1. It’s all in the game
Competence Group Learning
IT Applications
Mark Geurds, Sanne Reijniers, Gert-Jan Hüfken
Team Learning Innovations
December 13, 2011
2. Introduction
Mark Geurds Sanne Reijniers Gert-Jan Hüfken
Philips IT Competence Group Learning
• Responsible for quality of learning materials for IT implementations
• Guiding the development of learning material internally
• Library for eLearning and Performance Support documents
• Piloting learning game and virtual learning support
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3. Agenda
1. Outline
Project
2. Playtime
3. Conclusion &
Discussion
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4. Learning
AIML
Approach
Interactivity
Learning
Employee
& Game
Platform
Learner
Scripting
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5. Learning Approach
Current CG Learning Portfolio
E-learning
Chapter title goes here
Large chapter title goes here Is this
(Partly) context
sensitive help sufficient?
(Virtual) Classrooms
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6. Learning Game
Platform
• Web-based
• Easy to create Learning Game Platform
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7. Employee & Learner
Employee
next generation
high pace
multi tasking
non-linear
focused on images
connected
collaborative
active
learning by playing
what is in it for me?
creativity
Employee goes here
Chapter titlegoes here
Large chapter title
current generation
conventional pace
mono tasking
linear
texts first
soloist
competitive
passive
playing is for somewhere else
patience
reality
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8. AIML
• Pattern
• Template
• Wildcards
Chapter title goes here
Large chapter title goes here
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9. Interactivity
How do we create interactivity with learning?
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10. Scripting
Chapter title goes here
Large chapter title goes here
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