The documents discuss research conducted on student distraction in classes. Ethnographic research was performed by observing students in a class and documenting their distracted behaviors like using phones, laptops, and talking to peers. Peer research validated these findings. Interviews with students found that large class sizes and lack of interest in course materials contributed to distractions. Desk research of business articles also discussed how distractions impact various domains from driving to learning. A business proposal and concept images were created for a potential product to address classroom distractions.
Would you use this? UX South Africa 2016Phil Barrett
if you're an innovator, "Would you use this" is a question you really want to answer. But you can't ask it in a usability test. Usability tests can evaluate comprehension and ease of use, but test respondents can't reliably predict their own future behaviour. If you base your strategic choices on experiments where you ask them to do that, you can cause serious damage to your company.
But using the JTBD change making forces, and the MAO model, you can start to explore the factors that influence people's actions systematically . You can find out *when* and *why* people will use your new product idea, which is enough to work out whether your product is on the right track.
UX 101: Making Great Human Experiences at Pittsburgh PodCamp 9Carol Smith
Carol Smith provides the tools you need to get started doing User Experience (UX) work right away. She introduces three quick and inexpensive UX research methods that will provide you with rich information about users and designs: interviews; card sorting; and usability testing. You'll learn how this work will influence your design and ways to effectively share and communicate what has been learned to increase stakeholders understandings of customers.
Bring the Users: Integrating UX into Your Organization
User Experience (UX) can be surprisingly difficult to bring into organizations. This session will give you the facts to back up your convictions. Carol will provide you with clear and convincing responses to tough questions about UX and usability methods. You’ll leave with facts about the Return on Investment (ROI) of UX, how to respond to UX skeptics, and how to turn your entire team into usability evangelists.
Would you use this? UX South Africa 2016Phil Barrett
if you're an innovator, "Would you use this" is a question you really want to answer. But you can't ask it in a usability test. Usability tests can evaluate comprehension and ease of use, but test respondents can't reliably predict their own future behaviour. If you base your strategic choices on experiments where you ask them to do that, you can cause serious damage to your company.
But using the JTBD change making forces, and the MAO model, you can start to explore the factors that influence people's actions systematically . You can find out *when* and *why* people will use your new product idea, which is enough to work out whether your product is on the right track.
UX 101: Making Great Human Experiences at Pittsburgh PodCamp 9Carol Smith
Carol Smith provides the tools you need to get started doing User Experience (UX) work right away. She introduces three quick and inexpensive UX research methods that will provide you with rich information about users and designs: interviews; card sorting; and usability testing. You'll learn how this work will influence your design and ways to effectively share and communicate what has been learned to increase stakeholders understandings of customers.
Bring the Users: Integrating UX into Your Organization
User Experience (UX) can be surprisingly difficult to bring into organizations. This session will give you the facts to back up your convictions. Carol will provide you with clear and convincing responses to tough questions about UX and usability methods. You’ll leave with facts about the Return on Investment (ROI) of UX, how to respond to UX skeptics, and how to turn your entire team into usability evangelists.
Revised and updated slides for the first day of the Creativity and Design module at the Institute on Asian Consumer Insight, Nanyang Technological University 2016
Behaviour change is the measurable outcome of good UX design. Here's a review of a few design techniques and processes to help UX designers to create sustainable behaviour change.
Sometimes, they just don’t get it.
We’re just trying to do the right thing here. Isn’t our success dependent on our users being able to shop, buy, apply or contact us through our web site or app? So if we’re dependent on our users, shouldn’t we at least involve them somehow in the design process?
Not so easy.
For some of “those” people, design is easy. Don’t we already know what the problem is and what design we can use to fix it? Can’t we just leverage best practices? Why do we even need to test the design if we’re experts? No one ever says these things, right?
In the real world, user-centered design and usability is ironically, not that easy to adapt. It’s counterintuitive because it’s such hard work to make things easy. What we have to do is to make what we do easy to understand and easy to choose. This session may not change your reality, but by sharing in some lessons learned, hopefully you’ll have the tools to help change some minds.
User Experience Design Final Presentations : Including topics like AI Artificial Intelligence, Charities, Business Coaching, Medical Doctor Appointments, Magazines, Opal, Education, Vaping, Pole Dancing, Magazines, Hackathons and Location Based Tracking and more.
Faster Usability Testing in an Agile World - Agile UX Virtual Summit 2017 by ...Carol Smith
Carol Smith presented "Faster Usability Testing in an Agile World" via webinar during the Agile UX Virtual Summit 2017 by UXPin.
This presentation covers:
- Brief intro to how the IBM Watson Design team runs continuous usability tests and integrates the UX team
- How design work fits into the Agile process via dual track development
- When to run moderated, un-moderated, remote, and in-person studies
- How to effectively communicate UX findings and recommendations
A presentation designed to acquaint educators with the nature and culture of the video game experience -- especially in the context of the learning opportunities that come from understanding this experience.
What can DesignOps do for you? by Carol Smith at TLMUX in MontrealCarol Smith
You have probably seen the terms DesignOps and/or ResearchOps float by in your social media queue. These teams make designing (and researching) at scale beautifully efficient and successful. Carol steps through how these teams work, the types of activities they perform, situations they are helpful for, and ways you can leverage these types of programs in your organization. Carol will share examples from her experiences and stories from other organizations that are using Design Ops to do effective design at scale.
Presented at Tout le monde UX in Montreal, Quebec, Canada on February 28, 2019. http://toutlemonde-ux.com/
Negotiating Your UX Career. Presented at UXPA2015Carol Smith
Presented at the User Experience Professionals Association 2015 (UXPA2015) Conference in Coronado, CA.
Negotiation is the key to getting what you want and deserve. This talk provides the most influential ideas in business regarding negotiation and empowers you to be an effective negotiator.
In UX we negotiate on behalf of users throughout the development life cycle. We do this as we work with team members, stakeholders and clients; and those skills are especially helpful when we make difficult-to-hear recommendations. Unfortunately, many of us are not taught skills that will help us negotiate well.
This session provides the audience with tools to become effective negotiators in their personal and professional lives.
Titled: If You Don't, He Will. Negotiating Your UX Career
Revised and updated slides for the first day of the Creativity and Design module at the Institute on Asian Consumer Insight, Nanyang Technological University 2016
Behaviour change is the measurable outcome of good UX design. Here's a review of a few design techniques and processes to help UX designers to create sustainable behaviour change.
Sometimes, they just don’t get it.
We’re just trying to do the right thing here. Isn’t our success dependent on our users being able to shop, buy, apply or contact us through our web site or app? So if we’re dependent on our users, shouldn’t we at least involve them somehow in the design process?
Not so easy.
For some of “those” people, design is easy. Don’t we already know what the problem is and what design we can use to fix it? Can’t we just leverage best practices? Why do we even need to test the design if we’re experts? No one ever says these things, right?
In the real world, user-centered design and usability is ironically, not that easy to adapt. It’s counterintuitive because it’s such hard work to make things easy. What we have to do is to make what we do easy to understand and easy to choose. This session may not change your reality, but by sharing in some lessons learned, hopefully you’ll have the tools to help change some minds.
User Experience Design Final Presentations : Including topics like AI Artificial Intelligence, Charities, Business Coaching, Medical Doctor Appointments, Magazines, Opal, Education, Vaping, Pole Dancing, Magazines, Hackathons and Location Based Tracking and more.
Faster Usability Testing in an Agile World - Agile UX Virtual Summit 2017 by ...Carol Smith
Carol Smith presented "Faster Usability Testing in an Agile World" via webinar during the Agile UX Virtual Summit 2017 by UXPin.
This presentation covers:
- Brief intro to how the IBM Watson Design team runs continuous usability tests and integrates the UX team
- How design work fits into the Agile process via dual track development
- When to run moderated, un-moderated, remote, and in-person studies
- How to effectively communicate UX findings and recommendations
A presentation designed to acquaint educators with the nature and culture of the video game experience -- especially in the context of the learning opportunities that come from understanding this experience.
What can DesignOps do for you? by Carol Smith at TLMUX in MontrealCarol Smith
You have probably seen the terms DesignOps and/or ResearchOps float by in your social media queue. These teams make designing (and researching) at scale beautifully efficient and successful. Carol steps through how these teams work, the types of activities they perform, situations they are helpful for, and ways you can leverage these types of programs in your organization. Carol will share examples from her experiences and stories from other organizations that are using Design Ops to do effective design at scale.
Presented at Tout le monde UX in Montreal, Quebec, Canada on February 28, 2019. http://toutlemonde-ux.com/
Negotiating Your UX Career. Presented at UXPA2015Carol Smith
Presented at the User Experience Professionals Association 2015 (UXPA2015) Conference in Coronado, CA.
Negotiation is the key to getting what you want and deserve. This talk provides the most influential ideas in business regarding negotiation and empowers you to be an effective negotiator.
In UX we negotiate on behalf of users throughout the development life cycle. We do this as we work with team members, stakeholders and clients; and those skills are especially helpful when we make difficult-to-hear recommendations. Unfortunately, many of us are not taught skills that will help us negotiate well.
This session provides the audience with tools to become effective negotiators in their personal and professional lives.
Titled: If You Don't, He Will. Negotiating Your UX Career
When looking at the DNA of great technology, we are sometimes down in our bytes of code so much that we forget to take a look at the human side of things. One of the most critical pieces of great technology is the software engineer. This presentation will look at the psychology of a software engineer, particularly focusing on motivation. What motivates a software engineer, and what helps to foster creativity and innovation in their work? And, on the flip side, what demotivates them and causes them to become disinterested and burned out?
Amber Hardy
How to Create Online Experiences that People Love - August 2011Optimal Usability
So what are the latest and greatest in online trends in New Zealand and overseas?
Recently Trent Mankelow and his Optimal Usability team were asked to distil learning from research and design projects with 190 clients across 19 industries and present the most important online trends that are emerging here and overseas - a somewhat daunting challenge.
In this entertaining presentation Trent digs into this research to outline:
The three key attributes of world-class organisations, using local and overseas examples from a number of industries.
How new devices are going to affect future experiences.
Why the chief economist at Google thinks statisticians are sexy.
What swearing, fairies, and dinosaurs have to do with a good customer experience.
Why design is not the same as aesthetics.
What you can do to join to fight for great online experiences in New Zealand.
Designing Better Experiences - UX London 2013Cyber-Duck
Slides from the workshop @danny_bluestone and @duckymatt from Cyber-Duck Ltd gave at UX London 2013. The workshop focused on how by putting the user at the centre of design decisions you can deliver a better experience. With a mixture of theory and hands-on activities the workshop covered user research, activity mapping, card sorting and participative sketching techniques.
Presenter: Kaitlyn Witman, Rainfactory, Cofounder & Director of Product Marketing
Crowdfunding has exploded in the past few years as a way to quickly rally a community around a product. It's created a unique opportunity to pitch your story to millions of early adopters. Now, marketers at all levels are adapting this formula to launch all types of products large and small. The best campaigns come from a proven method, and all follow this unspoken format of storytelling. Dive in & dissect what makes each pitch successful. Crowdsource ideas and build a community. In this session, learn the art of crafting the perfect product pitch from a seasoned veteran of nearly 40 crowdfunding campaigns, 14 of which have raised over $1 million.
Waterfalls are great to watch... Iterative Design Thinkingnois3
But when you work on digital products working with waterfall methodologies is way too risky. Worst: you start building something on wrong assumptions and it takes forever to deliver.Either you are a big enterprise or a small startup, building great mobile products “per sé” doesn’t make any sense. You’ll always need to build them for your people.I will be presenting you the set of methods we use in nois3:Iterative Design based on multidisciplinary teams working on Jams/Sprints is fantastic to Define, Prototype, and Repeat. Adding a flavor of Data Driven UX will be your game changer to Discover.
Creating Great User Experiences: Tips and TechniquesTechWell
Many software people look at creating great user experiences as a black art, something to guess at and hope for the best. It doesn't have to be that way! Jennifer Fraser explores the key ingredients for great user experience (UX) designs and shares the techniques she employs early-and often-during development. Find out how Jennifer fosters communications with users and devs, and works pro-actively to ensure true collaboration among UX designers and the rest of the team. Whether your team employs a formal agile methodology or not, Jennifer asserts that you need an iterative and incremental approach for creating great UX experiences. She shares her toolkit of communication techniques-blue-sky brainstorming sessions, structured conversation, and more-to use with different personality types and describes which types may approach decisions objectively versus empathetically. Leave with examples of UX design methods-personas, use scenarios, and user stories-to get you started on your current and upcoming projects.
Global Complex Project - How to deliver efficiently.Sunny Menon
In a complex world of technology, with lack of resources and technological challenges and because of disruptive technology erupting, enterprises are struggling to deliver in a timely and cost effective way. This presentation addresses those challenges and attempts to solve the crisis.
ORGANISING YOUR ADVANCED ANALYTICS PROJECTS FOR SUCCESS - Big Data Expo 2019webwinkelvakdag
Advanced analytics is booming. Companies are spending millions of euros on data projects to prepare for a data driven future. New teams and departments are created with the goal to improve or create the data capability. All the teams are staffed with talent to solve the business problems at hand. Companies are often struggling to move from proof of concepts to deployed models that add business value. Even if models are deployed to a production environment, they are often not meeting business expectations.
There are plenty of reasons why business expectations are not met during development: new team without the right skill set, data scientists bump into a lot of impediments slowing down the development, stakeholders are not aligned, IT can't industrialise the model, etc. How can you make your projects successful with so many potential issues?
In the past months Xomnia officially introduced a new way of working. By creating multidisciplinary teams, we can quickly deliver solutions from concept to deployment with maximum business impact. In this presentation, Robin, one of our analytics translators will present our vision on the key ingredients for success.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
1. Design Thinking, Tim
Brown
When looking at his results Kaiser found that his hospital
ran twice as efficiently with his new design in effect
Design, Business and Innovation Daniel Katz
2. Design Thinking, Tim Brown
Nurses found their jobs easier then ever, after just 45 minutes of
work one nurse felt she was an hour ahead of schedule
Design, Business and Innovation Daniel Katz
3. Design Thinking, Tim Brown
Not only were the nurses happier with their jobs, Patients were
having much better experiences.
Design, Business and Innovation Daniel Katz
4. Design Thinking, Critical Question 1
Do all patients really appreciate technology being
used to store their clinical information?
Population Health Strategies Marry Technology with Personal Interaction
http://www.hhnmag.com/articles/6575-population-health-strategies-marry-technology-with-personal-
interaction
Design, Business and Innovation Daniel Katz
5. Design Thinking, Critical Question 2
What is lost when using technology to document
patients medical information?
Population Health Strategies Marry Technology with Personal Interaction
http://www.hhnmag.com/articles/6575-population-health-strategies-marry-technology-with-personal-
interaction
Design, Business and Innovation Daniel Katz
6. Going Deeper, Seeing Further
“Nonlinear Interpretations”
observing small inconveniences of humans can lead to a huge
impact in business
Design, Business and innovation Daniel Katz
7. Going Deeper, Seeing Further
“Extremes”
Ethnographic research must include all types of humans
Even the most extreme minorities must be studied
Design, Business and Innovation Daniel Katz
8. Going Deeper, Seeing Further
“Collaborations with consumers and customers”
Feed back from customers can help designers figure out how to
improve their product or service
Design, Business and Innovation Daniel Katz
9. Going Deeper, Seeing Further
“Multiple layers of subjectivity”
Although everyone is different it is a researchers job to find the
“overlapping layers of many peoples realities”
Design, Business and Innovation Daniel Katz
10. Going Deeper, Seeing Further
“Analogous cases”
Situations that differ but have similar characteristics
Studying these cases could inspire new innovative ideas
Design, Business and Innovation Daniel Katz
11. Ethnographic Research,
Students Distracted in Class
• Classmate to my left on his cell phone
• Back row of class
• Student uses phone or laptop all of class
Design, Business and innovation Daniel Katz
12. Ethnographic Research,
Students Distracted in Class
• Classmate in front of me watching YouTube
• Fail videos (people getting hurt)
• Friend to the student’s left also distracted
• Student uses laptop all of class
Design, Business and Innovation Daniel Katz
13. Ethnographic Research,
Students Distracted in Class
• Girl in front of me to my right
• Shopping for shoes
• Either uses phone or computer in class
Design, Business and Innovation Daniel Katz
14. Ethnographic Research,
Students Distracted in Class
• Classmate to my right
• Playing fantasy football
• Another classmate on his phone
• Back row of class
Design, Business and Innovation Daniel Katz
15. Ethnographic Research, Students
Distracted in Class
• Teacher lecturing
• Students distracted by computers
• Not many students looking at the teacher
Design, Business and Innovation Daniel Katz
16. “Interviewing Humans”
Its important to remember the people you interviewed want to be
liked. They want to show off their intelligence.
Design, Business and Innovation Daniel Katz
18. “Interviewing Humans”
Body - ask open ended questions that can't be answered with a
simple yes or no
Design, Business and Innovation Daniel Katz
19. “Interviewing Humans”
Conclusions - once all questions have been asked say so. Also
ask if the person has anymore they would like to say about the
topic.
Design, Business and Innovation Daniel Katz
20. “Interviewing Humans”
Tips for conducting an interview
Breath
Actively listen
Keep an ear out for vague answers
Don't talk about yourself
Keep a checklist to document data
Design, Business and Innovation Daniel Katz
23. Interview Findings
• Class size is a cause for distraction
• Student not interested in course materials
• Teacher hard to follow
• Student expresses his distractions as “zone outs”
https://drive.google.com/file/d/0B14VQK0CpOTAUDJJWnc3UkRVTnM/view?usp=sharing
Design, Business and Innovation Daniel Katz
24. Peer to Peer
Documentation
• Student siting next to me taking pictures
• Noticed the same things
• Same girl shopping again
Design, Business and Innovation Daniel Katz
25. Peer to Peer
Documentation
• Student siting next to me taking pictures
• Surrounded by distracted students
• Also found students on phone
Design, Business and Innovation Daniel Katz
26. Peer to Peer
Documentation
• Student siting next to me taking pictures
• surrounded by distracted students
• Also found students playing games
Design, Business and Innovation Daniel Katz
27. Peer to Peer
Documentation
• Student siting next to me taking pictures
• Also found students distracting each other
• Having an extended conversation
Design, Business and Innovation Daniel Katz
28. Peer to Peer
Documentation
• Student siting next to me taking pictures
• Also noticed the teacher lecturing
• No one seems interested
Design, Business and Innovation Daniel Katz
29. Peer to Peer Documentation
Findings
Observations:
Documentation indicated the large size of the class showing how
class size can lead to a distraction
Design, Business and Innovation Daniel Katz
30. Peer to Peer Documentation
Findings
Observations:
Distracted students seem to influence peers
Design, Business and Innovation Daniel Katz
31. Desk Research, Business Sites
“Taiwan police take aim at Pokémon gamers driven to distraction”
Drivers with video game distractions causes concern for police
officers
http://www.reuters.com/article/us-nintendo-pokemon-taiwan-idUSKCN10M0TY
Design, Business and Innovation Daniel Katz
32. Desk Research, Business Sites
“Trump apologizes for lewd comments but calls footage a
distraction”
Trump has a desire to stop saying ludicrous things and creating
distractions
http://www.reuters.com/article/us-usa-election-trump-idUSKCN12806I
Design, Business and Innovation Daniel Katz
33. Desk Research, Business Sites
“Self-Driving Cars Will Be the Best Thing to Happen to
Motorcycles”
There is a need to make the road safer for motorcycles by
eliminating distracted drivers.
http://www.bloomberg.com/news/articles/2016-10-11/self-driving-cars-will-be-the-best-thing-to-happen-to-motorcycles
Design, Business and Innovation Daniel Katz
34. Desk Research, Business Sites
“For $100, Should You Turn Your Mechanical Watch Into a
Smartwatch?”
The smartwatch notifications cause new levels of distraction
http://www.bloomberg.com/news/articles/2016-10-13/chronos-review-should-you-turn-your-old-watch-into-a-smartwatch
Design, Business and Innovation Daniel Katz
35. Desk Research, Business Sites
“NFL's Video Ban Won't Slow Its Ratings Tailspin”
There is a need to keep football fans interested even though there
are distractions like the presidential debate and the MLB playoffs
https://www.bloomberg.com/view/articles/2016-10-12/nfl-s-video-ban-won-t-slow-its-ratings-tailspin
Design, Business and Innovation Daniel Katz
36. Desk Research, Business Sites
“Background noise can make it harder for toddlers to learn words”
Turning off background noises like TV and radio can help
language development
http://www.reuters.com/article/us-health-learning-infants-noise-idUSKCN10801K
Design, Business and Innovation Daniel Katz
37. Desk Research, Business Sites
“Train yourself to concentrate with ‘pull-ups for the brain”
Learn how to avoid distractions so you can focus on one thing at a
time.
https://www.ft.com/search?q=distraction%2C+learning
Design, Business and Innovation Daniel Katz