The document summarizes a talk given by Stella Wisdom, a Digital Curator at the British Library, about digitizing collections and making them available online. Some key points:
- The British Library digitizes collections to make them accessible online and supports researchers through guidance and collaborative projects.
- Digitized datasets are available on their open data site for research and creative reuse, and they welcome feedback on the site and how data has been used.
- A collection of photographs from Canada was digitized and made available on Wikimedia Commons, increasing visibility and reuse on Wikipedia.
- Algorithms have been used to extract images from digitized books and curate them on social media, and these images have inspired
Stella Wisdom's slides for a talk to UCL BASc students on 02/03/2015.
Including information on BL Labs, Mechanical Curator, Mechanical Comedian, David Normal and Off the Map
Stella Wisdom's slides for a talk to UCL BASc students on 02/03/2015.
Including information on BL Labs, Mechanical Curator, Mechanical Comedian, David Normal and Off the Map
Creating, Curating and Collecting Interactive Fiction at the British LibraryStella Wisdom
Presentation for DRHA: Digital Research in the Humanities and Arts 2020, Panel 1A, 11:00-12:30, Monday 7th September 2020, http://www.drha.uk/salford2020
Presentation for Internet Librarian International Conference, London, 17th October 2017.
In Track C - Content Creativity
Session C101 - Cutting edge content
Hear how the British Library collaborates creatively with partners including Wikimedia, WordPlay, Burning Man Festival and the National Videogame Arcade, and participation in International Games Week in Libraries. Stella's talk encompasses experimentation, and making apps, games and interactive fiction using digitised collections.
A lecture given by Paul Reynolds at the Museum of New Zealand Te Papa Tongarewa on 22 March 2010, marking the end of his tenure as Adjunct Director, National Digital Library at the National Library of New Zealand
Presentation given at Digital Humanities Research Colloquium, 10 October 2018.
After the recent fire at the National Museum of Brazil the Bendegó meteorite was one of the few artefacts left relatively intact. Considering the cycle of creation and destruction of libraries from the time of the library in Alexandria to now, how do libraries prepare for this type of event and are libraries phoenix-like in their re/creation? In this presentation I discuss the different forms of destruction and re/creation and what this might mean for the library of the future.
Supporting the Digital Scholar:Experiences from the British Library Labslabsbl
The presentation will first give a very brief overview of the Library and then tell you a number of ‘stories’ mostly from a Humanities perspective on how researchers did things in the past and how that is changing because of rapid developments in digital technology. With more and more digital content, data, tools and services being made available, researchers are able to ask questions they had never dreamed of before, share their findings in an open way and collaborate, some of them are becoming the ‘digital’ scholar.
It will bring back the story to the British Library, and how the digital scholar is changing the way we do things. It will then move on to the efforts of digitisation across the British Library, giving a whistle stop tour of some of the incredible digital collections we now have and highlight some of the challenges that we face given our historical origins, licensing and technical restrictions. Importantly, it will also try to address how we are trying to tackle some of these challenges. It will outline the work of Digital Scholarship department, created to support the changing research landscape, focusing particularly on the work on the Digital Research Team and that of British Library Labs, both of which sit in the same department. It will point out some of the surprising findings we have discovered and some of the lessons we have learned so far and what we are planning for the future. Finally, it will finish with some important final ‘take away’ messages and The Presentation will be asking you what excites you most about digital scholarship. Hopefully, if there is time, there will be an opportunity to take a few questions too.
Creating, Curating and Collecting Interactive Fiction at the British LibraryStella Wisdom
Presentation for DRHA: Digital Research in the Humanities and Arts 2020, Panel 1A, 11:00-12:30, Monday 7th September 2020, http://www.drha.uk/salford2020
Presentation for Internet Librarian International Conference, London, 17th October 2017.
In Track C - Content Creativity
Session C101 - Cutting edge content
Hear how the British Library collaborates creatively with partners including Wikimedia, WordPlay, Burning Man Festival and the National Videogame Arcade, and participation in International Games Week in Libraries. Stella's talk encompasses experimentation, and making apps, games and interactive fiction using digitised collections.
A lecture given by Paul Reynolds at the Museum of New Zealand Te Papa Tongarewa on 22 March 2010, marking the end of his tenure as Adjunct Director, National Digital Library at the National Library of New Zealand
Presentation given at Digital Humanities Research Colloquium, 10 October 2018.
After the recent fire at the National Museum of Brazil the Bendegó meteorite was one of the few artefacts left relatively intact. Considering the cycle of creation and destruction of libraries from the time of the library in Alexandria to now, how do libraries prepare for this type of event and are libraries phoenix-like in their re/creation? In this presentation I discuss the different forms of destruction and re/creation and what this might mean for the library of the future.
Supporting the Digital Scholar:Experiences from the British Library Labslabsbl
The presentation will first give a very brief overview of the Library and then tell you a number of ‘stories’ mostly from a Humanities perspective on how researchers did things in the past and how that is changing because of rapid developments in digital technology. With more and more digital content, data, tools and services being made available, researchers are able to ask questions they had never dreamed of before, share their findings in an open way and collaborate, some of them are becoming the ‘digital’ scholar.
It will bring back the story to the British Library, and how the digital scholar is changing the way we do things. It will then move on to the efforts of digitisation across the British Library, giving a whistle stop tour of some of the incredible digital collections we now have and highlight some of the challenges that we face given our historical origins, licensing and technical restrictions. Importantly, it will also try to address how we are trying to tackle some of these challenges. It will outline the work of Digital Scholarship department, created to support the changing research landscape, focusing particularly on the work on the Digital Research Team and that of British Library Labs, both of which sit in the same department. It will point out some of the surprising findings we have discovered and some of the lessons we have learned so far and what we are planning for the future. Finally, it will finish with some important final ‘take away’ messages and The Presentation will be asking you what excites you most about digital scholarship. Hopefully, if there is time, there will be an opportunity to take a few questions too.
Presentation for the British Library Labs Symposium on 30th October 2017
https://www.eventbrite.co.uk/e/british-library-labs-symposium-2017-tickets-36767843610
The British Library Ventures Off the Map
The Off The Map competition is a collaboration between the British Library and GameCity, a videogame cultural hub and festival run in partnership with Nottingham Trent University. It challenges higher education students based in the UK to create videogames inspired by the British Library’s collections. The 2014 Off The Map competition accompanied the British Library’s exhibition “Terror and Wonder: The Gothic Imagination”. Curators selected maps, sounds, text and illustrations to provide three Gothic themes for entrants to base their videogames on. These were author William Beckford’s home Fonthill Abbey, Edgar Allen Poe’s short story The Masque of the Red Death and the seaside town of Whitby, which features in Bram Stoker’s Dracula. The 2014 winning entry Nix, created by three students from the University of South Wales, invites gamers to reconstruct Fonthill Abbey via a series of puzzles in a spooky underwater world. It uses Oculus Rift, a revolutionary virtual reality headset for 3D gaming, to enable the user to virtually explore the Abbey. You can see a flythrough of their game here.
For 2015, students are currently working on their entries for “Alice’s Adventures Off the Map”, as the competition accompanies the Library’s forthcoming exhibition, opening in November, which celebrates Alice in Wonderland’s 150th birthday.
Stella Wisdom is a Digital Curator at the British Library, where her role explores and promotes new methods of research using both born digital content and digitised collections. In 2013 Stella co-founded with GameCity a competition for Higher Education videogame design students called Off the Map, where students are challenged to create videogames inspired by British Library collections. Stella has worked for the British Library for nine years and prior to working in Digital Research, she managed Collection Storage at the British Library’s site at Boston Spa in Yorkshire. Stella has also previously worked at the Library and Information Statistics Unit based at Loughborough University, the Warburg Institute Library and the National Library of Scotland.
Presentation for Culture Geek (http://culturegeek.com/)
A conference bringing together cultural organisations from around the world to share how they are using new digital technologies. 17 June 2015, Southbank Centre, London.
The British Library Ventures Off the Map, by Stella Wisdom
The Off The Map competition is a collaboration between the British Library and GameCity, a videogame cultural hub and festival run in partnership with Nottingham Trent University. It challenges higher education students based in the UK to create videogames inspired by the British Library’s collections. The 2014 Off The Map competition accompanied the British Library’s exhibition “Terror and Wonder: The Gothic Imagination”. Curators selected maps, sounds, text and illustrations to provide three Gothic themes for entrants to base their videogames on. These were author William Beckford’s home Fonthill Abbey, Edgar Allen Poe’s short story The Masque of the Red Death and the seaside town of Whitby, which features in Bram Stoker’s Dracula. The 2014 winning entry Nix, created by three students from the University of South Wales, invites gamers to reconstruct Fonthill Abbey via a series of puzzles in a spooky underwater world. It uses Oculus Rift, a revolutionary virtual reality headset for 3D gaming, to enable the user to virtually explore the Abbey. You can see a flythrough of their game here. For 2015, students are currently working on their entries for “Alice’s Adventures Off the Map”, as the competition accompanies the Library’s forthcoming exhibition, opening in November, which celebrates Alice in Wonderland’s 150th birthday.
Presentation by Cheryl Tipp and Stella Wisdom for Sound Walk September on 16th September 2020, https://walklistencreate.org/walkingevent/taking-a-virtual-walk-on-the-wild-side/
Talk about the British Library's emerging formats work, including collecting "80 Days", by Inkle, for "Before It’s Too Late: Saving Video Games" event, 25th February 2020, BFI Southbank.
The BFI and National Videogame Museum, in association with Bath Spa & Ritsumeikan Universities, launch event for a new White Paper on video game history, heritage and preservation
A presentation to attendees of our Arabic Scientific Manuscripts ground truth for OCR transcription workshop.
For more details see: https://www.eventbrite.co.uk/e/arabic-scientific-manuscripts-transcription-workshop-tickets-43303096728
About the project: http://blogs.bl.uk/digital-scholarship/2018/03/arabic-handwrittten-ocr.html
A whirlwind introduction to digital humanities for CDP Digital Humanities: Collections & Heritage - current challenges and futures workshop. February 22, 2018 Imperial War Museum
Slides from seminar on Digital Cultural Heritage given to UCL Institute of Sustainable Heritage's two programmes: the MSc Sustainable Heritage and the MRes Science and Engineering in Arts, Heritage and Archaeology.
More from Digital Research and Curator Team @ British Library (13)
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আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
A Survey of Techniques for Maximizing LLM Performance.pptx
Digitised Images Sharing and Reuse by Stella Wisdom
1. Talk for volunteers from
The Courtauld Institute of Art
03/05/2017
Stella Wisdom, Digital Curator
@miss_wisdom
Blog: http://britishlibrary.typepad.co.uk/digital-scholarship/
Digitised Images
Sharing & Re-use
2. www.bl.uk 2
Meet the Digital Research Team
We support researchers in the innovative
use of British Library's digital collections and
data through:
• Working behind the scenes to get content
in digital form and online
• Offering digital research support and
guidance
• Supporting collaborative projects
• Running events, competitions, and awards
4. www.bl.uk 4
Datasets
data.bl.uk
As part of its work to open its data to wider use, the British
Library is making copies of some of its datasets available for
research and creative purposes.
This site is a 'beta', and is in the early stages of development. If
you have questions or feedback about this site or our open
data work, please email digitalresearch@bl.uk.
We'd also love to hear what you've done or made with the data.
5. www.bl.uk 5
Collecting Canada
• Collection developed between
1895 and 1924 via colonial
copyright deposits (the result of an
obscure and much amended mid-
nineteenth century law)
• Contains over 4,000 photographs
• Collection covers the whole of
Canada, with photographs of
Brandon (Manitoba) and Moose
Jaw (Saskatchewan) as well as
Toronto, Montreal, etc.
Vancouver fire department drills (22254)
6. www.bl.uk 6
• Picturing Canada now hosted on
Digitised Manuscripts and Wikimedia
Commons
• Both contain notes on holding
institution, copyright status and
affiliate collections
• Wikimedia Commons links back to
the Archives and Manuscripts
catalogue records and Digitised
Manuscripts for digital object
‘Young Cree Man’ by G. E. Fleming (27754)
7. www.bl.uk 7
• Promoting presence of digital collections is
important
• Commons is a high traffic site (over 5 million hits
a week)
• Spread the word:
– blogs and social media
– online journals (such as Public Domain
Review)
• Results are worth it: images are furnishing over
220 Wikipedia pages in 12 languages
• Try innovative displays, such as an interactive
map
http://blogs.bl.uk/magnificentmaps/2017/03/canada-through-
the-lens-mapping-a-collection-on-display.html ‘Miss Canada’ (38164)
8. www.bl.uk 8
Fri 26 May - Sun 10 Sep 2017, Second Floor Gallery
http://www.bl.uk/events/canada-through-the-lens
10. www.bl.uk 10
Microsoft Partnership Digitisation
2006-8
• 68,000 volumes (47,000+ titles) published in the 19th
century mostly in English
• Excluded authors active 1850-1901 and who died after
1936
• Output: 25 million pages
• Digitised content is public domain
11. www.bl.uk 11
Extracting Images from OCR
11
<?xml version="1.0"
encoding="UTF-8" ?>
- <mets:mets
xmlns:xsi="http://ww
w.w3.org/2001/XML
Schema-instance"
xmlns:mets="http://w
ww.loc.gov/METS/"
xsi:schemaLocation=
"http://www.loc.gov/
METS/
http://www.loc.gov/
standards/mets/ver
sion18/mets.xsd
info:lc/xmlns/premi
s-v2
Image snipped out
Algorithmically
From ALTO XML
Image taken from page 207 of 'London and its Environs. A
picturesque survey of the metropolis and the suburbs ...
Translated by Henry Frith. With ... illustrations'
ALTO XML
17. www.bl.uk 17
David Normal created light boxes around the
Burning man, using the British Library’s Flickr Images
The Crossroads of Curiosity Installation
at Burning Man Festival
18. www.bl.uk 18
The Crossroads of Curiosity Installation at the British Library
June to November 2015
The installation featured an “augmented reality” self-guided tour enabling viewers
to explore the meaning and origins of the painting’s symbols using Blippar.
www.crossroadsofcuriosity.com
http://www.bl.uk/events/the-crossroads-of-curiosity-installation
19. www.bl.uk 19
Hey There, Young Sailor
written and directed by Ling Low with visual art by Lyn Ong.
Inspired by the works of early cinema pioneer Georges Méliès, the video draws on 19th
century images from the British Library's Flickr collection.
The video was commissioned by Malaysian indie folk band The Impatient Sisters
https://youtu.be/bcOP1E5bRE0
20. www.bl.uk 20
Fashion Utopia, by Kris Hofmann and Claudia Rosa Lukas
An 80 second animation and five vines which accompanied the Austrian
contribution to the International Fashion Showcase London, organised by the
British Council and the British Fashion Council.
http://blogs.bl.uk/digital-scholarship/2016/09/fashion-utopias-and-the-british-librarys-flickr-
collection.html
More than 500 images were used from the
British Library Flickr Commons collection to
create a moving collage that was, juxtaposed
with stop-frame animated items of fashion and
accessories.
http://www.krishofmann.co.uk/work/#/ifs-2016-
somerset-house/
https://vimeo.com/174946933
21. www.bl.uk 21
Sarah Cole, Poetic Places
Creative-Entrepreneur-In-Residence
http://www.poeticplaces.uk/
22. www.bl.uk 22
What is Poetic Places?
• A free, native app for Android and iOS devices.
• Bring poetic depictions of places into the physical world,
helping people to encounter literature and heritage in
relevant locations, accompanied by materials drawn from
cultural heritage collections.
• Brings literature and heritage into everyday life in
unexpected moments. Serendipitous discovery; not tours.
• Browse the poems and places without being in situ.
29. www.bl.uk 29
The Off the Map Competition
• A new type of collaboration
• Explores how British Library digital collections
can be used in creative ways
• Engagement with new audiences
• Opportunity for students in the UK to
showcase their talents to industry
31. www.bl.uk 31
John Leake, An exact surveigh of the streets lanes and churches contained within the
ruines of the City of London, 1667. Maps Crace port 2.58
32. www.bl.uk 32
2013 winning team:
Pudding Lane Productions from De Montfort University, Leicester
Created an interpretation of 17th Century London
http://youtu.be/SPY-hr-8-M0 (Flythrough starts at 0:50)
35. www.bl.uk 35
2014 winning team: Gothulus Rift, University of South Wales
Created a Fonthill Abbey inspired game called Nix using Oculus Rift
YouTube flythrough: http://youtu.be/8ESieZO4VHw
37. www.bl.uk 37
The original handwritten manuscript of the
story, ‘Alice’s Adventures Under Ground’,
which was first told to Alice Liddell by Lewis
Carroll in 1862.
38. www.bl.uk 38
2015 Winning Game:
“The Wondering Lands of Alice”
Team Off our Rockers, De Montfort University in Leicester
YouTube flythrough: https://youtu.be/7bwx4uUnbV4
41. www.bl.uk 41
The Tempest
Shakespeare was inspired to write The Tempest when he read of the fate of the Sea-
Adventure, a ship taking English colonists to North America which was wrecked off the
coast of Bermuda in 1609. The Bermudas were then the most feared place on earth for
sea travellers, who had heard stories about the islands being inhabited by devils.
Map of Bermuda as
published in Gerhard
Mercator and
Jodocus Hondius'
world atlas of 1633.
Maps K.Top 123
42. www.bl.uk 42
Off the Map 2016 1st Place:
“The Tempest” by Team Quattro, De Montfort University, Leicester
YouTube flythrough: https://youtu.be/0lzpEFgpk3Y
43. www.bl.uk 43
A Midsummer Night’s Dream
From Boydell's Collection of Prints illustrating Shakespeare's works
http://www.bl.uk/collection-items/boydells-collection-of-prints-illustrating-shakespeares-works
44. www.bl.uk 44
Off the Map 2016 2nd Place:
‘Midsummer’ by Tom Battey, London College of Communication
YouTube flythrough: https://youtu.be/sz-IKvp62NI
Download the game: http://tombattey.com/portfolio-items/midsummer/
Editor's Notes
Set up in 2010 the team was formed as a way of dedicating focus on the changing research landscape in the digital realm. Now embedded in collection areas, and as you’ll see later, joining the library explicitly as part of major digitisation projects.
Main activities:
Getting content in digital form and online
Collaborations, Competitions & Awards
Digital research support and guidance
Remember to break out and show examples – illustrate use of image and mark on blog post
The work of Labs is really about a number of stories, stories about digital collections and about researchers wanting to ask fascinating research questions about them. Let’s now tell you a story about one collection and the intended and unintended consequences of working with it.
60 seconds
The Library digitised 68,000 predominantly 19th century books from our collections a few years ago (around 2.7 % of the physical total in that period). You can view them from our catalogue or read them on your <click>IPad via the Historical Books app developed by BiblioLabs.
There are 22 million individual page images, along with full text scans of these images, all of which contain untold quantity of useful data such as names of people, places, historical events, dates.
with no restrictions on use by Microsoft
So the question became then, what next? What can 68,000 books tell us?
60 seconds
As the books were scanned for text, this had a fortunate ‘side effect’ the software not only tries to detect the text on the page but also where the images might be. There had already been some interest in the images from the community of researchers. It seemed easy to extract them.
s part of the Labs competition, Matt Prior attended one of our hack events and when examining our book data and was very interested in the images from the books.
Meanwhile the algorithm that Ben had written to snip the images from the OCR scans was still churning away, how many were there going to be? The Mechanical Curator could publish them every hour, but was there somewhere we could put them all for people to browse when they wanted. Importantly if we did put them somewhere, could we get people to help us add descriptions to the individual images making them infinitely more discoverable.]
With an algorithm by Ben O’Steen we snipped out images from digitised books and put them on to Flickr on December 13 2013, there were over a million, but the problem we had was that we knew which books they came from (author/dates), but we didn’t’ have any information about the images. By releasing them onto flickr, we have got people to start tagging them and using them in very creative ways.
Hosting them internally was not an option and there was not sufficient metadata to put them on Wikipedia. Flickr seemed the obvious option as it is a platform that can support high usage, did not require metadata, allowed tagging and it is free for public domain images.
He speaks about his project, how he came across the images and what he did with them.
How he learnt about the image = it was pure serendipity
Taking images out of the context of books creates potential to reinvent them in a new context.
http://youtu.be/3AOa98RsA2Q
http://www.youtube.com/watch?feature=player_detailpage&v=3AOa98RsA2Q#t=48
Make sure subtitles are on.
This is a surprising use of the images we put onto Flickr. Once a year in the summer, tens of thousands of participants gather in Nevada's Black Rock Desert to create Black Rock City, dedicated to community, art, self-expression, and self-reliance. They depart one week later, having left no trace whatsoever. [This year it took place between August 25 to September 1, Nevada, USA, the show ends by burning an effigy of wooden man! <click>]
American Artist David Normal used images from your Flickr Commons collection and worked on a set of collages called "Crossroads of Curiosity". The finished paintings based on these collages were presented in full colour as ' lightboxes at this year's Burning Man Festival, the theme for which was "Caravansary“. They were presented around the base of the effigy of the Burning Man in the heart of the festival.
Aims developed quickly at project start
Refined over project, flexible mindset
Last point: to achieve this chose (needed) to use DIY app platform…