16. 1. Have I been doing a good job
of engaging you?
2. Have you been doing a better
job of listening because I’m
doing a good job of engaging
you?
3. Do you feel you gained more
from this presentation because
of this personal interaction?
19. Facts:
• Youth consider fictional characters to be
role models
• Varying forms of media can shape a
person’s views of gender stereotypes
• Video games can be more influential than
other incarnations of media because of
their engaging, interactive nature
20. Males
• Outnumber females
• More often a playable
character
• “Treated as subjects”
–Felipe
• “As a default look like
fighters” -Michelle
21. Females
• Frequently portrayed
in a sexy role
• Less powerful
• “Tend to show a lot
more skin, look more
suggestive” –Felipe
• “Made… to how a
man would like them
to look” -Michelle
24. In Conclusion
• Game developers target a dominantly
male audience
• As a result, females are under-
represented and misrepresented
• If young gamers male and female absorb
these stereotypes, their view of gender
may be changed