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  DESIGN SYSTEMS 
FLUXIBLE, TORONTO
SEPTEMBER 21, 2017
@BENNOLOEWENBERG
@BennoLoewenberg
 BUTTON 
even “simple” things
can become complicated
DangerDANGERDangerDanger
Positive GoodPositivepositive
Source: Richard Saunders
This Not this
Source: Dominic McPhee
Source: David Roessli
website investors shop mobile app
  DIVERSE CLUTTER 
Source: open device lab Helsinki
Products, Platforms, Devices
“HISTORICALLY GROWN”
@BennoLoewenberg
Code, Tech, Design, Org
  UX & DESIGN DEBT 
– Lots of people and tools involved
– Little-to-no testing (technical and UX)
– Minimal-to-no documentation or specification
– Disparate components across all lines of business
@BennoLoewenberg
  COSTLY CHAOS 
– Time
– Focus
– Brand
- Money
– Engagement
– Value and quality
– Customer satisfaction
@BennoLoewenberg
@BennoLoewenberg
  UI-ELEMENTS DETERMINE 
  IF & HOW FUNCTIONS CAN BE USED 
  EU SHOWER TAP 
@BennoLoewenberg
any amount of water
at any temperature
can be chosen …
  US/CA SHOWER FAUCET 
@BennoLoewenberg
… easier to use,
but limited set of choices
(just a bit of hot water
connot be selected)
  MULTI-SCREEN & OMNI-CHANNEL 
UI design becomes increasingly important
for products and services.
UX determines the value of digital offerings
and is their key differentiator .
@BennoLoewenberg
 GOALS 
+ Design debt reduction (cohesive brand & UX)
+ More focus on UX & specialties (no redundancies)
+ Speeding up the processes (design, handover, code)
+ Increasing business value (maintainability, scalability)
@BennoLoewenberg
Alta, Ant, Apex, Axiom,
Backpack, Binary, Blueprint, Boundless, Build,
Canvas, Carbon, Chameleon, Cirrus, Clarity, Cosmos,
DressCode, Fabric, Feelix, Fiori, Fleet, Fluent, Garden,
Gel, Glue, Gravity, Grommet, Harmony, Honeycomb,
Kotti, Lightning, Material, Mind, Nachos, Northstar,
Nova, Opattern, Origami, PatternFly, Photon, Plasma,
Polaris, Predix, Primer, Purple, Rizzo, Scooter, Show-
Car, Solar, Solid, SolidWork, Spark, Spectrum, Stacks,
ingWorx, Uniform, Unity, Quik, Vanilla …
@BennoLoewenberg
  DESIGN SYSTEMS 
@BennoLoewenberg
 DEFINITION 
  OF A DESIGN SYSTEM 
 DE-TERMINATION 
Design System ≠ Style Guide
Design System ≠ Pattern Library
Design System ≠ System Design
@BennoLoewenberg
read: does NOT equal
Source: Nathan Curtis (commented)
 INTERPLAY 
+ Blueprint for baseline UI and interaction patterns
+ Rules defining the interplay of technological
	 and visual components for consistent UX
+ Codify a system to encourage re-use
	 across products for a cohesive UX
Source: Emily Maxie
 FACILITATION 
+ Standardisation of basics frees up to focus on
	 e. g. research, inspiration for new concepts,
	 handoff process, holistic view on features
	 and their impact to the system.
+ Structure for the foundation of all products
	 and product versions, without requiring
	 a lot of efford each time.
@BennoLoewenberg
 ANATOMY 
  OF MODULAR DESIGN 
@BennoLoewenberg
Source: Hidde de Vries (commented)
Design system
  INSTEAD OF FIXED LAYOUTS … 
@BennoLoewenberg
  … FLEXIBLY USABLE ELEMENTS 
@BennoLoewenberg
@BennoLoewenberg
 ADAPTABILITY 
Designing for modules and their interplay in
different screens, not static pages.
Design for change of products, platforms
and user-related affordances.
  INTERRELATED INDEPENDENT PARTS 
@BennoLoewenberg (aft. Diana Mounter)
Element Component Page layout Interaction model
  DESIGN TOKENS 
@BennoLoewenberg (aft. David Roessli)
NO hard coded values
@BennoLoewenberg (aft. Sophia Voychehovski Prater)
 RESPONSIVE 
Teaser boxSearch results gridLanding page
@BennoLoewenberg (aft. styltil.es)
 THEMABLE 
LOGO LOGOLOGO
Partner SiteProduct BProduct A
@BennoLoewenberg
 COMPOSITION 
  OF A DESIGN SYSTEM 
SOME
RESOURCES
@BennoLoewenberg
STYLE GUIDE &
PATTERN LIB
  MANY “DESIGN SYSTEMS” 
Source: Jeremy Keith
@BennoLoewenberg
most
important
HOW TO USEHOW TO USE HOW IT LOOKS
& SOUNDS
MADE TO USE
@BennoLoewenberg
most
important
HOW TO USEGUIDELINES STYLE &
PATTERNS
DES & DEV
RESOURCES
BUILDING BLOCKS (STYLE GUIDE)
Color Pallettes Typographic Scales Grid Definitions Icons & Assets
UI PATTERNS (LIBRARY)
Elements Components Modules Templates
RULES (GUIDELINES)
Design Principles Implementation Guidelines Editorial Guidelines
@BennoLoewenberg (aft. UXpin)
@BennoLoewenberg (aft. Dominic McPhee)
STYLE GUIDE
PATTERN LIBRARY
Design Language Making it real
PRINCIPLES
DOCUMENTATION
LIVING STYLEGUIDE
UI & UX KITS
major
success
factor
GOVERNANCE
@BennoLoewenberg
 EXAMPLES 
  OF DESIGN SYSTEMS 
@BennoLoewenberg
HOW IT LOOKS
 STYLEGUIDE 
Source: Atlassian Design
 STYLEGUIDE 
Source: Atlassian Design
  PATTERN LIBRARY 
Source: IBM Carbon
  PATTERN LIBRARY 
Source: IBM Carbon
  ANIMATION GUIDELINES 
Source: Google Material Design
Source: Google Material Design
  ANIMATION GUIDELINES 
HOW TO USE
@BennoLoewenberg
HOW TO USE
  DESIGN PRINCIPLES 
Source: Apple Human Interface Guidelines (commented)
  DESIGN PRINCIPLES 
Source: Apple Human Interface Guidelines (commented)
Source: SAP Fiori
  UX GUIDELINES 
Source: SAP Fiori
  UX GUIDELINES 
Source: Shopify Polaris
  CONTENT GUIDELINES 
Source: Shopify Polaris
  CONTENT GUIDELINES 
@BennoLoewenberg
MADE TO USE
  LIVING STYLEGUIDE 
Source: Salesforce Lightning
  LIVING STYLEGUIDE 
Source: Salesforce Lightning
  UI KITS 
Source: Material Design Themer – Sketch Library
  PROTOTYPING KITS 
Source: SAP Fiori – Axure Widgets
Source: Facebook Design – Sound Files
  MEDIA ASSET KITS 
@BennoLoewenberg
 CREATING 
  A DESIGN SYSTEM 
  BIG PICTURE 
+ Establish a baseline framework
+ Care for company-wide awareness of it and its use
+ Institute a global design and development tool set
+ Implement a “single source of truth” across all LOBs
+ Constanly review and maintain the design system
@BennoLoewenberg
Source: Nathan Curtis
  DEFINED WORKFLOW 
 INITIATION 
1. Element audit
2. User research and features determination
3. Object-repository identification
4. Minimum viable design system
5. Pilot project (reference design showcase)
@BennoLoewenberg
  AUDIT & REPOSITORY 
Source: Design System Worksheet – Nathan Curtis
  LITTLE STEPS 
Start small
core elements & assets everyone can understand & use
Make it usable
tokenize design options & showcase pages & elements
Use it
prioratize it, conduct design clinics, demos & audits
to foster design & development convergence
Source: Nathan Curtis
@BennoLoewenberg
 ASPECTS 
  OF A DESIGN SYSTEM 
 PRODUCT 
It is NOT a simple side project !
A design system is a full-blown product
serving other software products.
It significantly influences the quality of the products,
that are built with it and therefore is a success factor
@BennoLoewenberg
  SUCCESS FACTORS 
A design system needs strategy and resources
as every “regular” product.
For it’s successful realisation many participants
need to contribute to it.
Designers and developers will keep supporting it ,
only if they have ownership of the design system.
@BennoLoewenberg
  NEVER DONE 
It is NOT a one-off !
To keep a design system alive, relevant,
it constantly needs to be maintained .
The bigger it grows, the shorter the cycles need to be
for checking its affordances, quality and updating it .
@BennoLoewenberg
@BennoLoewenberg (aft. Ken Skistim)
 BALANCE 
Flexibility Consistency
Design System
Create everthing
from scratch
Only use what
comes in-the-box
@BennoLoewenberg (aft. Firefox Photon)
 BALANCE 
Similarity
PlatformProduct
Familiarity
0
Design System
Bad Usability
No Brand
  SCALING UX 
Design Systems are a way to make UX tangible
to teams and to make brand values actionable .
@BennoLoewenberg
  BENNOLOEWENBERG 
 LINKEDIN / XING / TWITTER
 @
Design Sprint

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