Discovery: Finding the past & living it
Concept The idea of this game is to create a world in which students can both learn about the processes of archaeology and learn about historical events. 
5 Historical Worlds Egypt: Ancient Thebes Italy: Ancient Rome Asia: Mongol Chagat'an South Asia: Calcutta in the 1800s Europe: France in 1917.  
 
Archaeological Digs A budget and timeframe Choose the correct tools Identify the artifacts Earn experience points
 
Role Playing Games Choose your role: Leader/politician Soldier Farmer Priest Merchant Play out the scenario (turn based)
 
Scoring:  Get on the leader board
Audience / Market Middle / High School World History / World Cultures Playable enough for general market.
Educational Value Understand archaeological processes Understand historical environments Develop decision-making skills Understand budgets and time constraints.
Discovery: Finding the past & living it

Discovery Game Presentation for JHU

  • 1.
    Discovery: Finding thepast & living it
  • 2.
    Concept The ideaof this game is to create a world in which students can both learn about the processes of archaeology and learn about historical events. 
  • 3.
    5 Historical WorldsEgypt: Ancient Thebes Italy: Ancient Rome Asia: Mongol Chagat'an South Asia: Calcutta in the 1800s Europe: France in 1917.  
  • 4.
  • 5.
    Archaeological Digs Abudget and timeframe Choose the correct tools Identify the artifacts Earn experience points
  • 6.
  • 7.
    Role Playing GamesChoose your role: Leader/politician Soldier Farmer Priest Merchant Play out the scenario (turn based)
  • 8.
  • 9.
    Scoring: Geton the leader board
  • 10.
    Audience / MarketMiddle / High School World History / World Cultures Playable enough for general market.
  • 11.
    Educational Value Understandarchaeological processes Understand historical environments Develop decision-making skills Understand budgets and time constraints.
  • 12.
    Discovery: Finding thepast & living it