3. 3
I ETHNOGRAPHY: ROLE OF CONTEXT 24
“If you want to understand what motivates a
guy to pick up skateboarding, you could
bring him into a sterile laboratory and
interrogate him... or you could spend a week
in a skatepark observing him interacting
with his friends, practicing new skills and
having fun. Ethnography is observing
people’s behavior in their own environments
so you can get a holistic understanding of
their world”
LiAnne Yu, cultural anthropologist
4. 4
II CASE 1: ACCELEROMETER-BASED ENTERTAINMENT 24
Project conducted with CEA/Movea/XP Team/WSG
22. 22
IV CONCLUSION 24
‣ Propose product concepts, services,
communication that fit a need, a desire, a problem.
‣ Question opinion with field data: show people’s
life, reality check, understand the complex dynamic
of everyday life with its subtleties and specificities.
‣ Understand barriers to adoption of a product, a
feature, etc.
‣ Evaluate and prioritized concepts, ideas,
solutions.
‣ Criticize normative visions of the future (intelligent
fridge, augmented reality).
‣ Learn from a new culture or a new market.
23. 23
IV GOOD DESIGN = UNDERSTANDING OF USERS + DESIGNER 24
24. THANK YOU MERCI GRACIAS DANKE GRAZIE
NICOLAS NOVA
nicolas@nearfuturelaboratory.com
www.nearfuturelaboratory.com