This document discusses 11 digital publishing trends to watch in 2012 and their potential impact on libraries. It summarizes each trend in 1-2 sentences. The trends include the continued growth of ebooks and mobile devices, new technologies enabling creativity and experimentation in publishing, transmedia storytelling across multiple platforms, high interaction content, short form and social reading, easier self-publishing tools, customization and personalization, and challenges and opportunities for libraries. The document concludes that publishing is being transformed by new digital technologies that lower barriers to entry and give more control to authors.
Digital Publishing Trends to Watch This Year and Their Potential Impact on Li...Eli Sullivan
This document discusses 11 digital publishing trends to watch in 2012 and their potential impact on libraries. Key trends include the continued growth of ebooks and mobile devices, the rise of social and interactive reading experiences, new platforms for publishing and storytelling, and customization through personalization. Challenges for publishers include the decline of print, lower barriers to entry for authors, and an increased focus on short form and on-demand content. Overall, digital publishing is undergoing rapid changes that could transform the industry.
Collective Story connects people through stories. It’s a toolkit for creating simple, low-fidelity public space interventions that promote civic engagement, critical thinking and intergenerational storytelling in public spaces, queues or waiting areas.
This document summarizes the experiences and outcomes of the first cooperative digital storytelling campaign called Stories.coop. The campaign collected 450 stories from cooperatives around the world and received 200,000 visits from all continents. While the campaign showed the vitality and diversity of cooperatives, it also revealed that cooperatives have weak storytelling abilities and it can be difficult to access authentic stories from them due to slow procedures. The campaign demonstrated the potential of cooperative storytelling but future efforts need to focus on collecting more human-centered stories that showcase people, failures, and diversity beyond commercial strategies.
Web Personalization: Powerful Information Tool or Filter Bubble?Donna Witek
Presented on April 18, 2013 for Technology On Your Own Terms faculty/staff advancement series, The University of Scranton, Scranton, PA
Description: Like. Share. +1. Subscribe. Unsubscribe. These are just some of the actions we perform on the Web as we interact with information. Generally speaking, we do these things to make sense of the vast amount of information available to us. What is less widely known is that the information we see on the Web is shaped by more than just these deliberate actions we take. For instance, your search engine may know in what country you are located, and it may use this information to deliver search results it deems relevant to your interests based on this information. This process is called Web personalization. In this presentation, attendees will receive a basic overview of Web personalization, how it is different from customization, and the role it plays in determining what information we encounter on the Web. Common examples of how we participate in Web personalization (knowingly and unknowingly) will be demonstrated, and critiques of this technology will be presented.
Digital Publishing Trends to Watch This Year and Their Potential Impact on Li...Eli Sullivan
This document discusses 11 digital publishing trends to watch in 2012 and their potential impact on libraries. Key trends include the continued growth of ebooks and mobile devices, the rise of social and interactive reading experiences, new platforms for publishing and storytelling, and customization through personalization. Challenges for publishers include the decline of print, lower barriers to entry for authors, and an increased focus on short form and on-demand content. Overall, digital publishing is undergoing rapid changes that could transform the industry.
Collective Story connects people through stories. It’s a toolkit for creating simple, low-fidelity public space interventions that promote civic engagement, critical thinking and intergenerational storytelling in public spaces, queues or waiting areas.
This document summarizes the experiences and outcomes of the first cooperative digital storytelling campaign called Stories.coop. The campaign collected 450 stories from cooperatives around the world and received 200,000 visits from all continents. While the campaign showed the vitality and diversity of cooperatives, it also revealed that cooperatives have weak storytelling abilities and it can be difficult to access authentic stories from them due to slow procedures. The campaign demonstrated the potential of cooperative storytelling but future efforts need to focus on collecting more human-centered stories that showcase people, failures, and diversity beyond commercial strategies.
Web Personalization: Powerful Information Tool or Filter Bubble?Donna Witek
Presented on April 18, 2013 for Technology On Your Own Terms faculty/staff advancement series, The University of Scranton, Scranton, PA
Description: Like. Share. +1. Subscribe. Unsubscribe. These are just some of the actions we perform on the Web as we interact with information. Generally speaking, we do these things to make sense of the vast amount of information available to us. What is less widely known is that the information we see on the Web is shaped by more than just these deliberate actions we take. For instance, your search engine may know in what country you are located, and it may use this information to deliver search results it deems relevant to your interests based on this information. This process is called Web personalization. In this presentation, attendees will receive a basic overview of Web personalization, how it is different from customization, and the role it plays in determining what information we encounter on the Web. Common examples of how we participate in Web personalization (knowingly and unknowingly) will be demonstrated, and critiques of this technology will be presented.
Social media refers to online tools that allow people to communicate, share content, and engage in online social networking. These tools include blogs, social networking sites, photo sharing sites, and more. Social networking sites allow users to create profiles and connect with others. While new technologies have often faced skepticism, social media has changed how people interact and get information online through sharing, commenting, and collaborating. It remains to be seen how social media will continue to impact society.
Making library makers: A practical guide to developing digital making opportu...Artefacto
Makerspaces in libraries can provide a collaborative, engaging and creative learning environment to help improve digital literacy and broaden digital inclusion.
Through partnerships with the local community and use of open learning resources such as the makercart and librarymakers.net, libraries can provide digital making opportunities effectively and sustainably .
Also launching an online course for library makerspaces and making soon, see www.makinglibrarymakers.com for more.
Forget Hiring - start a movement, unicorns will noticeMayel de Borniol
The document discusses starting a movement rather than hiring by growing a community of supporters and ambassadors. It advocates for transparency, putting oneself out there, and growing recognition through awards and partnerships. It also discusses hiring globally for a distributed team, prioritizing freedom over perks, skills over specific qualifications, and ongoing relationship building over one-time hiring.
Wikipedia is an online encyclopedia that functions as a democracy on the internet. It allows anyone to edit its pages and contribute information, creating a collaborative global project. However, its open structure also makes it susceptible to manipulation. While Wikipedia excels at spreading knowledge and has benefits of decentralization, special interest groups and biased editors can abuse the system to spread misinformation. Both the positives and challenges of Wikipedia's open democratic model were discussed.
1) The document discusses how social networks and Web 2.0 tools can positively transform research, teaching, and service for academics if they build serious academic lives online.
2) It explores concepts like knowledge, the human thought process, coding languages, and how media and society have shifted with increased access to digital tools and networks.
3) Examples are provided of how networks can increase the power of audiences, support learning, and enable teaching/learning online through meaningful collaboration and sharing of information.
The document discusses strategies and features for data storytelling and data journalism. It covers understanding data through data visualization and narrative structures. Specific tools and platforms mentioned include Density Design, Information is Beautiful, and Il Sole 24 Ore. Storytelling principles discussed include discovering insights from data, structuring narratives around data, and making complex data understandable through context and meaning. Architecture and information design are discussed as ways to organize and present information for usability.
The document outlines today's plan which includes discussing the Israel-Gaza conflict, two readings on gendered spaces and coding gender as well as motivations for using social media and imagined audiences. It will include a group exercise on political blogging applying concepts from previous readings. The document also announces details for a human rights vigil taking place that evening.
Technobiophilia: soothing our connected minds and easing our wired lives, Bi...Dr Sue Thomas
Published on 20 May 2015
Technobiophilia: soothing our connected minds and easing our wired lives
In her 2013 book Technobiophilia: Nature and Cyberspace, Sue Thomas interrogates the prevalence online of nature-derived metaphors, and comes to a surprising conclusion. The root of this trend, she believes, lies in biophilia, defined by E.O. Wilson as ‘the innate attraction to life and lifelike processes’. Working from the strong thread of biophilia which runs through our online lives, she expands Wilson’s definition to the ‘innate attraction to life and lifelike processes *as they appear in technology*’, a phenomenon she calls ‘technobiophilia’. Attention to technobiophilia and its application to urban design offers a way to make our digital lives integrated, healthy, and mindful. In this talk she outlines the key elements of the concept and shows how, even in an intensely digital culture, the restorative qualities of biophilia can alleviate mental fatigue and enhance our capacity for directed attention, thus soothing our connected minds and easing our wired lives.
Sue's website: https://suethomasnet.wordpress.com
YouTube video of this talk: https://youtu.be/yOrt8zINrnE
Overview of Transmedia in ARGs and StorytellingCat Flippen
A brief introduction / overview of transmedia usage in Alternate Reality Games (ARGs) and Storytelling. Educationally-focused. Given as a presentation for the ARG Academy [https://p2pu.org/en/groups/arg-academy/] Monday May 14, 2012.
The document discusses how humor promotes community building and the exchange of ideas online, allowing for fluid constructions of identity and creativity. It examines how different forms of humor online signal perceived spaces and how shared humor suggests shared group values. The document also questions how digital experiences are changing humor, how online humor aids in constructing multiple identities, and how anonymity can paradoxically increase a sense of belonging to a group.
A group of educators take a group of troubled teens on a sailing ship, claiming to reform them through fresh air and hard work. In reality, their goal is to use the teens for manual labor to search for hidden treasure, then discard them. However, the teens band together during a storm to overpower their captors. Though stranded at sea, they must learn to cooperate and navigate the ship home. They eventually discover an isolated self-sufficient community of other escaped teens.
This document discusses diversity in clusters and provides examples of different types of diversity including technical, organizational, cultural, ethnic, intellectual, and cognitive diversity. It notes that diversity can refer to "all the ways in which we are similar and all the ways in which we differ." The document also discusses approaches to dealing with diversity, including considering minorities and majorities as well as power dynamics. It promotes inclusion and collaboration between diverse clusters.
Digital Media & Learning Conference Talk: Kids Teaching Kids Web Design at a ...Jacqueline Vickery
Presented at the Digital Media & Learning conference in Boston, MA. The talk focuses on a web design workshop for kids at a public library. How can web design change discourses of technology and computers and help kids develop literacies for meaningful participation?
Sea Grant: New Tools for Outreach and EngagementOregon Sea Grant
The document discusses using social networking and new technologies for outreach and engagement. It provides examples of how Oregon Sea Grant is using blogs, podcasts, wikis, Twitter, and Facebook to share information and connect with audiences. It also discusses using tools like video capture, facial recognition software, and handheld devices at the visitor center to better understand visitors and evaluate the effectiveness of exhibits through analytics and adaptive content. The goal is to enhance education, research, and advancement through two-way communication and free-choice learning.
Scholars in the Open: Networked Identities vs. Institutional IdentitiesBonnie Stewart
The public presentation of self is identity work, but the networked practices by which scholars build a name and reputation for their work differ from the practices and strategies used - and recognized - within the academy. This presentation explores Bonnie Stewart's dissertation research into how networked scholars circulate identity and reputation in networked publics.
“Run mummy run” - communicative tensions in digital museum installations that...Areti Galani
Conference presentation for iSay event: The shape of things, University of Leicester, 31 Jan. - 1 Feb. 2013 (http://isayevents.wordpress.com/shapeofthings/).
The Sahel region runs across Africa just south of the Sahara Desert. It experiences 10 months without rain each year followed by unpredictable short rainy seasons. Climate change has made rainfall levels lower over the past 40 years. The sparse vegetation and dry soil leaves the land vulnerable to erosion. When rains do come, torrential downpours wash away topsoil, further damaging the land. Large herds of cattle also overgraze grass down to the roots, exposing the soil.
The document discusses technological innovations from the Gilded Age to modern times. It notes that inventions like the telephone, radio, and internet allowed for faster communication over greater distances, similar to advances made during the Gilded Age. Skyscrapers evolved from the first 10-story buildings in the 1880s to today's towers over 1,000 feet tall, reflecting humanity's constant drive for more efficient use of space. Motion pictures also progressed from early devices to modern techniques like IMAX, replacing outdated methods as new media are developed.
This document summarizes the history and development of technology across several domains including communication, motion pictures, and architecture from the 19th century to present day. Key milestones and inventions are noted for each domain, showing steady advancement over time from early pioneers to modern innovations. Quotes discuss how new technologies like the telegraph and internet have accelerated the speed of news distribution and how America has transformed journalism.
Social media refers to online tools that allow people to communicate, share content, and engage in online social networking. These tools include blogs, social networking sites, photo sharing sites, and more. Social networking sites allow users to create profiles and connect with others. While new technologies have often faced skepticism, social media has changed how people interact and get information online through sharing, commenting, and collaborating. It remains to be seen how social media will continue to impact society.
Making library makers: A practical guide to developing digital making opportu...Artefacto
Makerspaces in libraries can provide a collaborative, engaging and creative learning environment to help improve digital literacy and broaden digital inclusion.
Through partnerships with the local community and use of open learning resources such as the makercart and librarymakers.net, libraries can provide digital making opportunities effectively and sustainably .
Also launching an online course for library makerspaces and making soon, see www.makinglibrarymakers.com for more.
Forget Hiring - start a movement, unicorns will noticeMayel de Borniol
The document discusses starting a movement rather than hiring by growing a community of supporters and ambassadors. It advocates for transparency, putting oneself out there, and growing recognition through awards and partnerships. It also discusses hiring globally for a distributed team, prioritizing freedom over perks, skills over specific qualifications, and ongoing relationship building over one-time hiring.
Wikipedia is an online encyclopedia that functions as a democracy on the internet. It allows anyone to edit its pages and contribute information, creating a collaborative global project. However, its open structure also makes it susceptible to manipulation. While Wikipedia excels at spreading knowledge and has benefits of decentralization, special interest groups and biased editors can abuse the system to spread misinformation. Both the positives and challenges of Wikipedia's open democratic model were discussed.
1) The document discusses how social networks and Web 2.0 tools can positively transform research, teaching, and service for academics if they build serious academic lives online.
2) It explores concepts like knowledge, the human thought process, coding languages, and how media and society have shifted with increased access to digital tools and networks.
3) Examples are provided of how networks can increase the power of audiences, support learning, and enable teaching/learning online through meaningful collaboration and sharing of information.
The document discusses strategies and features for data storytelling and data journalism. It covers understanding data through data visualization and narrative structures. Specific tools and platforms mentioned include Density Design, Information is Beautiful, and Il Sole 24 Ore. Storytelling principles discussed include discovering insights from data, structuring narratives around data, and making complex data understandable through context and meaning. Architecture and information design are discussed as ways to organize and present information for usability.
The document outlines today's plan which includes discussing the Israel-Gaza conflict, two readings on gendered spaces and coding gender as well as motivations for using social media and imagined audiences. It will include a group exercise on political blogging applying concepts from previous readings. The document also announces details for a human rights vigil taking place that evening.
Technobiophilia: soothing our connected minds and easing our wired lives, Bi...Dr Sue Thomas
Published on 20 May 2015
Technobiophilia: soothing our connected minds and easing our wired lives
In her 2013 book Technobiophilia: Nature and Cyberspace, Sue Thomas interrogates the prevalence online of nature-derived metaphors, and comes to a surprising conclusion. The root of this trend, she believes, lies in biophilia, defined by E.O. Wilson as ‘the innate attraction to life and lifelike processes’. Working from the strong thread of biophilia which runs through our online lives, she expands Wilson’s definition to the ‘innate attraction to life and lifelike processes *as they appear in technology*’, a phenomenon she calls ‘technobiophilia’. Attention to technobiophilia and its application to urban design offers a way to make our digital lives integrated, healthy, and mindful. In this talk she outlines the key elements of the concept and shows how, even in an intensely digital culture, the restorative qualities of biophilia can alleviate mental fatigue and enhance our capacity for directed attention, thus soothing our connected minds and easing our wired lives.
Sue's website: https://suethomasnet.wordpress.com
YouTube video of this talk: https://youtu.be/yOrt8zINrnE
Overview of Transmedia in ARGs and StorytellingCat Flippen
A brief introduction / overview of transmedia usage in Alternate Reality Games (ARGs) and Storytelling. Educationally-focused. Given as a presentation for the ARG Academy [https://p2pu.org/en/groups/arg-academy/] Monday May 14, 2012.
The document discusses how humor promotes community building and the exchange of ideas online, allowing for fluid constructions of identity and creativity. It examines how different forms of humor online signal perceived spaces and how shared humor suggests shared group values. The document also questions how digital experiences are changing humor, how online humor aids in constructing multiple identities, and how anonymity can paradoxically increase a sense of belonging to a group.
A group of educators take a group of troubled teens on a sailing ship, claiming to reform them through fresh air and hard work. In reality, their goal is to use the teens for manual labor to search for hidden treasure, then discard them. However, the teens band together during a storm to overpower their captors. Though stranded at sea, they must learn to cooperate and navigate the ship home. They eventually discover an isolated self-sufficient community of other escaped teens.
This document discusses diversity in clusters and provides examples of different types of diversity including technical, organizational, cultural, ethnic, intellectual, and cognitive diversity. It notes that diversity can refer to "all the ways in which we are similar and all the ways in which we differ." The document also discusses approaches to dealing with diversity, including considering minorities and majorities as well as power dynamics. It promotes inclusion and collaboration between diverse clusters.
Digital Media & Learning Conference Talk: Kids Teaching Kids Web Design at a ...Jacqueline Vickery
Presented at the Digital Media & Learning conference in Boston, MA. The talk focuses on a web design workshop for kids at a public library. How can web design change discourses of technology and computers and help kids develop literacies for meaningful participation?
Sea Grant: New Tools for Outreach and EngagementOregon Sea Grant
The document discusses using social networking and new technologies for outreach and engagement. It provides examples of how Oregon Sea Grant is using blogs, podcasts, wikis, Twitter, and Facebook to share information and connect with audiences. It also discusses using tools like video capture, facial recognition software, and handheld devices at the visitor center to better understand visitors and evaluate the effectiveness of exhibits through analytics and adaptive content. The goal is to enhance education, research, and advancement through two-way communication and free-choice learning.
Scholars in the Open: Networked Identities vs. Institutional IdentitiesBonnie Stewart
The public presentation of self is identity work, but the networked practices by which scholars build a name and reputation for their work differ from the practices and strategies used - and recognized - within the academy. This presentation explores Bonnie Stewart's dissertation research into how networked scholars circulate identity and reputation in networked publics.
“Run mummy run” - communicative tensions in digital museum installations that...Areti Galani
Conference presentation for iSay event: The shape of things, University of Leicester, 31 Jan. - 1 Feb. 2013 (http://isayevents.wordpress.com/shapeofthings/).
The Sahel region runs across Africa just south of the Sahara Desert. It experiences 10 months without rain each year followed by unpredictable short rainy seasons. Climate change has made rainfall levels lower over the past 40 years. The sparse vegetation and dry soil leaves the land vulnerable to erosion. When rains do come, torrential downpours wash away topsoil, further damaging the land. Large herds of cattle also overgraze grass down to the roots, exposing the soil.
The document discusses technological innovations from the Gilded Age to modern times. It notes that inventions like the telephone, radio, and internet allowed for faster communication over greater distances, similar to advances made during the Gilded Age. Skyscrapers evolved from the first 10-story buildings in the 1880s to today's towers over 1,000 feet tall, reflecting humanity's constant drive for more efficient use of space. Motion pictures also progressed from early devices to modern techniques like IMAX, replacing outdated methods as new media are developed.
This document summarizes the history and development of technology across several domains including communication, motion pictures, and architecture from the 19th century to present day. Key milestones and inventions are noted for each domain, showing steady advancement over time from early pioneers to modern innovations. Quotes discuss how new technologies like the telegraph and internet have accelerated the speed of news distribution and how America has transformed journalism.
Academic libraries are increasingly investing in new efforts to support their research and teaching faculty in the activities they care about most. Learn why becoming a publisher can help meet the most fundamental needs of your research community and at the same time can help transform today’s inflationary cost model for serials. We will explore not only why to become a publisher but exactly how to achieve it, step by step, including careful selection of publishing partners, choosing the right platform for manuscript submission and editorial workflow management, one-time processes to launch a new journal, conducting peer reviews, maintaining academic quality, and measuring impact. We’ll also cover the broader range of publishing activities where libraries can have an impact, including open access monographs, general institutional repositories and subject-based author self-archiving repositories. We will close with a review of tools, services, and communities of support to nurture the new library publishing venture.
See accompanying handouts 1-7
Lauren Collister
Electronic Publications Associate, University of Pittsburgh
Timothy S. Deliyannides
Director of the Office of Scholarly Communication and Publishing and Head of Information Technology, University of Pittsburgh
The document summarizes the Association of College and Research Libraries' (ACRL) position on scholarly communication reform. It outlines principles supported, such as open access to scholarship and fair use of copyrighted information. It also lists strategies supported, including developing open access journals, institutional repositories, and self-archiving. The goal is to create a more responsive and accessible system of scholarly communication.
The document summarizes the changing environment of scholarly communication and publishing. It discusses stakeholders such as authors, publishers, libraries and readers. It also covers issues around costs, access models, and new publishing formats like open access journals and institutional repositories that are emerging. The summary provides an overview of the key topics and perspectives presented.
NERM 2006: Introduction to the future of scholarly communicationElizabeth Brown
The document summarizes key developments in scholarly communications over time including the evolution from printed manuscripts to digital formats online. It discusses factors driving this change such as rising journal costs, the growth of the internet, and advocacy for open access. It outlines groups affected by these changes and trends toward making more government-funded research openly available online through initiatives like institutional repositories and open access publishing models.
Digital storytelling involves using multimedia like images, video and sound to tell stories. It can take linear or nonlinear forms and encourage interactivity. New technologies have made storytelling more collaborative and allowed stories to be shared widely online. Digital tools allow stories to be told on various devices and platforms, and encourage new forms of interactive storytelling.
The presentation discusses emerging literacies and argues that school curriculum mus tbe revised to teach students to manage information, make meaning from multimodal text and represent knowledge and information. The session also introduces an idea of social networking literacy.
Sharing Culture in Books and the Benefits of Openness: Social Networks, P2P ...Sean Cranbury
Presented at Simon Fraser University, Book Publishing Immersion Workshops on July 21, 2010.
My presentation is called "Sharing Culture in Books and the Benefits of Openness: Social Networks, P2P & Infinite Digital Space."
An investigation into adaptation, digital transition in the book publishing industry.
Our world is changing and it can be difficult to process it all. A stimulating library can help make sense of these changes and inspire library users to participate in this era of continuous change. Libraries are enhancing people’s lives through emerging technologies and library programming. Learn how libraries are constructing an environment conducive to information discovery, sharing, and lifelong learning and glimpse the future of what libraries can become.
This is a presentation/overview of Web 2.0-based resources applicable to K12 education. It is only meant as an overview and the focus was on wikis, blogs, mashups, podcasting, and social networks.
Reading and Writing the World: School Libraries as Sponsors of Transliteracy Buffy Hamilton
School libraries can act as sponsors of transliteracy by supporting multiple ways of accessing and interacting with information across different platforms and media. As transliteracy involves reading, writing and interacting with various tools and media, school libraries should provide resources like ebooks, mobile devices, collaborative tools and social media to teach students skills in these areas. Libraries can also support transliteracy by rethinking collections, services and learning spaces to accommodate new literacies and media. By acting as sponsors of transliteracy, school libraries can help students develop important skills and close participation gaps.
This document summarizes debates around the impact of digital technologies like the iPad on academic publishing. It discusses how digital formats allow greater access to information but may impair deep reading and understanding. It also examines concerns about commercial publishers locking up academic work and whether open access is a viable alternative. The document questions if designs aimed at young children are suitable for academic audiences and whether publishers should fight to maintain publication quality standards.
Reference Services & Social Networking - Being on the cutting edge of engagmentAriel Dagan
An analysis of current Reference Services trends in use of Social Networking by libraries in North America and Canada. This is part of a presentation of graduate work in Reference and Information Services at University of Rhode Island with Professor Amanda Izenstark.
The document summarizes discussions from the Internet Librarian conference on emerging technologies. Several key points are made:
- Libraries are developing their own models for lending eBooks and exploring patron-driven acquisition models.
- Many libraries are replacing print collections with electronic collections and clearing space for more flexible technology-centered areas.
- New technologies like social networking, e-readers, and mobile devices are changing how people access and think about information.
- Retailers are shifting to omni-channel models to engage consumers across multiple online and in-person sales channels.
- Libraries are incorporating more touch technologies, wireless access, and collaborative spaces into building designs.
- Makerspaces and hosting
This document discusses the concepts of information literacy, digital information fluency, and "media fluency". It argues that the current focus on teaching media production skills alone is an "epic fail" and that we should instead focus on developing "medium fluency" or "meta-medium fluency", which is the ability to understand and work with digital media and information as flexible tools and environments. The document provides several examples and perspectives to support this idea and concludes with three discussion questions about how to support the development of medium and meta-medium fluency in students.
"Process, Technologies, and Impact of the 2007 Horizon Report" presented at CNI Spring 2007 Task Force Meeting (Phoenix) See <a>sesion materials</a>
The document discusses introducing book apps for iPads in libraries, including what book apps are, why librarians should care about them, and various features they provide like visual and audio elements, social interaction, and new ways to browse and search. It also covers issues like the digital divide, examples of book apps, and resources for librarians to learn more about book apps and their potential role in libraries.
The document discusses introducing book apps for iPads in libraries, including what book apps are, why librarians should care about them, and various features they provide like visual and audio elements, social interaction, and new ways to browse and search. It also covers issues like the digital divide, examples of book apps, and resources for librarians to learn more about book apps and their potential role in libraries.
Over the Horizon: Connecting Technology Trends with the Library of Tomorrow (...Mark A. Smith
Mark A. Smith, Harry Pence, Joan Getman - Presentation: Over the Horizon: Connecting Technology Trends with the Library of Tomorrow - Academic Librarians 2010 Conference. Ithaca, NY June 7-8, 2010
The document discusses the concept of lifelong ePortfolios and how they can be used to represent an individual's digital self across one's lifespan. It explores how ePortfolios can capture past memories, present competencies and character, and future goals. Technologies like mobile devices, cloud computing, and social networking are changing how ePortfolios can be developed and shared to demonstrate learning from early childhood through professional careers and later life. Reflection is highlighted as important for constructing deep learning and developing identity.
NCTE14 Stories in New Forms- Teaching Digital LiteraciesCharlene Chausis
Storytelling is sacred to the English teacher. As print text migrates to more dynamic forms, technology offers myriad possibilities to tell and read stories. Consider how storytelling is becoming more connected, adaptable, flexible, and customized with electronic text and how that changes the teaching of literacy.
This document discusses Web 2.0 and its applications for language teaching. It begins by outlining some key characteristics of Web 2.0, including its emphasis on user participation and user-generated content. It then provides examples of popular Web 2.0 applications like YouTube, Wikipedia, and blogs. The document also addresses both benefits and challenges of using Web 2.0 in education, such as increased engagement but also safety and time concerns. It concludes by listing several specific Web 2.0 tools that can be used for language teaching purposes.
Similar to Digital Publishing Trends To Watch This Year and Their Potential Impact on Libraries (20)
4. Revolution
“There are decades where nothing happens; and there are
weeks where decades happen.” -- V.I. Lenin
Nov. 2007 Kindle, July 2010 ebooks outsell new
hardcovers, April 2011 ebooks outsell all print books
PA 2.6 mm children’s ebooks sold 1st half of 2012
More the half of US adults have a tablet or smartphone
2 billion internet connected devices and 5 billion
smartphones
41% of tablet owners have used their devices to access
5. Wild West
Tremendous growth in digital publishing
New technologies - iPad, iPhone, Kindle,
Nook, HTML5, cloud computing, jQuery
mobile, high resolution graphics
Creativity, experimentation, imagination
Paper to digital, passive to interactive,
individual to social, consumer to producer
Mobile technology
Source: http://en.wikipedia.org/wiki/
File:Video_Killed_the_Radio_Star_single_cover.jpg
Print is in secular decline
6.
7. Story Telling
Technology and platform to combine
storytelling & play
Original transmedia & alternative
reality games
Creative experience
Source: http://www.flickr.com/photos/
ryancolemanphotography/4682100378/
Look at how people write and reward
people for writing
Literary tie-ins
8.
9.
10.
11.
12.
13.
14.
15.
16.
17. “Transmedia storytelling is
storytelling by a number of
decentralized authors who
share and create content for
distribution across multiple
forms of media. Transmedia
immerses an audience in a
story’s universe through a
number of dispersed entry
points, providing a
comprehensive and
coordinated experience of a
complex story.”
25. Short Form
A renaissance in short-story
writing or Literature meets
mobile
Short of money & short of time
Take stories out of their parent
collections and make them as
singles or small bundles
Previously unpublished or hard
to find stories - reprints not
readily available
Excerpts from forthcoming works
26.
27.
28.
29.
30. Social Reading
Organize books into categories
and lists
Share comment, thoughts,
reviews, and ratings
Interact with friends, people
with similar reading interests,
or authors
Discover books of interest
Discuss books in depth “in the
margins”
Purchase vs. Borrowing
Source: http://appazoogle.files.wordpress.com/2012/08/word-of-mouth-
book.jpg
31.
32.
33.
34.
35. Start-to-Finish
Publishing
Writers are the new publishers
Lowering barriers to entry
One to many - Android, iOS, Windows8, Web
Most cloud based ebook publishing platform
E-book distributor - free, with 70-85% of the net proceeds
going to the author, no exclusive publishing contracts,
multiple distribution channels
Assumptions - more unit profit for author/publisher, lower
prices for consumers, greater demand and consumption
36. Anyone Can Be
Shakespeare
Easy to use authoring/conversion tools - drag and drop UI
Add in interactive elements - HTML5, video, audio
Push button distribution/content delivery network
Use metrics and sales tracking
Ala carte services $$$ - cover design, formatting,
editing, marketing, other
37. Publishing is not evolving. Publishing is going away.
Because the word “publishing” means a cadre of
professionals who are taking on the incredible
difficulty and complexity and expense of making
something public. That’s not a job anymore. That’s
a button. There’s a button that says “publish,”
and when you press it, it’s done.
-- Clay Shirky
38.
39.
40.
41.
42.
43.
44.
45. Customization/
Personalization
User control
Refined content
Push vs. Pull
Source:http://www.flickr.com/photos/will-lion/2846372394/
56. Thanks for Your
Attention & Interest
Aaron K. Shrimplin
shrimpak@miamiOH.edu
Eli Sullivan
sullive4@miamiOH.edu
Miami University Libraries
Editor's Notes
\n
the ultimate digital publishing start-up --- the book with no words. \n
truth is stranger than fiction\n
a set up slide - the flood gates have opened\n
A bit about what we have done thus far ...We complied a dataset of digital publishing startups - 161 - sean parker - much hyped airtime - &#x201C;Running a start-up is like eating glass. You just start to like the taste of your own blood.&#x201D;\nabout page ... descriptors/trends/buckets ... 11 . none are mutually exclusive (describing different parts of the elephant) so, maybe it makes more sense to talk about 6 or 7 or 8 trends. point is, we have pulled some out here to look at and describe, show some examples, and end with some discussion about their potential impact on libraries - particularly in terms of opportunities and challenges.\nPDF for print-on-demand\n
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getting access to the &#x201C;worlds&#x201D; owned by traditional publishing - allow the written world to inhabit literary worlds owned by publishers. 50 shades of grey grew out of a multi part series of fan fiction called masters of the universe.\nread - you influence the narrative. authors have online tools to learn what readers are enjoying. tools show how readers are reading. authors can build off/upon &#x201C;teasers.&#x201D; \n
maybe taking literary-ties at bit too far ...\n
Like intelligence tests, Torrance&#x2019;s test&#x2014;a 90-minute series of discrete tasks, administered by a psychologist&#x2014;has been taken by millions worldwide in 50 languages. Yet there is one crucial difference between IQ and CQ scores. With intelligence each generation, scores go up about 10 points. Enriched environments are making kids smarter. With creativity, a reverse trend has just been identified and is being reported for the first time here: American creativity scores are falling.\n\n It is the scores of younger children in America&#x2014;from kindergarten through sixth grade&#x2014;for whom the decline is &#x201C;most serious.&#x201D;\n
spend our time doing something creative, getting to the end of the book and not wanting it to end (the experience with the characters). look at how people write and reward people for writing (tip jars). fresh approach to spending time in front of a computer - not quite gaming. It&#x2019;s a positive cooperative experience and inspiring people to create stories, not just consume them.\nAt it&#x2019;s heart it's a game of Narrator versus Hero. The narrator controls the story; crafting a plot and presenting the Hero with encounters, and challenges. The Hero creates a character that she believes can make it through to the end. And when the story&#x2019;s over it lives inside the Written World, for other people to read, re-use or play themselves.\nForce allows you to change the path of a story.\nThink that sword should be a fish? that alien shouldn&#x2019;t leave? Romeo shouldn&#x2019;t take the poison? use Force to make it happen.\nEarn Force by writing well, progressing through stories, and creating great characters and places.\n\n
How does our game perform with young students? We were testing with a group of 10-12 year olds. It&#x2019;s always been our contention that The Written World needs to be accessible to younger players. Equally it&#x2019;s our belief that if things can be simplified, they ought to be. In short - if there&#x2019;s anything that could be done to our game to make it easier to play with for this audience, that&#x2019;s going to benefit everyone.\nDoes our game help people to write structured stories?We&#x2019;re trying to build something which is a blast to play and write with, but also supports people in writing stories with an established dramatic structure. In a classroom context, this is a teaching tool - but is it succesful?\nDoes our game create value for teachers?We want to know if a game like the one we are making could be a useful tool for teachers to use in a classroom with their students - and if it isn&#x2019;t, we want to know how to make it more so. Building classroom specific features into the game will of course always take a backseat to development of our other features, but it&#x2019;s great to learn what we can do to make this project something with a more positive social footprint.\n\n
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FALLEN LONDON\nA subterranean Victorian fantasy with a cult reputation. &#xA0;Almost a million words of vivid, sardonic life in the underworld.\nWinner of &#xA0;The Escapist&#x2019;s Best Browser Game, 2009.\nhttp://www.kickstarter.com/projects/elizabethsampat/tales-of-fallen-london-the-silver-tree\n
A transmedia project built for Random House to promote Erin Morgenstern&#x2019;s bestselling novel of the same name.\nWinner of the FutureBook award for Best Digital Marketing Campaign, 2011Winner of the BMA Bookseller Best Marketing Campaign, 2012\n\n
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story telling and play help us learn and grow and deal w/new experiences. technology and platform to combine storytelling and play to bring experiences to people - where ever they are - web, mobile, tv, real world.\n\n
transmedia story telling (production) - telling a story across multiple platforms and formats using current digital technologies. develop stories across multiple forms of media in order to deliver unique pieces of content in each channel. not only are these pieces of content linked together, but they are also in narrative synchronization.\n
Set in 2013 after a nuclear bomb has destroyed London, Spooks: Code 9 created a fascinating world for primetime viewers. We extended that world with Liberty News (not accessible in the US), an online news site where viewers could read articles and contribute their own content about the UK in 2013.\nIn a first, updates on Liberty News occurred simultaneously with the live TV broadcast. Seconds after an explosion on the show, Liberty News would update with a breaking news story with additional information, photos, videos and comments.\nViewers and critics alike praised the immersive and live nature of the website &#x2013; particularly the Twitter text message updates. With the target 16-24 audience often surfing the web at the same time as watching TV, Liberty News was the perfect way of extending the drama and action of Spooks: Code 9 onto the internet.\n\n
A new way of telling location-based stories through smartphones, using mobile HTML5 with Foursquare and Twitter integration.\nWanderlust is an experimental mobile storytelling platform that works on all smartphones including iPhones, Android, and WebOS. Using a simple web-based editing interface, writers can create stories that move readers from location to location &#x2013; but unlike previous location-based stories, these locations aren&#x2019;t fixed. Act 1 of a story could require readers to be in a cafe &#x2013; any cafe in the world; and Act 2 could take place inany bar in the world.\nIt&#x2019;s not just location-based &#x2013; it&#x2019;s atmosphere-based storytelling.\nWanderlust combines the GPS feature of smartphones with Foursquare&#x2019;s database of venues to determine whether readers are in the right type of place to continue the story &#x2013; and if not, to help guide them to the nearest cafe (or bar, or museum, or shop&#x2026;).We&#x2019;ve created Wanderlust as a web-based app, meaning that readers can access stories without installing anything. Thanks to JQuery Mobile, Wanderlust is also fully compatible with a wide range of smartphones including iOS, Android, WebOS, and any other standards-compliant mobile browser. In fact, Wanderlust even works on any modern computer browser such as Firefox, Chrome, or Safari.\n\n
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Literary magazine has come full circle iTunes of the written word (15 to 60 pages/.99c)\n
iTunes of the written word,\n a new generation of publishers doing exciting things with the short story.\n\nWe are a digital-only publisher specialising in short stories from emerging and established writers.\nEveryone is busy nowadays. But there's always time for a short story. Here you'll find stories, short and sweet, which you can buy one by one. That means you can discover new writers and new stories and read them in the time it takes you to get to work, wait for a friend in a bar, or in any spare moment you have to yourself.\nWe believe both that writers should be paid properly and readers should not have to spend a fortune to find new writers, and our prices reflect that. Short stories will be priced at 99p each to provide the best of both worlds: a competitive price for the reader and a fair return for the author. Shortfire Press works on a no-advance, profit-share basis.\n\n
Shortfire Press is delighted to present something exciting we've been working away on in collaboration with tech company ustwo for a while - PAPERCUT, a new app which could completely change the way we read. In this brave new world of enhanced ebooks, we think we've come across something completely new. It's an experiment in reading in a new way, and features innovative software which allows the app to tell where the reader is in the text and to trigger various 'events' - audio, visual and video - which relate to that specific passage. We've developed three stories - all from Shortfire authors - Topple from Laura Dockrill, poet and illustrator, Summer in the City from Nadifa Mohamed, and James Joyce, EFL Teacher from Richard Beard - and the result is somewhere between an enhanced ebook, an audiobook and a film.\n
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By feeding a set of numbers through its systems, the two-year-old Narrative Science can generate stories in English that can explain the data from charts, graphs and spreadsheets to their customers.\n\n&#x201C;If there&#x2019;s data. we can write the story,&#x201D;\n
communal / social apects for writers and aspiring writings\n\n
a new way to identify what readers want\n\nnew relationships between writers and readers - publishing equals relationship between readers and writers\n\ninnovative funding model\n\n
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we can&#x2019;t transition to the mostly digital fast enough\n
brain&#x2019;s love habits - doesn&#x2019;t take long - human brain adapts to technology in seven days, regardless of age.\n\nI rarely read things on paper anymore. Magazines, news articles and books are all consumed on touch-screen devices like iPads, smartphones and Kindles. (The content is the same; the device is different.) Mr. Nass explained that my brain had been habituated to change the page by sliding my finger, no matter what I read. (This is also why I uselessly swipe ATM monitors or my laptop screen.)\n
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Technology company Auto-Graphics has partnered with publishing platform FastPencil to bring FastPencil's book publishing engine Library Management Platform to libraries around the country. Library members will have the ability to use FastPencil&#x2019;s platform to write, design, publish and sell books in print and digital formats directly through their local libraries.\n\nwill expand into more of a content management tool for libraries, said Wilson, growing beyond a self-publishing platform into something that will hopefully foster a marketplace within participating libraries.\n