The British Library Digital Scholarship Department supports researchers through digitization and innovative use of digital collections. It curates digital research data and engages users through events, blogs, and social media. Some of its projects include the Off the Map game design competition using digital collections, Playing Beowulf educational game tool, Litcraft exploring literary landscapes in Minecraft, and Rob Sherman's transmedia residency on the Franklin expedition. It also runs game jams like Odyssey Jam and Gothic Novel Jam to encourage creative works using public domain images.
Presentation for Internet Librarian International Conference, London, 17th October 2017.
In Track C - Content Creativity
Session C101 - Cutting edge content
Hear how the British Library collaborates creatively with partners including Wikimedia, WordPlay, Burning Man Festival and the National Videogame Arcade, and participation in International Games Week in Libraries. Stella's talk encompasses experimentation, and making apps, games and interactive fiction using digitised collections.
Stella Wisdom's slides for a talk to UCL BASc students on 02/03/2015.
Including information on BL Labs, Mechanical Curator, Mechanical Comedian, David Normal and Off the Map
Creating, Curating and Collecting Interactive Fiction at the British LibraryStella Wisdom
Presentation for DRHA: Digital Research in the Humanities and Arts 2020, Panel 1A, 11:00-12:30, Monday 7th September 2020, http://www.drha.uk/salford2020
Presentation for Internet Librarian International Conference, London, 17th October 2017.
In Track C - Content Creativity
Session C101 - Cutting edge content
Hear how the British Library collaborates creatively with partners including Wikimedia, WordPlay, Burning Man Festival and the National Videogame Arcade, and participation in International Games Week in Libraries. Stella's talk encompasses experimentation, and making apps, games and interactive fiction using digitised collections.
Stella Wisdom's slides for a talk to UCL BASc students on 02/03/2015.
Including information on BL Labs, Mechanical Curator, Mechanical Comedian, David Normal and Off the Map
Creating, Curating and Collecting Interactive Fiction at the British LibraryStella Wisdom
Presentation for DRHA: Digital Research in the Humanities and Arts 2020, Panel 1A, 11:00-12:30, Monday 7th September 2020, http://www.drha.uk/salford2020
Presentation for the British Library Labs Symposium on 30th October 2017
https://www.eventbrite.co.uk/e/british-library-labs-symposium-2017-tickets-36767843610
The British Library Ventures Off the Map
The Off The Map competition is a collaboration between the British Library and GameCity, a videogame cultural hub and festival run in partnership with Nottingham Trent University. It challenges higher education students based in the UK to create videogames inspired by the British Library’s collections. The 2014 Off The Map competition accompanied the British Library’s exhibition “Terror and Wonder: The Gothic Imagination”. Curators selected maps, sounds, text and illustrations to provide three Gothic themes for entrants to base their videogames on. These were author William Beckford’s home Fonthill Abbey, Edgar Allen Poe’s short story The Masque of the Red Death and the seaside town of Whitby, which features in Bram Stoker’s Dracula. The 2014 winning entry Nix, created by three students from the University of South Wales, invites gamers to reconstruct Fonthill Abbey via a series of puzzles in a spooky underwater world. It uses Oculus Rift, a revolutionary virtual reality headset for 3D gaming, to enable the user to virtually explore the Abbey. You can see a flythrough of their game here.
For 2015, students are currently working on their entries for “Alice’s Adventures Off the Map”, as the competition accompanies the Library’s forthcoming exhibition, opening in November, which celebrates Alice in Wonderland’s 150th birthday.
Stella Wisdom is a Digital Curator at the British Library, where her role explores and promotes new methods of research using both born digital content and digitised collections. In 2013 Stella co-founded with GameCity a competition for Higher Education videogame design students called Off the Map, where students are challenged to create videogames inspired by British Library collections. Stella has worked for the British Library for nine years and prior to working in Digital Research, she managed Collection Storage at the British Library’s site at Boston Spa in Yorkshire. Stella has also previously worked at the Library and Information Statistics Unit based at Loughborough University, the Warburg Institute Library and the National Library of Scotland.
Presentation for Culture Geek (http://culturegeek.com/)
A conference bringing together cultural organisations from around the world to share how they are using new digital technologies. 17 June 2015, Southbank Centre, London.
The British Library Ventures Off the Map, by Stella Wisdom
The Off The Map competition is a collaboration between the British Library and GameCity, a videogame cultural hub and festival run in partnership with Nottingham Trent University. It challenges higher education students based in the UK to create videogames inspired by the British Library’s collections. The 2014 Off The Map competition accompanied the British Library’s exhibition “Terror and Wonder: The Gothic Imagination”. Curators selected maps, sounds, text and illustrations to provide three Gothic themes for entrants to base their videogames on. These were author William Beckford’s home Fonthill Abbey, Edgar Allen Poe’s short story The Masque of the Red Death and the seaside town of Whitby, which features in Bram Stoker’s Dracula. The 2014 winning entry Nix, created by three students from the University of South Wales, invites gamers to reconstruct Fonthill Abbey via a series of puzzles in a spooky underwater world. It uses Oculus Rift, a revolutionary virtual reality headset for 3D gaming, to enable the user to virtually explore the Abbey. You can see a flythrough of their game here. For 2015, students are currently working on their entries for “Alice’s Adventures Off the Map”, as the competition accompanies the Library’s forthcoming exhibition, opening in November, which celebrates Alice in Wonderland’s 150th birthday.
Guest lecture given to IS40370: Management for Information Professionals, UCD iSchool, 1 November 2019. Invited to present by module lecturer, Jane Burns, Director of AIT Library.
The Sonic Histories of Cork City (SHOCC) Project is an interdisciplinary research project between members of UCC Library's Special Collections and UCC's Department of Music. The SHOCC Project explores relationships between sound, space and history and investigates what locations in Cork City might have sounded like in various moments in the city's past. The SHOCC Project is a spin-off from a postgraduate music module and the SHOCC Project has its own spin-off research project, 'Listening to Libraries Sounds for the Library of Tomorrow.' Key take-aways from the module and SHOCC Project are the importance of public engagement, adaptability and curiosity.
Democratisation of Collections through Digitisation.Simon Tanner
Public lecture: Democratisation of Collections through Digitisation. The talk will be delivered by Simon Tanner, Senior Tutor in the Department of Digital Humanities, King’s College London, and Founding Director of King’s Digital Consultancy Services.
In his talk Simon will explore how accelerating access to unique and distinct library content activates new areas of scholarship and teaching. He will also offer his insight, based on his extensive experience in the area, into the successful collaboration between Libraries, Academic Support areas and Digital Humanities scholars
Talk about the British Library's emerging formats work, including collecting "80 Days", by Inkle, for "Before It’s Too Late: Saving Video Games" event, 25th February 2020, BFI Southbank.
The BFI and National Videogame Museum, in association with Bath Spa & Ritsumeikan Universities, launch event for a new White Paper on video game history, heritage and preservation
A presentation to attendees of our Arabic Scientific Manuscripts ground truth for OCR transcription workshop.
For more details see: https://www.eventbrite.co.uk/e/arabic-scientific-manuscripts-transcription-workshop-tickets-43303096728
About the project: http://blogs.bl.uk/digital-scholarship/2018/03/arabic-handwrittten-ocr.html
A whirlwind introduction to digital humanities for CDP Digital Humanities: Collections & Heritage - current challenges and futures workshop. February 22, 2018 Imperial War Museum
Slides from seminar on Digital Cultural Heritage given to UCL Institute of Sustainable Heritage's two programmes: the MSc Sustainable Heritage and the MRes Science and Engineering in Arts, Heritage and Archaeology.
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Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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1. British Library
Games Collaborations
Talk for:
Games Fictioning
at Goldsmiths Library
9th November 2018
Stella Wisdom, Digital Curator
@miss_wisdom
Blog: http://britishlibrary.typepad.co.uk/digital-scholarship/
2. www.bl.uk 2
Founded in 2010, the Digital
Scholarship Department at British
Library supports researchers and
staff to make innovative use of our
digital collections and data.
We are a group of cross disciplinary
experts in the areas of digitisation,
librarianship, digital history &
humanities, computer and data
science, looking at how technology is
transforming research, and in turn,
our services.
@BL_DigiSchol
3. Meet the Digital Scholarship Team
Main Activities:
• Staff training
• Promoting Digital Scholarship
within BL
• Curating digital research data
• Project management
• Engagement with users
• Creating and sharing online
content with other libraries and
research centres
• Communication: events, blogging,
social media
4. • Off the Map Competition
• Playing Beowulf
• Litcraft
• Rob Sherman’s transmedia residency
• Interactive Fiction Summer School
• Odyssey Jam 2017
• Gothic Novel Jam 2018
• AdventureX
• Games & GLAMs
What I’ll talk about today:
7. www.bl.uk 7
The Off the Map Competition
• A new type of collaboration
• Explores how British Library digital collections
can be used in creative ways
• Engagement with new audiences
• Opportunity for students in the UK to
showcase their talents to industry
9. www.bl.uk 9
John Leake, An exact surveigh of the streets lanes and churches contained within the
ruines of the City of London, 1667. Maps Crace port 2.58
10. www.bl.uk 10
2013 winning team:
Pudding Lane Productions from De Montfort University, Leicester
Created an interpretation of 17th Century London
http://youtu.be/SPY-hr-8-M0 (Flythrough starts at 0:50)
11. www.bl.uk 11
2014 winning team: Gothulus Rift, University of South Wales
Created a Fonthill Abbey inspired game called Nix using Oculus Rift
YouTube flythrough: http://youtu.be/8ESieZO4VHw
13. www.bl.uk 13
2015 Winning Game:
“The Wondering Lands of Alice”
Team Off our Rockers, De Montfort University in Leicester
YouTube flythrough: https://youtu.be/7bwx4uUnbV4
14. www.bl.uk 14
Off the Map 2016 1st Place:
“The Tempest” by Team Quattro, De Montfort University, Leicester
YouTube flythrough: https://youtu.be/0lzpEFgpk3Y
15. www.bl.uk 15
Off the Map 2016 2nd Place:
‘Midsummer’ by Tom Battey, London College of Communication
Blog: http://tombattey.com/design/developing-interactive-dialogue-in-
midsummer/
YouTube flythrough: https://youtu.be/sz-IKvp62NI
Download the game:
http://tombattey.com/portfolio-items/midsummer/
17. www.bl.uk 17
Playing Beowulf
Project with University College London Institute of Education, funded by the Arts
and Humanities Research Council in the UK. Developed a game-authoring tool
based on the Anglo-Saxon epic poem Beowulf, for use by schools, universities,
curators and library visitors.
http://darecollaborative.net/2015/03/11/playing-beowulf-gaming-the-library/
http://creativeedutech.com/products/missionmaker-beowulf/
18. www.bl.uk 18
Litcraft uses the Minecraft platform to
explore and better understand literary
landscapes; e.g. Treasure Island
Each map is recreated from the maps
published with each text, hand-crafted
and scaled to provide a fun world, that
permits both exploration and building
tasks.
https://chronotopiccartography.wordpress.com/litcraft/
23. www.bl.uk 23
Rob Sherman – On My Wife’s Back
HMS Terror and HMS Erebus were lost on the ill-fated Franklin expedition in
search of the Northwest Passage in 1845
24. www.bl.uk 24
Rob Sherman – On My Wife’s Back
Isaak Scinbank, the ‘Arctic Angler’ of Milldale
http://onmywifesback.tumblr.com/post/100107314408/scinbank
25. www.bl.uk 25
Rob Sherman – On My Wife’s Back
http://britishlibrary.typepad.co.uk/collectioncare/2014/11/the-salmon-
book-conservation-in-reverse-.html
29. www.bl.uk 29
Next projects I’m about to discuss use Public Domain images
from the Microsoft Partnership Digitisation Project 2006-8
• 68,000 volumes (47,000+ titles) published in the 19th
century mostly in English
• Excluded authors active 1850-1901 and who died after
1936
• Output: 25 million pages
30. www.bl.uk 30
The illustrations were extracted algorithmically from the
digitised books:
30
<?xml version="1.0"
encoding="UTF-8" ?>
- <mets:mets
xmlns:xsi="http://ww
w.w3.org/2001/XML
Schema-instance"
xmlns:mets="http://w
ww.loc.gov/METS/"
xsi:schemaLocation=
"http://www.loc.gov/
METS/
http://www.loc.gov/
standards/mets/ver
sion18/mets.xsd
info:lc/xmlns/premi
s-v2
Image snipped out
Algorithmically
From ALTO XML
Image taken from page 207 of 'London and its Environs. A
picturesque survey of the metropolis and the suburbs ...
Translated by Henry Frith. With ... illustrations'
ALTO XML
33. Odyssey Jam 2017
https://itch.io/jam/odysseyjam
Writing challenge tied in with Read Watch Play, a partnership of libraries
worldwide encouraging themed discussions of books, films, music and games,
each month they have a theme and for March 2017 it was #waterread.
34. Odyssey Jam 2017 entries
https://itch.io/jam/odysseyjam/entries
We encouraged entrants to make use of the digitised images on Flickr that The
British Library had released under a creative commons license.
Some games used these images, e.g. No One and 108 suitors.
35. 200th anniversary of the
publication of Frankenstein. A
perfect opportunity to run a gothic
novel themed challenge.
Gothic Novel Jam with Read Watch
Play; participants to make
something creative inspired by the
gothic novel genre. By the 31st July
upload or share it on the itch.io
Gothic Novel Jam site.
Entries invited to include stories,
poetry, art, games, music, films,
pictures, soundscapes, or any
other type of digital media
response.
We wanted participants to use
images from the British Library
Flickr account as inspiration
36. Gothic Novel Jam 2018
We received 46 entries submitted by people from all around the world including UK,
Australia, America and France.
https://itch.io/jam/gothic-novel-jam/entries
37. We encouraged entrants to use the digitised images on Flickr that The British Library had
released as Public Domain. As a glow brings out a haze by Eldridge Misnomer
is a lovely example of how these illustrations are used as a key part of the storytelling.
38. www.bl.uk 38
For 2018 International Games Week the British Library is hosting
The Narrative Games Convention: AdventureX
10-11 November 2018
http://adventurexpo.org/
https://youtu.be/PyJl5stFteI
40. www.bl.uk 40
A forum for those who are interested in games, cultural heritage
and GLAMs (galleries, libraries, archives, museums)
https://groups.google.com/forum/?hl=en-GB#!forum/games-and-glams
https://twitter.com/games_glams
Set up in 2010 the team was formed as a way of dedicating focus on the changing research landscape in the digital realm. Now embedded in collection areas, and as you’ll see later, joining the library explicitly as part of major digitisation projects.
Main activities:
Getting content in digital form and online
Collaborations, Competitions & Awards
Digital research support and guidance
60 seconds
The Library digitised 68,000 predominantly 19th century books from our collections a few years ago (around 2.7 % of the physical total in that period). You can view them from our catalogue or read them on your <click>IPad via the Historical Books app developed by BiblioLabs.
There are 22 million individual page images, along with full text scans of these images, all of which contain untold quantity of useful data such as names of people, places, historical events, dates.
with no restrictions on use by Microsoft
So the question became then, what next? What can 68,000 books tell us?
60 seconds
As the books were scanned for text, this had a fortunate ‘side effect’ the software not only tries to detect the text on the page but also where the images might be. There had already been some interest in the images from the community of researchers. It seemed easy to extract them.
s part of the Labs competition, Matt Prior attended one of our hack events and when examining our book data and was very interested in the images from the books.
Meanwhile the algorithm that Ben had written to snip the images from the OCR scans was still churning away, how many were there going to be? The Mechanical Curator could publish them every hour, but was there somewhere we could put them all for people to browse when they wanted. Importantly if we did put them somewhere, could we get people to help us add descriptions to the individual images making them infinitely more discoverable.]
With an algorithm by Ben O’Steen we snipped out images from digitised books and put them on to Flickr on December 13 2013, there were over a million, but the problem we had was that we knew which books they came from (author/dates), but we didn’t’ have any information about the images. By releasing them onto flickr, we have got people to start tagging them and using them in very creative ways.
Hosting them internally was not an option and there was not sufficient metadata to put them on Wikipedia. Flickr seemed the obvious option as it is a platform that can support high usage, did not require metadata, allowed tagging and it is free for public domain images.