This document summarizes the evolution of user interface design from early menus to modern flat design principles. It outlines key developments in UI design from 1995 to the present, including skeuomorphism giving way to flat design. Major tech companies like Microsoft, Google, and Apple have embraced flat design principles by simplifying icons and layouts. The document also discusses reasons for the shift to flat design like reducing information overload through minimalism and focusing on content over visuals.
Carly Sanker is an illustrator and concept artist with over 10 years of experience in animation, game development, and interactive design. She has worked for companies such as Disney, Harmonix, and Mitsubishi creating storyboards, characters, environments, and more. Sanker has a BFA in digital art and is proficient in software like Maya, 3DS Max, Photoshop, and Unity. She is currently an interactive visual designer at Harvard University.
Neomorphism is a new UX design style that combines elements of flat and skeuomorphic design. It uses subtle shadows and highlights to mimic real-world textures and objects on digital interfaces. Examples include buttons that resemble physical keyboard buttons. Companies like Stripe and Tesla have adopted this mild approach to create interfaces that are soft on the eyes with minimal colors and contrasts.
Jan Willem Eshuis (Infostrada) @ CMC Mobiele media dienstenMedia Perspectives
De presentatie die Jan Willem Eshuis (Infostrada) gaf tijdens het Cross Media Café Mobiele media diensten op 4 februari 2014. Hij presenteerde een sport applicatie voor de Google Glass.
June 2016 Digital Humanities Hub CAKE slidesAndrew Thomas
These slides are from a short presentation I did at an event for arts and humanities stakeholders at a CAKE event, at the Digital Humanities Hub on the University of Birmingham campus (http://www.birmingham.ac.uk/facilities/digitalhumanitieshub/index.aspx). It was about using web technologies to easily create digital landscapes that can be widely shared, widely engaging, fully inclusive, and fun. One of the interesting aspects I wanted to get over is that web-based landscapes open up new ways for humanities practitioners and technical developers to collaborate in creating real-world and conceptual digital landscapes.
Cloud computing is changing the way we access and consume computing resource. The purpose of this presentation is to impress upon the audience that cloud computing is not something "isolated" and "esoteric" affecting only some people or some companies or some industries. Cloud computing is a plenary resource
Cloud computing is a phenomenon affecting all of us and more importantly Benefiting each one of us .This presentation will show this with illustrations
This document summarizes the evolution of user interface design from early menus to modern flat design principles. It outlines key developments in UI design from 1995 to the present, including skeuomorphism giving way to flat design. Major tech companies like Microsoft, Google, and Apple have embraced flat design principles by simplifying icons and layouts. The document also discusses reasons for the shift to flat design like reducing information overload through minimalism and focusing on content over visuals.
Carly Sanker is an illustrator and concept artist with over 10 years of experience in animation, game development, and interactive design. She has worked for companies such as Disney, Harmonix, and Mitsubishi creating storyboards, characters, environments, and more. Sanker has a BFA in digital art and is proficient in software like Maya, 3DS Max, Photoshop, and Unity. She is currently an interactive visual designer at Harvard University.
Neomorphism is a new UX design style that combines elements of flat and skeuomorphic design. It uses subtle shadows and highlights to mimic real-world textures and objects on digital interfaces. Examples include buttons that resemble physical keyboard buttons. Companies like Stripe and Tesla have adopted this mild approach to create interfaces that are soft on the eyes with minimal colors and contrasts.
Jan Willem Eshuis (Infostrada) @ CMC Mobiele media dienstenMedia Perspectives
De presentatie die Jan Willem Eshuis (Infostrada) gaf tijdens het Cross Media Café Mobiele media diensten op 4 februari 2014. Hij presenteerde een sport applicatie voor de Google Glass.
June 2016 Digital Humanities Hub CAKE slidesAndrew Thomas
These slides are from a short presentation I did at an event for arts and humanities stakeholders at a CAKE event, at the Digital Humanities Hub on the University of Birmingham campus (http://www.birmingham.ac.uk/facilities/digitalhumanitieshub/index.aspx). It was about using web technologies to easily create digital landscapes that can be widely shared, widely engaging, fully inclusive, and fun. One of the interesting aspects I wanted to get over is that web-based landscapes open up new ways for humanities practitioners and technical developers to collaborate in creating real-world and conceptual digital landscapes.
Cloud computing is changing the way we access and consume computing resource. The purpose of this presentation is to impress upon the audience that cloud computing is not something "isolated" and "esoteric" affecting only some people or some companies or some industries. Cloud computing is a plenary resource
Cloud computing is a phenomenon affecting all of us and more importantly Benefiting each one of us .This presentation will show this with illustrations
The Glass Class: Rapid Prototyping for Wearable ComputersMark Billinghurst
Talk that was to be given by Mark Billinghurst at the AWE New York conference on March 25th 2014. Unfortunately, due to technical problems this wasn't able to go ahead.
Muhammad Imran is a 3D artist from Pakistan seeking a challenging position to improve his skills. He has over 3 years of experience in 3D animation and motion graphics. His skills include Autodesk 3D Studio Max, Adobe After Effects, and RealFlow. He has worked on projects for advertising agencies, TV networks, and engineering companies. Imran holds a graduation degree from the University of Sindh and is proficient in both English and Urdu.
This document discusses how UX design is moving beyond screens as more objects and devices become connected through technologies like the Internet of Things. It notes that while many interactions still happen through screens like smartphones and computers, an increasing number of objects will become digitally enabled and connected. This will provide both opportunities and challenges for UX designers to design experiences that incorporate these connected physical objects in addition to digital interfaces. The document provides examples of connected objects currently in development and projections that over 20 billion devices could be internet-connected by 2020. It argues UX designers should start preparing for this shift by considering how to design services that enhance physical products, incorporate live data streams, and give digital services a physical embodiment.
Fjord @ EURO IA 2010 - Design beyond the glowing rectangleFjord
Claire Rowland and Chris Browne of Fjord speak about 'Design beyond the glowing rectangle - what does the internet of things mean for UX designers?' Their presentation focuses on the coming challenges user experience designers and researchers will face creating services and interactions around a much wider range of devices, not all of which may have screens.
Read more on http://www.fjordnet.com/news/fjord-participates-smarcos-project-improve-usability-interconnected-embedded-system
The presentation is also available at http://www.slideshare.net/clurr/euroia-cr-cb100928finalpdfwithnotes-5309088
It’s 2013. The shift to mobile is well and truly upon us, we’re at the transition point where Mobile Internet overtakes Desktop Internet usage and there is no going back. If you’re not designing responsively now then you better get cracking because what comes next is a big change to the way we design and build web experiences for humans.
The shift to mobile started making us think about devices, however almost all of our discussion is around what devices we support and where do we set our breakpoints. Could this focus on device capability be masking something bigger happening in the way humans are starting to behave with the web?
What if the fragmentation we’re seeing on Android is merely a glimpse into the device fragmentation of the future? What happens when a users’ experience can range from the interface of a watch to that of a building? How do we communicate with someone when they are walking down the street trying to locate something compared to kicking back on the sofa? How do we even know when they are doing one and not the other?
Contextually Responsive Design is quickly going to become a necessity - but this isn’t personalisation 2.0 or Content First under a different name. To truly design engaging experiences we need to consider how context shapes our behaviour. As Web Designers and Developers we’ve traditionally worked with people “sitting down to compute”. What happens when someone no longer wants to sit down at a computer to do something; ever?
This talk will start from the point of late 2013 and look forward six years. How do we expect people to behave? How will we design systems to cope, and what are the contexts in which people will use the web during its next age?
Given at Melbourne Be Responsive on 10 September 2013.
My recap of AWE EU 2019 in Munich Germany. Going over some of the talks I saw, and themes that emerged.
Presentations and slides by:
Amar Dhaliwal, Atheer: The Future of Business is Augmented: From Process to Augmentation
Richard Hess, Nestlé: Scaling XR at Nestlé
Jason Fox: Welcome to the Spatial Grid: how we will build the shared map of reality
Daniel Seidl, Innoactive: Challenges and Best Practices in Adopting and Scaling VR Training in Enterprise
David Svee, Gleechi: VR Design for All
This document discusses the history and process of 3D printing. It describes how the first 3D printer was created in 1984 by Charles Hull and provides examples of how companies like Ford, Boeing, and Nike now use 3D printing. The document outlines the advantages of 3D printing such as customization and environmental friendliness, and notes some disadvantages like security risks from copying objects. It predicts that 3D printers will likely become common household items in the future.
Hybrid Enterprise IaaS Cloud - what you need to know!ShapeBlue
The document discusses hybrid cloud and provides an agenda for a workshop on the topic. It summarizes ShapeBlue as an expert in building public and private clouds internationally using CloudStack/CloudPlatform. Hybrid cloud is described as a combination of private and public cloud to address both traditional and cloud-native workloads. The key barriers to hybrid cloud are discussed as trust/security, data location/jurisdiction, and interoperability/portability.
Monsuno Technologies & Media Ltd was founded in 2013 by Sadam Ahmed Doka to develop computer software and web applications. The company specializes in desktop and web application development using languages like Java, PHP, ASP, and HTML5. Notable projects include websites for Great Lakes Film Production and Psynam Uganda, as well as software for Uganda Police and various schools and organizations. The company aims to make technology more accessible and help IT become essential to everyday life.
An introduction to the basic principals of Responsive Web Design (RWD) including research into the needs and challenges of implementing RWD in production.
A sliideshow based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
A slideshare based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
The document discusses how product development is changing in the post-digital era. It notes that big data provides insights into consumer behavior and preferences that can be used to develop highly personalized, just-in-time products and services. It also discusses how the lines between physical products, digital services, and coding/computation are blurring as more products incorporate sensors, connectivity and computer logic. Mundane computing principles are outlined, emphasizing that networked devices should enhance core functions simply and seamlessly integrate into users' lives.
With upcoming frameworks, powerful development tools and evolving technologies, this year looks very promising for web developers.
Here are our thoughts on the top web development trends for 2016.
The document discusses changes in news consumption and the media landscape driven by smartphones and new technologies. It describes NU.nl's strategy to be the leading Dutch news provider by optimizing its content and presentation for all screens and using real-time analytics. NU.nl aims to provide the most relevant news in a way that puts audiences first. It is launching initiatives like a user testing panel and innovation program called NUlab to develop new products and engage the journalism community in shaping the future of news.
History of Internet Class for College by Slidesgo.pptxTASBIHTVCHANNEL
This document provides an overview and instructions for using an internet history presentation template from Slidesgo. It includes 5 slides on the following topics: introduction, networks, governance, and conclusions. The template contains sample slides on internet history, graphics, and icons that can be customized. Instructions are provided on editing, credits, and resources available from Slidesgo.
The Glass Class: Rapid Prototyping for Wearable ComputersMark Billinghurst
Talk that was to be given by Mark Billinghurst at the AWE New York conference on March 25th 2014. Unfortunately, due to technical problems this wasn't able to go ahead.
Muhammad Imran is a 3D artist from Pakistan seeking a challenging position to improve his skills. He has over 3 years of experience in 3D animation and motion graphics. His skills include Autodesk 3D Studio Max, Adobe After Effects, and RealFlow. He has worked on projects for advertising agencies, TV networks, and engineering companies. Imran holds a graduation degree from the University of Sindh and is proficient in both English and Urdu.
This document discusses how UX design is moving beyond screens as more objects and devices become connected through technologies like the Internet of Things. It notes that while many interactions still happen through screens like smartphones and computers, an increasing number of objects will become digitally enabled and connected. This will provide both opportunities and challenges for UX designers to design experiences that incorporate these connected physical objects in addition to digital interfaces. The document provides examples of connected objects currently in development and projections that over 20 billion devices could be internet-connected by 2020. It argues UX designers should start preparing for this shift by considering how to design services that enhance physical products, incorporate live data streams, and give digital services a physical embodiment.
Fjord @ EURO IA 2010 - Design beyond the glowing rectangleFjord
Claire Rowland and Chris Browne of Fjord speak about 'Design beyond the glowing rectangle - what does the internet of things mean for UX designers?' Their presentation focuses on the coming challenges user experience designers and researchers will face creating services and interactions around a much wider range of devices, not all of which may have screens.
Read more on http://www.fjordnet.com/news/fjord-participates-smarcos-project-improve-usability-interconnected-embedded-system
The presentation is also available at http://www.slideshare.net/clurr/euroia-cr-cb100928finalpdfwithnotes-5309088
It’s 2013. The shift to mobile is well and truly upon us, we’re at the transition point where Mobile Internet overtakes Desktop Internet usage and there is no going back. If you’re not designing responsively now then you better get cracking because what comes next is a big change to the way we design and build web experiences for humans.
The shift to mobile started making us think about devices, however almost all of our discussion is around what devices we support and where do we set our breakpoints. Could this focus on device capability be masking something bigger happening in the way humans are starting to behave with the web?
What if the fragmentation we’re seeing on Android is merely a glimpse into the device fragmentation of the future? What happens when a users’ experience can range from the interface of a watch to that of a building? How do we communicate with someone when they are walking down the street trying to locate something compared to kicking back on the sofa? How do we even know when they are doing one and not the other?
Contextually Responsive Design is quickly going to become a necessity - but this isn’t personalisation 2.0 or Content First under a different name. To truly design engaging experiences we need to consider how context shapes our behaviour. As Web Designers and Developers we’ve traditionally worked with people “sitting down to compute”. What happens when someone no longer wants to sit down at a computer to do something; ever?
This talk will start from the point of late 2013 and look forward six years. How do we expect people to behave? How will we design systems to cope, and what are the contexts in which people will use the web during its next age?
Given at Melbourne Be Responsive on 10 September 2013.
My recap of AWE EU 2019 in Munich Germany. Going over some of the talks I saw, and themes that emerged.
Presentations and slides by:
Amar Dhaliwal, Atheer: The Future of Business is Augmented: From Process to Augmentation
Richard Hess, Nestlé: Scaling XR at Nestlé
Jason Fox: Welcome to the Spatial Grid: how we will build the shared map of reality
Daniel Seidl, Innoactive: Challenges and Best Practices in Adopting and Scaling VR Training in Enterprise
David Svee, Gleechi: VR Design for All
This document discusses the history and process of 3D printing. It describes how the first 3D printer was created in 1984 by Charles Hull and provides examples of how companies like Ford, Boeing, and Nike now use 3D printing. The document outlines the advantages of 3D printing such as customization and environmental friendliness, and notes some disadvantages like security risks from copying objects. It predicts that 3D printers will likely become common household items in the future.
Hybrid Enterprise IaaS Cloud - what you need to know!ShapeBlue
The document discusses hybrid cloud and provides an agenda for a workshop on the topic. It summarizes ShapeBlue as an expert in building public and private clouds internationally using CloudStack/CloudPlatform. Hybrid cloud is described as a combination of private and public cloud to address both traditional and cloud-native workloads. The key barriers to hybrid cloud are discussed as trust/security, data location/jurisdiction, and interoperability/portability.
Monsuno Technologies & Media Ltd was founded in 2013 by Sadam Ahmed Doka to develop computer software and web applications. The company specializes in desktop and web application development using languages like Java, PHP, ASP, and HTML5. Notable projects include websites for Great Lakes Film Production and Psynam Uganda, as well as software for Uganda Police and various schools and organizations. The company aims to make technology more accessible and help IT become essential to everyday life.
An introduction to the basic principals of Responsive Web Design (RWD) including research into the needs and challenges of implementing RWD in production.
A sliideshow based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
A slideshare based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
The document discusses how product development is changing in the post-digital era. It notes that big data provides insights into consumer behavior and preferences that can be used to develop highly personalized, just-in-time products and services. It also discusses how the lines between physical products, digital services, and coding/computation are blurring as more products incorporate sensors, connectivity and computer logic. Mundane computing principles are outlined, emphasizing that networked devices should enhance core functions simply and seamlessly integrate into users' lives.
With upcoming frameworks, powerful development tools and evolving technologies, this year looks very promising for web developers.
Here are our thoughts on the top web development trends for 2016.
The document discusses changes in news consumption and the media landscape driven by smartphones and new technologies. It describes NU.nl's strategy to be the leading Dutch news provider by optimizing its content and presentation for all screens and using real-time analytics. NU.nl aims to provide the most relevant news in a way that puts audiences first. It is launching initiatives like a user testing panel and innovation program called NUlab to develop new products and engage the journalism community in shaping the future of news.
History of Internet Class for College by Slidesgo.pptxTASBIHTVCHANNEL
This document provides an overview and instructions for using an internet history presentation template from Slidesgo. It includes 5 slides on the following topics: introduction, networks, governance, and conclusions. The template contains sample slides on internet history, graphics, and icons that can be customized. Instructions are provided on editing, credits, and resources available from Slidesgo.
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Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
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