Cassie was chosen as the team leader for her animation production group. She created discussion forums on Moodle for the group to collaborate. This included topics for researching existing radio stations, generating initial ideas, and completing individual tasks. Cassie storyboarded the concept, created a flipbook in Flash, and edited a 3D boombox. She masked the flipbook and boombox together and added a spinning 3D logo in the finale. After editing the project together in Premier Pro, Cassie uploaded the finished video animation to her blog.
Cassie Coyne was chosen as the team leader for her animation production group. She created a forum on the Moodle site for the group and set up discussion topics for each task. This included signing ethical agreements and researching existing radio stations. The group developed ideas which Cassie drew out in a storyboard. Cassie created assets in Flash and Premier including a flipbook and boombox scene. She masked the flipbook with the boombox and added the group's 3D logo. Finally, Cassie pieced the assets together in Premier to create the animated video.
Cassie created an online forum to organize her animation team's work on creating a radio station logo. She set up discussion topics for tasks like research, idea generation, and storyboarding. Cassie took on roles like filling out paperwork, sketching storyboards, editing 3D models, and preparing scene renders in video editing software. Her work progressed the project from initial planning through modeling, animation, and final rendering of the logo animation.
Cassie created discussion forums on Moodle for her animation team to collaborate on their radio station project. She set up topics for tasks like researching existing stations, sharing ideas, and individual assignments. Cassie filled out ethics documents, uploaded her flipbook work, and sketched rough and final storyboards combining the team's ideas of a flipbook, boombox, and spinning logo. This allowed the team to efficiently divide tasks and share work.
The document provides instructions for annotating a website by describing how to add various elements like logos, navigation bars, images, slideshows, videos, footers, hyperlinks, tables, buttons, and text boxes. Key steps include using software like Microsoft Word, Fireworks, and Dreamweaver to insert elements, add layers, insert images, copy embed codes from YouTube, set hyperlink destinations, and format text properties. The annotations provide details on how each element was designed and inserted into the website.
Hannah Costin used various media technologies at different stages of her documentary project. In the research stage, she used computers to watch documentaries and analyze their codes and conventions. She also used Word, PowerPoint, Excel, and blogs like Scribd and Slideshare to conduct research and present findings. In the construction stage, she used Photoshop to create graphics and logos. She used InDesign to layout the double page article. She filmed interviews using a video camera and tripod, then edited footage in Final Cut Express. She created a radio trailer by importing audio into GarageBand and adding music and sound effects. She evaluated her work using PowerPoint and Prezi, which were uploaded to her blog
Hannah Costin used various media technologies at different stages of her documentary project. In the research stage, she used computers to watch documentaries and analyze their codes and conventions. She also used Word, PowerPoint, Excel, and blogs like Scribd and Slideshare to conduct research and present findings. In the construction stage, she used Photoshop to create graphics and logos. She used InDesign to layout the double page article. She filmed interviews using a video camera and tripod, then edited footage in Final Cut Express. She created a radio trailer by importing audio into GarageBand and adding music and sound effects. She evaluated her work using PowerPoint and Prezi, which were uploaded to her blog
The document discusses the use of various media technologies during the research, planning, construction, and evaluation stages of a project. During research, YouTube was used to analyze existing horror trailers. Google was used to search for promotional materials. Photoshop was used to experiment with magazine layouts. iMovie and Garage Band were used to construct the trailer, importing video clips and audio. Wix was used to create a website to present all work. Prezi and Paint were used to evaluate the project and present findings. While some technologies required learning, tutorials helped overcome learning curves. The media technologies allowed efficient organization and presentation of work.
Roksanna Wasiunec is an art major focusing on computer graphics and photography. This portfolio contains examples of her:
1) Computer graphics work recreating photographs in Adobe Illustrator like a close up photo of Nike shoes titled "Nike's on Them Feet".
2) Photography projects including macro shots, images exploring motion with slow shutter speeds, and photos investigating contrasts.
3) Major seminar pieces using materials like sharpies, duct tape, and tape to create abstract puzzling images connected as a series exploring themes of opposites. The pieces are meant to make the viewer question the images and move their eyes throughout.
Cassie Coyne was chosen as the team leader for her animation production group. She created a forum on the Moodle site for the group and set up discussion topics for each task. This included signing ethical agreements and researching existing radio stations. The group developed ideas which Cassie drew out in a storyboard. Cassie created assets in Flash and Premier including a flipbook and boombox scene. She masked the flipbook with the boombox and added the group's 3D logo. Finally, Cassie pieced the assets together in Premier to create the animated video.
Cassie created an online forum to organize her animation team's work on creating a radio station logo. She set up discussion topics for tasks like research, idea generation, and storyboarding. Cassie took on roles like filling out paperwork, sketching storyboards, editing 3D models, and preparing scene renders in video editing software. Her work progressed the project from initial planning through modeling, animation, and final rendering of the logo animation.
Cassie created discussion forums on Moodle for her animation team to collaborate on their radio station project. She set up topics for tasks like researching existing stations, sharing ideas, and individual assignments. Cassie filled out ethics documents, uploaded her flipbook work, and sketched rough and final storyboards combining the team's ideas of a flipbook, boombox, and spinning logo. This allowed the team to efficiently divide tasks and share work.
The document provides instructions for annotating a website by describing how to add various elements like logos, navigation bars, images, slideshows, videos, footers, hyperlinks, tables, buttons, and text boxes. Key steps include using software like Microsoft Word, Fireworks, and Dreamweaver to insert elements, add layers, insert images, copy embed codes from YouTube, set hyperlink destinations, and format text properties. The annotations provide details on how each element was designed and inserted into the website.
Hannah Costin used various media technologies at different stages of her documentary project. In the research stage, she used computers to watch documentaries and analyze their codes and conventions. She also used Word, PowerPoint, Excel, and blogs like Scribd and Slideshare to conduct research and present findings. In the construction stage, she used Photoshop to create graphics and logos. She used InDesign to layout the double page article. She filmed interviews using a video camera and tripod, then edited footage in Final Cut Express. She created a radio trailer by importing audio into GarageBand and adding music and sound effects. She evaluated her work using PowerPoint and Prezi, which were uploaded to her blog
Hannah Costin used various media technologies at different stages of her documentary project. In the research stage, she used computers to watch documentaries and analyze their codes and conventions. She also used Word, PowerPoint, Excel, and blogs like Scribd and Slideshare to conduct research and present findings. In the construction stage, she used Photoshop to create graphics and logos. She used InDesign to layout the double page article. She filmed interviews using a video camera and tripod, then edited footage in Final Cut Express. She created a radio trailer by importing audio into GarageBand and adding music and sound effects. She evaluated her work using PowerPoint and Prezi, which were uploaded to her blog
The document discusses the use of various media technologies during the research, planning, construction, and evaluation stages of a project. During research, YouTube was used to analyze existing horror trailers. Google was used to search for promotional materials. Photoshop was used to experiment with magazine layouts. iMovie and Garage Band were used to construct the trailer, importing video clips and audio. Wix was used to create a website to present all work. Prezi and Paint were used to evaluate the project and present findings. While some technologies required learning, tutorials helped overcome learning curves. The media technologies allowed efficient organization and presentation of work.
Roksanna Wasiunec is an art major focusing on computer graphics and photography. This portfolio contains examples of her:
1) Computer graphics work recreating photographs in Adobe Illustrator like a close up photo of Nike shoes titled "Nike's on Them Feet".
2) Photography projects including macro shots, images exploring motion with slow shutter speeds, and photos investigating contrasts.
3) Major seminar pieces using materials like sharpies, duct tape, and tape to create abstract puzzling images connected as a series exploring themes of opposites. The pieces are meant to make the viewer question the images and move their eyes throughout.
This game is Angry Birds, a simple puzzle game where the player uses a slingshot to launch multi-colored birds at structures made of different materials to destroy them and hit green pigs hiding stolen eggs inside. The goal is to collect the eggs by destroying the structures and hitting the pigs within a set number of attempts. It has sold over 12 million copies on the App Store due to its beautiful simplicity and brief yet addictive gameplay that is easy for newcomers to video games to understand through trial and error.
This document provides details on the development of a graphic novel project focusing on jazz singer Ella Fitzgerald. It outlines the initial brainstorming process, research conducted, including visiting stores and online forums to understand audience preferences. It discusses settling on the idea of creating a graphic novel about Ella Fitzgerald's rise to fame. The document then provides an outline of the basic storyline, which follows key events in Ella's early life and introduces a fictional element involving a trickster character who offers her fame in exchange for a deal.
The document provides details on creating different parts of a robot in 3D modeling software. It describes creating the arms using repeated joint segments for the wrist, elbow, and shoulder. The hands have a complex, twisted claw shape. The head is made from a sphere with an extruded rim for a lampshade. The feet have a flat base and ankle joints copied from the arm joints. The mid-section uses cylindrical shapes and vertical elbow joints to connect the hips. The finished robot was created using various 3D modeling techniques and construction tools.
Cassie created a forum on Moodle for her animation team to collaborate. She set up discussion topics for tasks like researching radio stations, generating ideas, and completing individual assignments. Cassie storyboarded ideas, created a flipbook in Flash, and masked a 3D boombox onto it. She rendered the boombox in Lightwave and pieced everything together in Premier Pro, adding spinning logo at the end. Cassie ensured her animation flowed smoothly and met professional standards.
This schedule outlines work on a SIMS concept over several weeks, including tutorials on Lightbot and work on modeling areas of a school like the foyer and student area in a 3D modeling program. Key activities include choosing areas to model, starting a production log, taking additional measurements and photos, beginning basic modeling, and updating and sharing work. Tutorials and modeling work occur on weekday evenings and weekends.
The document outlines the production log for a graphic novel project focusing on jazz singer Ella Fitzgerald, including brainstorming different ideas, conducting research through questionnaires and online forums, developing characters and storylines, and carrying out visual research on styles and time periods. Key aspects of pre-production included deciding on the graphic novel format and style, addressing potential copyright issues, and beginning artwork with character sketches and page layout designs.
Design pack character assignment photoscassie_coyne
This document outlines the steps for a character design assignment, including creating a mood board for inspiration, sketching initial character ideas and variations, finalizing designs with front, back, and side views, sketching environments, brainstorming additional character ideas, and practicing quick 20-minute sketches in class.
The document describes the process of creating a poster for a video game magazine. The creator selected two main characters from a game to feature prominently on the page. Additional coverlines and plugs were added featuring four other games. Text effects were used to make certain elements like subtitles and titles stand out. An "Exclusive poster" plug was added to the bottom right of the page to catch viewers' attention. The main title of the magazine was created online and customized to have impact.
The student summarizes their experience working on a group project to create a social media website. They faced significant challenges with group collaboration, as their group members did not contribute much work. As a result, the student ended up completing most of the project individually. They evaluated the project as satisfactory overall, praising their logo design and individual comic work but noting difficulties with group work and challenges coordinating designs across software.
The document describes the process of creating a podcast cover in Photoshop. It discusses cropping the background image to a square, using the spot healing brush to clean up marks, adding text with fonts and layering, wrapping the text to curve along the top, experimenting with filters but ultimately keeping the original sharp edges, adding shadows behind the text to match other shadows in the image, incorporating logos to represent the podcast creators, and getting feedback to make further improvements like changing text sizes and logos.
The document describes the various media technologies and tools used at different stages of creating a stop motion film and soap opera branding materials. This included using a Canon camera and green screen to take character images, Photoshop to remove backgrounds, PowerPoint to present work, iMovie and Keynote for video editing and titles, blog templates for evaluation, and social media for group collaboration. The process involved planning, research, production, and evaluation of the final materials.
Benjamin created several book covers and additional marketing materials as part of a production project. He began by designing a book cover in Adobe Photoshop, then expanded his work to include a hardback sleeve, three additional book covers forming a series, a publisher logo, clothing logo, audiobook cover, and 3D book mockup. He also recorded an audiobook script and edited the audio file with sound effects in Adobe Audition. Finally, he combined the audiobook cover and audio into a video file using Adobe Premier Pro to complete the project.
Jane Williamson's portfolio contains examples of graphic design projects including a magazine cover, Prezi presentation, photo design, montage, business identity logo and materials, infographic, HTML/CSS coded web page mockup, brochure, and corrections to the web page mockup and business identity projects. The portfolio demonstrates her skills in programs like InDesign, Photoshop, Illustrator, Prezi, and HTML/CSS and her ability to plan projects by sketching ideas and applying design principles.
Caroline Wilhite Shillig presents a portfolio of design projects completed over the course of her studies. The portfolio includes projects such as logos and branding materials for a law firm, magazine covers, presentations using Prezi, infographics, web design mockups, brochures, and photo designs incorporating color schemes. For each project, she outlines her process, receives critiques, and discusses key lessons learned around iteration, receiving feedback, and improving technical skills with various design programs. The portfolio demonstrates her growing abilities in visual communication and design.
1. The document provides step-by-step instructions for downloading and installing a new font from dafont.com.
2. It describes using various tools to edit graphics and text to create a magazine cover design with an overlapping image and masthead.
3. Additional techniques explained include creating a contents page signature, adjusting image transparency for a double-page spread, and flipping an image as a mirror reflection.
The document describes the 6 steps taken to create a magazine front cover using Microsoft Publisher:
1. Open Publisher and set the page size to match a magazine cover.
2. Choose a neutral gray background color to match the TV show's style.
3. Use shapes to create matching straplines at the top and bottom.
4. Add the masthead in a simple font matching TV conventions.
5. Position 3 actor images and other elements professionally.
6. Combine all skills to finish the front cover to the best standard.
This portfolio document contains samples of work from Hannah Ungricht including an infographic, brochure, magazine cover, montage, webpage mockup, Prezi presentation, photodesign, business identity assets, and a description of coding a custom webpage. The document provides contact information for Hannah and summaries of the objectives, processes, and tools used to create each work sample. It demonstrates Hannah's graphic design, web design, and digital media skills.
This document summarizes the steps taken to create and upload various multimedia works to a blog, including a billboard poster, magazine cover, and movie trailer title card. Photoshop and iMovie were used to edit images and video footage. Elements were added such as backgrounds, logos, and text. Works were modeled after existing examples. Completed projects were then published to the blog.
The document is a production log for a 3D animation project. It describes the group initially agreeing on ethical and collaboration guidelines. They then generated and researched ideas before deciding on the strongest concept. The group storyboarded the idea and split up to each create a motion graphic based on the storyboard. Elements like a flipbook animation, logo, and boombox were modeled. The pieces were assembled and masked in the storyboard pages before finalizing the animation in Premier with sound and effects. The completed motion graphic was uploaded to a blog.
The document discusses technologies learned from creating a magazine product. It describes using Photoshop to edit images and layers for the cover, InDesign to layout a double page spread, and Fireworks to create and add a logo to an image. Overall it indicates learning how to effectively edit images, organize pages, and integrate different programs to assemble the final magazine product.
The document is a production log detailing the process of creating a motion graphic. It describes [1] researching other motion graphics examples, creating mood boards and mind maps, and deciding on a "creepy/eerie corridor" concept. [2] Storyboarding the 30-second graphic, with annotated scenes and timings. [3] Creating assets like a 3D corridor model and handprint, then assembling them in the scene and adding textures, lighting, and sound to emphasize creepiness.
This portfolio document contains 9 projects that Hannah Ungricht completed for her COMM 130 class, including an infographic, brochure, magazine cover, montage, webpage mockup, Prezi presentation, photo design, business identity package, and coding project. For each project, a brief description is provided along with the date, tools used, objectives, and Hannah's process. The projects showcase Hannah's skills in design, layout, typography, and using programs like Adobe Illustrator, Photoshop, InDesign, and Prezi.
This game is Angry Birds, a simple puzzle game where the player uses a slingshot to launch multi-colored birds at structures made of different materials to destroy them and hit green pigs hiding stolen eggs inside. The goal is to collect the eggs by destroying the structures and hitting the pigs within a set number of attempts. It has sold over 12 million copies on the App Store due to its beautiful simplicity and brief yet addictive gameplay that is easy for newcomers to video games to understand through trial and error.
This document provides details on the development of a graphic novel project focusing on jazz singer Ella Fitzgerald. It outlines the initial brainstorming process, research conducted, including visiting stores and online forums to understand audience preferences. It discusses settling on the idea of creating a graphic novel about Ella Fitzgerald's rise to fame. The document then provides an outline of the basic storyline, which follows key events in Ella's early life and introduces a fictional element involving a trickster character who offers her fame in exchange for a deal.
The document provides details on creating different parts of a robot in 3D modeling software. It describes creating the arms using repeated joint segments for the wrist, elbow, and shoulder. The hands have a complex, twisted claw shape. The head is made from a sphere with an extruded rim for a lampshade. The feet have a flat base and ankle joints copied from the arm joints. The mid-section uses cylindrical shapes and vertical elbow joints to connect the hips. The finished robot was created using various 3D modeling techniques and construction tools.
Cassie created a forum on Moodle for her animation team to collaborate. She set up discussion topics for tasks like researching radio stations, generating ideas, and completing individual assignments. Cassie storyboarded ideas, created a flipbook in Flash, and masked a 3D boombox onto it. She rendered the boombox in Lightwave and pieced everything together in Premier Pro, adding spinning logo at the end. Cassie ensured her animation flowed smoothly and met professional standards.
This schedule outlines work on a SIMS concept over several weeks, including tutorials on Lightbot and work on modeling areas of a school like the foyer and student area in a 3D modeling program. Key activities include choosing areas to model, starting a production log, taking additional measurements and photos, beginning basic modeling, and updating and sharing work. Tutorials and modeling work occur on weekday evenings and weekends.
The document outlines the production log for a graphic novel project focusing on jazz singer Ella Fitzgerald, including brainstorming different ideas, conducting research through questionnaires and online forums, developing characters and storylines, and carrying out visual research on styles and time periods. Key aspects of pre-production included deciding on the graphic novel format and style, addressing potential copyright issues, and beginning artwork with character sketches and page layout designs.
Design pack character assignment photoscassie_coyne
This document outlines the steps for a character design assignment, including creating a mood board for inspiration, sketching initial character ideas and variations, finalizing designs with front, back, and side views, sketching environments, brainstorming additional character ideas, and practicing quick 20-minute sketches in class.
The document describes the process of creating a poster for a video game magazine. The creator selected two main characters from a game to feature prominently on the page. Additional coverlines and plugs were added featuring four other games. Text effects were used to make certain elements like subtitles and titles stand out. An "Exclusive poster" plug was added to the bottom right of the page to catch viewers' attention. The main title of the magazine was created online and customized to have impact.
The student summarizes their experience working on a group project to create a social media website. They faced significant challenges with group collaboration, as their group members did not contribute much work. As a result, the student ended up completing most of the project individually. They evaluated the project as satisfactory overall, praising their logo design and individual comic work but noting difficulties with group work and challenges coordinating designs across software.
The document describes the process of creating a podcast cover in Photoshop. It discusses cropping the background image to a square, using the spot healing brush to clean up marks, adding text with fonts and layering, wrapping the text to curve along the top, experimenting with filters but ultimately keeping the original sharp edges, adding shadows behind the text to match other shadows in the image, incorporating logos to represent the podcast creators, and getting feedback to make further improvements like changing text sizes and logos.
The document describes the various media technologies and tools used at different stages of creating a stop motion film and soap opera branding materials. This included using a Canon camera and green screen to take character images, Photoshop to remove backgrounds, PowerPoint to present work, iMovie and Keynote for video editing and titles, blog templates for evaluation, and social media for group collaboration. The process involved planning, research, production, and evaluation of the final materials.
Benjamin created several book covers and additional marketing materials as part of a production project. He began by designing a book cover in Adobe Photoshop, then expanded his work to include a hardback sleeve, three additional book covers forming a series, a publisher logo, clothing logo, audiobook cover, and 3D book mockup. He also recorded an audiobook script and edited the audio file with sound effects in Adobe Audition. Finally, he combined the audiobook cover and audio into a video file using Adobe Premier Pro to complete the project.
Jane Williamson's portfolio contains examples of graphic design projects including a magazine cover, Prezi presentation, photo design, montage, business identity logo and materials, infographic, HTML/CSS coded web page mockup, brochure, and corrections to the web page mockup and business identity projects. The portfolio demonstrates her skills in programs like InDesign, Photoshop, Illustrator, Prezi, and HTML/CSS and her ability to plan projects by sketching ideas and applying design principles.
Caroline Wilhite Shillig presents a portfolio of design projects completed over the course of her studies. The portfolio includes projects such as logos and branding materials for a law firm, magazine covers, presentations using Prezi, infographics, web design mockups, brochures, and photo designs incorporating color schemes. For each project, she outlines her process, receives critiques, and discusses key lessons learned around iteration, receiving feedback, and improving technical skills with various design programs. The portfolio demonstrates her growing abilities in visual communication and design.
1. The document provides step-by-step instructions for downloading and installing a new font from dafont.com.
2. It describes using various tools to edit graphics and text to create a magazine cover design with an overlapping image and masthead.
3. Additional techniques explained include creating a contents page signature, adjusting image transparency for a double-page spread, and flipping an image as a mirror reflection.
The document describes the 6 steps taken to create a magazine front cover using Microsoft Publisher:
1. Open Publisher and set the page size to match a magazine cover.
2. Choose a neutral gray background color to match the TV show's style.
3. Use shapes to create matching straplines at the top and bottom.
4. Add the masthead in a simple font matching TV conventions.
5. Position 3 actor images and other elements professionally.
6. Combine all skills to finish the front cover to the best standard.
This portfolio document contains samples of work from Hannah Ungricht including an infographic, brochure, magazine cover, montage, webpage mockup, Prezi presentation, photodesign, business identity assets, and a description of coding a custom webpage. The document provides contact information for Hannah and summaries of the objectives, processes, and tools used to create each work sample. It demonstrates Hannah's graphic design, web design, and digital media skills.
This document summarizes the steps taken to create and upload various multimedia works to a blog, including a billboard poster, magazine cover, and movie trailer title card. Photoshop and iMovie were used to edit images and video footage. Elements were added such as backgrounds, logos, and text. Works were modeled after existing examples. Completed projects were then published to the blog.
The document is a production log for a 3D animation project. It describes the group initially agreeing on ethical and collaboration guidelines. They then generated and researched ideas before deciding on the strongest concept. The group storyboarded the idea and split up to each create a motion graphic based on the storyboard. Elements like a flipbook animation, logo, and boombox were modeled. The pieces were assembled and masked in the storyboard pages before finalizing the animation in Premier with sound and effects. The completed motion graphic was uploaded to a blog.
The document discusses technologies learned from creating a magazine product. It describes using Photoshop to edit images and layers for the cover, InDesign to layout a double page spread, and Fireworks to create and add a logo to an image. Overall it indicates learning how to effectively edit images, organize pages, and integrate different programs to assemble the final magazine product.
The document is a production log detailing the process of creating a motion graphic. It describes [1] researching other motion graphics examples, creating mood boards and mind maps, and deciding on a "creepy/eerie corridor" concept. [2] Storyboarding the 30-second graphic, with annotated scenes and timings. [3] Creating assets like a 3D corridor model and handprint, then assembling them in the scene and adding textures, lighting, and sound to emphasize creepiness.
This portfolio document contains 9 projects that Hannah Ungricht completed for her COMM 130 class, including an infographic, brochure, magazine cover, montage, webpage mockup, Prezi presentation, photo design, business identity package, and coding project. For each project, a brief description is provided along with the date, tools used, objectives, and Hannah's process. The projects showcase Hannah's skills in design, layout, typography, and using programs like Adobe Illustrator, Photoshop, InDesign, and Prezi.
The document discusses the hardware, software, and skills learned during the process of constructing a music magazine. For hardware, cameras, lights, an iMac computer, SD card, keyboard, mouse, and iPhone were used. Photoshop and InDesign were the main software programs used to design pages and lay out text and images. Skills learned included working with layers in Photoshop, inserting and formatting text, adding and editing images, and using columns in InDesign. Wordpress was used to create blog posts and pages for the magazine.
Nicholas Kiser has created a portfolio showcasing various design projects centered around gaming themes. The portfolio includes a spiritual montage conveying a message of creation, a photo design promoting tabletop gaming, a magazine cover with a lazy theme, a business identity and branding for a dice company, an informational brochure for a Pokémon event, a mock website homepage, a Prezi presentation on favorite Pokémon, an infographic about Steam platform usage, and a custom HTML/CSS website based on his dice branding. Nicholas utilized programs like Photoshop, Illustrator, InDesign, Prezi and HTML/CSS to complete the projects.
Ashleigh Darlington completed a project to design six vector illustrations to guide the set design, costumes, and props for a production of Romeo and Juliet set in modern-day Britain. She faced challenges planning her schedule and understanding the brief initially. Her research into the play and production company helped her comprehend the task and develop ideas. She created mockups in Photoshop and drew the final illustrations in Illustrator, combining and manipulating source images. While happy with the results, she would add more detailed backgrounds next time to make the images less plain.
The document describes the process of creating various digital products to promote a fitness brand on social media. Products include a Twitter account, YouTube video, PowerPoint presentation, website, and podcast. For the website, the presenter animated match reports using layered images and drop down menus. The podcast was edited down from a full recording into a trailer using Audition. Overall, the presenter was happy with the aesthetic quality and technical skills shown in the animations and feels they demonstrated the ability to create multiple promotional digital products.
The document appears to be a portfolio belonging to Hannah Ungricht that includes examples of her design work such as a magazine cover, Prezi presentation, photo design project, montage, business identity work, infographic, coding project, webpage mockup, and brochure. Brief descriptions and processes are provided for each project. The portfolio showcases Hannah's skills and experience in graphic design, photography, and digital media creation and provides contact information.
This document discusses Cassie Coyne's final major project for a graphic novel called "The Hollow Queen". It lists the ILP review of her work and targets completed for the project.
This document outlines the schedule and tasks for a student's final major project creating a graphic novel at Salford City College Eccles Sixth Form Centre. The schedule spans from February 4th to May 20th and includes tasks such as pitching initial ideas, conducting research, sketching characters, deciding on a storyline, checking for copyright issues, assessing timelines, and completing rough sketches and final details. Key dates include the pitch deadline of March 4th and the project deadline of May 20th.
Production log for fmp and final evaluationcassie_coyne
The document provides details of the planning and research for a graphic novel project focusing on jazz singer Ella Fitzgerald. Key points:
- The project will be a graphic novel telling the story of Ella Fitzgerald's rise to fame, focusing on her early life struggles.
- Research included questionnaires with comic fans, online research on popular genres and forums, and visual research at art galleries and music stores to inform the setting.
- The storyline explores a fictional temptation Ella faces when vulnerable, offering fame in exchange for her soul. Her late mother Tempie looks on to protect her.
- Main characters include Ella, her family members, jazz musicians who knew her like Chick Webb and Billie Holiday. Copyright issues
The document is a production log for a graphic novel project focused on jazz singer Ella Fitzgerald. Key details include:
- The project settled on telling Ella Fitzgerald's story from her early struggles to rising fame. Research included surveys of comic fans and visual research of the 1900s era.
- A storyline was developed following Ella from her mother's death through accepting a deal from a trickster that leads to fame but also danger. Main characters were identified.
- Pre-production addressed materials and copyright. Visual research provided character inspiration. Test sketches and cover ideas were created.
- Production involved sketching pages in a sketchbook at A4 size then scanning and editing pages digitally. The timeline was shortened due
Ella Fitzgerald graphic novel project summary:
1. The student has chosen to create a graphic novel focused on the life of jazz singer Ella Fitzgerald set in the early 1900s. They will follow her rise to fame from a difficult childhood.
2. Research included questionnaires about comic preferences, visits to stores and galleries to study the time period, and online research on graphic novel genres and Ella Fitzgerald's biography.
3. The story involves a deal Ella makes with a trickster character for fame, though his intentions are less than honorable, and a demon who comes to collect payment. The student focused on accurately portraying the time period and characters.
4. Pre-production included character designs, location research
Ella Fitzgerald's life and rise to fame will be the focus of a graphic novel. Research included surveys of comic fans, visits to art galleries and music stores. The story will follow Ella's difficult childhood and vulnerable period where she is approached by a trickster offering fame in exchange for her soul. Tempie, Ella's mother, tries to protect her. Main characters include Ella, Tempie, and jazz musicians from the era. Visual research was conducted to inspire character designs and settings from the early 1900s. Production will utilize A4 paper cut to fit the sketchbook binding.
FMP Production Log
The document outlines various ideas that were considered for a final major project, including creating a graphic novel, comic strips, or 3D models. It was decided to create a graphic novel about jazz singer Ella Fitzgerald set in the early 1900s, focusing on her rise to fame. Research was conducted through questionnaires, online forums, visiting art galleries and music stores. The storyline and characters were developed, with the title "Hollow Queen". Pre-production work included considering materials and copyright issues. Visual research was done for characters and graphic novel styles.
This assignment brief outlines tasks for a student to complete units in Creative Media Production Management, Research Techniques, and Pre-Production Techniques. The student will develop, research, and pitch an idea for a graphic novel about Ella Fitzgerald. They will conduct research on audiences and trends, generate story ideas, and create pre-production documents and plans. The assignment includes tasks for primary research, idea development, production management, and presenting the final product for feedback. The deadline is May 24th, 2013.
1) The document provides an updated story outline for "The Hollow Queen" which follows Ella Fitzgerald's rise to fame in the 1930s and 1940s as a jazz singer, and her dealings with a mysterious trickster figure.
2) As Ella gains success performing with bands like Chick Webb's, the trickster returns demanding payment, appearing increasingly degraded over time.
3) In a climactic confrontation, the trickster tries to convince Ella to give up her soul in exchange for a dream life with her family, but she refuses, realizing her talent and success are her own. At the final moment, Ella's mother Tempie's spirit protects her daughter by claiming the trickster's soul instead.
This document provides an overview and production log for a graphic novel project focusing on jazz singer Ella Fitzgerald. Key details include:
- The project will tell Ella Fitzgerald's story and rise to fame, incorporating fictional elements like a trickster character.
- Research was conducted through online forums, polls, and visits to art galleries and music stores to study the early 1900s era.
- Character designs and visual research references were created for main characters like Ella Fitzgerald and supporting characters.
- A basic storyline was outlined in bullet points covering Ella's early life challenges and potential dealings with the trickster character.
- Pre-production planning addressed materials needed and copyright considerations for using real people in the story.
Ella Fitzgerald's life and rise to fame will be the focus of a graphic novel. Research included surveys of comic fans and visual research of the 1900s era. The storyline will follow Ella's difficult childhood and vulnerable period where she encounters a trickster who promises fame in exchange for her soul. Tempie, Ella's mother, protects her from the trickster and demon. Main characters include Ella, Tempie, and other jazz musicians. Visual research was conducted on the characters. Production will utilize A4 paper and digital coloring.
This document provides details on the development of a graphic novel project focusing on jazz singer Ella Fitzgerald. It outlines the initial brainstorming process, research conducted, including visiting stores and online forums to understand audience preferences. It discusses settling on the idea of creating a graphic novel about Ella Fitzgerald's rise to fame. The document then provides an outline of the basic storyline, which follows key events in Ella's early life and introduces a fictional element involving a trickster character who offers her fame in exchange for a deal.
The document outlines a pre-production plan for a graphic novel called "Cassie Coyne: The Hollow Queen". The main character will be a young Ella Fitzgerald before her rise to fame, struggling in the early 1900s music industry. Research will include jazz, blues, and Ella Fitzgerald's life. The novel will be hand drawn and scanned, possibly with added color. Risks like copyright will be considered. The creator expects to earn around £20,000 annually working 4 days a week on the project. A production log and schedule are included to plan and track progress.
The document outlines a pre-production plan for a graphic novel called "Cassie Coyne: The Hollow Queen". The main character will be a young Ella Fitzgerald before her rise to fame, struggling in the early 1900s music industry. The author will hand draw the graphic novel then scan the pages to upload online. Research on jazz, blues, and Ella Fitzgerald will be conducted. A schedule is included laying out the production timeline from initial meetings through evaluation.
This document provides details on the planning and research for a graphic novel project focusing on jazz singer Ella Fitzgerald. Key points include:
- The project will be a graphic novel telling the story of Ella Fitzgerald's rise to fame, focusing on her early struggles.
- Research was conducted through questionnaires, online research on graphic novel preferences and forums, and visits to art galleries and music stores to study the early 1900s era.
- A basic storyline was outlined covering Ella's early life challenges and a fictional element of making a deal with a trickster character for fame.
- Main characters were identified including Ella Fitzgerald and other jazz singers of the time.
- Pre-production details were considered around materials needed
This production log documents the planning and development process for a graphic novel project focusing on jazz singer Ella Fitzgerald. Key details include:
- The project will be a graphic novel telling the story of Ella Fitzgerald's rise to fame.
- Research was conducted through questionnaires at comic stores and online research on graphic novel genres and sales data.
- Visual research included photographing items from the 1900s at local museums.
- A basic storyline was outlined focusing on Ella's early struggles and potential supernatural elements.
- Main characters were identified and character sketches were developed.
- Considerations around copyright and permissions for using real people were discussed.
- Inspiration was gathered for depicting the "Trickster" character.
This document provides an overview of the process and planning for a graphic novel project focused on jazz singer Ella Fitzgerald. Key details include:
- The project will be a graphic novel telling the story of Ella Fitzgerald's rise to fame and include other jazz singers as characters.
- Research was conducted through questionnaires at comic stores and online forums to understand audience preferences and the jazz history period.
- Visual research involved photographing artifacts from the 1900s at local museums and music stores to depict the era accurately.
- The storyline and characters are being developed, with the working title "Hollow Queen" exploring a fictional temptation element in Ella's journey to fame.
This production log details the planning and research for a graphic novel project focused on jazz singer Ella Fitzgerald. Research included distributing questionnaires at comic shops, online research on popular graphic novel genres and forums, and visual research visiting museums and a music store. The project will be a black hardcover graphic novel created using sketches, Photoshop for coloring, and rulers for layout. The story will follow Ella Fitzgerald's rise to fame.
The document outlines initial ideas for a final major project, including a graphic novel set in medieval times about hunting or scouting, a 3D model of a 1900s jazz club, and electronic comic strips released online. It then focuses on developing an idea for a graphic novel set in early 1900s America about the early life and rise to fame of a jazz singer, with the potential inclusion of other notable jazz musicians of the time like Ella Fitzgerald. Research on comic fans' preferences informed the decision to create a hardback graphic novel exploring Ella Fitzgerald's career path.
1. Cassie Coyne
E6 Radio 3D Animation Production Log
Creating my Forum
To start the new Unit Team Leaders were chosen to
create forums on the eccles moodle website for
team members to post on, and I was chosen for
Team 1.
So I created a new forum under the Unit 67
Animation title, and gave it my name so my team
would know where to post their ideas and could
easily find it.
2. Creating the discussion topics
Then I created a new discussion topic for
each relevant task needed to complete, so
the team could post their work on there. I did
this by clicking the button highlighted.
Then I simply gave the discussion topic a relevant
title , then added a small message telling the team
what they should post in the specific topic.
3. Ethical Checklist
Before we started working on the
ideas for the radio station animation,
as the Team Leader I had to make
sure that the Ethical Checklist
Agreement was set up for everyone
to sign and fill in. I did this by
downloading the document from
moodle, then using an old image of
my signature and copy an pasting it
into the space for my name.
The same as the other times I
created discussion topics for the
group, I posted a new topic with
the title Ethical Checklist then
uploading the correct document I
just filled in to it so the rest of the
group could easily find everything
and upload their work promptly.
4. Collaboration Agreement
For the Collaboration Agreement, I
worked the same as wit the Ethical, and
downloaded the document from moodle,
and used the old signature, then filled in
the necessary information about me
including my name, address, postcode,
telephone number and my email address.
Then I uploaded the work I did under the
title Collaboration and let the others reply
with their work.
5. Existing Radio Station Research
To get started with the task, as a team we researched into existing
radio stations to get a better idea of what is already out there.
I created a discussion forum for this and uploaded my own work by
using the attach button at the bottom of the page before posting it
as shown below.
When my team wanted to post their work
under the specific title, they simply clicked
reply and uploaded a small message and an
attachment like me.
6. Pooled Ideas Generation
The next task for the group was the pooled ideas generation.
For this we all individually, used a light hearted approach and created
numerous rough drafts of possible ideas for the radio station on paper.
Almost like a mood board of sketches.
Then once we had each contributed our ideas and looked them over as a
group, we decided the on the best ideas and what we could use
together.
After discussing all the ideas we decided to mix two of mine and one of
Sam's ideas together. We chose to do the flipbook idea with a boom box
sound system and the spinning number ‘9’ which turns into a ‘6’ and
becomes the e6 logo.
7. Individual Tasks
The group was assigned their
individual tasks for the e6 logo
animation.
1. Me – My task was to complete
the base for the animation which
was the flipbook, which I did in
Flash.
2. Jordan- Had to create the e6 logo
3. Sam- Created the 3D boom box in
light wave modeller.
8. Rough Story board
For the rough storyboard, as I was the best at drawing on my team I was chosen to sketch
out the rough idea of what was going to happen.
The pages below show the number of frames, what happens during those frames and
how it all plays out and how it is linked to the e6 radio station with the logo at the end.
9. Final Story Board
For the final story board I used the images of the rough
storyboard sketches and the logo Jordan made for the final
frame; then I typed in the text boxes underneath the
pictures a summary of what was happening in them and how
things were playing through, and then uploaded it to the
moodle site with the rest of the work.
10. Creating the Flipbook Flash File
To create the flipbook flash file I loaded
up Adobe Flash Pro CS5, Type 2 so it
was easier to run and work with.
As I had learned to do in previous tasks
on the course I drew the flipbook using
the paintbrush tool and joined all the
lines so it was a solid object with
sections that could be easily selected
and edited.
Once it was mainly created, I selected
the area of the first blank page at the
start of the animation and filled it using
the paint bucket tool with bright green
so the area stood out. Then I went over
the whole animation along the timeline
and made sure all of the flip drawings
were joined together and were solid.
Once that was done I moved onto
creating the correct discussion topic to
upload it and began editing the boom-
box that was uploaded there.
11. Boom-box Progression in Modeller
First I downloaded the boom box (shown to the left).
Then I edited the surfaces and properties including luminosity, specularity, gloss,
transparency, reflection, colour shades and tones, shadows, materials and more.
The boom boxes shown below are my edits, where I used trial and error to come up with an
idea I liked the look of so it was personal to my tastes.
The boom box shown to the left is the final edit and outcome. It is clear
that the idea progressed as the ideas before it adopt green hues of colour,
then purple accessories and detail.
12. Creating a Scene in Premier
To create a scene for the completed boom box, I opened
the start menu and opened premier pro, then imported
the object into the camera view. Then I moved the light
and camera position into place for optimum visuals and
moved the object around taking key frames where
applicable. I looked on the final story-board sheet and
took the number of overall frames which was 500, then
dragged the number of key frames to 500 and went back
to make the scene.
Once the scene was created on the timeline with
different frames up to 500, I played in real time to check
that it looked alright and everything was running
smoothly and to plan as the storyboard was.
Once that was finished I could move onto rendering the
object.
13. Rendering with Light Wave
To render out the completed scene I adjusted all the render settings, under the tab Render Globals to make sure that
when I rendered everything would run efficiently and flow well with no bugs or errors.
Once I had finished changing all the values in the rendering tab I began rendering the scene and allowed it to load all the
different frames together from 0-500 to make a moving film.
As the scene rendered out I was given an image of the final product so I knew what it would look like once it was
rendered completely as shown to the far left. I changed the black background to white because I could see the boom box
easier and better and the flipbook animation would include the object being masked onto the actual sketchbook which
has white paper.
14. Masking the Flipbook Flash File
Once the flipbook flash file was created and the boom box was completely edited to my liking I could move onto Masking the
flipbook flash file with the object.
Whilst the boom box was rendering everything out (taking a long amount of time) I decided to use another computer to finish the
task of Masking.
To do this I opened Flash CS5 Pro, and recent files, then selected the Flipbook animation. I started out planning how I was going to
mask it as there were two ways. First I was going to use multiple mask layers that my tutor Harry recommended and had already
created and uploaded to my area. Then after working with it, he decided it was better to use a more simple method and merge all
of the masking files into one layer for the entire animation.
As I had already built the animation over the multiple mask layers, Harry showed me how to move the animation down onto one
layer, overlapping the key frames so it still ran smoothly and efficiently but took up much less space.
Once the masking layers were done, I moved onto the boom box. I imported the files (all in one movie clip as to take up less
memory space) into the library, then took it onto the stage view and placed it in the centre of the flipbook on the green page at the
beginning of the animation. Then I moved it accordingly with each frame, positioning it correctly on the blank coloured pages, then
saving the file and playing it over to check it worked.
Masks 1 –five of Masks all put into one layer
Drawing the all the flips, which
flipbook out didn’t work out Masked Boom box
over the flipbook
15. E6 3D logo
After all the rendering and the scene was finished I moved onto the e6 logo, and downloaded Jordan's’ creation of it. I
found that the flat 2D e6 logo wasn’t appropriate and created a new version in modeller in 3D to give the overall scene a
better effect, especially considering I didn’t do too much for the premier rendering scene.
To create the logo used the box
tool for the frames and changed
the shape and size. Then I used
the text tool to type in the
number 6 and e and then radio.
I posted them all on different
layers so that I could work on
them all separately without
running into issues all the time
changing or editing things that I
didn’t mean to because the
objects were overlapping or
getting in the way.
Once I had finished creating all
the separate parts of the actual
logo I cut and pasted them all
onto one layer as the entire
object so I knew it fitted together
properly and looked right from
different angles.
16. E6 logo Rendering in Layout
Before I moved onto placing the logo in layout I planned the best way forward. I thought
that the letter ‘e’ from the logo would look better spinning around on the speaker than the
entire logo, or the six as it is round in shape and fits perfectly.
To do this I took the 3D created E6 Radio Logo, then separated all the objects onto different
layers in modeller so I could edit all to my satisfaction. Once I did that, I opened the original
boom box in modeller and checked the positioning and the size. I found that it was too large
on a whole to fit properly, so I switched between layers of the boom box and the logo and
changed the size smaller to match the size of the speaker.
Once the size was right and I tested it by
copying and pasting it onto the boom box layer
to see if it really did fit, I moved onto the
layout animation of the logo.
I opened Layout in the NewTek folder and
loaded the recent animations and chose the
boom box animation. I did this so that I could
start with most of the initial work done (the
boom box, all the render settings etc.) and
then I imported the ‘e’ onto the stage and
moved into position. Once I did that I created
frames from 500-750 and rotated the ‘e’ then
faded it out.
17. Piecing the Video Together
After creating the 3D logo for my scene, I uploaded what I had finished into premier pro and began piecing everything
together by importing the necessary files into the inspector view drop down list including the boom box rendered video,
the sound effect (SLIPSTREAM) from the E6 sound beds folder, the E6 3D logo and the flash file of the flipbook.
Once some of the files were imported I dragged them from the library to the timeline on the left hand side of the screen
and positioned them correctly so that the animation would flow well and in order. To do this I had to split the boom box
animation in half and space it out so I could place the scene of the flipbook n between. I did this because the flipbook
scene needed to occur in the middle of the animation.
18. Working on the Premier Project
Once all the main work was finished I went
back onto premier and checked over
everything to make sure it was flowing well.
I looked over the timeline and imported the
animation of the logo spinning on the
speaker. Then I placed it on the end of the
original boom box animation so it flowed
from one thing to the next.
I had to copy and paste some parts of the
make up and then overlap them with a
effect called draining, which faded one part
of the film to black or to the next part.
Once I did that, I went back into the original
files on their individual programs that each
was created on and edited them to make
sure the background colours matched in
appropriate places and that all the objects
were the same colour and the correct
shape.
Once I was sure that everything would run
smoothly and that all the build up work was
completed, I moved onto the final stage and
played the animation, then slightly changed
the layout of the timeline so it flowed
smoothly and looked to a more professional
standard.
19. Uploading the Video
When I had finished editing and completing the
animation motion graphic, I moved onto the last stage
of uploading the video to my blog.
To start I exported the file to my folder on the
computer drive so it was easy to access, then I went
onto YouTube and uploaded it to my account.
After it was uploaded there, I simply clicked on the
video embedding URL and copied and pasted it onto
the message of the new blog post.