The document discusses a new approach to playful learning through the design of digital games by children, highlighting the spontaneous and complex nature of play in low-tech contexts. It outlines the challenges in enabling primary school pupils to design digital games due to required programming skills and proposes a middle ground between tangible and digital games. The work presents a new games-based learning scenario where children engage in game design, while also exploring an alternative model for game programming that incorporates card-based games.