Carly Sanker is an illustrator and concept artist with over 10 years of experience in animation, game development, and interactive design. She has worked for companies such as Disney, Harmonix, and Mitsubishi creating storyboards, characters, environments, and more. Sanker has a BFA in digital art and is proficient in software like Maya, 3DS Max, Photoshop, and Unity. She is currently an interactive visual designer at Harvard University.
Augmented Reality apps and games for mobile are a developing technology. Some applications live up to expectations, while others fall short.
This is a review of the various design patterns to consider when designing an AR app, and some recommendations on how to make the most of the current technology.
Augmented Reality apps and games for mobile are a developing technology. Some applications live up to expectations, while others fall short.
This is a review of the various design patterns to consider when designing an AR app, and some recommendations on how to make the most of the current technology.
A Creative Technologies Graduate backed by successful training period as a Graphic designer with first hand experience in Multimedia - Web design, Graphic design seeking full – time opportunities as an Entry Level Creative technologist
A Creative Technologies Graduate backed by successful training period as a Graphic designer with first hand experience in Multimedia - Web design, Graphic design seeking full – time opportunities as an Entry Level Creative technologist
THE PROCESS FOLLOWED FOR CREATING AN ANIMATED VIDEO BY MAAC ANIMATION KOLKATA...MAACChowringhee4
Animation is a systematic activity with a step by step procedure. Just a ten second animation clip could take a whole week to be created from a team of animators from a scratch by a team of animators. Any basic course in animation might start by explaining the animation process.
Maac Animation Kolkata is the Best VFX, Graphic Design, Webdesign, Animation Training Institute in Kolkata offers quality education using state-of-the-art Infrastructure. It has 3 centers at the prime location in kolkata - Maac Chowringhee, Maac Rashbehari and Maac Ultadanga.
Alejandro is a multiple-award winning creative producer and manager. He is bilingual in English and Spanish, with a Master's in Animation and Visual Effects from the Academy of Art University. He has resided in San Francisco for a decade and has experience creating content, managing vendors and designers, and marketing and advertising strategy for Fortune 500/100 companies in the San Francisco Bay Area. His experience ranges from Kendall-Jackson and the winery industry, Splunk> and Big Data, VISA for retail and branding technologies, CISCO for design and project management, and at Facebook working on myriad creative projects in cross-functional teams.
About Kazumi Terada
- Available for hire
- Born in Tokyo, Lived in Dallas, Lives in New York. US Citizen. Bilingual.
- Parsons School of Design, BFA in Architecture
- Work Experience: Panasonic, Shutterstock, Vibrant Media, Bertelsmann
- Building websites since the 90’s
- UX Design Immersive Certificate from General Assembly, May 2016
- Co-founder of a design firm and a non-profit
Maac Ameeerpet - VFX, Animation and Gaming Training Center in HyderabadMaac Ameerpet
MAAC Ameerpet is leading VFX, 3D Animation, Multimedia, and Game Designing Training institute in Hyderabad. We provided the 100% Job placements at MNC Companies.
Vizerra - innovations in visual communications using games and VR&ARAlexander Lavrov
Vizerra is a leading developer of interactive AR&VR 3D applications including for large complex
projects.
We implemented more than 200 complex projects over the past 10 years for huge clients like Olympic committee, Siemens or HTC.
Vizerra - innovations in visual communications using games and VR&AR
Carly Sanker Resume 2016
1. CARLY SANKER
ILLUSTRATOR | CONCEPT ARTIST
DISNEY TELEVISION ANIMATION Mar 2015 – Aug 2015
Technical Director
▪ Co-animated twelve shorts of Wander Over Yonder that aired between Seasons One and Two
▪ Animated scenes in Maya for Disney’s original series, The 7D
▪ Software used: ToonBoom Harmony, Storyboard Pro, Maya, Photoshop
DIGIZYME Oct 2013 – Mar 2013
Storyboard Artist / Illustrator
▪ Created storyboards for interactive educational experiences on the groundbreaking Apple featured
iBook: E. O. Wilson’s Life on Earth
HARMONIX MUSIC SYSTEMS Sep 2012 – Jan 2013
Intern, promoted within a month to Junior Artist
▪ Learned 3DS Max and became proficient within 2 weeks. Created environment assets from
conceptual design, 3DS Max low poly, to ZBrush high poly, to in game textured model in Unity 3D
▪ Worked on the character and environment team
AARTPACK INTERACTIVE Jan 2010 – Sept 2010
Storyboard Artist / Illustrator
▪ Illustrated activities for children’s education utilizing interactive white boards. UI & UX design
MASSACHUSETTS INSTITUTE OF TECHNOLOGY Jan 2014 – Present
Design Consultant, Research Associate & Visual Translator
▪ Rebranded the CEE Department, worked in a new iterative creation process for 3D Printing
▪ Created scientific visualizations for the Civil and Environmental Engineering Department
▪ Conducted own interdisciplinary research in art, materials science and category theory
which explores using the production patterns of art to create new materials
EXPERIENCE
SUMMARY
MassArt
Bachelor of Fine Arts, Open Major in Digital Art
EdX, Berkeley Webcasts, MIT Open Courseware
Self taught
EDUCATION
CONTACT
SOFTWARE FUN FACTS SPECIALTIES
Storyboarding
Creative Thinking
Characters
Visual Design
Unity Game Engine
Adobe Suite CC
Maya & 3DS Max
INFLUENCES (9 of 1000s)INFLUENCES (9 of 1000s)
Horror Makeup Artist
Pixar Movies
Lane Smith
Jhonen Vasquez
Claymation
Crashbox
Lemmings
James and the Giant Peach
Cosmic Osmo
HR Giger
Harvard uLoL Coach
League of Legends Gold V
781.308.1983
carlynx@mac.com
Portfolio: www.carlysanker.artstation.com
LinkedIn: https://www.linkedin.com/in/carlysanker
General Assembly
User Experience Design Immersive
MITSUBISHI ELECTRIC RESEARCH LABORATORIES Dec 2012 – Oct 2014
UX Designer / Contract Artist
▪ Conceptual design of a next-gen product that utilizes augmented reality
to streamline the in-house production at every Mitsubishi factory worldwide
▪ Created storyboards and product designs for a team of two distinguished researchers at Mitsubishi
who presented the product to the executive board at Mistubishi HQ in Japan. It was approved!
61 SOLUTIONS Jul 2009 – until Mischief was bought out by The Foundry Nov 2014
UI & UX Consultant
▪ Influenced the entire marketing, branding and visual development of the drawing program Mischief
▪ The only artist on hand with the two developers who created Mischief. QA, UI, UX, & splash art
HARVARD UNIVERSITY Mar 2016 – present
Interactive Visual Designer
▪ Lead designer for the Encyclopedia of Life Learning + Education Group. Web design, UX design.
“I’ve been drawing since I could hold a pencil! I live for games, lovable characters,
compelling stories and impactful art. I aim to push the boundaries of visual art today and
introduce a new level of creativity to the entertainment industry through my work.”