Crowdsourcing Descriptions for 
Nature Recordings 
Maarten Brinkerink 
Netherlands Institute for Sound and Vision 
November 22nd – MCN2014 Dallas
Netherlands Institute 
for Sound and Vision
Our Mission 
“As guardian of Dutch audiovisual heritage, 
we keep Dutch history, as documented in 
moving images, alive. We enable everyone to 
utilize the collections to learn, experience and 
create.” 
2014
R&D at Sound and Vision
Audiovisual 
broadcasts 
Professional annotation 
Search engine 
General 
public 
Academics 
Television 
makers
General 
public 
Professional annotation Academics 
Machine analysis Data gathering 
Television 
makers 
Audiovisual 
broadcasts 
Search engine
Europeana (Awareness) 
Europeana is the trusted source of cultural heritage. 
Explore millions of items from a range of Europe's leading 
galleries, libraries, archives and museums. Books and 
manuscripts, photos and paintings, television and film, sculpture 
and crafts, diaries and maps, sheet music and recordings, 
they’re all here. 
Europeana Awareness is a Best Practice Network, led 
by the Europeana Foundation, designed to - among other things 
- promote its use by a broad public for a variety of purposes 
including recreation and hobbies, research, learning, genealogy 
and tourism – engaging users via user generation of content, 
creation of digital stories and social networking.
Three core WP2 objectives 
Research in end-user involvement that will help 
define opportunities and challenges for Europeana 
Launch a two thematic campaigns that each cover 
a specific challenge for gathering and linking UGC to 
Europeana 
Establish close collaborations with the Wikipedia 
Community
WP2 – End-user Engagement 
“This WP implements support for the meaningful 
inclusion of User Contributed Content (UCC) 
content in Europeana and of the distribution of 
Europeana content in external environments.” 
[1] Contextualisation – users adding context to heritage objects in the 
form of stories and descriptions; 
[2] Contribution – gather digital objects from end-users that can help to 
enrich and compliment the collection on Europeana;
Task 2.1 Tools used to enable end user contributions to 
Europeana content 
Oxford University 
Used to contribute stories in the context of 1914-1918 
Existing tools (Waisda) 
Spild af Tid, NTUA 
Digital Storytelling Platform 
We Are What we Do and PSNC, 
Used to upload and publish content for 1989
Digital Storytelling Platform: 
Editing a Story
Historypin 
http://www.europeana1989.eu
Wikipedia Edit a thons, 10 countries 
Sweden (WW1) – November 7, 2012 
Sweden (Fashion) – March 22, 2013 
Poland (1989) – June 9, 2013 
Denmark (1894) – June 8, 2013 
Netherlands, Greece, Australia, 
Belgium, Germany, Serbia, 
Sweden and UK (WW1 Edit-a-thons) 
– June 29, 2013 
Sweden (Fashion) – November 12, 
2013 
Europeana Fashion Editathon at Nordiska museet in Stockholm 
https://commons.wikimedia.org/wiki/File:Europeana_Fashion_Editatho 
n_2013_11.jpg
Wiki Loves Public Art photo competition 
• Executed in May 2013 
• Sweden, Spain, Austria, Finland and Israel joined the contest in 
2013 
• 9,250 images were uploaded as part of the contest by 225 
uploaders, of which 57 percent were first time contributor 
• The articles with photos from the contest have been shown a 
total of 1,353,909 times between May-October 2013.
Classification of Crowdsourcing 
Projects 
Correction 
and 
Transcription 
Classification and 
Tagging 
Collection 
acquisition 
Co-curation Contextualisation 
Europeana Awareness: D2.1 User requirements and IPR implications for User Contributed Content in 
Europeana 
Johan Oomen & Lora Aroyo 
http://www.iisi.de/fileadmin/IISI/upload/2011/p138_oomen.pdf
Classification of Crowdsourcing 
Projects 
Correction 
and 
Transcription 
Classification and 
Tagging 
Collection 
acquisition 
Co-curation Contextualisation 
Europeana Awareness: D2.1 User requirements and IPR implications for User Contributed Content in 
Europeana 
Johan Oomen & Lora Aroyo 
http://www.iisi.de/fileadmin/IISI/upload/2011/p138_oomen.pdf
Video Labeling Game – What’s That? 
(Waisda?) 
Allows internet users to annotate 
audiovisual archive material in the form of a 
(serious) game 
The goal of the game is consensus 
between players 
Fun and competition as motivation
Why? 
Investigate the added value of social 
tagging 
Experimenting with new forms of services 
for the public (serious games) 
Which results in: 
• Time-related metadata 
• Social tags (bridging the semantic gap) 
• Interaction between the archive/broadcaster and 
the public
Spotvogel (‘Mockingbird’) 
The Third Installment of Waisda? 
Based on the Vroege Vogels (‘Early Birds’) 
nature series by NL public broadcaster 
VARA (also a partner in the project) 
Collaboration with Naturalis, utilizing their 
Dutch Species Catalogue for matching the 
social tags to an authoritative taxonomy 
Targeted the online community of interest 
associated with the series (thousands of 
active online forum contributors, on the 
programme website)
Game Mechanics 
Homepage
Game Mechanics 
Tagging and scoring
Game Mechanics 
Tagging and scoring (zoomed in)
Game Mechanics 
Match with user 
Tagging and scoring (zoomed in)
Game Mechanics 
Vocabulary match 
Match with user 
Tagging and scoring (zoomed in)
Game Mechanics 
Vocabulary match 
Match with user 
Tagging and scoring (zoomed in) 
Potential match
Game Mechanics 
Game recap
Game Mechanics 
User profile
Results 
Three implementations resulted in over a 
million social tags, by thousands of players 
On average 50% of the social tags consists 
of matched tags, and 25% corresponds to 
controlled vocabularies 
On average 10-20% of the social tags are 
unique 
‘Super taggers’ are responsible for the vast 
majority of the social tags that are added
Results 
The extent to which expert cataloguers 
deem the social tags to be useful, heavily 
depends on the type of content 
The balance between social tags that 
correspond with terms from a controlled-vocabulary 
and terms invented by users 
themselves, also depends heavily on the 
type of content 
First experiments suggest that the social 
tags enable high recall fragment retrieval
Lessons Learned 
Don’t try to reach a broad audience, but 
find an active niche 
Open knowledge structures provide a way 
to structure the data that is gathered, and – 
at the same time – provide great 
possibilities for linking collections 
Crowdsourcing means accepting and 
respecting multiple authorities and 
perspective in regards to your collection
Related: eCreative – Sound 
Connections 
-Enrich sounds with Europeana materials and 
other websources 
-Invite communities to interact 
-http://www.historypin.com/en/explore/birdlife/
Related: eSounds – Wikipedia Editathon 
-Enrich Wikipedia with bird recordings 
-Contextualize sound recordings in a relevant 
knowledge environment 
-Bring together Wikipedians & birders
Thanks for your attention! 
Maarten Brinkerink 
Netherlands Institute for Sound and Vision 
mbrinkerink@beeldengeluid.nl 
@mbrinkerink 
@benglabs 
http://labs.europeana.eu/apps/Waisda/ 
https://github.com/beeldengeluid/waisda 
Many thanks to: 
Johan Oomen & Lizzy Komen, for their input 
Just Vervaart, Cyril Snijders, Sander Pieterse, Michiel Hildebrand & 
Martijn van Steenbergen, for their involvement in ‘Spotvogel’ 
Let’s continue to think big, y’all!!!

Crowdsourcing Descriptions for Nature Recordings

  • 1.
    Crowdsourcing Descriptions for Nature Recordings Maarten Brinkerink Netherlands Institute for Sound and Vision November 22nd – MCN2014 Dallas
  • 2.
    Netherlands Institute forSound and Vision
  • 3.
    Our Mission “Asguardian of Dutch audiovisual heritage, we keep Dutch history, as documented in moving images, alive. We enable everyone to utilize the collections to learn, experience and create.” 2014
  • 4.
    R&D at Soundand Vision
  • 5.
    Audiovisual broadcasts Professionalannotation Search engine General public Academics Television makers
  • 6.
    General public Professionalannotation Academics Machine analysis Data gathering Television makers Audiovisual broadcasts Search engine
  • 7.
    Europeana (Awareness) Europeanais the trusted source of cultural heritage. Explore millions of items from a range of Europe's leading galleries, libraries, archives and museums. Books and manuscripts, photos and paintings, television and film, sculpture and crafts, diaries and maps, sheet music and recordings, they’re all here. Europeana Awareness is a Best Practice Network, led by the Europeana Foundation, designed to - among other things - promote its use by a broad public for a variety of purposes including recreation and hobbies, research, learning, genealogy and tourism – engaging users via user generation of content, creation of digital stories and social networking.
  • 8.
    Three core WP2objectives Research in end-user involvement that will help define opportunities and challenges for Europeana Launch a two thematic campaigns that each cover a specific challenge for gathering and linking UGC to Europeana Establish close collaborations with the Wikipedia Community
  • 9.
    WP2 – End-userEngagement “This WP implements support for the meaningful inclusion of User Contributed Content (UCC) content in Europeana and of the distribution of Europeana content in external environments.” [1] Contextualisation – users adding context to heritage objects in the form of stories and descriptions; [2] Contribution – gather digital objects from end-users that can help to enrich and compliment the collection on Europeana;
  • 10.
    Task 2.1 Toolsused to enable end user contributions to Europeana content Oxford University Used to contribute stories in the context of 1914-1918 Existing tools (Waisda) Spild af Tid, NTUA Digital Storytelling Platform We Are What we Do and PSNC, Used to upload and publish content for 1989
  • 11.
  • 13.
  • 15.
    Wikipedia Edit athons, 10 countries Sweden (WW1) – November 7, 2012 Sweden (Fashion) – March 22, 2013 Poland (1989) – June 9, 2013 Denmark (1894) – June 8, 2013 Netherlands, Greece, Australia, Belgium, Germany, Serbia, Sweden and UK (WW1 Edit-a-thons) – June 29, 2013 Sweden (Fashion) – November 12, 2013 Europeana Fashion Editathon at Nordiska museet in Stockholm https://commons.wikimedia.org/wiki/File:Europeana_Fashion_Editatho n_2013_11.jpg
  • 16.
    Wiki Loves PublicArt photo competition • Executed in May 2013 • Sweden, Spain, Austria, Finland and Israel joined the contest in 2013 • 9,250 images were uploaded as part of the contest by 225 uploaders, of which 57 percent were first time contributor • The articles with photos from the contest have been shown a total of 1,353,909 times between May-October 2013.
  • 17.
    Classification of Crowdsourcing Projects Correction and Transcription Classification and Tagging Collection acquisition Co-curation Contextualisation Europeana Awareness: D2.1 User requirements and IPR implications for User Contributed Content in Europeana Johan Oomen & Lora Aroyo http://www.iisi.de/fileadmin/IISI/upload/2011/p138_oomen.pdf
  • 18.
    Classification of Crowdsourcing Projects Correction and Transcription Classification and Tagging Collection acquisition Co-curation Contextualisation Europeana Awareness: D2.1 User requirements and IPR implications for User Contributed Content in Europeana Johan Oomen & Lora Aroyo http://www.iisi.de/fileadmin/IISI/upload/2011/p138_oomen.pdf
  • 19.
    Video Labeling Game– What’s That? (Waisda?) Allows internet users to annotate audiovisual archive material in the form of a (serious) game The goal of the game is consensus between players Fun and competition as motivation
  • 20.
    Why? Investigate theadded value of social tagging Experimenting with new forms of services for the public (serious games) Which results in: • Time-related metadata • Social tags (bridging the semantic gap) • Interaction between the archive/broadcaster and the public
  • 21.
    Spotvogel (‘Mockingbird’) TheThird Installment of Waisda? Based on the Vroege Vogels (‘Early Birds’) nature series by NL public broadcaster VARA (also a partner in the project) Collaboration with Naturalis, utilizing their Dutch Species Catalogue for matching the social tags to an authoritative taxonomy Targeted the online community of interest associated with the series (thousands of active online forum contributors, on the programme website)
  • 22.
  • 23.
  • 24.
    Game Mechanics Taggingand scoring (zoomed in)
  • 25.
    Game Mechanics Matchwith user Tagging and scoring (zoomed in)
  • 26.
    Game Mechanics Vocabularymatch Match with user Tagging and scoring (zoomed in)
  • 27.
    Game Mechanics Vocabularymatch Match with user Tagging and scoring (zoomed in) Potential match
  • 28.
  • 29.
  • 30.
    Results Three implementationsresulted in over a million social tags, by thousands of players On average 50% of the social tags consists of matched tags, and 25% corresponds to controlled vocabularies On average 10-20% of the social tags are unique ‘Super taggers’ are responsible for the vast majority of the social tags that are added
  • 31.
    Results The extentto which expert cataloguers deem the social tags to be useful, heavily depends on the type of content The balance between social tags that correspond with terms from a controlled-vocabulary and terms invented by users themselves, also depends heavily on the type of content First experiments suggest that the social tags enable high recall fragment retrieval
  • 32.
    Lessons Learned Don’ttry to reach a broad audience, but find an active niche Open knowledge structures provide a way to structure the data that is gathered, and – at the same time – provide great possibilities for linking collections Crowdsourcing means accepting and respecting multiple authorities and perspective in regards to your collection
  • 33.
    Related: eCreative –Sound Connections -Enrich sounds with Europeana materials and other websources -Invite communities to interact -http://www.historypin.com/en/explore/birdlife/
  • 34.
    Related: eSounds –Wikipedia Editathon -Enrich Wikipedia with bird recordings -Contextualize sound recordings in a relevant knowledge environment -Bring together Wikipedians & birders
  • 35.
    Thanks for yourattention! Maarten Brinkerink Netherlands Institute for Sound and Vision mbrinkerink@beeldengeluid.nl @mbrinkerink @benglabs http://labs.europeana.eu/apps/Waisda/ https://github.com/beeldengeluid/waisda Many thanks to: Johan Oomen & Lizzy Komen, for their input Just Vervaart, Cyril Snijders, Sander Pieterse, Michiel Hildebrand & Martijn van Steenbergen, for their involvement in ‘Spotvogel’ Let’s continue to think big, y’all!!!

Editor's Notes

  • #2 Europeana Awareness WP2: Research in end-user involvement that will help define opportunities and challenges for Europeana
  • #3 Sound and Vision, the audiovisual archive of the Netherlands, 100 yrs. documentary film, music recordings, television, amateur films, web video. 800k hours, 400k available in digital form by the end of this year. Growing daily with ingest of content of all public broadcasters.
  • #5 We envision the future audiovisual archives to be smart, connected and open; using smart technologies to optimise workflows for annotation and content distribution. Being connected to other sources of information (other collections, contextual sources), to a variety of often niche user communities, researchers and the creative industries. Fully embrace ‘open’ as the default to have maximum impact in society: applying open licences for content delivery, using open source software and open standards wherever possible.
  • #15 89 Voices is an oral history and social engagement project envisioned by Neil Bates and Michelle van Duijn of the Europeana Foundation. Built on the back of Europeana’s 1989 collection days in Poland, Hungary, Czech Republic, Germany and the Baltic States, 89 voices will connect with European history through the participants who attend these events via their objects and unique stories.   The project uses Tumblr and Soundcloud, and will continue until 2014 once 89 voices have been recorded to mark the 25th anniversary of the start of the revolutions of Eastern Europe. http://89voices.eu/about  
  • #18 Crowdsourcing in the Cultural Heritage Domain: Opportunities and Challenges Digital Content Life Cycle, National Library of New Zealand (http://makeit.digitalnz.org/guidelines)
  • #19 Crowdsourcing in the Cultural Heritage Domain: Opportunities and Challenges Digital Content Life Cycle, National Library of New Zealand (http://makeit.digitalnz.org/guidelines)
  • #20 Games With A Purpose (Luis von Ahn) “A human-based computation game or game with a purpose (GWAP) is a human-based computation technique in which a computational process performs its function by outsourcing certain steps to humans in an entertaining way.” https://en.wikipedia.org/wiki/Human-based_computation_game
  • #27 GTAA – Geografische namen GTAA – Namen GTAA – Onderwerpen beeld en geluid Dierengedrag (met dank aan Lisette) Soortenregister (met dank aan Naturalis)