Development for Virtual Reality is a hunt for each millisecond of latency – it’s the one metric that needs to be perfect for an immersive and comfortable experience. In Dominic Eskofier’s talk, you’ll learn how to maximize both framerate and visual quality of your Virtual Reality app by using sophisticated rendering techniques built into popular game engines, NVIDIA’s SDKs and modern GPUs.
A presentation on the future format of film making and Virtual Production Technology.
The film is a larger-than-life canvas that makes heroes and celebrities. Based on the film scale, the team behind a film varies from 5 to 5000 members. Future technologies help creatives explore their potential to the fullest by making films from a home pc or in their indie studios. Thanks to Virtual Production technology that's helping reduce the cost factors and allowing individuals to get scope for making the films. I coined this kind of film as Hybrid Films.
Special regards to companies like Epic Games and Reallusion that are making flexible tools for creatives. The recent launch of MetaHumans is a big leap that shall store our heroes to stay young forever.
Cheers, and welcome to the world of Hybrid Movies, which's going to make a drastic technological change.
Virtual Reality is a new media that is changing the entire digital ecosystem. Here you can find a new way to use VR in your projects. From Marketing to Architecture, from Automotive to Real Estate.
Top 5 Stories in Design and Visualization - Dec. 6th, 2017NVIDIA
NVIDIA’s Design and Visualization platform gives artists, designers, engineers and developers the power to realize their vision. From innovative product development to immersive story-telling to reimagining the cities of the future, NVIDIA works with you to do it better and faster.
« VR – It’s not just for gaming anymore!»
As VR emerges and gamers embrace its realistic portrayal of their favorite playground, there is a whole new front where VR/AR will impact our lives. Enterprise VR is being tested by corporations, non-profits, medicine, architects, engineering, construction, realtors, retail, training and automotive amongst others. Yes, VR is and will continue to change the landscape of our personal and professional lives not unlike how the internet did in the late 90’s. Key technical innovations like NVIDIA’s Iray VR and VR Works SDK are accelerating this growth as we look at many of the use case scenarios for Enterprise VR outside of gaming.
by Mr. Tom Riley,
Director Global Business Development - Enterprise VR
A presentation on the future format of film making and Virtual Production Technology.
The film is a larger-than-life canvas that makes heroes and celebrities. Based on the film scale, the team behind a film varies from 5 to 5000 members. Future technologies help creatives explore their potential to the fullest by making films from a home pc or in their indie studios. Thanks to Virtual Production technology that's helping reduce the cost factors and allowing individuals to get scope for making the films. I coined this kind of film as Hybrid Films.
Special regards to companies like Epic Games and Reallusion that are making flexible tools for creatives. The recent launch of MetaHumans is a big leap that shall store our heroes to stay young forever.
Cheers, and welcome to the world of Hybrid Movies, which's going to make a drastic technological change.
Virtual Reality is a new media that is changing the entire digital ecosystem. Here you can find a new way to use VR in your projects. From Marketing to Architecture, from Automotive to Real Estate.
Top 5 Stories in Design and Visualization - Dec. 6th, 2017NVIDIA
NVIDIA’s Design and Visualization platform gives artists, designers, engineers and developers the power to realize their vision. From innovative product development to immersive story-telling to reimagining the cities of the future, NVIDIA works with you to do it better and faster.
« VR – It’s not just for gaming anymore!»
As VR emerges and gamers embrace its realistic portrayal of their favorite playground, there is a whole new front where VR/AR will impact our lives. Enterprise VR is being tested by corporations, non-profits, medicine, architects, engineering, construction, realtors, retail, training and automotive amongst others. Yes, VR is and will continue to change the landscape of our personal and professional lives not unlike how the internet did in the late 90’s. Key technical innovations like NVIDIA’s Iray VR and VR Works SDK are accelerating this growth as we look at many of the use case scenarios for Enterprise VR outside of gaming.
by Mr. Tom Riley,
Director Global Business Development - Enterprise VR
Building New Realities in AEC with NVIDIA Quadro VR WebinarNVIDIA
Register to watch this on-demand webinar at http://info.nvidianews.com/proviz-webinar-series-provr.html
Discover the coming innovations in the use of virtual reality for building design, share new technologies and VR workflow integrations that are being used today, and get a look at what’s coming next in VR from NVIDIA.
Key takeaways:
- Learn about our VR technologies and solutions, pro apps for VR, and professional VR best practices.
- Hear how the AEC industry is integrating VR into their clients’ design experiences.
- Share your findings in the role of VR for immersive building design and ask questions during the live chat session.
Presented by Dave Weinstein, Andrew Rink, and Ron Swidler.
Top 5 Stories in Design and Visualization - Nov. 20, 2017NVIDIA
NVIDIA’s Design and Visualization platform gives artists, designers, engineers and developers the power to realize their vision. From innovative product development to immersive story-telling to reimagining the cities of the future, NVIDIA works with you to do it better and faster.
NVIDIA y Mellanox anunciaron hoy que las compañías han alcanzado un acuerdo definitivo en virtud del cual NVIDIA adquirirá Mellanox. De conformidad con el acuerdo, NVIDIA adquirirá todas las acciones ordinarias emitidas y en circulación de Mellanox por $ 125 por acción en efectivo, lo que representa un valor total para la empresa de aproximadamente $ 6,9 mil millones. Una vez que se complete, se espera que la combinación se acreciente de inmediato del margen bruto no GAAP de NVIDIA, las ganancias por acción no GAAP y el flujo de efectivo libre.
La adquisición unirá a dos de las compañías líderes mundiales en computación de alto rendimiento (HPC). En conjunto, la plataforma informática de NVIDIA y las interconexiones de Mellanox alimentan a más de 250 de las supercomputadoras TOP500 del mundo y tienen como clientes a todos los principales proveedores de servicios de nube y fabricantes de computadoras.
La intensidad de datos y cómputo de las cargas de trabajo modernas en IA, computación científica y análisis de datos está creciendo de manera exponencial y ha generado enormes demandas de rendimiento en hiperescala y centros de datos empresariales. Mientras la demanda de computación está aumentando, los avances en el rendimiento de la CPU se están desacelerando a medida que la ley de Moore ha terminado. Esto ha llevado a la adopción de la computación acelerada con las GPU NVIDIA y las soluciones de redes inteligentes de Mellanox.
Sugerido por: Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
As the industry strives toward immersive VR experiences, we are guided by the extreme requirements associated with intuitive interactions, visual quality, and sound quality, in order to achieve the ultimate mobile VR experience. Precise, low-latency motion tracking of head movements is crucial for intuitive interactions with the virtual world, and visual-inertial odometry (VIO) is the ideal complementary subsystem to achieve this goal. VIO allows for six-degrees of freedom (6 DoF) in VR experiences, reduces latency, and cuts the cord. In this presentation, you will learn about:
• The enhanced user experiences that 6 DoF provides over 3 DoF
• The evolution of motion tracking
• How Qualcomm’s on-device VIO implementation provides a precise head pose at a high frequency yet at low latency and power
• The impact of 6 DoF on VR content development
Raheel Khalid (Envrmnt by Verizon): Cloud XR Experience on 5G with Mobile Edg...AugmentedWorldExpo
A talk from the Inspire Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Raheel Khalid (Envrmnt by Verizon): Cloud XR Experience on 5G with Mobile Edge Networks
Augmented and Virtual Reality has a baseline for low latency and high-fidelity graphics which forces users into long install times and longer downloads. In this session, we will explore how Envrmnt built a pipeline for streaming 3d mesh data, textures, animations and more. We'll review our platform for delivery, distribution and real-time updates that scales to hundreds of thousands of concurrent users and is accelerated by 5G and Verizon's Mobile Edge Cloud Computing Platform.
http://AugmentedWorldExpo.com
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...AugmentedWorldExpo
A talk from the Training & Education Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
How exactly does Virtual and Augmented Reality game human perception so things we know aren’t there seem to exist? Can simple and robust public learning experiences empower and delight people of all ages to experiment and discover the answers for themselves? The answer is yes. This talk will present examples and discuss how UX best practices can be applied to create effective inquiry-based learning experiences that unpack seemingly complex modern technologies. Through iterative design coupled with repeated visitor testing, we deconstructed the surprising perceptual science and technology behind VR and AR into 16 cool hands-on experiences that spark “aha” moments and minimize the need for wordy explanations. We keep concepts intuitive, playful, and fun to understand. Our traveling exhibition goal is to show visitors they're smarter than they suspect, inspire students to aim for STEM careers, and help teachers lead deeper NGSS and Common Core dives both in and out of the classroom. This 45 second video shows an example exhibit and part of our visitor testing process: https://youtu.be/Sgh0Sys57lY Without needing to learn the terms, visitors discover the secrets of how things like Motion Parallax, Stereo Vision, 3D Audio Spatialization, Outside-In, and Inside-Out Tracking work in concert to make virtual, augmented and mixed reality experiences possible.
https://awexr.com
Nick Klingensmith (Microsoft): Increasing Immersion with the MR Lighting ToolsAugmentedWorldExpo
A talk from the Gaming & Entertainment Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Nick Klingensmith (Microsoft): Increasing Immersion with the MR Lighting Tools
To-date, most 3D graphics have been rendered on opaque displays. Now, not only are we putting holograms into the real world, but we're also doing it on additive displays! How do we render holograms that look good in this environment, and how do we make them look like they belong? The Mixed Reality Lighting Tools are a collection of easy Unity based solutions, from replicating your environment's lighting, to casting believable additive shadows. Come find out how easy it is to make your Mixed Reality application more immersive!
https://awexr.com
More Related Content
Similar to Dominic Eskofier (Nvidia) Every Millisecond Counts: How to Render Faster for Virtual Reality.
Building New Realities in AEC with NVIDIA Quadro VR WebinarNVIDIA
Register to watch this on-demand webinar at http://info.nvidianews.com/proviz-webinar-series-provr.html
Discover the coming innovations in the use of virtual reality for building design, share new technologies and VR workflow integrations that are being used today, and get a look at what’s coming next in VR from NVIDIA.
Key takeaways:
- Learn about our VR technologies and solutions, pro apps for VR, and professional VR best practices.
- Hear how the AEC industry is integrating VR into their clients’ design experiences.
- Share your findings in the role of VR for immersive building design and ask questions during the live chat session.
Presented by Dave Weinstein, Andrew Rink, and Ron Swidler.
Top 5 Stories in Design and Visualization - Nov. 20, 2017NVIDIA
NVIDIA’s Design and Visualization platform gives artists, designers, engineers and developers the power to realize their vision. From innovative product development to immersive story-telling to reimagining the cities of the future, NVIDIA works with you to do it better and faster.
NVIDIA y Mellanox anunciaron hoy que las compañías han alcanzado un acuerdo definitivo en virtud del cual NVIDIA adquirirá Mellanox. De conformidad con el acuerdo, NVIDIA adquirirá todas las acciones ordinarias emitidas y en circulación de Mellanox por $ 125 por acción en efectivo, lo que representa un valor total para la empresa de aproximadamente $ 6,9 mil millones. Una vez que se complete, se espera que la combinación se acreciente de inmediato del margen bruto no GAAP de NVIDIA, las ganancias por acción no GAAP y el flujo de efectivo libre.
La adquisición unirá a dos de las compañías líderes mundiales en computación de alto rendimiento (HPC). En conjunto, la plataforma informática de NVIDIA y las interconexiones de Mellanox alimentan a más de 250 de las supercomputadoras TOP500 del mundo y tienen como clientes a todos los principales proveedores de servicios de nube y fabricantes de computadoras.
La intensidad de datos y cómputo de las cargas de trabajo modernas en IA, computación científica y análisis de datos está creciendo de manera exponencial y ha generado enormes demandas de rendimiento en hiperescala y centros de datos empresariales. Mientras la demanda de computación está aumentando, los avances en el rendimiento de la CPU se están desacelerando a medida que la ley de Moore ha terminado. Esto ha llevado a la adopción de la computación acelerada con las GPU NVIDIA y las soluciones de redes inteligentes de Mellanox.
Sugerido por: Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
Juan Alfonso Veliz Flores
As the industry strives toward immersive VR experiences, we are guided by the extreme requirements associated with intuitive interactions, visual quality, and sound quality, in order to achieve the ultimate mobile VR experience. Precise, low-latency motion tracking of head movements is crucial for intuitive interactions with the virtual world, and visual-inertial odometry (VIO) is the ideal complementary subsystem to achieve this goal. VIO allows for six-degrees of freedom (6 DoF) in VR experiences, reduces latency, and cuts the cord. In this presentation, you will learn about:
• The enhanced user experiences that 6 DoF provides over 3 DoF
• The evolution of motion tracking
• How Qualcomm’s on-device VIO implementation provides a precise head pose at a high frequency yet at low latency and power
• The impact of 6 DoF on VR content development
Raheel Khalid (Envrmnt by Verizon): Cloud XR Experience on 5G with Mobile Edg...AugmentedWorldExpo
A talk from the Inspire Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Raheel Khalid (Envrmnt by Verizon): Cloud XR Experience on 5G with Mobile Edge Networks
Augmented and Virtual Reality has a baseline for low latency and high-fidelity graphics which forces users into long install times and longer downloads. In this session, we will explore how Envrmnt built a pipeline for streaming 3d mesh data, textures, animations and more. We'll review our platform for delivery, distribution and real-time updates that scales to hundreds of thousands of concurrent users and is accelerated by 5G and Verizon's Mobile Edge Cloud Computing Platform.
http://AugmentedWorldExpo.com
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...AugmentedWorldExpo
A talk from the Training & Education Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
How exactly does Virtual and Augmented Reality game human perception so things we know aren’t there seem to exist? Can simple and robust public learning experiences empower and delight people of all ages to experiment and discover the answers for themselves? The answer is yes. This talk will present examples and discuss how UX best practices can be applied to create effective inquiry-based learning experiences that unpack seemingly complex modern technologies. Through iterative design coupled with repeated visitor testing, we deconstructed the surprising perceptual science and technology behind VR and AR into 16 cool hands-on experiences that spark “aha” moments and minimize the need for wordy explanations. We keep concepts intuitive, playful, and fun to understand. Our traveling exhibition goal is to show visitors they're smarter than they suspect, inspire students to aim for STEM careers, and help teachers lead deeper NGSS and Common Core dives both in and out of the classroom. This 45 second video shows an example exhibit and part of our visitor testing process: https://youtu.be/Sgh0Sys57lY Without needing to learn the terms, visitors discover the secrets of how things like Motion Parallax, Stereo Vision, 3D Audio Spatialization, Outside-In, and Inside-Out Tracking work in concert to make virtual, augmented and mixed reality experiences possible.
https://awexr.com
Nick Klingensmith (Microsoft): Increasing Immersion with the MR Lighting ToolsAugmentedWorldExpo
A talk from the Gaming & Entertainment Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Nick Klingensmith (Microsoft): Increasing Immersion with the MR Lighting Tools
To-date, most 3D graphics have been rendered on opaque displays. Now, not only are we putting holograms into the real world, but we're also doing it on additive displays! How do we render holograms that look good in this environment, and how do we make them look like they belong? The Mixed Reality Lighting Tools are a collection of easy Unity based solutions, from replicating your environment's lighting, to casting believable additive shadows. Come find out how easy it is to make your Mixed Reality application more immersive!
https://awexr.com
A talk from the Creator Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Rokid: Design a seamless solution for AR glasses
Qi Xiong | Rokid
Paris Fan | Rokid
Nan Wang | Rokid
Gonglue Jiang | Rokid
In this talk, we will discuss how Rokid creates a seamless AR experience from two aspects: ergonomic design(hardware) and systematic UI/UX design(software). The presentation will also share the insights of the entire product development cycle of Rokid Glass: from crafting product appearance with strict constraints, deploying user interfaces on a new and unique AR device, to the case studies and progressive design of real implementations. The talk offers a glimpse of the future AR design methodology by demonstrating the superpower enabled by design thinking. Rokid Glass is an AI-enabled, all-in-one AR glasses already in mass production, with seamless user experience which widely adopted by the industry.
https://awexr.com
A talk from the Marking & Sales Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Tom De Vos | Fat Boy
Dalia Lasaite | CGTrader
Augmented Reality is having a profound impact on the way people shop online. By enabling consumers to interact with and try products before purchasing as they would in a brick and mortar store, Augmented Reality has been proven to increase sales conversions, reduce product returns and extend online engagement. This presentation will examine the latest technologies, trends and strategies for deploying AR for e-Commerce.
https://awexr.com
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST PlatformAugmentedWorldExpo
A talk from the Enterprise Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST Platform
MAXST, a persistent challenger, is proudly specialized in Augmented Reality working with prominent Korean enterprises, such as Hyundai, Samsung Display, Samsung Electronics, and KT. MAXST’s cloud-based AR platform pursues innovation in terms of AR development tools, AR production costs, and profitability. We also believe Visual SLAM is critical basis for Future AR. We will reveal our stories and insight to the immersive world of today and tomorrow.
https://awexr.com
A talk from the Start-up Pitch Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Owning Augmented Space
Neil Mandt | The Layer Group
Brian Wassom | Warner Norcross + Judd LLP
"How can I own the AR 'air rights' around my physical property?" This may be the most commonly asked legal question around AR content. It is gaining new momentum and importance today, as location-based AR finally turns a profit, and as the quest for the Open AR Cloud takes shape. Finding the answers requires crossing the boundaries of multiple legal disciplines and practical concerns, and will not always be easy. This session will equip you to understand the legal risks and give you strategies to protect the integrity of both physical space and digital expression.
https://awexr.com
Victor Sun (Shadow Creator): How to turn Mixed Reality “headset” into “glasses”?AugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Victor Sun (Shadow Creator): How to turn Mixed Reality “headset” into “glasses”?
Microsoft has released HoloLens 2 on MWC. I think it is the benchmark for mixed reality devices, but it only reaches the pass mark. In order to be used by ordinary consumers, headsets must be turned into glasses to eliminate their fears of tech equipment.
https://awexr.com
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Chris Pickett (DigiLens): XR is Hard: Here’s Why
Not only does it take great hardware and apps to bridge our digital and physical worlds, but also endurance to survive as the market matures.
https://awexr.com
Antti Sunnari (Dispelix Ltd): Full-color, single-waveguide near-eye displays ...AugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Antti Sunnari (Dispelix Ltd): Full-color, single-waveguide near-eye displays for AR glasses and MR headsets
For years, many have tried to develop a see-through, near-eye display technology that combines beautiful design, excellent image quality and scalable mass production with high yields. At Dispelix, we’ve figured it out. Dispelix is helping product companies to create beautiful AR glasses based on single-waveguide full-color displays with superior image quality and mass manufacturability.
https://awexr.com
Jian Liang (HiScene): AR for Industry in China: From Concepts to Real Applica...AugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Jian Liang (HiScene): AR for Industry in China: From Concepts to Real Applications
AI/AR industry has attracted attention never seen before of academia and industry, into which numerous talents and resources have been invested. However, academic achievements are not equal to products, which need to be adjusted and optimized in technology, engineering, product, etc. according to specific application scenarios. This talk will share with you some difficulties, misconceptions and experience in commercializing AR based on HiScene’s practice.
https://awexr.com
Augmented reality meets Television -Ellen DeGeneres' Game of Games AR AppAugmentedWorldExpo
A talk from the Gaming & Entertainment Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Augmented reality meets Television -Ellen DeGeneres' Game of Games AR App
Daniel Leary | The Ellen DeGeneres Show
Alexa Hook | The Ellen DeGeneres Show
Paul Hake | HitPoint Inc.
Ellen DeGeneres, America's most loved comedian and popular TV host, entered the augmented reality era with the "Game of Games" show. Over 900,000 app users get to tune in and play along with Ellen with AR by unlocking prizes that jump from the TV screen into viewers' phones. The app has hit 741,614 AR gift box markers scanned from NBC broadcasts of Game of Games, during the weekly Play Along Live game. At AWE, HitPoint Studios gives an insight into the creative and technical process of building the "Game of Games" Game app and how to connect traditional TV shows with AR technology.
https://awexr.com
Jennifer Cook (Dreamscape Immersive): Dreamscape Immersive PresentationAugmentedWorldExpo
A talk from the Gaming & Entertainment Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Jennifer Cook (Dreamscape Immersive): Dreamscape Immersive Presentation
https://awexr.com
AWE USA 2019: 2 Partners sharing 1 vision for smart operatorsAugmentedWorldExpo
A talk from the Enterprise Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
2 Partners sharing 1 vision for smart operators
Mark Fleischer | AMA XPERTEYE INC.
Peter Verstraeten | Proceedix
The partnership between XpertEye and Proceedix offers a best-in-class solution to empower smart operators and technicians. The combination leverages both mobile technology and smart glasses for remote assistance and instruction and inspection execution.
https://awexr.com
Phil LaFond (Bosch Automotive Service Solutions Inc.): Bosch Technical Traini...AugmentedWorldExpo
A talk from the Main Stage at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Phil LaFond (Bosch Automotive Service Solutions Inc.): Bosch Technical Training Supported by AR
Learn how Bosch is using Augmented Reality to facilitate technical training.
https://awexr.com
Scott Montgomerie (Scope AR): AR’s Influence on the Workforce of Tomorrow: Jo...AugmentedWorldExpo
A talk from the Main Stage at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Scott Montgomerie (Scope AR): AR’s Influence on the Workforce of Tomorrow: Job Eliminator or Creator?
As the speed of technology continues to accelerate automation in the manufacturing world, the inevitable question of whether or not the “human touch” will become obsolete is top of mind for workers. The fear that robots and smart technologies will take everyone's jobs is prevalent, but not necessarily true. AR has the power to be a job creator, not a job eliminator. Its ability to make anyone an instant expert can in fact increase job security by quickly helping workers become more proficient in tasks. Learn about real-world use cases where AR is making people better, and safer, at their jobs, and explore why enterprises who create a workplace that’s augmented, not automated, will be the leaders of tomorrow.
https://awexr.com
Hugo Swart (Qualcomm, Inc.): How 5G, Distributed Processing and Technology Ad...AugmentedWorldExpo
A talk from the Main Stage at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Hugo Swart (Qualcomm, Inc.): How 5G, Distributed Processing and Technology Advancements are Accelerating the Timeline to a Ubiquitous XR World
XR has the potential to become one of the world’s most disruptive computing platforms in the coming decade. Over the past year, we’ve seen significant strides in technology and with the introduction of new XR form factors such as standalone, tethered viewers and dual-mode HMDs – there has been an acceleration of XR opportunities, use cases and adoption. In this keynote presentation, Hugo Swart, Head of XR at Qualcomm Technologies, Inc. will speak to cutting-edge technological developments and how Qualcomm has met previous challenges, with a forward outlook on how strong ecosystem collaboration, the proliferation of 5G and AI will fast-track the industry timeline to an XR ubiquitous world.
https://awexr.com
Valentin Heun (PTC): One Reality - A 3rd generation AR User InterfaceAugmentedWorldExpo
A talk from the Creator Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Valentin Heun (PTC): One Reality - A 3rd generation AR User Interface
Many of our technological innovations seem to expand the computational abilities without the human in the loop. Augmented Reality is one of the view technologies that promises technological advances that enable us humans a better connection with the ubiquitous technology around us. We are not there yet to make use of such a user interface. We currently have individual islands of interactivity via AR. This conference may have many spatial demos as well, however, a single ubiquitous layer that penetrates all screens, surfaces, machines, and environments are not available. This is what the PTC Reality Lab researches. The core of this research is the ability to use AR in a scalable distributed platform to bridge among technological domains to allow the weaving of multiple technologies into one user experience. The resulting user experience is called One Reality. The goal for One Reality is to provide one seamless, ubiquitous flow of user experience for all technologies that touch the user’s decision making. This talk will iterate on the different stages of Augmented Reality User Interfaces and identifies One Reality as the 3rd stage in the evolution of AR user interfaces. This visionary talk aims to inspire the audience to think beyond the known applications for Augmented Reality.
https://awexr.com
Anton Ebert (Siemens Healthcare): Challenges and approaches on integrating a ...AugmentedWorldExpo
A talk from the Training & Education Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Anton Ebert (Siemens Healthcare): Challenges and approaches on integrating a cutting edge technology in modern healthcare businesses
This session will provide insights and a basis for further discussions on how technologies like Augmented and Virtual Reality are being tested and explored in the healthcare sector.
https://awexr.com
Sarah Hill (Healium by StoryUP Studios): Healing Stories Powered by BiometricsAugmentedWorldExpo
A talk from the Humanities Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Sarah Hill (Healium by StoryUP Studios): Healing Stories Powered by Biometrics
Users aren't just watching your content, they're feeling it with their wearables. Brain patterns and heart rate are XR storytelling's new inputs. Peek inside the world's first VR & AR content channel powered by a brain-computer interface and heart rate to learn about a new study on XR's therapeutic impact on anxiety.
https://awexr.com
Iva Leon (ARVR Women and Allies): Building community with social VRAugmentedWorldExpo
A talk from the Humanities Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Iva Leon (ARVR Women and Allies): Building community with social VR
Social VR platforms like Facebook Spaces can help community builders and purpose-driven organizations innovate the way they engage their members and bring people together. Find out how ARVR Women uses social VR to elevate the visibility of their members and add value to the group.
https://awexr.com
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Neuro-symbolic is not enough, we need neuro-*semantic*
Dominic Eskofier (Nvidia) Every Millisecond Counts: How to Render Faster for Virtual Reality.
1. EVERY MILLISECOND COUNTS
How to render faster for Virtual Reality
AWE Europe, Berlin 2016
Dominic Eskofier
Virtual Reality
Manager EMEAI
deskofier@nvidia.com
22. DIRECTIONAL AUDIO
‘HRTF’ MODELS THE AUDIO CUES THAT YOUR BRAIN USES TO DETERMINE THE POSITION OF SOUND
Level L
Level R
Interaural Level DifferenceInteraural Time Difference
Time L
Time R
Spectral Cues
29. Comprehensive SDK for VR Developers
GRAPHICS HEADSET AUDIOTOUCH & PHYSICS
NVIDIA VRWORKS
PROFESSIONAL
VIDEO
30. “ Forward thinking features in PASCAL VRWorks enable us to push the limits of
photoreal graphics. ”
— Kjartan Pierre Emilsson, CEO, Sólfar Studios
DEVELOPERS EMBRACE
THE NEW VRWORKS
“ The new VRWorks Lens Matched Shading and Single Pass Stereo features
are smart, novel approaches to the performance challenges VR applications
are faced with. ”
— Brandon Laatsch, Co-founder, Stress Level Zero
“ We took the performance headroom we gained by adding VRWorks
technologies to Mars 2030 and we used it to bring new levels of immersion
and realism to experience. ”
— Julian Reyes, lead VR producer for FUSION
“ We are looking forward to bringing NVIDIA's new PASCAL VRWorks features
to Valkyrie to take the game’s visuals and performance to another level. ”
— Hilmar Veigar Pétursson, CEO, CCP Games
32. VRWORKS GAME ENGINE INTEGRATION
VRWorks Graphics Available Now
on Github!
VRWorks is Coming to Unity
Soon!
33. FOR MORE INFO ON VR
Website
www.nvidia.com/virtualreality
VRWorks SDK
https://developer.nvidia.com/vrworks
GameWorks SDK
https://developer.nvidia.com/gameworks
34. Thank you and have
a great AWE Europe!
Questions?
Dominic Eskofier
Virtual Reality
Manager EMEAI
deskofier@nvidia.com