SlideShare a Scribd company logo
Cassie Coyne
               E6 Radio 3D Animation Production Log
               Creating my Forum




                                      To start the new Unit Team Leaders were chosen to
                                      create forums on the eccles moodle website for
                                      team members to post on.

                                      So I created a new forum under the Unit 67
                                      Animation title, and gave it my name so my team
                                      would know where to post their ideas and could
                                      easily find it.
Creating the discussion topics
                                 Then I created a new discussion topic for
                                 each relevant task needed to complete, so
                                 the team could post their work on there. I did
                                 this by clicking the button highlighted.



                                      Then I simply gave the discussion topic a relevant
                                      title , then added a small message telling the team
                                      what they should post in the specific topic.
Ethical Checklist


                    Before we started working on the
                    ideas for the radio station animation,
                    as the Team Leader I had to make
                    sure that the Ethical Checklist
                    Agreement was set up for everyone
                    to sign and fill in. I did this by
                    downloading the document from
                    moodle, then using an old image of
                    my signature and copy an pasting it
                    into the space for my name.




                         The same as the other times I
                         created discussion topics for the
                         group, I posted a new topic with
                         the title Ethical Checklist then
                         uploading the correct document I
                         just filled in to it so the rest of the
                         group could easily find everything
                         and upload their work promptly.
Collaboration Agreement



                          For the Collaboration Agreement, I
                          worked the same as wit the Ethical, and
                          downloaded the document from
                          moodle, and used the old signature, then
                          filled in the necessary information about
                          me including my
                          name, address, postcode, telephone
                          number and my email address.

                          Then I uploaded the work I did under the
                          title Collaboration and let the others reply
                          with their work.
Existing Radio Station Research


                                                To get started with the task, as a team we researched into existing
                                                radio stations to get a better idea of what is already out there.

                                                I created a discussion forum for this and uploaded my own work by
                                                using the attach button at the bottom of the page before posting it
                                                as shown below.




When my team wanted to post their work
under the specific title, they simply clicked
reply and uploaded a small message and an
attachment like me.
Pooled Ideas Generation




                          The next task for the group was the pooled ideas generation.

                          For this we all individually, used a light hearted approach and created
                          numerous rough drafts of possible ideas for the radio station on paper.
                          Almost like a mood board of sketches.

                          Then once we had each contributed our ideas and looked them over as a
                          group, we decided the on the best ideas and what we could use
                          together.
                          After discussing all the ideas we decided to mix two of mine and one of
                          Sam's ideas together. We chose to do the flipbook idea with a boom box
                          sound system and the spinning number ‘9’ which turns into a ‘6’ and
                          becomes the e6 logo.
Everyone’s Individual Tasks


                              The group was assigned their
                              individual tasks for the e6 logo
                              animation.

                              1. Me – My task was to complete
                                 the base for the animation which
                                 was the flipbook, which I did in
                                 Flash.
                              2. Jordan- Had to create the e6 logo
                              3. Sam- Created the 3D boom box in
                                 light wave modeller.
Rough Story board


                    For the rough storyboard, as I was the best at drawing on my team I volunteered to sketch
                    out the rough idea of what was going to happen.

                    The pages below show the number of frames, what happens during those frames and
                    how it all plays out and how it is linked to the e6 radio station with the logo at the end.
Final Story Board


                    For the final story board I used the images of the rough
                    storyboard sketches and the logo Jordan made for the final
                    frame; then I typed in the text boxes underneath the
                    pictures a summary of what was happening in them and how
                    things were playing through, and then uploaded it to the
                    moodle site with the rest of the work.
Boom-box Progression in Modeller

                        First I downloaded the original modelled boom box that Sam made (sown to the left), then I
                        edited the surfaces and properties including luminosity, specularity, gloss, transparency and
                        reflection.

                        The boom boxes shown below are my edits, where I used trial and error to come up with an
                        idea I liked.




                                          The boom box shown to the left is the final edit and outcome. It is clear
                                          that the idea progressed as the ideas before it adopt green hues of colour,
                                          then purple accessories and detail.
Creating a Scene in Premier

                              To create a scene for the completed boom box, I opened the
                              start menu and opened premier pro, then imported the
                              object into the camera view. Then I moved the light and
                              camera position into place for optimum visuals and moved
                              the object around taking key frames where applicable. I
                              looked on the final story-board sheet and took the number
                              of overall frames which was 500, then dragged the number
                              of key frames to 500 and went back to make the scene.

                              Once the scene was created on the timeline with different
                              frames up to 500, I played in real time to check that it looked
                              alright and everything was running smoothly and to plan as
                              the storyboard was.

                              Once that was finished I could move onto rendering the
                              object.
Rendering with Premier




  To render out the completed scene I adjusted all the rendering settings, under the tab Render Globals to make
  sure that when I actually did render everything would run efficiently.

  Once I had finished changing all the values in the rendering tab I began rendering the scene and allowed it to load
  all the different frames together from 0-500 to make a moving film.

  As the scene rendered out I was given an image of the final product so I knew what it would look like once it was
  rendered completely as shown to the far left. I changed the black background to white because I could see the
  boom box easier and better and the flipbook animation would include the object being masked onto the actual
  sketchbook which has white paper.
E6 3D logo



After all the rendering and the scene was finished I moved onto the e6 logo, and downloaded Jordan's’ creation of it. I
found that the flat 2D e6 logo wasn’t appropriate and created a new version in modeller in 3D to give the overall scene a
better effect, especially considering I didn’t do too much for the premier rendering scene.




                                                              To create the logo used the box tool for the frames and
                                                              changed the shape and size. Then I used the text tool to
                                                              type in the number 6 and e and then radio.

                                                              I posted them all on different layers so that I could work
                                                              on them all separately without running into issues all
                                                              the time changing or editing things that I didn’t mean to
                                                              because the objects were overlapping or getting in the
                                                              way.

                                                              Once I had finished creating all the separate parts of the
                                                              actual logo I cut and pasted them all onto one layer as
                                                              the entire object so I knew it fitted together properly
                                                              and looked right from different angles.
E6 Production Log

More Related Content

What's hot

E valuation
E valuationE valuation
E valuation
FudgeBUNNY
 
A2 Media Conclusion - Question 4 - Technologies
A2 Media Conclusion - Question 4 - TechnologiesA2 Media Conclusion - Question 4 - Technologies
A2 Media Conclusion - Question 4 - Technologies
Brett Tinnion
 
Taller fotografia muskoka
Taller fotografia muskokaTaller fotografia muskoka
Taller fotografia muskoka
Jay Shapiro
 
Ha4 sims concept_productionlog
Ha4 sims concept_productionlogHa4 sims concept_productionlog
Ha4 sims concept_productionlog
cassie_coyne
 
Bernard carlton a2_evaluation
Bernard carlton a2_evaluationBernard carlton a2_evaluation
Bernard carlton a2_evaluation
LCarlton18
 
Ha2 production log_template_141014
Ha2 production log_template_141014Ha2 production log_template_141014
Ha2 production log_template_141014
amybrockbank
 

What's hot (6)

E valuation
E valuationE valuation
E valuation
 
A2 Media Conclusion - Question 4 - Technologies
A2 Media Conclusion - Question 4 - TechnologiesA2 Media Conclusion - Question 4 - Technologies
A2 Media Conclusion - Question 4 - Technologies
 
Taller fotografia muskoka
Taller fotografia muskokaTaller fotografia muskoka
Taller fotografia muskoka
 
Ha4 sims concept_productionlog
Ha4 sims concept_productionlogHa4 sims concept_productionlog
Ha4 sims concept_productionlog
 
Bernard carlton a2_evaluation
Bernard carlton a2_evaluationBernard carlton a2_evaluation
Bernard carlton a2_evaluation
 
Ha2 production log_template_141014
Ha2 production log_template_141014Ha2 production log_template_141014
Ha2 production log_template_141014
 

Similar to E6 Production Log

6. visual reflection
6. visual reflection6. visual reflection
6. visual reflection
AllanGodin
 
My evaluation q4
My evaluation q4My evaluation q4
My evaluation q4
hhaannaahhc
 
My evaluation q4
My evaluation q4My evaluation q4
My evaluation q4
hhaannaahhc
 
Production log
Production logProduction log
Production log
Dom9533
 
Unit 67 3 d animation team 1 cassie project brief
Unit 67 3 d animation team 1 cassie project briefUnit 67 3 d animation team 1 cassie project brief
Unit 67 3 d animation team 1 cassie project brief
cassie_coyne
 
Podcast cover.pptx......................
Podcast cover.pptx......................Podcast cover.pptx......................
Podcast cover.pptx......................
EllieBrown31
 
Unit 67 Production Log
Unit 67 Production LogUnit 67 Production Log
Unit 67 Production Log
ConnahTilley
 
Question 4 Of My Evaluation
Question 4 Of My EvaluationQuestion 4 Of My Evaluation
Question 4 Of My Evaluation
emmagoldie94
 
6. fmp production reflection
6. fmp production reflection6. fmp production reflection
6. fmp production reflection
Ben Wincup
 
Unit 67 – 3d animation production log
Unit 67 – 3d animation production logUnit 67 – 3d animation production log
Unit 67 – 3d animation production log
samgh1995
 
2D Game Workflow
2D Game Workflow2D Game Workflow
2D Game Workflow
SamDuxburyGDS
 
L3 cmpt y2 evaluation template (1)
L3 cmpt y2 evaluation template (1)L3 cmpt y2 evaluation template (1)
L3 cmpt y2 evaluation template (1)
Cobabb
 
Production log
Production logProduction log
Production log
Fryers
 
Evaluation - Question 4
Evaluation - Question 4Evaluation - Question 4
Evaluation - Question 4
jake_gosling
 
Ellie evaluation question 4
Ellie evaluation question 4Ellie evaluation question 4
Ellie evaluation question 4
elliefx
 
Digital Practises Portfolio
Digital Practises PortfolioDigital Practises Portfolio
Digital Practises Portfolio
nomio111
 
Website annotations
Website annotationsWebsite annotations
Website annotations
lydiaplatts
 
Presentation document
Presentation document Presentation document
Presentation document
Tommy Lister
 
Question 4
Question 4 Question 4
Question 4
jessrose93
 
Dev Log XB3001 Sam Gregory-Haigh
Dev Log XB3001 Sam Gregory-HaighDev Log XB3001 Sam Gregory-Haigh
Dev Log XB3001 Sam Gregory-Haigh
samgh1995
 

Similar to E6 Production Log (20)

6. visual reflection
6. visual reflection6. visual reflection
6. visual reflection
 
My evaluation q4
My evaluation q4My evaluation q4
My evaluation q4
 
My evaluation q4
My evaluation q4My evaluation q4
My evaluation q4
 
Production log
Production logProduction log
Production log
 
Unit 67 3 d animation team 1 cassie project brief
Unit 67 3 d animation team 1 cassie project briefUnit 67 3 d animation team 1 cassie project brief
Unit 67 3 d animation team 1 cassie project brief
 
Podcast cover.pptx......................
Podcast cover.pptx......................Podcast cover.pptx......................
Podcast cover.pptx......................
 
Unit 67 Production Log
Unit 67 Production LogUnit 67 Production Log
Unit 67 Production Log
 
Question 4 Of My Evaluation
Question 4 Of My EvaluationQuestion 4 Of My Evaluation
Question 4 Of My Evaluation
 
6. fmp production reflection
6. fmp production reflection6. fmp production reflection
6. fmp production reflection
 
Unit 67 – 3d animation production log
Unit 67 – 3d animation production logUnit 67 – 3d animation production log
Unit 67 – 3d animation production log
 
2D Game Workflow
2D Game Workflow2D Game Workflow
2D Game Workflow
 
L3 cmpt y2 evaluation template (1)
L3 cmpt y2 evaluation template (1)L3 cmpt y2 evaluation template (1)
L3 cmpt y2 evaluation template (1)
 
Production log
Production logProduction log
Production log
 
Evaluation - Question 4
Evaluation - Question 4Evaluation - Question 4
Evaluation - Question 4
 
Ellie evaluation question 4
Ellie evaluation question 4Ellie evaluation question 4
Ellie evaluation question 4
 
Digital Practises Portfolio
Digital Practises PortfolioDigital Practises Portfolio
Digital Practises Portfolio
 
Website annotations
Website annotationsWebsite annotations
Website annotations
 
Presentation document
Presentation document Presentation document
Presentation document
 
Question 4
Question 4 Question 4
Question 4
 
Dev Log XB3001 Sam Gregory-Haigh
Dev Log XB3001 Sam Gregory-HaighDev Log XB3001 Sam Gregory-Haigh
Dev Log XB3001 Sam Gregory-Haigh
 

More from cassie_coyne

Fmp ilp review
Fmp ilp reviewFmp ilp review
Fmp ilp review
cassie_coyne
 
Fmp schedule 20 02 2013
Fmp schedule 20 02 2013Fmp schedule 20 02 2013
Fmp schedule 20 02 2013
cassie_coyne
 
Production log for fmp and final evaluation
Production log for fmp and final evaluationProduction log for fmp and final evaluation
Production log for fmp and final evaluation
cassie_coyne
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
cassie_coyne
 
Production log for fmp v3
Production log for fmp v3Production log for fmp v3
Production log for fmp v3
cassie_coyne
 
Production log for fmp v2
Production log for fmp v2Production log for fmp v2
Production log for fmp v2
cassie_coyne
 
Production log for fmp v1
Production log for fmp v1Production log for fmp v1
Production log for fmp v1
cassie_coyne
 
Jazz and blues moodboard research
Jazz and blues moodboard researchJazz and blues moodboard research
Jazz and blues moodboard researchcassie_coyne
 
Cassie fmp hollow queen 07 02 13
Cassie fmp hollow queen 07 02 13Cassie fmp hollow queen 07 02 13
Cassie fmp hollow queen 07 02 13
cassie_coyne
 
Fmp ella f storyline updated
Fmp ella f storyline updatedFmp ella f storyline updated
Fmp ella f storyline updated
cassie_coyne
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
cassie_coyne
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
cassie_coyne
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
cassie_coyne
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
cassie_coyne
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
cassie_coyne
 
FMP Pre Production
FMP Pre ProductionFMP Pre Production
FMP Pre Production
cassie_coyne
 
Fmp pre production
Fmp pre productionFmp pre production
Fmp pre production
cassie_coyne
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
cassie_coyne
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
cassie_coyne
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
cassie_coyne
 

More from cassie_coyne (20)

Fmp ilp review
Fmp ilp reviewFmp ilp review
Fmp ilp review
 
Fmp schedule 20 02 2013
Fmp schedule 20 02 2013Fmp schedule 20 02 2013
Fmp schedule 20 02 2013
 
Production log for fmp and final evaluation
Production log for fmp and final evaluationProduction log for fmp and final evaluation
Production log for fmp and final evaluation
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
 
Production log for fmp v3
Production log for fmp v3Production log for fmp v3
Production log for fmp v3
 
Production log for fmp v2
Production log for fmp v2Production log for fmp v2
Production log for fmp v2
 
Production log for fmp v1
Production log for fmp v1Production log for fmp v1
Production log for fmp v1
 
Jazz and blues moodboard research
Jazz and blues moodboard researchJazz and blues moodboard research
Jazz and blues moodboard research
 
Cassie fmp hollow queen 07 02 13
Cassie fmp hollow queen 07 02 13Cassie fmp hollow queen 07 02 13
Cassie fmp hollow queen 07 02 13
 
Fmp ella f storyline updated
Fmp ella f storyline updatedFmp ella f storyline updated
Fmp ella f storyline updated
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
 
FMP Pre Production
FMP Pre ProductionFMP Pre Production
FMP Pre Production
 
Fmp pre production
Fmp pre productionFmp pre production
Fmp pre production
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
 
Production log for fmp
Production log for fmpProduction log for fmp
Production log for fmp
 

E6 Production Log

  • 1. Cassie Coyne E6 Radio 3D Animation Production Log Creating my Forum To start the new Unit Team Leaders were chosen to create forums on the eccles moodle website for team members to post on. So I created a new forum under the Unit 67 Animation title, and gave it my name so my team would know where to post their ideas and could easily find it.
  • 2. Creating the discussion topics Then I created a new discussion topic for each relevant task needed to complete, so the team could post their work on there. I did this by clicking the button highlighted. Then I simply gave the discussion topic a relevant title , then added a small message telling the team what they should post in the specific topic.
  • 3. Ethical Checklist Before we started working on the ideas for the radio station animation, as the Team Leader I had to make sure that the Ethical Checklist Agreement was set up for everyone to sign and fill in. I did this by downloading the document from moodle, then using an old image of my signature and copy an pasting it into the space for my name. The same as the other times I created discussion topics for the group, I posted a new topic with the title Ethical Checklist then uploading the correct document I just filled in to it so the rest of the group could easily find everything and upload their work promptly.
  • 4. Collaboration Agreement For the Collaboration Agreement, I worked the same as wit the Ethical, and downloaded the document from moodle, and used the old signature, then filled in the necessary information about me including my name, address, postcode, telephone number and my email address. Then I uploaded the work I did under the title Collaboration and let the others reply with their work.
  • 5. Existing Radio Station Research To get started with the task, as a team we researched into existing radio stations to get a better idea of what is already out there. I created a discussion forum for this and uploaded my own work by using the attach button at the bottom of the page before posting it as shown below. When my team wanted to post their work under the specific title, they simply clicked reply and uploaded a small message and an attachment like me.
  • 6. Pooled Ideas Generation The next task for the group was the pooled ideas generation. For this we all individually, used a light hearted approach and created numerous rough drafts of possible ideas for the radio station on paper. Almost like a mood board of sketches. Then once we had each contributed our ideas and looked them over as a group, we decided the on the best ideas and what we could use together. After discussing all the ideas we decided to mix two of mine and one of Sam's ideas together. We chose to do the flipbook idea with a boom box sound system and the spinning number ‘9’ which turns into a ‘6’ and becomes the e6 logo.
  • 7. Everyone’s Individual Tasks The group was assigned their individual tasks for the e6 logo animation. 1. Me – My task was to complete the base for the animation which was the flipbook, which I did in Flash. 2. Jordan- Had to create the e6 logo 3. Sam- Created the 3D boom box in light wave modeller.
  • 8. Rough Story board For the rough storyboard, as I was the best at drawing on my team I volunteered to sketch out the rough idea of what was going to happen. The pages below show the number of frames, what happens during those frames and how it all plays out and how it is linked to the e6 radio station with the logo at the end.
  • 9. Final Story Board For the final story board I used the images of the rough storyboard sketches and the logo Jordan made for the final frame; then I typed in the text boxes underneath the pictures a summary of what was happening in them and how things were playing through, and then uploaded it to the moodle site with the rest of the work.
  • 10. Boom-box Progression in Modeller First I downloaded the original modelled boom box that Sam made (sown to the left), then I edited the surfaces and properties including luminosity, specularity, gloss, transparency and reflection. The boom boxes shown below are my edits, where I used trial and error to come up with an idea I liked. The boom box shown to the left is the final edit and outcome. It is clear that the idea progressed as the ideas before it adopt green hues of colour, then purple accessories and detail.
  • 11. Creating a Scene in Premier To create a scene for the completed boom box, I opened the start menu and opened premier pro, then imported the object into the camera view. Then I moved the light and camera position into place for optimum visuals and moved the object around taking key frames where applicable. I looked on the final story-board sheet and took the number of overall frames which was 500, then dragged the number of key frames to 500 and went back to make the scene. Once the scene was created on the timeline with different frames up to 500, I played in real time to check that it looked alright and everything was running smoothly and to plan as the storyboard was. Once that was finished I could move onto rendering the object.
  • 12. Rendering with Premier To render out the completed scene I adjusted all the rendering settings, under the tab Render Globals to make sure that when I actually did render everything would run efficiently. Once I had finished changing all the values in the rendering tab I began rendering the scene and allowed it to load all the different frames together from 0-500 to make a moving film. As the scene rendered out I was given an image of the final product so I knew what it would look like once it was rendered completely as shown to the far left. I changed the black background to white because I could see the boom box easier and better and the flipbook animation would include the object being masked onto the actual sketchbook which has white paper.
  • 13. E6 3D logo After all the rendering and the scene was finished I moved onto the e6 logo, and downloaded Jordan's’ creation of it. I found that the flat 2D e6 logo wasn’t appropriate and created a new version in modeller in 3D to give the overall scene a better effect, especially considering I didn’t do too much for the premier rendering scene. To create the logo used the box tool for the frames and changed the shape and size. Then I used the text tool to type in the number 6 and e and then radio. I posted them all on different layers so that I could work on them all separately without running into issues all the time changing or editing things that I didn’t mean to because the objects were overlapping or getting in the way. Once I had finished creating all the separate parts of the actual logo I cut and pasted them all onto one layer as the entire object so I knew it fitted together properly and looked right from different angles.