Design Presentation of The DoSeum's Dream Tomorrow Today Exhibit. Including the works of Artist-in-Residence Calder Kamin and Gregorio Mannino. Also Showcases Immersive Exhibit components including Augmented Reality Apps and Maker Space Proposals.
14.10.22 becoming a better designer for the futureSooshin Choi
This presentation illustrates how design has been evolving and what is the meanings of design. Then it describes what are the ket attributes of designers in the future context.
14.10.31 Designing from the Invisibles: Finding New Mobility OpportunitiesSooshin Choi
This document outlines Sooshin Choi's journey and lessons in design. It discusses how design has evolved from focusing on objects, to experiences, to values. Choi discusses lessons learned from the street, personal experiences, movies, and masters about simplifying life and design. The document argues that new mobility opportunities should focus on dignifying people through design, data, and technology.
We have been discussing about and developing tools for design. But, frankly, we haven't discuss about designers enough. In order for preparing for the future, we need to redefine who the designers (not the ones, who can do design) are and what makes them.
The document describes Hannah Slater's design portfolio, including an honors project and futures project. The honors project involved redesigning a parish hall to create an interactive space for children to learn about nature and the senses. The futures project involved designing a multi-purpose S-shaped sofa to accommodate different living scenarios across a lifetime from young singles to older couples. The sofa was designed to be hardwearing and last using mixed colors and durable materials.
The researchers surveyed teenagers in Baldock to understand how they spend their free time and what community facilities they would like. Most teenagers are unhappy with the existing community areas and parks, wanting somewhere for just teenagers to socialize. The researchers propose regenerating an area for teenagers by creating a skate park or other facilities. They will create a documentary, posters, and social media campaign to promote regenerating an area for teenagers in Baldock and educate them on the benefits of regeneration. They will brainstorm names, slogans, logos and campaign details and take questions.
The document outlines Billy Garcia's experience and portfolio working in conversational design and voice user interfaces. It lists his roles at various companies working in creative technology and conversational strategy. The portfolio then showcases several creative process canvases, tools, and projects he has worked on relating to chatbots, voice games, voice challenges, and conversational experiences for brands like Disney and Domino's. It concludes with contact information for Billy Garcia.
14.10.22 becoming a better designer for the futureSooshin Choi
This presentation illustrates how design has been evolving and what is the meanings of design. Then it describes what are the ket attributes of designers in the future context.
14.10.31 Designing from the Invisibles: Finding New Mobility OpportunitiesSooshin Choi
This document outlines Sooshin Choi's journey and lessons in design. It discusses how design has evolved from focusing on objects, to experiences, to values. Choi discusses lessons learned from the street, personal experiences, movies, and masters about simplifying life and design. The document argues that new mobility opportunities should focus on dignifying people through design, data, and technology.
We have been discussing about and developing tools for design. But, frankly, we haven't discuss about designers enough. In order for preparing for the future, we need to redefine who the designers (not the ones, who can do design) are and what makes them.
The document describes Hannah Slater's design portfolio, including an honors project and futures project. The honors project involved redesigning a parish hall to create an interactive space for children to learn about nature and the senses. The futures project involved designing a multi-purpose S-shaped sofa to accommodate different living scenarios across a lifetime from young singles to older couples. The sofa was designed to be hardwearing and last using mixed colors and durable materials.
The researchers surveyed teenagers in Baldock to understand how they spend their free time and what community facilities they would like. Most teenagers are unhappy with the existing community areas and parks, wanting somewhere for just teenagers to socialize. The researchers propose regenerating an area for teenagers by creating a skate park or other facilities. They will create a documentary, posters, and social media campaign to promote regenerating an area for teenagers in Baldock and educate them on the benefits of regeneration. They will brainstorm names, slogans, logos and campaign details and take questions.
The document outlines Billy Garcia's experience and portfolio working in conversational design and voice user interfaces. It lists his roles at various companies working in creative technology and conversational strategy. The portfolio then showcases several creative process canvases, tools, and projects he has worked on relating to chatbots, voice games, voice challenges, and conversational experiences for brands like Disney and Domino's. It concludes with contact information for Billy Garcia.
Rosie Paulissen has an MSc in Design for Interaction from Delft University of Technology. Her focus is on user experience and context of use. She has experience designing products like AudioPlay, an interactive playground; Majesty, a coffee machine interface; FestiMate, a smart festival wristband; and Goodnight!, bedside panels for hostel travelers. She also conducted research projects on topics like the daily life of small business owners and using digital tools for context mapping. Her graduation project was Kjoepie!, a system to encourage children with cerebral palsy to use their affected hand through sensory cues and rewards.
Sistematic Creativiy and Open Innovation by Serious Play and Games - MargulisCodemotion
This document discusses creativity and innovation using the LEGO SERIOUS PLAY method. It defines systematic creativity as taking creativity from being seen as a virtue of few to being an attitude for finding innovative solutions. The LEGO SERIOUS PLAY method is presented as a facilitated thinking and problem solving technique that engages both sides of the brain and encourages more participation and ideas than traditional meetings. Examples are given of how the method was used by companies like Google and Lego to develop new ideas.
Engagement, Art, & Often Children: Gobal Exhibit Forum SwedenMaria Mortati
Known locally as Intensivdagarna:
"Intensivdagarna is Sweden’s largest conference and prime meeting place for professionals working with the exhibition medium.
"The conference takes place in the premises of Swedish Exhibition Agency on the island of Gotland in December 2012. The programme containes more than 60 lectures and workshops focused on everything from new technology, audience involvement, marketing and contemporary art to trend-spotting for future exhibitions and global perspectives."
http://www.riksutstallningar.se/content/global-exhibit-forum-2012-0?language=en
Sin eng-18 - kill of killer litter(form)sochinaction
This document provides details about a student project to raise awareness of and reduce killer litter in Singapore. It includes:
1) Information about the student group members and their school, Raffles Institution.
2) Details of their planned one-week action plan, including holding an exhibition at their school to educate others about killer litter, designing and posting awareness posters, and conducting more exhibitions.
3) Examples of the awareness poster they created and details of distributing it in their school and local HDB estates.
The group aims to educate others on the dangers of killer litter and encourage behaviors that reduce it through various awareness and educational activities.
Joburg Art Gallery Redesign - Open Access Conferencejason hobbs
The document discusses designing the user experience of the Johannesburg Art Gallery (JAG) to increase attendance. It notes there are conflicting views of the gallery's purpose and complex audiences that value it differently. For some, it provides education, networking, or community value, rather than just being a place to bring kids. The value of the gallery is not just in its collection but how it facilitates engagement with art that produces value for stakeholders. To increase attendance, the JAG needs to understand and demonstrate its relevance to different groups by unpacking the diverse co-produced values it provides.
Jeffrey Piontek discusses his background as co-founder of Foundation 9 Entertainment, a large game development company. He introduces Creativity Academies which use programming tools like Scratch to teach students skills like computer literacy, teamwork, and project management. Students can design simulations, games, and other projects that also meet science standards. The goal is for students to build 3D virtual worlds and simulations that can be explored by others.
Stefania IXDS Prework talk : Designing with and for kids, May 2015Stefania DRUGA
HacKIDemia is an organization that provides hands-on workshops and projects in maker education and DIY learning to empower children to become makers in technology, art, and science. It organizes workshops in schools and makerspaces to bridge formal and informal learning and prepare kids for 21st century skills like critical thinking, creativity, and problem solving. The workshops cover topics like electronics, 3D printing, and programming to engage kids in playing, customizing their environment, solving real problems, and learning from each other.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
Scott Hull Associates is a company with over 25 years of experience that provides original artwork created by their roster of 22 artists. They emphasize the importance of originality, collaboration, and achieving results for clients through custom illustrations that effectively communicate clients' desired messages and stories. The document provides several case studies demonstrating how Scott Hull Associates' artists have partnered with various clients across industries to create original artwork that increased awareness, changed perceptions, and achieved measurable responses and results for the clients.
Digital storytelling is a method that combines short personal stories told from the heart with multimedia elements like images, graphics, music and sound. It originated in Oakland in 2007 and has since spread internationally through workshops that guide participants through the process of crafting 2-3 minute digital stories on a personal topic using tools like iMovie. The typical digital story holds a 250-300 word script accompanied by 20-30 images and incorporates voice, music and sound effects. Participants learn reflection and identity skills through sharing their stories.
The TalentCafe develops creative workshops for children from various backgrounds to explore their skills and interests. Workshops include activities like robotics, painting, and photography to help children express themselves and bridge the world of children to the world of adults. The circular knowledge sharing approach of the TalentCafe allows team members to complement each other's skills and passions to create educational products and opportunities for personal and professional development.
Nowadays we are talking a lot about collaborative workspace and the less importance of having a formal office to develop good group work. This is an example of that. Lego Made for Kids was my first Hyper Island task that 80% was made with online meetings and follow ups.For the first part of the project the group was spread around 3 different continentes and 6 different countries.
With the help of free tools and google Docs and Skype I realized that being physically at the same place can help, but the most important thing was actually feeling part of the group. Having everyone at the same page, agreeing with our rules, happy with our culture and working for a common gol everyone agreed with was what made this project so great.
Hope you guys enjoy as much as I liked the experience.
All around Johannesburg there is a presence of street artists. During this project students chose the best of the street artists and worked with a select few to uplift and empower them to potentially launch a design product line which could feed into the 1800 Nando’s restaurants nationally and internationally.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
This document provides biographical and portfolio information for Jonathan Sebastian Pinotti, a product designer. It includes a biography, descriptions of his skills, honors and achievements, and contact information. It also summarizes several of his product design projects including Lighthouse, a pitcher and glass set with a built-in night light; Royale, a premium lighter protected by a dome shield; and sketches and concepts for other products. The document presents Pinotti as a creative and ambitious designer focused on bringing his ideas to life through materializing products.
The document discusses imagining future scenarios for creativity and culture. It prompts the reader to:
1) Identify current barriers and drivers of change that could impact access to creativity. Barriers include rising costs, funding cuts, and economic uncertainty.
2) Consider how these may impact opportunities for creativity in the near future, both positively and negatively. New opportunities or problems that could arise are explored.
3) Imagine what a more distant future may look like where creativity helps address challenges. The document suggests the far future may require different skills and attitudes from people.
The Future Views workshop is designed to help you to work with children and young people to uncover your own local story of change now, and in the future.
1st Edition 2019-2020 of ChalkPiece JourneyChalkPiece
Chalkpiece is a nonprofit organization that uses design thinking to address social problems. It aims to introduce design education into school curriculums. Over the past 3 years, it has reached over 1000 students through awareness programs and addressed over 10 social problems. It offers career guidance, design education workshops, and trains educators in design thinking. Chalkpiece has launched several initiatives like Chalk Van, Chalk Library, and Genie Fellowship to provide design education to underprivileged communities. It seeks donations to continue and expand its outreach efforts.
This document discusses developing ideas for a project to encourage more people to engage in craft activities. It considers researching what already exists, potential issues around art education, and ideas that were developed. The first idea involved starting workshops for kids and parents to create crafts together using materials and tools. The second idea was an app that would allow people to make crafts digitally, making the process more accessible. Key points focused on making craft accessible, affordable, engaging mind and body, and connecting makers, consumers and suppliers.
Rosie Paulissen has an MSc in Design for Interaction from Delft University of Technology. Her focus is on user experience and context of use. She has experience designing products like AudioPlay, an interactive playground; Majesty, a coffee machine interface; FestiMate, a smart festival wristband; and Goodnight!, bedside panels for hostel travelers. She also conducted research projects on topics like the daily life of small business owners and using digital tools for context mapping. Her graduation project was Kjoepie!, a system to encourage children with cerebral palsy to use their affected hand through sensory cues and rewards.
Sistematic Creativiy and Open Innovation by Serious Play and Games - MargulisCodemotion
This document discusses creativity and innovation using the LEGO SERIOUS PLAY method. It defines systematic creativity as taking creativity from being seen as a virtue of few to being an attitude for finding innovative solutions. The LEGO SERIOUS PLAY method is presented as a facilitated thinking and problem solving technique that engages both sides of the brain and encourages more participation and ideas than traditional meetings. Examples are given of how the method was used by companies like Google and Lego to develop new ideas.
Engagement, Art, & Often Children: Gobal Exhibit Forum SwedenMaria Mortati
Known locally as Intensivdagarna:
"Intensivdagarna is Sweden’s largest conference and prime meeting place for professionals working with the exhibition medium.
"The conference takes place in the premises of Swedish Exhibition Agency on the island of Gotland in December 2012. The programme containes more than 60 lectures and workshops focused on everything from new technology, audience involvement, marketing and contemporary art to trend-spotting for future exhibitions and global perspectives."
http://www.riksutstallningar.se/content/global-exhibit-forum-2012-0?language=en
Sin eng-18 - kill of killer litter(form)sochinaction
This document provides details about a student project to raise awareness of and reduce killer litter in Singapore. It includes:
1) Information about the student group members and their school, Raffles Institution.
2) Details of their planned one-week action plan, including holding an exhibition at their school to educate others about killer litter, designing and posting awareness posters, and conducting more exhibitions.
3) Examples of the awareness poster they created and details of distributing it in their school and local HDB estates.
The group aims to educate others on the dangers of killer litter and encourage behaviors that reduce it through various awareness and educational activities.
Joburg Art Gallery Redesign - Open Access Conferencejason hobbs
The document discusses designing the user experience of the Johannesburg Art Gallery (JAG) to increase attendance. It notes there are conflicting views of the gallery's purpose and complex audiences that value it differently. For some, it provides education, networking, or community value, rather than just being a place to bring kids. The value of the gallery is not just in its collection but how it facilitates engagement with art that produces value for stakeholders. To increase attendance, the JAG needs to understand and demonstrate its relevance to different groups by unpacking the diverse co-produced values it provides.
Jeffrey Piontek discusses his background as co-founder of Foundation 9 Entertainment, a large game development company. He introduces Creativity Academies which use programming tools like Scratch to teach students skills like computer literacy, teamwork, and project management. Students can design simulations, games, and other projects that also meet science standards. The goal is for students to build 3D virtual worlds and simulations that can be explored by others.
Stefania IXDS Prework talk : Designing with and for kids, May 2015Stefania DRUGA
HacKIDemia is an organization that provides hands-on workshops and projects in maker education and DIY learning to empower children to become makers in technology, art, and science. It organizes workshops in schools and makerspaces to bridge formal and informal learning and prepare kids for 21st century skills like critical thinking, creativity, and problem solving. The workshops cover topics like electronics, 3D printing, and programming to engage kids in playing, customizing their environment, solving real problems, and learning from each other.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
Scott Hull Associates is a company with over 25 years of experience that provides original artwork created by their roster of 22 artists. They emphasize the importance of originality, collaboration, and achieving results for clients through custom illustrations that effectively communicate clients' desired messages and stories. The document provides several case studies demonstrating how Scott Hull Associates' artists have partnered with various clients across industries to create original artwork that increased awareness, changed perceptions, and achieved measurable responses and results for the clients.
Digital storytelling is a method that combines short personal stories told from the heart with multimedia elements like images, graphics, music and sound. It originated in Oakland in 2007 and has since spread internationally through workshops that guide participants through the process of crafting 2-3 minute digital stories on a personal topic using tools like iMovie. The typical digital story holds a 250-300 word script accompanied by 20-30 images and incorporates voice, music and sound effects. Participants learn reflection and identity skills through sharing their stories.
The TalentCafe develops creative workshops for children from various backgrounds to explore their skills and interests. Workshops include activities like robotics, painting, and photography to help children express themselves and bridge the world of children to the world of adults. The circular knowledge sharing approach of the TalentCafe allows team members to complement each other's skills and passions to create educational products and opportunities for personal and professional development.
Nowadays we are talking a lot about collaborative workspace and the less importance of having a formal office to develop good group work. This is an example of that. Lego Made for Kids was my first Hyper Island task that 80% was made with online meetings and follow ups.For the first part of the project the group was spread around 3 different continentes and 6 different countries.
With the help of free tools and google Docs and Skype I realized that being physically at the same place can help, but the most important thing was actually feeling part of the group. Having everyone at the same page, agreeing with our rules, happy with our culture and working for a common gol everyone agreed with was what made this project so great.
Hope you guys enjoy as much as I liked the experience.
All around Johannesburg there is a presence of street artists. During this project students chose the best of the street artists and worked with a select few to uplift and empower them to potentially launch a design product line which could feed into the 1800 Nando’s restaurants nationally and internationally.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
This document provides biographical and portfolio information for Jonathan Sebastian Pinotti, a product designer. It includes a biography, descriptions of his skills, honors and achievements, and contact information. It also summarizes several of his product design projects including Lighthouse, a pitcher and glass set with a built-in night light; Royale, a premium lighter protected by a dome shield; and sketches and concepts for other products. The document presents Pinotti as a creative and ambitious designer focused on bringing his ideas to life through materializing products.
The document discusses imagining future scenarios for creativity and culture. It prompts the reader to:
1) Identify current barriers and drivers of change that could impact access to creativity. Barriers include rising costs, funding cuts, and economic uncertainty.
2) Consider how these may impact opportunities for creativity in the near future, both positively and negatively. New opportunities or problems that could arise are explored.
3) Imagine what a more distant future may look like where creativity helps address challenges. The document suggests the far future may require different skills and attitudes from people.
The Future Views workshop is designed to help you to work with children and young people to uncover your own local story of change now, and in the future.
1st Edition 2019-2020 of ChalkPiece JourneyChalkPiece
Chalkpiece is a nonprofit organization that uses design thinking to address social problems. It aims to introduce design education into school curriculums. Over the past 3 years, it has reached over 1000 students through awareness programs and addressed over 10 social problems. It offers career guidance, design education workshops, and trains educators in design thinking. Chalkpiece has launched several initiatives like Chalk Van, Chalk Library, and Genie Fellowship to provide design education to underprivileged communities. It seeks donations to continue and expand its outreach efforts.
This document discusses developing ideas for a project to encourage more people to engage in craft activities. It considers researching what already exists, potential issues around art education, and ideas that were developed. The first idea involved starting workshops for kids and parents to create crafts together using materials and tools. The second idea was an app that would allow people to make crafts digitally, making the process more accessible. Key points focused on making craft accessible, affordable, engaging mind and body, and connecting makers, consumers and suppliers.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
2. A series of brainstorms, community meetings, and prototyping days to
get community input on what an exhibit about the future should look like.
Community Involvement
3. Mission
In this exhibit visitors will be empowered to
imagine a desired future, and then begin to
practice the skills needed to achieve their future.
Big Idea
I can shape the future! And here’s how...
Primary Audience:
Children 5 - 11 years old + caregivers
Secondary Audience:
Children birth - 5 years old + caregivers
4. Exhibition Features
SEE, DO, BE, THE
FUTURE!
• Design Lab with
Future Challenges
• Role play your
future career
• Immersive Art
Installation
5. Time Machine
An immersive tunnel leading visitors from 2018 to the future.
What do you want your future to look like?
Let’s explore the past & present through the eyes
of the future...
Designed by artist Calder Kamin
6. Imagine the Possibilities!
Kamin transforms the trash of the present into a future garden.
Nature doesn’t waste.
Can we change as we grow?
7. Interactive projection slide by Japanese
innovators, Team Lab.
SLIDE YOUR WAY INTO THE FUTURE!
Sliding Through
a Fruit Field
8. Kids color their creation and add
it to an interactive projection wall.
KID colored FUTURE CITY!
From Team Lab
Sketch Town
9. An app that allows kids to build a future city using augmented reality.
will your city survive a flood? Do you have all the values?
Outreach activities throughout the city engaging kids in
city building
Developed in connection with:
City Lab AR
11. Kids find their future career by selecting their interests.
Kids act out their future in a green screen environment.
Be your Future Career HUMANITARIAN INVENTOR
ECOLOGY TECHNOLOGIST
3D FLAVORIST
ROBOTIC ZOOLOGIST
ART BIOLOGIST
ASTRO-CULINARY ARTIST
And more!
12. Kids create solutions for future challenges.
What does the future need?
challenges delivered via hologram
Design Lab
13. Kids create design solutions. Visitors vote on their favorite.
kids are paired with a local mentor to make it
a reality!
Cards connect kids to local community partners to make
their first step towards their future!
Click to see sample video of kids’ creations!
Design It, Make It
Challenge
Call to Action
Call to Action Cards - front Call to Action
Sample community
text in two lines
Sample transportation
text in two lines
Reach for the stars!Meet a local artist.
Mini Art Museum
http://www.miniartm
Gabriela Santiago
gabriela@sparepartss
Mini Art Museum
http://www.miniartm
Gabriela Santiago
gabriela@sparepartss
Call to Action Cards - front Call to Action Cards - back
Sample community
text in two lines
Sample transportation
text in two lines
Reach for the stars!Meet a local artist.
Mini Art Museum
http://www.miniartmuseum.org/
Gabriela Santiago
gabriela@sparepartssa.org
Mini Art Museum
http://www.miniartmuseum.org/
Gabriela Santiago
gabriela@sparepartssa.org
Scobee Educatio
Planetarium
http://sacscobee.org
Michelle Risse, Planetar
sac-ScobeeCtr@alamo
Scobee Educatio
Planetarium
http://sacscobee.org
Michelle Risse, Planetar
sac-ScobeeCtr@alamo