DESIGN FICTION

a tool for exploring the future
“A kind of halfway between fact and fiction (...) telling
stories that appear real and legible (...) Offering some
  sort of reflection on how things are, and how they
            might become something else.”
                                   –
                 JULIAN BLEEKER - near future laboratory
DESIGN FICTIONS




• A way of exploring alternative approaches to making things
• A way of raising questions, provocations, innovating 
• A way of exploring new kinds of social interactions
DESIGN FICTION OBJECTS
                          the icon



• Things or icon from an imagined reality
• Things which help us imagine other worlds or experiences
• Things around which discussions happen
CRITICAL DESIGN                  TRADITONAL
                                                               PROCESS                        PROCESS




                                                                                              Science
                                                                                             RESEARCH
                                                                                              Techno
                                   Cultural
                                  INFLUENCE




                           Cultural            Cultural                         Design       Discover
                         INNOVATION           DISCUSSION                     SPECULATIVES     POSSIBLE
                                              experience                      experiences   applications




                                               Discover                                      Economy
                                              PREFERABLE                                     SELLABLE
                                              applications                                    prod.




                                                Inform                                        Market
                                               CONSUMED                                      CONSUMED
©STUDIO GOOD ONE! 2011                          services                                       goods
ART & SCIENCE
COLLABORATIONS
      –
CRITICAL DESIGN
      –
DESIGN FICTION
SHOCKING                  2010

ANDREW FRIEND & SITRAKA RAKOTONIAINA
Collaboration with Nottingham University
Dr. Yanqiu Zhu and Dr. Arthur Jones

Commissioned for the IMPACT! exhibition
by the Engineering and Physical Science Research Council
in association with NESTA
NEPTUNE                2009

ANDREW FRIEND & SITRAKA RAKOTONIAINA
Critical design scenarios and publication

Exhibited at Microsoft Reasearch Lab.
Cambridge, UK
FANTASTIC                 2010

ANDREW FRIEND
Design Fiction, narratives devices and drawings

Selected exhibitions :
WHAT IF, Welcome Trust, London, UK
MADE UP, Design fictions, Los Angeles, USA
CULTURAL EXPERIENCE



“Speculative design could be a valuable addition to public 
   debate about the social, cultural and ethical impact
  on everyday life of emerging and future technologies.” 
                              –
                         DUNNE & RABY
CHALLENGING CULTURAL EXPERIENCE




• The way we relate to our environment
• The way our everyday is mediated 
• The way we filter and control our experience 
of our surroundings
• The way we create our future 
HUMAN ENHANCEMENT

a vehicle for debate surrounding 
      cultural experience
SWIMMING IN THIN AIR
                     physical experience



• Does bodily experience offer an escape otherwise impossible?
• Through artefact and action can you create a sudo reality?
BECOMING INVISIBLE
                      mental experience



• Does awareness of self define a preferable experience?
• If you free yourself from your physical and digital ties
   would you experience the ultimate freedom?
LIVING FOREVER
                      future experience



• How can we adress and associate with the future?
• Can we control, anticipate, or even design our future?
• Can we judge preferable futures?
MANIFESTATION
           iconography to engage and engender
                  discussion and debate
                             –
Design fiction objects, narratives, interaction and media.
STRATEGY




• Exhibition, talks, festival, conferences
• Publication (print and on-line)
• Consultancy for informed future services 
Input
                                                            research areas/
                                                            future ambitions
                                                                                                   Sparking
                                                                                                   discussion
                         Client                                                           Client   debates/
                           A                                                                B      new & fresh
                                                                                                   perspectives




                                                            PLATFORM




                                  Scenario                                     Scenario
                                      A                                            C



                                            Speculative      Scenario
                                         narratives/ethic
                                                                 B
                                             scenarios/
                                          iconic imagery




©STUDIO GOOD ONE! 2011

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