Article by Dr. Benjamin Goodheart for Aviation Business Journal | 4th Quarter 2016
Original link: https://static1.squarespace.com/static/59023408197aea7f140106fe/t/5944289a725e25b9d8ec6cd8/1497639069346/Design+thinking+for+aviation+safety.pdf
The document discusses how design thinking is a better approach for business innovation compared to traditional linear business thinking. It involves a human-centric and collaborative process that emphasizes empathy, rapid prototyping, and an openness to exploring without assumptions. Traditional approaches are compartmentalized and focus on short-term goals, while design thinking supports multidisciplinary collaboration and continuous learning and improvement. The document provides examples of how design thinking was applied successfully at an automotive company to transform their customer service.
This document provides a summary of 16 models from the MG Taylor modelling language. It begins by explaining that models can represent slices of reality or perspectives. It then provides brief 1-2 paragraph summaries of each of the following models: Scan Focus Act, Appropriate Response, Design Build Use, 5 E's of Education, Business of Enterprise, Creating the Problem, and 7 more models. Each summary highlights the key elements and applications of that particular model. The document emphasizes that models can provide different lenses for perceiving and designing systems and processes.
The document discusses introducing a new business model and portfolio anatomy tool for a struggling surfing brand. It proposes focusing the brand exclusively on surfers by offering a board shipping service and renting dynamic warehouse space. A portfolio anatomy would help visualize the relationships between projects like transitioning suppliers, integrating warehouses, launching new services and IT system updates needed to implement the changes. Breaking dependencies and adopting shorter iteration cycles could help explore opportunities and adapt the portfolio to improve flexibility.
Decision-making poker is a tool for portfolio management that uses a scoring model to capture the collective intelligence of multiple perspectives on potential projects. It involves dividing participants into small groups to discuss and score one-page stories for various projects based on key factors like strategic alignment, team energy, customer value, and assumptions. The groups then discuss their scores and priorities to generate an agreed-upon ranked list. This list provides input into the actual project execution order. By involving employees in scoring and discussion, decision-making poker aims to improve strategic alignment, energize participants, and speed up decision-making and innovation diffusion.
Visual project planning techniques can significantly increase the odds of project success. Some key benefits of visual project planning include effectively planning each stage in advance, easily navigating complex problems, aligning stakeholders, and gaining a clear perspective on goals and steps.
The document discusses various visualization tools that can be used at different stages of project planning and execution, including mind maps, concept maps, affinity diagrams, starbursting, fishbone diagrams, and Gantt charts. These tools help with tasks like brainstorming solutions, prioritizing options, defining project requirements and scope, organizing resources and teams, and building project schedules. The techniques provide effective solutions by promoting clear communication among stakeholders and helping projects stay on budget and within constraints.
In this presentation we explore ideas related to improving the usefulness of project Stakeholder Analysis by augmenting it with the neuroscience based SCARF model. http://www.proficiencysystems.com/
The document describes Cap Gemini Ernst & Young's Accelerated Solutions Environment (ASE), which aims to accelerate business decision making and solution creation. The ASE brings together diverse stakeholders over 2-5 days to tackle problems faster than traditional methods, which can take 3-9 months. Key components include ensuring the right purpose, inputs, people, environment, facilitation and process. The ASE has been used in over 1,200 events across many industries.
The document discusses how design thinking is a better approach for business innovation compared to traditional linear business thinking. It involves a human-centric and collaborative process that emphasizes empathy, rapid prototyping, and an openness to exploring without assumptions. Traditional approaches are compartmentalized and focus on short-term goals, while design thinking supports multidisciplinary collaboration and continuous learning and improvement. The document provides examples of how design thinking was applied successfully at an automotive company to transform their customer service.
This document provides a summary of 16 models from the MG Taylor modelling language. It begins by explaining that models can represent slices of reality or perspectives. It then provides brief 1-2 paragraph summaries of each of the following models: Scan Focus Act, Appropriate Response, Design Build Use, 5 E's of Education, Business of Enterprise, Creating the Problem, and 7 more models. Each summary highlights the key elements and applications of that particular model. The document emphasizes that models can provide different lenses for perceiving and designing systems and processes.
The document discusses introducing a new business model and portfolio anatomy tool for a struggling surfing brand. It proposes focusing the brand exclusively on surfers by offering a board shipping service and renting dynamic warehouse space. A portfolio anatomy would help visualize the relationships between projects like transitioning suppliers, integrating warehouses, launching new services and IT system updates needed to implement the changes. Breaking dependencies and adopting shorter iteration cycles could help explore opportunities and adapt the portfolio to improve flexibility.
Decision-making poker is a tool for portfolio management that uses a scoring model to capture the collective intelligence of multiple perspectives on potential projects. It involves dividing participants into small groups to discuss and score one-page stories for various projects based on key factors like strategic alignment, team energy, customer value, and assumptions. The groups then discuss their scores and priorities to generate an agreed-upon ranked list. This list provides input into the actual project execution order. By involving employees in scoring and discussion, decision-making poker aims to improve strategic alignment, energize participants, and speed up decision-making and innovation diffusion.
Visual project planning techniques can significantly increase the odds of project success. Some key benefits of visual project planning include effectively planning each stage in advance, easily navigating complex problems, aligning stakeholders, and gaining a clear perspective on goals and steps.
The document discusses various visualization tools that can be used at different stages of project planning and execution, including mind maps, concept maps, affinity diagrams, starbursting, fishbone diagrams, and Gantt charts. These tools help with tasks like brainstorming solutions, prioritizing options, defining project requirements and scope, organizing resources and teams, and building project schedules. The techniques provide effective solutions by promoting clear communication among stakeholders and helping projects stay on budget and within constraints.
In this presentation we explore ideas related to improving the usefulness of project Stakeholder Analysis by augmenting it with the neuroscience based SCARF model. http://www.proficiencysystems.com/
The document describes Cap Gemini Ernst & Young's Accelerated Solutions Environment (ASE), which aims to accelerate business decision making and solution creation. The ASE brings together diverse stakeholders over 2-5 days to tackle problems faster than traditional methods, which can take 3-9 months. Key components include ensuring the right purpose, inputs, people, environment, facilitation and process. The ASE has been used in over 1,200 events across many industries.
Design Toolbox — teaching design, its processes & methodsMartin Jordan
‘Design Toolbox’ was a 3-week design class that examined a practical understanding of design, its process and methods through inputs, hands-on sessions and small assignments.
Taught at University of Applied Sciences Potsdam, Germany in October 2013.
Most business executives and managers approach problem solving using a method whose end result is excessive data collection, analysis paralysis, and solutions that cause more problems than they solve. One temporary fix after another is all too common in organizations, with true resolution being the exception rather than the norm. Research indicates that about 92 percent of the population approaches problem solving in a manner that yields the aforementioned results, so what are the other eight percent doing right? In Smart Questions, Gerald Nadler and William Chandon reveal that those most adept at creating lasting solutions are people who ignore what they have been taught about planning, designing, and creating solutions in favor of a holistic approach that is based on asking different types of questions. Rooted in the core concepts of these leading solution creators, the Smart Questions Approach is a repeatable methodology others can emulate to reach breakthrough solutions in their organizations.
This document provides an overview of employee engagement from an evidence-based management perspective. It discusses the rise of employee engagement in practice and explores some key questions about what engagement means, how it can be measured, whether it predicts important outcomes, and if/how it can be improved. However, the document finds there is little high-quality evidence available to answer these important practical questions about engagement. It cautions that management fads and biases can influence practices more than evidence, and highlights the need for more rigorous research on engagement.
By 2017, IBM had trained 50 000 of its employees in design thinking. Big players across all in- dustries are bringing the design mindset and design thinking tools into their ranks. They are motivated by the challenge of gaining competitive advantage and looking for sustainable models
to innovate. Creative sales pitches from marketing wizards will make design thinking sound very easy, but that is one of the many misconceptions in this field. However, starting with the right expectations and following tested implementation tips can help bring very tangible benefits to BPO organizations.
Insights from neuroscience to motivate business stakeholdersKay Fudala
Organizations are struggling with unparalleled challenges created by the uncertainty and ambiguity of transformational changes. Social neuroscience provides the framework to identify domains that activate reward or threat circuitry in the human brain. So, how can IT professionals leverage established research from Neuroscience to design interactions with stakeholders to promote rapid acceptance and adoption? What are the key behaviors that can improve collaboration and engagement to deliver the greatest business value? This session answers those questions and many more!
Key Takeaways
• Learn about the anatomy of the brain
• Discuss how the brain responds to change
• Learn practical ways to utilize this information to engage people
This document discusses the importance of effectively communicating innovation ideas, especially "everyday innovation" ideas generated by employees. It argues that many innovative ideas fail because they are poorly communicated, not because they lack merit. It recommends that organizations develop a communication framework to help employees of all levels clearly present their innovative ideas. This can help level the playing field so the best ideas, regardless of who proposes them, have an opportunity to be heard and adopted based on their own merits. Developing employees' communication skills and ensuring a process for sharing ideas can significantly benefit an organization by capturing the potential of innovation from all levels.
This document discusses design thinking and its processes. It defines design thinking as a human-centered approach to innovation that draws from design methods to address complex problems. It outlines some key aspects of design thinking, including that it is a non-linear process that involves empathizing with users to understand their needs, defining the problem from their perspective, ideating creative solutions, prototyping ideas, and testing prototypes with users for feedback. The document provides examples of how design thinking has been applied to solve problems in healthcare. It also discusses some debates around design thinking, such as criticisms of its focus on processes over outcomes and arguments for and against brainstorming techniques.
This document discusses stakeholder management, which is one of the four building blocks of change management. It argues that stakeholder management should be the primary focus and backbone of any change management program. The document recommends conducting a stakeholder impact analysis workshop early on to identify all stakeholders and how they will be impacted. It also provides a simple 2x2 matrix for analyzing stakeholders based on their power and interest in the project, in order to determine the appropriate engagement strategy for each stakeholder group.
Much of the time, we view innovation through a lens of total newness, but teachings from a variety of industries and professions might hold the key to defining successful strategies, and positively influence the way innovation is executed in the enterprise space.
Creativity techniques can help generate new ideas and think outside the box. They include brainstorming, which produces more ideas in a group, and brainwriting, where individuals write ideas that are passed to others. Mind mapping visually represents information in a tree structure. The "Five Ws and H" uses who, what, when, where, why, and how questions to gather information. SCAMPER is a checklist for changing existing products. Analogies use comparisons to unrelated topics to spark new solutions. It is best to use multiple techniques throughout the product development process.
The document discusses how resistance to change can provide valuable feedback and should be embraced rather than fought. It identifies four types of responses to change - those hungry for change, miscommunicators, scaredy-cats, and those opposed no matter what. It argues change agents should engage critics, vet ideas with stakeholders, and refine changes based on feedback to improve outcomes and gain acceptance. Resistance can lead to better changes if the feedback is considered constructively rather than the change being imposed unconditionally.
The document discusses idea generation techniques and success factors. It defines idea generation as coming up with possible solutions to problems and opportunities. Several idea generation techniques are covered, including idea challenges, SCAMPER, opposite thinking, brainstorm cards, and analogy thinking. Success factors for idea generation include defining the problem well, involving the right people, setting constraints, considering timing, marketing ideas effectively, and planning crisis responses. The overall purpose of generating new ideas is to improve existing approaches and develop novel solutions.
This article discusses an approach called interpretive structural modeling (ISM) that can help design teams create a shared narrative. ISM creates a graphic representation of the relationships between different elements in a complex design problem. This shared narrative or "story" helps teams span boundaries, improve collaboration, and stay aligned on progress as the design evolves. The process of creating a shared story through ISM is described as a way to engage both logical and creative thinking within design teams working on challenging problems.
The document discusses ways to improve the success of ideation events through a formalized ideation process. Some key points:
1. A formal ideation process with defined roles, stages, and thresholds can help ensure ideas are generated and implemented. It should align with the organization's innovation process.
2. Effective project management is needed to derive value from good ideas by commercializing them through task assignment, progress tracking, and communication.
3. Rewards and recognition, as well as strong leadership support and commitment, can drive employee engagement in ideation. Innovation time-offs for employees can also foster creativity.
The document discusses eight common predictors of project failure: 1) limited technical understanding, 2) no clearly defined strategy, 3) insufficient understanding of technical impacts, 4) discouraged collaboration, 5) a poorly structured plan, 6) not recognizing when plans are broken, 7) team leaders faking experience, and 8) being too cozy with vendors. It advises project managers to remain professional, suggest better alternatives to decision makers, and look for ways to make progress even in difficult environments.
Private risks refer to project risks that relate to personal or confidential issues that could damage relationships or morale if widely known. Examples include team member disputes, life events, or confidential company information. Without trust, private risks cannot be expressed. Trust is difficult to measure but its absence is easy to detect. Communication is key to increasing trust and managing private risks. Focused communication of goals, rewards, and risks down and up the management levels can help build trust to facilitate private risk reporting while protecting confidentiality. If trust is already lost, being consistent, finding informal leaders, and potentially restructuring teams may help reform the environment.
Douglas Land presents the concept of blameless system design, which aims to remove fear from system failures and improvements by assuming good faith, conducting blameless post-mortems, promoting empathy, experimentation, honesty, and communication. The goal is to change an organization's culture away from retribution by encouraging openness, risk-taking, and shared learning from failures and successes. However, changing culture is challenging work that requires buy-in from leadership and a willingness to accept uncertainty.
UNDP Design Thinking Toolkit for Country Country LearningTaimur Khilji
This document provides a toolkit for facilitating South-South learning exchanges using a design thinking approach. The toolkit outlines a four phase process: Align, Understand, Translate, and Develop. The Align phase involves getting buy-in from key stakeholders, articulating motivations, and agreeing on a challenge. It also involves creating a working group and changemaker team. The goal is to identify a problem area and get agreement on a challenge to focus the project.
Design thinking process is a creative problem solving approach that emphasizes empathy, collaboration, and experimentation to create innovative solutions.
Design Thinking Fundamentals - MIT ID InnovationPankaj Deshpande
Let's look at the design thinking fundamentals, that will help you gain clarity about multiple aspects, helping you facilitate more effective innovations.
For more details, visit : https://mitidinnovation.com/recreation/explaining-design-thinking-fundamentals/
Design Toolbox — teaching design, its processes & methodsMartin Jordan
‘Design Toolbox’ was a 3-week design class that examined a practical understanding of design, its process and methods through inputs, hands-on sessions and small assignments.
Taught at University of Applied Sciences Potsdam, Germany in October 2013.
Most business executives and managers approach problem solving using a method whose end result is excessive data collection, analysis paralysis, and solutions that cause more problems than they solve. One temporary fix after another is all too common in organizations, with true resolution being the exception rather than the norm. Research indicates that about 92 percent of the population approaches problem solving in a manner that yields the aforementioned results, so what are the other eight percent doing right? In Smart Questions, Gerald Nadler and William Chandon reveal that those most adept at creating lasting solutions are people who ignore what they have been taught about planning, designing, and creating solutions in favor of a holistic approach that is based on asking different types of questions. Rooted in the core concepts of these leading solution creators, the Smart Questions Approach is a repeatable methodology others can emulate to reach breakthrough solutions in their organizations.
This document provides an overview of employee engagement from an evidence-based management perspective. It discusses the rise of employee engagement in practice and explores some key questions about what engagement means, how it can be measured, whether it predicts important outcomes, and if/how it can be improved. However, the document finds there is little high-quality evidence available to answer these important practical questions about engagement. It cautions that management fads and biases can influence practices more than evidence, and highlights the need for more rigorous research on engagement.
By 2017, IBM had trained 50 000 of its employees in design thinking. Big players across all in- dustries are bringing the design mindset and design thinking tools into their ranks. They are motivated by the challenge of gaining competitive advantage and looking for sustainable models
to innovate. Creative sales pitches from marketing wizards will make design thinking sound very easy, but that is one of the many misconceptions in this field. However, starting with the right expectations and following tested implementation tips can help bring very tangible benefits to BPO organizations.
Insights from neuroscience to motivate business stakeholdersKay Fudala
Organizations are struggling with unparalleled challenges created by the uncertainty and ambiguity of transformational changes. Social neuroscience provides the framework to identify domains that activate reward or threat circuitry in the human brain. So, how can IT professionals leverage established research from Neuroscience to design interactions with stakeholders to promote rapid acceptance and adoption? What are the key behaviors that can improve collaboration and engagement to deliver the greatest business value? This session answers those questions and many more!
Key Takeaways
• Learn about the anatomy of the brain
• Discuss how the brain responds to change
• Learn practical ways to utilize this information to engage people
This document discusses the importance of effectively communicating innovation ideas, especially "everyday innovation" ideas generated by employees. It argues that many innovative ideas fail because they are poorly communicated, not because they lack merit. It recommends that organizations develop a communication framework to help employees of all levels clearly present their innovative ideas. This can help level the playing field so the best ideas, regardless of who proposes them, have an opportunity to be heard and adopted based on their own merits. Developing employees' communication skills and ensuring a process for sharing ideas can significantly benefit an organization by capturing the potential of innovation from all levels.
This document discusses design thinking and its processes. It defines design thinking as a human-centered approach to innovation that draws from design methods to address complex problems. It outlines some key aspects of design thinking, including that it is a non-linear process that involves empathizing with users to understand their needs, defining the problem from their perspective, ideating creative solutions, prototyping ideas, and testing prototypes with users for feedback. The document provides examples of how design thinking has been applied to solve problems in healthcare. It also discusses some debates around design thinking, such as criticisms of its focus on processes over outcomes and arguments for and against brainstorming techniques.
This document discusses stakeholder management, which is one of the four building blocks of change management. It argues that stakeholder management should be the primary focus and backbone of any change management program. The document recommends conducting a stakeholder impact analysis workshop early on to identify all stakeholders and how they will be impacted. It also provides a simple 2x2 matrix for analyzing stakeholders based on their power and interest in the project, in order to determine the appropriate engagement strategy for each stakeholder group.
Much of the time, we view innovation through a lens of total newness, but teachings from a variety of industries and professions might hold the key to defining successful strategies, and positively influence the way innovation is executed in the enterprise space.
Creativity techniques can help generate new ideas and think outside the box. They include brainstorming, which produces more ideas in a group, and brainwriting, where individuals write ideas that are passed to others. Mind mapping visually represents information in a tree structure. The "Five Ws and H" uses who, what, when, where, why, and how questions to gather information. SCAMPER is a checklist for changing existing products. Analogies use comparisons to unrelated topics to spark new solutions. It is best to use multiple techniques throughout the product development process.
The document discusses how resistance to change can provide valuable feedback and should be embraced rather than fought. It identifies four types of responses to change - those hungry for change, miscommunicators, scaredy-cats, and those opposed no matter what. It argues change agents should engage critics, vet ideas with stakeholders, and refine changes based on feedback to improve outcomes and gain acceptance. Resistance can lead to better changes if the feedback is considered constructively rather than the change being imposed unconditionally.
The document discusses idea generation techniques and success factors. It defines idea generation as coming up with possible solutions to problems and opportunities. Several idea generation techniques are covered, including idea challenges, SCAMPER, opposite thinking, brainstorm cards, and analogy thinking. Success factors for idea generation include defining the problem well, involving the right people, setting constraints, considering timing, marketing ideas effectively, and planning crisis responses. The overall purpose of generating new ideas is to improve existing approaches and develop novel solutions.
This article discusses an approach called interpretive structural modeling (ISM) that can help design teams create a shared narrative. ISM creates a graphic representation of the relationships between different elements in a complex design problem. This shared narrative or "story" helps teams span boundaries, improve collaboration, and stay aligned on progress as the design evolves. The process of creating a shared story through ISM is described as a way to engage both logical and creative thinking within design teams working on challenging problems.
The document discusses ways to improve the success of ideation events through a formalized ideation process. Some key points:
1. A formal ideation process with defined roles, stages, and thresholds can help ensure ideas are generated and implemented. It should align with the organization's innovation process.
2. Effective project management is needed to derive value from good ideas by commercializing them through task assignment, progress tracking, and communication.
3. Rewards and recognition, as well as strong leadership support and commitment, can drive employee engagement in ideation. Innovation time-offs for employees can also foster creativity.
The document discusses eight common predictors of project failure: 1) limited technical understanding, 2) no clearly defined strategy, 3) insufficient understanding of technical impacts, 4) discouraged collaboration, 5) a poorly structured plan, 6) not recognizing when plans are broken, 7) team leaders faking experience, and 8) being too cozy with vendors. It advises project managers to remain professional, suggest better alternatives to decision makers, and look for ways to make progress even in difficult environments.
Private risks refer to project risks that relate to personal or confidential issues that could damage relationships or morale if widely known. Examples include team member disputes, life events, or confidential company information. Without trust, private risks cannot be expressed. Trust is difficult to measure but its absence is easy to detect. Communication is key to increasing trust and managing private risks. Focused communication of goals, rewards, and risks down and up the management levels can help build trust to facilitate private risk reporting while protecting confidentiality. If trust is already lost, being consistent, finding informal leaders, and potentially restructuring teams may help reform the environment.
Douglas Land presents the concept of blameless system design, which aims to remove fear from system failures and improvements by assuming good faith, conducting blameless post-mortems, promoting empathy, experimentation, honesty, and communication. The goal is to change an organization's culture away from retribution by encouraging openness, risk-taking, and shared learning from failures and successes. However, changing culture is challenging work that requires buy-in from leadership and a willingness to accept uncertainty.
UNDP Design Thinking Toolkit for Country Country LearningTaimur Khilji
This document provides a toolkit for facilitating South-South learning exchanges using a design thinking approach. The toolkit outlines a four phase process: Align, Understand, Translate, and Develop. The Align phase involves getting buy-in from key stakeholders, articulating motivations, and agreeing on a challenge. It also involves creating a working group and changemaker team. The goal is to identify a problem area and get agreement on a challenge to focus the project.
Design thinking process is a creative problem solving approach that emphasizes empathy, collaboration, and experimentation to create innovative solutions.
Design Thinking Fundamentals - MIT ID InnovationPankaj Deshpande
Let's look at the design thinking fundamentals, that will help you gain clarity about multiple aspects, helping you facilitate more effective innovations.
For more details, visit : https://mitidinnovation.com/recreation/explaining-design-thinking-fundamentals/
Developed by students at Stanford University, the Design Thinking approach was created to establish a new way to grow innovative products, processes and services. The Design Thinking process consists of six iterative stages which enable participants to seek flexible solutions and innovations concerning the issue they treat.
One important aspect of Design Thinking is the creation and cultivation of ideas within a well-coordinated team. Thus, the team spirit is a decisive element during Design Thinking operations and encourages to produce the best possible results. In addition to the team side of Design Thinking, a flexible and productive environment is crucial to develop inventive ideas and products. The more workable an environment, is the easier it is for employees to visualize and transmit thoughts and new concepts.
Critical Hit! The importance of critique and how to effectively integrate it ...jpmcardle
- Critique is an important part of the design process that allows teams to observe problems, orient perspectives, decide on solutions, and act quickly through feedback, similar to the OODA loop framework.
- Early and frequent critique improves ideas through iteration and helps teams adapt faster than competitors. It should involve diverse viewpoints from inside and outside the design team.
- Benefits of critique include quicker reaction to challenges, competitive advantage by identifying problems faster, and avoiding failed projects by continually improving the design process and craft.
Design thinking is a human-centered approach to problem solving that relies on three main principles: empathy, collaboration, and experimentation. It involves understanding user needs through discovery, developing ideas through interpretation and ideation, and making ideas a reality through prototyping and experimentation. The process is non-linear and involves divergent and convergent thinking. Key tools used in design thinking include observation, interviews, storyboarding, paper prototyping, and other methods of understanding user needs and testing potential solutions.
This document provides an introduction and overview of design thinking. It discusses that design thinking is a methodology used by designers to brainstorm and solve complex problems through innovative solutions. It involves an iterative process of empathizing with users, defining problems, ideating solutions, prototyping, and testing. Design thinking draws on both analytical and intuitive thinking and can be applied across many fields and professions to address user needs and resolve problems in a solution-focused manner. The document outlines the key stages and features of the design thinking process.
Design thinking and design management can help organizations address strategic challenges by doing the "right projects" and doing projects "right". Design thinking inspires innovation through a human-centered approach, while design management enables the process and ensures strategies are implemented effectively. However, many organizations do not utilize design strategically due to uncertainties about its value and how to apply it. Integrating design thinking and management can help organizations achieve outcomes that benefit customers, business goals, and society.
Design Thinking basics- Design thinking is an approach used for practical and creative problem-solving. It is based heavily on the methods and processes that designers use (hence the name), but it has actually evolved from a range of different fields—including architecture, engineering and business.
Market research is an industry with a long history of understanding what makes people tick, with the hope of producing insight that will have a tangible strategic value. The industry is ever-evolving, yet debate surrounding the meaning of insight and how can we have a greater strategic impact are ongoing conversations.
At a time when market research is being faced with increasing competition and need to justify return on investment, perhaps design thinking holds some answers.
So, what is design thinking?
Introduction to Design Thinking:
“Design Thinking” has rapidly moved to the forefront of the current management process as a fresh take not just on how to rethink key products and services, but also how to reframe everyday processes and projects. In an effort to create a cross-company culture of innovation and collaboration, businesses all over the world are taking a page from design firms, and realizing the rewards. Check out what is all about.
www.merixstudio.com
The document summarizes a study on the implementation of design thinking in large organizations. Key findings include that organizations adopted design thinking to pursue goals like innovation, customer orientation, and cultural change. Design programs faced significant cultural barriers within organizations. The study also analyzed different models that organizations used to structure design programs, from centralized to distributed to collaborative models. Challenges of implementing design thinking included measuring impact in a way that is meaningful to organizations.
Design Thinking Comes of AgeThe approach, once.docxdonaldp2
This document summarizes how design thinking has evolved from primarily being used in product design to now infusing corporate culture more broadly. It describes how large organizations are putting design closer to the center of their enterprises to help deal with increasing technological and business complexity. Design thinking principles like empathy, prototyping, and tolerating failure are being applied more widely. The challenges of transitioning to a more design-centric culture are also discussed.
Design Thinking Comes of AgeThe approach, once.docxcuddietheresa
Design
Thinking
Comes
of Age
The approach, once
used primarily in product
design, is now infusing
corporate culture.
by Jon Kolko
ARTWORK The Office for Creative Research
(Noa Younse), Band, Preliminary VisualizationSPOTLIGHT
66 Harvard Business Review September 2015
SPOTLIGHT ON THE EVOLUTION OF DESIGN THINKING
HBR.ORG
There’s a shift under way
in large organizations,
one that puts design
much closer to the
center of the enterprise.
Focus on users’ experiences, especially
their emotional ones. To build empathy with
users, a design-centric organization empowers em-
ployees to observe behavior and draw conclusions
about what people want and need. Those conclu-
sions are tremendously hard to express in quanti-
tative language. Instead, organizations that “get”
design use emotional language (words that concern
desires, aspirations, engagement, and experience)
to describe products and users. Team members
discuss the emotional resonance of a value propo-
sition as much as they discuss utility and product
requirements.
A traditional value proposition is a promise of
utility: If you buy a Lexus, the automaker promises
that you will receive safe and comfortable trans-
portation in a well-designed high-performance ve-
hicle. An emotional value proposition is a promise
of feeling: If you buy a Lexus, the automaker prom-
ises that you will feel pampered, luxurious, and af-
fluent. In design-centric organizations, emotion-
ally charged language isn’t denigrated as thin, silly,
or biased. Strategic conversations in those compa-
nies frequently address how a business decision or
a market trajectory will positively influence users’
experiences and often acknowledge only implicitly
that well-designed offerings contribute to financial
success.
The focus on great experiences isn’t limited to
product designers, marketers, and strategists—it
infuses every customer-facing function. Take
finance. Typically, its only contact with users is
through invoices and payment systems, which are
designed for internal business optimization or pre-
determined “customer requirements.” But those
systems are touch points that shape a customer’s
impression of the company. In a culture focused
on customer experience, financial touch points are
designed around users’ needs rather than internal
operational efficiencies.
Create models to examine complex prob-
lems. Design thinking, first used to make physical
objects, is increasingly being applied to complex, in-
tangible issues, such as how a customer experiences
a service. Regardless of the context, design thinkers
tend to use physical models, also known as design
artifacts, to explore, define, and communicate.
Those models—primarily diagrams and sketches—
supplement and in some cases replace the spread-
sheets, specifications, and other documents that
SPOTLIGHT ON THE EVOLUTION OF DESIGN THINKING
But the shift isn’t about aesthetics. It’s about apply-
in ...
The document discusses design thinking, which is a structured, human-centered approach to problem solving. It involves empathizing with users to understand their needs, defining the core problems, ideating potential solutions, prototyping ideas, and testing them. Design thinking aims to facilitate innovative solutions and reduce risk. It has benefits like improving standards of living, enabling innovation, and enhancing processes. While research has shown success, challenges include disagreements in diverse teams and delays from over-testing ideas. Overall, design thinking can lead to more innovative, user-focused solutions and better collaboration.
Introduction to design thinking and it's reference to (innovation) management. A presentation handout for my fellow students at Zeppelin University in 2009. The presentation can be found here: http://www.slideshare.net/janschmiedgen/design-thinking-7804533.
Creating Persuasive Technologies An Eight-Step Design PrCruzIbarra161
Creating Persuasive Technologies:
An Eight-Step Design Process
BJ Fogg
Persuasive Technology Lab
Stanford University
captology.stanford.edu
www.bjfogg.com
[email protected]
ABSTRACT
This paper outlines eight steps to follow as best practices in the
early stages of persuasive technology design. The eight-step
process, drawn from demonstrated successes in industry practice,
begins with defining the persuasion goal to match a target
audience with an appropriate technology channel. Subsequent
steps include imitating successful examples of persuasive design,
performing rapid trials, measuring behavioral outcomes, and
building on small successes.
General Terms
Design, Measurement, Experimentation, Human Factors.
Keywords
Persuasion, design, persuasive technology, prototyping, iteration,
behavior change, captology, behavior model.
INTRODUCTION
Fifteen years ago, there were relatively few examples of
persuasive technologies in our lives. The web wasn’t ubiquitous,
and software wasn’t designed to change behaviors; it was focused
more on crunching data and boosting productivity. But today
persuasive technologies are ubiquitous; we are surrounded by
digital products designed to change what we think and do.
Persuasive technology experiences come to us through the web
(from commerce sites to social networking), video games (e.g.,
Wii Fit and Dance Dance Revolution), mobile phones (e.g., health
applications for iPhone and commercial texting services), and
specialized consumer electronic device, from “talking”
pedometers to bathroom scales that track body mass.
Increasingly, the living room TV and even automobiles are
channels for persuasive experiences. For instance, TiVo not only
suggests programs to watch but integrates Netflix and encourages
customers to make purchases on Amazon. As for automobiles, one
feature of the Toyota Prius is a miles-per-gallon meter that
motivates owners to adopt more eco-friendly driving habits.
Today those of us who are interested in the design and study of
persuasive technologies have a wealth of examples from which to
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Design Thinking for Aviation Safety by Dr. Benjamin Goodheart
1. Aviation Business Journal | 4th
Quarter 2016 17
Design Thinking for
Aviation Safety
T
he safety industry sees its fair
share of fad ideas come and
go; and even today, there are
scores of branded products that offer
to solve aviation safety problems.
Despite catchy names, a lot of today’s
so-called solutions to safety and risk
management still focus on old ideas
about the way the aviation industry
works, and the role an organiza-
tion plays in the work ecosystems
within it. In practice, this often looks
like an overemphasis on human
error, on finding “root cause,” and
on reacting to negative outcomes.
Design thinking avoids this focus
on backward-looking data and,
instead, shifts to human behavior as
a centerpiece for product and system
development. Although design think-
ing has its own unique vocabulary,
and the methods push a lot of us avia-
tion folks out of our comfort zone, the
science behind designer-like thinking
is paying off in big ways in education,
policy, organizational and process
design, customer service delivery, and
product development. Design think-
ing provides a way of focusing on em-
ployees’ individual experiences and
of creating processes that center on
workers. The result: more compelling
solutions and tools that directly con-
tribute to employee safety, satisfac-
tion, productivity, and involvement.
What is design thinking?
Design thinking emerged as a
method for capturing capacities that
might be overlooked by more conven-
tional methods of problem solving. In
the early 1990s, design was primarily
focused on traditional applications
like creating the first computer mouse
or reinventing the toothbrush. As the
team behind design thinking began
BY DR. BENJAMIN GOODHEART
Continued on page 19
2. Aviation Business Journal | 4th
Quarter 2016 19
Design Thinking for Aviation Safety
Continued from page 17
to branch out into problems like
organizational restructuring or ana-
lyzing customer needs, they focused
on experiences instead of product
development. Experiences are inher-
ently human, and so design thinking
uses a system of overlapping spaces
to provide a creative, human-centered
process and human-centered outputs.
Design thinking is defined in part by
its protocol for identifying better ways
of finding and understanding a prob-
lem and then moving quickly to test a
variety of solutions. Often, the prob-
lems design thinking is best at helping
solve are what designers call “wicked
problems;” the kinds of issues that
are tough to tackle because informa-
tion is incomplete or contradictory,
or because the requirements change.
Thomas Lockwood, former president
of the Design Management Institute,
a non-profit whose mission is to
demonstrate the strategic role design
plays in business, offers a comprehen-
sive definition of the concept as: “a
human-centered innovation process
that emphasizes observation, collabo-
ration, fast learning, visualization of
ideas, rapid concept prototyping, and
concurrent business analysis.” Tim
Brown, CEO of the design firm IDEO
(widely considered to be the nexus of
design thinking) describes the idea as
“…a system that uses the designer’s
sensibility and methods to match
people’s needs with what is techno-
logically feasible and what a viable
business can convert into consumer
value and market opportunity.”
Sound too ‘out there’ to have any
application to aviation operations?
Fair enough. Managing safety and
risk purely based on intuition and cre-
ative impulses probably isn’t a terrific
idea. Over-reliance on analytical,
rational metrics can be just as danger-
ous. Safety is not a singular outcome;
it is a process. Human behavior, emo-
tion, interaction with environment,
and performance all figure promi-
nently into any attempt to create
safer, more resilient organizations.
Here’s where thinking like a designer
can turn ordinary safety tools on their
heads to achieve better outcomes.
How to think like a designer
In practice, it is useful to imag-
ine design thinking as a three-step
process, referring to the elements
as steps is a bit misleading, given
that users might move freely from
one phase to another. On paper,
design thinking involves inspira-
tion, ideation, and implementation.
Although the steps to thinking like a
designer aren’t fixed in stone, in-
spiration is a natural beginning.
Inspiration
Inspiration in the context of design
thinking is less about a flash of bril-
liance, and more about the hard work
of gaining empathy for the stakehold-
ers for whom the process is intended.
Empathy is the user-centered engine
that makes design thinking work,
and the kind of deep understanding
required to gain empathy for an end
user means that we have to break
down barriers that separate work as it
is intended, and work as it is actually
performed. In a traditional design
role, this means connecting with
customers, but in the context of safety
systems, it is more likely to indicate
a need to focus introspectively by
connecting with employees at every
level. The inspiration phase is deeply
collaborative, and while issues of
organizational design are often con-
veniently approached from a singular
perspective (think management),
co-creating solutions according to
user needs can help avoid the struggle
of trying to make a one-dimensional
solution fit where it doesn’t. Often, we
tend toward assumptions about the
beliefs and values of the people we
work with, and we don’t question in
depth the motivations and emotions
that people bring to work. Empathy,
the intended outcome of this phase of
the design thinking process, provides
us a pathway to understanding those
deep insights, but it requires that we
participate directly with people in
meaningful observation and engage-
ment. This phase directly affects
safety and communication by reduc-
ing the gap in understanding how
work is actually done, as opposed to
how we imagine it gets done. Doing
that successfully means there is less
likelihood that policies and proce-
dures—as a result of unintended
design conflicts—create the need
for users to invent a work-around
or circumvent a rule altogether.
Ideation
In product design, ideation
involves rapid, free-form prototyp-
ing, and volume is key. In an orga-
nizational sense, prototypes take on
a different meaning, but the central
ideas remain similar. Ideation is our
opportunity to transition from un-
derstanding the problem from a user
perspective to identifying potential
solutions. Experienced design think-
ers sometimes describe the process as
Continued on page 21
3. Aviation Business Journal | 4th
Quarter 2016 21
Design Thinking for Aviation Safety
Continued from page 19
‘going wide’ to develop a lot of mate-
rial to filter through, rather than one
refined idea. Ideation thrives on the
ability to defer judgment as designers
sketch, mind-map, and collaborate
toward the generation of ideas. For
many in aviation, focusing on creativ-
ity while tabling our rational minds is
a tough sell. By extension, we aren’t
always used to experimenting as a
method of delivering more intui-
tive and appropriate organizational
controls. However, moving beyond
obvious solutions to address the
“wicked problems” that continue to
persist in organizational safety and
systems design requires that we pro-
vide a mechanism for getting those
obvious answers out of the way and
giving our imagination and creativity
a voice. The design process isn’t about
ignoring careful examination of ideas.
In the ideation stage, we simply want
quantity, diversity, and collaboration.
Implementation
Implementing ideas can be sepa-
rated into prototyping and testing
regarding product development; but,
if creating organizational change is
the goal, then things look slightly
different. When policies or proce-
dures are designed, there’s often a
lot of pressure to make sure things
are perfect on the first go-round. But,
design thinking is about changing
the way we think, remember? One
of the common mantras of designers
is: Build to think. Test to learn. With
that in mind, there is no reason why
several, small-scale changes cannot
be applied to the way we work, so
the design team can evaluate ideas in
real time and make more informed
choices. In many industries, despite
a stated interest in gathering ideas
to improve organizational processes,
many of those ideas are squashed by
the weight of bureaucracy demanding
that any idea be vetted by manage-
ment, and then only after it has been
submitted according to a template,
and by the proper reporting chan-
nels. Instead of creating roadblocks
to idea testing, the implementation
(sometimes called iteration) phase of
design thinking is focused on proto-
typing for incremental improvement
of the experience for end users. For
traditional designers, this phase is
all about showing, not telling, even if
the final direction is still a bit unclear.
That means users have a chance to in-
teract with early prototypes, provide
valuable feedback, and then drive the
rapid progression toward a solution
that meets their particular needs. It
may be useful in this phase to think
about proto-experiences, rather than
prototypes, given that the focus is on
organizational design. Designers can
spend almost as much time thinking
about how a design can be best evalu-
ated as they do on the design, because
priming the experience to create the
best opportunities for feedback is im-
portant to the user-centered philoso-
phy. For organizational design, the
process may not move as quickly, but
many opportunities for testing imple-
mentation of new processes, proce-
dures, or ideas still exist. Whether
seeking an improved product or a
process, it is important that designers
don’t fall in love with their prototypes.
Keep in mind that rapid prototyping
and testing is part of the innovation
process, so a lot of “first” attempts
will end up on the cutting room floor.
Design thinking for safety
Design thinking provides systems-
level solutions to systems-based
problems. Because of that distinc-
tion, expecting that design thinking
is a methodology – like Six Sigma or
Total Quality Management – that can
be applied rather than integrated is
setting yourself up for disappoint-
ment. Design thinking, as the name
suggests, is a shift in the way design-
ers create knowledge and solutions.
Just as implementing safety manage-
ment systems continues to require a
few radical thought changes, design
thinking inspires by throwing our old
systems off balance. Design think-
ing addresses one of the primary
reasons many firms struggle mightily
with implementing safety manage-
ment systems that actually work:
systems are designed for work as
managers think it is done, and not
with the end user’s needs in mind.
Let’s explore some examples of how
design thinking might be used for
improving organizational safety.
Example 1
Imagine we’d like to plan and
implement a safety reporting system
within a maintenance department.
Traditionally, senior managers might
simply identify budget constraints
before adapting an existing idea from
a similar organization (like borrow-
ing another company’s forms and
replacing the logos), placing some
reporting forms near a safety bulletin
board, and then telling the mainte-
nance team to submit reports. A year
later, we’ll all discuss why reports
aren’t being filed, and we might
Continued on page 23
4. Aviation Business Journal | 4th
Quarter 2016 23
Design Thinking for Aviation Safety
Continued from page 21
convene a small committee to talk
through the problem, make recom-
mendations, and repeat the process.
Using design thinking as a tem-
plate for the way we approach
the reporting program, the pro-
cess might look more like:
■■ Form an understanding of what
users (employees) need and
want from a reporting program
by focusing on stories and em-
pathetic interviews of front-line
users of the process. We might
ask a mechanic to tell us about
a day when they felt frustrated,
and a day when things went
really well. We would ask “why”
often so that we can continue
to explore the things that affect
that person’s response to work.
We might identify a time when
management really “got it” and
a time when they didn’t, from
the mechanic’s perspective,
and how that looks and feels.
We would aggregate ideas from
many stakeholders to better un-
derstand their work experience.
■■ Shadow employees through
their day by dressing like them,
talking like them, working with
them, eating with them, and
engaging in conversation.
■■ Ask front-line employees to de-
sign the process; then co-create
that process after learning about
their experience empathetically.
Discuss the differences in the
designs, and how the process
of being the design recipient
changed the resulting ideas.
■■ Create several possible solutions
with a bias toward action, ask-
ing ourselves ‘and then’ instead
of examining why an idea
can’t or won’t work. We might
identify some far-out solutions,
like a button that records an
audio hazard report and enters
it into the system, or a machine
that knows when informa-
tion from previous reports is
about to be useful, and reads
the information just before it
is needed. We would focus on
ideas quickly, with emphasis
on generation, not evaluation.
■■ Rapidly prototype ideas, even
the wild ones, address the is-
sues identified in the empathy
phase for iterative improve-
ment toward a user-centered
solution. Because some of the
ideas are a little far-fetched,
we might narrow them into
categories of the most rational,
the most unexpected, and the
most likely to excite the user.
■■ Place ideas back in the user’s
control, allow them to test
ideas, and solicit feedback.
Example 2
Our fictional company is look-
ing to add more structure to our
internal event investigations. We’ve
identified a line supervisor with an
interest in safety, and sent her to a
course that included topics in root
cause analysis. We’re spending a
lot of time reviewing incidents and
accidents in the company safety
committee, but event rates don’t
seem to be dropping. Management
is considering some additional
investigation training in a classifica-
tion system like the Human Factors
Analysis and Classification System
(HFACS), and the part-time safety
manager is growing more frustrated.
If we were to address the issue of
investigations through design think-
ing, the process may go more like:
■■ Work with front-line employees
to determine the things that
make them successful in their
roles, and investigate what
creates their roadblocks. Have
employees “walk us through”
a perfect shift, asking ques-
tions about specific processes
they use to accomplish work
safely. Discuss how informa-
tion from investigations is
communicated to them.
■■ Work alongside the part-time
safety manager during an or-
dinary investigation to under-
stand their perceptions of the
role and expectations of how
they interact with managers and
line personnel. Ask what barri-
ers prevent them from more ef-
fectively learning how to achieve
improved safety outcomes.
Question why they think those
barriers exist, and whether they
serve alternative purposes.
■■ Brainstorm with a group about
ideas to enable better investi-
gations. We might arrive at an
idea for conducting investiga-
tions of things that go perfectly
right, instead of only trying to
learn from things going wrong.
■■ Prototype several ideas of what
an audit of normal operations
looks like. Perhaps we would
focus on trying to extract ideas
from employees doing the work
we’re interested in investigat-
ing to find better resources or
processes to support them, and
Continued on page 25
5. Aviation Business Journal | 4th
Quarter 2016 25
Design Thinking for Aviation Safety
Continued from page 23
identify what might happen
when those resources or pro-
cesses are not readily available.
■■ Interactively improve the nor-
mal operations investigation
to identify and track metrics
that help determine success in
operations, and incorporate
those into our management
tools as well as into training.
■■ Follow up with front-line
employees to evaluate how
effective the investigations are
at identifying and communicat-
ing the things that are working
well, and return to the ideation
phase or modify prototypes as
necessary to address user needs.
Five steps to designing safety
These examples are far from the
only applications of design thinking,
but they represent some basic chal-
lenges that most of us in the aviation
industry face, and give some con-
crete examples of what incorporat-
ing design thinking might look like.
Even though designer-like thinking
is a paradigm shift, it doesn’t have
to be applied to every situation. The
best way to approach changing your
thinking is to start by realizing that
you can tightly control operational
variations, or you can provide op-
portunities for innovation, but you
cannot do both. Choose those ac-
tivities or operations where you can
afford a little latitude and you might
find the approach increases the ef-
fectiveness of those areas. Here are
some things you can do right now
to help incorporate design thinking
strategy into your organization:
■■ Identify “wicked problems.”
■■ Remove strict control—even
if just temporarily—to allow
more freedom for innovation.
■■ Be purposeful about seek-
ing an empathetic perspec-
tive. Ask users, “why” and
listen to their emotional
responses to the question.
■■ Iterate. Safety relies on
continuous improvement,
and design thinking can
be a great incubator.
■■ Look at design thinking as a
fundamental shift, one that
drives better alignment of
employees, allows us to think
predictively, and creates op-
portunities for creativity.
With these practical tools, design-
ing for safety is something all of us
can use to infuse safety manage-
ment with a user-centered focus and
a spirit for innovation. Most of all,
thinking like a designer can help to
remind us that systems, whether for
managing safety or otherwise, are
reliant on humans for design and
purpose. Keeping humans at the
center of systems design ensures that
we work and communicate more
effectively, with greater employee
engagement, and with a better under-
standing of what creates safety.
Dr. Benjamin Goodheart
manages aviation claims
and safety strategies
for AirSure Limited, the
country’s largest general
aviation insurance broker,
with offices in Golden,
CO and Plano, TX. Benjamin has
extensive experience in aviation safety
management, planning, and accident
investigation. He is an ATP-rated pilot
and flight instructor, and he holds a
Ph.D. with a research focus on general
aviation safety. To learn more about
how AirSure can help you manage
risk, call 303-526-5300 or visit AirSure
Limited on the web at airsure.com.
Benjamin J. Goodheart, Ph.D.
Benjamin Goodheart is an aviation professional with
nearly 20 years of experience in the field. His diverse
career began in aviation line service and has expanded
to roles in aviation safety and loss control, training,
and professional flying. He has worked in and with a
variety of aviation organizations, including flight
training organizations, business and general aviation
operators, and major airlines, and his varied
experience affords him a wide variety of opportunities
to practice within his passion. Benjamin is an active
author and researcher focused on novel applications within aviation s
and organizational climate and culture. He holds an undergraduate degr
Science, a Master of Science in Safety Science, and a Ph.D. from Embry-
University with a specialization in applied aviation safety. Dr. Goodheart
professional aviation certifications, as well as Airline Transport Pilot an
certificates. Benjamin manages aviation claims and safety programs fo