Customer Service Gamification 
Kelly McQuiston, Director Commercial Products
| Proprietary and Confidential to Kelly Services, Inc. 2 | 
What we will cover… 
Why am I here? 
Gamification Defined 
Why Gamify? 
“Aint Nothin New” 
…a new spin on an old theme? Perhaps! 
Kelly Journey 
– Current Situation 
– Objectives 
– Set Parameters 
– Vendors 
To Game or Not To Game 
Lasting Impressions
Kelly Services & Contact Center Staffing 
By the Numbers 
Kelly founded the staffing 
industry over 65 years ago 
every 
Kelly puts an 
Worked in 2013 
16,000 
employee to work 
Contact Center employees 
hired last year 
MILLION 
HOURS 
Nearly 25,000 contact center jobs filled 
Home-based agents 
38 
seconds 
Proprietary and Confidential to Kelly Services, Inc. • 3 
More than 
Contact Center Clients
| Proprietary and Confidential to Kelly Services, Inc. 4 | 
The True Definition 
“The process of adding gaming elements 
to non-gaming activity to encourage 
action and participation” 
Gamification borrows design principals inherent in 
games to drive behavior across non-game experiences 
Operational strategy coupled with technology to 
improve business performance
| Proprietary and Confidential to Kelly Services, Inc. 5 | 
Why Gamify? 
Agent work is routine and repetitive 
High job burnout = high attrition 
“Am I getting better at this?” 
Lack sense of accomplishment 
Change behaviors to achieve better business results 
Engaged Employees = Customer Satisfaction 
Incentives & Recognition needs a facelift 
World is Changing – Elise Olding, Gartner 
– 25% of all redesigned business processes will have gaming by 
2015 
– Will grow from $100M (4Q12) to $2.6B by 2016 
– MMORPGs and Social Network are changing how we interact, 
play, and gain social acceptance 
– Technology makes all things easier! 
Why Gamify? 
Girls (and boys) just want to have fun!
| Proprietary and Confidential to Kelly Services, Inc. 6 | 
“Aint nothin new”, or is it? 
Be prepared for skepticism 
• S&H Green Stamps 
• Fantasy Football 
• Frequent Flyer Programs 
• Boy Scouts, Girl Scouts and Merit Badges 
• Game show popularity 
• McDonalds – Monopoly game 
• EDUCATION!!! E-learning 
The excitement comes from meeting the goal, not 
just getting the reward 
– Individual 
– Team 
Not just for Millennials 
Becoming less art and more science
| Proprietary and Confidential to Kelly Services, Inc. 7 | 
Kelly Journey – Current Situation 
HBA programs 
– Everything is virtual 
– Incentive Pay – tied to customer KPIs (CSAT, FCR, QA) 
• Effective measures that drive customer engagement 
– Discretionary – impromptu recognition (un-planned) 
– Non-Discretionary (planned) 
• If you do this you will get that 
• Calculation of Over Time 
• Employee tax implications 
– Traditional contests & awards 
• Heavy Lifting to administer 
• Manual posting of results & fulfillment 
• Lacked visibility & benefit to program
Kelly Journey – Objectives 
Improve Agent Performance – rewards for achieving goals 
Close the “virtual shock” gap 
Reduce job burnout, lower attrition 
Automate tracking & fulfillment 
Gain greater visibility 
| Proprietary and Confidential to Kelly Services, Inc. 8 | 
– Goals & Objectives 
– Leader Boards 
– Public Recognition 
Strengthen Employee Engagement 
Drive Passion & Knowledge 
Increase Fun Factor!
Kelly Journey – Set Parameters 
• Aligned to goals, not transactions 
• Award tokens, play games, get points, redeem for cash and prizes 
• Create games that target performance 
• Don’t create games for something that is expected (i.e. arriving to work on time) 
• Badges are earned for reaching certain levels/goals 
not purchased, not related to games 
- “K Club Member” – 10 surveys with 100% CSAT 
- “10K Club Member” – 100 Surveys with100% CSAT 
• Timely completion of contests – daily, weekly, monthly 
• Budget of 1-2 hours pay per month 
• Individual and Team contests 
• Allow peers to award tokens (5 tokens/Advisor) 
• Leader boards – both Individual and Team 
• Blogging – appropriate challenges and competitiveness, 
healthy bantering & camaraderie 
• Redemption for cash or prizes – PayPal, Amazon, etc… 
• Tax-up awards 
• FLSA – Award points to cover “Calc of OT”
| Proprietary and Confidential to Kelly Services, Inc. 10 | 
Kelly Journey – Vendors 
Gamification 
• Snowfly 
• LevelEleven 
• Gameffective * 
• Badgeville 
• Bunchball 
• Big Door * 
• Gigya * 
• Hoopla *** 
• iActionable 
• PlayVox *** 
• CrowdTwist * 
Employee Loyalty 
• Aimia 
• Maritz ** 
• Tibco Loyalty Lab ** 
• Epsilon ** 
• BI Worldwide ** 
• Bungee * 
• Rewards Network * 
Ruled out for a number of reasons: 
* Vendor could not meet requirements 
** Vendor was in a larger market segment 
*** Vendor opted out due to high level requirements 
Vendor reviews conducted
Pros 
Pros: 
•Impressive call center knowledge and engaging new advisors 
•Fast, inexpensive to implement 
•Random reinforcement technology 
• Extensive research and analysis of data to understand what does and doesn’t 
work to motivate people in the call center 
•Have a method of keeping you on budget with their token system. If you had 
a total dollar amount you were willing to spend in incentives, they had a 
means of doling out the token amounts so that you would stay within budget 
•Fulfillment piece is built into the product 
•Month to month agreement, can cancel anytime 
•No per-user license fee. Cost based on a percentage of award given out 
•Nominal implementation fee 
•Kelly dictates format of data sent to Snowfly 
•Allow a 90 day pilot and test with the games and without to measure 
effectiveness of games (“Random intermittent Reinforcement”) 
•Assist with goal /metric setting – break big goals into little steps
Cons 
Cons: 
•The advisor interface lacks sophistication - wasn’t real jazzy 
•Contest setup requires vendor participation. This is both a pro 
and a con. They offer suggestions on how to administer contests 
to achieve optimal results, a con just because we don’t have 
complete control 
•Concerns with the “corniness” of the games, but widely 
embraced by other company references
| Proprietary and Confidential to Kelly Services, Inc. 13 | 
Kelly Journey – To game or not to game?
Gamification in Action 
| Proprietary and Confidential to Kelly Services, Inc. 14 |
| Proprietary and Confidential to Kelly Services, Inc. 15 | 
Employee Dashboard
| Proprietary and Confidential to Kelly Services, Inc. 16 | 
Wall of Glory
| Proprietary and Confidential to Kelly Services, Inc. 17 | 
Goals Profile
| Proprietary and Confidential to Kelly Services, Inc. 18 | 
Game Room
| Proprietary and Confidential to Kelly Services, Inc. 19 | 
Redeeming Points
| Proprietary and Confidential to Kelly Services, Inc. 20 | 
Leader Portal
| Proprietary and Confidential to Kelly Services, Inc. 21 | 
Reports
| Proprietary and Confidential to Kelly Services, Inc. 22 | 
Lasting Impressions 
Gamification is Awards & Recognition rebranded 
Public Recognition is a must 
Give Tokens for Performance – play games with tokens 
peer Recognition - allow each peer to give tokens away 
Cannot always be the same winners – “first sale on Friday 
morning” “most improved” 
Leader Boards Passionate Engagement Money isn’t everything! 
Badges have intrinsic value and are perpetual 
Games should have levels “use what works with Gamers” 
Points are the Currency – redeem for Prizes 
Employees are more concerned with team winning, than personal shortcoming 
Engaged Employees create Engaged Customers 
The excitement is in achieving the goal, not necessarily winning the prize
Thank You! 
Kelly McQuiston 
Director, Commercial Products 
Kelly Services, Inc 
Kelly.mcquiston@kellyservices.com 
| Proprietary and Confidential to Kelly Services, Inc. 23 |

Customer Service Gamification

  • 1.
    Customer Service Gamification Kelly McQuiston, Director Commercial Products
  • 2.
    | Proprietary andConfidential to Kelly Services, Inc. 2 | What we will cover… Why am I here? Gamification Defined Why Gamify? “Aint Nothin New” …a new spin on an old theme? Perhaps! Kelly Journey – Current Situation – Objectives – Set Parameters – Vendors To Game or Not To Game Lasting Impressions
  • 3.
    Kelly Services &Contact Center Staffing By the Numbers Kelly founded the staffing industry over 65 years ago every Kelly puts an Worked in 2013 16,000 employee to work Contact Center employees hired last year MILLION HOURS Nearly 25,000 contact center jobs filled Home-based agents 38 seconds Proprietary and Confidential to Kelly Services, Inc. • 3 More than Contact Center Clients
  • 4.
    | Proprietary andConfidential to Kelly Services, Inc. 4 | The True Definition “The process of adding gaming elements to non-gaming activity to encourage action and participation” Gamification borrows design principals inherent in games to drive behavior across non-game experiences Operational strategy coupled with technology to improve business performance
  • 5.
    | Proprietary andConfidential to Kelly Services, Inc. 5 | Why Gamify? Agent work is routine and repetitive High job burnout = high attrition “Am I getting better at this?” Lack sense of accomplishment Change behaviors to achieve better business results Engaged Employees = Customer Satisfaction Incentives & Recognition needs a facelift World is Changing – Elise Olding, Gartner – 25% of all redesigned business processes will have gaming by 2015 – Will grow from $100M (4Q12) to $2.6B by 2016 – MMORPGs and Social Network are changing how we interact, play, and gain social acceptance – Technology makes all things easier! Why Gamify? Girls (and boys) just want to have fun!
  • 6.
    | Proprietary andConfidential to Kelly Services, Inc. 6 | “Aint nothin new”, or is it? Be prepared for skepticism • S&H Green Stamps • Fantasy Football • Frequent Flyer Programs • Boy Scouts, Girl Scouts and Merit Badges • Game show popularity • McDonalds – Monopoly game • EDUCATION!!! E-learning The excitement comes from meeting the goal, not just getting the reward – Individual – Team Not just for Millennials Becoming less art and more science
  • 7.
    | Proprietary andConfidential to Kelly Services, Inc. 7 | Kelly Journey – Current Situation HBA programs – Everything is virtual – Incentive Pay – tied to customer KPIs (CSAT, FCR, QA) • Effective measures that drive customer engagement – Discretionary – impromptu recognition (un-planned) – Non-Discretionary (planned) • If you do this you will get that • Calculation of Over Time • Employee tax implications – Traditional contests & awards • Heavy Lifting to administer • Manual posting of results & fulfillment • Lacked visibility & benefit to program
  • 8.
    Kelly Journey –Objectives Improve Agent Performance – rewards for achieving goals Close the “virtual shock” gap Reduce job burnout, lower attrition Automate tracking & fulfillment Gain greater visibility | Proprietary and Confidential to Kelly Services, Inc. 8 | – Goals & Objectives – Leader Boards – Public Recognition Strengthen Employee Engagement Drive Passion & Knowledge Increase Fun Factor!
  • 9.
    Kelly Journey –Set Parameters • Aligned to goals, not transactions • Award tokens, play games, get points, redeem for cash and prizes • Create games that target performance • Don’t create games for something that is expected (i.e. arriving to work on time) • Badges are earned for reaching certain levels/goals not purchased, not related to games - “K Club Member” – 10 surveys with 100% CSAT - “10K Club Member” – 100 Surveys with100% CSAT • Timely completion of contests – daily, weekly, monthly • Budget of 1-2 hours pay per month • Individual and Team contests • Allow peers to award tokens (5 tokens/Advisor) • Leader boards – both Individual and Team • Blogging – appropriate challenges and competitiveness, healthy bantering & camaraderie • Redemption for cash or prizes – PayPal, Amazon, etc… • Tax-up awards • FLSA – Award points to cover “Calc of OT”
  • 10.
    | Proprietary andConfidential to Kelly Services, Inc. 10 | Kelly Journey – Vendors Gamification • Snowfly • LevelEleven • Gameffective * • Badgeville • Bunchball • Big Door * • Gigya * • Hoopla *** • iActionable • PlayVox *** • CrowdTwist * Employee Loyalty • Aimia • Maritz ** • Tibco Loyalty Lab ** • Epsilon ** • BI Worldwide ** • Bungee * • Rewards Network * Ruled out for a number of reasons: * Vendor could not meet requirements ** Vendor was in a larger market segment *** Vendor opted out due to high level requirements Vendor reviews conducted
  • 11.
    Pros Pros: •Impressivecall center knowledge and engaging new advisors •Fast, inexpensive to implement •Random reinforcement technology • Extensive research and analysis of data to understand what does and doesn’t work to motivate people in the call center •Have a method of keeping you on budget with their token system. If you had a total dollar amount you were willing to spend in incentives, they had a means of doling out the token amounts so that you would stay within budget •Fulfillment piece is built into the product •Month to month agreement, can cancel anytime •No per-user license fee. Cost based on a percentage of award given out •Nominal implementation fee •Kelly dictates format of data sent to Snowfly •Allow a 90 day pilot and test with the games and without to measure effectiveness of games (“Random intermittent Reinforcement”) •Assist with goal /metric setting – break big goals into little steps
  • 12.
    Cons Cons: •Theadvisor interface lacks sophistication - wasn’t real jazzy •Contest setup requires vendor participation. This is both a pro and a con. They offer suggestions on how to administer contests to achieve optimal results, a con just because we don’t have complete control •Concerns with the “corniness” of the games, but widely embraced by other company references
  • 13.
    | Proprietary andConfidential to Kelly Services, Inc. 13 | Kelly Journey – To game or not to game?
  • 14.
    Gamification in Action | Proprietary and Confidential to Kelly Services, Inc. 14 |
  • 15.
    | Proprietary andConfidential to Kelly Services, Inc. 15 | Employee Dashboard
  • 16.
    | Proprietary andConfidential to Kelly Services, Inc. 16 | Wall of Glory
  • 17.
    | Proprietary andConfidential to Kelly Services, Inc. 17 | Goals Profile
  • 18.
    | Proprietary andConfidential to Kelly Services, Inc. 18 | Game Room
  • 19.
    | Proprietary andConfidential to Kelly Services, Inc. 19 | Redeeming Points
  • 20.
    | Proprietary andConfidential to Kelly Services, Inc. 20 | Leader Portal
  • 21.
    | Proprietary andConfidential to Kelly Services, Inc. 21 | Reports
  • 22.
    | Proprietary andConfidential to Kelly Services, Inc. 22 | Lasting Impressions Gamification is Awards & Recognition rebranded Public Recognition is a must Give Tokens for Performance – play games with tokens peer Recognition - allow each peer to give tokens away Cannot always be the same winners – “first sale on Friday morning” “most improved” Leader Boards Passionate Engagement Money isn’t everything! Badges have intrinsic value and are perpetual Games should have levels “use what works with Gamers” Points are the Currency – redeem for Prizes Employees are more concerned with team winning, than personal shortcoming Engaged Employees create Engaged Customers The excitement is in achieving the goal, not necessarily winning the prize
  • 23.
    Thank You! KellyMcQuiston Director, Commercial Products Kelly Services, Inc Kelly.mcquiston@kellyservices.com | Proprietary and Confidential to Kelly Services, Inc. 23 |