How can exhibitions make scholarly topics engaging for anyone? During a global pandemic, curatorial and digital leaders united to create the highest rated exhibition at a 100+ year old museum.
Immersive experiences give context to global artifacts and issues, where digital enhances rather than distracts, distilling narratives and encouraging engagement with art on a personal level.
With a recent exhibition as a case study, the Cleveland Museum of Art shares a roadmap for the museum’s evolved role in the 21st century as a caretaker of objects, where damaged and dispersed objects are digitally restored and reunited. The exhibition included 4 digital galleries alongside sculptures, with the largest application of HoloLens 2 in a museum-setting with a continuously running XR tour.
Alessandro Carboni is choreographer, performer and researcher whose projects explore the complex relationships between body, map and city. His works are mappings that represent places that reshapes and weaves according to different stages stimulated by specific urban contingencies. The materials and collected data, produced during the long periods of work in selected urban areas, are accumulated in an archive that is transformed into visual works and body performance. Alessandro Carboni’s projects have been displayed, performed and situated in many countries across the world. As a committed teacher, he has been lecturing about his findings at numerous distinguished academic and nonacademic institutions. He holds a PhD in Creative Media from City University of Hong Kong. Based in Sardinia, he is currently working as an independent artist.
Interdisciplinary artist, Alessandro Carboni addresses his research paths on multiple domains both from theoretical and practical studies. His experience, gained as a visual artist and performer, focuses on the body and its relationship with space. Its practices were consolidated over the years through a method as toolkit for urban mapping and performance. This toolkit defines a sequence of steps and processes that builds on ethnographic data collection, field work practices, network analysis, visual art and performance. His works are interdisciplinary mappings that represent places that the artist reshapes and weaves according to the different stages stimulated by specific urban contingencies. The research materials and collected data, produced during the long periods of work and residence in selected urban areas, are accumulated in an archive that is transformed into visual works and body performance.
Prowess-ing the Past: Considering the AudienceRuth Tringham
The aim of this presentation was to shift the focus of 3D modeling in archaeology and cultural heritage to consider the ways in which a more active motivation and engagement of their users (whether professionals or general public) might lead to the long-term sustainability of the models and visualizations. Currently the life expectancy of 3D models in installations or on-line is generally quite short. My argument is that engagement with the models should be measured not so much how many users/visitors a model receives, but in how long and through how many re-visits the users wish to visit the same model. I am guessing that for most users, the visit is a one-time short event. I identify five major strategy foci that might lead to longer and more specific usage of the models and thus to their longer-term sustainability; these are: 1) active user participation, 2) meaningful exploration, 3) cultural presence, 4) multi sensorial experience, and 5) the education of attention, with greatest emphasis given to the latter. I end with idea that these five foci in fact could all be embraced within the gamification of the models, not necessarily as video games, but as media-rich non-linear narratives that go by various terms, such as Walking Simulator, Interactive Digital Stories, and Alternative Reality Games that take advantage of a mixed environment of Augmented and Mixed Reality as well as the more “traditional” Virtual Reality modeling. I finally point out that such gamification could potentially make powerful contributions to draw attention to socio-political and ethical issues of cultural heritage and archaeology.
Artcasting: reflections on inventive digital evaluationjenrossity
Presentation given by Jen Ross at the Scottish Network on Digital Cultural Resources Evaluation Workshop 3. https://scotdigich.wordpress.com/2016/04/01/report-from-workshop-3-evaluating-use-and-impact/
Alessandro Carboni is choreographer, performer and researcher whose projects explore the complex relationships between body, map and city. His works are mappings that represent places that reshapes and weaves according to different stages stimulated by specific urban contingencies. The materials and collected data, produced during the long periods of work in selected urban areas, are accumulated in an archive that is transformed into visual works and body performance. Alessandro Carboni’s projects have been displayed, performed and situated in many countries across the world. As a committed teacher, he has been lecturing about his findings at numerous distinguished academic and nonacademic institutions. He holds a PhD in Creative Media from City University of Hong Kong. Based in Sardinia, he is currently working as an independent artist.
Interdisciplinary artist, Alessandro Carboni addresses his research paths on multiple domains both from theoretical and practical studies. His experience, gained as a visual artist and performer, focuses on the body and its relationship with space. Its practices were consolidated over the years through a method as toolkit for urban mapping and performance. This toolkit defines a sequence of steps and processes that builds on ethnographic data collection, field work practices, network analysis, visual art and performance. His works are interdisciplinary mappings that represent places that the artist reshapes and weaves according to the different stages stimulated by specific urban contingencies. The research materials and collected data, produced during the long periods of work and residence in selected urban areas, are accumulated in an archive that is transformed into visual works and body performance.
Prowess-ing the Past: Considering the AudienceRuth Tringham
The aim of this presentation was to shift the focus of 3D modeling in archaeology and cultural heritage to consider the ways in which a more active motivation and engagement of their users (whether professionals or general public) might lead to the long-term sustainability of the models and visualizations. Currently the life expectancy of 3D models in installations or on-line is generally quite short. My argument is that engagement with the models should be measured not so much how many users/visitors a model receives, but in how long and through how many re-visits the users wish to visit the same model. I am guessing that for most users, the visit is a one-time short event. I identify five major strategy foci that might lead to longer and more specific usage of the models and thus to their longer-term sustainability; these are: 1) active user participation, 2) meaningful exploration, 3) cultural presence, 4) multi sensorial experience, and 5) the education of attention, with greatest emphasis given to the latter. I end with idea that these five foci in fact could all be embraced within the gamification of the models, not necessarily as video games, but as media-rich non-linear narratives that go by various terms, such as Walking Simulator, Interactive Digital Stories, and Alternative Reality Games that take advantage of a mixed environment of Augmented and Mixed Reality as well as the more “traditional” Virtual Reality modeling. I finally point out that such gamification could potentially make powerful contributions to draw attention to socio-political and ethical issues of cultural heritage and archaeology.
Artcasting: reflections on inventive digital evaluationjenrossity
Presentation given by Jen Ross at the Scottish Network on Digital Cultural Resources Evaluation Workshop 3. https://scotdigich.wordpress.com/2016/04/01/report-from-workshop-3-evaluating-use-and-impact/
The Recurated Museum: V. Collections Communication & StorytellingChristopher Morse
Slides from the fifth session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
AAM2020: Digital Engagement through Open Access in the time of QuarantineJane Alexander
Originally presented by Jane Alexander, Chief Digital Information Officer at the Cleveland Museum of Art at AAM2020 on June 4, 2020. Through this presentation, I discuss how the CMA's temporary shift to a virtual presence brought on by the global pandemic provided us with an opportunity to connect with our audience through digital experience. The museum wanted to do more than just move the museum experience online, but rather leverage technology and the CMA's Open Access initiative to bring works of art to those in similar circumstances in enriching and innovative ways.
Full session recording here: https://aamvirtual.elevate.commpartners.com/products/virtual-petting-zoo#tab-product_tab_overview
Presented at MW20 by Jane Alexander and Ethan Holda of the Cleveland Museum of Art.
If you've been to MW before, odds are you've heard me talk about the CMA's front-facing digital initiatives.
These include: the ARTLENS Gallery, Wall, Studio, and App, our Collection Online, and our Open Access initiative, and our photogrammetry. Each year, we've unveiled an exciting new project which has made us well-known in the field – we've gained a lot of attention over the years, and people always want to know how we achieve these accomplishments. Today, we're giving you a behind-the-scenes tour.
Our backend data content and systems are what make our outward facing experiences engaging, fun and connective. We create content organically in tandem with the museum's workflow. Our digital projects are "sustainable, scalable, iterative"
See the full presentation here: https://mw20.museweb.net/session/papers-1-from-headless-to-the-back-end/
To read more about the Cleveland Museum of Art's outward facing digital endeavors, visit clevelandart.org
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The Recurated Museum: V. Collections Communication & StorytellingChristopher Morse
Slides from the fifth session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
AAM2020: Digital Engagement through Open Access in the time of QuarantineJane Alexander
Originally presented by Jane Alexander, Chief Digital Information Officer at the Cleveland Museum of Art at AAM2020 on June 4, 2020. Through this presentation, I discuss how the CMA's temporary shift to a virtual presence brought on by the global pandemic provided us with an opportunity to connect with our audience through digital experience. The museum wanted to do more than just move the museum experience online, but rather leverage technology and the CMA's Open Access initiative to bring works of art to those in similar circumstances in enriching and innovative ways.
Full session recording here: https://aamvirtual.elevate.commpartners.com/products/virtual-petting-zoo#tab-product_tab_overview
Presented at MW20 by Jane Alexander and Ethan Holda of the Cleveland Museum of Art.
If you've been to MW before, odds are you've heard me talk about the CMA's front-facing digital initiatives.
These include: the ARTLENS Gallery, Wall, Studio, and App, our Collection Online, and our Open Access initiative, and our photogrammetry. Each year, we've unveiled an exciting new project which has made us well-known in the field – we've gained a lot of attention over the years, and people always want to know how we achieve these accomplishments. Today, we're giving you a behind-the-scenes tour.
Our backend data content and systems are what make our outward facing experiences engaging, fun and connective. We create content organically in tandem with the museum's workflow. Our digital projects are "sustainable, scalable, iterative"
See the full presentation here: https://mw20.museweb.net/session/papers-1-from-headless-to-the-back-end/
To read more about the Cleveland Museum of Art's outward facing digital endeavors, visit clevelandart.org
MW20: Big Data and the Visitor Journey, Using Data Science to Understand the ...Jane Alexander
This presentation by Jane Alexander, Chief Digital Information Officer at the Cleveland Museum of Art and Cal Al-Dhubaib, Founder and Managing Partner of Pandata, was given virtual at MW20 in April of 2020. You can see more on the MW20 site, here: https://mw20.museweb.net/proposal/big-data-and-the-visitor-journey-using-data-science-to-understand-visitor-experience-in-the-artlens-gallery-and-beyond/
Presented on 11/20/2019 as part of the Open GLAM Now webinar series:
https://www.raa.se/in-english/events-seminars-and-cultural-experiences/open-digital-heritage/
The video on slide 49 can be found here: https://www.youtube.com/watch?v=c9DG4XZSH98
Digitization, Big Data, and the Visitor JourneyJane Alexander
Jane Alexander, Chief Digital Information Officer at the Cleveland Museum of Art
Talk given at the Smithsonian Institution Digitization Conference, October 3, 2019
Watch the video in slide 54 here:
https://www.youtube.com/watch?v=c9DG4XZSH98
Jane Alexander describes the digitization process and back-end development that made awe inspiring digital initiatives possible at CMA, and how the digital innovation team is using data analytics to understand the impact of these projects on the visitor experience.
MCN 2017 Diverse Strategies for Managing Digital ExperienceJane Alexander
The application of technology in museums continues to evolve rapidly. Museums of all shapes and sizes are seeing a growing digital play on the gallery floor, with systems increasingly connected. There is a corresponding evolution in approaches for managing this technology footprint and ensuring sustainability.
Recent museum launches and "reboots" highlight new approaches, though all museums are grappling with these challenges, and many are developing innovative solutions. Museums are exploring diverse approaches, including new open source projects such as Nodel. These approaches are rooted in varied and overlapping drivers. This professional forum invites you to explore the needs and the range of approaches in managing exhibition technology, using examples of deployments as a way to surface the broader challenges for the sector.
Several dimensions will be explored: People - Facilitate working "across the silos" with Design, Exhibition, Education and IT and Interactive development to create a space that works together - Grounding our approaches in user stories - Promoting inclusivity Systems - System/device management and imaging - Content management - Software/code management - What analytics do you review and how can you capture them - Management consoles/dashboards and remote management - Systems integration and APIs - Standards and standardization Sustainability - How do you build to be sustainable and scalable - How do you create a backend that can be flexible and grow with the future outward experiences - How do you move from Project Management to Product Management - How do you budget a project for the year after it opens - Contract management, and how do you create contracts that ensure no change in scope - Open source vs bespoke vs proprietary approaches - How does the technology team manage now and into the future? - Troubleshooting a problem through workflow (Hardware, software, database, wifi, infrastructure, human error, etc...) The session will draw upon the experiences of multiple diverse institutions and practitioners, to set the stage for a discussion on the issues and drivers that institutions face, and approaches for tackling them.
#MCN2017-W5
Session Leader : Brian Dawson, Chief Digital Officer, Canada Science and Technology Museums Coporation
Co-Presenter : Jane Alexander, Chief Information/Digital Officer, The Cleveland Museum of Art
Co-Presenter : Jordon Randall, Director of IT and Digital Technologies, Science World
Co-Presenter : Corey Timpson, Vice-President, Exhibitions, Research, and Design, Exhibitions, Research an, Canadian Museum for Human Rights
Free to Move, Create, Engage: ArtLens, Gallery One, and Studio Play at CMAJane Alexander
Presentation by Jane Alexander (CIO, Cleveland Museum of Art) for the NEO Emerging Tech Symposium on CMA's Gallery One, Studio Play, ArtLens App, and upcoming ArtLens Exhibition.
Not all Screen Time is Created Equal: Developing interactives that transcend ...Jane Alexander
As the debate continue over technology for children, like what the right age is for a child’s first smartphone, the Cleveland Museum of Art is exploring ways to use digital interactive experiences to facilitate learning and play. By focusing on technology as a platform rather than technology for technology’s sake, we have attempted to most past the screen-time debate into kinesthetic and action-based experiences. The new Studio Play is a manifestation of human-centered design, focusing on ways that screens can become irrelevant as users employ technology to further their creativity and curiosity. Explore how the CMA team, working with Design I/O, attempted to consider the intricacies of designing interactives that feel relevant for a broad range of audiences, from school age children, to teens, to adults. Consider the ways that the team placed the needs of the visitor at the of the design process. Finally, understand how the space was developed to offer visitors variety, from small motor and large motor activities, from knowledge-based games to creativity-based experiences, from close-looking activities to exploratory virtual art-making. The final product, an experience that places the visitor into the position of actor, can convince even the most screen-critical visitors that technology, screen-based or not, can truly enhance the museum-going experience. Come learn about how the CMA found that balance in the latest iteration of Studio Play.
Invisible Architectures - Supporting Public-Facing TechnologiesJane Alexander
Technology has become a common aspect of the museum visitor experience. Kiosks, mobile apps, ticket sales, signage, etc. combine to create the integrated experience our visitors expect. In order to provide this experience, these systems can no longer be developed and maintained as separate parts. It is necessary for interactive systems to share data and media, point of sale systems to share visitor data, and signage systems to link to event scheduling.
Supporting these systems has a significant impact on the museum’s technology infrastructure and systems. Networks have to support ubiquitous Wi-Fi for visitors, deliver streaming content to kiosks and apps, and support location based technologies. Collection Information and digital asset management systems have to be adapted to provide content to support interpretive projects in galleries and online. Multiple visitor information systems have to be integrated to provide the personal experience the visitor expects. All of this technology has to be kept running and updated.
Panelists will discuss specific projects at their institutions and how they are addressing these challenges followed by a QA session. Jane Alexander; Chief Information Officer, The Cleveland Museum of Art will present “Beyond Beta - CMA’s iBeacon Technology is Live” which describes how iPad, iPhone and Android smart devices engage 270 Bluetooth iBeacons that triangulate visitor location within one meter offering a seamless and rich experience of each work assimilating art history and education with intuitive essential video, audio, text and still-image content. Jane will also discuss how CMA’s analysis of visitor engagement and changing tastes and trends in visitor experience, guide exhibit layout and support materials as well as shape next iterations of CMA’s app ware.
Brian Dawson; Chief Digital Officer, Canada Science and Technology Museums Corporation will present ‘Digital Reboot: Building and Invisible Architecture from the ground up.” The Canada Science and Technology Museum is closed for major renovations until 2017, in which the museum experience is being completely rebuilt. The museum is undergoing a digital transformation, including a complete "reboot" of the digital experience. Brian will outline the approach taken by CSTM in rebooting the museum experience, highlighting lessons that should be broadly applicable to other institutions.
Bill Weinstein; The John H. McFadden and Lisa D. Kabnick Director of Information and Interpretive Technologies, Philadelphia Museum of Art will present “0 to 60 in no time” which describes how the IT department has had to adapt and grow the infrastructure and back end systems to accommodate to the increased usage of technology in the galleries. Bill will discuss the development of hardware standards for interactives, installation of supporting infrastructure, development of databases to track usage and how these projects affect budging and fundraising.
Getting $*it Done: Implementing Your Digital Strategy (MCN2015)Jane Alexander
Over the last few years, museums have developed strategic plans to leverage technology in support of goals such as community engagement, institutional alignment, scholarship, media production and artistic excellence. Multiple museums have created Digital Strategies (or other tools such as Road Maps or Guiding Principles) to guide these efforts. Museum technology departments have been reorganized and comprehensive back-end strategies and museum wide processes created to activate their world-class collections, connect art with people, and drive on-site and online attendance. HOWEVER, the big questions remain: How are museums implementing these strategies? What processes do they use to support and approve digital initiatives? How do they measure success? How do they keep strategies current and top-of-mind? How do they get support from management and donors? What works and more importantly what doesn’t?
This session will look at how The Cleveland Museum of Art, Minneapolis Institute of Arts, The National Gallery and Philadelphia Museum of Art are approaching digital strategy and implementation. Panelists will explore the scope and core elements of each museum’s digital strategy; staffing requirements and the interdepartmental steering team put in place to guide digital strategy; the backend systems put in place to support flexible access, both in theory and practice; and the effort required to pull everything together. As an added bonus, panelists will describe any missteps along the way and how hurdles were overcome effectively.Purpose and objectives - attendees will:Learn several different but overlapping approaches to digital strategy, with the pros and cons of each.Learn specific methods for thinking and acting strategically to deliver digital and technology initiatives.Learn practical approaches to developing a meaningful technology and digital media strategy.Learn communication skills and how to develop buy-in across the organization.Learn how to build strong and effective partnerships across an organization.Plus: plenty of opportunities for questions and answers.Format: Multi-presenter panel, with Q&A woven in throughout the session.Theme: Leadership
#MCN2014 - Risk Management, Security, and Getting Things Done: Creating Win-W...Jane Alexander
Jane Alexander,CIO,Cleveland Museum of Art
Brian Dawson, CDO, Canada Science and Technology Museums Corporation
Yvel Guelce, Director of Infrastructure Technology
Children's Museum of Indianapolis
IT staff are often seen as the "Bad Guys," naysayers to anything new and exciting, in the quest to protect the organization from security breaches. In this session, four museum IT leaders will show how common struggles in security can be turned around to develop positive partnerships with other departments for pro-active risk management.
Ranging from simple to complex, the issues each museum faces transcends cost and institution size. The presenters work at wildly diverse organizations but face surprisingly similar issues. Among the topics they will address are how federal policy requirements and PCI compliance affect their organizations, finding budget-conscious ways to meet the rules, encouraging safe practices by end users, using IT risk management to assist senior staff in making informed decisions, and educating employees at all levels. Attention will be given to the everyday struggles common to all IT professionals--for example, changing passwords, Bring Your Own Device, and securely managing information in the cloud. The discussion will then open up to a roundtable format for sharing of successes and frustrations, questions, and comments.
#MCN2014 - What Are Your Visitors Really Telling You? Data Analytics and Wha...Jane Alexander
KyleJaebker, Director IMA Lab -
Indianapolis Museum of Art, AliceWalker
Antenna International, Jane Alexander, CIO, Cleveland Museum of Art
Our perception of how visitors engage with our collections often differs dramatically from the data that can be pulled from in-gallery, mobile, and web platforms. So, what are your visitors actually telling you, and how should you respond to it? We will consider meaningful ways in which museums and other cultural organizations are capturing, reporting on, and using in-gallery, mobile, and web data to transform the visitor experience. Means of tracking data such as proprietary tools, readily available software, and Google Analytics will be discussed. We will examine whether visitor behavior data can demonstrate engagement in content--and if so, how we determine whether the engagement is successful. Presenters will discuss how they have employed user data to tailor content, influence programming, inform digital strategies, and build community.
Kyle Jaebker will highlight how the Indianapolis Museum of Art is collecting and utilizing data via its dashboard, including lessons learned and plans for iterating on the tool. Review of other IMA projects will include analytics from in-gallery interactives, Wi-Fi traffic in galleries, and data gleaned from Bluetooth Low Energy (BLE). Alice Walker will discuss data analytics from mobile projects at partner sites in the Americas and Europe, focusing on how demographics across languages and cultures may factor into engagement, and will consider possible applications of this information. Walker's discussion will also include Antenna's deployment of data to provide content access, such as pushing data to visitors with disabilities. Jane Alexander will discuss how CMA’s digital roadmap includes how their in-house research and evaluation department works with technology and digital experience at the beginning of a project to set standards for gathering analytics before development has begun.
Moving Ground Zero: Implementing Digital Strategy at the Cleveland Museum of ArtJane Alexander
Three years ago, the Cleveland Museum of Art chose to leverage technology to support its lofty goals of artistic excellence, scholarship, and community engagement. The museum developed and implemented a comprehensive digital strategy to activate its world-class collection, connect art and people, promote new scholarship and support research, promote on site and online attendance, increase financial support, promote both external and internal collaboration, and help staff work smarter by targeting artwork information, interpretive content, research resources, and supporter-relationship data.
This paper will explore the scope and core elements the CMA’s digital strategy; staffing requirements and the interdepartmental steering team put in place to guide digital strategy; the backend systems put in place to support flexible access, both in theory and practice; and the effort required to pull everything together for recent high-profile information-based projects including Gallery One, ArtLens for iPad and smartphone, Collection Online, Central Table, and cloud-based Archival Repository.
The combination of master data and backend systems has moved ‘ground zero,’ and eliminated the need to start from scratch. This paper will summarize the process put in place to review the needs and guide implementation for new technology projects, reflect on lessons learned, provide practical advice for practically eliminating ‘one off’ projects.
MW2014 - Gallery One, The First Year: Sustainability, Evaluation Process, Jane Alexander
The Cleveland Museum of Art created Gallery One to build audiences by providing a fun and engaging environment for visitors with all levels of knowledge about art. Gallery One opened to the public, January 21, 2103 This session will address the three questions most frequently asked by colleagues: 1) Is the concept behind Gallery One working? We will take a look at the inaugural year of Gallery One. We will discuss gaming & playful experiences through the Gallery One Lenses. We will take a closer look at the ArtLens iPad app and share the museum's findings, including the audience research team's immersive study involving observations and intercept interviews with visitors. In addition, we will review analytics of the interactives, including the iPad app's onsite vs. offsite visitor experience, and discuss how the Collection Wall and ArtLens app are being utilized by visitors as tools for discovery and for creating new pathways through the museum's collections. 2) How can the museum sustain Gallery One? We will address the museum's digital media strategy, including 1) how the backend systems and staff workflows have been adjusted to maintain the "big data," and 2) support for operating costs, from content development to hardware. We will also speak to new content development strategies for the iPad app that ensure as many objects as possible have rich media interpretation. 3) What are the next steps? What is Gallery One 2.0? - We will discuss plans for refreshed art installations and interactive technology in Gallery One. We will demonstrate the museum's new ArtLens for iPhone and Android. We will also share our process in adapting the iPad app functionality and content to the smaller device. And we will show how the Collections Wall is being leveraged to promote major exhibitions, and as a tool for gauging visitor interest in themes under development for permanent collection installations, exhibitions, and educational program development
Panel Discussion, The Future of the Museum: TechnologyJane Alexander
Panel Discussion, The Future of the Museum: Technology
Monday, February 10, 2014 - 6:00pm - 7:00pm
This event is open to the public.
SOLD OUT
A century ago, the “new technology” in American museums was electric lights. Today,Enrico Meneghelli (1853-after 1912), Studio Interior, 1879. Oil on panel, 35.6 x 24.8 cm. Boston Athenxum purchase in honor of Rodney Armstrong, with funds provided by several anonymous donors, 2008. with the advent of computers, the Internet, flat panel touch screens, and myriad portable electronic devices, museums have a huge range of technologies to explore and use in carrying out their missions. This second of three panels on “The Future of the Museum” explores how the rapidly developing digital revolution is affecting these traditionally conservative institutions. Is new technology a threat or an opportunity? Which museums are in the forefront of using these powerful tools?
Three innovating technology specialists, including Jane Alexander, chief information officer, The Cleveland Museum of Art; Teresa Lai, senior manager of online publications, senior producer in the Creative Production Division of the Digital Media Department, The Metropolitan Museum of Art, New York; and Amit Sood, head of the Google Art Project, will discuss the challenges and delights of bringing technology to the museum world.
MCN 2013 - Big-Picture Strategy for Collection-Information Technology Project...Jane Alexander
MCN2013 - Big-Picture Strategy for Collection-Information Technology Projects at the Cleveland Museum of Art
Speakers: Jane Alexander, Jeanne DeBonis, Andrea Bour and Niki Krause
How do you get and use data about your collections out there for the public to enjoy? How do you reach the researcher? How do you make sure the information offered up for each artwork is correct and current, wherever and whenever it's used? How do you make sure one change in the data is reflected everywhere? It takes a "big picture" strategy to get it right! The Cleveland Museum of Art shares its holistic approach to artwork-related information--from metadata standards and systems development, to integration and user interface--and illustrates its effectiveness with eight short case studies from recent and current technology projects. The team will also highlight the back-end data flows that enable these projects, and share hair-raising, real-life tales of data run amok when projects temporarily lose sight of the "big picture."
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
21. How we used a mixed media
exhibition to make a complex
story relatable to more
audiences through
experience design:
22. JOURNEY
A cinematic landscape of the waterways surrounding Phnom Da
Introduce the setting, a two peaked mountain in
Cambodia situated on a flood plain
23. Use gesture based interactives to give visitors the
understanding of the sculptures iconography
Thanks Beth, Obviously to tell this complex conservation story, we needed to use digital to make the story more relatable. I’m going to give you a behind the scenes look at how we used components like immersive mixed reality, large scale projection and gesture-based interactives bring to life the story of a CMA’s Krishna,
For the last decade, we have been creating innovative, awe-inspiring experiences, making art matter to a wide range of audiences. We are known for Gallery One, ArtLens Gallery, ArtLens Studio, and our comprehensive Open Access Initiative – and during the pandemic, we were recognized for a plethora of relevant and inspiring web-based AI toolsets.
Revealing Krishna was a state of the art exhibition that used ancient artworks and mixed reality to tell a complex story of conservation, and global collaboration.
As you know, the discovery cooperation and conservation of this sculpture is the focus of this exhibition.
The sculpture was originally installed in a cave temple in 600 ad
on Phnom Da, a sacred, two-peaked mountain.
And was one of 8 monumental stone sculptures portraying the Hindu Gods that was installed on the mountain.
From the start, it was clear that this story of collaboration, diplomacy, scholarship and research, and the puzzle of the limb fragments called for a richer and more nuanced retelling. This is an example of a scholarly exhibition that is so complex that we needed digital and curatorial to work together to make this exhibition relatable to more audiences.
Just want to take a moment to note, “Immersive“ is a buzzword these days you probably all recognize immersive van Gogh – but there is a difference between a stand alone experience which is for entertainment value, versus at CMA, where we use digital innovation to enhance and support the artworks. I feel Digital is successful when people leave talking about the artwork.
My job, is to make art matter to all audiences, so when you see sculptures on pedestals in galleries away from their original context it is difficult for the average person to understand
By using Digital in 4 of the 6 Galleries we were able to make the story matter to more audiences, not only bringing deeper understanding to the sculptures, but the culture and the global history.
Well first we start with Learning Goals.. We work with curatorial, and interpretation develop a set of goals that would help the exhibition be impactful and relatable to more audiences.
The first gallery, Journey to Phnom Da brings visitors into the exhibition. Many people don't know where Phnom Da is, we wanted visitors to understand where Krishna came from, so we created an experience that emphasized the importance of waterways, showing the landscape and soundscape of southern Cambodia, and allowing visitors to take the pilgrimage to Phnom Da just as many did centuries ago.
In Gods of Phnom Da, It was important to explain that the Cleveland Krishna was one of 8 god sculptures installed on Phnom Da, Introducing the 8 Gods and making it easy to understand the meaning of their iconography.
In the Immersive Timeline, we wanted the visitors to explore the impact of global history and diplomacy on the sculptures of Phnom Da, and the evolving role of museums in stewardship.
And in the HoloLens Experience, a mixed reality walking tour gives insight into the factors across time and place that impacted the way Krishna looks today, visitors understand the sculptures original context, by communicating the look and feel of Krishna’s original cave temple on Phnom Da.
We brought together a collaborative team of people from the museum – getting the right people in the room not only from Digital, but also from curatorial and conservation to interpretation and design, to brainstorm ideas to implement a thoughtful experience about the learning goals.
And so then from there, in 2019, we worked together to come up with four distinct digital concepts as well as a set of project goals and media design principles, understanding that we wanted it to be inviting, story-focused, and about the art. We want to be relevant, and with that wow factor. But in the end… we enhance the physical, its always about the art
We worked cross collaboratively as a team, and brought in expertise and skillsets, such as interactive designers to photogrammetry specialists, sound designers, and 3D artists that we worked with very closely.
As well as photogrammetry, captured on-site in the conservation labs and galleries of the National Museum in Phnom Penh, which could only be done after hours, and we often worked well into the night.
We also reached out to the Interactive Commons at Case Western Reserve University – known worldwide for their work in mixed-reality development with the Microsoft HoloLens
The key at this stage is refining the content – like finding the perfect playback speed and framerate in order to slow down motorboat footage.
For the Gods experience we created software that reacts to visitor engagement, with details for each God, and an outro that shows the full sculpture in 360
We created small scale prototypes to test the software of all 8 gods
We tested content at a 1 to 1 scale to look at text placement, resolution and user experience
And as developers deployed new code, we would meet as a group to test accuracy, engagement and usability, we worked with our partners throughout the pandemic
Relevancy of narrator is also important. Since the Immersive Timeline tells the story of the global histories and stewardship, we worked with Loung Ung, a Clevelander from Cambodia, author of First they Killed my Father, and also with Director, Actor, and Humanitarian Angelina Jolie, an American with deep ties to Cambodia
By far, the most complex and ground breaking digital component of this exhibition is the HoloLens walking tour. It also has the most useful component to understand the life of the Cleveland Krishna sculpture, sharing its original context on Phnom Da, the provenance and the conservation.
What makes this mixed reality experience unique, and to make it possible to get 20,000 people through the tour, we built the experience like a ride at an amusement park. Every two minutes, new groups start the tour. This is the first time anything like this has been attempted with HoloLens 2.
We brought in a film script-writer to make the story more impactful, cinematic, and engaging. We changed the story to be told from the point of view of Krishna.
In order to seamlessly let visitors know it was time to move, we created three cues: 1. visitors hear the sound of a Cambodian flute, 2. they see the digital particles that guide them to each station, and 3. there are actual physical foot markers
HoloLens is a device that projects holograms into your physical environment, this is mixed reality, and allows us to tell the sculpture’s complete story. With HoloLens you can interact with people and maneuver through space; with a seamless blend of physical and virtual. It is a social experience, easy to wear, and comfortable for those who have never tried it before.
Visitors actually step into Krishna's original cave temple on Phnom Da,
Visitors enter the cave to see Krishna as he originally looked, before the years of wear and tear.
Our conservators would never alter an object to this degree, but through technology we can recreate how the sculpture most likely would have looked, with its dark, polished surface, and its original gold jewelry. This artist rendering puts the art in context instead of on pedestals in galleries, and gives visitors the toolsets to look closer and appreciate the conservation.
Exit the tour, the holograms melt away, and you step into the gallery with the CMA Krishna in person. This moment, where digital leads you to the physical is at the core of what we do, making experiences that connect you to the artwork.
Even though the pandemic limited the show’s attendance, Revealing Krishna’s visitor experience was remarkably high, as you can see in this graph, where Krishna is at the top for Overall Experience Ratings or OER.
Not all museums have the same resources, but collaborating gives us the opportunity to share. This exhibition is something that can live beyond it’s time on view, as something online, traveling to other institutions and as an example for best practices in museums moving forward. It was truly a proof of concept for how museums can think of scholarly exhibitions in the future.
Visitors begin with a quick onboarding to make sure they feel comfortable, and then the tour begins
Start at the sacred peaks of Phnom Da, introducing you to the 8 Gods and connecting you to geography of the flood plain
In station 2, you’ll see a recreation of the Stoclet Palace
At the same station, visitors are introduced to the crate which opens and unloads the fragmented pieces
But with the device, they get up close and explore the multiple limb fragments alongside Stan Czuma, former CMA curator as he discovers them underground in the garden in Brussels in the 1970s
The fourth station is the most important station. Moving forward through time, the story heads to the conservation labs of CMA and the National Museum of Cambodia and over multiple decades, shows how the fragments were exchanged and rearranged.