This document provides details on the development of a graphic novel project focusing on jazz singer Ella Fitzgerald. It outlines the initial brainstorming process, research conducted, including visiting stores and online forums to understand audience preferences. It discusses settling on the idea of creating a graphic novel about Ella Fitzgerald's rise to fame. The document then provides an outline of the basic storyline, which follows key events in Ella's early life and introduces a fictional element involving a trickster character who offers her fame in exchange for a deal.
This document provides an overview and production log for a graphic novel project focusing on jazz singer Ella Fitzgerald. Key details include:
- The project will tell Ella Fitzgerald's story and rise to fame, incorporating fictional elements like a trickster character.
- Research was conducted through online forums, polls, and visits to art galleries and music stores to study the early 1900s era.
- Character designs and visual research references were created for main characters like Ella Fitzgerald and supporting characters.
- A basic storyline was outlined in bullet points covering Ella's early life challenges and potential dealings with the trickster character.
- Pre-production planning addressed materials needed and copyright considerations for using real people in the story.
This document provides an overview of the process and planning for a graphic novel project focused on jazz singer Ella Fitzgerald. Key details include:
- The project will be a graphic novel telling the story of Ella Fitzgerald's rise to fame and include other jazz singers as characters.
- Research was conducted through questionnaires at comic stores and online forums to understand audience preferences and the jazz history period.
- Visual research involved photographing artifacts from the 1900s at local museums and music stores to depict the era accurately.
- The storyline and characters are being developed, with the working title "Hollow Queen" exploring a fictional temptation element in Ella's journey to fame.
This production log details the planning and research for a graphic novel project focused on jazz singer Ella Fitzgerald. Research included distributing questionnaires at comic shops, online research on popular graphic novel genres and forums, and visual research visiting museums and a music store. The project will be a black hardcover graphic novel created using sketches, Photoshop for coloring, and rulers for layout. The story will follow Ella Fitzgerald's rise to fame.
The production log documents planning and development for a final major project focused on creating a graphic novel. Ideas considered include comic strips set in medieval times or focusing on a jazz singer. Research was conducted through questionnaires at comic stores and online research on graphic novel preferences and jazz history. The project was settled on a graphic novel telling the story of jazz singer Ella Fitzgerald's rise to fame. Visual research involved visiting art galleries and music stores. Production planning will account for time and budget. Feedback will be gathered through presenting to a focus group, and changes made based on that feedback.
This Rolling Stone magazine cover uses a hot pink color and nude image of Lady Gaga to appeal to both male and female audiences. The primary cover line promotes an exclusive interview with Lady Gaga, while secondary lines discuss politics and music festivals. Black and grey text stands out against the white background and pink image. The magazine's fonts and layout conform to its 1960s style while still attracting new readers with controversial celebrity coverage.
This document provides a summary of the plot and structure of a proposed transmedia series titled "Jezabel, the track of a lifetime."
1. The series follows 19-year-old Jezabel, a student who gains online fame after posting a song. She is offered a record deal by a producer but struggles to find her artistic voice amid the demands of the music industry.
2. The series will be told across multiple mediums, including a 12-episode TV season, an interactive blog, social media, a radio show, and a concert livestream. This allows the story to be experienced from different character perspectives.
3. The TV episodes depict Jezabel's rise to fame in
The document discusses the design choices made for the magazine "Vinyl". It uses a three-color scheme of black, white, and purple. The cover uses three fonts but additional fonts are used inside. Photographs with old-style frames indicate an interest in retro photography. The target audience is described as teenage girls based on the feminine photography, fonts, and color scheme used. The magazine aims to represent indie music styles through the featured bands, fashion content, and photography style.
Vibe is a magazine focused on R&B and hip-hop music, launched in 1993 by Quincy Jones. While it shut down print production in 2009, it was purchased by a private equity firm and continues online. The magazine features artists and entertainers predominantly from the hip-hop world. Its target audience is between ages 18-34, especially those interested in hip-hop culture.
This document provides an overview and production log for a graphic novel project focusing on jazz singer Ella Fitzgerald. Key details include:
- The project will tell Ella Fitzgerald's story and rise to fame, incorporating fictional elements like a trickster character.
- Research was conducted through online forums, polls, and visits to art galleries and music stores to study the early 1900s era.
- Character designs and visual research references were created for main characters like Ella Fitzgerald and supporting characters.
- A basic storyline was outlined in bullet points covering Ella's early life challenges and potential dealings with the trickster character.
- Pre-production planning addressed materials needed and copyright considerations for using real people in the story.
This document provides an overview of the process and planning for a graphic novel project focused on jazz singer Ella Fitzgerald. Key details include:
- The project will be a graphic novel telling the story of Ella Fitzgerald's rise to fame and include other jazz singers as characters.
- Research was conducted through questionnaires at comic stores and online forums to understand audience preferences and the jazz history period.
- Visual research involved photographing artifacts from the 1900s at local museums and music stores to depict the era accurately.
- The storyline and characters are being developed, with the working title "Hollow Queen" exploring a fictional temptation element in Ella's journey to fame.
This production log details the planning and research for a graphic novel project focused on jazz singer Ella Fitzgerald. Research included distributing questionnaires at comic shops, online research on popular graphic novel genres and forums, and visual research visiting museums and a music store. The project will be a black hardcover graphic novel created using sketches, Photoshop for coloring, and rulers for layout. The story will follow Ella Fitzgerald's rise to fame.
The production log documents planning and development for a final major project focused on creating a graphic novel. Ideas considered include comic strips set in medieval times or focusing on a jazz singer. Research was conducted through questionnaires at comic stores and online research on graphic novel preferences and jazz history. The project was settled on a graphic novel telling the story of jazz singer Ella Fitzgerald's rise to fame. Visual research involved visiting art galleries and music stores. Production planning will account for time and budget. Feedback will be gathered through presenting to a focus group, and changes made based on that feedback.
This Rolling Stone magazine cover uses a hot pink color and nude image of Lady Gaga to appeal to both male and female audiences. The primary cover line promotes an exclusive interview with Lady Gaga, while secondary lines discuss politics and music festivals. Black and grey text stands out against the white background and pink image. The magazine's fonts and layout conform to its 1960s style while still attracting new readers with controversial celebrity coverage.
This document provides a summary of the plot and structure of a proposed transmedia series titled "Jezabel, the track of a lifetime."
1. The series follows 19-year-old Jezabel, a student who gains online fame after posting a song. She is offered a record deal by a producer but struggles to find her artistic voice amid the demands of the music industry.
2. The series will be told across multiple mediums, including a 12-episode TV season, an interactive blog, social media, a radio show, and a concert livestream. This allows the story to be experienced from different character perspectives.
3. The TV episodes depict Jezabel's rise to fame in
The document discusses the design choices made for the magazine "Vinyl". It uses a three-color scheme of black, white, and purple. The cover uses three fonts but additional fonts are used inside. Photographs with old-style frames indicate an interest in retro photography. The target audience is described as teenage girls based on the feminine photography, fonts, and color scheme used. The magazine aims to represent indie music styles through the featured bands, fashion content, and photography style.
Vibe is a magazine focused on R&B and hip-hop music, launched in 1993 by Quincy Jones. While it shut down print production in 2009, it was purchased by a private equity firm and continues online. The magazine features artists and entertainers predominantly from the hip-hop world. Its target audience is between ages 18-34, especially those interested in hip-hop culture.
The document analyzes the design features of magazine covers, contents pages, and double page spreads. It compares the design of an existing music magazine, NME, to a hypothetical new music magazine the author has created. Some key conventions analyzed include use of color schemes, prominent images, headlines and subheadings, and background designs. The author notes how their hypothetical magazine both develops and challenges some conventions of real music magazines.
This Rolling Stone magazine cover uses a hot pink color and nude image of Lady Gaga to appeal to both male and female audiences. The primary cover line promotes an exclusive interview with Lady Gaga, while secondary lines discuss politics and music festivals. Black and grey text stands out against the white background and pink image. The magazine's fonts and layout conform to its 1960s style while drawing attention to the cover's selling points.
The document outlines potential ideas for a final major project, including:
1) A graphic novel or comic book set in medieval times about hunting or scouting.
2) A 3D model of a 1900s jazz club environment.
3) A series of illustrated 1900s posters about jazz music to attract fans or increase interest in jazz.
The document then focuses on the idea of a graphic novel set in the early 1900s about a jazz singer rising to fame, and outlines plans to create a graphic novel in a hardback sketchbook about Ella Fitzgerald's rise to fame.
The document analyzes two double page spreads from NME Magazine.
The first spread features artist Dizzee Rascal and analyzes elements like the main image, captions, headings, color scheme, and background. The written article discusses Dizzee Rascal's career over the past year.
The second spread features artist Florence from Florence and the Machine and also analyzes elements such as the main image, captions, headings, color scheme, and background. The written article covers Florence's rising fame and success in the music industry.
Both spreads showcase the artists and provide concise updates on their recent work in a formal journalistic style through images, design elements, and short column articles.
The document analyzes the front cover and contents page of the rock magazine Kerrang. Some key points:
- The color scheme of black, red, and white is meant to appeal to Kerrang's target rock audience.
- Photos show rock artists in poses that signify rebellion associated with the genre.
- Fonts and writing styles are aggressive to suit the target adult/teenage audience.
- Layouts are coordinated but messy to appeal to fans of alternative rock music.
This document summarizes the conventions used on the front cover of a music magazine designed by the author. Key elements included a masthead with the magazine's title in bold font sticking to the main colors of red and black. A rhetorical question is used to intrigue readers. Well-known artists are featured to attract readers and reassure them of the magazine's quality. Photographs of music groups are used as the main visual with direct eye contact and serious facial expressions to engage viewers. Details like clothing help represent the targeted social group and genre of music.
The document analyzes the cover of a Q magazine and a Top of the Pops magazine to inform the design of a new music magazine. Some key points made include:
- The Q magazine effectively uses Florence Welsh's recognizable image and colorful design to attract readers. However, the analysis recommends focusing more exclusively on music content rather than gossip.
- For special editions, freedom to cover different topics beyond current artists is seen as an advantage, as collectors will want exclusive content.
- The Top of the Pops magazine appropriately features currently popular artists like JLS and The Wanted for the target audience but includes a random non-music article that would not fit the planned magazine.
- For bands, showing all
This document outlines Kelsey Wheeler's pitch for a new dance and theater-focused music magazine. The proposed magazine, called "Musicals of Our Time," would target 16-18 year olds and focus on theatrical genres like burlesque. Kelsey conducted research that showed this demographic was interested in eye-catching images and stories about celebrities and musicals. The magazine would be published weekly for £1.50 and feature covers, articles, and double-page spreads on popular musicals, their music, and cultural impact. Kelsey shared sketches of sample layouts and discussed plans for photography, typography, marketing, and addressing any copyright issues.
This document summarizes the key conventions used on magazine covers and how they attract audiences. It discusses mastheads, issue numbers, barcodes and other typical magazine elements that identify the publication and genre. Colors, fonts and visuals are chosen carefully to appeal to target readers. The cover is also designed to give a clear sense of what content is inside so readers know if it interests them. Conventions create realism and help readers understand what the magazine offers at a glance.
The document analyzes the cover and contents page of the rock magazine Kerrang. Some key points:
- The color scheme of black, red, and white is meant to appeal to Kerrang's target rock audience.
- Photos feature rock artists in poses associated with rebellion to signify the rock genre.
- Fonts are distressed and aggressive to match the rock aesthetic.
- Layouts are coordinated but messy, appealing to fans of alternative rock music.
- Imagery, language, and topics are aimed at older teenage and adult readers rather than children.
Here is a sketch of a manga character:
The character is drawn in a manga style with large expressive eyes, smooth clean lines, and minimal detail.
The face is oval shaped with a small pointed chin. The eyes are large and round taking up much of the upper face, with thick eyelashes and simple eyebrows curved upward in the center.
The hair is drawn in smooth curved lines forming a spiky style swept back from the forehead. Only a few strands are indicated, keeping it clean and stylized.
The body is a simple rounded shape indicating youth. The neck is slightly elongated and thin. Arms are drawn as thin lines attached to slender shoulders. Hands are minimal with only three fingers indicated.
The document provides an exclusive interview with Jessie North, lead singer of the band Bullet From Heaven, on topics ranging from the band's formation to their craziest memories and plans for the future. Jessie discusses how the band started in high school, pranking other bands on tour, and typical nights out involving heavy drinking and looking after bandmates. The interview also addresses rumors about past relationships, musical influences, and their favorite tracks off their new album.
This double page spread from an NME magazine features an article about singer Lana Del Rey. The black and white photo of Lana Del Rey contrasts with the bright blue and orange colors used in the text, which helps draw the reader's eye. The title "Mission Accomplished" and Lana winking in the photo intrigue the reader about what mission was accomplished, enticing them to read the article. A blue box with statistics on Lana's success also catches the reader's attention and informs them about her popularity. The overall layout and design elements on the page aim to attract and engage the reader in learning more about Lana Del Rey.
This two-page magazine spread discusses Lady Gaga's performance at the Royal Variety. On one page, a large picture of Lady Gaga takes up the entire page, drawing the reader's eye. On the facing page, a transparent red "L" covers the background, drawing attention to the article about Lady Gaga. The article describes her performance as "one of the most thrilling, audacious and unexpected performances in pop theatre" to encourage readers to see her live show. The visuals and compelling description of her performance are aimed at gaining new fans and increasing interest in Lady Gaga.
The Kerrang magazine cover uses bright colors and imagery to attract rock music fans. It features an image of singer Corey Taylor against a red background with white bold text. Smaller images of other bands like My Chemical Romance are included to appeal to a wide variety of rock genres. The contents page uses large colorful images of artists like Marilyn Manson to draw readers' eyes to different articles and includes quizzes to encourage reading the full magazine.
The document discusses how the media product, a magazine, represents particular social groups through its artistic choices. It represents musicians from genres like folk, rock, electronic/pop, and rap by researching existing artists in those genres and styling fictional artists accordingly. For example, a folk artist is portrayed as nature-loving through outdoor photography and clothes, while an electronic artist uses bright colors and confidence. Rock artists are depicted through stereotypes of trouble-making behavior.
This document provides a summary of a hip-hop magazine cover featuring an artist. Some key points:
1) The cover uses bold colors, fonts, and imagery to catch readers' attention and portray the artist as intimidating and masculine, fitting with hip-hop aesthetics.
2) Photos show the artist using fashion, jewelry, and tattoos to display wealth, strength, and authenticity as an artist focused on music above all else.
3) Pull quotes and details about the artist's background and interview aim to give readers insight into the artist and make them feel a personal connection.
4) Stylistic elements like sans-serif fonts, violent language, and references to crime
Cassie was chosen as the team leader for her animation production group. She created discussion forums on Moodle for the group to collaborate. This included topics for researching existing radio stations, generating initial ideas, and completing individual tasks. Cassie storyboarded the concept, created a flipbook in Flash, and edited a 3D boombox. She masked the flipbook and boombox together and added a spinning 3D logo in the finale. After editing the project together in Premier Pro, Cassie uploaded the finished video animation to her blog.
The document outlines the production log for a graphic novel project focusing on jazz singer Ella Fitzgerald, including brainstorming different ideas, conducting research through questionnaires and online forums, developing characters and storylines, and carrying out visual research on styles and time periods. Key aspects of pre-production included deciding on the graphic novel format and style, addressing potential copyright issues, and beginning artwork with character sketches and page layout designs.
This game is Angry Birds, a simple puzzle game where the player uses a slingshot to launch multi-colored birds at structures made of different materials to destroy them and hit green pigs hiding stolen eggs inside. The goal is to collect the eggs by destroying the structures and hitting the pigs within a set number of attempts. It has sold over 12 million copies on the App Store due to its beautiful simplicity and brief yet addictive gameplay that is easy for newcomers to video games to understand through trial and error.
The document provides details on creating different parts of a robot in 3D modeling software. It describes creating the arms using repeated joint segments for the wrist, elbow, and shoulder. The hands have a complex, twisted claw shape. The head is made from a sphere with an extruded rim for a lampshade. The feet have a flat base and ankle joints copied from the arm joints. The mid-section uses cylindrical shapes and vertical elbow joints to connect the hips. The finished robot was created using various 3D modeling techniques and construction tools.
Cassie created a forum on Moodle for her animation team to collaborate. She set up discussion topics for tasks like researching radio stations, generating ideas, and completing individual assignments. Cassie storyboarded ideas, created a flipbook in Flash, and masked a 3D boombox onto it. She rendered the boombox in Lightwave and pieced everything together in Premier Pro, adding spinning logo at the end. Cassie ensured her animation flowed smoothly and met professional standards.
The document analyzes the design features of magazine covers, contents pages, and double page spreads. It compares the design of an existing music magazine, NME, to a hypothetical new music magazine the author has created. Some key conventions analyzed include use of color schemes, prominent images, headlines and subheadings, and background designs. The author notes how their hypothetical magazine both develops and challenges some conventions of real music magazines.
This Rolling Stone magazine cover uses a hot pink color and nude image of Lady Gaga to appeal to both male and female audiences. The primary cover line promotes an exclusive interview with Lady Gaga, while secondary lines discuss politics and music festivals. Black and grey text stands out against the white background and pink image. The magazine's fonts and layout conform to its 1960s style while drawing attention to the cover's selling points.
The document outlines potential ideas for a final major project, including:
1) A graphic novel or comic book set in medieval times about hunting or scouting.
2) A 3D model of a 1900s jazz club environment.
3) A series of illustrated 1900s posters about jazz music to attract fans or increase interest in jazz.
The document then focuses on the idea of a graphic novel set in the early 1900s about a jazz singer rising to fame, and outlines plans to create a graphic novel in a hardback sketchbook about Ella Fitzgerald's rise to fame.
The document analyzes two double page spreads from NME Magazine.
The first spread features artist Dizzee Rascal and analyzes elements like the main image, captions, headings, color scheme, and background. The written article discusses Dizzee Rascal's career over the past year.
The second spread features artist Florence from Florence and the Machine and also analyzes elements such as the main image, captions, headings, color scheme, and background. The written article covers Florence's rising fame and success in the music industry.
Both spreads showcase the artists and provide concise updates on their recent work in a formal journalistic style through images, design elements, and short column articles.
The document analyzes the front cover and contents page of the rock magazine Kerrang. Some key points:
- The color scheme of black, red, and white is meant to appeal to Kerrang's target rock audience.
- Photos show rock artists in poses that signify rebellion associated with the genre.
- Fonts and writing styles are aggressive to suit the target adult/teenage audience.
- Layouts are coordinated but messy to appeal to fans of alternative rock music.
This document summarizes the conventions used on the front cover of a music magazine designed by the author. Key elements included a masthead with the magazine's title in bold font sticking to the main colors of red and black. A rhetorical question is used to intrigue readers. Well-known artists are featured to attract readers and reassure them of the magazine's quality. Photographs of music groups are used as the main visual with direct eye contact and serious facial expressions to engage viewers. Details like clothing help represent the targeted social group and genre of music.
The document analyzes the cover of a Q magazine and a Top of the Pops magazine to inform the design of a new music magazine. Some key points made include:
- The Q magazine effectively uses Florence Welsh's recognizable image and colorful design to attract readers. However, the analysis recommends focusing more exclusively on music content rather than gossip.
- For special editions, freedom to cover different topics beyond current artists is seen as an advantage, as collectors will want exclusive content.
- The Top of the Pops magazine appropriately features currently popular artists like JLS and The Wanted for the target audience but includes a random non-music article that would not fit the planned magazine.
- For bands, showing all
This document outlines Kelsey Wheeler's pitch for a new dance and theater-focused music magazine. The proposed magazine, called "Musicals of Our Time," would target 16-18 year olds and focus on theatrical genres like burlesque. Kelsey conducted research that showed this demographic was interested in eye-catching images and stories about celebrities and musicals. The magazine would be published weekly for £1.50 and feature covers, articles, and double-page spreads on popular musicals, their music, and cultural impact. Kelsey shared sketches of sample layouts and discussed plans for photography, typography, marketing, and addressing any copyright issues.
This document summarizes the key conventions used on magazine covers and how they attract audiences. It discusses mastheads, issue numbers, barcodes and other typical magazine elements that identify the publication and genre. Colors, fonts and visuals are chosen carefully to appeal to target readers. The cover is also designed to give a clear sense of what content is inside so readers know if it interests them. Conventions create realism and help readers understand what the magazine offers at a glance.
The document analyzes the cover and contents page of the rock magazine Kerrang. Some key points:
- The color scheme of black, red, and white is meant to appeal to Kerrang's target rock audience.
- Photos feature rock artists in poses associated with rebellion to signify the rock genre.
- Fonts are distressed and aggressive to match the rock aesthetic.
- Layouts are coordinated but messy, appealing to fans of alternative rock music.
- Imagery, language, and topics are aimed at older teenage and adult readers rather than children.
Here is a sketch of a manga character:
The character is drawn in a manga style with large expressive eyes, smooth clean lines, and minimal detail.
The face is oval shaped with a small pointed chin. The eyes are large and round taking up much of the upper face, with thick eyelashes and simple eyebrows curved upward in the center.
The hair is drawn in smooth curved lines forming a spiky style swept back from the forehead. Only a few strands are indicated, keeping it clean and stylized.
The body is a simple rounded shape indicating youth. The neck is slightly elongated and thin. Arms are drawn as thin lines attached to slender shoulders. Hands are minimal with only three fingers indicated.
The document provides an exclusive interview with Jessie North, lead singer of the band Bullet From Heaven, on topics ranging from the band's formation to their craziest memories and plans for the future. Jessie discusses how the band started in high school, pranking other bands on tour, and typical nights out involving heavy drinking and looking after bandmates. The interview also addresses rumors about past relationships, musical influences, and their favorite tracks off their new album.
This double page spread from an NME magazine features an article about singer Lana Del Rey. The black and white photo of Lana Del Rey contrasts with the bright blue and orange colors used in the text, which helps draw the reader's eye. The title "Mission Accomplished" and Lana winking in the photo intrigue the reader about what mission was accomplished, enticing them to read the article. A blue box with statistics on Lana's success also catches the reader's attention and informs them about her popularity. The overall layout and design elements on the page aim to attract and engage the reader in learning more about Lana Del Rey.
This two-page magazine spread discusses Lady Gaga's performance at the Royal Variety. On one page, a large picture of Lady Gaga takes up the entire page, drawing the reader's eye. On the facing page, a transparent red "L" covers the background, drawing attention to the article about Lady Gaga. The article describes her performance as "one of the most thrilling, audacious and unexpected performances in pop theatre" to encourage readers to see her live show. The visuals and compelling description of her performance are aimed at gaining new fans and increasing interest in Lady Gaga.
The Kerrang magazine cover uses bright colors and imagery to attract rock music fans. It features an image of singer Corey Taylor against a red background with white bold text. Smaller images of other bands like My Chemical Romance are included to appeal to a wide variety of rock genres. The contents page uses large colorful images of artists like Marilyn Manson to draw readers' eyes to different articles and includes quizzes to encourage reading the full magazine.
The document discusses how the media product, a magazine, represents particular social groups through its artistic choices. It represents musicians from genres like folk, rock, electronic/pop, and rap by researching existing artists in those genres and styling fictional artists accordingly. For example, a folk artist is portrayed as nature-loving through outdoor photography and clothes, while an electronic artist uses bright colors and confidence. Rock artists are depicted through stereotypes of trouble-making behavior.
This document provides a summary of a hip-hop magazine cover featuring an artist. Some key points:
1) The cover uses bold colors, fonts, and imagery to catch readers' attention and portray the artist as intimidating and masculine, fitting with hip-hop aesthetics.
2) Photos show the artist using fashion, jewelry, and tattoos to display wealth, strength, and authenticity as an artist focused on music above all else.
3) Pull quotes and details about the artist's background and interview aim to give readers insight into the artist and make them feel a personal connection.
4) Stylistic elements like sans-serif fonts, violent language, and references to crime
Cassie was chosen as the team leader for her animation production group. She created discussion forums on Moodle for the group to collaborate. This included topics for researching existing radio stations, generating initial ideas, and completing individual tasks. Cassie storyboarded the concept, created a flipbook in Flash, and edited a 3D boombox. She masked the flipbook and boombox together and added a spinning 3D logo in the finale. After editing the project together in Premier Pro, Cassie uploaded the finished video animation to her blog.
The document outlines the production log for a graphic novel project focusing on jazz singer Ella Fitzgerald, including brainstorming different ideas, conducting research through questionnaires and online forums, developing characters and storylines, and carrying out visual research on styles and time periods. Key aspects of pre-production included deciding on the graphic novel format and style, addressing potential copyright issues, and beginning artwork with character sketches and page layout designs.
This game is Angry Birds, a simple puzzle game where the player uses a slingshot to launch multi-colored birds at structures made of different materials to destroy them and hit green pigs hiding stolen eggs inside. The goal is to collect the eggs by destroying the structures and hitting the pigs within a set number of attempts. It has sold over 12 million copies on the App Store due to its beautiful simplicity and brief yet addictive gameplay that is easy for newcomers to video games to understand through trial and error.
The document provides details on creating different parts of a robot in 3D modeling software. It describes creating the arms using repeated joint segments for the wrist, elbow, and shoulder. The hands have a complex, twisted claw shape. The head is made from a sphere with an extruded rim for a lampshade. The feet have a flat base and ankle joints copied from the arm joints. The mid-section uses cylindrical shapes and vertical elbow joints to connect the hips. The finished robot was created using various 3D modeling techniques and construction tools.
Cassie created a forum on Moodle for her animation team to collaborate. She set up discussion topics for tasks like researching radio stations, generating ideas, and completing individual assignments. Cassie storyboarded ideas, created a flipbook in Flash, and masked a 3D boombox onto it. She rendered the boombox in Lightwave and pieced everything together in Premier Pro, adding spinning logo at the end. Cassie ensured her animation flowed smoothly and met professional standards.
This schedule outlines work on a SIMS concept over several weeks, including tutorials on Lightbot and work on modeling areas of a school like the foyer and student area in a 3D modeling program. Key activities include choosing areas to model, starting a production log, taking additional measurements and photos, beginning basic modeling, and updating and sharing work. Tutorials and modeling work occur on weekday evenings and weekends.
Design pack character assignment photoscassie_coyne
This document outlines the steps for a character design assignment, including creating a mood board for inspiration, sketching initial character ideas and variations, finalizing designs with front, back, and side views, sketching environments, brainstorming additional character ideas, and practicing quick 20-minute sketches in class.
The document outlines initial ideas for a final major project, including a graphic novel set in medieval times about hunting or scouting, a 3D model of a 1900s jazz club, and electronic comic strips released online. It then focuses on developing an idea for a graphic novel set in early 1900s America about the early life and rise to fame of a jazz singer, with the potential inclusion of other notable jazz musicians of the time like Ella Fitzgerald. Research on comic fans' preferences informed the decision to create a hardback graphic novel exploring Ella Fitzgerald's career path.
FMP Production Log
The document outlines various ideas that were considered for a final major project, including creating a graphic novel, comic strips, or 3D models. It was decided to create a graphic novel about jazz singer Ella Fitzgerald set in the early 1900s, focusing on her rise to fame. Research was conducted through questionnaires, online forums, visiting art galleries and music stores. The storyline and characters were developed, with the title "Hollow Queen". Pre-production work included considering materials and copyright issues. Visual research was done for characters and graphic novel styles.
The document is a production log for a graphic novel project focused on jazz singer Ella Fitzgerald. Key details include:
- The project settled on telling Ella Fitzgerald's story from her early struggles to rising fame. Research included surveys of comic fans and visual research of the 1900s era.
- A storyline was developed following Ella from her mother's death through accepting a deal from a trickster that leads to fame but also danger. Main characters were identified.
- Pre-production addressed materials and copyright. Visual research provided character inspiration. Test sketches and cover ideas were created.
- Production involved sketching pages in a sketchbook at A4 size then scanning and editing pages digitally. The timeline was shortened due
Production log for fmp and final evaluationcassie_coyne
The document provides details of the planning and research for a graphic novel project focusing on jazz singer Ella Fitzgerald. Key points:
- The project will be a graphic novel telling the story of Ella Fitzgerald's rise to fame, focusing on her early life struggles.
- Research included questionnaires with comic fans, online research on popular genres and forums, and visual research at art galleries and music stores to inform the setting.
- The storyline explores a fictional temptation Ella faces when vulnerable, offering fame in exchange for her soul. Her late mother Tempie looks on to protect her.
- Main characters include Ella, her family members, jazz musicians who knew her like Chick Webb and Billie Holiday. Copyright issues
Ella Fitzgerald graphic novel project summary:
1. The student has chosen to create a graphic novel focused on the life of jazz singer Ella Fitzgerald set in the early 1900s. They will follow her rise to fame from a difficult childhood.
2. Research included questionnaires about comic preferences, visits to stores and galleries to study the time period, and online research on graphic novel genres and Ella Fitzgerald's biography.
3. The story involves a deal Ella makes with a trickster character for fame, though his intentions are less than honorable, and a demon who comes to collect payment. The student focused on accurately portraying the time period and characters.
4. Pre-production included character designs, location research
Ella Fitzgerald's life and rise to fame will be the focus of a graphic novel. Research included surveys of comic fans, visits to art galleries and music stores. The story will follow Ella's difficult childhood and vulnerable period where she is approached by a trickster offering fame in exchange for her soul. Tempie, Ella's mother, tries to protect her. Main characters include Ella, Tempie, and jazz musicians from the era. Visual research was conducted to inspire character designs and settings from the early 1900s. Production will utilize A4 paper cut to fit the sketchbook binding.
Ella Fitzgerald's life and rise to fame will be the focus of a graphic novel. Research included surveys of comic fans and visual research of the 1900s era. The storyline will follow Ella's difficult childhood and vulnerable period where she encounters a trickster who promises fame in exchange for her soul. Tempie, Ella's mother, protects her from the trickster and demon. Main characters include Ella, Tempie, and other jazz musicians. Visual research was conducted on the characters. Production will utilize A4 paper and digital coloring.
To summarize the research:
Fanzines are publications made by enthusiasts about a particular topic like music or films. They are used to express feelings and share art, research, and findings. The document provides examples of fanzine covers from different genres and highlights design elements like images, fonts, colors, and layout. It also notes that digital fanzines can be customized online. Examining fanzine covers in the genre of drum and bass music provided ideas for an energetic, colorful design for a music-focused fanzine.
A.J. Epstein has been photographing and documenting LGBTQ history since the 1960s, capturing pivotal moments like Chicago's first pride parade in the early 1970s. His new books, Queer Culture and The Blonde Bomber, showcase these photos. Epstein finds photography is about having conversations with subjects to get genuine smiles and eye contact. His photos provide a glimpse into queer communities, politics, and figures of the time.
Zines began as self-published fan magazines in the 1930s and gained popularity among counterculture groups like beat poets and punks in the 1960s-70s. The rise of photocopying and offset printing technologies in the 1940s-50s helped the underground zine scene grow. In the 1990s, the Riot Grrrl feminist punk movement spread through zines like Bikini Kill. While the internet impacted zines, providing new platforms and wider audiences, it also contributed to some decline as blogs and websites rose. Today, zines still thrive as a grassroots art and publishing form.
The document discusses designing a double-page spread for an indie rock magazine. It examines the layout conventions of existing indie magazines, such as writing in columns and including images. It also describes design elements included in the spread, such as quotes, the artist's name, and information about the article. The goal is to appeal to the intended audience by following typical magazine conventions.
The document discusses several punk and music fanzines from the 1970s-1990s including The Smiths Indeed, Sniffin' Glue, and Banana magazine. It analyzes the design styles and conventions of these fanzines, noting their DIY aesthetics with irregular fonts and slanted text. The document also provides background on the bands The Clash and The Smiths. The research summary states the author wants to create a culture-focused fanzine on England with an artsy, edgy format focusing more on illustrations than writing to appeal to ages 17-21.
The document profiles experimental electronic music artist Hieroglyphic Being (real name Jamal Moss). It discusses his early exposure to Chicago house legend Ron Hardy's unconventional DJ style, and how this inspired Moss to take a unique path blending genres like industrial, jazz and noise. Moss' album The Seer of Cosmic Visions contains hypnotic tracks mixing these influences. The profile also explores Moss' label Mathematics and how he mentors younger artists, while staying true to his avant-garde vision rather than compromising his sound for commercial success.
Silverbird draws from a fairly wide palette, jotting through excavations of folksy whims and lo-fi fuzz. Like a trippier Deerhunter...but on totally different drugs. This is the sound of well-remembered but slightly overcast memories, and their air of nostalgia should make it easy for you to find something of yourself in their silky, laid-back tones.
Graphic novels are similar in format to comic books in that they use both text and illustrations to tell a story, but they are longer works that usually contain a single narrative. While comic books are individual issues, graphic novels are book-length. The key differences between reading a comic book versus a graphic novel are that graphic novels are read from left to right and top to bottom like a traditional book, while manga, Japanese graphic novels, are read from right to left. Graphic novels cover a wide variety of genres and can be an effective way to engage struggling readers due to their visual nature and ability to present complex ideas accessibly.
Joe Kubert discusses how he got his start in comic books as a young teenager in the 1940s, skipping school to visit publishers' offices in New York City and getting small jobs and lessons from artists like Irv Novick and Mort Meskin, leading to his first professional work at age 12 or 12 1/2 while still in high school.
This document defines an allusion as a reference within a work to something famous outside of it, such as a person, place, event, story, or work of art. It explains that allusions help readers understand new information by connecting it to something they are already familiar with. The document provides several examples of allusions in movies, books, and advertisements to famous works like The Shining, Of Mice and Men, and Greek mythology. It notes that the most commonly alluded to works are the Bible, Shakespeare, and Greek/Roman mythology.
Thomas Atkinson created a magazine cover called "Sound and Vision" using Photoshop for a class project. He used images from online and his own photoshoot, extracting subjects from backgrounds using the magic wand tool. The cover features a fictional Glastonbury music festival lineup and an interview with producer Rick Rubin, stories well-suited to the target audience of music fans. While the layout hierarchy and text sizing effectively convey story importance, the black background contrasts distractingly with the red text and black/white photo.
Thomas Atkinson created a magazine cover called "Sound and Vision" using Photoshop for a class project. He used images from online and his own photoshoot, selecting subjects and moving them onto the cover. The cover featured stories on a fictional Glastonbury music festival lineup and an interview with producer Rick Rubin. While the layout effectively showed story importance, the text over some images was initially hard to read against the backgrounds. Adding a border helped readability but made the cover seem too informal.
Shepard Fairey: Responsible Delinquent (References)Ethan Allen Smith
Shepard Fairey is a graphic artist known for his street art featuring Andre the Giant. The article discusses how Fairey first created stencils of Andre the Giant's face in 1989 as a joke, but it quickly spread and took on a life of its own. Fairey discusses how seeing his stickers in unexpected places around the world surprised him. He also talks about his influences and goals to encourage participation and question what people see.
This document discusses Cassie Coyne's final major project for a graphic novel called "The Hollow Queen". It lists the ILP review of her work and targets completed for the project.
This document outlines the schedule and tasks for a student's final major project creating a graphic novel at Salford City College Eccles Sixth Form Centre. The schedule spans from February 4th to May 20th and includes tasks such as pitching initial ideas, conducting research, sketching characters, deciding on a storyline, checking for copyright issues, assessing timelines, and completing rough sketches and final details. Key dates include the pitch deadline of March 4th and the project deadline of May 20th.
This assignment brief outlines tasks for a student to complete units in Creative Media Production Management, Research Techniques, and Pre-Production Techniques. The student will develop, research, and pitch an idea for a graphic novel about Ella Fitzgerald. They will conduct research on audiences and trends, generate story ideas, and create pre-production documents and plans. The assignment includes tasks for primary research, idea development, production management, and presenting the final product for feedback. The deadline is May 24th, 2013.
1) The document provides an updated story outline for "The Hollow Queen" which follows Ella Fitzgerald's rise to fame in the 1930s and 1940s as a jazz singer, and her dealings with a mysterious trickster figure.
2) As Ella gains success performing with bands like Chick Webb's, the trickster returns demanding payment, appearing increasingly degraded over time.
3) In a climactic confrontation, the trickster tries to convince Ella to give up her soul in exchange for a dream life with her family, but she refuses, realizing her talent and success are her own. At the final moment, Ella's mother Tempie's spirit protects her daughter by claiming the trickster's soul instead.
This document provides details on the development of a graphic novel project focusing on jazz singer Ella Fitzgerald. It outlines the initial brainstorming process, research conducted, including visiting stores and online forums to understand audience preferences. It discusses settling on the idea of creating a graphic novel about Ella Fitzgerald's rise to fame. The document then provides an outline of the basic storyline, which follows key events in Ella's early life and introduces a fictional element involving a trickster character who offers her fame in exchange for a deal.
The document outlines a pre-production plan for a graphic novel called "Cassie Coyne: The Hollow Queen". The main character will be a young Ella Fitzgerald before her rise to fame, struggling in the early 1900s music industry. Research will include jazz, blues, and Ella Fitzgerald's life. The novel will be hand drawn and scanned, possibly with added color. Risks like copyright will be considered. The creator expects to earn around £20,000 annually working 4 days a week on the project. A production log and schedule are included to plan and track progress.
The document outlines a pre-production plan for a graphic novel called "Cassie Coyne: The Hollow Queen". The main character will be a young Ella Fitzgerald before her rise to fame, struggling in the early 1900s music industry. The author will hand draw the graphic novel then scan the pages to upload online. Research on jazz, blues, and Ella Fitzgerald will be conducted. A schedule is included laying out the production timeline from initial meetings through evaluation.
This document provides details on the planning and research for a graphic novel project focusing on jazz singer Ella Fitzgerald. Key points include:
- The project will be a graphic novel telling the story of Ella Fitzgerald's rise to fame, focusing on her early struggles.
- Research was conducted through questionnaires, online research on graphic novel preferences and forums, and visits to art galleries and music stores to study the early 1900s era.
- A basic storyline was outlined covering Ella's early life challenges and a fictional element of making a deal with a trickster character for fame.
- Main characters were identified including Ella Fitzgerald and other jazz singers of the time.
- Pre-production details were considered around materials needed
This production log documents the planning and development process for a graphic novel project focusing on jazz singer Ella Fitzgerald. Key details include:
- The project will be a graphic novel telling the story of Ella Fitzgerald's rise to fame.
- Research was conducted through questionnaires at comic stores and online research on graphic novel genres and sales data.
- Visual research included photographing items from the 1900s at local museums.
- A basic storyline was outlined focusing on Ella's early struggles and potential supernatural elements.
- Main characters were identified and character sketches were developed.
- Considerations around copyright and permissions for using real people were discussed.
- Inspiration was gathered for depicting the "Trickster" character.
This document outlines the schedule and tasks for a Level 3 Extended Diploma in Creative Media Production final major project on developing a graphic novel called "Cassie Coyne FMP, the Hollow Queen". The schedule spans from February 4th to May 20th and includes tasks such as launching the project, researching ideas, sketching characters, delivering a pitch, starting pre-production, rough sketching the storyboard, inking the drawings, and completing an evaluation by May 20th. Progress and completion of tasks are tracked weekly in the schedule.
This assignment brief outlines tasks for a student to complete a final major project involving the creation of a graphic novel. The student must originate, develop, research and pitch an idea; conduct research; create pre-production documentation; manage the production process; and present and evaluate the completed project. The project involves three units of study: creative media production management, research techniques for the creative media industries, and pre-production techniques. The student will create a graphic novel based on the life of Ella Fitzgerald before her rise to fame.
Cassie Coyne is proposing to create a graphic novel/comic for her final major project. She chose this idea because art is her main skill and interest. The project will require intensive attention to detail and extra time to create it to a high standard. The target audience would be fans of comic books and graphic novels, like teenagers and young adults. She will need various art materials depending on the length of the story. After considering content options, the project will be a short readable graphic novel in a fiction genre like medieval or science fiction.
This schedule outlines the tasks and deadlines for a student's final major project on a creative media production games design extended diploma. It shows the student is expected to regularly update their production log, conduct research, develop storyboard ideas, and begin work on rough sketches and inking for their comic book storyboard. Key deadlines include a pitch by week 4 and pre-production by week 5, with an evaluation due by the beginning of week 8.
There is still reluctance among educators to promote graphic novels due to perceptions that they are too violent or not substantive. However, most graphic novels are not sexual or violent. While some Japanese manga or other graphic novels contain adult content, teachers should screen materials as they would with any books. Librarians also face censorship attempts of graphic novels but censorship deserves careful debate as with other texts, as many library books deal with adult topics. Overall, perceptions of graphic novels do not reflect the variety of content within the genre.
The document is a survey completed by customers of a comic book and graphic novel store. It asks about their favorite titles, preferences for type and genre of graphic novels, and opinions on expanding the selection. Most respondents prefer hardback novels in the action, superhero, and horror genres. Many think sales would increase with more variety, such as romance. Some express interest in a graphic novel about Ella Fitzgerald's life, while others prefer their usual genres.
The document discusses final major project research. It will require analyzing academic literature related to the chosen topic, developing a methodology for research, and writing a paper presenting the findings. The research aims to demonstrate knowledge and skills learned throughout the degree program.
1. FMP Production Log
Graphic Novel/Comic Book,
Set in medieval times focus
Set of comic strips over a on a hunting story or a
series of newspapers or scouting mission
magazines
Graphic Novel set in
the early 1900’s
focusing on a jazz
3D model of an FMP
idea for a new singer of importance
BRAINSTORM before their fame or
style of jazz club
set in town rising to their fame
3D model of a 1900’s jazz club
Electronic comic strip released environment
online over a period of weeks o
months
Adobe Illustration of a series of old
fashioned 1900’s posters displaying jazz
music and blues instruments to be shown in
music stores to either attract jazz fans or
increase peoples interest in jazz and blues.
2. Settling on an Idea
For my Final Major Project I settled on the idea of creating
a graphic novel based the iconic jazz singer Ella Fitzgerald.
The main reason I chose this as my final idea is because I
enjoy listening to soul and jazz music and already knew a
lot about the subject beforehand, so I knew I would
understand the characters and the time and age.
I focused on Ella Fitzgerald because she is my favourite
jazz singer, and the most relatable for me. I decided to
include other jazz singers who would make guest
appearances or be more involved in the actual plot like
Nina Simone, Ethel Waters and Nat King Cole.
3. Gathering Research
For my research I went into Manchester Town
and entered a few different stores that sold
comics and graphic novels and merchandise like
that.
I took previously written up questionnaires and
asked as many people as I could about their
preferences to Graphic Novels genre, make and
style, and their purpose of being in the store on
that day. I got more than ten responses, including
one from the store owner.
4. Ideas Generation, using research collected
From handing out my questionnaires I have
discovered that the majority of comic and graphic
novel fans prefer hardback books to any other
kind, and would be interested in my idea.
Therefore I have decided to continue working
with my black hardback sketchbook for the
Graphic novel and with the general idea of Ella
Fitzgerald’s rise to fame.
5. Qualitative and Quantitative Research
Forums and Polls,
On carrying out my different types of research (qualitative
and quantitative) I went online to look at statistics of the
best sold kind of graphic novels over the past few years and
the best sold genre and type. This was to get a general
overlook of the preferences of the community as a whole
rather than a close inquiry of specific people’s preferences.
I also looked at numerous comics and graphic novel forums
and polls to witness the overall outlook of the specific
audience of people.
6. Carrying out visual research
Visiting Manchester Art Gallery and Dawson’s Music Store
To carry out extra research I visited
Manchester Art Museum and the Dawson’s
music store to look at 1900’s work more
closely. I found quite a few pieces from the
early 1900’s time frame and photographed
them including furniture and place settings.
When I visited Dawson’s music store to look
for brass instruments such as saxophones
and trumpets that would have been played
back in the 1920’s time. Unfortunately they
didn’t have anything that matched what I
was looking for in stock and only had lyrics
and note books on jazz music so I went
online instead when I returned home and
collected images from their website of old
fashioned types of saxophones and
trumpets and uploaded them onto my blog.
7. Storyline and Character List
The main focus of the project is the storyline as it is essentially a novel. I would create the project by first creating the
rough outline of what would happen, usually by using bullet points to convey the story in small parts from the beginning to
the end, and then read over it and check it to make sure that it flowed well. The bullet points therefore provide structure
to the project, the basic shell of the idea if you will.
• Provide structure
• Break up the storyline into smaller main points
• Separate storyline into larger chapters so I
understand where in the story I am
(beginning, middle toward the end)
I would specifically focus on Ella Fitzgerald's’ life and biography. This would give me a clear idea of what happened in her
early life so I could use the general scenarios in my novel so it appears if only a little realistic and follows most truths of
her life. I would be respectful above all else and show her in a good light so as not to offend anyone, but also because
she has been a idol to both me and my grandmother. I would hopefully create unique and interesting characters with a
story of their own and their own personality, without veering from the original concept of following Ella.
The title ‘Hollow Queen’ came to me because Ella Fitzgerald was originally the Queen of Jazz. I decided on the title
because I already had an idea of how I could put a fantastical twist into the storyline to add intrigue.
I was thinking that I could add the fictional idea of a temptation which offered her fame and wealth such as a
underhand, back street voodoo character, or demons of some sort beckoning her to accept a deal for glory. This was
mainly because when she was younger she went through a very difficult time which made her vulnerable and
unpredictable, including the death of her mother Tempie and her boyfriend Joe, being sent to a rehabilitation school
, being beaten and living rough. So the story would revolve around whether the Queen of Jazz chose to believe a
charlatan gifted her talent, and that she did not earn it, or that she worked for her passion all her life.
8. Basic Storyline
1931 Begins with Ella living with her mother Tempie, step father Joe and half-sister Frances who was around 8
years old. 1932 Tempie died from serious injuries, attained in a car accident, Tempie’s presence is there at the
funeral. Virginia, Tempie’s sister takes Ella home with her.
Unable to adjust, Ella became unhappy and unpredictable, her grades dropped dramatically and she frequently
skipped school. After getting in trouble with the police she was taken into a reforming school where her
caretakers beat her badly, eventually at 15 years of age she escaped the reformatory, broke and alone she
strove to survive. A predatory trickster character notices her crying alone in the street running away and follows
her, offering her glory, fame and talent. She is of course reluctant and refuses at first, but he convinces her. He
states there is no catch but his intention is less than honourable. Tempie looks on. Vulnerable with no way to
take care of herself or ensure her survival she accepts the deal, he snips some of her hair and disappears,
Trickster is there leaning against a lamppost in the street, expecting to be paid rubs fingers together impatiently
Ella wants to avoid him, makes the band go to Coney Island to the fairground attraction on the boardwalk in the
snow. Flash of lightning in the clouds, the demon he made a pact with appears from a lightning strike, wants its’
payment. Trickster shows up at the Grappler, ‘journalism, newspaper printing place’ where the interview
is, grabs Ella before she goes in the room to join the others, he’s degraded even more, can see his true face
showing through. Demon storms through the door, still hasn’t received her payment, last chance for her soul
Ella steps back Tempie stands in front of her daughter protectively and refuses her. She tears Tricksters soul
from his body, falls limp and sets alight. As if nothing had ever happened she composes herself and tips her
hat, then leaves. Ella says goodbye to Tempie.
Main Characters
Ella Fitzgerald, Temperance F, Virginia F, Frances Da Silva, Joseph Da Silva, Chick Webb, Charlie Linton, Benny
Carter, Paul Robeson, Duke Ellington, Ethel Waters, Billie Holiday, Ray Brown, Benny Kornegay,
the Trickster, the Demon,
9. Pre Production
The main materials I would require to complete this project I fortunately have easy access to. These
resources include a good quality pencil, and hardback sketchbook, and accompanying drawing tools such as
rulers, erasers, sharpeners etc. Once the novel is sketched out, I will decide whether or not to ink it with fine
liners and Indian ink to make it stand out, or leave the original work and scan it in to add black tone as well
as hints of colour. If I decided to add colour to the novel I would use Photoshop or another computer
program to add hints of light colour in a mainly black and white world.
I also worked out what Copyright Issues could arise with the creation of my project
I should presume that any work published after 1922 will be protected under the US. Copyright law. A work
that isn’t protected by the copyright law is known as public domain and is available to be used freely. If it is
under intellectual properties law then unauthorised use may be okay. A principle known as “fair use” allows
me to copy small parts or pieces of a work without obtaining permission but as is left to interpretation, can
be a risk.
The obvious risk of not requesting permission would be being sued. It is recommended that I seek
permission if I am unsure whether it is public domain or not. A fee may be required to continue working
with permission depending on the factors.
To seek permission I must identify the owner of the rights of the work that I wish to use. For my graphic
novel I wish to use a fictional representation of somebody who actually existed Ella Fitzgerald. Sadly the
Queen of Jazz passed away June 15th 1996 in Beverly Hills, USA; therefore I would have to search for her
predecessor who would be the owner of her estate in the present. I would have to do this for any other
person I wish to use as well.
10. Carried Out Visual Research Reference Images For Characters
Ella Fitzgerald Ethel Waters Billie Holiday
Duke
Ellington
Chick Webb
Ray Brown
Benny Carter
Dizzy Gillespie's band Paul
Robeson
Temperence
Fitzgerald
(Tempie- Ella’s mother)
12. Carried Out Visual Research for Characters
Taken from Stephen Poliakoff’s Dancing on the Edge
13. Carried Out Visual Research and Inspiration for the Trickster
Sneaky and dishonest, disreputable Changes over
amongst the dead, which is how time, becomes
Tempie knows of him thinner and more
skeletal and
deranged, his true
self begins to show
through as the
Demon slowly takes
his youth and health
because he is not
being paid the full
amount.
Like how the Beldam
from Coraline
Dresses refined to fit in with the time and changes over time
everyone else, is conniving and calculating when because Coraline
it comes to deals, there is always a disobeys her and
catch, usually payment for the demon doesn’t believe her.
14. Carried Out Visual Research and Inspiration for the Demon
Taken from popular American television show Supernatural, Dragon Age cinematic trailer ‘Sacred Ashes and Concept Art World
Appears mainly
Discolouration of the
human so she can
eyes, red, yellow, black, white, an abnormal
blend in when in
colour with no showing pupils or iris, just one
public but can
whole abnormal colour
change her
face, remove her
cover easily