This document summarizes research on the relationship between robot fiction in popular culture and engineering research. It discusses how science fiction introduced concepts like robotic personalities and behaviors that influenced robot design. Recurring themes in fiction around robot shapes, behaviors, and automation are explored, as well as how fiction grapples with problems like defining what constitutes harm. The document argues that science fiction and technology development co-construct each other, with films inspiring new technologies and technology fueling new fictional visions.
As AlphaGo demonstrates that artificial intelligence (AI) can beat human intelligence in complex situations, what does this mean for the future? Will robots be our willing servants so we can relax and take it easy while they do all the work, or will they rise up and fight against us? What about space travel, genetic modification, clean energy? What would society look like if the future could be predicted? Or if death could be reversed? Or if our own intelligence could be modified or augmented?
Science fiction stories in books and movies explore these kind of questions, and by exploring different types of society, they show us truths about own society. What insights about the world we live in can we gain by looking at alternative worlds?
Dr Matt Easton
-----------------
Matt is from the UK, currently studying Chinese in Beijing before applying to work as a research scientist here in China. He is a Christian, a physicist, a musician, a gamer, a husband and a father. He has had a long interest in science fiction along with other types of fiction, and other types of science. He studied Physics at Oxford University and Imperial College London, and worked in research at University College London and Smiths Detection UK. He has a wife, Farrah, and two young sons, Zachariah and Nathanael.
From the Minitel to the Nabaztag: lessons from French design iconsnicolas nova
Slides from a talk at ixda interaction 18 in Lyon, France, about the lessons one can derive from exploring past technologies. I took the French context and describe the implications of the Minitel, the Nabaztag,T Teletactica as well as the Jacquard Loom for interaction design nowadays.
Skeuomorphs in interaction design: ornament or affordance?nicolas nova
A talk given at Flashbacks: Nostalgic media and mediated forms of nostalgia International Conference (13-14 September 2012) at the University of Geneva.
As AlphaGo demonstrates that artificial intelligence (AI) can beat human intelligence in complex situations, what does this mean for the future? Will robots be our willing servants so we can relax and take it easy while they do all the work, or will they rise up and fight against us? What about space travel, genetic modification, clean energy? What would society look like if the future could be predicted? Or if death could be reversed? Or if our own intelligence could be modified or augmented?
Science fiction stories in books and movies explore these kind of questions, and by exploring different types of society, they show us truths about own society. What insights about the world we live in can we gain by looking at alternative worlds?
Dr Matt Easton
-----------------
Matt is from the UK, currently studying Chinese in Beijing before applying to work as a research scientist here in China. He is a Christian, a physicist, a musician, a gamer, a husband and a father. He has had a long interest in science fiction along with other types of fiction, and other types of science. He studied Physics at Oxford University and Imperial College London, and worked in research at University College London and Smiths Detection UK. He has a wife, Farrah, and two young sons, Zachariah and Nathanael.
Similar to Robot fictions: entertainment cultures and engineering research entanglements (14)
From the Minitel to the Nabaztag: lessons from French design iconsnicolas nova
Slides from a talk at ixda interaction 18 in Lyon, France, about the lessons one can derive from exploring past technologies. I took the French context and describe the implications of the Minitel, the Nabaztag,T Teletactica as well as the Jacquard Loom for interaction design nowadays.
Skeuomorphs in interaction design: ornament or affordance?nicolas nova
A talk given at Flashbacks: Nostalgic media and mediated forms of nostalgia International Conference (13-14 September 2012) at the University of Geneva.
From Neuromancer to the Internet: the Role of Science Fiction Culture in Designnicolas nova
Keynote speech at the Junior Research Day - Swiss Design Network Basel, October 28th, 2010.
This talk was intended to give students an overall perspective of the relationships between Sci-Fi and design.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
5. 5
I ROBOT FICTION INFLUENCE(D) THEIR DESIGN 24
“Robots are popular culture. There
isn’t any “knock-off” possible
there; it’s been knock-off from the
get-go. It’s like worrying about
somebody “knocking-off” cowboy
movies.”
Bruce Sterling
6. 6
I CULTURAL ELEMENTS CIRCULATION (ZIMMERMANN, 2010) 24
7. 7
I ASSUMPTIONS EMBEDDED INTO OBJECTS (AKRICH, 1992) 24
these assumptions influence
robot design (consciously or not)
8. 8
II ROBOT IDIOMS 24
robot, droid, android, bot, bioroid,
cyborg...
Asimo (Asimov), irobot (Asimov’
book), GOLEM (jewish fictional
character), Hadaly (Villiers de l’Isle
d’Dam’s fictional android), ELIZA
(after Bernard Shaw’s theatre play)
-> influence on what robots do/are
9. 9
II RECURRING TROPE 1: THE SHAPE(S) OF ROBOTS 24
pool-cleaner
robot-objects vacuum-cleaner
automatic car
lawn-mower
android
bio-mimetic robots robotic arm
zoomorphic robot
4-legged (dog)
2-legged (duck)
No legs (snake, fish)
10. 10
II RECURRING TROPE 1: THE SHAPE(S) OF ROBOTS 24
“the android is a solution
waiting for a problem”
Mark Meadows
11. 11
II RECURRING TROPE 1: THE SHAPE(S) OF ROBOTS 24
Study conducted at Swiss Institute of Technology, Lausanne (2008)
about people’s feeling towards robots
12. 12
II WHAT THE ROBOT IDEA TAUGHT US... 24
robots in scifi introduced the
idea that objects can have
“personality”, a behavior
13. 13
II SHOULD ROBOTS BE MIMETIC? 24
“it becomes real by behaving
real, by demonstrating the
behavior of things that are real”
Kevin Slavin
14. 14
II RECURRING TROPE 2: ROBOT BEHAVIOR (ASIMOV) 24
17. 17
II IS LAW 2 APPLICABLE? (KAPLAN, 2001) 24
how to define a “human”?
how to define “harm”?
18. 18
II RECURRING TROPE 4: AUTOMATION 24
ambivalence: control
versus automation
19. 19
III BUT SCI-FI IS NOT JUST A GADGET CATALOGUE... 24
“Implications not just applications” Antony Dunne
"A good science fiction story should be able to predict not the
automobile but the traffic jam" Frederik Pohl
20. 20
III ... SCI-FI AND PROBLEMS... 24
“The door refused to open. It said, “Five cents, please.(...)
payment to his door for opening and shutting constituted
a mandatory fee. Not a tip.
(...)
From the drawer beside the sink Joe Chip got a stainless
steel knife; with it he began systematically to unscrew
the bolt assembly of his apt’s money-gulping door. “I’ll
sue you,” the door said as the first screw fell out.Joe Chip
said, “I’ve never been sued by a door. But I guess I can
live through it.”
Philip K. Dick: Ubik
21. 21
III TODAY’S PROBLEM 24
‘The fact that the robot couldn't
tell if it was a good time to
interrupt was a big problem for the
nursing staff: "I called it nasty
names and told it, 'Would you shut
the hell up? Can't you see I'm on
the phone? If you say "TUG has
arrived" one more time I'm going to
kick you in your camera.' "Some
staff members actually did lash
out and kick TUG in frustration’
New Scientist, 2010: http://cli.gs/
T7VH6e
22. 22
IV CO-CONSTRUCTION 24
“Human Computer Interaction in Science Fiction Movies” by Schmitz,
Endres & Butzi (2008)
films cite existing technology
technology films inspire
inspire films new technology
filmmakers and technologists
developed shared new visions
23. THANK YOU MERCI GRACIAS DANKE GRAZIE
NICOLAS NOVA
nicolas@liftlab.com
www.liftlab.com
24. 24
REFERENCES 24
Article references
Slide 5: Dreaming of Robots: An Slide 13: Slavin, K. (2011). Reality Is Slide 22: Schmitz, M., Endres, C. & Butz,
Interview with Bruce Sterling, acm Plenty, Thanks. MoMo Amsterdam, A. (2008). A survey of human-computer
interactions, march-april 2005. http://www.youtube.com/watch? interaction design in science fiction
Slide 6: Zimmermann, B. (2010). v=o03wWtWASW4 movies, Proceeding of INTETAIN '08
Redesigning Culture: Chinese Characters Slide 15: Weld, D. & Etzioni, O. (1994). Proceedings of the 2nd international
in Alphabet-Encoded Networks”, Design The first law of robotics (a call to arms), conference on INtelligent TEchnologies
and Culture, 2-1, 27-43. Proceeding AAAI'94 Proceedings of the for interactive enterTAINment
Slide 7: Akrich, M. (1992), "The twelfth national conference on Artificial
description of technical objects", in intelligence (vol. 2).
Bijker, W.E., Law, J. (Eds),Shaping Slide 16: Murphy, R.R. and Woods, D.
Technology/Building Society, MIT Press. (2009). Beyond Asimov: The Three Laws
Slide 10: Meadows, M. (2010). We, of Responsible Robotics IEEE Intelligent
Robot. The Lyons Press Systems, pp. 14–20
Slide 11: Ray, C., Mondada, F. & Slide 17: Kaplan, F. (2001). Un robot
Siegwart, R. (2008). What do people peut-il être notre ami ?. In Orlarey, Y.,
expect from robots? IEEE International editor, L'Art, la pensée, les émotions,
Conference on Intelligent Robots and pages 99-106.
Systems, pp. 3816-3821.