This document outlines the rules and scenario for a 5-person squad airsoft game called "Drop Trow". Squads consist of a grenadier, assassin, rifleman, sniper, and gunman with specific weapon and ability restrictions for each class. The objective is for squads to eliminate other squads by any means necessary, capture enemies for points, and exchange intel found in envelopes and hostages at the bounty board for further points. Various power-ups are hidden around the field that can temporarily modify class abilities. The squad with the most points at the end wins.
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Drop Trow Game Scenario Guide
1. Drop Trow Game Scenario
Date: 17 May 2014
Briefing/Gear up: 10:00 sharp
Game Time: 11:00am-3:00pm
Location: The Bunker (OAE)
Game Type: 5 man squads
Squads will consist of a grenadier, an assassin, a rifleman, a sniper, and a gunman. The
rules for each class are as follows.
Grenadier: This class only uses explosives. They will be equipped with 3 different types of
grenades. Red frags are classic anti-personnel grenades with a 15 foot kill radius. Blue
frags are ice grenades that freeze all people in a 15 foot radius for 2 minutes. Green frags
are infectious. Anyone infected by a green frag will die in 3 minutes. Explosive experts can
also use smoke. Smoke only functions as concealment. : If you find a grenade on the field, you
may take it back to respawn. However, the only player who can use them is your grenadier
Assassin: This class only uses melee weapons. They can only be killed by frags. Assassins
can capture enemy personnel. Assassins are the only people who can open envelopes.
Riflemen: This class uses only AEG rifles. Pretty straight forward. Shoot to kill.
Snipers: This class only uses sniper/DMR rifles and can only be killed by assassins. Snipers
are the only class that can unfreeze people.
Gunmen: Gunmen only use pistols. Gunmen are the only class that can wound people.
Gunmen are immune to infection. Gunmen can also engage other gunmen for negotiation of
hostages. Negotiation rules will be explained on the field.
Scenario Rules: Squads must eliminate each other and capture enemy soldiers for points.
Players will return hostages to the Bounty Board to get their point. Around the field will be
various envelopes that have a lot of things that can be turned in to the bounty board for
various incentives including extra points. The squad with the most points will win.
Respawns: Players can only respawn with their entire squad. If you are the only player
(or two) left on your squad, it’s probably a good idea to die and go get your team.
Envelopes: Envelopes can only be opened by assassins. They can only be taken one at a time.
Bounty Board Rules: Players will approach the Board Operator and turn in their envelope
in exchange for whatever is offered or turn in their hostage for a point. The Bounty Board is
a no-fire zone and will operate on a first come first, serve basis. Camping around the
Board will result in point penalties for your squad. Each squad’s score will be posted for all
to see.
Hostage Rules: When a hostage is taken, they can be taken directly to the bounty board
for a point or they can be taken back to the team’s respawn and held until the captured
player’s gunman arrives for negotiation. Teams can only take one hostage at a time. If the
players holding the hostage are killed, the hostage goes back to their own respawn.
Class mods: There are various class mods scattered around the field. Some, but not all of them, are as
follows:
2. Drop Trow Game Scenario
Rifleman: Combat Medic Patch: upgraded to have medic capabilities.
Gunmen: Roid Rage: Hits only wound these players. Can fire while wounded, but must be seated on
ground. 2 minute bleed out. If a wounded gunman gets a kill, they get a second wind and come back to
life.
Assassins: Thermo Engine: Immune to Freeze Grenades.
Grenadiers: Backsplash shield: Immune to their own grenades.
Snipers: Fail Safe: Gets a single sidearm (pistol only)
There are other mods that will be available which do not have specific class requirements.