to watch documentaries and analyze their codes and conventions. She also used Word, PowerPoint, Excel, and blogs like Scribd and Slideshare to conduct research and present findings. In the construction stage, she used Photoshop to create graphics and logos. She used InDesign to layout the double page article. She filmed interviews using a video camera and tripod, then edited footage in Final Cut Express. She created a radio trailer by importing audio into GarageBand and adding music and sound effects. She evaluated her work using PowerPoint and Prezi, which were uploaded to her blog
Hannah Costin used various media technologies at different stages of her documentary project. In the research stage, she used computers to watch documentaries and analyze their codes and conventions. She also used Word, PowerPoint, Excel, and blogs like Scribd and Slideshare to conduct research and present findings. In the construction stage, she used Photoshop to create graphics and logos. She used InDesign to layout the double page article. She filmed interviews using a video camera and tripod, then edited footage in Final Cut Express. She created a radio trailer by importing audio into GarageBand and adding music and sound effects. She evaluated her work using PowerPoint and Prezi, which were uploaded to her blog
The document is a production log detailing the process of creating a motion graphic. It describes [1] researching other motion graphics examples, creating mood boards and mind maps, and deciding on a "creepy/eerie corridor" concept. [2] Storyboarding the 30-second graphic, with annotated scenes and timings. [3] Creating assets like a 3D corridor model and handprint, then assembling them in the scene and adding textures, lighting, and sound to emphasize creepiness.
Unit 67 3 d animation team 1 cassie project briefcassie_coyne
Cassie Coyne is the team leader of a 3D animation team creating a radio station logo animation for E6 Radio. The team includes Sam Gregory Haigh, Connor Tilly, and Jordan Nixon. Their idea is a flipbook animation that starts with a boombox pulsing music, then pulls out to show the boombox on a flipbook which zooms in to transform the number 9 into a 6 with an E in the middle, revealing the E6 logo. Jordan is tasked with creating the E6 logo, Sam the boombox model, and Cassie the flipbook base. The team will sign collaboration agreements and upload work to their online forum.
The document describes the process of creating a podcast cover in Photoshop. It discusses cropping the background image to a square, using the spot healing brush to clean up marks, adding text with fonts and layering, wrapping the text to curve along the top, experimenting with filters but ultimately keeping the original sharp edges, adding shadows behind the text to match other shadows in the image, incorporating logos to represent the podcast creators, and getting feedback to make further improvements like changing text sizes and logos.
The document is a production log for a 3D animation project. It describes the group initially agreeing on ethical and collaboration guidelines. They then generated and researched ideas before deciding on the strongest concept. The group storyboarded the idea and split up to each create a motion graphic based on the storyboard. Elements like a flipbook animation, logo, and boombox were modeled. The pieces were assembled and masked in the storyboard pages before finalizing the animation in Premier with sound and effects. The completed motion graphic was uploaded to a blog.
The document describes the various media technologies and tools used at different stages of creating a stop motion film and soap opera branding materials. This included using a Canon camera and green screen to take character images, Photoshop to remove backgrounds, PowerPoint to present work, iMovie and Keynote for video editing and titles, blog templates for evaluation, and social media for group collaboration. The process involved planning, research, production, and evaluation of the final materials.
Benjamin created several book covers and additional marketing materials as part of a production project. He began by designing a book cover in Adobe Photoshop, then expanded his work to include a hardback sleeve, three additional book covers forming a series, a publisher logo, clothing logo, audiobook cover, and 3D book mockup. He also recorded an audiobook script and edited the audio file with sound effects in Adobe Audition. Finally, he combined the audiobook cover and audio into a video file using Adobe Premier Pro to complete the project.
1) A team was tasked with creating a 3D ident animation for a radio station and chose Cassie's idea of a flipbook and boombox.
2) Sam was assigned to model the boombox in Lightwave, adding textures and animating it to pulse to the music.
3) Sam rendered the animation, imported it into Premiere Pro along with Cassie's flipbook, and edited them together with background music to create the final ident video.
Sam Duxbury created a sprite to represent the main player and an object for the player to add scripting to make it collidable and playable. Code was added to allow movement around the room. A room was created and the player object was placed inside along with a scrolling background. Particle systems were added to represent flames from the player. Enemies and projectiles were created so that hitting enemies would destroy them. Health and scoring systems were implemented using objects and scripting. Main menu and game over screens were built with interactive objects. Sound effects were imported and attached to rooms.
The student summarizes their experience working on a group project to create a social media website. They faced significant challenges with group collaboration, as their group members did not contribute much work. As a result, the student ended up completing most of the project individually. They evaluated the project as satisfactory overall, praising their logo design and individual comic work but noting difficulties with group work and challenges coordinating designs across software.
The document is a production log for a 3D animation project created by Liam Fryers for a BTec Level 3 Extended Diploma in Creative Media Production Games Design unit. It outlines the various stages of production including research, idea generation, storyboarding, 3D modeling and texturing assets, animating the scene in Layout, rendering, and post-production in Adobe Premiere Pro. Key dates and tasks completed are documented such as creating 3D meteorites, setting animation paths, importing assets, slicing audio, and adding transitions.
The document describes the various media technologies used during the research and production stages of a project. YouTube was used for initial research of soap opera trailers and embedding videos into a blog. iMovie was the main software used to edit footage and create a trailer, utilizing features like transitions, color adjustment, and dubbing audio. Additional software included GarageBand to edit soundtrack, Keynote for title cards, Photoshop to edit images, and Publisher to design magazine covers. Blogger, YouTube, and SlideShare were used to create an evaluation blog integrating videos, presentations, and gathering all work into a single portfolio.
Ellie Morrice used various new media technologies in the research, planning, construction, and evaluation stages of her documentary project. She researched online using Google and compiled information into Word documents. For construction, she used a camera, microphone, Final Cut Express, InDesign, and GarageBand to film, edit, design layouts, and create soundtracks. Overall, Ellie utilized the internet, word processing, video/audio editing, and design software to complete each stage of her documentary project.
Naomi Sage created several digital projects using different software programs including Photoshop, 3D Studio Max, and AutoCAD. In Photoshop, Naomi created a clown image by combining a head and body with different textured clothing, a montage of images related to the play "The Importance of Being Earnest", and a library set design for scenes from the play. In 3D Studio Max, Naomi modeled a table leg, then a full table by adding four legs, and finally added a bowl on the table. In AutoCAD, Naomi learned how to fillet and chamfer corners and add dimensions, created a cross shape, and then modeled a floppy disk using precise measurements.
The document provides instructions for annotating a website by describing how to add various elements like logos, navigation bars, images, slideshows, videos, footers, hyperlinks, tables, buttons, and text boxes. Key steps include using software like Microsoft Word, Fireworks, and Dreamweaver to insert elements, add layers, insert images, copy embed codes from YouTube, set hyperlink destinations, and format text properties. The annotations provide details on how each element was designed and inserted into the website.
The document describes the process of creating various digital products to promote a fitness brand on social media. Products include a Twitter account, YouTube video, PowerPoint presentation, website, and podcast. For the website, the presenter animated match reports using layered images and drop down menus. The podcast was edited down from a full recording into a trailer using Audition. Overall, the presenter was happy with the aesthetic quality and technical skills shown in the animations and feels they demonstrated the ability to create multiple promotional digital products.
The document summarizes how various media technologies were used at different stages of a documentary project. In the planning stage, pen and paper were used for storyboards and mind maps, which were then uploaded to a blog. During research, the internet (Google) was used to find information on phobias from various websites. Word was used for writing and Excel to create graphs from survey results. A camera, tripods, microphones and headphones were used for filming interviews. Mobile phones, emails and a stills camera were also used. Adobe Premiere was the primary software for editing, adding titles and sound. Photoshop was used to manipulate photos for a print ad. PowerPoint was uploaded to a blog using Sl
The document is a development log for a 2D platformer spy game created in Unreal Engine. It summarizes:
- The initial planning phase where the author created a work schedule and project plan.
- Early tasks including designing the main character and researching genre references.
- Setting up the Unreal project and importing sprites. The author made quick progress, completing the tutorial level in only 6 days.
- Additional development including adding mechanics, checkpoints, moving platforms, and finishing the second level.
- Final tasks like adding sound, packaging the game, and creating design documents for submission.
This document discusses Cassie Coyne's final major project for a graphic novel called "The Hollow Queen". It lists the ILP review of her work and targets completed for the project.
This document outlines the schedule and tasks for a student's final major project creating a graphic novel at Salford City College Eccles Sixth Form Centre. The schedule spans from February 4th to May 20th and includes tasks such as pitching initial ideas, conducting research, sketching characters, deciding on a storyline, checking for copyright issues, assessing timelines, and completing rough sketches and final details. Key dates include the pitch deadline of March 4th and the project deadline of May 20th.
Production log for fmp and final evaluationcassie_coyne
The document provides details of the planning and research for a graphic novel project focusing on jazz singer Ella Fitzgerald. Key points:
- The project will be a graphic novel telling the story of Ella Fitzgerald's rise to fame, focusing on her early life struggles.
- Research included questionnaires with comic fans, online research on popular genres and forums, and visual research at art galleries and music stores to inform the setting.
- The storyline explores a fictional temptation Ella faces when vulnerable, offering fame in exchange for her soul. Her late mother Tempie looks on to protect her.
- Main characters include Ella, her family members, jazz musicians who knew her like Chick Webb and Billie Holiday. Copyright issues
The document is a production log for a graphic novel project focused on jazz singer Ella Fitzgerald. Key details include:
- The project settled on telling Ella Fitzgerald's story from her early struggles to rising fame. Research included surveys of comic fans and visual research of the 1900s era.
- A storyline was developed following Ella from her mother's death through accepting a deal from a trickster that leads to fame but also danger. Main characters were identified.
- Pre-production addressed materials and copyright. Visual research provided character inspiration. Test sketches and cover ideas were created.
- Production involved sketching pages in a sketchbook at A4 size then scanning and editing pages digitally. The timeline was shortened due
Ella Fitzgerald graphic novel project summary:
1. The student has chosen to create a graphic novel focused on the life of jazz singer Ella Fitzgerald set in the early 1900s. They will follow her rise to fame from a difficult childhood.
2. Research included questionnaires about comic preferences, visits to stores and galleries to study the time period, and online research on graphic novel genres and Ella Fitzgerald's biography.
3. The story involves a deal Ella makes with a trickster character for fame, though his intentions are less than honorable, and a demon who comes to collect payment. The student focused on accurately portraying the time period and characters.
4. Pre-production included character designs, location research
Ella Fitzgerald's life and rise to fame will be the focus of a graphic novel. Research included surveys of comic fans, visits to art galleries and music stores. The story will follow Ella's difficult childhood and vulnerable period where she is approached by a trickster offering fame in exchange for her soul. Tempie, Ella's mother, tries to protect her. Main characters include Ella, Tempie, and jazz musicians from the era. Visual research was conducted to inspire character designs and settings from the early 1900s. Production will utilize A4 paper cut to fit the sketchbook binding.
FMP Production Log
The document outlines various ideas that were considered for a final major project, including creating a graphic novel, comic strips, or 3D models. It was decided to create a graphic novel about jazz singer Ella Fitzgerald set in the early 1900s, focusing on her rise to fame. Research was conducted through questionnaires, online forums, visiting art galleries and music stores. The storyline and characters were developed, with the title "Hollow Queen". Pre-production work included considering materials and copyright issues. Visual research was done for characters and graphic novel styles.
This assignment brief outlines tasks for a student to complete units in Creative Media Production Management, Research Techniques, and Pre-Production Techniques. The student will develop, research, and pitch an idea for a graphic novel about Ella Fitzgerald. They will conduct research on audiences and trends, generate story ideas, and create pre-production documents and plans. The assignment includes tasks for primary research, idea development, production management, and presenting the final product for feedback. The deadline is May 24th, 2013.
1) The document provides an updated story outline for "The Hollow Queen" which follows Ella Fitzgerald's rise to fame in the 1930s and 1940s as a jazz singer, and her dealings with a mysterious trickster figure.
2) As Ella gains success performing with bands like Chick Webb's, the trickster returns demanding payment, appearing increasingly degraded over time.
3) In a climactic confrontation, the trickster tries to convince Ella to give up her soul in exchange for a dream life with her family, but she refuses, realizing her talent and success are her own. At the final moment, Ella's mother Tempie's spirit protects her daughter by claiming the trickster's soul instead.
This document provides an overview and production log for a graphic novel project focusing on jazz singer Ella Fitzgerald. Key details include:
- The project will tell Ella Fitzgerald's story and rise to fame, incorporating fictional elements like a trickster character.
- Research was conducted through online forums, polls, and visits to art galleries and music stores to study the early 1900s era.
- Character designs and visual research references were created for main characters like Ella Fitzgerald and supporting characters.
- A basic storyline was outlined in bullet points covering Ella's early life challenges and potential dealings with the trickster character.
- Pre-production planning addressed materials needed and copyright considerations for using real people in the story.
Ella Fitzgerald's life and rise to fame will be the focus of a graphic novel. Research included surveys of comic fans and visual research of the 1900s era. The storyline will follow Ella's difficult childhood and vulnerable period where she encounters a trickster who promises fame in exchange for her soul. Tempie, Ella's mother, protects her from the trickster and demon. Main characters include Ella, Tempie, and other jazz musicians. Visual research was conducted on the characters. Production will utilize A4 paper and digital coloring.
The document outlines the production log for a graphic novel project focusing on jazz singer Ella Fitzgerald, including brainstorming different ideas, conducting research through questionnaires and online forums, developing characters and storylines, and carrying out visual research on styles and time periods. Key aspects of pre-production included deciding on the graphic novel format and style, addressing potential copyright issues, and beginning artwork with character sketches and page layout designs.
This document provides details on the development of a graphic novel project focusing on jazz singer Ella Fitzgerald. It outlines the initial brainstorming process, research conducted, including visiting stores and online forums to understand audience preferences. It discusses settling on the idea of creating a graphic novel about Ella Fitzgerald's rise to fame. The document then provides an outline of the basic storyline, which follows key events in Ella's early life and introduces a fictional element involving a trickster character who offers her fame in exchange for a deal.
This document provides details on the development of a graphic novel project focusing on jazz singer Ella Fitzgerald. It outlines the initial brainstorming process, research conducted, including visiting stores and online forums to understand audience preferences. It discusses settling on the idea of creating a graphic novel about Ella Fitzgerald's rise to fame. The document then provides an outline of the basic storyline, which follows key events in Ella's early life and introduces a fictional element involving a trickster character who offers her fame in exchange for a deal.
The document outlines a pre-production plan for a graphic novel called "Cassie Coyne: The Hollow Queen". The main character will be a young Ella Fitzgerald before her rise to fame, struggling in the early 1900s music industry. Research will include jazz, blues, and Ella Fitzgerald's life. The novel will be hand drawn and scanned, possibly with added color. Risks like copyright will be considered. The creator expects to earn around £20,000 annually working 4 days a week on the project. A production log and schedule are included to plan and track progress.
The document outlines a pre-production plan for a graphic novel called "Cassie Coyne: The Hollow Queen". The main character will be a young Ella Fitzgerald before her rise to fame, struggling in the early 1900s music industry. The author will hand draw the graphic novel then scan the pages to upload online. Research on jazz, blues, and Ella Fitzgerald will be conducted. A schedule is included laying out the production timeline from initial meetings through evaluation.
This document provides details on the planning and research for a graphic novel project focusing on jazz singer Ella Fitzgerald. Key points include:
- The project will be a graphic novel telling the story of Ella Fitzgerald's rise to fame, focusing on her early struggles.
- Research was conducted through questionnaires, online research on graphic novel preferences and forums, and visits to art galleries and music stores to study the early 1900s era.
- A basic storyline was outlined covering Ella's early life challenges and a fictional element of making a deal with a trickster character for fame.
- Main characters were identified including Ella Fitzgerald and other jazz singers of the time.
- Pre-production details were considered around materials needed
This production log documents the planning and development process for a graphic novel project focusing on jazz singer Ella Fitzgerald. Key details include:
- The project will be a graphic novel telling the story of Ella Fitzgerald's rise to fame.
- Research was conducted through questionnaires at comic stores and online research on graphic novel genres and sales data.
- Visual research included photographing items from the 1900s at local museums.
- A basic storyline was outlined focusing on Ella's early struggles and potential supernatural elements.
- Main characters were identified and character sketches were developed.
- Considerations around copyright and permissions for using real people were discussed.
- Inspiration was gathered for depicting the "Trickster" character.
This document provides an overview of the process and planning for a graphic novel project focused on jazz singer Ella Fitzgerald. Key details include:
- The project will be a graphic novel telling the story of Ella Fitzgerald's rise to fame and include other jazz singers as characters.
- Research was conducted through questionnaires at comic stores and online forums to understand audience preferences and the jazz history period.
- Visual research involved photographing artifacts from the 1900s at local museums and music stores to depict the era accurately.
- The storyline and characters are being developed, with the working title "Hollow Queen" exploring a fictional temptation element in Ella's journey to fame.
1. Cassie Coyne
E6 Radio 3D Animation Production Log
Creating my Forum
To start the new Unit Team Leaders were chosen to
create forums on the eccles moodle website for
team members to post on.
So I created a new forum under the Unit 67
Animation title, and gave it my name so my team
would know where to post their ideas and could
easily find it.
2. Creating the discussion topics
Then I created a new discussion topic for
each relevant task needed to complete, so
the team could post their work on there. I did
this by clicking the button highlighted.
Then I simply gave the discussion topic a relevant
title , then added a small message telling the team
what they should post in the specific topic.
3. Ethical Checklist
Before we started working on the
ideas for the radio station animation,
as the Team Leader I had to make
sure that the Ethical Checklist
Agreement was set up for everyone
to sign and fill in. I did this by
downloading the document from
moodle, then using an old image of
my signature and copy an pasting it
into the space for my name.
The same as the other times I
created discussion topics for the
group, I posted a new topic with
the title Ethical Checklist then
uploading the correct document I
just filled in to it so the rest of the
group could easily find everything
and upload their work promptly.
4. Collaboration Agreement
For the Collaboration Agreement, I
worked the same as wit the Ethical, and
downloaded the document from
moodle, and used the old signature, then
filled in the necessary information about
me including my
name, address, postcode, telephone
number and my email address.
Then I uploaded the work I did under the
title Collaboration and let the others reply
with their work.
5. Existing Radio Station Research
To get started with the task, as a team we researched into existing
radio stations to get a better idea of what is already out there.
I created a discussion forum for this and uploaded my own work by
using the attach button at the bottom of the page before posting it
as shown below.
When my team wanted to post their work
under the specific title, they simply clicked
reply and uploaded a small message and an
attachment like me.
6. Pooled Ideas Generation
The next task for the group was the pooled ideas generation.
For this we all individually, used a light hearted approach and created
numerous rough drafts of possible ideas for the radio station on paper.
Almost like a mood board of sketches.
Then once we had each contributed our ideas and looked them over as a
group, we decided the on the best ideas and what we could use
together.
After discussing all the ideas we decided to mix two of mine and one of
Sam's ideas together. We chose to do the flipbook idea with a boom box
sound system and the spinning number ‘9’ which turns into a ‘6’ and
becomes the e6 logo.
7. Everyone’s Individual Tasks
The group was assigned their
individual tasks for the e6 logo
animation.
1. Me – My task was to complete
the base for the animation which
was the flipbook, which I did in
Flash.
2. Jordan- Had to create the e6 logo
3. Sam- Created the 3D boom box in
light wave modeller.
8. Rough Story board
For the rough storyboard, as I was the best at drawing on my team I volunteered to sketch
out the rough idea of what was going to happen.
The pages below show the number of frames, what happens during those frames and
how it all plays out and how it is linked to the e6 radio station with the logo at the end.
9. Final Story Board
For the final story board I used the images of the rough
storyboard sketches and the logo Jordan made for the final
frame; then I typed in the text boxes underneath the
pictures a summary of what was happening in them and how
things were playing through, and then uploaded it to the
moodle site with the rest of the work.
10. Boom-box Progression in Modeller
First I downloaded the original modelled boom box that Sam made (sown to the left), then I
edited the surfaces and properties including luminosity, specularity, gloss, transparency and
reflection.
The boom boxes shown below are my edits, where I used trial and error to come up with an
idea I liked.
The boom box shown to the left is the final edit and outcome. It is clear
that the idea progressed as the ideas before it adopt green hues of colour,
then purple accessories and detail.
11. Creating a Scene in Premier
To create a scene for the completed boom box, I opened the
start menu and opened premier pro, then imported the
object into the camera view. Then I moved the light and
camera position into place for optimum visuals and moved
the object around taking key frames where applicable. I
looked on the final story-board sheet and took the number
of overall frames which was 500, then dragged the number
of key frames to 500 and went back to make the scene.
Once the scene was created on the timeline with different
frames up to 500, I played in real time to check that it looked
alright and everything was running smoothly and to plan as
the storyboard was.
Once that was finished I could move onto rendering the
object.
12. Rendering with Premier
To render out the completed scene I adjusted all the rendering settings, under the tab Render Globals to make
sure that when I actually did render everything would run efficiently.
Once I had finished changing all the values in the rendering tab I began rendering the scene and allowed it to load
all the different frames together from 0-500 to make a moving film.
As the scene rendered out I was given an image of the final product so I knew what it would look like once it was
rendered completely as shown to the far left. I changed the black background to white because I could see the
boom box easier and better and the flipbook animation would include the object being masked onto the actual
sketchbook which has white paper.
13. E6 3D logo
After all the rendering and the scene was finished I moved onto the e6 logo, and downloaded Jordan's’ creation of it. I
found that the flat 2D e6 logo wasn’t appropriate and created a new version in modeller in 3D to give the overall scene a
better effect, especially considering I didn’t do too much for the premier rendering scene.
To create the logo used the box tool for the frames and
changed the shape and size. Then I used the text tool to
type in the number 6 and e and then radio.
I posted them all on different layers so that I could work
on them all separately without running into issues all
the time changing or editing things that I didn’t mean to
because the objects were overlapping or getting in the
way.
Once I had finished creating all the separate parts of the
actual logo I cut and pasted them all onto one layer as
the entire object so I knew it fitted together properly
and looked right from different angles.