Want to know the case for Test-Driven Development? Want to know style tips and gotchas for Testing and TDD? Let Alex Chaffee, former Mad Scientist at Pivotal Labs, tell you everything you didn't know you didn't know about testing.
Wrong provides a general assert method that takes a predicate block. Assertion failure messages are rich in detail. The Wrong idea is to replace all those countless assert\_this, assert\_that, should\_something library methods which only exist to give a more useful failure message than "assertion failed". Wrong replaces all of them in one fell swoop, since if you can write it in Ruby, Wrong can make a sensible failure message out of it.
The document discusses a project called "Kid's Digital World" which aims to get involved in the new curriculum for primary, secondary, and upper secondary schools in Norway. The project focuses on establishing a unifying theme around children's experience with and use of digital technology as they progress through the education system. The author, a senior lecturer in computer science, wants to get involved in developing this theme within the new curriculum standards.
Want to know the case for Test-Driven Development? Want to know style tips and gotchas for Testing and TDD? Let Alex Chaffee, former Mad Scientist at Pivotal Labs, tell you everything you didn't know you didn't know about testing.
Wrong provides a general assert method that takes a predicate block. Assertion failure messages are rich in detail. The Wrong idea is to replace all those countless assert\_this, assert\_that, should\_something library methods which only exist to give a more useful failure message than "assertion failed". Wrong replaces all of them in one fell swoop, since if you can write it in Ruby, Wrong can make a sensible failure message out of it.
The document discusses a project called "Kid's Digital World" which aims to get involved in the new curriculum for primary, secondary, and upper secondary schools in Norway. The project focuses on establishing a unifying theme around children's experience with and use of digital technology as they progress through the education system. The author, a senior lecturer in computer science, wants to get involved in developing this theme within the new curriculum standards.
Erector is a Ruby gem that implements the “builder” pattern for HTML generation. It can save developers time by encouraging more advanced reuse in views via composition and inheritance, terse syntax, auto-closing tags and default HTML-escaping of all output. It can serve as an alternate view technology in Rails.
Using Erector makes it easier to refactor complex views by using standard refactoring techniques such as extracting methods. In ERB you can only accomplish this by helpers or partials, each of which lives in separate files. Since every Erector widget is a class, you can factor out duplication more easily than you can with helpers or partials.
Because views are just Ruby classes, Erector allows for inherited (nested) layouts by default. As a security measure, all output is HTML-escaped by default and all HTML elements are closed automatically.
This talk was given by Jeff Dean at RailsConf 2009. http://en.oreilly.com/rails2009/public/schedule/detail/8587
The document discusses the ethics of computer games from multiple perspectives. It analyzes games like GTA 3 and Ghost Recon using ethical frameworks like virtue ethics, deontological ethics, and consequentialism. It questions whether games involving killing can desensitize players or make them more aggressive, and discusses the difficulty of reconciling gameplay with ethical rules of war. Players are tasked with analyzing how well games implement ethics rules from documents like the Geneva Conventions.
Undervisningspresentasjon til bruk for OAL151 - IT som ledelsesverktøy, HiNT/ØOL
URL: http://www.hint.no/hint/studietilbud/2013_2014/avdeling_for_oekonomi_organisasjon_og_ledelse/oal151_it_som_ledelsesverktoey
LAS DIFERENTES FASES PEDAGOGICAS ETNOEDUCATIVAS DE POST-PRIMARIA DEL CENTRO...Sandra Milena Bandera Diaz
buscamos actualizar y combinar las diferentes culturas indígenas y colonos con parámetros de Etnoeducación sin alterar el origen de las costumbres y cultura en donde pertenecen nuestros estudiantes.
The Relevance of Audience Research to Advertising ROIJoe Otin
This document discusses the importance of audience research for measuring advertising return on investment (ROI). It notes that audience fragmentation has increased with the rise of TV, radio, print, and digital media outlets. The Kenya Audience Research Foundation (KARF) and Pan African Media Research Organisation (PAMRO) were formed to facilitate better continuous audience data collection across Africa. World-class audience measurement can provide accurate, real-time insights into who is watching and listening to help media companies schedule content, ad agencies optimize campaigns and target audiences, and advertisers improve ROI.
Bashkim Selimi is a Kosovo native with over 15 years of experience in logistics and maintenance roles while working in Afghanistan and Iraq for AECOM/GSS and KBR. He has held positions such as Map Cell Lead, Housing Lead, Mechanic, and Maintenance General Foreman. Selimi has excellent communication skills and the ability to effectively manage workers and resources.
Nasce a Bologna la prima e unica Scuola di Alta Salumeria Italiana.
Corsi di formazione per operatori del settore, studenti, turisti e food lovers.
La scuola gode del prestigioso patrocinio dell'Antica Mutua Salsamentari 1876.
Dettagli e contatti su www.scuolasalumeria.it
Edward Betham Church of England Primary School has a clear and strong Christian ethos that underpins all aspects of school life. Collective worship is inspirational and inclusive, helping all pupils feel welcome regardless of faith. Pupils have an outstanding knowledge of Christianity including God as Father, Son and Holy Spirit. Links between the church and school are exceptional in supporting the Christian character. Religious education is also outstanding with pupils enjoying learning about Christianity and other faiths. The school leadership has a strong Christian vision that ensures the values are embedded in all policies and the daily life of the school community.
The document summarizes evaluations from students in Norway on a mobile app called MILAGE that was used as part of a blended learning project for teaching mathematics. Students found the app to be interesting, easy to use, and innovative. They believed it supported individual and collaborative work. Most students indicated that instructional videos were the most helpful feature for learning. Overall, the evaluations found that students were actively engaged with constructing content for the app and viewed it as a useful additional approach for learning mathematics.
Nordlab - Nord preparedness management lab brochurePer Arne Godejord
Nord University has invested in computer-based simulation capacities and crisis management decision support tools at its Preparedness Management Lab (NORDLAB). NORDLAB provides an arena for education, research, exercises, and testing of emergency response management tools and collaboration processes related to sea, land, and air-based emergencies. It aims to advance knowledge development within emergency preparedness and provide support to research projects, with a focus on the Arctic environment. NORDLAB is equipped to conduct training exercises and test emergency management support tools.
Tactical evaluation and guidance – a concept for active learning in emergency...Per Arne Godejord
This document discusses the tactical evaluation system used by the Norwegian Civil Defence for emergency preparedness training. The system has two parts: guidance to improve individual and unit performance, and evaluation to measure operational effectiveness. It was introduced in 2014 to evaluate officers and then expanded to evaluate entire units. The goal is to provide feedback that enables better response to emergency situations. Key principles are that evaluation should guide improvement, the process should be transparent, and follow-up should focus on relevant improvement measures. Evaluators observe and provide guidance during exercises, and report back to exercise leaders to facilitate continuous learning between exercises.
This document discusses the experience and background of Tony Whittingham in digital media and learning. It outlines his 23 years of experience in ICT work and 15 years experience teaching computer science. It also lists some of the digital tools he has used in teaching like wikis, blogs, YouTube and games. It discusses some of his projects from 2000 onward using digital tools to enhance learning for students in subjects like math and social informatics. The overall point is about utilizing popular digital tools students already use for entertainment to enhance learning when assessed appropriately by teachers.
Erector is a Ruby gem that implements the “builder” pattern for HTML generation. It can save developers time by encouraging more advanced reuse in views via composition and inheritance, terse syntax, auto-closing tags and default HTML-escaping of all output. It can serve as an alternate view technology in Rails.
Using Erector makes it easier to refactor complex views by using standard refactoring techniques such as extracting methods. In ERB you can only accomplish this by helpers or partials, each of which lives in separate files. Since every Erector widget is a class, you can factor out duplication more easily than you can with helpers or partials.
Because views are just Ruby classes, Erector allows for inherited (nested) layouts by default. As a security measure, all output is HTML-escaped by default and all HTML elements are closed automatically.
This talk was given by Jeff Dean at RailsConf 2009. http://en.oreilly.com/rails2009/public/schedule/detail/8587
The document discusses the ethics of computer games from multiple perspectives. It analyzes games like GTA 3 and Ghost Recon using ethical frameworks like virtue ethics, deontological ethics, and consequentialism. It questions whether games involving killing can desensitize players or make them more aggressive, and discusses the difficulty of reconciling gameplay with ethical rules of war. Players are tasked with analyzing how well games implement ethics rules from documents like the Geneva Conventions.
Undervisningspresentasjon til bruk for OAL151 - IT som ledelsesverktøy, HiNT/ØOL
URL: http://www.hint.no/hint/studietilbud/2013_2014/avdeling_for_oekonomi_organisasjon_og_ledelse/oal151_it_som_ledelsesverktoey
LAS DIFERENTES FASES PEDAGOGICAS ETNOEDUCATIVAS DE POST-PRIMARIA DEL CENTRO...Sandra Milena Bandera Diaz
buscamos actualizar y combinar las diferentes culturas indígenas y colonos con parámetros de Etnoeducación sin alterar el origen de las costumbres y cultura en donde pertenecen nuestros estudiantes.
The Relevance of Audience Research to Advertising ROIJoe Otin
This document discusses the importance of audience research for measuring advertising return on investment (ROI). It notes that audience fragmentation has increased with the rise of TV, radio, print, and digital media outlets. The Kenya Audience Research Foundation (KARF) and Pan African Media Research Organisation (PAMRO) were formed to facilitate better continuous audience data collection across Africa. World-class audience measurement can provide accurate, real-time insights into who is watching and listening to help media companies schedule content, ad agencies optimize campaigns and target audiences, and advertisers improve ROI.
Bashkim Selimi is a Kosovo native with over 15 years of experience in logistics and maintenance roles while working in Afghanistan and Iraq for AECOM/GSS and KBR. He has held positions such as Map Cell Lead, Housing Lead, Mechanic, and Maintenance General Foreman. Selimi has excellent communication skills and the ability to effectively manage workers and resources.
Nasce a Bologna la prima e unica Scuola di Alta Salumeria Italiana.
Corsi di formazione per operatori del settore, studenti, turisti e food lovers.
La scuola gode del prestigioso patrocinio dell'Antica Mutua Salsamentari 1876.
Dettagli e contatti su www.scuolasalumeria.it
Edward Betham Church of England Primary School has a clear and strong Christian ethos that underpins all aspects of school life. Collective worship is inspirational and inclusive, helping all pupils feel welcome regardless of faith. Pupils have an outstanding knowledge of Christianity including God as Father, Son and Holy Spirit. Links between the church and school are exceptional in supporting the Christian character. Religious education is also outstanding with pupils enjoying learning about Christianity and other faiths. The school leadership has a strong Christian vision that ensures the values are embedded in all policies and the daily life of the school community.
The document summarizes evaluations from students in Norway on a mobile app called MILAGE that was used as part of a blended learning project for teaching mathematics. Students found the app to be interesting, easy to use, and innovative. They believed it supported individual and collaborative work. Most students indicated that instructional videos were the most helpful feature for learning. Overall, the evaluations found that students were actively engaged with constructing content for the app and viewed it as a useful additional approach for learning mathematics.
Nordlab - Nord preparedness management lab brochurePer Arne Godejord
Nord University has invested in computer-based simulation capacities and crisis management decision support tools at its Preparedness Management Lab (NORDLAB). NORDLAB provides an arena for education, research, exercises, and testing of emergency response management tools and collaboration processes related to sea, land, and air-based emergencies. It aims to advance knowledge development within emergency preparedness and provide support to research projects, with a focus on the Arctic environment. NORDLAB is equipped to conduct training exercises and test emergency management support tools.
Tactical evaluation and guidance – a concept for active learning in emergency...Per Arne Godejord
This document discusses the tactical evaluation system used by the Norwegian Civil Defence for emergency preparedness training. The system has two parts: guidance to improve individual and unit performance, and evaluation to measure operational effectiveness. It was introduced in 2014 to evaluate officers and then expanded to evaluate entire units. The goal is to provide feedback that enables better response to emergency situations. Key principles are that evaluation should guide improvement, the process should be transparent, and follow-up should focus on relevant improvement measures. Evaluators observe and provide guidance during exercises, and report back to exercise leaders to facilitate continuous learning between exercises.
This document discusses the experience and background of Tony Whittingham in digital media and learning. It outlines his 23 years of experience in ICT work and 15 years experience teaching computer science. It also lists some of the digital tools he has used in teaching like wikis, blogs, YouTube and games. It discusses some of his projects from 2000 onward using digital tools to enhance learning for students in subjects like math and social informatics. The overall point is about utilizing popular digital tools students already use for entertainment to enhance learning when assessed appropriately by teachers.
SPO1510 covered two main focus areas: social media tools and ethics. Students were required to complete mandatory tasks using Twitter, SoundCloud, and Paper.li. They also wrote an essay analyzing video games through an ethical lens, discussing perspectives on killing in games and whether certain games violate the Geneva Convention. The exam would consist of students' curated portfolios and an essay on a topic of their choice relating to the course material.
Video games are a form of cultural expression and art, similar to movies and comics. They tell stories and evoke emotions through interactive gameplay [SENTENCE 1]. Like films, games have evolved from early kinetic recordings with no narrative to incorporating sophisticated storytelling techniques [SENTENCE 2]. Comics and games both use the concept of closure between panels or gameplay to drive the narrative forward [SENTENCE 3].
Social media refers to online services that allow users to create and share content through audio, video, images and text. Common social media platforms include Facebook, Twitter, YouTube, and LinkedIn. Social media is an important communication tool because it allows users to reach a large audience at low cost and share information quickly. Effective social media use requires posting engaging content on a consistent basis and using hashtags and trends to expand reach. Common mistakes to avoid include having an obscure profile, only self-promoting, not checking links before sharing, and inconsistent or outdated posting strategies.
The document discusses pervasive games, which involve mixing gameplay with reality using mobile devices and location-based elements. It notes that pervasive games include alternate reality games and location-based games. The document raises ethical questions about organizing horror games in public spaces and the responsibilities of designers to avoid legal and psychological dangers for unaware bystanders. It concludes by questioning whether pervasive games are actually popular and who the players are.
This document discusses ethics and perspectives in the context of computer games. It presents two perspectives - a child perspective which is egocentric and an adult perspective which is more critical. It discusses ethical theories like utilitarianism and Kantianism in relation to software piracy and killing in computer games. It analyzes specific examples from games like GTA 3 and Ghost Recon in more detail using virtue ethics, duty ethics and consequentialism. Student survey results are presented showing gamers often make ethical choices in games like The Walking Dead. The conclusion questions whether computer games truly desensitize kids or make them more violent given the survey results.
4. 8 fag Sosiale medier Bildeproduksjon for nye medier Design og bruk av digitale medier Medieteori, språk og kommunikasjon Flashanimasjon Design av nettportal Videoproduksjon for nye medier Lydproduksjon for nye medier Etikk og medie- profesjonalitet
5. Vekt på: Helgelandsfokus Innsikt i organisasjoners-, private - og offentlige virksomheters bruk av digitale medier Studiebesøk til festivaler, reiselivsbedrifter, messer, lokalaviser, statlige- og private virksomheter
6. Design og bruk av digitale medier Bachelor i IT IKT og Læring Musikk Kunst og håndverk Pedagogiske fag Engelsk
Editor's Notes
Peke på forsidebildet – nye medier. Tidligere benevnt Web 2.0,nå snakker vi mest om Sosiale Medier
Litt dårlig oppløsning på bildet, men illustrerer mangfoldet av sosiale medier og at hovedhensikten er ”Samtalen/ Dialogen”. Vi deler, lærer og lytter til andre… Men hvordan lytter vi? Hvordan lærer vi og hvordan blir dialogen? Stort mangfold som krever kunnskap om både teknologi, medieteori, kommunikasjonsteori og etisk bevissthet
Både statlige og private virksomheter fokuserer mer og mer på sosiale medier. En virksomhet må ha en strategi for bruken, må vite hvordan det skal kommuniseres – Hva og for Hvem, Må styres og koordineres, Har man tilstrekkelig endringskompetanse? Makter ledelsen å ta føringen eller avhenger alt av en IT-drift og eller to entusiaster på markedsavdelingen?
For å møte den nye virkeligheten trengs kunnskap. HiNe tilbyr et nytt årsstudium som skal gi en grunnkunnskap i design og bruk av digitale medier. Fra det praktiske – bilde- og lydproduksjon til det teoretiske – etikk og medieteori, språk og kommunikasjon. På lyd skal vi samarbeide med musikk og det kan bli undervisning på Nesna. En blogg er ikke alltid hensiktsmessig for en virksomhet så hvordan tilordner vi alle mulighetene i sosiale medier inn i noe virksomheten selv kan kontrollere – Design av nettportal…
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