The document discusses the British Library's efforts to promote games, interactive fiction, and digital scholarship. It describes competitions like Off the Map that challenge students to create games using the Library's digital collections. It also outlines events like the Interactive Fiction Summer School and International Games Week that bring together gaming and cultural heritage communities. The overall aim is to explore how games and technology can engage new audiences and transform research.
Science as Art: Free Access to Natural History Books and Art in the Biodivers...costantinog
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Science as Art: Free Access to Natural History Books and Art in the Biodivers...costantinog
A presentation given at the Smithsonian Associates event entitled: "Science as Art: The Beauty of Botanical Illustration." This presentation was a joint event with Alice Tangerini on 12 February, 2017.
Creating, Curating and Collecting Interactive Fiction at the British LibraryStella Wisdom
Presentation for DRHA: Digital Research in the Humanities and Arts 2020, Panel 1A, 11:00-12:30, Monday 7th September 2020, http://www.drha.uk/salford2020
Presentation for Internet Librarian International Conference, London, 17th October 2017.
In Track C - Content Creativity
Session C101 - Cutting edge content
Hear how the British Library collaborates creatively with partners including Wikimedia, WordPlay, Burning Man Festival and the National Videogame Arcade, and participation in International Games Week in Libraries. Stella's talk encompasses experimentation, and making apps, games and interactive fiction using digitised collections.
Presentation for the British Library Labs Symposium on 30th October 2017
https://www.eventbrite.co.uk/e/british-library-labs-symposium-2017-tickets-36767843610
Creating, Curating and Collecting Interactive Fiction at the British LibraryStella Wisdom
Presentation for DRHA: Digital Research in the Humanities and Arts 2020, Panel 1A, 11:00-12:30, Monday 7th September 2020, http://www.drha.uk/salford2020
Presentation for Internet Librarian International Conference, London, 17th October 2017.
In Track C - Content Creativity
Session C101 - Cutting edge content
Hear how the British Library collaborates creatively with partners including Wikimedia, WordPlay, Burning Man Festival and the National Videogame Arcade, and participation in International Games Week in Libraries. Stella's talk encompasses experimentation, and making apps, games and interactive fiction using digitised collections.
Presentation for the British Library Labs Symposium on 30th October 2017
https://www.eventbrite.co.uk/e/british-library-labs-symposium-2017-tickets-36767843610
Talk about the British Library's emerging formats work, including collecting "80 Days", by Inkle, for "Before It’s Too Late: Saving Video Games" event, 25th February 2020, BFI Southbank.
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About the project: http://blogs.bl.uk/digital-scholarship/2018/03/arabic-handwrittten-ocr.html
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A Strategic Approach: GenAI in EducationPeter Windle
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The simplified electron and muon model, Oscillating Spacetime: The Foundation...
Talk for Continue >> Videogames and Culture by Stella Wisdom
1. Playing and Making
in Libraries
Continue >> Videogames and Culture
3rd July 2018
Stella Wisdom, Digital Curator
@miss_wisdom
Blog: http://britishlibrary.typepad.co.uk/digital-scholarship/
2. www.bl.uk 2
Founded in 2010, the Digital
Scholarship Department at British
Library supports researchers and
staff to make innovative use of our
digital collections and data.
We are a group of cross disciplinary
experts in the areas of digitisation,
librarianship, digital history &
humanities, computer and data
science, looking at how technology is
transforming research, and in turn,
our services.
@BL_DigiSchol
3. • Off the Map Competition
• Read Watch Play Online Jams
– Odyssey Jam 2017
– Gothic Novel Jam 2018
• Rob Sherman’s transmedia residency
• Interactive Fiction Summer School
• International Games Week
– AdventureX
• Games & GLAMs
• Then I’ll hand over for talks on:
– Playing Beowulf
– Lakescraft and Litcraft
What I’ll talk about today:
6. www.bl.uk 6
The Off the Map Competition
• A new type of collaboration
• Explores how British Library digital collections
can be used in creative ways
• Engagement with new audiences
• Opportunity for students in the UK to
showcase their talents to industry
8. www.bl.uk 8
John Leake, An exact surveigh of the streets lanes and churches contained within the
ruines of the City of London, 1667. Maps Crace port 2.58
9. www.bl.uk 9
2013 winning team:
Pudding Lane Productions from De Montfort University, Leicester
Created an interpretation of 17th Century London
http://youtu.be/SPY-hr-8-M0 (Flythrough starts at 0:50)
12. www.bl.uk 12
2014 winning team: Gothulus Rift, University of South Wales
Created a Fonthill Abbey inspired game called Nix using Oculus Rift
YouTube flythrough: http://youtu.be/8ESieZO4VHw
14. www.bl.uk 14
The original handwritten manuscript of the
story, ‘Alice’s Adventures Under Ground’,
which was first told to Alice Liddell by Lewis
Carroll in 1862.
15. www.bl.uk 15
2015 Winning Game:
“The Wondering Lands of Alice”
Team Off our Rockers, De Montfort University in Leicester
YouTube flythrough: https://youtu.be/7bwx4uUnbV4
16. www.bl.uk 16
The Tempest
Shakespeare was inspired to write The Tempest when he read of the fate of the
Sea-Adventure, a ship taking English colonists to North America which was
wrecked off the coast of Bermuda in 1609. The Bermudas were then the most
feared place on earth for sea travellers, who had heard stories about the islands
being inhabited by devils.
Map of Bermuda
as published in
Gerhard Mercator
and Jodocus
Hondius' world
atlas of 1633.
Maps K.Top 123
17. www.bl.uk 17
Off the Map 2016 1st Place:
“The Tempest” by Team Quattro, De Montfort University, Leicester
YouTube flythrough: https://youtu.be/0lzpEFgpk3Y
18. www.bl.uk 18
Off the Map 2016 2nd Place:
‘Midsummer’ by Tom Battey, London College of Communication
Blog: http://tombattey.com/design/developing-interactive-dialogue-in-
midsummer/
YouTube flythrough: https://youtu.be/sz-IKvp62NI
Download the game:
http://tombattey.com/portfolio-items/midsummer/
19. www.bl.uk 19
Next three projects I’m about to discuss use Public Domain
images from the Microsoft Partnership Digitisation Project
2006-8
• 68,000 volumes (47,000+ titles) published in the 19th
century mostly in English
• Excluded authors active 1850-1901 and who died after
1936
• Output: 25 million pages
20. www.bl.uk 20
The illustrations were extracted algorithmically from the
digitised books:
20
<?xml version="1.0"
encoding="UTF-8" ?>
- <mets:mets
xmlns:xsi="http://ww
w.w3.org/2001/XML
Schema-instance"
xmlns:mets="http://w
ww.loc.gov/METS/"
xsi:schemaLocation=
"http://www.loc.gov/
METS/
http://www.loc.gov/
standards/mets/ver
sion18/mets.xsd
info:lc/xmlns/premi
s-v2
Image snipped out
Algorithmically
From ALTO XML
Image taken from page 207 of 'London and its Environs. A
picturesque survey of the metropolis and the suburbs ...
Translated by Henry Frith. With ... illustrations'
ALTO XML
22. Odyssey Jam 2017
https://itch.io/jam/odysseyjam
Writing challenge tied in with Read Watch Play, a partnership of libraries
worldwide encouraging themed discussions of books, films, music and games,
each month they have a theme and for March 2017 it was #waterread.
23. Odyssey Jam 2017 entries
https://itch.io/jam/odysseyjam/entries
We encouraged entrants to make use of the digitised images on Flickr that The
British Library had released under a creative commons license.
Some games used these images, e.g. No One and 108 suitors.
24. 200th anniversary of the
publication of Frankenstein. A
perfect opportunity to run a gothic
novel themed challenge.
Sub-theme is: The monster within
Gothic Novel Jam with Read Watch
Play; participants to make
something creative inspired by the
gothic novel genre. By the 31st July
upload or share it on the itch.io
Gothic Novel Jam site.
Entries can include stories, poetry,
art, games, music, films, pictures,
soundscapes, or any other type of
digital media response.
We want participants to use
images from the British Library
Flickr account as inspiration
28. www.bl.uk 28
Rob Sherman – On My Wife’s Back
HMS Terror and HMS Erebus were lost on the ill-fated Franklin expedition in
search of the Northwest Passage in 1845
29. www.bl.uk 29
Rob Sherman – On My Wife’s Back
Isaak Scinbank, the ‘Arctic Angler’ of Milldale
http://onmywifesback.tumblr.com/post/100107314408/scinbank
30. www.bl.uk 30
Rob Sherman – On My Wife’s Back
http://britishlibrary.typepad.co.uk/collectioncare/2014/11/the-salmon-
book-conservation-in-reverse-.html
35. www.bl.uk 35
4-10 November 2018
http://games.ala.org/international-games-week
http://games.ala.org/gaming-at-the-british-library
36. www.bl.uk 36
For 2018 International Games Week the British Library is hosting
The Narrative Games Convention: AdventureX
10-11 November 2018
http://adventurexpo.org/
https://youtu.be/PyJl5stFteI
38. www.bl.uk 38
A forum for those who are interested in games, cultural heritage
and GLAMs (galleries, libraries, archives, museums)
https://groups.google.com/forum/?hl=en-GB#!forum/games-and-glams
https://twitter.com/games_glams
60 seconds
The Library digitised 68,000 predominantly 19th century books from our collections a few years ago (around 2.7 % of the physical total in that period). You can view them from our catalogue or read them on your <click>IPad via the Historical Books app developed by BiblioLabs.
There are 22 million individual page images, along with full text scans of these images, all of which contain untold quantity of useful data such as names of people, places, historical events, dates.
with no restrictions on use by Microsoft
So the question became then, what next? What can 68,000 books tell us?
60 seconds
As the books were scanned for text, this had a fortunate ‘side effect’ the software not only tries to detect the text on the page but also where the images might be. There had already been some interest in the images from the community of researchers. It seemed easy to extract them.
s part of the Labs competition, Matt Prior attended one of our hack events and when examining our book data and was very interested in the images from the books.
Meanwhile the algorithm that Ben had written to snip the images from the OCR scans was still churning away, how many were there going to be? The Mechanical Curator could publish them every hour, but was there somewhere we could put them all for people to browse when they wanted. Importantly if we did put them somewhere, could we get people to help us add descriptions to the individual images making them infinitely more discoverable.]
With an algorithm by Ben O’Steen we snipped out images from digitised books and put them on to Flickr on December 13 2013, there were over a million, but the problem we had was that we knew which books they came from (author/dates), but we didn’t’ have any information about the images. By releasing them onto flickr, we have got people to start tagging them and using them in very creative ways.
Hosting them internally was not an option and there was not sufficient metadata to put them on Wikipedia. Flickr seemed the obvious option as it is a platform that can support high usage, did not require metadata, allowed tagging and it is free for public domain images.